Posts tagged chris-hecker 
E3 reader meetup: SpyParty
Perhaps you've been hiding in the bathroom, terrified that a sniper will spot you? We can't think of any other reason you wouldn't have heard of Chris Hecker's SpyParty otherwise. But in the off chance that you don't know what it's about, SpyParty is a two-player game where one player controls a ...
Go see Hecker, Neuse and Blow speak at UC Santa Cruz next week
Between Jonathan Blow, Chris Hecker and Alex Neuse, the University of California Santa Cruz panel being held next week should be chock full of interesting, honest discussion from the trio of all-star indie developers. The group is being gathered to speak for UCSC's "Foundations of Interactive ...
SpyParty 'Early-Access Beta' sign-ups begin, costs $15 when beta opens
Like Minecraft before it, SpyParty is being made by just one man, and it will cost a nominal amount to access the game's public beta. Creator Chris Hecker announced as much on the SpyParty blog today, detailing the game's $15 beta access -- which will eventually roll over into a full game license ...
PAX East todo: It's not the Length, it's the Mirth (Game Length Versus Value)
With new forms of distribution for video games come new pricing models. Outlets like Apple's iOS App Store and digital distribution storefronts like Xbox Live Arcade and PSN are challenging the convention of $60 AAA retail titles, and complicating the already peculiar brand of calculus that ...
Social game devs rail against divisiveness, armchair designers, and s*** crayons
As a response to frequent use of social games as punching bags by the rest of the industry, a group of Facebook, mobile, and otherwise social game-identified creators took part in a series of short "rants" during GDC. During this event, a social game was happening in real time: coins were handed ...
Totally crazy, totally canceled indie games, and the people who made them
From World of Goo dev Kyle Gabler to Plants vs. Zombies director George Fan (and everything in between), GDC's "The Failure Workshop" panel was full of thrills. Each of the panel's developers brought a project that never managed to make our acquaintance, offering a detailed explanation of what ...
New SpyParty video walkthrough sneaks around The Balcony, onto The Veranda
In case you didn't already know, SpyParty is being made by one dude -- ex-EA developer turned one-man indie studio, Chris Hecker. As we've been covering his game leading up to GDC, we asked if Hecker would perhaps give us a taste of the two new levels he'll be debuting at next week's show in ...
'The Incompetent Perfectionist': Inside SpyParty dev Chris Hecker's process
"When you're trying to do that perfect jewel, there's a kind of bar you have to hit. People argue that Jon [Blow, developer of Braid] could've shipped with the programmer art -- I mean, it won the IGF design competition. And I don't think so. I think the game design was the most important part, ...
SpyParty playable at PAX East, two new levels viewable right now
Ready to get your psychological, one-on-one sleuthery on? Well, good, because Chris Hecker's bringing just that with him to PAX East this March, where his reverse Turing Test game SpyParty will be playable by attendees. Hecker revealed as much to us this afternoon when he shot over screens of two ...
Two new (super difficult) Spy Party maps in the works
Chris Hecker has updated the blog of his innovative Turing Test-turned-espionage thriller, Spy Party, with a look at two new maps he's been designing. Unlike the plain, rectangular "Ballroom" we've seen before, the new levels don't offer balanced gameplay. For instance, the "Balcony" map is a ...
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Earth Defense Force 2025 adds another cheesy chapter to D3's bug book
Posted on Jun 18th 2013 2:00PM
