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Blizzard locked in legal battle with WoW bot maker

The BBC today has a nice little summary of the ongoing legal battle between Blizzard, maker of World of Warcraft, and Michael Donnelly, maker of bot program MMO Glider. In short, Blizzard says MMO Glider violates its copyrights and the end-user license agreement that players agree to when they install the game. Donnelly says he isn't breaking copyright because he isn't selling a copy of the game client itself, and that no one reads those stupid end-user license agreements anyway (we may have made up that last part of Donnelly's defense, but that doesn't make it any less true!).

WoW Insider also has an update on the latest round of legal wrangling in the case, which seems to be a somewhat split decision that leans towards the side of the bot-makers. Ethical issues aside, we definitely don't have the legal acumen necessary to work out which side is in the right here. If any commenters out there think they can untangle this one, have at it.

Cheaters branded on Xbox Live, Gamerscores reset


The problems with cheating on services like Xbox Live are myriad, but our biggest problem is that, if we lose – which, of course, is almost statistically impossible and would likely cause a chrono-rift in the space-time continuum – we assume the other party was cheating ... especially if the other party's gamertag is an illegible gaggle of letters and numbers, flanked by various capitalizations of 'x'.

Well, now there's a far simpler way: Microsoft will label them "cheater." The Xbox Live Sheriff has begun targeting players who "gain achievements through avoiding game play and the use of external tools" and, as a punishment, resetting their gamerscores to zero, making them "unable to regain all previously earned achievements," and lastly (though, most deliciously), permanently labeling them "as a 'cheater' for the community to view." And, since the "gamerscore correction will remain permanent without any way to appeal" there's a good chance we'll have yet another easy way of identifying cheaters on Xbox Live: the tinny static of their whimpering sobs.

PS - Anyone know of any real accounts flagged "cheater" (besides CheaterMcCheat)? If so, point 'em out in the comments so we can all point and laugh.

Microsoft shuns XBL account sharing

Rocking in his comfortable, leather office chair, Microsoft's Larry "Major Nelson" Hyrb scours the landscape viewed through his widescreen computer monitor, his hand gently resting on an enormous and ominous banhammer.

... okay, maybe it's not Major Nelson personally banning accounts (although we love the scene we've envisioned), but the director of programming for Xbox Live has delivered a rather stern message to the community about the consequences of sharing and/or tampering with Xbox Live accounts. We're not sure what exactly prompted the public warning, although there is a specific reference to people sharing gamertags for the purpose of earning Halo 3 skulls (tsk, tsk people).

The short answer: just don't do it. If you need more motivation, Major Nelson outlines what will happen should Microsoft have to go to the pain on you.

[Via X3F]

Serious Games Summit: The cheat's the thing

Cheating in games is a bad thing, right? Not necessarily says Mia Consalvo, a University of Ohio professor who has spent the past five years studying cheating and cheaters in video games.

Where cheating in an academic or professional setting is severely frowned upon, Consalvo found through her research that almost all gamers consider cheating a natural part of video games. By conducting interviews with gamers and game-makers, wide surveys of players and direct experience with cheating in Final Fantasy XI, Consalvo has broken down the spectrum of video game cheaters into three general groups:
  • Purists, who consider it unethical to complete a game using any outside help from codes, strategy guides or even advice from friends. Purists tend to think of these things as cheating themselves out of the full experience of the game, like peeking at a gift before Christmas morning
  • "Code is law" followers, who believe cheating is all right as long as it is integrated into the game code by the developers. God mode in Doom is all right, hacking into Counter-Strike to create a god mode is not.
  • "Cheaters," who will take any possible advantage against other players, who they often assume are cheating as well. This group will use hacks and outside programs to affect the game, and believe cheating doesn't hurt the cheater's enjoyment of the game experience.
Consalvo also discussed the various motivations players had for cheating: Many players use cheats and guides to get unstuck or to add value to a game, but some use hints and codes as a way of fast forwarding through tedious sections or just to "be an ass" as Consalvo put it.

Given the insatiable desire for players to cheat at games, Consalvo suggested that designers focus on making hints and exploits a natural part of single-player games rather than trying to force complete order. In multi-player games, she said that systems where players police themselves and punishments that take away prestige work better than technological solutions.

Griefing and self-governance in online games

The Guardian has produced an excellent column that addresses the problem of "griefers", people that abuse, team-kill and cheat other players of online games, particularly MMOs. Griefing has always been a problem where real players compete against their peers, although with massively multiplayer online games the problem has become much more serious. Earning a battleship in Eve Online or crafting a special item in World of Warcraft can take weeks if not months of game time. On top of that, the recent trend for people to sell items on auction sites like eBay has meant that rare online items have a monetary value.

The article cites several high profile situations where griefers have bent moral codes with the Guiding Hand Social Club's ruination of Ubiqua Seraph in Eve Online and the funeral crash in WoW being the two main examples. Solutions that companies have come up with to limit these types of situations from happening are also looked at with the Xbox Live points system and strong community measures (like guilds and friend lists) being top on the list of letting players self-govern the problem. Effective community governance is essential if companies want to keep players inside the game and so that the owners don't have to resort to more drastic measures, like Blizzard does with its periodic account banning binges.

Update: fixed a couple of minor grammatical errors.

F.E.A.R. patch to include PunkBuster

Vivendi announced today that there's a new patch for the psychological shooter F.E.A.R. in the works. This patch will include PunkBuster anti-cheating software and the option to kick players from multiplayer matches, as well as three new maps.

This is eerily similar to the recent Call of Duty 2 fiasco, in which players threatened strike action unless something was done to reduce the levels of in-game cheating. A patch was released with PunkBuster, and everyone seemed to be satisfied. Cheating can make or break a title in terms of its multiplayer success, and as developers will inevitably have to patch anti-cheating in, it's surprising that neither game launched with the functionality.

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