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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[PS3 passes safety certification in China, valid to 2016]]></title><link>http://www.joystiq.com/2012/11/04/ps3-passes-safety-certification-in-china-valid-to-2016/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/04/ps3-passes-safety-certification-in-china-valid-to-2016/</guid><comments>http://www.joystiq.com/2012/11/04/ps3-passes-safety-certification-in-china-valid-to-2016/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/11/04/ps3-passes-safety-certification-in-china-valid-to-2016/"><img alt="PS3 passes safety certification in China, valid to 2016" data-src-height="399" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/ps3supersim-1348160693.jpg" /></a></div>The PlayStation 3 received regulatory approval in China via the China Compulsory Certificate, which outlines safety requirements for participation in the Chinese market. Sony was granted the Certificate in July and it is valid through 2016.<br /><br />Consoles in general have been banned in China since 2000, though customers are able to purchase them as grey market imports - this means the consoles are legally bought and sold, though the transactions stem from third parties not affiliated with console manufacturers. Other consoles, such as China's own <a href="http://www.joystiq.com/2010/08/28/lenovo-spin-off-announces-kinect-inspired-ebox-console-for-china/">Eedoo</a>, can be sold under the label of "home entertainment devices."<br /><br />Last we heard of <a href="http://www.joystiq.com/2011/01/13/playstation-expansion-into-china-planned/">Sony scoping out the Chinese PS3 market</a>, it signed a letter of intent to implement training and R &amp; D buildings in Guangzhou province, and hinted at developing games in the region. July's Certificate doesn't guarantee PS3 sales in China, but it's certainly a step toward a console incursion in the Asian mainland.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/04/ps3-passes-safety-certification-in-china-valid-to-2016/">PS3 passes safety certification in China, valid to 2016</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 04 Nov 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/04/ps3-passes-safety-certification-in-china-valid-to-2016/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20370058/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/04/ps3-passes-safety-certification-in-china-valid-to-2016/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>certification</category><category>china</category><category>china-compulsory-certificate</category><category>playstation</category><category>ps3</category><category>safety</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 04 Nov 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[XBLA Minecraft's 'Skin Pack 3' features Half-Life and Awesomenauts skins]]></title><link>http://www.joystiq.com/2012/10/17/xbla-minecrafts-skin-pack-3-features-half-life-and-awesomenauts/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/17/xbla-minecrafts-skin-pack-3-features-half-life-and-awesomenauts/</guid><comments>http://www.joystiq.com/2012/10/17/xbla-minecrafts-skin-pack-3-features-half-life-and-awesomenauts/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/17/xbla-minecrafts-skin-pack-3-features-half-life-and-awesomenauts/"><img alt="Minecraft getting HalfLife and Awesomenauts skins" data-src-height="308" data-src-width="526" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/minecraftskins.jpeg" /></a></div>In addition to <a href="http://www.joystiq.com/2012/09/18/minecraft-update-1-8-2-creeping-up-on-xbla-new-video-and-images/">the recent 1.8.2 update</a> for the Xbox Live version of <a href="http://joystiq.com/game/minecraft"><em>Minecraft</em></a>, there's even more content showing up soon. Specifically, a third character skin pack is set to come to the popular sandbox game. Like <a href="http://www.joystiq.com/2012/08/25/skin-pack-2-for-minecraft-delivers-45-new-looks-on-xbla/">the first two packs</a>, this one will contain <a href="http://playxbla.com/minecraft-xbox-360-edition-half-life-and-awesomenauts-skins-revealed-2/">quite a few new skins</a> for <em>Minecraft</em> characters from other media, including content based on the <em>Half-Life</em> series and <em>Awesomenauts</em>. Sure, you could <a href="http://playxbla.com/minecraft-xbox-360-edition-half-life-and-awesomenauts-skins-revealed-2/">dig a hole as a dwarf</a>, but why do that when you could do the same thing as a headcrab zombie?<br /><br />There's no information yet, unfortunately, on when the update or the skin pack are coming out; both still need to finish going through Microsoft's certification system. But we'll expect to hear from Mojang and Microsoft as soon as the skins are ready for purchase -- probably in just a few days from now.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/17/xbla-minecrafts-skin-pack-3-features-half-life-and-awesomenauts/">XBLA Minecraft's 'Skin Pack 3' features Half-Life and Awesomenauts skins</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Oct 2012 23:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/17/xbla-minecrafts-skin-pack-3-features-half-life-and-awesomenauts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20353295/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/17/xbla-minecrafts-skin-pack-3-features-half-life-and-awesomenauts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>awesomenauts</category><category>certification</category><category>designs</category><category>half-life</category><category>microsoft</category><category>Minecraft</category><category>mojang</category><category>skins</category><category>skins-pack-3</category><category>update</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 17 Oct 2012 23:59:00 EST</pubDate></item><item><title><![CDATA[Notch refuses to 'certify' Minecraft for closed Windows 8 platform]]></title><link>http://www.joystiq.com/2012/09/27/notch-refuses-to-certify-minecraft-for-closed-windows-8-platfo/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/27/notch-refuses-to-certify-minecraft-for-closed-windows-8-platfo/</guid><comments>http://www.joystiq.com/2012/09/27/notch-refuses-to-certify-minecraft-for-closed-windows-8-platfo/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/09/27/notch-id-rather-scrap-minecraft-for-windows-8-than-help-with-c/"><img alt="Notch I'd rather scrap Minecraft for Windows 8 than help with certification" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/notchheadshot.png" /></a></div>Markus <a href="http://www.joystiq.com/tag/notch">'Notch'</a> Persson slammed Microsoft this morning for asking him to "help 'certify' <em><a href="http://www.joystiq.com/tag/minecraft">Minecraft</a></em>" for <a href="http://www.joystiq.com/tag/windows-8">Windows 8</a>. The <em>Minecraft</em> creator berated the company for, in his words, ruining the PC as an open platform. In his <a href="https://twitter.com/notch/status/251240819892305922">next tweet</a>, Notch stated he'd prefer to not have <em>Minecraft</em> run on Windows 8 than to "play along," hoping such action might sway people away from the new OS.<br /><br />While Notch being outspoken on <a href="http://twitter.com/notch">his Twitter feed</a> is nothing new, his outburst contrasts with <a href="https://twitter.com/notch/status/200202334708576256">the love</a> he showered on Microsoft when <em>Minecraft</em> launched on Xbox Live Arcade. However, Notch made his views on Windows 8 known <a href="http://www.reddit.com/r/Minecraft/comments/xfzdg/i_am_markus_persson_aka_notch_creator_of/?limit=500">last month</a> in a Reddit Q&amp;A:<br /><blockquote class="bq-standard"> "I hope we can keep a lot of open and free platforms around. If Microsoft decides to lock down Windows 8, it would be very very bad for Indie games and competition in general.<br /> <br /> "If we can keep open platforms around, there's going to be a lot of very interesting games in ten years, mixed in with the huge AAA games that we all love."</blockquote>Windows 8 launches <a href="http://www.joystiq.com/2012/08/31/microsofts-first-wave-of-xbox-live-games-for-windows-8/">next month</a> with a burly enough line-up, but now doubt hangs over whether or not Mojang's game will be compatible with the platform anytime soon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/27/notch-refuses-to-certify-minecraft-for-closed-windows-8-platfo/">Notch refuses to 'certify' Minecraft for closed Windows 8 platform</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 27 Sep 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/27/notch-refuses-to-certify-minecraft-for-closed-windows-8-platfo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20334949/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/27/notch-refuses-to-certify-minecraft-for-closed-windows-8-platfo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>certification</category><category>microsoft</category><category>Minecraft</category><category>notch</category><category>pc</category><category>windows-8</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Thu, 27 Sep 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Battleblock Theater is 'code complete' [Update]]]></title><link>http://www.joystiq.com/2012/07/17/battleblock-theater-passes-microsoft-certification-slated-for/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/17/battleblock-theater-passes-microsoft-certification-slated-for/</guid><comments>http://www.joystiq.com/2012/07/17/battleblock-theater-passes-microsoft-certification-slated-for/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/17/battleblock-theater-passes-microsoft-certification-slated-for/"><img alt="Battleblock Theater passes Microsoft certification, slated for 'this year'" data-src-height="288" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/battleblock-theater-cats.png" style="margin: 4px; " /></a></div><div style="text-align: left; "> <a href="http://www.joystiq.com/game/battleblock-theater"><em>Battleblock Theater</em></a>, the long, <em>long</em>-awaited title from <a href="http://www.joystiq.com/game/castle-crashers"><em>Castle Crashers</em></a> developer The Behemoth, passed its code complete milestone just before San Diego Comic-Con kicked off last week, project manager Emil Ayoubkhan told us. We played a few rounds of <em>Battleblock Theater </em>at <a href="http://www.joystiq.com/2011/07/25/the-behemoth-had-the-best-gaming-booth-at-comic-con/">another fantastic installment</a> of the Behemoth booth at the con.<br /> <br /> <em>Battleblock Theater</em> still has no set release date, and has a few more stages to complete before The Behemoth gives it one. Right now the speed of development is "all on us," Ayoubkhan said, and every day is one step closer to a final version.<br /> <br /> <strong>Update: </strong>The original story read that <em>Battleblock Theater</em> had passed Microsoft certification, and that The Behemoth planned to release it before the end of the year. We have received confirmation that this is not the current schedule, no matter how excitable anyone may have been at Comic-Con.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/17/battleblock-theater-passes-microsoft-certification-slated-for/">Battleblock Theater is 'code complete' [Update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Jul 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/17/battleblock-theater-passes-microsoft-certification-slated-for/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20280152/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/17/battleblock-theater-passes-microsoft-certification-slated-for/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battleblock-theater</category><category>Behemoth</category><category>certification</category><category>comic-con-2012</category><category>microsoft</category><category>SDCC-2012</category><category>The-Behemoth</category><category>XBLA</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 17 Jul 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[The Walking Dead shambles into certification this week]]></title><link>http://www.joystiq.com/2012/03/12/the-walking-dead-shambles-into-certification-this-week/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/12/the-walking-dead-shambles-into-certification-this-week/</guid><comments>http://www.joystiq.com/2012/03/12/the-walking-dead-shambles-into-certification-this-week/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/12/the-walking-dead-shambles-into-certification-this-week/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/walking-dead-maybelori.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div><a href="http://www.joystiq.com/game/the-walking-dead"><em>The Walking Dead</em></a> is getting closer -- <em>grab the shotgun!</em> -- and is expected to be submitted for certification on XBLA and PSN this week, with a release soon after, Telltale CEO Dan Connors told Digital Trend at GDC. Connors expects the certification process to take about six weeks, with the launch soon after, placing it in late April or May. He didn't specify the launch process for other platforms, including PC.<br /><br />Telltale wants to capitalize on the "popularity" of the TV show, whose second season ends March 18, Digital Trend wrote. "Popularity" is of course a loaded term, but personally we've come to enjoy the show with a drinking game -- take a drink every time Lori is mad for a ridiculous reason; take two drinks every time an awkward silence lasts longer than four seconds; finish your drink every time someone shoots more bullets than their gun actually holds.<br /><br />That said, we're looking forward to Telltale's adaptation; either we'll finally get to enjoy the comic in a new form, or we'll have to buy some more beer.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/12/the-walking-dead-shambles-into-certification-this-week/">The Walking Dead shambles into certification this week</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Mar 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/12/the-walking-dead-shambles-into-certification-this-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20191603/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/12/the-walking-dead-shambles-into-certification-this-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>certification</category><category>launch</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>PSN</category><category>robert-kirkman</category><category>Telltale</category><category>TellTale-Games</category><category>the-walking-dead</category><category>tv</category><category>XBLA</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 12 Mar 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[Super Meat Boy patched on XBLA, new levels to follow]]></title><link>http://www.joystiq.com/2011/02/01/super-meat-boy-patched-on-xbla-new-levels-to-follow/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/01/super-meat-boy-patched-on-xbla-new-levels-to-follow/</guid><comments>http://www.joystiq.com/2011/02/01/super-meat-boy-patched-on-xbla-new-levels-to-follow/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2011/02/01/super-meat-boy-patched-on-xbla-new-levels-to-follow/"><img width="530" height="256" vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/supermeatboy530main.jpg" /></a></div>
If you envision Microsoft's nebulous certification process as a sadistic <em>Super Meat Boy</em> level -- some lava pits here, a few saw blades <em>everywhere</em> -- you may understand why a tiny weakling of a file, less than 1MB in size, spent over 3 months attempting to survive the gauntlet unscathed. Yes, the <em>Super Meat Boy</em> patch, which should cover up all of the squishy protagonist's oozing faults (including that <a href="http://www.joystiq.com/2010/10/21/super-meat-boy-save-fix-on-the-way/">auto-save glitch</a>), is now available on Xbox Live Arcade. Just launch the game to download it automatically.<br />
<br />
With the XBLA version corrected, Team Meat can continue pushing <a href="http://www.joystiq.com/2010/11/22/super-meat-boys-sewers-of-dross-dlc-now-available-team-meat/">new content</a> to "Teh Internets," the in-game hub that hosts free, downloadable levels. Indie developer Gaijin Games is constructing a level pack for Commander Video, and Michael "Kayin" O'Reilly -- indefensibly evil creator of <em>I Wanna Be The Guy</em> -- is making some Kid-unfriendly levels. Team Meat's Edmund McMillen says that a pack remixing <em>Super Meat Boy</em>'s best bits is also on the way. "We also have a few other devs lined up but we want to space level updates out a bit," he tells us.<br />
<br />
The game's level editor and level portal will be live on Steam "as soon as possible," he adds, and "we will also have a few cool bits of info about the future of SMB around that time as well." So ... that's a lot of incoming levels. When you've conquered all of them, it'll be time to concern yourself with a different kind of certification -- that of your inevitable insanity.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/01/super-meat-boy-patched-on-xbla-new-levels-to-follow/">Super Meat Boy patched on XBLA, new levels to follow</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 Feb 2011 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/01/super-meat-boy-patched-on-xbla-new-levels-to-follow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19823207/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/01/super-meat-boy-patched-on-xbla-new-levels-to-follow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>certification</category><category>microsoft</category><category>patch</category><category>super-meat-boy</category><category>team-meat</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 01 Feb 2011 07:00:00 EST</pubDate></item><item><title><![CDATA[Castle Crashers jumps through another hoop, gets rated 'Teen']]></title><link>http://www.joystiq.com/2008/06/15/castle-crashers-jumps-through-another-hoop-gets-rated-teen/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/15/castle-crashers-jumps-through-another-hoop-gets-rated-teen/</guid><comments>http://www.joystiq.com/2008/06/15/castle-crashers-jumps-through-another-hoop-gets-rated-teen/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.xbox360fanboy.com/2008/06/15/castle-crashers-isnt-only-done-but-now-its-rated/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/c-crashers-490.jpg" /></a><br /></div>
We love the Xbox Live Arcade Service (<strong>fanboy placation</strong>: we love the PlayStation Network and WiiWare too), but it's a well-known fact that <a href="http://www.gamesetwatch.com/2007/08/xbla_certification_jeff_minter.php">there are a number of hurdles a finished game has to clear</a> before it can find its way onto the imponderable <em>internets</em>. One of said hurdles, labeled "the rating process" is actually three-hundred feet tall, covered in flaming, poison-coated spikes, and surrounded by a moat filled with bull sharks in mating season. Metaphorically speaking, of course.<br /><br />Thankfully, in an act of incredible vaulting prowess, Behemoth's upcoming <a href="http://www.joystiq.com/2006/10/20/castle-crashers-is-racist-claims-strange-interpretation/"><strike>racist</strike></a> multiplayer beat-'em-up <a href="http://www.xbox360fanboy.com/2008/06/15/castle-crashers-isnt-only-done-but-now-its-rated/"><em>Castle Crashers</em> recently cleared said hurdle</a>, receiving a decisive "Teen" rating (the German judges, obviously confused and unimpressed, gave the effort a 7.5). There are a number of other hoops <a href="http://www.joystiq.com/search/?q=castle+crashers&amp;x=0&amp;y=0">the adorable brawler</a> must jump through before attaining that coveted XBLA certification, but we're hopeful that we'll be storming cartoon strongholds relatively soon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/15/castle-crashers-jumps-through-another-hoop-gets-rated-teen/">Castle Crashers jumps through another hoop, gets rated 'Teen'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 15 Jun 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xbox360fanboy.com/2008/06/15/castle-crashers-isnt-only-done-but-now-its-rated/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/15/castle-crashers-jumps-through-another-hoop-gets-rated-teen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1226019/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/15/castle-crashers-jumps-through-another-hoop-gets-rated-teen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behemoth</category><category>castle-crashers</category><category>castlecrashers</category><category>certification</category><category>microsoft</category><category>xbla</category><category>Xbox-360</category><category>xbox-live-arcade</category><category>xbox360</category><category>xboxlivearcade</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 15 Jun 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[Valve makes patch for Team Fortress 2 lag on 360]]></title><link>http://www.joystiq.com/2007/10/16/valve-makes-patch-for-team-fortress-2-lag-on-360/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/16/valve-makes-patch-for-team-fortress-2-lag-on-360/</guid><comments>http://www.joystiq.com/2007/10/16/valve-makes-patch-for-team-fortress-2-lag-on-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.1up.com/do/newsStory?cId=3163671"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/tf2cert.jpg" alt="" /></a><br /></div>
The only problem is that you don't have it yet. Valve knows that some of you playing the <em><a href="http://www.joystiq.com/tag/OrangeBox/">Orange Box</a></em> have experienced lag while playing 8-on-8 or 6-on6 <em><a href="http://www.joystiq.com/tag/TeamFortress2/">Team Fortress 2</a></em> games, and they've reacted quickly, making a title update for the game designed to fix the issues.<br /><br />Now, the title update must make it through the gauntlet of Microsoft's certification process. Should it make it out alive, 1UP says you can probably expect the lag situation to be improved by this weekend or early next week. Good luck, little title update. We're rooting for you.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/16/valve-makes-patch-for-team-fortress-2-lag-on-360/">Valve makes patch for Team Fortress 2 lag on 360</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Oct 2007 12:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3163671>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/16/valve-makes-patch-for-team-fortress-2-lag-on-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1014407/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/16/valve-makes-patch-for-team-fortress-2-lag-on-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>certification</category><category>microsoft</category><category>orangebox</category><category>teamfortress2</category><category>valve</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 16 Oct 2007 12:56:00 EST</pubDate></item><item><title><![CDATA[Worms 2D confirmed for Xbox Live Arcade]]></title><link>http://www.joystiq.com/2006/11/08/worms-2d-confirmed-for-xbox-live-arcade/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/08/worms-2d-confirmed-for-xbox-live-arcade/</guid><comments>http://www.joystiq.com/2006/11/08/worms-2d-confirmed-for-xbox-live-arcade/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a></p><a href="http://forum.team17.com/showpost.php?p=542244&amp;postcount=87"><img hspace="4" border="0" vspace="4" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/wormsartscene.jpg" alt="aargh, missed 'im" /></a>Team17 has completed a version of <em>Worms</em> for Xbox Live Arcade, returning the multiplayer strategy franchise to its 2D roots. In a recent forum post, creative and studio director Martyn Brown confirmed that the game has entered the final stage of certification and plans for announcing its launch will be discussed with Microsoft next week. But don't hold your breath for a holiday release; XBLA's lineup is firmly <a href="http://www.joystiq.com/2006/11/06/contra-storms-xbla-original-titles-to-follow-this-holiday-atar/" target="_blank">in place</a>.<br />
<br />
Team17's first downloadable title, <em>Lemmings 2</em>, will be available on PlayStation 3's service later this month.<br />
<br />
[Via <a href="http://www.1up.com/do/newsStory?cId=3155035" target="_blank">1UP</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/08/worms-2d-confirmed-for-xbox-live-arcade/">Worms 2D confirmed for Xbox Live Arcade</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Nov 2006 18:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forum.team17.com/showpost.php?p=542244&amp;postcount=87>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/08/worms-2d-confirmed-for-xbox-live-arcade/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/698660/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/08/worms-2d-confirmed-for-xbox-live-arcade/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>certification</category><category>Team17</category><category>Team17-Software</category><category>Worms</category><category>Worms-2007</category><category>Worms-HD</category><category>XBLA</category><category>Xbox-360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 08 Nov 2006 18:55:00 EST</pubDate></item></channel></rss>