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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Broken Sword 2 being fixed up for iOS release]]></title><link>http://www.joystiq.com/2010/12/09/broken-sword-2-being-fixed-up-for-ios-release/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/09/broken-sword-2-being-fixed-up-for-ios-release/</guid><comments>http://www.joystiq.com/2010/12/09/broken-sword-2-being-fixed-up-for-ios-release/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/12/09/broken-sword-2-being-fixed-up-for-ios-release/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/brokensword129.jpg" /></a></center>With over one million copies sold (according to Revolution Software), the remastered iOS <em><a href="http://www.joystiq.com/tag/broken-sword-the-directors-cut">Broken Sword</a></em> was enough of a success to warrant a similar treatment for the sequel. Wait, did we just say an adventure game sold more than a million copies in 2010? Wow!<br />
<br />
<em>Broken Sword: The Smoking Mirror Remastered</em>, due on the App Store this month, features updated graphics, an "interactive digital comic" by artist Dave Gibbons, and an in-game hint system, just like its predecessor. Revolution has also come up with a clever implementation of "cloud" saving to allow you to keep your progress across multiple devices: it uses <a href="http://www.dropbox.com/">Dropbox</a> to handle save data.<br />
<br />
Update: If you don't want to wait, and don't mind playing on computer, you can get the original version of <em>Broken Swords 2</em> and <em>3</em>, along with the updated <em>Broken Sword</em>, from <a href="http://www.gog.com/en/promo/broken_sword">GoG</a> for $7.17 right now. That's $7.17 <em>total</em>.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/broken-sword-the-smoking-mirror-remastered-ios/">Broken Sword: The Smoking Mirror Remastered (iOS)</a></strong></p><a href="http://www.joystiq.com/photos/broken-sword-the-smoking-mirror-remastered-ios/#3652877"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/image_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/broken-sword-the-smoking-mirror-remastered-ios/#3652879"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/image1_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/broken-sword-the-smoking-mirror-remastered-ios/#3652880"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/image2_thumbnail.png" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/09/broken-sword-2-being-fixed-up-for-ios-release/">Broken Sword 2 being fixed up for iOS release</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 Dec 2010 10:47:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/09/broken-sword-2-being-fixed-up-for-ios-release/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19753452/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/09/broken-sword-2-being-fixed-up-for-ios-release/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>broken-sword</category><category>broken-sword-2</category><category>broken-sword-the-smoking-mirror</category><category>broken-sword-the-smoking-mirror-remastered</category><category>charles-cecil</category><category>ipad</category><category>iphone</category><category>mobile</category><category>revolution-software</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 09 Dec 2010 10:47:00 EST</pubDate></item><item><title><![CDATA[BBC bringing Doctor Who: The Adventure Games to PC, Mac]]></title><link>http://www.joystiq.com/2010/04/08/bbc-bringing-doctor-who-the-adventure-games-to-pc-mac/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/08/bbc-bringing-doctor-who-the-adventure-games-to-pc-mac/</guid><comments>http://www.joystiq.com/2010/04/08/bbc-bringing-doctor-who-the-adventure-games-to-pc-mac/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.bbc.co.uk/doctorwho/dw/news/bulletin_100408_01/Doctor_Who_Adventure_Games_announced"><img width="580" vspace="4" hspace="0" height="326" border="0" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/doctorwhoadventuregamescreen580.jpg"  alt="" /></a></div>
The interesting thing about BBC's announcement of <a href="http://www.bbc.co.uk/doctorwho/dw/news/bulletin_100408_01/Doctor_Who_Adventure_Games_announced"><em>Doctor Who: The Adventure Games</em></a> -- instead of it sounding like farmed-out licensed schlock -- is there appears to be some actual creative weight behind it. Beginning in June 2010, four original "interactive episodes" will release for free on the <a href="http://www.bbc.co.uk/doctorwho">BBC <em>Doctor Who</em> website</a>. The episodes feature the current cast, and are executive produced by new show-runner Steven Moffat and <em>Broken Sword</em> designer <a href="http://www.joystiq.com/tag/charles-cecil">Charles Cecil</a>, with story and script by <em>Doctor Who </em>and<em> Torchwood</em> alumni. It's being developed by <a href="http://www.joystiq.com/tag/sumo-digital/">Sumo Digital</a>. <br />
<br />
Piers Wender, head of drama for BBC Wales and executive producer for <em>Doctor Who</em> says, "There aren't 13 episodes of <em>Doctor Who </em>this year, there are 17 - four of which are interactive."<br />
<br />
The BBC had previously stated it was looking into multiple "<a href="http://www.joystiq.com/2010/01/29/bbc-plans-multiple-doctor-who-games-and-experiences/">experiences</a>" for <em>Doctor Who</em> games. Depending on the quality of the final product, this certainly opens up new trans-media opportunities for network television beyond Flash games and webisodes. And yes, we still wish <a href="http://joystiq.com/tag/telltale-games">Telltale Games</a> were involved.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/08/bbc-bringing-doctor-who-the-adventure-games-to-pc-mac/">BBC bringing Doctor Who: The Adventure Games to PC, Mac</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Apr 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.bbc.co.uk/doctorwho/dw/news/bulletin_100408_01/Doctor_Who_Adventure_Games_announced>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/08/bbc-bringing-doctor-who-the-adventure-games-to-pc-mac/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19431372/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/08/bbc-bringing-doctor-who-the-adventure-games-to-pc-mac/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>bbc</category><category>charles-cecil</category><category>doctor-who</category><category>episodic</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 08 Apr 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Minesweeper adventure game in the works for OneBigGame]]></title><link>http://www.joystiq.com/2009/11/09/minesweeper-adventure-game-in-the-works-for-onebiggame/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/09/minesweeper-adventure-game-in-the-works-for-onebiggame/</guid><comments>http://www.joystiq.com/2009/11/09/minesweeper-adventure-game-in-the-works-for-onebiggame/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://g4tv.com/thefeed/blog/post/700542/No-Were-Not-Kidding-Someone-Is-Making-A-Minesweeper-Adventure-Game.html"><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/minesweepin.jpg" alt="" /></a></div>
The neat thing about doing something as unassailable and cool as designing a game for charity is that no one can make fun of your ideas without looking like a total jackass. Take <a href="http://www.joystiq.com/tag/charles-cecil">Charles Cecil</a>, the man behind the <em>Broken Sword</em> series, for instance. According to G4, he's creating an adventure game based on <em>Minesweeper</em>. It's blogger gold, until you learn that he's making it for charity game publisher <a href="http://www.joystiq.com/tag/onebiggame">OneBigGame</a>.<br />
<br />
So now, instead of the hilarious gag we instinctively created -- involving making a mustache out of honey and cat hair and then putting it on a mime -- we're just going to wish Cecil all the best. Dammit.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/09/minesweeper-adventure-game-in-the-works-for-onebiggame/">Minesweeper adventure game in the works for OneBigGame</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Nov 2009 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://g4tv.com/thefeed/blog/post/700542/No-Were-Not-Kidding-Someone-Is-Making-A-Minesweeper-Adventure-Game.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/09/minesweeper-adventure-game-in-the-works-for-onebiggame/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19228998/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/09/minesweeper-adventure-game-in-the-works-for-onebiggame/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>charity</category><category>charles-cecil</category><category>minesweeper</category><category>onebiggame</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 09 Nov 2009 21:00:00 EST</pubDate></item><item><title><![CDATA[Beneath a Steel Sky is now Inside the iPhone App Store]]></title><link>http://www.joystiq.com/2009/10/08/beneath-a-steel-sky-is-now-inside-the-iphone-app-store/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/08/beneath-a-steel-sky-is-now-inside-the-iphone-app-store/</guid><comments>http://www.joystiq.com/2009/10/08/beneath-a-steel-sky-is-now-inside-the-iphone-app-store/#comments</comments><description><![CDATA[<center><a href="http://www.pocketgamer.co.uk/r/iPhone/Beneath+A+Steel+Sky%3A+Remastered/news.asp?c=16048"><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/steelsky1007.jpg" alt="" /></a></center>If you've just completed <em>The Secret of Monkey Island: Special Edition</em> on your iPhone and are eager for more prettied-up vintage adventure gaming, may we submit for your consideration Revolution Software's <a href="http://www.joystiq.com/2009/07/30/beneath-a-steel-sky-remastered-for-iphone/"><em>Beneath a Steel Sky Remastered</em></a>? Actually, there's no need for <em>us</em> to, because it's already <em>been</em> submitted ... to the App Store.<br /> <br /> All right, that was a pretty awkward way to say it, but <em>the point</em> is that you can buy the game now for $4.99, a slightly higher price than the $2-3 designer Charles Cecil expected to charge. But still, a world in which you can buy a classic adventure game for five bucks and play it anywhere is <em>quite</em> a bit nicer than, say, the cyberpunk dystopia predicted by the game itself.<br /><br /><strong>Beneath a Steel Sky: Remastered ($4.99): <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=331733638&amp;mt=8&amp;uo=6"><img height="15" border="0" width="61" alt="Beneath a Steel Sky: Remastered" src="http://ax.itunes.apple.com/images/badgeitunes61x15dark.gif" /></a></strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/08/beneath-a-steel-sky-is-now-inside-the-iphone-app-store/">Beneath a Steel Sky is now Inside the iPhone App Store</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Oct 2009 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.pocketgamer.co.uk/r/iPhone/Beneath+A+Steel+Sky%3A+Remastered/news.asp?c=16048>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/08/beneath-a-steel-sky-is-now-inside-the-iphone-app-store/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19187570/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/08/beneath-a-steel-sky-is-now-inside-the-iphone-app-store/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>Apple</category><category>beneath-a-steel-sky</category><category>beneath-a-steel-sky-remastered</category><category>charles-cecil</category><category>iPod</category><category>remake</category><category>revolution-software</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 08 Oct 2009 01:00:00 EST</pubDate></item><item><title><![CDATA[Broken Sword creator designed Disney's Christmas Carol game]]></title><link>http://www.joystiq.com/2009/10/06/broken-sword-creator-designed-disneys-christmas-carol-game/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/06/broken-sword-creator-designed-disneys-christmas-carol-game/</guid><comments>http://www.joystiq.com/2009/10/06/broken-sword-creator-designed-disneys-christmas-carol-game/#comments</comments><description><![CDATA[<a href="http://www.develop-online.net/news/32996/Charles-Cecil-worked-on-A-Christmas-Carol-game"><img vspace="4" hspace="4" border="1" align="right" class="imagepadding" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/carol1006.jpg" alt="" /></a>Unlike <a href="http://joystiq.com/tag/dantes-inferno"><em>Dante's Inferno</em></a>, there's a very good chance that the new game based on (Robert Zemeckis's upcoming movie version of) Charles Dickens' <em>A Christmas Carol</em> won't make us want to go back in time and apologize to the original work's author on behalf of the industry we love so much. The main reason: it's designed by Revolution Software's Charles Cecil, best known for his work on <em>Broken Sword</em>. Cecil's experience with smart adventure games means that this new game is unlikely to turn Ebenezer Scrooge into a musclebound avenger who tears apart the ghosts invading his home.<br />
<br />
"The approach I took was to place the player as the hand of fate," Cecil told <a href="http://www.develop-online.net/news/32996/Charles-Cecil-worked-on-A-Christmas-Carol-game">Develop</a> about the Sumo Digital-developed game, "guiding a very willful protagonist down the road to redemption, and he doesn't want to down that road at all. Players have to interact with people and the environment to make that happen, and it tells the story in really different way. I'm very happy with it."<br />
<br />
We never thought we'd find a licensed Disney game about Christmas so interesting! Another <em>different</em> way this story is being told: with Cecil's own narration. He did some placeholder voice work, and "the Americans" insisted that it remain in the final game.<br />
<br />
Though Cecil didn't specify platforms, a game based on <em>A Christmas Carol</em> is <a href="http://www.gamesindustry.biz/articles/a-christmas-carol-bah--more-details-on-the-wii-exclusive">set to come out on DS</a> on November 3, just before the November 3 release of the film.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/06/broken-sword-creator-designed-disneys-christmas-carol-game/">Broken Sword creator designed Disney's Christmas Carol game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Oct 2009 20:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.develop-online.net/news/32996/Charles-Cecil-worked-on-A-Christmas-Carol-game>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/06/broken-sword-creator-designed-disneys-christmas-carol-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19186242/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/06/broken-sword-creator-designed-disneys-christmas-carol-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-christmas-carol</category><category>charles-cecil</category><category>disney</category><category>DS</category><category>Nintendo</category><category>revolution-software</category><category>sumo-digital</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 06 Oct 2009 20:35:00 EST</pubDate></item><item><title><![CDATA[Broken Sword creator working on potential movie version]]></title><link>http://www.joystiq.com/2009/05/04/broken-sword-creator-working-on-potential-movie-version/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/04/broken-sword-creator-working-on-potential-movie-version/</guid><comments>http://www.joystiq.com/2009/05/04/broken-sword-creator-working-on-potential-movie-version/#comments</comments><description><![CDATA[<center><a href="http://www.incgamers.com/Features/200/ASwordReforged/1"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/brokensword050409.jpg" alt="" /></a></center>Can we agree that movies based on video games tend to be terrible? We think we've identified <em>a </em>reason, among many: studios usually make movies based on games that aren't exactly ... story-oriented. <em>Street Fighter</em>? <em>Resident Evil?</em> <em>Tomb Raider</em>? <br /><br />Adventure games, on the other hand, are <em>very</em> story-driven, and would translate well to the silver screen. An adventure game movie could basically work as a <em>reenactment</em> of the game without a floating cursor. The only problem is that they aren't really <em>popular</em> enough for studios to finance such an endeavor. <a href="http://www.joystiq.com/tag/broken-sword"><em>Broken Sword</em></a> series creator Charles Cecil may get a rare chance to make his adventure series into a movie. <br /><br />"I am in discussions with Radar Pictures, the production company behind Last Samurai and Chronicles of Riddick amongst many other films," Cecil told <a href="http://www.incgamers.com/Features/200/ASwordReforged/1">IncGamers</a>. "We are still planning the project and I have been re-writing the game to work as a film treatment." This film project has been in the works since <a href="http://www.comingsoon.net/news/movienews.php?id=20540">2007</a>, but it's comforting, at least, to know that Cecil hasn't given up yet. The recent <a href="http://nintendo.joystiq.com/2008/12/19/ubisoft-resurrecting-broken-sword-on-ds-and-wii-next-year/">Wii/DS remake</a> of <em>Shadow of the Templars</em> could help boost the profile of the series, and add momentum to the film.<br /><br />We're a bit concerned, though, that a film adaptation of a game popular in Europe could attract the attention of one of the <em>other</em> problems with movie games: Uwe Boll.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/04/broken-sword-creator-working-on-potential-movie-version/">Broken Sword creator working on potential movie version</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 May 2009 20:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.incgamers.com/Features/200/ASwordReforged/1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/04/broken-sword-creator-working-on-potential-movie-version/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1535853/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/04/broken-sword-creator-working-on-potential-movie-version/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>broken-sword</category><category>charles-cecil</category><category>movie</category><category>ubisoft</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 04 May 2009 20:45:00 EST</pubDate></item><item><title><![CDATA[Revolution considering new Beneath a Steel Sky, Broken Sword games]]></title><link>http://www.joystiq.com/2009/02/24/revolution-considering-new-beneath-a-steel-sky-broken-sword-gam/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/24/revolution-considering-new-beneath-a-steel-sky-broken-sword-gam/</guid><comments>http://www.joystiq.com/2009/02/24/revolution-considering-new-beneath-a-steel-sky-broken-sword-gam/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.videogamer.com/news/24-02-2009-10724.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/580_bsbassnew.jpg" alt="" /></a></div>
Revolution Software is stepping up efforts to bring back some of its classic adventure IPs. Founder Charles Cecil currently has two games in mind: <em>Beneath a Steel Sky</em> and <a href="http://www.nintendo.joystiq.com/tag/broken-sword"><em>Broken Sword</em></a>. The latter series is already undergoing a revival via next month's <em><a href="http://nintendo.joystiq.com/2008/12/19/ubisoft-resurrecting-broken-sword-on-ds-and-wii-next-year/">Broken Sword: Shadows of the Templars (Director's Cut)</a></em>; however, Cecil tells <a href="http://www.videogamer.com/news/24-02-2009-10724.html">VideoGamer</a> this might only be the beginning.<br /> <br />If the Director's Cut of <span style="font-style: italic;">Shadows of the Templars</span> for  Wii and DS are successful, Revolution might consider doing more Director's Cuts for the other <span style="font-style: italic;">Broken Sword</span> titles. This might even entail completely overhauling the 3D <span style="font-style: italic;">Broken Swords</span> (numbers three and four in the series) into 2D versions for Nintendo's systems. A movie tie-in game could also be in the works, as Cecil reveals that Radar Pictures is interested in doing a <span style="font-style: italic;">Broken Sword </span>film. <br /><br /> In the case of <em>Beneath a Steel Sky </em> - another adventure title from the '90s - Cecil says it's "probably going to happen." He's just claiming everyone's too busy to work on it right now. Well, of course; with all those possible <span style="font-style: italic;">Broken Sword</span> projects, it sounds like Revolution will be busy for awhile.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/24/revolution-considering-new-beneath-a-steel-sky-broken-sword-gam/">Revolution considering new Beneath a Steel Sky, Broken Sword games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Feb 2009 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.videogamer.com/news/24-02-2009-10724.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/24/revolution-considering-new-beneath-a-steel-sky-broken-sword-gam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1470372/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/24/revolution-considering-new-beneath-a-steel-sky-broken-sword-gam/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beneath-a-steel-sky</category><category>broken-sword</category><category>charles-cecil</category><category>DS</category><category>Nintendo</category><category>revolution</category><category>revolution-software</category><category>ubisoft</category><category>Wii</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Tue, 24 Feb 2009 22:00:00 EST</pubDate></item><item><title><![CDATA[Broken Sword dev continues to mercilessly tease us]]></title><link>http://www.joystiq.com/2008/07/08/broken-sword-dev-continues-to-mercilessly-tease-us/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/08/broken-sword-dev-continues-to-mercilessly-tease-us/</guid><comments>http://www.joystiq.com/2008/07/08/broken-sword-dev-continues-to-mercilessly-tease-us/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><div align="center"><a href="http://www.videogamer.com/features/article/08-07-2008-459-3.html"><img hspace="4" vspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/bsjul8_cg_main99.jpg" alt="" /></a></div>
<br />Evidence of a <em>Broken Sword</em> game for the DS is mounting. First, there was <a href="http://www.revolution.co.uk/_forum.php?topic=4454&amp;open=1&amp;neuron=1&amp;page=0">a petition</a> posted by Revolution Software designer Tony Warriner to register player interest (which, predictably enough, was sky high). Then, a <em>Broken Sword</em> game <a href="http://www.joystiq.com/2007/10/15/gamestop-predicts-endwar-broken-sword/">cropped up</a> in the database of the rarely wrong GameStop. And now, Revolution Managing Director Charles Cecil has dropped some heavy-handed hints about such a title.<br /><br />Speaking to Videogamer.com, Cecil admitted that the petition was "really inspirational," and that the DS was "an ideal platform" for the point and click genre. His final comment on the matter was far more suggestive, however: "I just wish that we were having this interview in about a month's time," he told VideoGamer.com's Wesley Yin-Poole. "Then you'd be asking me much more direct questions!" Hmm.<br /><br />Even though <em>Broken Sword</em> for the DS remains a rumor, we're struggling to think of other ways in which Revolution can hint at the game without, you know, <em>announcing it</em>. Petition posted by developer? Check. Appearance of <em>Broken Sword</em> in GameStop records? Check. And now Cecil's comments? Frankly, you don't have to be a heavily pixellated, world-saving law graduate called George to figure out where this might be going.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/08/broken-sword-dev-continues-to-mercilessly-tease-us/">Broken Sword dev continues to mercilessly tease us</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Jul 2008 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.videogamer.com/features/article/08-07-2008-459-3.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/08/broken-sword-dev-continues-to-mercilessly-tease-us/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1248972/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/08/broken-sword-dev-continues-to-mercilessly-tease-us/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>broken-sword</category><category>charles-cecil</category><category>point-and-click</category><category>revolution</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Tue, 08 Jul 2008 16:15:00 EST</pubDate></item></channel></rss>