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Posts tagged chris-remo

The Cave review: Seven spelunkers, none decent

The Cave is an adventure game, obviously. It's littered with puzzles and pieces of junk destined to become the only objects in the world worth having. The cave itself is a sentient, subterranean narrator, enveloping seven different explorers in a patchwork of dream-like environments that not only ...

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Irrational introduces 'Monster Island' ... which we'll never play

We think Bioshock Infinite looks great and all, but after seeing developer Irrational Games' decade-old pitch for a game about Godzilla-style monsters versus the humans trying to destroy them, we can't help but look at Infinite with a bit of contempt. Sure, it's irrational to think this pitch is ...

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EA is 'very, very pro independent development,' says DeMartini

In what seems to be a multiple year-spanning sea change on the side of EA, the company is not only reaching out to independent developers like Grasshopper Manufacture and Valve, but also working with them to keep their properties autonomous. Chris Remo of Gamasutra sat down with David DeMartini, ...

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Oh, Aaron Greenberg: PS3 'hemorrhaging at retail,' GTA IV DLC would have beaten Killzone 2 at retail

Citing February NPD numbers against those in the past couple of years -- and Microsoft's own, mysterious Xbox Live numbers on GTA IV's exclusive downloadable expansion -- Xbox 360 product management director Aaron Greenberg did quite a bit of chest pounding to Gamasutra's Chris Remo yesterday. ...

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