<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[ThinkGeek selling SNES-style Wii Classic Controller]]></title><link>http://www.joystiq.com/2012/05/21/thinkgeek-selling-snes-style-wii-classic-controller/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/21/thinkgeek-selling-snes-style-wii-classic-controller/</guid><comments>http://www.joystiq.com/2012/05/21/thinkgeek-selling-snes-style-wii-classic-controller/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/05/21/thinkgeek-selling-snes-style-wii-classic-controller/"><img alt="Image" height="357" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/snes521.jpg" style="margin:4px" width="530" /></a></center>The <a href="http://www.joystiq.com/2008/04/15/unboxing-the-super-famicom-classic-controller/">Super Famicom Classic Controller</a> for Wii remains out of reach for everyone but Japanese Club Nintendo members (and eBay users, of course), but <a href="http://www.thinkgeek.com/electronics/retro-gaming/ee14/">ThinkGeek</a> is stocking a very close facsimile for $20.<br /><br />In fact, the Classic Super Famicom Controller for Wii is functionally identical to the Club Nintendo version. It plugs into your Wii Remote and lets you play Virtual Console games (or anything else that supports Classic Controller use and doesn't require analog sticks) with a controller designed to replicate the SNES pad. It even has the colorful face buttons of the Japanese controller.<br /><br />Right now seems like a questionable time to buy a Wii accessory, but you'd <em>already</em> be using it to play old games. The impending obsolescence of the Wii isn't necessarily a deal breaker. Besides, the Wii U uses Wii Remotes; a Classic Controller might come in handy with that as well.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/21/thinkgeek-selling-snes-style-wii-classic-controller/">ThinkGeek selling SNES-style Wii Classic Controller</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 May 2012 16:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/21/thinkgeek-selling-snes-style-wii-classic-controller/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20242033/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/21/thinkgeek-selling-snes-style-wii-classic-controller/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classic-controller</category><category>nintendo</category><category>snes</category><category>super-famicom</category><category>thinkgeek</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 21 May 2012 16:20:00 EST</pubDate></item><item><title><![CDATA[Overheard @ Gamescom: A development house divided]]></title><link>http://www.joystiq.com/2010/08/20/overheard-gamescom-a-development-house-divided/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/20/overheard-gamescom-a-development-house-divided/</guid><comments>http://www.joystiq.com/2010/08/20/overheard-gamescom-a-development-house-divided/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/20/overheard-gamescom-a-development-house-divided/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/gamgoldclassiccontroller530.jpg" alt="" /></a></div>
Like many Wii games before it, the upcoming revival of <em><a href="http://www.joystiq.com/game/goldeneye-007">Goldeneye 007</a></em> supports a number of different controllers. You'll be able to play with the Wii Remote and Nunchuk, the Classic Controller, a GameCube controller or even the Wii Zapper. But surely one of these myriad methods must be the preferred control scheme among the development team, right?<br />
<br />
Well, no, not really. "There's a house divided, at least amongst ourselves," said Activision production coordinator Graham Hagmaier while presenting a demo of the game at Gamescom this week. "A lot of us play with the Wii Remote and Nunchuk. I prefer this particular scheme [the Classic Controller], just because I used to play a lot of FPS games on [the Xbox] 360 and PS3, and for a lot of people those are very popular formats. But it just depends on your proficiency with the controller."<br />
<br />
The team's proficiency with the Wii Zapper was left unaddressed.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/20/overheard-gamescom-a-development-house-divided/">Overheard @ Gamescom: A development house divided</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Aug 2010 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/20/overheard-gamescom-a-development-house-divided/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19602217/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/20/overheard-gamescom-a-development-house-divided/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>classic-controller</category><category>classic-controller-pro</category><category>controller</category><category>gamescom</category><category>gamescom-2010</category><category>goldeneye</category><category>goldeneye-007-2010</category><category>nintendo</category><category>wii</category><category>wii remote</category><category>wiimote</category><category>WiiRemote</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Fri, 20 Aug 2010 20:30:00 EST</pubDate></item><item><title><![CDATA[Dragon Quest Monsters Battle Road Victory has a monstrous controller]]></title><link>http://www.joystiq.com/2010/05/11/dragon-quest-monsters-battle-road-victory-has-a-monstrous-contro/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/11/dragon-quest-monsters-battle-road-victory-has-a-monstrous-contro/</guid><comments>http://www.joystiq.com/2010/05/11/dragon-quest-monsters-battle-road-victory-has-a-monstrous-contro/#comments</comments><description><![CDATA[<center><a href="http://www.vjumpbooks.com/staffblog/headlines.php?subaction=showfull&amp;id=1273464794&amp;archive=&amp;start_from=&amp;ucat=2&amp;"><img border="0" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/dqm510.jpg" /></a></center>Let us lay it out for you: in 2008, Square Enix released <a href="http://www.joystiq.com/tag/dragon-quest-swords"><em>Dragon Quest Swords</em></a> for Wii, a game based entirely around using the Wii Remote to simulate a sword. It used the normal Wii Remote/Nunchuk setup. Now, Square Enix is preparing a Wii port of <a href="http://nintendo.joystiq.com/2010/04/14/dragon-quest-victory-attacks-wii-this-summer-in-japan/"><em>Dragon Quest Monsters Battle Road Victory</em></a>, an arcade game based on collectible cards. For <em>that</em>, peripheral company Hori is producing a controller shaped like a sword.<br />
<br />
The optional controller, first shown off on VJump magazine's <a href="http://www.vjumpbooks.com/staffblog/headlines.php?subaction=showfull&amp;id=1273464794&amp;archive=&amp;start_from=&amp;ucat=2&amp;">staff blog</a>, features an exact replica of the arcade machine's layout, including two giant buttons and a replica sword hilt, which players push down to activate special attacks. The controller will retail for &yen;12,800 ($137) and will be out in Japan this summer. Keep an eye on your favorite import retailer if you've been waiting for a controller with part of a sword sticking out of it.<br />
<br />
[Via <a href="http://www.andriasang.com/e/blog/2010/05/11/dragon_quest_controller/">Andriasang</a>]<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/11/dragon-quest-monsters-battle-road-victory-has-a-monstrous-contro/">Dragon Quest Monsters Battle Road Victory has a monstrous controller</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 May 2010 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.vjumpbooks.com/staffblog/headlines.php?subaction=showfull&amp;id=1273464794&amp;archive=&amp;start_from=&amp;ucat=2&amp;>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/11/dragon-quest-monsters-battle-road-victory-has-a-monstrous-contro/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19471505/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/11/dragon-quest-monsters-battle-road-victory-has-a-monstrous-contro/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classic-controller</category><category>controller</category><category>dragon-quest</category><category>dragon-quest-monsters-battle-road</category><category>dragon-quest-monsters-battle-road-victory</category><category>hori</category><category>Nintendo</category><category>rpg</category><category>square-enix</category><category>Wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 11 May 2010 00:00:00 EST</pubDate></item><item><title><![CDATA[This Week on the Nintendo Channel: Monster Hunter Tri launch]]></title><link>http://www.joystiq.com/2010/04/26/this-week-on-the-nintendo-channel-monster-hunter-tri-launch/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/26/this-week-on-the-nintendo-channel-monster-hunter-tri-launch/</guid><comments>http://www.joystiq.com/2010/04/26/this-week-on-the-nintendo-channel-monster-hunter-tri-launch/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/twotnc04262010580.jpg" /></div>
This week on the <a href="http://www.joystiq.com/tag/nintendo-channel">Nintendo Channel</a>, the usual Nintendo Week program does something a bit different and covers the <a href="http://www.joystiq.com/tag/monster-hunter-tri"><em>Monster Hunter Tri</em></a> launch at New York City's Nintendo World Store. Director Kaname Fujioka and producer Ryozo Tsujimoto were on hand to chat and sign posters and attendees could even throw down in a tournament. If the video on the Nintendo Channel is any indication, the event was a great success.<br />
<br />
Head past the break for the full list of this week's content.<p><a href="http://www.joystiq.com/2010/04/26/this-week-on-the-nintendo-channel-monster-hunter-tri-launch/" rel="bookmark">Continue reading <em>This Week on the Nintendo Channel: Monster Hunter Tri launch</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/26/this-week-on-the-nintendo-channel-monster-hunter-tri-launch/">This Week on the Nintendo Channel: Monster Hunter Tri launch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Apr 2010 16:52:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/26/this-week-on-the-nintendo-channel-monster-hunter-tri-launch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19454538/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/26/this-week-on-the-nintendo-channel-monster-hunter-tri-launch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>classic-controller</category><category>classic-controller-pro</category><category>monster-hunter-tri</category><category>nintendo-channel</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 26 Apr 2010 16:52:00 EST</pubDate></item><item><title><![CDATA[Nintendo wins appeal in Anascape suit]]></title><link>http://www.joystiq.com/2010/04/13/nintendo-wins-appeal-in-anascape-suit/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/13/nintendo-wins-appeal-in-anascape-suit/</guid><comments>http://www.joystiq.com/2010/04/13/nintendo-wins-appeal-in-anascape-suit/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.reuters.com/article/idUSN1325114620100413"><img hspace="0" height="350" width="580" vspace="0" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/wii-classic-cont.jpg" alt="" /></a></div>
There's a reasonable chance that you don't remember <a href="http://www.joystiq.com/tag/Anascape/">Anascape</a>. Perhaps you remember the company that took Microsoft and Nintendo to court over its video game controller patents a few years back -- ring a bell? Specifically, in 2008, Nintendo was ordered to pay Anascape <a href="http://www.joystiq.com/2008/05/15/nintendo-ordered-to-pay-21-million-for-patent-infringment/">$21 million</a> and faced the possibility of WaveBird, GameCube and Wii Classic Controllers being <a href="http://www.joystiq.com/2008/07/22/certain-nintendo-controllers-face-retail-ban/">banned from sale</a>. At the time, the fine and possible retail bans were put on hold while Nintendo appealed the case to the Court of Appeals for the Federal Circuit.<br />
<br />
Now, nearly two years later, the court has officially <a href="http://www.reuters.com/article/idUSN1325114620100413">overturned</a> the original verdict, nullifying the fine and potential bans. In a brief statement, Nintendo of America general council Rick Flamm said, "Today the Federal Circuit's ruling confirmed that none of Nintendo's controllers infringe. We appreciate that our position has been vindicated."<br />
<br />
For the record, this isn't Nintendo's first patent infringement lawsuit and, given the <a href="http://www.joystiq.com/tag/patent,lawsuit">history of such cases</a> in the game industry, we doubt it will be its last.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/13/nintendo-wins-appeal-in-anascape-suit/">Nintendo wins appeal in Anascape suit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Apr 2010 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.reuters.com/article/idUSN1325114620100413>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/13/nintendo-wins-appeal-in-anascape-suit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19438123/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/13/nintendo-wins-appeal-in-anascape-suit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anascape</category><category>classic-controller</category><category>gamecube-controller</category><category>lawsuit</category><category>nintendo</category><category>patent</category><category>patent-infringement</category><category>wavebird</category><category>Wii</category><category>wii-classic-controller</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 13 Apr 2010 17:30:00 EST</pubDate></item><item><title><![CDATA[Amazon selling Japanese Classic Controller Pros]]></title><link>http://www.joystiq.com/2010/01/29/amazon-selling-japanese-classic-controller-pros/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/29/amazon-selling-japanese-classic-controller-pros/</guid><comments>http://www.joystiq.com/2010/01/29/amazon-selling-japanese-classic-controller-pros/#comments</comments><description><![CDATA[<center><a href="http://www.amazon.com/Wii-Classic-Controller-Japanese-Version-Nintendo/dp/B002C1AUP0/ref=pd_sim_vg_1"><img border="1" vspace="0" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/classiccontroller060309.jpg" alt="" /></a></center>If you <em>desperately </em>need a somewhat nicer Classic Controller, but can't wait for the <a href="http://joystiq.com/tag/classic-controller-pro">Classic Controller Pro</a>'s April release -- <em>and</em> you demand free Super Saver shipping -- head to Amazon right away. The retailer is offering the Japanese version of the Pro for $34.99 in <a href="http://www.amazon.com/Wii-Classic-Controller-Japanese-Version-Nintendo/dp/B002C1AUP0/ref=pd_sim_vg_1">black</a> and <a href="http://www.amazon.com/Wii-Classic-Controller-Japanese-Version-Nintendo/dp/B002ACOJTY/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1264788743&amp;sr=8-1">white</a>. Quantities are currently severely limited, but the item listing promises that more are on the way.<br />
<br />
Sure, you pay a hefty premium over the $19.99 a Pro will cost when it's officially released in North America, but that's the price you pay for being the envy of all of your friends during <em>Bomberman '93</em> sessions. And if you're not having weekly multiplayer <em>Bomberman '93</em> sessions, don't you want to now? That sounds great.<br />
<br />
[Via <a href="http://gonintendo.com/viewstory.php?id=112399">GoNintendo</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/29/amazon-selling-japanese-classic-controller-pros/">Amazon selling Japanese Classic Controller Pros</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Jan 2010 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/29/amazon-selling-japanese-classic-controller-pros/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19337674/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/29/amazon-selling-japanese-classic-controller-pros/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amazon</category><category>classic-controller</category><category>classic-controller-pro</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 29 Jan 2010 14:15:00 EST</pubDate></item><item><title><![CDATA[Classic Controller Pro releasing with Monster Hunter Tri in North America]]></title><link>http://www.joystiq.com/2010/01/25/classic-controller-pro-releasing-with-monster-hunter-tri-in-nort/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/25/classic-controller-pro-releasing-with-monster-hunter-tri-in-nort/</guid><comments>http://www.joystiq.com/2010/01/25/classic-controller-pro-releasing-with-monster-hunter-tri-in-nort/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/photos/monster-hunter-tri-classic-controller-bundle/"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/ccp125.jpg" alt="" /></a></center>Here's some awesome news: according to a press release sent out by Nintendo, <em><a href="http://joystiq.com/tag/monster-hunter-tri">Monster Hunter Tri</a> </em>will be available in North America this April -- which means that Capcom essentially <a href="http://www.joystiq.com/2009/12/22/capcom-pulls-super-street-fighter-iv-lost-planet-2-monster-hun/">delayed</a> it <em>as little as possible.</em> Here's some <em>more</em> awesome news: it'll be available in a bundle with the <a href="http://www.joystiq.com/tag/classic-controller-pro">Classic Controller Pro</a>, the upgraded version of the Classic Controller that was previously only available in Japan. The set will cost $59.99.<br />
<br />
Even if you're not interested in <em>Monster Hunter,</em> you'll be able to get one separately, in black or white, for the same $19.99 price Nintendo charges for the regular Classic Controller.<br />
<br />
The Pro might not do anything <em>different</em> than the original, but it's laid out a bit more comfortably, with the analog sticks spread out further and the shoulder buttons moved out of the Classic's ridiculous single-file configuration. It's no coincidence, given <em>Monster Hunter</em>'s PS2 origins, that this new controller is essentially identical in layout to a Dual Shock.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/monster-hunter-tri-classic-controller-bundle/">Monster Hunter Tri/Classic Controller bundle</a></strong></p><a href="http://www.joystiq.com/photos/monster-hunter-tri-classic-controller-bundle/#2647607"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/mh3bundlebox_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/monster-hunter-tri-classic-controller-bundle/#2647608"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/mh3ccp_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/25/classic-controller-pro-releasing-with-monster-hunter-tri-in-nort/">Classic Controller Pro releasing with Monster Hunter Tri in North America</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Jan 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://press.nintendo.com/articles.jsp?id=22037>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/25/classic-controller-pro-releasing-with-monster-hunter-tri-in-nort/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19330092/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/25/classic-controller-pro-releasing-with-monster-hunter-tri-in-nort/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bundle</category><category>capcom</category><category>classic-controller</category><category>classic-controller-pro</category><category>monster-hunter-3</category><category>monster-hunter-tri</category><category>Nintendo</category><category>rps</category><category>Wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 25 Jan 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[No More Heroes 2 supports Classic Controller, thanks to Monster Hunter]]></title><link>http://www.joystiq.com/2009/09/18/no-more-heroes-2-supports-classic-controller-thanks-to-monster/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/18/no-more-heroes-2-supports-classic-controller-thanks-to-monster/</guid><comments>http://www.joystiq.com/2009/09/18/no-more-heroes-2-supports-classic-controller-thanks-to-monster/#comments</comments><description><![CDATA[<center><a href="http://www.1up.com/do/previewPage?cId=3176090"><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/classiccontroller060309.jpg" alt="" /></a></center>We happened to think that the motion control finishers in <em>No More Heroes</em> made the fighting a lot more interesting, but if you disagree, Grasshopper Manufacture has a solution. <a href="http://www.joystiq.com/tag/No-More-Heroes-2-Desperate-Struggle"><em>No More Heroes 2: Desperate Struggle</em></a> will allow players to use the Classic Controller, according to <a href="http://www.1up.com/do/previewPage?cId=3176090">1UP</a>.<br />
<br />
Suda 51 told 1UP that the Classic Controller functionality is intended to attract <em>Monster Hunter</em> fans, many of whom play the game with the Classic Controller or Classic Controller Pro (which is <a href="http://www.joystiq.com/2009/05/13/capcom-releasing-two-monster-hunter-3-bundles-in-japan-this-augu/">bundled with <em>Monster Hunter 3</em></a>). It's a purely optional move that <em>may</em> help get the game in the hands of more people.<br />
<br />
<em>Warning:</em> Some of the information in the 1UP article may be considered spoilers by more sensitive readers, including news about playable characters.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/18/no-more-heroes-2-supports-classic-controller-thanks-to-monster/">No More Heroes 2 supports Classic Controller, thanks to Monster Hunter</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 Sep 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/previewPage?cId=3176090>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/18/no-more-heroes-2-supports-classic-controller-thanks-to-monster/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19166261/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/18/no-more-heroes-2-supports-classic-controller-thanks-to-monster/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>classic-controller</category><category>classic-controller-pro</category><category>grasshopper-manufacture</category><category>marvelous</category><category>No-More-Heroes</category><category>no-more-heroes-2</category><category>No-More-Heroes-2-Desperate-Struggle</category><category>suda51</category><category>ubisoft</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 18 Sep 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Classic Controller Pro mysteriously on display at Nintendo E3 booth]]></title><link>http://www.joystiq.com/2009/06/03/classic-controller-pro-mysteriously-on-display-at-nintendo-e3-bo/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/03/classic-controller-pro-mysteriously-on-display-at-nintendo-e3-bo/</guid><comments>http://www.joystiq.com/2009/06/03/classic-controller-pro-mysteriously-on-display-at-nintendo-e3-bo/#comments</comments><description><![CDATA[<center><img hspace="0" border="1" vspace="4" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/classiccontroller060309.jpg" /></center>At the reception desk at Nintendo's E3 booth, among stacks of Nintendo brand licensing catalogs (full of your favorite things with pictures of Nintendo stuff on it), two <a href="http://www.joystiq.com/tag/classic-controller-pro">Classic Controller Pros</a> were displayed in cylindrical plastic cases. Nintendo didn't actually make any <em>announcements</em> about a North American release for the upgraded controller, but then it didn't make any announcements about a bunch of <em>games</em> that are coming out either.<br /><br />We asked several reps at the Nintendo booth, and none knew if there was an actual release planned. There's nothing on the E3 press site either. The controllers were just ... <em>there</em>. Those controllers are totally coming out, though. Why else would they be there?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/03/classic-controller-pro-mysteriously-on-display-at-nintendo-e3-bo/">Classic Controller Pro mysteriously on display at Nintendo E3 booth</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Jun 2009 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/06/03/classic-controller-pro-mysteriously-on-display-at-nintendo-e3-bo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19056291/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/03/classic-controller-pro-mysteriously-on-display-at-nintendo-e3-bo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classic-controller</category><category>classic-controller-pro</category><category>e3-2009</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 03 Jun 2009 11:30:00 EST</pubDate></item><item><title><![CDATA[Adapter turns Classic Controller into GameCube controller]]></title><link>http://www.joystiq.com/2009/03/17/adapter-turns-classic-controller-into-gamecube-controller/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/17/adapter-turns-classic-controller-into-gamecube-controller/</guid><comments>http://www.joystiq.com/2009/03/17/adapter-turns-classic-controller-into-gamecube-controller/#comments</comments><description><![CDATA[<a href="http://www.hkems.com/product/nintendo/0803.htm"><img hspace="4" vspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/linker031709.jpg" class="imagepadding" /></a>From the "ridiculous level of customization" department: a new device from EMS that removes one small deficiency in the Wii <a href="http://www.joystiq.com/tag/Classic-Controller/">Classic Controller</a>'s capabilities: the ability to use it on <a href="http://www.joystiq.com/tag/GameCube/">GameCube</a> games. EMS's Classic Linker allows users to plug a Classic Controller into the GameCube controller slot, allowing it to be used as a GameCube controller. As an added bonus, it also allows the use of PlayStation or PS2 controllers! <br /><br />The Wii angle is nice, but where we see this being most useful is <em>in an actual GameCube</em>. The Classic Controller's button layout makes it superior even to the <a href="http://www.play-asia.com/paOS-13-71-23-49-en-70-21i.html">Hori Digital Pad</a> for use in the Game Boy Player.<br /><br />It had better have a longer cord than most controller adapters, because the Classic Controller's little cord doesn't exactly span a room. This accessory is available through <a href="http://www.play-asia.com/paOS-13-71-g4-49-en-70-34yd.html">Play-Asia</a> for $16.90.<br /><br />[Thanks, dreganfyre!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/17/adapter-turns-classic-controller-into-gamecube-controller/">Adapter turns Classic Controller into GameCube controller</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Mar 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.hkems.com/product/nintendo/0803.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/17/adapter-turns-classic-controller-into-gamecube-controller/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1490840/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/17/adapter-turns-classic-controller-into-gamecube-controller/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adapter</category><category>classic-controller</category><category>classic-linker</category><category>ems</category><category>gamecube</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 17 Mar 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Nintendo: No plans to bring Classic Controller Pro to U.S.]]></title><link>http://www.joystiq.com/2009/03/03/nintendo-no-plans-to-bring-classic-controller-pro-to-u-s/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/03/nintendo-no-plans-to-bring-classic-controller-pro-to-u-s/</guid><comments>http://www.joystiq.com/2009/03/03/nintendo-no-plans-to-bring-classic-controller-pro-to-u-s/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamespot.com/news/6205490.html"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/classiccontroller226092.jpg" alt="" /></a><br /></div>
Well folks, clear some room, because your hopes and dreams are about to come crashing down ... <em>now</em>: Nintendo has <a href="http://www.gamespot.com/news/6205490.html">no plans</a> to bring <a href="http://www.joystiq.com/2009/02/26/get-a-grip-nintendo-reveals-wii-classic-controller-pro/">the Classic Controller Pro</a> to the United States. In fact, that's exactly what a kind Nintendo spokesperson said: "At this time, we do not have any plans to launch the Classic Controller Pro in the United States."<br /><br /> Of course, that doesn't mean you can't have one, if you really <a href="http://www.play-asia.com/">want it that badly</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/03/nintendo-no-plans-to-bring-classic-controller-pro-to-u-s/">Nintendo: No plans to bring Classic Controller Pro to U.S.</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Mar 2009 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/news/6205490.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/03/nintendo-no-plans-to-bring-classic-controller-pro-to-u-s/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1477291/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/03/nintendo-no-plans-to-bring-classic-controller-pro-to-u-s/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classic-controller</category><category>classic-controller-pro</category><category>import</category><category>imports</category><category>japan</category><category>peripherals</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 03 Mar 2009 14:30:00 EST</pubDate></item><item><title><![CDATA[Get a grip: Nintendo reveals Wii 'Classic Controller Pro']]></title><link>http://www.joystiq.com/2009/02/26/get-a-grip-nintendo-reveals-wii-classic-controller-pro/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/26/get-a-grip-nintendo-reveals-wii-classic-controller-pro/</guid><comments>http://www.joystiq.com/2009/02/26/get-a-grip-nintendo-reveals-wii-classic-controller-pro/#comments</comments><description><![CDATA[<center><a href="http://www.nintendo.co.jp/wii/controllers/index.html"><img hspace="0" vspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/classiccontroller226092.jpg" /></a></center>Nintendo's Japanese site is now showing a new version of the dual-analog <a href="http://www.joystiq.com/tag/classic-controller">Classic Controller</a> for Wii. The "Classic Controller Pro" replaces the original's tiny secondary shoulder buttons with a traditional Dual Shock style "two rows of buttons" set up, moves the two analog sticks out a bit from the center, and adds some hand grips. Hand grips are for <em>pros.</em><br /><br />Basically, if a Dual Shock and a Wii Classic Controller had a baby, it would be -- a disgusting thing to think about. But if someone were to design a video game controller that used elements of both of those controllers, it would be the Classic Controller Pro.<br /><br />Nintendo plans a summer 2009 release for this controller, which should dovetail nicely with <a href="http://nintendo.joystiq.com/2009/02/13/monster-hunter-3-captures-japans-money-this-summer/"><em>Monster Hunter 3</em></a> -- no doubt irritating Capcom, who is bundling a port of its predecessor, <a href="http://nintendo.joystiq.com/2009/01/14/monster-hunter-gs-online-mode-play-an-old-game-together/"><em>Monster Hunter G</em></a>, with a <a href="http://nintendo.joystiq.com/2009/01/15/japanese-monster-hunter-g-bundle-includes-special-edition-blue-c/">special blue version</a> of the <em>original</em> Classic. No pricing or information about a release outside of Japan is given.<br /><br />[Via <a href="http://kotaku.com/5160634/nintendo-unveils-new-wii-controller">Kotaku</a>; thanks, Face]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/26/get-a-grip-nintendo-reveals-wii-classic-controller-pro/">Get a grip: Nintendo reveals Wii 'Classic Controller Pro'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Feb 2009 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendo.co.jp/wii/controllers/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/26/get-a-grip-nintendo-reveals-wii-classic-controller-pro/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1472071/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/26/get-a-grip-nintendo-reveals-wii-classic-controller-pro/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classic-controller</category><category>classic-controller-pro</category><category>controllers</category><category>Nintendo</category><category>Wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 26 Feb 2009 03:00:00 EST</pubDate></item><item><title><![CDATA[Japanese Monster Hunter G bundle includes special-edition blue Classic Controller, Monster Hunter 3 demo [update]]]></title><link>http://www.joystiq.com/2009/01/15/japanese-monster-hunter-g-bundle-includes-special-edition-blue-c/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/15/japanese-monster-hunter-g-bundle-includes-special-edition-blue-c/</guid><comments>http://www.joystiq.com/2009/01/15/japanese-monster-hunter-g-bundle-includes-special-edition-blue-c/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a>, <a href="http://www.joystiq.com/category/controller/" rel="tag">Controller</a></p><div align="center"><a href="http://www.inside-games.jp/news/331/33110.html"><img hspace="4" border="0" align="middle" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/mhgcc115.jpg" /></a><br /></div>
[Update: for those of you lusting after the game or (more likely) the controller, Capcom's Christian Svensson has <a href="http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/13013879/Capcom_i_want_this&amp;post_num=2#251745636">announced</a> that there will be <em>no</em> US release for either. "Sorry. :(" Thanks to Samfish for pointing this out!]<br /><br />For such a lazily-developed game, <a href="http://www.joystiq.com/tag/Capcom/">Capcom</a> is putting significant resources into the Wii port of <a href="http://www.joystiq.com/2008/12/26/monster-hunter-g-is-for-classic-controllers-only/"><em>Monster Hunter G</em></a>. In order to get around the Classic Controller requirement (and promote sales, of course), they've announced a <em>Monster Hunter G Starter Pack</em> bundle featuring this awesome blue, dragon-adorned (but not <em>Blue Dragon</em>-adorned) <a href="http://www.joystiq.com/tag/Classic-Controller/">Classic Controller</a>. This is, as far as we know, just the <em>second</em> special-edition (Nintendo brand) Wii controller -- the first was also a Classic Controller, specifically the <a href="http://www.joystiq.com/2008/04/15/unboxing-the-super-famicom-classic-controller/">Club Nintendo Super Famicom Classic Controller</a>. This is also the first official Wii controller to be released in a color other than white. In other words: a big deal. And it's so cool-looking!<br /><br />The Starter Pack will retail for 5,240 yen ($59) when it is released in Japan on April 23. Both this release and the game-only release of <em>Monster Hunter G</em> (3,990 yen, or $45) will include a demo of <em><a href="http://www.joystiq.com/2009/01/10/underwater-monster-hunting/">Monster Hunter 3</a>.</em> And just like that, <em>Monster Hunter G</em> has become a guaranteed bestseller.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/15/japanese-monster-hunter-g-bundle-includes-special-edition-blue-c/">Japanese Monster Hunter G bundle includes special-edition blue Classic Controller, Monster Hunter 3 demo [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Jan 2009 09:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.inside-games.jp/news/331/33110.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/15/japanese-monster-hunter-g-bundle-includes-special-edition-blue-c/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1430147/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/15/japanese-monster-hunter-g-bundle-includes-special-edition-blue-c/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arpg</category><category>capcom</category><category>classic-controller</category><category>monster-hunter</category><category>monster-hunter-3</category><category>monster-hunter-g</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 15 Jan 2009 09:57:00 EST</pubDate></item><item><title><![CDATA[Monster Hunter G is for Classic Controllers only]]></title><link>http://www.joystiq.com/2008/12/26/monster-hunter-g-is-for-classic-controllers-only/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/26/monster-hunter-g-is-for-classic-controllers-only/</guid><comments>http://www.joystiq.com/2008/12/26/monster-hunter-g-is-for-classic-controllers-only/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><a href="http://www.capcom.co.jp/monsterhunter/G/"><img hspace="4" border="0" align="right" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/classic1226.jpg"  alt="" /></a>Just how lazy is Capcom's port of<em> <a href="http://www.joystiq.com/2008/12/25/monster-hunter-g-coming-to-wii-for-some-reason/">Monster Hunter G</a>?</em> Pretty dang lazy, according to the official website, which just opened. While the new <a href="http://www.joystiq.com/2008/12/10/capcom-denies-monster-hunter-3-non-exclusivity-rumors/"><em>Monster Hunter 3 tri-</em></a> offers <a href="http://www.joystiq.com/2008/10/09/tgs08-monster-hunter-3-features-classic-controller-support-spl/">multiple control schemes</a> that allow use of Wiimote/Nunchuk motion controls <em>or</em> a traditional-style Classic Controller layout (as well as multiple variations on "three" in the title), the newly-announced Wii version of the PS2/PSP <em>Monster Hunter G</em> only works with Classic Controllers. At least it also has four-player online play. Chances are, most people won't miss the waggle. Or they could get <em>Monster Hunter 3</em> and not really miss out on <em>anything.</em><br /><br />Speaking of <em>Monster Hunter 3</em>, do check out <em>that</em> game's <a href="http://www.capcom.co.jp/monsterhunter/3/page02.html">website</a> for new monster renders. <br /><br /><br /><br />[Via <a href="http://www.neogaf.com/forum/showthread.php?t=335710&amp;page=12">NeoGAF</a>]<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/26/monster-hunter-g-is-for-classic-controllers-only/">Monster Hunter G is for Classic Controllers only</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 26 Dec 2008 12:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.capcom.co.jp/monsterhunter/G/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/26/monster-hunter-g-is-for-classic-controllers-only/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1411916/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/26/monster-hunter-g-is-for-classic-controllers-only/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arpg</category><category>capcom</category><category>classic-controller</category><category>monster-hunter</category><category>monster-hunter-3</category><category>monster-hunter-g</category><category>port</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 26 Dec 2008 12:55:00 EST</pubDate></item><item><title><![CDATA[Wii Warm Up: GC vs CC]]></title><link>http://www.joystiq.com/2008/12/02/wii-warm-up-gc-vs-cc/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/02/wii-warm-up-gc-vs-cc/</guid><comments>http://www.joystiq.com/2008/12/02/wii-warm-up-gc-vs-cc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii-warm-up/" rel="tag">Wii Warm Up</a></p><div align="center"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/gc_vs_cc_wwu_lg2.jpg"  alt="" /><br /></div>
For games that are compatible with both, which do you find to be your more preferred way to play: using a GameCube controller or the Classic Controller? For us, we tend to go with the wireless bliss of the Wavebird, when allowed. How about you all? Which is the superior way to game in your opinion?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/02/wii-warm-up-gc-vs-cc/">Wii Warm Up: GC vs CC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Dec 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/12/02/wii-warm-up-gc-vs-cc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1387796/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/02/wii-warm-up-gc-vs-cc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classic-controller</category><category>gamecube</category><category>mortal-kombat</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 02 Dec 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[Wii Warm Up: Even more classic]]></title><link>http://www.joystiq.com/2008/11/22/wii-warm-up-even-more-classic/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/22/wii-warm-up-even-more-classic/</guid><comments>http://www.joystiq.com/2008/11/22/wii-warm-up-even-more-classic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii-warm-up/" rel="tag">Wii Warm Up</a></p><div align="center"><img hspace="4" border="0" align="middle" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/sfc11222.jpg"  alt="" /><br /></div>
Last night, we saw the extremely brief <a href="http://www.joystiq.com/2008/11/21/super-famicom-classic-controller-available-at-play-asia/">return</a> of the Club Nintendo <a href="http://www.joystiq.com/2008/04/15/unboxing-the-super-famicom-classic-controller/">Super Famicom Classic Controller</a>, which popped up for sale at $70 and promptly disappeared. It's pretty desirable for something with the exact same button layout as the stock Classic, and no analog sticks.<br /><br />Don't take this as a slight, since we adore old systems --this is merely a conversation topic. Is there something about the Super Famicom/SNES controller, or any other pre-N64 controller (we understand that the N64 controller has a unique form factor and button layout), that makes it inherently superior to the Classic in non-nostalgia-related ways? We miss the turbo switches from the <a href="http://gaming.wikia.com/wiki/Turbo_Pad">TurboPad</a>, but Hori's finally got a <a href="http://www.joystiq.com/2008/11/14/hori-making-cube-style-classic-controller/">solution</a> for that.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/22/wii-warm-up-even-more-classic/">Wii Warm Up: Even more classic</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 22 Nov 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/11/22/wii-warm-up-even-more-classic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1380043/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/22/wii-warm-up-even-more-classic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classic-controller</category><category>snes</category><category>super-famicom</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sat, 22 Nov 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[Super Famicom Classic Controller available at Play Asia [update]]]></title><link>http://www.joystiq.com/2008/11/21/super-famicom-classic-controller-available-at-play-asia/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/21/super-famicom-classic-controller-available-at-play-asia/</guid><comments>http://www.joystiq.com/2008/11/21/super-famicom-classic-controller-available-at-play-asia/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a>, <a href="http://www.joystiq.com/category/controller/" rel="tag">Controller</a></p><div align="center"><a href="http://www.play-asia.com/paOS-13-71-10u-49-en-70-2f4f.html"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/wii-sfc-cc-unbox-0.jpg" alt="" /></a><br /></div>
<font color="red">Update:</font> Wow, that was fast. The controller is sold out. Uh, people must have way more money than we do. Send us one, plz?<br /><br />If you're looking for more of <a href="http://www.play-asia.com/paOS-13-71-10u-49-en-70-2f4f.html">an authentic experience</a> when playing those Virtual Console games, then know that Play Asia is now allowing folks to order the Super Famicom Classic Controller. Of course, if you want that authentic experience, you're going to have to pay for it. The controller is going for a whopping $70 at the site. Frankly, we'd advise tracking down <a href="http://www.joystiq.com/2006/11/30/classic-controller-vs-snes-controller/">a SNES controller</a> and doing one of those <a href="http://www.joystiq.com/2007/04/30/diy-make-your-own-wireless-nes-controller/">wireless hacks</a> to the thing. It's got to cost a lot less than <em>seventy freakin' dollars</em>.<br /><br /><br />[Thanks, MoFro!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/21/super-famicom-classic-controller-available-at-play-asia/">Super Famicom Classic Controller available at Play Asia [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 Nov 2008 16:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.play-asia.com/paOS-13-71-10u-49-en-70-2f4f.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/21/super-famicom-classic-controller-available-at-play-asia/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1379676/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/21/super-famicom-classic-controller-available-at-play-asia/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classic-controller</category><category>famicom</category><category>import</category><category>imports</category><category>japan</category><category>super-famicom</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 21 Nov 2008 16:25:00 EST</pubDate></item><item><title><![CDATA[Hori making Cube-style Classic Controller]]></title><link>http://www.joystiq.com/2008/11/14/hori-making-cube-style-classic-controller/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/14/hori-making-cube-style-classic-controller/</guid><comments>http://www.joystiq.com/2008/11/14/hori-making-cube-style-classic-controller/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><a href="http://www.famitsu.com/game/news/1219667_1124.html"><img hspace="4" border="0" align="right" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/classic1114.jpg" /></a>This month, Hori will release their own take on the <a href="http://www.joystiq.com/tag/Classic-Controller/">Classic Controller</a>, called, shockingly enough, the Hori Classic Controller. The new controller combines the designs of the GameCube and Classic controllers, with the former's general shape, stick layout and shoulder buttons, and the latter's face button layout and Wii-specific extra buttons. It also has individual autofire switches for each button, which make it look scary, like a mini <a href="http://www.steelbattalion.org/controller.php"><em>Steel Battalion</em> controller</a> or something.<br /><br />Black and white versions of this controller will be available starting November 27, and a light blue version will follow on December 4. All will cost 2,980 yen ($30.50). Play-Asia is currently taking <a href="http://www.play-asia.com/paOS-13-71-113-77-2-49-en-15-hori+classic-70-33zc.html">preorders</a> for $29.90. <br /><br />This looks ideal for people who like the feel of the GameCube controller but hate the scrambled button layout -- or for people who want to artificially boost their performance in the myriad shmups on the VC.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/14/hori-making-cube-style-classic-controller/">Hori making Cube-style Classic Controller</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 Nov 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.famitsu.com/game/news/1219667_1124.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/14/hori-making-cube-style-classic-controller/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1371876/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/14/hori-making-cube-style-classic-controller/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>autofire</category><category>classic-controller</category><category>hori</category><category>hori-classic-controller</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 14 Nov 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[Wii Fanboy hands-on with the Nyko Wing controller]]></title><link>http://www.joystiq.com/2008/11/11/wii-fanboy-hands-on-with-the-nyko-wing-controller/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/11/wii-fanboy-hands-on-with-the-nyko-wing-controller/</guid><comments>http://www.joystiq.com/2008/11/11/wii-fanboy-hands-on-with-the-nyko-wing-controller/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><div style="text-align: center;"><img hspace="4" border="0" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/nyko_wing_controller_review_001.png" alt="" /><br /></div>
Nyko's been manufacturing peripherals for awhile now. We've spent time with <a href="http://www.joystiq.com/2008/05/07/wii-fanboy-hands-on-nyko-kama-wireless-nunchuk/">the Kama wireless Nunchuk</a>, their <a href="http://www.joystiq.com/2008/03/12/wii-fanboy-review-nykos-wireless-nunchuk-adapter/">wireless Nunchuk adapter</a> and even <a href="http://www.joystiq.com/2008/03/13/wii-fanboy-review-nyko-perfect-shot/">the Perfect Shot</a>. Now their latest peripheral, the Wing, attempts to best Nintendo's Classic Controller through wireless technology. Does it succeed? Read on and find out!<p><a href="http://www.joystiq.com/2008/11/11/wii-fanboy-hands-on-with-the-nyko-wing-controller/" rel="bookmark">Continue reading <em>Wii Fanboy hands-on with the Nyko Wing controller</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/11/wii-fanboy-hands-on-with-the-nyko-wing-controller/">Wii Fanboy hands-on with the Nyko Wing controller</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Nov 2008 15:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/11/11/wii-fanboy-hands-on-with-the-nyko-wing-controller/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1364541/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/11/wii-fanboy-hands-on-with-the-nyko-wing-controller/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classic-controller</category><category>joystiqfeatures</category><category>nyko</category><category>nyko-wing</category><category>wing</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 11 Nov 2008 15:27:00 EST</pubDate></item><item><title><![CDATA[Bit players hit it big in Castlevania Judgment]]></title><link>http://www.joystiq.com/2008/10/16/bit-players-hit-it-big-in-castlevania-judgment/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/16/bit-players-hit-it-big-in-castlevania-judgment/</guid><comments>http://www.joystiq.com/2008/10/16/bit-players-hit-it-big-in-castlevania-judgment/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><div align="center"><a href="http://www.konami.jp/gs/game/dracula_wii/"><img hspace="4" border="1" vspace="4" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/golem1016.jpg" /></a><br /></div>
<a href="http://castlevania.wikia.com/wiki/Camilla">Camilla</a> seems like a minor character in the <em>Castlevania</em> storyline, one of the "other" vampires who appeared as a boss in a few games. She's typically portrayed as a nude, winged woman atop a giant skull. And <a href="http://castlevania.wikia.com/wiki/Golem">Golem</a> makes Camilla seem <em>vital</em> -- Golem is nothing more than a vaguely memorable<em> normal enemy!</em> You know, the big guy from <em>Aria of Sorrow</em> who looks like he's made out of logs.<br /><br />Well, they've both been honored with places in the <a href="http://www.joystiq.com/2008/10/13/tgs08-bouncing-beatdowns-in-castlevania-judgment/"><em>Castlevania Judgment</em></a> roster. Camilla's been redesigned so that she's <em>in some clothes</em>, though barely, and Golem is a giant, grotesque science experiment with ampoules sticking out of his back. We have screens of both in action in our gallery.<br /><br />We haven't seen the latest issue of Nintendo Power, but according to <a href="http://www.neogaf.com/forum/showpost.php?p=13238748&amp;postcount=22">NeoGAF</a>, the remaining <a href="http://www.joystiq.com/2008/05/01/virtually-overlooked-castlevania-iii-draculas-curse/"><em>Castlevania III</em></a> characters (<a href="http://castlevania.wikia.com/wiki/Trevor_Belmont">Trevor Belmont</a>, <a href="http://castlevania.wikia.com/wiki/Sypha_Belnades">Sypha Belnades</a>, and <a href="http://castlevania.wikia.com/wiki/Grant_DaNasty">Grant DaNasty</a>), as well as <a href="http://castlevania.wikia.com/wiki/Cornell">Cornell</a> the werewolf from Legacy of Darkness, will also be playable.<br /><br />That transcript also notes that the GameCube controller and Classic Controller will both be supported by <em>Judgment</em>. Considering how much it <a href="http://www.joystiq.com/2008/07/17/e308-wii-fanboy-takes-the-whip-to-castlevania-judgment/">relies on motion controls</a>, using one of those should basically turn it into a different game.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/16/bit-players-hit-it-big-in-castlevania-judgment/">Bit players hit it big in Castlevania Judgment</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 Oct 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.konami.jp/gs/game/dracula_wii/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/16/bit-players-hit-it-big-in-castlevania-judgment/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1343859/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/16/bit-players-hit-it-big-in-castlevania-judgment/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castlevania</category><category>castlevania-judgment</category><category>classic-controller</category><category>fighting</category><category>gamecube-controller</category><category>konami</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 16 Oct 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[TGS08: Monster Hunter 3 features Classic Controller support, split-screen coop]]></title><link>http://www.joystiq.com/2008/10/09/tgs08-monster-hunter-3-features-classic-controller-support-spl/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/09/tgs08-monster-hunter-3-features-classic-controller-support-spl/</guid><comments>http://www.joystiq.com/2008/10/09/tgs08-monster-hunter-3-features-classic-controller-support-spl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><center><embed height="255" width="425" type="application/x-shockwave-flash" allowfullscreen="true" src="http://www.gamekyo.com/flash/flvplayer.swf?videoid=13278"></embed></center><br />So, here's some <a href="http://gamekyo.com/videoen13278_monster-hunter-3-tri-first-gameplay-video-from-tgs.html">gameplay footage</a> of <a href="http://www.joystiq.com/2008/10/01/confirmed-monster-hunter-3-has-monsters/"><em>Monster Hunter 3 (tri-)</em></a>. It's so incredibly gorgeous that we didn't mind typing out <em>Monster Hunter 3 (tri-)</em>, which we've just done a second time. It looks pretty far beyond what is expected from a Wii game. Most importantly, it still looks like <em>Monster Hunter.<br /></em><br />It should be great comfort to <em>Monster Hunter</em> fans (also known as Japan) to learn that it should <em>play</em> like <em>Monster Hunter,</em> as well. Capcom revealed Classic Controller support for the sequel at TGS. We fully expect a specially-branded <em>Monster Hunter 3 </em>Classic Controller to appear soon. They also revealed that two players can play together in a split-screen mode while offline. The screen is divided horizontally.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/09/tgs08-monster-hunter-3-features-classic-controller-support-spl/">TGS08: Monster Hunter 3 features Classic Controller support, split-screen coop</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 Oct 2008 10:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.famitsu.com/event/tgs/2008/1218810_1829.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/09/tgs08-monster-hunter-3-features-classic-controller-support-spl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1337210/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/09/tgs08-monster-hunter-3-features-classic-controller-support-spl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arpg</category><category>capcom</category><category>classic-controller</category><category>monster-hunter</category><category>monster-hunter-3</category><category>tgs-2008</category><category>tgs08</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 09 Oct 2008 10:55:00 EST</pubDate></item><item><title><![CDATA[Tatsunoko vs. Capcom controls want to be friends with everybody]]></title><link>http://www.joystiq.com/2008/09/22/tatsunoko-vs-capcom-controls-want-to-be-friends-with-everybody/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/22/tatsunoko-vs-capcom-controls-want-to-be-friends-with-everybody/</guid><comments>http://www.joystiq.com/2008/09/22/tatsunoko-vs-capcom-controls-want-to-be-friends-with-everybody/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/controller/" rel="tag">Controller</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><div align="center"><a href="http://www.watch.impress.co.jp/game/docs/20080922/tatsu.htm"><img hspace="4" vspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/tmpphpusc9ck-main99.jpg"  alt="" /></a></div>
<br />You'll have to travel a <em>helluva</em> distance to find somebody who likes the Wiimote and Nunchuk as much as we do, but there's no getting away from one fact: Nintendo's unique peripherals weren't made with intricate, combo-heavy fighting games in mind.<br /><br />Fortunately, when it comes to <a href="http://www.joystiq.com/2008/09/17/tatsunoko-vs-capcom-crossing-over-to-wii/#comments"><em>Tatsunoko vs. Capcom: Cross Generation of Heroes</em></a>, Capcom has two solutions. Soluci&oacute;n uno: a simplified control scheme whereby a chain combo can be pulled off with a single button press, and special moves don't require input commands. Soluci&oacute;n dos: <em>Tatsunoko vs. Capcom</em> will be compatible with the sleek, delicious slab of plastic that is the <a href="http://www.joystiq.com/tag/classic-controller">Classic Controller</a> for the hardcore set. Not that we'd expect fighting enthusiasts to play this with anything <em>other</em> than a <a href="http://www.joystiq.com/2007/09/05/hori-fighting-stick-unboxed-and-in-the-nude/">Hori Fighting Stick</a> but, you know.<br /><br />In other news: <a href="http://www.joystiq.com/photos/tatsunoko-vs-capcom-cross-generation-of-heroes/1049786/full/"><em>screens</em></a>!<br /><br /><br />[Via <a href="http://www.siliconera.com/2008/09/22/tatsunoko-vs-capcom-cross-generation-of-heroes-eo/">Siliconera</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/22/tatsunoko-vs-capcom-controls-want-to-be-friends-with-everybody/">Tatsunoko vs. Capcom controls want to be friends with everybody</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Sep 2008 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.watch.impress.co.jp/game/docs/20080922/tatsu.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/22/tatsunoko-vs-capcom-controls-want-to-be-friends-with-everybody/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1320939/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/22/tatsunoko-vs-capcom-controls-want-to-be-friends-with-everybody/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>classic-controller</category><category>controls</category><category>fighting</category><category>tatsunoko</category><category>tatsunoko-vs-capcom</category><category>vs</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Mon, 22 Sep 2008 22:30:00 EST</pubDate></item><item><title><![CDATA[Revolutionary: The Perfect Controller, part 1]]></title><link>http://www.joystiq.com/2008/09/10/revolutionary-the-perfect-controller-part-1/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/10/revolutionary-the-perfect-controller-part-1/</guid><comments>http://www.joystiq.com/2008/09/10/revolutionary-the-perfect-controller-part-1/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/how-tos/" rel="tag">How-tos</a>, <a href="http://www.joystiq.com/category/mods/" rel="tag">Mods</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a>, <a href="http://www.joystiq.com/category/tech-stuff/" rel="tag">Tech stuff</a>, <a href="http://www.joystiq.com/category/controller/" rel="tag">Controller</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/homebrew/" rel="tag">Homebrew</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/revolutionary/" rel="tag">Revolutionary</a></p><center><a href="http://www.joystiq.com/category/Revolutionary"><img border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/revolutionary.png" alt="" /></a></center>
<p>How many times in your history as a gamer have you felt that your console's controller couldn't be any better? Every time I've gotten my hands on a new game controller, there's been something I wished could be different. The NES controller could have been rounder. The SNES controller could have used some more face buttons for <em>Street Fighter</em>. The N64 controller needed speedier <a target="_blank" href="http://flickr.com/photos/sharynmorrow/21774534/sizes/o/">room service</a>. </p>
<p>The Wii controller is built with expansion, flexibility, and upgrades in mind, and with the addition of a third party accessory, I've been able to mate the Wiimote with the Classic Controller to form a Voltronic gestalt of a controller that should be capable of great things. But is it perfect?</p><p><a href="http://www.joystiq.com/2008/09/10/revolutionary-the-perfect-controller-part-1/" rel="bookmark">Continue reading <em>Revolutionary: The Perfect Controller, part 1</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/10/revolutionary-the-perfect-controller-part-1/">Revolutionary: The Perfect Controller, part 1</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 10 Sep 2008 21:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/10/revolutionary-the-perfect-controller-part-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1309658/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/10/revolutionary-the-perfect-controller-part-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classic-controller</category><category>classiccontroller</category><category>forsaken</category><category>joystiqfeatures</category><category>nyko</category><category>Revolutionary</category><dc:creator><![CDATA[Mike Sylvester]]></dc:creator><pubDate>Wed, 10 Sep 2008 21:15:00 EST</pubDate></item><item><title><![CDATA[Wii Warm Up: Wing of Freedom]]></title><link>http://www.joystiq.com/2008/09/01/wii-warm-up-wing-of-freedom/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/01/wii-warm-up-wing-of-freedom/</guid><comments>http://www.joystiq.com/2008/09/01/wii-warm-up-wing-of-freedom/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii-warm-up/" rel="tag">Wii Warm Up</a></p><div align="center"><img hspace="4" border="0" align="middle" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/nyko090108.jpg"  alt="" /><br /></div>
<div align="left">The <a href="http://www.joystiq.com/2008/08/29/nyko-unveils-a-strange-concept-a-wireless-classic-controller/">Nyko Wing</a> solves the one seeming design flaw of the normal Classic Controller -- that short length of cord. Of course, the tradeoff is that you now have AAA batteries to contend with. And also that the controller looks kind of janky (that would be more of a concern if it looked <em>uncomfortable</em>-janky instead of just regular janky). <br /></div>
<br />Is the wirelessness worth the battery thing and the slightly less elegant presentation? Have you been waiting for a wireless Classic Controller solution? Have you ever wanted to be, like, three feet away from your Wiimote?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/01/wii-warm-up-wing-of-freedom/">Wii Warm Up: Wing of Freedom</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Sep 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/01/wii-warm-up-wing-of-freedom/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1300721/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/01/wii-warm-up-wing-of-freedom/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classic-controller</category><category>nyko</category><category>wing</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 01 Sep 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[Nyko unveils a strange concept: a wireless Classic Controller ]]></title><link>http://www.joystiq.com/2008/08/29/nyko-unveils-a-strange-concept-a-wireless-classic-controller/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/29/nyko-unveils-a-strange-concept-a-wireless-classic-controller/</guid><comments>http://www.joystiq.com/2008/08/29/nyko-unveils-a-strange-concept-a-wireless-classic-controller/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><div align="center"><a href="http://gear.ign.com/articles/906/906265p1.html"><img hspace="4" border="0" align="middle" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/wing082908.jpg"  alt="" /></a><br /></div>
Nyko's Wing is the first truly wireless <a href="http://nintendowiifanboy.com/tag/classic-controller">Classic Controller</a> alternative (that isn't actually a <a href="http://www.joystiq.com/2007/12/08/cheap-classic-controller-alternative-for-wire-haters-master-thr/">GameCube controller</a>): instead of a short cord, it communicates with the Wiimote via a wireless adapter. Unfortunately, it also looks about as comfortable to use as the <a href="http://www.gamersgraveyard.com/repository/snes/peripherals/images/turbo_touch_360.jpg">Turbo Touch 360</a>. The patriotic-looking Wing runs on two AAA batteries, and can even recharge them while playing via a USB cable. Nyko has yet to release any price or release date for this controller.<br /><br />What's so weird about a wireless Classic? It may not connect to the Wiimote with a wire, but it's still connected. You still have to have the Wiimote sitting next to you (which isn't really a problem). The controller communicates wirelessly with the Wiimote, and <em>then</em> the Wiimote communicates with the Wii. It's like a relay for your button presses. We want one like GameCyte's <a href="http://www.gamecyte.com/2008/08/28/nyko-unveils-new-wing-controller-includes-free-paper-cuts/3325">preview copy</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/29/nyko-unveils-a-strange-concept-a-wireless-classic-controller/">Nyko unveils a strange concept: a wireless Classic Controller </a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Aug 2008 19:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gear.ign.com/articles/906/906265p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/29/nyko-unveils-a-strange-concept-a-wireless-classic-controller/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1299379/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/29/nyko-unveils-a-strange-concept-a-wireless-classic-controller/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classic-controller</category><category>nyko</category><category>wing</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 29 Aug 2008 19:20:00 EST</pubDate></item><item><title><![CDATA[Yesterday's future tomorrow: woodgrain Wiimote concepts]]></title><link>http://www.joystiq.com/2008/08/26/yesterdays-future-tomorrow-woodgrain-wiimote-concepts/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/26/yesterdays-future-tomorrow-woodgrain-wiimote-concepts/</guid><comments>http://www.joystiq.com/2008/08/26/yesterdays-future-tomorrow-woodgrain-wiimote-concepts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mods/" rel="tag">Mods</a></p><div align="center"><a href="http://www.flickr.com/photos/joefxd/2632663024/"><img hspace="4" border="0" align="middle" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/woodgrain082608.jpg" /></a><br /></div>
Joe D's concept of a beautiful, <a href="http://en.wikipedia.org/wiki/Atari_2600">Atari VCS</a>-style Wiimote, Nunchuk, <a href="http://www.joystiq.com/2008/01/11/a-closer-look-at-the-nyko-perfect-shot-and-wireless-guitar/">Perfect Shot</a>, and Classic Controller makes us want to slap some wood veneer over the shiny white controllers <em>right away.</em> While thirty years and <a href="http://en.wikipedia.org/wiki/Jonathan_Ive">Jonathan Ive</a> have clouded our minds, one look at something like this reminds us that <em>real</em> electronics look like furniture. Microsoft <a href="http://www.xbox.com/en-US/hardware/x/xbox360faceplate-woody/">knows this</a>!<br /><br />Despite being one of the most obvious designs (in our minds), we didn't see a woodgrain theme on the one decal site we checked, the popular <a href="http://www.decalgirl.com/">DecalGirl</a>. That means the market is <em>wide open</em>! We're not sure, however, what's going on with the lights. Electronics with lights? That's crazy. <br /><br /><br />[Via <a href="http://gaygamer.net/2008/08/vintage_wii_controller_mod_mak.html">GayGamer</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/26/yesterdays-future-tomorrow-woodgrain-wiimote-concepts/">Yesterday's future tomorrow: woodgrain Wiimote concepts</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Aug 2008 19:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.flickr.com/photos/joefxd/2632663024/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/26/yesterdays-future-tomorrow-woodgrain-wiimote-concepts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1294742/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/26/yesterdays-future-tomorrow-woodgrain-wiimote-concepts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classic-controller</category><category>perfect-shot</category><category>woodgrain</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 26 Aug 2008 19:10:00 EST</pubDate></item><item><title><![CDATA[Wii Warm Up: Essential equipment]]></title><link>http://www.joystiq.com/2008/08/26/wii-warm-up-essential-equipment/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/26/wii-warm-up-essential-equipment/</guid><comments>http://www.joystiq.com/2008/08/26/wii-warm-up-essential-equipment/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii-warm-up/" rel="tag">Wii Warm Up</a></p><div align="center"><img hspace="4" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/anascape_controller_suit_lg.jpg" /><br /></div>
There are certain things that we, as gamers, just need to have. <a href="http://www.joystiq.com/2006/09/29/nintendo-confirms-wii-wavebird-support/">Wavebird controllers</a>, <a href="http://www.joystiq.com/2008/07/25/people-panic-buying-classic-controllers/">Classic controllers</a> and <a href="http://www.joystiq.com/2008/08/22/wii-fanboy-hands-on-with-penguin-4x-quad-charge-station/">a rechargeable battery solution</a> for our Wiimotes are just a few of these things. What would you say is essential equipment for your Wii? What peripherals and other equipment can you not live without? Your <a href="http://www.joystiq.com/tag/zapper">Zapper</a>? Your Wavebirds, like us? Your <a href="http://www.joystiq.com/2008/03/26/wii-warm-up-wearing-the-jacket/">Wiimote jackets</a>? What is it?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/26/wii-warm-up-essential-equipment/">Wii Warm Up: Essential equipment</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Aug 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/08/26/wii-warm-up-essential-equipment/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1294479/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/26/wii-warm-up-essential-equipment/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classic-controller</category><category>equipment</category><category>jacket</category><category>wavebird</category><category>wiimote-jacket</category><category>zapper</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 26 Aug 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[Wii Warm Up: Going Classic]]></title><link>http://www.joystiq.com/2008/07/26/wii-warm-up-going-classic/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/26/wii-warm-up-going-classic/</guid><comments>http://www.joystiq.com/2008/07/26/wii-warm-up-going-classic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii-warm-up/" rel="tag">Wii Warm Up</a>, <a href="http://www.joystiq.com/category/wiiware/" rel="tag">WiiWare</a></p><p align="center"><img hspace="4" vspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/hkhkgkgiguitguijbjhguig.jpg" alt="" /></p>
<p align="left">We're rather big fans of the (potentially <a href="http://www.joystiq.com/2008/07/25/people-panic-buying-classic-controllers/">endangered</a>) Classic Controller, so were delighted to <a href="http://www.joystiq.com/2008/07/21/classic-control-scheme-for-high-voltages-other-game/">learn</a> that High Voltage would be including support for the peripheral in its excellent-looking <em><a href="http://www.joystiq.com/tag/animales-de-la-muerte">Animales de la Muerte</a></em>. Producer Micah Skaritka's suggestion that the control scheme would be comparable to <em>Smash TV</em> was especially encouraging, and we now know <em>exactly</em> how we'll be taking down any zombie giraffes that cross us.</p>
<p><em>Animales</em> is far from the first WiiWare title to use the Classic Controller, so what's your preferred weapon of choice when a variety of control options are available? Is there any WiiWare that you feel might have benefited from going Classic?</p>
<p></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/26/wii-warm-up-going-classic/">Wii Warm Up: Going Classic</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 26 Jul 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/26/wii-warm-up-going-classic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1266724/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/26/wii-warm-up-going-classic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>animales-de-la-muerte</category><category>classic-controller</category><category>wwu</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Sat, 26 Jul 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[People panic buying Classic Controllers]]></title><link>http://www.joystiq.com/2008/07/25/people-panic-buying-classic-controllers/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/25/people-panic-buying-classic-controllers/</guid><comments>http://www.joystiq.com/2008/07/25/people-panic-buying-classic-controllers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a>, <a href="http://www.joystiq.com/category/controller/" rel="tag">Controller</a>, <a href="http://www.joystiq.com/category/sales/" rel="tag">Sales</a></p><p align="center"><img hspace="4" vspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/must_buy_main99.jpg" alt="" /></p>
<p>The panicked consumer is a predictable beast. Upon hearing that the Wii's <a href="http://www.joystiq.com/tag/classic-controller">Classic Controller</a> might be withdrawn from sale in the near future, more and more customers have been scurrying to pick up the sleek, Virtual Console-compatible pad. Sales at Amazon have shot up by 207% after a court <a href="http://www.joystiq.com/2008/07/22/some-nintendo-controllers-could-get-yanked-from-store-shelves/">threatened</a> to ban further sales of the $19.99 peripheral unless Nintendo coughed up a bond.</p>
<p>As the Classic Controller is still on sale around the 'net, we can only assume that Nintendo did indeed pay up, though the company isn't out of the woods yet: Nintendo will be taking its appeal to the U.S. Court of Appeals for the Federal Circuit, where it will hope to prevent an outright ban.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/25/people-panic-buying-classic-controllers/">People panic buying Classic Controllers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 25 Jul 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.punchjump.com/blog/2008/07/24/wii-controller-sales-up-amid-possible-ban/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/25/people-panic-buying-classic-controllers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1266690/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/25/people-panic-buying-classic-controllers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anascape</category><category>business</category><category>classic-controller</category><category>lawsuit</category><category>patent</category><category>patent-infringement</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Fri, 25 Jul 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[Some Nintendo controllers could get yanked from store shelves]]></title><link>http://www.joystiq.com/2008/07/22/some-nintendo-controllers-could-get-yanked-from-store-shelves/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/22/some-nintendo-controllers-could-get-yanked-from-store-shelves/</guid><comments>http://www.joystiq.com/2008/07/22/some-nintendo-controllers-could-get-yanked-from-store-shelves/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><div align="center"><a href="http://www.bloomberg.com/apps/news?pid=newsarchive&amp;sid=aO_ucYxT3eNw"><img hspace="4" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/anascape_controller_suit_lg.jpg" /></a><br /></div>
Remember that recent lawsuit that <a href="http://www.joystiq.com/2008/05/16/nintendo-found-guilty-of-patent-infringement/">didn't work out</a> in Nintendo's favor? Then they <a href="http://www.joystiq.com/2008/06/30/court-denies-nintendos-appeal-in-patent-infringement-lawsuit/">tried to appeal</a> and failed? Yeah, things aren't looking so hot for Nintendo right now. And the latest on this debacle, courtesy of Bloomberg, doesn't look good for the house that Mario built.<br /><br />U.S. District Judge Ron Clark denied Nintendo's appeal for a new trial. In Lufkin, Texas, Clark said that he planned to ban further sales of Nintendo's Wii Classic Controller, WaveBird controller and Nintendo <a href="http://www.joystiq.com/tag/gamecube">GameCube</a>, but must wait for another appeal from Nintendo (this one is headed to the U.S. Court of Appeals for the Federal Circuit) to go through. Judge Clark is set to issue this ban tomorrow, unless Nintendo posts a bond or puts royalties into an escrow account, which will then stop the ban.<br /><br />Thankfully for Nintendo, the Wiimote and Nunchuk controllers both have been recognized as not violating Anascape's patent. So, sales of each of these peripherals should not be affected by all of this.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/22/some-nintendo-controllers-could-get-yanked-from-store-shelves/">Some Nintendo controllers could get yanked from store shelves</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Jul 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.bloomberg.com/apps/news?pid=newsarchive&amp;sid=aO_ucYxT3eNw>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/22/some-nintendo-controllers-could-get-yanked-from-store-shelves/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1263934/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/22/some-nintendo-controllers-could-get-yanked-from-store-shelves/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anascape</category><category>business</category><category>classic-controller</category><category>gamecube</category><category>lawsuit</category><category>patent</category><category>wavebird</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 22 Jul 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[Classic control scheme for High Voltage's other game]]></title><link>http://www.joystiq.com/2008/07/21/classic-control-scheme-for-high-voltages-other-game/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/21/classic-control-scheme-for-high-voltages-other-game/</guid><comments>http://www.joystiq.com/2008/07/21/classic-control-scheme-for-high-voltages-other-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/wiiware/" rel="tag">WiiWare</a></p><div align="center"><img hspace="4" vspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/animales-de-la-muerte-main99.jpg" alt="" /></div>
<br /><a href="http://www.joystiq.com/2008/06/16/wii-fanboy-interviews-high-voltage-on-the-conduit/"><em>The Conduit</em></a>, <a href="http://www.joystiq.com/2008/07/16/e308-the-conduit-for-your-inner-graphics-whore/"><em>The Conduit</em></a>, <a href="http://www.joystiq.com/2008/07/16/e308-the-conduit-will-use-wiispeak/"><em>The Conduit</em></a> -- that's all we media types bang on about when it comes to High Voltage. But the Illinois-based studio also has a WiiWare game in the pipeline: the scarcely covered <a href="http://www.joystiq.com/2008/04/25/animals-de-la-muerte-set-for-wiiware/"><em>Animales de la Muerte</em></a>, a bloodthirsty shooter set in a Mexican zoo that has been overrun by zombie animals. Let's say that again, shall we: <em>a Mexican zoo that has been overrun by zombie animals</em>. It looks a bit like <a href="http://www.joystiq.com/2008/07/16/samba-de-cameo/"><em>Samba de Amigo</em></a> crossed with the <a href="http://www.joystiq.com/photos/animales-de-la-muerte/936737/full/">gore</a> of <a href="http://www.joystiq.com/2008/07/15/wii-fanboy-eyes-on-madworld/"><em>MadWorld</em></a>, and if that's not potential GOTY material, we have no idea what is.<br /><br />And it gets better. High Voltage's Micah Skaritka just confirmed to WiiWare World that <em>Animales</em> would feature Classic Controller support, allowing players to move with the left analog stick and fire with the right, a configuration that Skaritka compares to <a href="http://www.youtube.com/watch?v=4AapB7dW3HA"><em>Smash TV</em></a> (but which also reminded us of <a href="http://www.youtube.com/watch?v=y-_qlaywKBs"><em>Geometry Wars</em></a> or <a href="http://en.wikipedia.org/wiki/Robotron:_2084"><em>Robotron: 2084</em></a>). Meanwhile, actions that would usually require a shake of the Wiimote (Whip, Throw, Rescue, and Activate) have been mapped to buttons. A welcome addition!<br /><br /><br />[Via <a href="http://gonintendo.com/?p=49894">Go Nintendo</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/21/classic-control-scheme-for-high-voltages-other-game/">Classic control scheme for High Voltage's other game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 Jul 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wiiware-world.com/news/2008/07/animales_de_la_muerte_more_information>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/21/classic-control-scheme-for-high-voltages-other-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1262539/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/21/classic-control-scheme-for-high-voltages-other-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>adventure</category><category>animales-de-la-muerte</category><category>animals</category><category>animals-of-the-dead</category><category>classic-controller</category><category>controls</category><category>high-voltage</category><category>high-voltage-software</category><category>humor</category><category>the-conduit</category><category>zombies</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Mon, 21 Jul 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[Datel releasing Famicom-inspired Classic Controllers]]></title><link>http://www.joystiq.com/2008/07/20/datel-releasing-famicom-inspired-classic-controllers/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/20/datel-releasing-famicom-inspired-classic-controllers/</guid><comments>http://www.joystiq.com/2008/07/20/datel-releasing-famicom-inspired-classic-controllers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a>, <a href="http://www.joystiq.com/category/controller/" rel="tag">Controller</a></p><div align="center"><a href="http://www.joystiq.com/photos/datels-retro-inspired-classic-controllers/934655/"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/20080720-datel-classic-controllers-retro-ec-nwf-00.jpg" /></a><br /></div>
With <a href="http://www.joystiq.com/2008/04/15/unboxing-the-super-famicom-classic-controller/">Super Famicom-</a> and even <a href="http://www.joystiq.com/2008/07/10/blazepro-classic-controller-dude-get-your-own-design/">PSP-inspired Classic Controllers</a> hitting the market, we're not surprised to see someone exploit the sentiments of nostalgic gamers with a pad fashioned after the original <a href="http://www.joystiq.com/tag/famicom">Famicom</a> controller.<br /><br />Available in Japan starting this September, <a href="http://www.joystiq.com/tag/datel">Datel's</a> line of retro Classic Controllers -- all four of which you can view in the gallery below -- will retail for &yen;1,659 (approx $15.54). It's nowhere near an exact replica, as you'll notice several missing and inconsistent design elements, but the controller features Home and Turbo buttons. Also, you can relive those childhood memories of throwing an NES pad at the wall after crashing into the aircraft carrier for the 20th time in <em>Top Gun</em>.<br /><br /><br />[Via <a href="http://www.vc-reviews.com/news/2008/07/datel_release_retro_controllers_for_virtual_console">VC Reviews</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/20/datel-releasing-famicom-inspired-classic-controllers/">Datel releasing Famicom-inspired Classic Controllers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 20 Jul 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.amazon.co.jp/s/ref=nb_ss_vg?__mk_ja_JP=%83J%83%5E%83J%83i&amp;url=search-alias%3Dvideogames&amp;field-keywords=%83%8C%83g%83R%83%93&amp;x=0&amp;y=0>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/20/datel-releasing-famicom-inspired-classic-controllers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1261569/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/20/datel-releasing-famicom-inspired-classic-controllers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amazon</category><category>classic-controller</category><category>datel</category><category>famicom</category><category>retro</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Sun, 20 Jul 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[Blazepro Classic Controller: Dude, get your own design]]></title><link>http://www.joystiq.com/2008/07/10/blazepro-classic-controller-dude-get-your-own-design/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/10/blazepro-classic-controller-dude-get-your-own-design/</guid><comments>http://www.joystiq.com/2008/07/10/blazepro-classic-controller-dude-get-your-own-design/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><div align="center"><a href="http://www.superufo.com/product_html/Nintendo_Wii_Classic_Controller.html?aff_id=24"><img hspace="4" border="0" align="middle" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/classic071008.jpg" /></a><br /></div>
The Blazepro Classic Controller claims to be the first third-party <a href="http://www.joystiq.com/tag/Classic-Controller/">Classic Controller</a>, which isn't exactly true -- the <a href="http://www.joystiq.com/2007/09/05/hori-fighting-stick-unboxed-and-in-the-nude/">Hori Fighting Stick</a> works as a Classic, and plugs into the Wiimote in the same way. But as far as we know, it's the first <em>traditional</em>-style third-party Classic Controller. And it should be a hit among <em>Monster Hunter </em>fans.<br /><br />The product description at SuperUFO says that Blazepro's controller "is looks like a squareness,but the function has no difference between the origin one." It doesn't just looks like a squareness -- it looks exactly like a PSP. As in "somebody made a mold of a PSP as the basis for their controller." It's even got an area at the top that looks like the UMD slot!<br /><br />[Via <a href="http://wii-news.dcemu.co.uk/blazepro-release-wii-classic-controller-119190.html">DCEmu</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/10/blazepro-classic-controller-dude-get-your-own-design/">Blazepro Classic Controller: Dude, get your own design</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 Jul 2008 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.superufo.com/product_html/Nintendo_Wii_Classic_Controller.html?aff_id=24>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/10/blazepro-classic-controller-dude-get-your-own-design/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1251430/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/10/blazepro-classic-controller-dude-get-your-own-design/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blazepro</category><category>classic-controller</category><category>psp</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 10 Jul 2008 14:45:00 EST</pubDate></item><item><title><![CDATA[New Nintendo patent application reveals old Classic Controller]]></title><link>http://www.joystiq.com/2008/07/10/new-nintendo-patent-reveals-old-classic-controller/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/10/new-nintendo-patent-reveals-old-classic-controller/</guid><comments>http://www.joystiq.com/2008/07/10/new-nintendo-patent-reveals-old-classic-controller/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><div align="center"><a href="http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&amp;Sect2=HITOFF&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&amp;r=5&amp;f=G&amp;l=50&amp;co1=AND&amp;d=PG01&amp;s1=Nintendo&amp;s2=controller&amp;OS=Nintendo+AND+controller&amp;RS=Nintendo+AND+controller"><img hspace="4" border="0" align="middle" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/patent071008.jpg" /></a><br /></div>
On June 26, a patent application from Nintendo was published on the USPTO's database. The application details a strange-looking controller with the button layout of the GameCube pad and a big rectangular cavity in the middle. Could we be looking at the future of the <a href="http://www.joystiq.com/tag/Classic-Controller/">Classic Controller</a>, or even the next implementation of the <a href="http://www.joystiq.com/2008/04/09/new-wii-controller-looks-useful-for-brawl/">GameCube controller</a> for Wii owners?<br /><br />No, we couldn't! This application may just now be published in the U.S., but it's based on a Japanese patent application from 2005. This is the <em>past</em> of the Classic Controller, from back when Nintendo was talking about "shells." That cavity is for the Wii Remote, of course, or, as the application puts it, "an imaging information   arithmetic unit."<br /><br />[Via <a href="http://www.destructoid.com/nintendo-patents-a-new-wii-controller-94371.phtml">Destructoid</a>; thanks, Blackfreefall!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/10/new-nintendo-patent-reveals-old-classic-controller/">New Nintendo patent application reveals old Classic Controller</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 Jul 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&amp;Sect2=HITOFF&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&amp;r=5&amp;f=G&amp;l=50&amp;co1=AND&amp;d=PG01&amp;s1=Nintendo&amp;s2=controller&amp;OS=Nintendo+AND+controller&amp;RS=Nintendo+AND+controller>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/10/new-nintendo-patent-reveals-old-classic-controller/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1250519/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/10/new-nintendo-patent-reveals-old-classic-controller/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classic-controller</category><category>patent</category><category>shell</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 10 Jul 2008 09:30:00 EST</pubDate></item><item><title><![CDATA[Court denies Nintendo's appeal in patent infringement lawsuit]]></title><link>http://www.joystiq.com/2008/06/30/court-denies-nintendos-appeal-in-patent-infringement-lawsuit/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/30/court-denies-nintendos-appeal-in-patent-infringement-lawsuit/</guid><comments>http://www.joystiq.com/2008/06/30/court-denies-nintendos-appeal-in-patent-infringement-lawsuit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=19206"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/docevildollars_cs_0630.jpg" alt="" /></a>Nintendo is officially down $21 million. <br /><br />After a <a href="http://www.joystiq.com/2008/05/16/nintendo-found-guilty-of-patent-infringement/ ">recent court ruling</a> that declared Nintendo the loser in a patent infringement case, Nintendo appealed the $21 million penalty sum, hoping to have the charge reduced. Anascape Ltd. was the plaintiff in the case (and potential receiver of large amounts of cash), claiming that Nintendo violated their patents when making the GameCube, Classic, Wavebird, and Wiimote controllers.<br /><br />A judge denied Nintendo's appeal, finding that the sum was fair based on the evidence. Anascape, obviously, was happy about the outcome, with the lead council saying, "We appreciate the Court's thoughtful consideration in upholding the jury's decision. Although not a giant corporation like Nintendo, Anascape has every right to protect its technology." <br /><br />Since the patent affects all of Nintendo's most recent controllers, we wonder if this will have any impact on Nintendo's future designs or technologies.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/30/court-denies-nintendos-appeal-in-patent-infringement-lawsuit/">Court denies Nintendo's appeal in patent infringement lawsuit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 30 Jun 2008 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=19206>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/30/court-denies-nintendos-appeal-in-patent-infringement-lawsuit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1240937/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/30/court-denies-nintendos-appeal-in-patent-infringement-lawsuit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anascape</category><category>appeal</category><category>classic-controller</category><category>gamecube-controller</category><category>lawsuit</category><category>patent</category><category>patent-infringement</category><category>wavebird</category><category>wiimote</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Mon, 30 Jun 2008 16:15:00 EST</pubDate></item><item><title><![CDATA[Circuit City offering up Wii bundles as you read this]]></title><link>http://www.joystiq.com/2008/06/16/circuit-city-offering-up-wii-bundles-as-you-read-this/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/16/circuit-city-offering-up-wii-bundles-as-you-read-this/</guid><comments>http://www.joystiq.com/2008/06/16/circuit-city-offering-up-wii-bundles-as-you-read-this/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/sales/" rel="tag">Sales</a></p><div align="center"><a href="http://www.circuitcity.com/ccd/widgetContent.do?oid=179571&amp;WT.mc_n=820268&amp;WT.mc_t=U&amp;cm_ven=EMAIL&amp;cm_cat=EPSILON&amp;cm_pla=EMA_20080616_DEFAULT-%3ES2ABC&amp;cm_ite=285820%20DADS%20WI%20EMAIL%20EXCLUSIVE&amp;cm_keycode=820268"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/tmpphpnmi7adcircuitcitywiis.jpg"  alt="" /></a><br /></div>
<br />Still hunting for a Wii? If so, Circuit City's online store has them in around about ... <em>now</em>.<br /><br />Think supplies are going to last long? Hell no! Even though Circuit City is selling the things with an extra Wiimote, nunchuk and<em> </em>two of the titles listed below, we estimate these puppies will be gone <em>soon</em>. We'd usually criticize the practice of <em>forcing</em> customers to buy bundles, but we estimate that at least three or four of the six games being offered are must-haves:<br />
<ul>
    <li><a href="http://www.joystiq.com/2008/05/09/the-hidden-emotional-depths-of-super-mario-galaxy/"><em>Super Mario Galaxy</em></a></li>
    <li><a href="http://www.joystiq.com/2008/01/12/fourty-eight-hours-of-zelda/"><em>Legend of Zelda: Twilight Princess</em></a></li>
    <li><a href="http://www.joystiq.com/2008/03/27/point-counterpoint-the-worth-of-wii-play/"><em>Wii Play</em></a></li>
    <li><a href="http://www.joystiq.com/2008/03/11/more-carnival-games-come-to-the-wii/"><em>Carnival Games</em></a></li>
    <li><a href="http://www.joystiq.com/2008/06/05/this-might-be-the-best-guitar-hero-iii-player-ever/"><em>Guitar Hero III: Legends of Rock</em></a></li>
    <li><a href="http://www.joystiq.com/category/brawl-stage-of-the-week/"><em>Super Smash Bros. Brawl</em></a></li>
</ul>
You're still here!? <a href="http://www.circuitcity.com/ccd/widgetContent.do?oid=179571&amp;WT.mc_n=820268&amp;WT.mc_t=U&amp;cm_ven=EMAIL&amp;cm_cat=EPSILON&amp;cm_pla=EMA_20080616_DEFAULT-%3ES2ABC&amp;cm_ite=285820%20DADS%20WI%20EMAIL%20EXCLUSIVE&amp;cm_keycode=820268">Go! Go! Go!</a><br /><br />[Via <a href="http://gonintendo.com/?p=46362">Go Nintendo</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/16/circuit-city-offering-up-wii-bundles-as-you-read-this/">Circuit City offering up Wii bundles as you read this</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Jun 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.circuitcity.com/ccd/widgetContent.do?oid=179571&amp;WT.mc_n=820268&amp;WT.mc_t=U&amp;cm_ven=EMAIL&amp;cm_cat=EPSILON&amp;cm_pla=EMA_20080616_DEFAULT-%3ES2ABC&amp;cm_ite=285820%20DADS%20WI%20EMAIL%20EXCLUSIVE&amp;cm_keycode=820268>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/16/circuit-city-offering-up-wii-bundles-as-you-read-this/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1226993/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/16/circuit-city-offering-up-wii-bundles-as-you-read-this/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bundle</category><category>carnival-games</category><category>circuit-city</category><category>classic-controller</category><category>guitar-hero</category><category>legend-of-zelda</category><category>smash-bros-brawl</category><category>ssbb</category><category>super-mario-galaxy</category><category>twilight-princess</category><category>wii-play</category><category>wii-zapper</category><category>zapper</category><category>zelda</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Mon, 16 Jun 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Korea's Wii controllers are a steal]]></title><link>http://www.joystiq.com/2008/06/08/koreas-wii-controllers-are-a-steal/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/08/koreas-wii-controllers-are-a-steal/</guid><comments>http://www.joystiq.com/2008/06/08/koreas-wii-controllers-are-a-steal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a>, <a href="http://www.joystiq.com/category/controller/" rel="tag">Controller</a></p><div align="center"><a href="http://phantomleap.com/?p=216"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/wii-korea-shelves-0-ec-dsf.jpg" alt="" /></a><br /></div>
<br />As if Korean Wii gamers weren't lucky enough, what with all the <a href="http://www.joystiq.com/2008/04/22/straps-and-stands-more-preorder-bonuses-in-korea/">preorder</a> <a href="http://www.joystiq.com/2008/04/16/capcom-gives-koreans-pearl-necklaces-and-mousepads/#comments">incentives</a> publishers have been handing out over there, apparently, shops in the East Asian country are selling Wii remotes, nunchuks, and Classic Controllers at <em>hella</em> cheap prices.<br /><br />Blogger Nuck Rumas shot the photo above of a Korean Lotte Mart's Wii shelf, and, in addition to the Wii system's foreign packaging, you can see some surprisingly low-priced accessories. Wii remotes are marked at ?28,000 (approx. $27) -- compare that to the $40 stores usually charge in the U.S. Of course, compared to Wii remote prices in several other territories, $40 is a bargain, too:<br />
<ul>
    <li>Japan: &yen;3,800 (approx. $36)</li>
    <li>Canada: $44.99 (approx. $44)</li>
    <li>Australia: $69.95 (approx. $67)</li>
    <li>New Zealand: $99.95 (approx. $76)</li>
    <li>Europe: &euro;39 (approx. $61)</li>
    <li>UK: &pound;29.99 (approx. $59)</li>
</ul>
Also, <a href="http://www.joystiq.com/tag/classic-controller">Classic Controllers</a> and <a href="http://www.joystiq.com/tag/nunchuk">nunchuks</a> in Korea both sell for ?15,000 (approx. $15), compared to the $20 U.S. retailers ask for them. That might not sound like much of a difference, but keep in mind that shops in Korea don't charge an extra sales tax at the register. It all adds up!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/08/koreas-wii-controllers-are-a-steal/">Korea's Wii controllers are a steal</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 08 Jun 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://phantomleap.com/?p=216>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/08/koreas-wii-controllers-are-a-steal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1218639/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/08/koreas-wii-controllers-are-a-steal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classic-controller</category><category>korea</category><category>nunchuk</category><category>pricing</category><category>wii-play</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Sun, 08 Jun 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Sonic Unleashed has Cube controller support]]></title><link>http://www.joystiq.com/2008/05/16/sonic-unleashed-has-cube-controller-support/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/16/sonic-unleashed-has-cube-controller-support/</guid><comments>http://www.joystiq.com/2008/05/16/sonic-unleashed-has-cube-controller-support/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://uk.wii.ign.com/articles/874/874207p1.html"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/unleashed-cg-may16-093932-main99.jpg" /></a><br /></div>
<br />Hidden deep within Matt Casamassina's eyes-on preview of <a href="http://www.joystiq.com/photos/sonic-unleashed-rumored/732899/full/"><em>Sonic Unleashed</em></a> on the PS3 and 360 is the news that the <strike>Sonic Team</strike> <a href="http://www.joystiq.com/2008/04/29/sonic-unleashed-almost-everything-we-knew-was-a-lie/">Dimps</a>-developed Wii version would not only support a Wiimote/nunchuk combination, but also the GameCube controller, and <em>possibly</em> the Classic controller.<br /><br />Being the <em>outrageous cynics</em> that we are, we initially suspected this meant we'd be getting a downgraded port of the PlayStation 3/Xbox 360 game, but Casamassina also points out that the stages in the Wii iteration are "very different." So now we don't know what to think -- heck, maybe Dimps just believes the game feels nicer with the Cube controller.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/16/sonic-unleashed-has-cube-controller-support/">Sonic Unleashed has Cube controller support</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 May 2008 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://uk.wii.ign.com/articles/874/874207p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/16/sonic-unleashed-has-cube-controller-support/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1197559/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/16/sonic-unleashed-has-cube-controller-support/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classic-controller</category><category>dimps</category><category>gamecube</category><category>platform</category><category>sega</category><category>sonic</category><category>sonic-team</category><category>sonic-unleashed</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Fri, 16 May 2008 14:00:00 EST</pubDate></item><item><title><![CDATA[The Mario Kart Wii controller showdown]]></title><link>http://www.joystiq.com/2008/04/25/the-definitive-mario-kart-wii-controller-showdown/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/25/the-definitive-mario-kart-wii-controller-showdown/</guid><comments>http://www.joystiq.com/2008/04/25/the-definitive-mario-kart-wii-controller-showdown/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/nintendo-gamecube/" rel="tag">Nintendo GameCube</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/definitive-mario-kart-wii-showdown-490.jpg" /></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script>var digg_url = 'http://digg.com/nintendo/The_definitive_Mario_Kart_Wii_controller_showdown'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>There are five ways to handle your racer in <a href="http://www.joystiq.com/tag/mario-kart-wii"><em>Mario Kart Wii</em></a>: Wii Remote solo, Wii Remote embedded in Wii Wheel, Wii Remote with Nunchuk, Classic Controller, and GameCube controller. But, removing all other variables, which control method is the best? Are there really <a href="http://www.joystiq.com/2008/04/02/non-wiimote-controls-limited-for-mario-kart-wii/">limitations to not using the Wii Wheel</a>? We decided to pull out the ever-trusty "scientific method" and determine, once and for all, the best kart controller.<p><a href="http://www.joystiq.com/2008/04/25/the-definitive-mario-kart-wii-controller-showdown/" rel="bookmark">Continue reading <em>The Mario Kart Wii controller showdown</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/25/the-definitive-mario-kart-wii-controller-showdown/">The Mario Kart Wii controller showdown</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 25 Apr 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/04/25/the-definitive-mario-kart-wii-controller-showdown/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1177277/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/25/the-definitive-mario-kart-wii-controller-showdown/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classic-controller</category><category>GameCube</category><category>gamecube-controller</category><category>gcn-controller</category><category>joystiqfeatures</category><category>mario</category><category>mario-kart</category><category>mario-kart-wii</category><category>nintendo</category><category>nunchuk</category><category>Wii</category><category>wii-remote</category><category>wii-wheel</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Fri, 25 Apr 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Unboxing the Super Famicom Classic Controller]]></title><link>http://www.joystiq.com/2008/04/15/unboxing-the-super-famicom-classic-controller/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/15/unboxing-the-super-famicom-classic-controller/</guid><comments>http://www.joystiq.com/2008/04/15/unboxing-the-super-famicom-classic-controller/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a>, <a href="http://www.joystiq.com/category/controller/" rel="tag">Controller</a></p><div align="center"><a href="http://www.inside-games.jp/news/284/28450.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/wii-sfc-cc-unbox-0.jpg" alt="" /></a><br /></div>
<br /> <span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/nintendo/Unboxing_the_Super_Famicom_Classic_Controller'; </script> <script src="http://digg.com/api/diggthis.js"></script></span> Have you put in your <a href="http://www.joystiq.com/2007/11/21/you-can-buy-the-club-nintendo-snes-controller-with-money/">preorder for the Super Famicom Classic Controller</a> yet? No? Well, you better do it quick, as the limited edition controller is a Japan-only <a href="http://www.joystiq.com/tag/club-nintendo">Club Nintendo</a> exclusive, and you likely won't be able to buy one months from now without spending some serious money on eBay. And by serious money, we mean <em>wacky dollars</em>.<br /><br />Inside Games has received its SFC controller, and so far, it looks faithful to the original, with the added bonus of a wireless experience via hookup to the Wii remote. Alright, so it's not <em>completely</em> wireless, technically, but you should be used to the setup with the Wii <a href="http://www.joystiq.com/2006/11/30/classic-controller-vs-snes-controller/">Classic Controller</a>. Hit the link below for unpackaging photos of the retro pad.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/15/unboxing-the-super-famicom-classic-controller/">Unboxing the Super Famicom Classic Controller</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Apr 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.inside-games.jp/news/284/28450.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/15/unboxing-the-super-famicom-classic-controller/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1167914/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/15/unboxing-the-super-famicom-classic-controller/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classic-controller</category><category>club-nintendo</category><category>snes</category><category>super-famicom</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Tue, 15 Apr 2008 10:30:00 EST</pubDate></item></channel></rss>