The week after E3's blockbuster bombardment from high-profile, mainstream publishers seems like a proper time to step back, take a breath and remember that for many indie developers, getting a game made has nothing to do with fog machines, loud on-stage demos or awkward celebrity banter. Sometimes,...
Posted on Aug 30th 2014 10:30PM
Posted on Aug 30th 2014 1:30PM
Posted on Aug 29th 2014 10:30PM