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Posts tagged cave-story

Deja Review: Cave Story 3D

Not even a semi-controversial visual makeover can keep me from loving Cave Story. I admit to being a bit worried upon seeing the first screens of the new 3DS remake, Cave Story 3D, developed by Nicalis in conjunction with original creator Daisuke "Pixel" Amaya. And I admit now that the new...

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Cave Story 3D screens come in all dimensional varieties

What're you looking for, folks? Screens of Cave Story 3D's titular three-dimensional display, complete with left-right screen splitting? We have those. Want some slightly less complicated images of the game's spritely 2D mode? You know we got your back. (And we always will.)...

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'Cave Story+' now available on Mac App Store, with new content

If you want to try out the updated version of Cave Story that hit WiiWare in 2009 -- but, like, on a computer -- you can do so right this second. Developer Nicalis has released Cave Story+ on the Mac App Store. Of course, Cave Story was originally a freeware game for PC, so why buy a computer...

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Cave Story 3D includes 'expanded' stages and Prinny, but not original game

In an interview with Siliconera, NIS America producer Jack Niida hinted at a Prinny crossover in Cave Story 3D. "You can probably expect our most popular character in there. Aside from that, you might see him as an item, as well." Prinny is a shoo-in for NIS's most popular character, and it's...

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Cave Story 3D to feature dimension-defying 2D sprite mode

Torn between your love of the original Cave Story's beautifully pixel-drawn sprites and your excitement for Cave Story 3D's complete reinvention of the game's hovering island-world? You can now have your cave and eat it too: NIS America recently announced the game's 2D sprite mode, which takes...

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Cave Story 3D dated once again, coming August 9

We saw one Cave Story 3D release date before, on Nintendo's quarterly release schedule, but that turns out to have been inaccurate -- or the game has been delayed since then. In any case, scratch out the "Cave Story day!!!" note you put on your calendar's June 19 box and rewrite it under August...

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Interview: Cave Story's salaryman designer, Daisuke 'Pixel' Amaya

Daisuke "Pixel" Amaya is one of just a few Japanese names in the indie gaming pantheon, after developing 2004's Cave Story entirely on his own as a labor of love. This year, he came to the Game Developers Conference to present a long-overdue postmortem about the development of Cave Story and to...

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Cave Story before it was Cave Story

During his GDC talk "The Story of Cave Story," developer Daisuke "Pixel" Amaya revealed that two years into the development of his 2004 indie hit, he scrapped his game design and started completely over. He then proceeded to show a video of this beta. This version is very different from what...

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Best of the Rest: JC's picks of 2010

Dragon Quest IX DQIX is secretly two games: when you're playing through the main quest, it's a traditional JRPG with a light but interesting story populated by unexpectedly engaging characters and perfectly brisk pacing; then as you approach the end, it becomes a dungeon crawler driven by a dungeon...

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Best of the Rest: Griffin's picks of 2010

Cave Story I am mad at everyone I've ever known for not telling me to play Cave Story before I grabbed it late last year. Within two months, I had beaten it four times across two different platforms. It's arguably the most charming game I've ever played, with deep layers of Metroidvania-esque...

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