The week after E3's blockbuster bombardment from high-profile, mainstream publishers seems like a proper time to step back, take a breath and remember that for many indie developers, getting a game made has nothing to do with fog machines, loud on-stage demos or awkward celebrity banter. Sometimes, ...
Posted on Jun 18th 2013 11:55PM
Posted on Jun 18th 2013 9:00PM
Posted on Jun 18th 2013 3:00PM