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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Ouya won't ship with online chat, friends lists, achievements]]></title><link>http://www.joystiq.com/2013/03/12/ouya-wont-ship-with-online-chat-friends-lists-achievements/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/12/ouya-wont-ship-with-online-chat-friends-lists-achievements/</guid><comments>http://www.joystiq.com/2013/03/12/ouya-wont-ship-with-online-chat-friends-lists-achievements/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/12/ouya-wont-ship-with-online-chat-friends-lists-achievements/"><img alt="Ouya missing some online features at launch" data-src-height="375" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/ouya.jpg" /></a></div>When the Ouya is deployed to Kickstarter backers on <a href="http://www.joystiq.com/2013/02/28/ouya-ships-to-kickstarter-backers-march-28-kellee-santiago-join/">March 28</a>, it will be short a few online features: online chat, friends lists and achievements, specifically. These features will come to the tiny Android console later in the year, an Ouya representative tells <a href="http://www.theverge.com/2013/3/11/4090408/ouya-julie-uhrman-sxsw-2013">The Verge</a>. The Ouya will support online multiplayer, as long as developers build that functionality into their games.<br /><br />Ouya opened its <a href="http://www.joystiq.com/2013/03/07/ouya-opens-app-store-to-devs-producing-mini-documentary-series/">storefront</a> to developers last week, bulking up its games offering prior to launch. Those who didn't donate to the Ouya Kickstarter will be able to purchase a console for $99 in June, online or in <a href="http://www.joystiq.com/2013/02/05/ouya-comes-to-retail-in-june/">physical stores</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/12/ouya-wont-ship-with-online-chat-friends-lists-achievements/">Ouya won't ship with online chat, friends lists, achievements</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Mar 2013 21:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/12/ouya-wont-ship-with-online-chat-friends-lists-achievements/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20499405/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/12/ouya-wont-ship-with-online-chat-friends-lists-achievements/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Achievements</category><category>android</category><category>chat</category><category>friends-list</category><category>online</category><category>ouya</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 12 Mar 2013 21:45:00 EST</pubDate></item><item><title><![CDATA[Wii U 'Nintendo Network ID' and 'Wii U Chat' explained]]></title><link>http://www.joystiq.com/2012/11/07/wii-u-nintendo-network-id-and-wii-u-chat-explained/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/07/wii-u-nintendo-network-id-and-wii-u-chat-explained/</guid><comments>http://www.joystiq.com/2012/11/07/wii-u-nintendo-network-id-and-wii-u-chat-explained/#comments</comments><description><![CDATA[<center> <img alt="Wii U 'Nintendo Network ID' and 'Wii U Chat' explained" class="hidden" data-src-height="286" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/wiiu-1352305460.jpg" /><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/PZIpfOEb_80?wmode=opaque" width="530"></iframe></center><br />Nintendo detailed several previously unknown aspects of the Wii U online experience in a Nintendo Direct presentation this morning. You can see the American version of the video above. Notably, Nintendo's online "Friend Codes" have been replaced by a Nintendo Network ID.<br /><br />The ID will be usable on other Nintendo systems -  strangely, 3DS was not specified - as well as smartphones and PCs. The Nintendo Network ID is also the account associated with eShop purchases, though other users on the same Wii U can play downloaded software. Up to twelve distinct users can sign up on a single console.<br /><br />Users can exchange this numeric identifier to add friends, just like the Friend Code, but it will also be possible to register friends you meet in the "Miiverse" community and the "WaraWara Plaza" lobby that appears when you turn the system on. <br /><br />"Miiverse is a service integrated into the game console itself," president Satoru Iwata explained in an <a href="http://www.nintendo.co.uk/Iwata-asks/Iwata-Asks-Wii-U-Miiverse-The-Producers/Miiverse-The-Producers/1-Empathy-Network-/1-Empathy-Network--662853.html">Iwata Asks interview</a> with Miiverse co-developer Hatena, "so if players can check each other's play histories, they can interact on that basis." In this way, players can talk about shared game experiences and become friends.<br /><br />Registered friends will also be able to talk to each other over Wii U Chat, transmitting video from the Wii U GamePad's camera. Users will be able to draw images on the chat window while they talk, opening up a world of possibilities. Okay, one possibility that we won't name. You can see Iwata demonstrating the Wii U Chat software with NOA president Reggie Fils-Aime above. "We can all feel better about my job security after hearing Reggie's Japanese," Nintendo director of product marketing (and Miyamoto's interpreter) Bill Trinen noted in the video. <br /><br />Users can place calls to one another through Wii U Chat, with a light on the GamePad blinking to indicate an incoming call.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/07/wii-u-nintendo-network-id-and-wii-u-chat-explained/">Wii U 'Nintendo Network ID' and 'Wii U Chat' explained</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Nov 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/07/wii-u-nintendo-network-id-and-wii-u-chat-explained/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20373106/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/07/wii-u-nintendo-network-id-and-wii-u-chat-explained/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chat</category><category>miiverse</category><category>nintendo</category><category>video-chat</category><category>warawara-plaza</category><category>wii-u</category><category>wii-u-chat</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 07 Nov 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[XBL language filter prevents harmless words from being used in Quarrel]]></title><link>http://www.joystiq.com/2012/01/27/xbl-language-filter-prevents-harmless-words-from-being-used-in-q/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/27/xbl-language-filter-prevents-harmless-words-from-being-used-in-q/</guid><comments>http://www.joystiq.com/2012/01/27/xbl-language-filter-prevents-harmless-words-from-being-used-in-q/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/01/27/xbl-language-filter-prevents-harmless-words-from-being-used-in-q/"><img  src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/quarrelsouffle-1327701947.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>Microsoft's language filter on Xbox Live is strangling the linguistic skills of <em><a href="http://www.joystiq.com/game/quarrel">Quarrel</a> </em>players, banning such words as "help," "train," "balls" and "shaft" from being played. While we can understand the potential risque-ness of <em>some </em>of these words -- especially "help," which we're sure was added at the request of the XBL customer-service team -- without context we don't see the harm in them.<br /><br />These words are fair game in singleplayer (with the Family Setting turned off), but Microsoft adds an extra filter to Live play, developer Denki's Gary Penn told <a href="http://www.edge-online.com/news/xbla-quarrel-reveals-mad-microsoft-word-filter">Edge</a>: "<em>Quarrel </em>uses the Collins official Scrabble dictionary comprising over 110,000 words up to eight letters in length, including a huge collection of words deemed 'offensive' by Collins, such as 'arse', 'shit', 'wank' and 'fuck.'"<br /><br />Other banned words include "start," "skid," "poop," "hung," "dice" and "god." We're stumped on how to use "dice" in an offensive manner, but we've seen "fag" flung around Xbox Live chat with alarming, unfiltered regularity, so we're not going to try to figure out Microsoft's regulation process here.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/27/xbl-language-filter-prevents-harmless-words-from-being-used-in-q/">XBL language filter prevents harmless words from being used in Quarrel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 Jan 2012 18:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/27/xbl-language-filter-prevents-harmless-words-from-being-used-in-q/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20158820/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/27/xbl-language-filter-prevents-harmless-words-from-being-used-in-q/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chat</category><category>denki</category><category>filter</category><category>language</category><category>microsoft</category><category>quarrel</category><category>XBL</category><category>xbox</category><category>Xbox-Live</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Fri, 27 Jan 2012 18:40:00 EST</pubDate></item><item><title><![CDATA[New Soulcalibur 5 trailer shows online lobby system]]></title><link>http://www.joystiq.com/2012/01/14/new-soulcalibur-5-trailer-shows-online-lobby-system/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/14/new-soulcalibur-5-trailer-shows-online-lobby-system/</guid><comments>http://www.joystiq.com/2012/01/14/new-soulcalibur-5-trailer-shows-online-lobby-system/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/14/new-soulcalibur-5-trailer-shows-online-lobby-system/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/sc5lobbyheader.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; display:none;" /></a><iframe allowfullscreen="" frameborder="0" height="334" src="http://www.youtube.com/embed/nn5aadhtHF8" width="599"></iframe></div>
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<em>Soul Calibur 4</em>'s online VS. modes were adequate from a netcode perspective, but like most fighting games they lacked any sort of well-developed lobby or chat system. <a href="http://www.joystiq.com/game/soulcalibur-5"><em>SoulCalibur 5</em></a>, on the other hand, will allow spectators to chat about matches as they happen, as seen in this latest trailer.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/14/new-soulcalibur-5-trailer-shows-online-lobby-system/">New Soulcalibur 5 trailer shows online lobby system</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 14 Jan 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/14/new-soulcalibur-5-trailer-shows-online-lobby-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20148845/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/14/new-soulcalibur-5-trailer-shows-online-lobby-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chat</category><category>lobby</category><category>microsoft</category><category>Namco-Bandai</category><category>netcode</category><category>online</category><category>playstation</category><category>ps3</category><category>SC5</category><category>soulcalibur-5</category><category>soulcalibur-v</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 14 Jan 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[Sony demos PS Vita 'Face Control,' we get super creeped out forever]]></title><link>http://www.joystiq.com/2011/07/01/sony-demos-ps-vita-face-control-we-get-super-creeped-out-fore/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/01/sony-demos-ps-vita-face-control-we-get-super-creeped-out-fore/</guid><comments>http://www.joystiq.com/2011/07/01/sony-demos-ps-vita-face-control-we-get-super-creeped-out-fore/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/07/01/sony-demos-ps-vita-face-control-we-get-super-creeped-out-fore/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/gampsvitanightmare530.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; display:none " /></a><iframe allowfullscreen="" frameborder="0" height="331" src="http://www.youtube.com/embed/QtAZVLwvtoo" width="530"></iframe></div>
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During the aptly named Game Tools and Middleware event held yesterday in Tokyo, <a href="http://www.andriasang.com/e/blog/2011/07/01/ps_vita_facial_recognition/">Sony showed off</a> an intriguing, terror-inspiring feature of the <a href="http://www.joystiq.com/tag/playstation-vita">PlayStation Vita</a>: "Face Control." That capability isn't inherently horrifying, but the tech demo Sony used to illustrate its uses certainly was. While video chatting with a remote friend using the handheld, players used their facial movements to control the eerie, lifeless faces of 3D avatars.<br />
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You can check out a video of the tech demo posted above. Just be forewarned: If we're ever chatting with any of you on our PS Vita, your human face is suddenly replaced by that of a virtual tiger, we're going to hang up immediately and then burn your very memory from our consciousness, <em>Eternal Sunshine of the Spotless Mind-</em>style.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/01/sony-demos-ps-vita-face-control-we-get-super-creeped-out-fore/">Sony demos PS Vita 'Face Control,' we get super creeped out forever</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Jul 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/01/sony-demos-ps-vita-face-control-we-get-super-creeped-out-fore/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19981443/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/01/sony-demos-ps-vita-face-control-we-get-super-creeped-out-fore/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chat</category><category>face-control</category><category>facial-recognition</category><category>playstation</category><category>playstation-vita</category><category>ps-vita</category><category>psp</category><category>sony</category><category>vita</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 01 Jul 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[PlayStation Vita features voice chat via 'Party']]></title><link>http://www.joystiq.com/2011/06/06/playstation-vita-features-chat-communication-via-party/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/06/playstation-vita-features-chat-communication-via-party/</guid><comments>http://www.joystiq.com/2011/06/06/playstation-vita-features-chat-communication-via-party/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/06/06/playstation-vita-features-chat-communication-via-party/"><img alt="" border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/psvitaofficiallyofficial530pxheaderimg124125.jpg" vspace="0" /></a></center>
aHey, cross-game chat is coming to <a href="http://joystiq.com/tag/playstation-vita">PlayStation ... Vita</a>! It's called "Party," and according to a quick explanation by Kaz Hirai, it allows people to talk to each other through the PlayStation Vita system even while playing different games, using either a headset or the microphone built into the Vita device.<br />
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We're not used to that name yet. "Vita." Will we ever be?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/06/playstation-vita-features-chat-communication-via-party/">PlayStation Vita features voice chat via 'Party'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Jun 2011 21:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/06/playstation-vita-features-chat-communication-via-party/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19960040/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/06/playstation-vita-features-chat-communication-via-party/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chat</category><category>e3-2011</category><category>party</category><category>party-chat</category><category>playstation</category><category>playstation-vita</category><category>psp</category><category>sony</category><category>vita</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 06 Jun 2011 21:27:00 EST</pubDate></item><item><title><![CDATA[Nintendo phasing out Wii Speak peripheral from retailers]]></title><link>http://www.joystiq.com/2010/12/02/nintendo-phasing-out-wii-speak-peripheral-from-retailers/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/02/nintendo-phasing-out-wii-speak-peripheral-from-retailers/</guid><comments>http://www.joystiq.com/2010/12/02/nintendo-phasing-out-wii-speak-peripheral-from-retailers/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/02/nintendo-phasing-out-wii-speak-peripheral-from-retailers/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/gamwiispeak530.jpg" /></a></div>
We're finding it hard to accept the fact that future generations of Wii gamers won't be able to experience the raw thrill of one roomful of people chatting it up with another roomful of people during an <em>Animal Crossing: City Folk</em> session. Sadly, that's the hard, hard truth one must extract from Nintendo's recently announced decision to phase out the <a href="http://www.joystiq.com/tag/wii-speak">Wii Speak peripheral</a>, which is now only available "at limited retail locations."<br />
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Nintendo refused to hammer the final nail into the poor, puck-shaped microphone's coffin, however, <a href="http://www.gamespot.com/news/6284736.html">telling GameSpot</a> that "additional shipments can be made if consumer demand increases." In that case, we suppose our grandchildren can still have conversations with strangers' living rooms -- but they'll have to organize some kind of <em>movement</em> in order to do so.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/02/nintendo-phasing-out-wii-speak-peripheral-from-retailers/">Nintendo phasing out Wii Speak peripheral from retailers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Dec 2010 15:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/02/nintendo-phasing-out-wii-speak-peripheral-from-retailers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19741946/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/02/nintendo-phasing-out-wii-speak-peripheral-from-retailers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Animal-Crossing-City-Folk</category><category>chat</category><category>microphone</category><category>nintendo</category><category>peripherals</category><category>wii</category><category>wii-speak</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 02 Dec 2010 15:05:00 EST</pubDate></item><item><title><![CDATA[Kinect video chat will work with Windows Live Messenger at launch]]></title><link>http://www.joystiq.com/2010/09/29/kinect-video-chat-will-work-with-windows-live-messenger-at-launc/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/29/kinect-video-chat-will-work-with-windows-live-messenger-at-launc/</guid><comments>http://www.joystiq.com/2010/09/29/kinect-video-chat-will-work-with-windows-live-messenger-at-launc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><font size="2"><a href="http://www.joystiq.com/2010/09/29/kinect-video-chat-will-work-with-windows-live-messenger-at-launc/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/kinectvideochat530px.jpg" alt="" /></a><br />
</font></div>
<font size="2">Kinect adopters won't be limited to spending face time with just each other come launch, as Marc Whitten, Xbox Live general manager, has confirmed the sensor will interact with Windows Live Messenger on PCs. "I'm also excited to confirm that <a href="http://www.joystiq.com/2010/06/14/video-kinect-officially-revealed-watch-movies-online-with-frien/">Video Kinect</a> will integrate with Windows Live Messenger at launch, so Xbox Live members can video chat with hundreds of millions of PC users around the world," he said in a <a href="http://gamerscoreblog.com/press/archive/2010/09/29/lp456.aspx">press announcement</a>.<br />
<br />
</font>However, it appears the cross-platform functionality will be limited to video chat. If you were hoping to invite your PC pals to virtually watch <em>Harry Potter and the Goblet Devils of Shamshire </em>(or whatever) with you, it's not happening. As if they'd stop playing <a href="http://www.joystiq.com/game/starcraft-2"><em>StarCraft 2</em></a> long enough to join you, anyway.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/29/kinect-video-chat-will-work-with-windows-live-messenger-at-launc/">Kinect video chat will work with Windows Live Messenger at launch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 Sep 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/29/kinect-video-chat-will-work-with-windows-live-messenger-at-launc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19654264/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/29/kinect-video-chat-will-work-with-windows-live-messenger-at-launc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chat</category><category>kinect</category><category>microsoft</category><category>microsoft-kinect</category><category>pc</category><category>video-chat</category><category>video-kinect</category><category>windows-live-messenger</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 29 Sep 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Rumor: Microsoft's Live support coming to free Windows games; Minesweeper, Solitaire and more]]></title><link>http://www.joystiq.com/2010/04/06/rumor-microsoft-live-support-coming-to-free-windows-games/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/06/rumor-microsoft-live-support-coming-to-free-windows-games/</guid><comments>http://www.joystiq.com/2010/04/06/rumor-microsoft-live-support-coming-to-free-windows-games/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" vspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/windowsgameslist04062010580.jpg" /></div>
Microsoft is allegedly preparing to implement Live functionality into the free suite of games that comes with all Windows-enabled PCs: <em>Solitaire, Chess, Checkers, Spades, Hearts, Backgammon, Minesweeper, Purple Place, Spider Solitaire</em> and <em>Freecell</em>. This tip comes courtesy of our trusted source (who accurately predicted <a href="http://www.joystiq.com/2009/09/11/lucasarts-officially-reveals-lucidity-hiting-xbla-this-month/"><em>Lucidity</em></a>, <a href="http://www.joystiq.com/2009/07/28/nba-2k10-draft-combine-coming-to-psn-and-xbla-in-september/"><em>NBA 2K10 Draft Combine</em></a> and <a href="http://www.joystiq.com/2010/03/02/tecmo-bowl-throwback-official-for-xbla-and-psn/"><em>Tecmo Bowl: Throwback</em></a>). Reportedly, each Windows game will not only get Achievements, but also chat and leaderboard support. While unconfirmed by our source, we'd anticipate this to be a free update.<br />
<br />
If true -- and hey, our tipster's batting a thousand (that's sports talk for <em>reliable</em>) -- adding Live functionality to these games would be an ideal gateway for Microsoft to usher new users into Live and the Achievements system. After registering a free Games For Windows Live account, a new user would be able to instantly start building Gamerscore cred with the free games included on Windows PCs. It's <em>Drug</em> Dealing 101 -- give 'em the first fix for free, and they'll be hooked!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/06/rumor-microsoft-live-support-coming-to-free-windows-games/">Rumor: Microsoft's Live support coming to free Windows games; Minesweeper, Solitaire and more</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Apr 2010 15:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/06/rumor-microsoft-live-support-coming-to-free-windows-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19428707/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/06/rumor-microsoft-live-support-coming-to-free-windows-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>backgammon</category><category>chat</category><category>checkers</category><category>chess</category><category>freecell</category><category>games-for-windows-live</category><category>hearts</category><category>leaderboards</category><category>live</category><category>microsoft</category><category>minesweeper</category><category>purple-place</category><category>rumor</category><category>solitaire</category><category>spades</category><category>spider-solitaire</category><category>windows</category><category>Xbox-360</category><category>xbox-live</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 06 Apr 2010 15:05:00 EST</pubDate></item><item><title><![CDATA[Be social, join Major Nelson's VGA live chat event]]></title><link>http://www.joystiq.com/2008/12/14/be-social-join-major-nelsons-vga-live-chat-event/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/14/be-social-join-major-nelsons-vga-live-chat-event/</guid><comments>http://www.joystiq.com/2008/12/14/be-social-join-major-nelsons-vga-live-chat-event/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><div align="center"><a href="http://majornelson.com/Chat.aspx"><img hspace="0" vspace="4" border="0" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/larrydontmesswithhyr3.jpg" alt="" /></a><br />
<div align="left">With all the <a href="http://www.joystiq.com/2008/12/14/rumor-gears-2-combustible-dlc-releases-soon/">excitement</a> surrounding tonight's <a href="http://www.joystiq.com/2008/12/14/reminder-spike-vgas-air-tonight-debut-of-gears-2-gtaiv-and-mo/">Spike TV Video Game Awards</a>, we know you'll be a good fanboy and watch the show either on TV or via the award show's <a href="http://www.spike.com/event/vga/page/live-camera">live stream</a>. And instead of watching all by your lonesome, we recommend jumping over to <a href="http://majornelson.com/Chat.aspx">Major Nelson's site</a> and joining the live chat event.<br /></div>
</div>
<br />The VGA live chat (accessible <a href="http://majornelson.com/Chat.aspx">here</a> or through your favorite IRC client) will promptly kick off at 9:00PM eastern over on MajorNelson.com. You'll be among your community peers which means you can discuss, speculate and express your fanboyism while watching the VGA news unfold. We'll be hanging out in the chat session and we've also learned that Larry "Major Nelson" Hryb will be stopping by sometime during the VGA airing. It's socialization, it's awards, and it's just fun.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/14/be-social-join-major-nelsons-vga-live-chat-event/">Be social, join Major Nelson's VGA live chat event</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 14 Dec 2008 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://majornelson.com/Chat.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/14/be-social-join-major-nelsons-vga-live-chat-event/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1400963/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/14/be-social-join-major-nelsons-vga-live-chat-event/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chat</category><category>major-nelson</category><category>spike-tv</category><category>vga</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Sun, 14 Dec 2008 19:30:00 EST</pubDate></item><item><title><![CDATA[Nintendo sneaks Wii Speak Channel announcement out]]></title><link>http://www.joystiq.com/2008/10/02/nintendo-sneaks-wii-speak-channel-announcement-out/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/02/nintendo-sneaks-wii-speak-channel-announcement-out/</guid><comments>http://www.joystiq.com/2008/10/02/nintendo-sneaks-wii-speak-channel-announcement-out/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><div align="center"><a href="http://wii.ign.com/articles/915/915544p1.html"><img hspace="4" vspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/wiispeak1002.jpg" /></a><br /></div>
Nintendo plans to introduce an independent Channel for the <a href="http://www.joystiq.com/2008/09/10/amazon-opens-wiispeak-preorders/">WiiSpeak peripheral</a>, planned for release in Japan on November 20. Nintendo of America plans to release the channel stateside on November 16. It'll be a free download with the WiiSpeak.<br /><br />According to NOA's announcement, it works for up to four groups, with each participant in each group represented by a Mii. The Channel allows sending of voice messages and photos. It's simple, yes, but at least people who buy the peripheral outside of an <a href="http://www.joystiq.com/2008/09/25/animal-crossing-timely-folk/"><em>Animal Crossing</em></a> bundle will have <em>something</em> to do.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/02/nintendo-sneaks-wii-speak-channel-announcement-out/">Nintendo sneaks Wii Speak Channel announcement out</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Oct 2008 13:14:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wii.ign.com/articles/915/915544p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/02/nintendo-sneaks-wii-speak-channel-announcement-out/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1331221/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/02/nintendo-sneaks-wii-speak-channel-announcement-out/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chat</category><category>microphone</category><category>wiispeak</category><category>wiispeak-channel</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 02 Oct 2008 13:14:00 EST</pubDate></item><item><title><![CDATA[E308: WiiSpeak brings yet another power brick to the table?]]></title><link>http://www.joystiq.com/2008/07/15/e308-wii-speak-brings-yet-another-power-brick-to-the-table/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/15/e308-wii-speak-brings-yet-another-power-brick-to-the-table/</guid><comments>http://www.joystiq.com/2008/07/15/e308-wii-speak-brings-yet-another-power-brick-to-the-table/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><div align="center"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/whatisthedealwiththebrick.jpg" alt="" /><br /></div>
When <a href="http://www.joystiq.com/2008/07/15/e308-wii-speak-peripheral-coming/">the WiiSpeak peripheral</a> was unveiled for <a href="http://www.joystiq.com/2008/07/15/e308-animal-crossing-city-folk-confirmed/"><em>Animal Crossing: City Folk</em></a>, we were happy to finally get voice chat on our Wii. But, a curious slide at the conclusion of <a href="http://www.joystiq.com/2008/07/15/e308-live-reactions-from-the-nintendo-conference/">Nintendo's E3 keynote</a> showed the device has a very peculiar brick-like adapter that the <a href="http://www.joystiq.com/tag/usb">USB</a> end's cable plugs into. Now, we're assuming this is just a power brick, but you know what your school teachers told you about assuming!<br /><br />At least one thing is certain: the thing has enough cable to wrap around Nintendo HQ many times over.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/15/e308-wii-speak-brings-yet-another-power-brick-to-the-table/">E308: WiiSpeak brings yet another power brick to the table?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Jul 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/15/e308-wii-speak-brings-yet-another-power-brick-to-the-table/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1256599/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/15/e308-wii-speak-brings-yet-another-power-brick-to-the-table/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>animal-crossing</category><category>animal-crossing-city-folk</category><category>brick</category><category>chat</category><category>e3</category><category>e3-2008</category><category>e308</category><category>voice-chat</category><category>wii-speak</category><category>wiispeak</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 15 Jul 2008 18:30:00 EST</pubDate></item><item><title><![CDATA[DS Fanboy presents: Game Night [update]]]></title><link>http://www.joystiq.com/2008/06/05/ds-fanboy-presents-game-night/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/05/ds-fanboy-presents-game-night/</guid><comments>http://www.joystiq.com/2008/06/05/ds-fanboy-presents-game-night/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/game-night/" rel="tag">Game Night</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/game-night.gif" alt="" /><br /></div>
<strong>Update: The staff have gone and left the Game Night chat. But, that shouldn't stop you from <a href="http://www.mibbit.com/?server=irc.freenode.net&amp;channel=%23fanboygamenight&amp;nick=yourNick">checking on its status</a> now. There might be people in there righting now, trying to play.</strong><br /><br />Wow, is it Thursday already? This week is flying by for us, but we're glad that today is today, for it means we can get some gaming in, if only for a short while. Are you down with it?<br /><br />If you're interested, hit up <a href="http://www.joystiq.com/2005/01/01/the-obligatory-game-night-page/">the intro page</a>, which documents how it's all going to go down. Then, come back to the site around 7pm ET tonight and you'll see this very post at the top of the page. Only then, it'll have a link in there. Click it, and you'll be in the Game Night chat. Easy enough, right?<br /><br />We hope to see you there tonight!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/05/ds-fanboy-presents-game-night/">DS Fanboy presents: Game Night [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Jun 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/06/05/ds-fanboy-presents-game-night/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1216467/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/05/ds-fanboy-presents-game-night/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chat</category><category>friend-codes</category><category>multiplayer</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 05 Jun 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Wii Fanboy presents: Game Night [update 2]]]></title><link>http://www.joystiq.com/2008/06/05/wii-fanboy-presents-game-night/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/05/wii-fanboy-presents-game-night/</guid><comments>http://www.joystiq.com/2008/06/05/wii-fanboy-presents-game-night/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/game-night/" rel="tag">Game Night</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/game-night.gif" /><br /></div>
<strong>Update: The staff have gone and left the Game Night chat. But, that shouldn't stop you from <a href="http://www.mibbit.com/?server=irc.freenode.net&amp;channel=%23fanboygamenight&amp;nick=yourNick">checking on its status</a> now. There might be people in there righting now, trying to play.<br /></strong><br />Oh boy, we're so giddy it's Thursday. Finally, we get to take a break from the usual and do what we love to do best: play some games! if this is all new to you, may we suggest hitting up <a href="http://www.joystiq.com/2005/01/01/the-obligatory-game-night-page/">our Game Night intro page</a>? It's chock full of handy information on how to get involved with Game Night.<br /><br />So, basically, just show up here at the site around 7pm ET tonight. You'll find this post at the top of the page (if it isn't at the top, keep refreshing the page). Within will be a link, to the chat, which you only need click. Once done, you're in. Simple, right?<br /><br />We think so and hope you'll join us this evening. See you there!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/05/wii-fanboy-presents-game-night/">Wii Fanboy presents: Game Night [update 2]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Jun 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/06/05/wii-fanboy-presents-game-night/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1216466/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/05/wii-fanboy-presents-game-night/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chat</category><category>friend-codes</category><category>multiplayer</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 05 Jun 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Chat with the US producers of Gran Turismo today]]></title><link>http://www.joystiq.com/2008/04/14/chat-with-the-us-producers-of-gran-turismo-today/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/14/chat-with-the-us-producers-of-gran-turismo-today/</guid><comments>http://www.joystiq.com/2008/04/14/chat-with-the-us-producers-of-gran-turismo-today/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/community/" rel="tag">Community</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/gtjan425.jpg" alt="" /><br /></div>
At 4PM PST (7PM EST), the US producers of <em>Gran Tursimo</em> will be available to chat with on the PlayStation Boards. You will need an account with PlayStation in order to participate. You'll be able to ask hard-hitting questions like "how awesome is your game?" and "boxers or briefs?"<br /><br /><em>Gran Turismo 5 Prologue</em> will be available at retail stores tomorrow, and on the PLAYSTATION Store this Thursday.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/14/chat-with-the-us-producers-of-gran-turismo-today/">Chat with the US producers of Gran Turismo today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 Apr 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2008/04/14/gran-turismo-5-prologue-live-chat-today/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/14/chat-with-the-us-producers-of-gran-turismo-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1166775/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/14/chat-with-the-us-producers-of-gran-turismo-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chat</category><category>gran-turismo</category><category>gran-turismo-5</category><category>gran-turismo-5-prolo...</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 14 Apr 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[Greg Rucka live chat tonight at 8PM EST]]></title><link>http://www.joystiq.com/2007/12/13/greg-rucka-live-chat-tonight-at-8pm-est/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/13/greg-rucka-live-chat-tonight-at-8pm-est/</guid><comments>http://www.joystiq.com/2007/12/13/greg-rucka-live-chat-tonight-at-8pm-est/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/syphon-filter/" rel="tag">Syphon Filter</a></p><div align="center"><a href="http://www2.warnerbros.com/syphonfilter/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/ruckachat425.jpg"  alt="" /></a><br /></div>
Did you love <em>Syphon Filter: Logan's Shadow</em> as much as we did? Good. Then you'll want to tune into the Greg Rucka live chat happening later tonight at 8PM EST (5PM PST). Rucka is responsible for the far-improved script of <em>Logan's Shadow</em>. Dare we say, the story's actually quite good?<br /><br />Get a chance to thank the man for his work here:<br />
<p>When: Thursday, Dec. 13, 8pm EST (5pm PST)</p>
<p>Where: <a href="http://www2.warnerbros.com/syphonfilter/">http://www2.warnerbros.com/syphonfilter/</a></p>
<p>Click on <a href="http://www2.warnerbros.com/syphonfilter/">the link above</a>, then navigate to the Events section (after the Flash intro)</p>
<p>[Via <a href="http://blog.us.playstation.com/2007/12/13/live-chat-today-dc-comics-syphon-filter/">PlayStation.blog</a>]<br /></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/13/greg-rucka-live-chat-tonight-at-8pm-est/">Greg Rucka live chat tonight at 8PM EST</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Dec 2007 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www2.warnerbros.com/syphonfilter/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/13/greg-rucka-live-chat-tonight-at-8pm-est/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1062457/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/13/greg-rucka-live-chat-tonight-at-8pm-est/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chat</category><category>greg-rucka</category><category>syphon-filter</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 13 Dec 2007 19:00:00 EST</pubDate></item><item><title><![CDATA[Today's most commented video: Message board sketch]]></title><link>http://www.joystiq.com/2007/08/28/todays-most-commented-video-message-board-sketch/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/28/todays-most-commented-video-message-board-sketch/</guid><comments>http://www.joystiq.com/2007/08/28/todays-most-commented-video-message-board-sketch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><a href="http://www.collegehumor.com/video:1771556"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/newb_owl225.jpg" alt="" /></a>In this NSFW (for language) <a href="http://www.collegehumor.com/video:1771556">video short</a>, <a href="http://www.collegehumor.com">CollegeHumor</a> applies the message-board mechanics to a business setting for amusing results. Quality writing offsets the week-and-a-half age. (And we're sure you'll be inspired to tell us off in the comments after viewing.)<br /><br />Watch the video after the break, and leave your own hilarious message.<br /><br />[<a href="http://www.orlyowl.com/">Image credit</a>]<p><a href="http://www.joystiq.com/2007/08/28/todays-most-commented-video-message-board-sketch/" rel="bookmark">Continue reading <em>Today's most commented video: Message board sketch</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/28/todays-most-commented-video-message-board-sketch/">Today's most commented video: Message board sketch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Aug 2007 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.collegehumor.com/video:1771556>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/28/todays-most-commented-video-message-board-sketch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/975299/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/28/todays-most-commented-video-message-board-sketch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chat</category><category>collegehumor</category><category>comedy</category><category>comment</category><category>hottestvideo</category><category>messageboard</category><category>noob</category><category>pwned</category><category>sketchcomedy</category><category>video</category><dc:creator><![CDATA[Zack Stern]]></dc:creator><pubDate>Tue, 28 Aug 2007 00:00:00 EST</pubDate></item><item><title><![CDATA[Get your Qs ready: God of War chat scheduled for Friday]]></title><link>http://www.joystiq.com/2007/08/01/get-your-qs-ready-god-of-war-chat-scheduled-for-friday/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/01/get-your-qs-ready-god-of-war-chat-scheduled-for-friday/</guid><comments>http://www.joystiq.com/2007/08/01/get-your-qs-ready-god-of-war-chat-scheduled-for-friday/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/god-of-war/" rel="tag">God of War</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/gowchatdeets.jpg"  alt="" /><br /></div>
Those lucky enough to participate in the upcoming <em>God of War</em> chat should have received an email with further details. In attendance will be Ready at Dawn's Dana Jan, Garret Foster, Marc Turndorf and Ru Weerasuriya.<br /><br />The chat is scheduled for this Friday at 4PM PST (7PM EST). Obviously, you'll want to get there early if you want the best (virtual) seats in the house. If for some reason, you can't attend, you can also submit questions via e-mail at: playstation_community_support @ playstation.sony.com.<br /><br />We love what Sony's doing for its rabid <em>God of War</em> fan base. We'll be there, just like you, eyes glued to the answers that the Ready at Dawn team will provide. See you there.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/01/get-your-qs-ready-god-of-war-chat-scheduled-for-friday/">Get your Qs ready: God of War chat scheduled for Friday</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Aug 2007 23:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/08/01/get-your-qs-ready-god-of-war-chat-scheduled-for-friday/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/956000/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/01/get-your-qs-ready-god-of-war-chat-scheduled-for-friday/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chainsofolympus</category><category>chat</category><category>godofwar</category><category>readyatdawn</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 01 Aug 2007 23:15:00 EST</pubDate></item><item><title><![CDATA[God of War team prepares live chat for fans]]></title><link>http://www.joystiq.com/2007/07/27/god-of-war-team-prepares-live-chat-for-fans/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/27/god-of-war-team-prepares-live-chat-for-fans/</guid><comments>http://www.joystiq.com/2007/07/27/god-of-war-team-prepares-live-chat-for-fans/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan Stuff</a>, <a href="http://www.joystiq.com/category/god-of-war/" rel="tag">God of War</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/gofwarml.jpg"  alt="" /><br /></div>
Ready at Dawn, the developers of the upcoming PSP-exclusive <em>God of War: Chains of Olympus</em>, is preparing a special treat for those that have been selected to receive the playable UMD demo. The developers are planning a special live chat with their fans. However, they'd like to remind fans that they'll need a <a href="http://playstation.innovyx.net/r?xJJWcTcEPJJvvEHWHnvcnWqHWl">PlayStation.com user ID </a>before July 30th to participate.<br /><br />Details of the chat are still forthcoming, but be sure that we'll have all the information here on PSP Fanboy when it goes live.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/27/god-of-war-team-prepares-live-chat-for-fans/">God of War team prepares live chat for fans</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 Jul 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/27/god-of-war-team-prepares-live-chat-for-fans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/951635/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/27/god-of-war-team-prepares-live-chat-for-fans/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chainsofolympus</category><category>chat</category><category>godofwar</category><category>readyatdawn</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 27 Jul 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[DS Daily: Voice chat]]></title><link>http://www.joystiq.com/2007/05/01/ds-daily-voice-chat/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/01/ds-daily-voice-chat/</guid><comments>http://www.joystiq.com/2007/05/01/ds-daily-voice-chat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/voice-chatty.jpg"  alt="I have one." />To date, only two ... well, okay, three ... games have utilized voice chat: <em>Metroid Prime: Hunters </em>and <em>Pokemon Diamond/Pearl</em>. It can only be done with those who have exchanged friend codes (wouldn't want to see <a href="http://www.penny-arcade.com/comic">those crazies</a>, you know), but is it even adequate?<br /><br />Our experiences with voice chat have been spotty at best. Unless the other user has a new DS headset ... highly unlikely ... the incoming audio can be very difficult to comprehend. Is this a feature you'd like to see implemented in more DS games, or <a href="http://www.joystiq.com/tag/dsd">do you think</a> it's not even worth it? Is it even important to the gaming experience in general?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/01/ds-daily-voice-chat/">DS Daily: Voice chat</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 May 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/05/01/ds-daily-voice-chat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/885939/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/01/ds-daily-voice-chat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chat</category><category>dsd</category><category>headset</category><category>voice</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Tue, 01 May 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[Texting harms are English]]></title><link>http://www.joystiq.com/2007/04/26/texting-harms-are-english/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/26/texting-harms-are-english/</guid><comments>http://www.joystiq.com/2007/04/26/texting-harms-are-english/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><a href="http://www.cnn.com/2007/TECH/04/26/ireland.text.message.reut/index.html?eref=rss_tech"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/leetcereal.jpg" /></a>First the <a href="http://www.theregister.co.uk/2007/04/16/ccd_research/">bees</a> and now our ability to write -- mobile phones are destroying us all. <a href="http://www.cnn.com/2007/TECH/04/26/ireland.text.message.reut/index.html?eref=rss_tech">Ireland's State Examination Commission says</a> that texting terse messages keeps kids from learning to spell, causing the world to go all <a href="http://www.imdb.com/title/tt0387808/">Idiocracy</a> on us.<br /><br />While our gaming habits may not be destroying the planet, unless all that WiFi we've got flying around is harmful, even gamers with full-size keyboards use <a href="http://en.wikipedia.org/wiki/Leet">1337 speak</a>. And what will happen when <a href="http://www.joystiq.com/2007/04/25/sony-gets-its-own-gamepad-keyboard-care-of-madcatz/">thumb-sized</a> <a href="http://www.joystiq.com/2007/04/24/nintendo-considering-wii-keyboard-peripheral/">console</a> <a href="http://www.joystiq.com/tag/tid">keyboards</a> debut? We're in favor of tools to avoid the shrill sounds of Xbox Live gamers, but will this cost us our written language? Maybe punctuation is overrated.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/26/texting-harms-are-english/">Texting harms are English</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Apr 2007 16:32:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.cnn.com/2007/TECH/04/26/ireland.text.message.reut/index.html?eref=rss_tech>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/26/texting-harms-are-english/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/883070/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/26/texting-harms-are-english/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chat</category><category>keyboard</category><category>leet</category><category>texting</category><category>thumb</category><category>TID</category><dc:creator><![CDATA[Zack Stern]]></dc:creator><pubDate>Thu, 26 Apr 2007 16:32:00 EST</pubDate></item><item><title><![CDATA[DS headsets thrown into ring, forced to fight to the death]]></title><link>http://www.joystiq.com/2007/04/22/ds-headsets-thrown-into-ring-forced-to-fight-to-the-death/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/22/ds-headsets-thrown-into-ring-forced-to-fight-to-the-death/</guid><comments>http://www.joystiq.com/2007/04/22/ds-headsets-thrown-into-ring-forced-to-fight-to-the-death/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/nintendo-wi-fi/" rel="tag">Nintendo Wi-Fi</a></p><a href="http://nintendogal.com/index.php?/archives/1472-Comparison-Of-Headsets-Available-For-Your-DS.html"><img  hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/headsets-compared-dsf.jpg" align="right" vspace="4" border="0" alt="" /></a>Did you pick up a DS <a href="http://www.joystiq.com/tag/headset">headset</a> today along with your preorder of <em><a href="http://www.joystiq.com/tag/pokemon">Pok&eacute;mon Diamond/Pearl</a></em>? What will you be using to take advantage of the <a href="http://www.joystiq.com/2007/03/16/pokephone-diamond-and-pearl/">online voice chat feature</a>? Nintendo's official headset, Turtle Beach's <a href="http://www.joystiq.com/2007/03/22/a-different-headset-solution-for-your-ds/"><em>Earforce D2</em></a>, or Datel's <em>Communicator</em>? Or will you be slumming it with the handheld's built-in microphone?<br /><br />If you're still in the market for a headset solution, Nintendo Gal has posted a comparison chart and her analysis on the three products. Testing their comfort, durability, sound output, and recording quality, she was able to determine which one deserves our hard-earned allowance money. There are even recording samples available that you can listen to and weigh in on yourself.<br /><br />We're surprised that the <em>Earforce D2</em> was judged as the best of the lot, but seeing that it's also the most expensive at $19.99 (Nintendo's headset is on sale for <a href="http://www.joystiq.com/2007/03/28/nintendo-ds-headset-pre-order-sale-at-amazon/">$9.99 at Amazon</a>), it's good to know that you're not paying that premium for nothing. Turtle Beach's headset outclassed the official one in every category except recording quality, while Datel's <em>Communicator</em> was laughed out of the competition.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/22/ds-headsets-thrown-into-ring-forced-to-fight-to-the-death/">DS headsets thrown into ring, forced to fight to the death</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 22 Apr 2007 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://nintendogal.com/index.php?/archives/1472-Comparison-Of-Headsets-Available-For-Your-DS.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/22/ds-headsets-thrown-into-ring-forced-to-fight-to-the-death/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/879824/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/22/ds-headsets-thrown-into-ring-forced-to-fight-to-the-death/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chat</category><category>communicator</category><category>d2</category><category>datel</category><category>ds</category><category>earforce</category><category>earforced2</category><category>headset</category><category>nintendo</category><category>nintendods</category><category>turtlebeach</category><category>voice</category><category>voicechat</category><category>voip</category><category>wifi</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Sun, 22 Apr 2007 15:30:00 EST</pubDate></item><item><title><![CDATA[Pictoblog, picture blogging with the DS]]></title><link>http://www.joystiq.com/2007/03/21/pictoblog-picture-blogging-with-the-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/21/pictoblog-picture-blogging-with-the-ds/</guid><comments>http://www.joystiq.com/2007/03/21/pictoblog-picture-blogging-with-the-ds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/homebrew/" rel="tag">Homebrew</a>, <a href="http://www.joystiq.com/category/nintendo-wi-fi/" rel="tag">Nintendo Wi-Fi</a></p><a href="http://www.dcemu.co.uk/vbulletin/showthread.php?t=56854"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/pictoblog-dsf.gif"  alt="" /></a>We've always equated <em>PictoChat</em> with the banana peel in <a href="http://www.joystiq.com/tag/mariokart"><em>Mario Kart DS</em></a>. It might be better than nothing, but we were really hoping for something a little more useful when we opened up that item box. Despite its polished interface and availability with every Nintendo DS system, hardly anyone uses <a href="http://www.joystiq.com/tag/pictochat"><em>PictoChat</em></a> regularly. This can be attributed to the application's limited functionality and lack of online support. Unless you're sending phallic doodles to a nearby friend, there's really no reason for using the communication utility.<br /><br />Thankfully, there are several <a href="http://www.joystiq.com/tag/homebrew">homebrew</a> projects that better realize the DS' potential as an instant messenger or a canvas for digital artists. <em>Pictoblog</em> is another application that extends the system's capabilities, enabling users to sketch something out on the handheld's touchscreen, and upload the picture to a post on their blog. <em>Pictoblog</em> works with a number of CMSs like WordPress, Movable Type, and many others. <br /><br />Developer 0xtob has set up a <a href="http://pictoblogtest.wordpress.com/">test blog</a> for users to experiment with, but it probably won't be long before the site is flooded with crude illustrations of the male anatomy.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/21/pictoblog-picture-blogging-with-the-ds/">Pictoblog, picture blogging with the DS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Mar 2007 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dcemu.co.uk/vbulletin/showthread.php?t=56854>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/21/pictoblog-picture-blogging-with-the-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/857365/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/21/pictoblog-picture-blogging-with-the-ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blog</category><category>chat</category><category>ds</category><category>dslite</category><category>homebrew</category><category>nintendods</category><category>nintendodslite</category><category>pictoblog</category><category>pictochat</category><category>post</category><category>weblog</category><category>wifi</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Wed, 21 Mar 2007 13:00:00 EST</pubDate></item><item><title><![CDATA[Pokephone Diamond and Pearl]]></title><link>http://www.joystiq.com/2007/03/16/pokephone-diamond-and-pearl/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/16/pokephone-diamond-and-pearl/</guid><comments>http://www.joystiq.com/2007/03/16/pokephone-diamond-and-pearl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/nintendo-wi-fi/" rel="tag">Nintendo Wi-Fi</a></p><a href="http://www.gamespot.com/news/6167510.html?tag=latestnews;title;1"><img vspace="4" hspace="4" border="0" align="right" alt="It's white." src="http://www.joystiq.com/media/2007/03/deed.jpg" /></a>In the latest Nintendo press release regarding the upcoming guaranteed mega-hit <em>Pokemon: Diamond and Pearl</em>, Nintendo extols the virtues of Wi-Fi trading, an in-depth and <em>sophisticated</em> adventure, and zOMG awesome grafix. One point that Nintendo seems more than willing to drive home, however, is the fact that the pair of games will feature Wi-Fi voice-chat, as did <em>Metroid Prime: Hunters</em> in March 2006.<br /><br />It's a nice feature, but the DS speakers and built-in microphone were hardly up to task of quality conversation; thus, Nintendo has decided to release its DS headset right along with it. Listed at a paltry $14.99 and shipping one day later than <em>Pokemon</em> <em>D&amp;P, </em>it certainly looks like a decent pick-up for those interested in free hot-spot chatting. And can you imagine the trash-talking?<br /><br />"Your Machop is more like your <em>mom</em>-chop, ohhhhh snap.<em>"</em><br /><br />Umm ... in retrospect, we apologize for submitting you to that.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/16/pokephone-diamond-and-pearl/">Pokephone Diamond and Pearl</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Mar 2007 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/news/6167510.html?tag=latestnews;title;1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/16/pokephone-diamond-and-pearl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/853776/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/16/pokephone-diamond-and-pearl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Chat</category><category>Diamond</category><category>Headset</category><category>Pearl</category><category>Pokemon</category><category>Voice</category><category>VoiP</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Fri, 16 Mar 2007 17:00:00 EST</pubDate></item><item><title><![CDATA[Wii Warm Up: WiiAIM]]></title><link>http://www.joystiq.com/2007/02/11/wii-warm-up-wiiaim/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/11/wii-warm-up-wiiaim/</guid><comments>http://www.joystiq.com/2007/02/11/wii-warm-up-wiiaim/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/homebrew/" rel="tag">Homebrew</a></p><a href="http://wiiaim.com/"><img vspace="4" hspace="4" border="" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/aim_sample_0210.jpg" alt="" /></a>Since Nintendo isn't completely focused on turning their living room console into a central media hub like some <a href="http://xbox360fanboy.com">folks</a>, armchair developers are trying to bring all the functionality of the computer to the Wii. Up today: WiiAIM. Yep, there are some folks working to enable AIM chat on the Wii. We're a little skeptical about the practicality of such an application (navigating the onscreen keyboard to surf the web is bad enough), but we thought we'd <a href="http://nintendowiifanboy.com/tag/wwu">ask you</a> what you thought of such a move. Would you get your chat on with the Wiimote?<br /><br />[Via <a href="http://digg.com/gaming_news/AIM_finally_coming_to_the_Wii">Digg</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/11/wii-warm-up-wiiaim/">Wii Warm Up: WiiAIM</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 11 Feb 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wiiaim.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/11/wii-warm-up-wiiaim/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/751939/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/11/wii-warm-up-wiiaim/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>AIM</category><category>chat</category><category>homebrew</category><category>Nintendo</category><category>Wii</category><category>WiiAIM</category><category>wwu</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Sun, 11 Feb 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[Xbox Live threat provokes high school lockdown]]></title><link>http://www.joystiq.com/2007/01/25/xbox-live-threat-provokes-high-school-lockdown/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/25/xbox-live-threat-provokes-high-school-lockdown/</guid><comments>http://www.joystiq.com/2007/01/25/xbox-live-threat-provokes-high-school-lockdown/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://www.10tv.com/?sec=news&amp;story=sites/10tv/content/pool/200701/806731045.html"><img vspace="4" hspace="4" border="0" align="right" alt="yikes!" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/schoolmetaldetector.jpg" /></a>An Ohio middle school student has been charged with 'inducing a public panic' after he told a California teen during an Xbox Live chat that he was going to bring a gun to his school. The California teen's father caught wind of the alleged plot and alerted the FBI. A search warrant was issued, and police hauled the boy off, along with his Xbox 360 and other "items of evidentiary value." He has since been released to his parents; but it's unclear if his Xbox was returned.<br /><br />The event has seemingly triggered a similar threat at the local high school, where police have begun patrolling school grounds in an effort to thwart potential violence. "Our suspicion is that the [Xbox Live] incident trickled over to the high school," said Teays Valley Superintendent Jeff Sheets. No further arrests have been made.<br /><br />[Thanks, Ian]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/25/xbox-live-threat-provokes-high-school-lockdown/">Xbox Live threat provokes high school lockdown</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 Jan 2007 04:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.10tv.com/?sec=news&amp;story=sites/10tv/content/pool/200701/806731045.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/25/xbox-live-threat-provokes-high-school-lockdown/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/742122/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/25/xbox-live-threat-provokes-high-school-lockdown/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>360</category><category>Chat</category><category>Headset</category><category>Xbox 360</category><category>Xbox Live</category><category>Xbox-360</category><category>Xbox360</category><category>XboxLive</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 25 Jan 2007 04:25:00 EST</pubDate></item><item><title><![CDATA[You can chat with Tetsuya Mizuguchi [Update 1]]]></title><link>http://www.joystiq.com/2006/11/13/you-can-chat-with-tetsuya-mizuguchi/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/13/you-can-chat-with-tetsuya-mizuguchi/</guid><comments>http://www.joystiq.com/2006/11/13/you-can-chat-with-tetsuya-mizuguchi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.eurogamer.net/article.php?article_id=69908"><img vspace="4" hspace="4" border="1" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/mizuwider.jpg" /></a><br />Do you want to talk to the man behind <em>Lumines</em>, <em>Rez</em>, <em>Space Channel 5</em>, and more? Of course you do. <a href="http://www.eurogamer.net/article.php?article_id=69908">Eurogamer</a> is giving its readers the chance to chat with the legendary game designer, <a href="http://www.joystiq.com/tag/mizuguchi">Tetsuya Mizuguchi</a>. If you couldn't figure it out, Eurogamer is a European website, so make sure you adjust for the time difference. If it's 12:30PM there, what time will it be in your part of the globe? I think according to my calculations, it'll be early morning for most of America. Will you be staying up to talk to this gaming visionary?<br /><br />[Picture via <a href="http://www.siliconera.com/index.php/2006/11/12/migs-2006-tetsuya-mizuguchis-keynote-speech/">Siliconera</a>]<br /><br />[<strong>Update 1:</strong> Unfortunately, Mizuguchi had to reschedule his webchat to a later date. Stay tuned for more information.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/13/you-can-chat-with-tetsuya-mizuguchi/">You can chat with Tetsuya Mizuguchi [Update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 Nov 2006 21:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=69908>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/13/you-can-chat-with-tetsuya-mizuguchi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/701173/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/13/you-can-chat-with-tetsuya-mizuguchi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chat</category><category>eurogamer</category><category>lumines</category><category>mizuguchi</category><category>rez</category><category>space channel 5</category><category>SpaceChannel5</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 13 Nov 2006 21:10:00 EST</pubDate></item><item><title><![CDATA[Vision video chat demo]]></title><link>http://www.joystiq.com/2006/08/05/vision-video-chat-demo/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/05/vision-video-chat-demo/</guid><comments>http://www.joystiq.com/2006/08/05/vision-video-chat-demo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><object width="425" height="350">
<param value="http://www.youtube.com/v/t5h8UwLkcco" name="movie" /><embed width="425" height="350" type="application/x-shockwave-flash" src="http://www.youtube.com/v/t5h8UwLkcco"></embed></object> <br />Gamertag Radio got to check out the Vision Cameras video chat functionality at the Microsoft Games Unwrapped event in NYC. Not exactly earth shattering if you've used a webcam in the past 10 years, but still eagerly awaited. Unfortunately, the hot chick isn't included with the retail SKU, so you're stuck chatting with whoever is on your friends list. I hope there's an option for full-screen.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/05/vision-video-chat-demo/">Vision video chat demo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 05 Aug 2006 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=t5h8UwLkcco>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/05/vision-video-chat-demo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/651165/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/05/vision-video-chat-demo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aaron greenberg</category><category>arcade</category><category>camera</category><category>chat</category><category>gamertag</category><category>video</category><category>vision</category><dc:creator><![CDATA[Ken Weeks]]></dc:creator><pubDate>Sat, 05 Aug 2006 14:30:00 EST</pubDate></item><item><title><![CDATA[12-hour Oblivion marathon starts on Monday]]></title><link>http://www.joystiq.com/2006/03/18/12-hour-oblivion-marathon-starts-on-monday/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/18/12-hour-oblivion-marathon-starts-on-monday/</guid><comments>http://www.joystiq.com/2006/03/18/12-hour-oblivion-marathon-starts-on-monday/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><a href="http://www.gamespot.com/news/6146174.html"><img width="225" vspace="4" hspace="4" height="319" border="1"align="right" alt="Oblivion on the clock" src="http://www.joystiq.com/media/2006/03/Oblivion_on_the_clock.jpg" /></a>Itlooks like GameSpot's taking a page from Joystiq's gaming book by trying a 12-hour marathon with a retail copy of<em>The Elder Scrolls IV: Oblivion</em> for the 360 this Monday.<br /><br />There will even be a live video feed ofexecutive editor Greg Kasavin "driving" the game, but that will only be available to GameSpot subscribers.(Booo!) The event's currently scheduled for Monday, March 20, 6:00 PM-Tuesday, March 21, 6:00 AM PT.<br /><br />Greg'llbe "offering commentary about the experience as it transpires" via the picture-in-picture feed, but he won'tbe taking part in the concurrent subscriber chat room planned so as "to avoid any outside influences on his timespent evaluating the game." Well, good luck, Greg, and make sure to stay hydrated... 'cuz it's gonna be a longnight.<br /><br /><strong>See also:</strong><br />
<ul>
    <li><ahref="http://www.joystiq.com/2006/03/02/oblivion-release-imminent-march-20-its-official/"><em>Oblivion</em> releaseimminent -- March 20 (it's official)</a></li>
    <li><ahref="http://www.joystiq.com/2005/11/18/48-hour-xbox-360-marathon-begins-now/">48-hour Xbox 360 marathon begins...now!</a></li>
    <li><ahref="http://www.joystiq.com/2005/11/20/super-frustrating-boss-fight-in-kameo/">Super-frustrating boss fight in<em>Kameo</em></a></li>
    <li><ahref="http://www.joystiq.com/2005/11/22/joystiqs-massive-xbox-360-launch-weekend-blowout-the/">Joystiq's massive Xbox360 launch weekend blowout: the aftermath</a></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/03/18/12-hour-oblivion-marathon-starts-on-monday/">12-hour Oblivion marathon starts on Monday</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 18 Mar 2006 02:53:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/news/6146174.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/18/12-hour-oblivion-marathon-starts-on-monday/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/600581/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/18/12-hour-oblivion-marathon-starts-on-monday/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>12-hour</category><category>chat</category><category>commentary</category><category>Elder Scrolls IV</category><category>ElderScrollsIv</category><category>executive editor</category><category>ExecutiveEditor</category><category>GameSpot</category><category>Greg Kasavin</category><category>GregKasavin</category><category>hydrated</category><category>marathon</category><category>Marathon-Durandal</category><category>Oblivion</category><category>picture-in-picture</category><category>subscribers</category><category>Xbox-360</category><dc:creator><![CDATA[Dan Choi]]></dc:creator><pubDate>Sat, 18 Mar 2006 02:53:00 EST</pubDate></item></channel></rss>