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Posts tagged chris-avellone

Deus Ex writer teams with BioWare designer for Sienna Storm

Sheldon Pacotti, lead writer of Deus Ex, has joined forces with Tony Evans, designer on games like Star Wars: Knights of the Old Republic 2, to create an ambitious sci-fi adventure dubbed Sienna Storm. Described as a "non-linear thriller," Sienna Storm uses sketchy, hand-drawn art to complement...

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FTL spools up 'Advanced Edition' on PC, iPad next year

Indie spacefaring sim FTL: Faster Than Light is getting an upgrade in the new year. Developer Subset Games has announced FTL: Advanced Edition, a beefed-up version that includes new weapons, drone classes and equipment for your ship, plus a new sector to explore with events written by Tom...

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Knights of the Old Republic 3 was in pre-production at Obsidian

Another installment in the ever-popular Knights of the Old Republic series was in pre-production at Obsidian, creative director Chris Avellone told Eurogamer. Avellone said KOTOR 3 would have featured the character Revan more than KOTOR 2, from which the character was largely absent. "I always...

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Torment passes $3.5 million, adds Chris Avellone to team

Torment: Tides of Numenera will officially feature design work and writing by Obsidian Entertainment's Chris Avellone, lead designer of Planescape: Torment. His position on the Torment team was a stretch goal for the game's Kickstarter, and his arrival on the team marks the passing of an...

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Torment: Tides of Numenera gets its first screenshot

This is your first screenshot of Torment: Tides of Numenera, the Planescape: Torment-inspired RPG which is already up to $3.2 million in Kickstarter funding with four days left to go. What you're looking at, project lead Kevin Saunders tells us, is an environment called The Bloom, which also...

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Obsidian's Avellone on South Park and the continued appeal of external franchises

Obsidian Entertainment has proven through its Project Eternity Kickstarter that it can afford to make original IPs. However, just because the company doesn't necessarily have to work in existing franchises doesn't mean the team will stop doing so. "Working with franchises can be challenging, but at...

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Obsidian's Avellone on new Black Isle: 'I have no idea'

Interplay mysteriously resurrected Black Isle Studios, touting the previous iteration's goal "to make the world's best RPGs." Obsidian creative director Chris Avellone worked at Black Isle as a senior designer, but tweeted shortly after that neither he nor anyone else at Obsidian is involved. I...

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How to write Fallout: New Vegas DLC

In a narrative-focused presentation at GDC Online, Obsidian Entertainment creative director Chris Avellone outlined the considerations that went into the development of the four Fallout: New Vegas DLC packs. For one thing, "We had the rare opportunity to know we were actually going to do four of...

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Original Fallout and Planescape: Torment dev Black Isle Studios re-opens [updated]

The studio that created classics like Fallout and Planescape: Torment may be rising from the ashes – at least in name. A website for Black Isle Studios popped up with the image you see above and a mailing list signup, as NeoGAF discovered. There's also a Twitter account and a Facebook page...

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Voice acting in RPGs may be more trouble than it's worth

This is a weekly column from freelancer Rowan Kaiser, which focuses on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity. Jennifer Hale, Nolan North and Troy Baker, among others, have become video game celebrities for their voice acting...

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