chronicles-of-riddick posts (Subscribe to this feed)
Tigon's Ian Stevens: For Hollywood, 'making video games has been the same thing as making action figures'
Running Tigon Studios is a bit of a strange job to have. Ian Stevens, the man in charge, is responsible for not just organizing development talent to make games like this year's Chronicles of Riddick: Assault on Dark Athena, but also working with Hollywood. And, unsurprisingly, he says it's a bit of an uphill battle, telling GamesIndustry.biz, "It's really hard to take something that's native to a certain medium and just draw a line, which is what people are usually trying to do [with games based on movies.]"
He equates the attention Hollywood has been giving to game versions of its films with "action figures, pictures on cereal boxes, and [themed] pajamas," saying it's just part of the "licensing and merchandising" of a property, rather than creating something unique and well-crafted from the start. Furthermore, Stevens says that the development studios who are working with nothing (think Ben 10) and making something -- anything -- out of it, are the real talent in the industry. "If you gave that team in Newcastle [Midway Newcastle] - through all that they've struggled with, technology, corporate business, all these different things - the kind of opportunity that someone like Valve has," he says, leaving us to postulate on the ending there. We'll let you guys fill that in all by yourselves.
He equates the attention Hollywood has been giving to game versions of its films with "action figures, pictures on cereal boxes, and [themed] pajamas," saying it's just part of the "licensing and merchandising" of a property, rather than creating something unique and well-crafted from the start. Furthermore, Stevens says that the development studios who are working with nothing (think Ben 10) and making something -- anything -- out of it, are the real talent in the industry. "If you gave that team in Newcastle [Midway Newcastle] - through all that they've struggled with, technology, corporate business, all these different things - the kind of opportunity that someone like Valve has," he says, leaving us to postulate on the ending there. We'll let you guys fill that in all by yourselves.
Tigon's Ian Stevens sees an evolving relationship between gaming and Hollywood
No stranger to the Stiq, Tigon Studios head Ian Stevens has been talking Chronicles of Riddick: Assault on Dark Athena post-mortem recently. While speaking to GamesIndustry.biz, though, Stevens discussed the game industry and Hollywood becoming closer bedfellows, mostly due to -- wait for it -- money! Considering the $22 billion gaming made in the US in 2008, we're not exactly surprised when he says, "Hollywood and games, over the next decade, you'll see some really interesting things happen."
When asked whether he believes Hollywood's attitude towards gaming has changed over the past five years, he seems somewhat wishy-washy, saying, "It certainly has [but] people in Hollywood struggle to understand the creative decisions that we make." And that's likely how we end up with treasures like 2004's Van Helsing, which Stevens says took precedence over the first Chronicles of Riddick game, Escape From Butcher Bay. How the tables have turned, eh Ian?
When asked whether he believes Hollywood's attitude towards gaming has changed over the past five years, he seems somewhat wishy-washy, saying, "It certainly has [but] people in Hollywood struggle to understand the creative decisions that we make." And that's likely how we end up with treasures like 2004's Van Helsing, which Stevens says took precedence over the first Chronicles of Riddick game, Escape From Butcher Bay. How the tables have turned, eh Ian?
Starbreeze: Indie studios 'always' more creative than corporate studios
Speaking with Develop, Starbreeze Studios CEO Johan Kristiansson discussed his feelings about game development, specifically as it relates to independent studios. The subjects of the interview range from the decision to release Chronicles of Riddick: Assault on Dark Athena in April -- the game debuted at #2 in the UK but failed to make the top 10 in North America -- to the advantages of using established franchises versus creating new IP. Perhaps the most interesting part of the interview comes near the end, when Kristiansson discusses the differences between the independent and corporate development environments.
According to Kristiansson, corporate development environments can stifle creativity, as decisions are made more slowly. He stated that independent developers have "a stronger feeling of ownership-attachment to their properties," adding that indie studios can develop "a more tightly knit team" over time.
"An independent studio is always going to be more creative," said Kristiansson, noting that publishers should allow developers to maintain control over production. He concluded, "If indies are too close to their publishers, that can also damage the decision making process and the overall game quality."
According to Kristiansson, corporate development environments can stifle creativity, as decisions are made more slowly. He stated that independent developers have "a stronger feeling of ownership-attachment to their properties," adding that indie studios can develop "a more tightly knit team" over time.
"An independent studio is always going to be more creative," said Kristiansson, noting that publishers should allow developers to maintain control over production. He concluded, "If indies are too close to their publishers, that can also damage the decision making process and the overall game quality."
NPD chronicles 100K debut for Riddick's Assault on Dark Athena

Since Starbreeze's previous effort, gothic comic adaptation The Darkness, broke into the top ten in June 2007, Riddick's performance may seem disappointing, especially in the face of positive word-of-mouth and a relatively quiet release month. Without a new tie-in film to generate buzz, the impetus fell on Atari's marketing -- and it seems to have failed to convince gamers that Vin Diesel still has some gas left in him.
Atari hadn't responded to our calls at the time of publishing, nor our suggestion to feed Vin a spicy burrito.
Metareview - Chronicles of Riddick: Assault on Dark Athena

- GamePro (90/100): "But when you step back and consider the entire package, you start to appreciate Dark Athena for what it truly is. Instead, look at Dark Athena as a flawed yet enjoyable way to extend the thrill ride that is Escape from Butcher Bay."
- GameTrailers (84/100): "The Escape may handily trump the Assault, but neophyte Riddicks have a unique experience to work through. Though vets who return may begrudge Athena, it's doubtful they won't finish. It's an abridged effort, and more of a dreaded point-five than a true sequel, but with both missions it still reigns as the best first-person, melee, stealth, parkour game featuring Vin Diesel."
- 1UP (B-): "As a product, this package is recommendable to anyone who hasn't experienced the first game, or wishes to add it back to their current library. It also includes a surprisingly fun multiplayer suite, with the Riddick vs. Everyone Else mode "Pitch Black" as the main attraction. But as single-player games, the unsatisfying Dark Athena should be played as a curiosity and then put back where it belongs: in Butcher Bay's shadow."
- Worthplaying (75/100): "Chronicles of Riddick: Assault on Dark Athena is half excellent game, half mediocre game. Unfortunately, the excellent half is the same game that was released years ago, just with a small new segment taken from the PC port."
Source - Metacritic: Chronicles of Riddick: Assault on Dark Athena (PS3)
Joystiq Review: Chronicles of Riddick: Assault on Dark Athena

So, as the game's targeting a lot of different audiences, I thought I'd write short, separate reviews for each of these groups. I know, it's totally Web 3.0.
If you played and liked Butcher Bay: You're going to want this. You can't play your old version on your 360, and besides, the new version looks great. The one thing you may have forgotten from BB that hasn't aged so well? Load times. Seriously, when you're going from one area to another in the prison, it's brutal. We're talking 13 to 15 seconds every couple of minutes in some sections. The good stuff's still there, though. Melee combat is satisfyingly brutal, voice acting's great, and the stealth is really intuitive and well-handled.
Riddick: Assault on Dark Athena trailers to tide you over

If you want your experience to be extra authentic, shave your head, turn off the lights, and don some shades while watching. Around the office, we call that Vin-O-vision.
Source - Generator room gameplay
Source - Riddick's enemies vignette
Riddick: Assault on Dark Athena getting DLC map pack
Fans of the surprisingly well-crafted Escape from Butcher Bay have likely been salivating over the brutal possibilities offered by the multiplayer mode featured in its successor, Chronicles of Riddick: Assault on Dark Athena. With six different gameplay modes and 15 levels to choose from, the "shiv-happy" among you will probably have enough to keep yourselves busy for quite some time -- just in case, developer Starbreeze Studios will reportedly be dropping a five-map DLC pack some time after the game's release.
Little is known about the pricing, release schedule or arrangement of these extra maps, but given the gaming community's lack of enthusiasm for DLC that's announced for yet-to-be-released games, we suggest the additional levels have some extremely catchy titles. We suggest Shanktown, Knifewound Central, Laceration Station, or Stabbythroat Junction.
Little is known about the pricing, release schedule or arrangement of these extra maps, but given the gaming community's lack of enthusiasm for DLC that's announced for yet-to-be-released games, we suggest the additional levels have some extremely catchy titles. We suggest Shanktown, Knifewound Central, Laceration Station, or Stabbythroat Junction.
Riddick dev diary drones on about drones
Finally, the video highlights the different ways the game can be played. According to the developers, it's possible to play the game guns blazing or in a stealthier manner. Us, we'll probably opt for the method with the heaviest use of Riddick's razor-sharp "ulak" blades.
Check out some new screens in the gallery below.
Trophies: Chronicles of Riddick: Assault on Dark Athena

|
1 Platinum
3 Gold 5 Silver 45 Bronze |
Difficulty: Difficult Online Trophies? Yes Time to Completion: 30 hours DLC Trophies? No |
|
| View Trophy List | Read More About the Game |
Riddick's Assault on Dark Athena demo up on XBLM, full of 'ulaks'

Those uninterested in bullets can also take a stab at wielding Riddick's "razor-sharp ulaks," though we'll remind you that bringing an ulak to a disintegrator fight is always a bad idea. Look for the demo on PSN later this March, and the full game on Xbox 360 and PlayStation 3 on April 7th (April 24th if you live in Europe).
Riddick assaults Dark Athena April 7 in North America, Europe April 24

Don't forget that Dark Athena also comes with an enhanced Escape from Butcher's Bay, so there'll be plenty of Riddick packed onto the disc come April.
Update: Big Download has word that a PC demo is in the works. No word of when it'll release, though.
Riddick: Assault on Dark Athena gets new trailer
Vin Diesel is a video game character. He's bald, he's buff, he speaks only in low growls and he loves to kill people. All he's missing is a bitchin' rock guitar soundtrack to follow him around everywhere, and we think you'll agree that the above trailer fills that need effortlessly.
Video: Riddick - Assault on Dark Athena 'Desperation' trailer
Dark Athena is an 'episodic expansion'
Even with a new 10-hour campaign to its credit, we'd suggest portioning out your time with Starbreeze's shiny remake of The Chronicles of Riddick: Escape from Butcher Bay when it arrives next spring. According to Eurogamer, Tigon Studios views the upcoming Assault on Dark Athena as an "episodic expansion" to the original Xbox classic, while an actual sequel is still "a couple of years out."
The Diesel-fueled developer calls the theoretical sequel "ambitious," adding that its arrival is largely contingent on whether or not the fans like the upcoming title and "tell us [they] want more." In short, money talks if players want to continue to live vicariously through Vin Diesel's manly virtual physique. Then again, there's always The Wheelman ... maybe.
The Diesel-fueled developer calls the theoretical sequel "ambitious," adding that its arrival is largely contingent on whether or not the fans like the upcoming title and "tell us [they] want more." In short, money talks if players want to continue to live vicariously through Vin Diesel's manly virtual physique. Then again, there's always The Wheelman ... maybe.


















