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Posts tagged cave

Rejoice: Loot Cave 2.0 surfaces in Destiny

Decided to blow up our Loot Cave, Bungie? Our precious, treasure-dumping respawn point in Destiny? Fine then, we'll find another one. In fact, PS4 Trophies did just that in a new video, detailing a new legendary farm point in the game's rocket yard area. Get it while it's hot, people!...

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Bungie closes Destiny's 'Loot Cave,' discusses future fixes

Well that was fun while it lasted. The infamous "Loot Cave" that allowed Destiny players to collectively shoot into the darkness and reap massive rewards has been fixed by Bungie. "The Hive of the holy 'Treasure Cave' have realized the futility of their endless assault on Skywatch and have retired...

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Destiny has a cave-shaped loot exploit

Remember how Bungie wanted each piece of loot in Destiny to have a "badass story" attached to it so badly that it scrapped player-to-player trades? A new exploit documented by Force Strategy Gaming (video posted below the break) flies in the face of such hopes, as the trick lets Guardians mow down...

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Japanese shoot-'em-up developer Cave ceasing Western presence

Deathsmiles and DoDonPachi series creator Cave Interactive is shutting down its Western-facing public presence, ending its long-running English-language blog and closing up shop on Twitter. After marketing its games exclusively in Japan for many years, Cave made great strides toward establishing...

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Former Cave head Asada working on Xbox One game at Mages

Makoto Asada is developing an unannounced Xbox One game at Mages/5pb, having left his job as head of shoot-em-up specialist Cave to work on the next-gen project. Asada moved on from Cave back in June after five years at the studio, having helped produce Guwange, EspGaluda 2, Akai Katana, and...

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Cave dev head Makoto Asada leaves to work on next-gen projects

Cave Interactive, revered house of bullet-hell shmups with funny names, has lost its head of development today. Makoto Asada announced his departure in a blog post, where he thanked fans for supporting his five-year tenure with the company and revealed he's moving on to next-gen console projects. ...

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DoDonPachi Maximum hits iOS Oct. 26 with iPhone 5 compatibility

Cave's previously Windows Mobile-exclusive bullet-hell shmup DoDonPachi Maximum is headed to an iDevice near you this Monday, October 29, according to Siliconera. The game, which includes ships from DoDonPachi: Blissful Death and DoDonPachi: Resurrection, requires an iThing no older than an iPhone...

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Saidaioujou, Cave's latest shmup, to hit Japanese Xbox 360s next year

Cave's newest arcade shoot-em-up, DoDonPachi Saidaioujou, is coming to Japanese Xbox 360s next spring, the company announced today. Saidaioujou hit the country's arcades back in April. The shmup specialists only just released 2011's Akai Katana on Western shores, so it may be a while before...

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Cave Vita games reportedly canceled as COO resigns

Mikio Watanabe, Cave's executive vice president and COO, is leaving the company as of May 31 for personal reasons, according to a press release issued by the company today. Watanabe will continue as representative director until the next shareholder meeting in August. Following his departure, CEO...

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Two hearts collide in Bug Princess 2 for iOS next week

Cave's iPhone ports are always of a high quality, to the point that it's kind of unsettling to see so much craziness happening on your phone's little screen. They're also populous -- and to that point, here's news of another one. Cave will release a port of the 2006 arcade sequel Mushihimesama...

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