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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Primal Rage 2 footage surfaces, breaks our heart]]></title><link>http://www.joystiq.com/2012/12/29/primal-rage-2-footage-surfaces-breaks-our-heart/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/29/primal-rage-2-footage-surfaces-breaks-our-heart/</guid><comments>http://www.joystiq.com/2012/12/29/primal-rage-2-footage-surfaces-breaks-our-heart/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/29/primal-rage-2-footage-surfaces-breaks-our-heart/" target="_self"><img alt="Primal Rage 2 footage surfaces, breaks our heart" class="hidden" data-src-height="290" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/primalrage2.png" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/PnZ9-GBz5M0?rel=0&amp;wmode=opaque" width="530"></iframe></div><br /><em>Primal Rage 2</em> is one of the more <em>mythical</em> cancelled games of yore. Plenty of rumors and legends surround its life and death, but there's very little in the way of concrete, verifiable information when it comes to what the game was actually like. Now though, thanks to some new off-screen footage captured from a working prototype version, we have a slightly better idea of what could have been.<br /><br />As shown in the video above, <em>Primal Rage 2</em> maintained the claymation aesthetic found in the original game, though the character models and their various animations look much more fluid than <em>Primal Rage</em>'s Harryhausen-esque staccato jitters. Furthermore, the combo system appears to have been improved and expanded, though to what extent is difficult to ascertain.<br /><br />Essentially, it looks like everything we ever could have wanted. Finding absolute proof that we're not living in the best of all possible universes wasn't really on our "To Do:" list today, but here we are. Someday we'll open a worm hole to the bubble universe where <em>Primal Rage 2</em> was released, and it'll be <em>so great</em>. Provided everyone in that universe breathes oxygen, of course; alternate universes can get complicated.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/29/primal-rage-2-footage-surfaces-breaks-our-heart/">Primal Rage 2 footage surfaces, breaks our heart</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 29 Dec 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/29/primal-rage-2-footage-surfaces-breaks-our-heart/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20413484/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/29/primal-rage-2-footage-surfaces-breaks-our-heart/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade</category><category>Atari</category><category>cancelled</category><category>claymation</category><category>Primal-Rage</category><category>Primal-Rage-2</category><category>prototype</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 29 Dec 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Super Meat Boy claymation intro won't spoil, will dry out]]></title><link>http://www.joystiq.com/2010/11/16/super-meat-boy-claymation-intro-wont-spoil-will-dry-out/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/16/super-meat-boy-claymation-intro-wont-spoil-will-dry-out/</guid><comments>http://www.joystiq.com/2010/11/16/super-meat-boy-claymation-intro-wont-spoil-will-dry-out/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/16/super-meat-boy-claymation-intro-wont-spoil-will-dry-out/#continued"><img width="530" vspace="0" hspace="0" height="299" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/meatclay.jpg" /></a></div>
If you were to remake the <a href="http://joystiq.com/game/super-meat-boy"><em>Super Meat Boy</em></a> intro, what would you use? You'd need something squishy, that's a given. What's that? Clay? That's a <em>brilliant</em> idea. Unfortunately, YouTube users <a href="http://www.youtube.com/user/iheart2embalm">iheart2embalm</a> beat you to it. Sorry to spoil your plans. Maybe you could use cheese or something?<p><a href="http://www.joystiq.com/2010/11/16/super-meat-boy-claymation-intro-wont-spoil-will-dry-out/" rel="bookmark">Continue reading <em>Super Meat Boy claymation intro won't spoil, will dry out</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/16/super-meat-boy-claymation-intro-wont-spoil-will-dry-out/">Super Meat Boy claymation intro won't spoil, will dry out</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Nov 2010 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/16/super-meat-boy-claymation-intro-wont-spoil-will-dry-out/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19719074/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/16/super-meat-boy-claymation-intro-wont-spoil-will-dry-out/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>claymation</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>super-meat-boy</category><category>team-meat</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 16 Nov 2010 00:00:00 EST</pubDate></item><item><title><![CDATA['The Dream Machine' adventure game looks clay-mazing]]></title><link>http://www.joystiq.com/2010/07/22/the-dream-machine-adventure-game-looks-clay-mazing/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/22/the-dream-machine-adventure-game-looks-clay-mazing/</guid><comments>http://www.joystiq.com/2010/07/22/the-dream-machine-adventure-game-looks-clay-mazing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/in-the-news/" rel="tag">In The News</a>, <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/07/21/the-dream-machine-adventure-game-looks-clay-mazing/#continued"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/gamthedreammachineplay530.jpg" /></a></div>
We're currently basking in the warm, soft glow that commonly surrounds us shortly after discovering our newest <em>game-crush. </em>Thanks to <a href="http://www.rockpapershotgun.com/2010/07/21/handmade-adventure-the-dream-machine/">Rock, Paper, Shotgun</a>, the latest object of our affection is <a href="http://www.thedreammachine.se/game.html"><em>The Dream Machine</em></a>, a Flash-based adventure game from Cockroach Inc. (composed of developers Anders Gustafsson and Erik Zaring). The reason for our admiration? All of the characters and environments were handcrafted in a style reminiscent of <em>The Neverhood</em>. Only, well, <em>prettier</em>.<br />
<br />
You can check out a trailer for the clay-and-cardboard indie title after the jump, or play through a brief demo on <a href="http://www.thedreammachine.se/game.html">the developer's website</a>. Should that snippet tickle your fancy, Cockroach is currently accepting applications to get in on a beta for the game's first complete chapter. <em>We are so there</em>.<p><a href="http://www.joystiq.com/2010/07/22/the-dream-machine-adventure-game-looks-clay-mazing/" rel="bookmark">Continue reading <em>'The Dream Machine' adventure game looks clay-mazing</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/22/the-dream-machine-adventure-game-looks-clay-mazing/">'The Dream Machine' adventure game looks clay-mazing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Jul 2010 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/22/the-dream-machine-adventure-game-looks-clay-mazing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19562970/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/22/the-dream-machine-adventure-game-looks-clay-mazing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>beta</category><category>claymation</category><category>cockroach-inc</category><category>demo</category><category>pc</category><category>the-dream-machine</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 22 Jul 2010 03:00:00 EST</pubDate></item><item><title><![CDATA[Resident Evil presented in clay]]></title><link>http://www.joystiq.com/2009/06/25/resident-evil-presented-in-clay/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/25/resident-evil-presented-in-clay/</guid><comments>http://www.joystiq.com/2009/06/25/resident-evil-presented-in-clay/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.youtube.com/watch?v=7mMYfw1txNY"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/clayresi.jpg" alt="" /></a><br /></div>
It's a bold choice to present the <a href="http://www.joystiq.com/tag/resident-evil"><em>Resident Evil </em></a>story entirely in clay, you'll get no argument from us. <em>RE </em>is a series known for horror, and it's surprisingly difficult to build tension when you know severed limbs could be re-attached with nary a fingertip's worth of pressure.<br /><br />But we'd argue that the bolder choice is casting the most relaxed dude ever as Chris Redfield. Somehow, when he can't even be bothered to modulate his pitch for a giant man-eating python, he becomes even <em>more</em> badass. It's like Matthew McConaughey joined STARS. See for yourself right after the break.<br /><br />[Via <a href="http://www.capcom-unity.com/snow_infernus/blog/2009/06/24/fan_made_resident_evil_claymation_">Capcom-Unity</a>]<p><a href="http://www.joystiq.com/2009/06/25/resident-evil-presented-in-clay/" rel="bookmark">Continue reading <em>Resident Evil presented in clay</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/25/resident-evil-presented-in-clay/">Resident Evil presented in clay</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 Jun 2009 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=7mMYfw1txNY>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/25/resident-evil-presented-in-clay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19078018/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/25/resident-evil-presented-in-clay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>chris-redfield</category><category>claymation</category><category>resident-evil</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 25 Jun 2009 22:00:00 EST</pubDate></item><item><title><![CDATA[Mortal Kombat's Goro, actual size]]></title><link>http://www.joystiq.com/2009/06/22/mortal-kombats-goro-actual-size/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/22/mortal-kombats-goro-actual-size/</guid><comments>http://www.joystiq.com/2009/06/22/mortal-kombats-goro-actual-size/#comments</comments><description><![CDATA[<center><a href="http://twitter.com/noobde/status/2257659707"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/goro0622.jpg" alt="" /></a></center>On screen, <a href="http://joystiq.com/tag/mortal-kombat"><em>Mortal Kombat</em></a>'s top-knotted, four-armed Goro was a menacing, scary figure, towering over our hapless Sub-Zeros and Raidens. This vintage picture from <em>Mortal Kombat</em> creator Ed Boon's <a href="http://twitter.com/noobde/status/2257659707">Twitter</a>, reveals that, in real life, Goro was just a li'l guy.<br /><br />Of course, we <em>knew</em> the stop-motion model for the character wouldn't be fully human-sized, because that would be a ridiculous expense and effort for absolutely no payoff. But we're still delighted to see the actual sculpture used in the game, in all its diminutive glory. We also like how "homemade" the studio looks -- actual <em>Mortal Kombat </em>images were lit by a desk lamp taped to a cookie tin taped to some other stuff.<br /><br />[Via <a href="http://www.giantbomb.com/news/the-mighty-goro-actual-size/1459/">Giant Bomb</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/22/mortal-kombats-goro-actual-size/">Mortal Kombat's Goro, actual size</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Jun 2009 09:12:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://twitter.com/noobde/status/2257659707>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/22/mortal-kombats-goro-actual-size/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19074126/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/22/mortal-kombats-goro-actual-size/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>claymation</category><category>ed-boon</category><category>goro</category><category>mortal-kombat</category><category>stop-motion</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 22 Jun 2009 09:12:00 EST</pubDate></item><item><title><![CDATA[Ba-dum! Taiko No Tatsujin Clay Anime]]></title><link>http://www.joystiq.com/2008/05/01/ba-dum-taiko-no-tatsujin-clay-anime/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/01/ba-dum-taiko-no-tatsujin-clay-anime/</guid><comments>http://www.joystiq.com/2008/05/01/ba-dum-taiko-no-tatsujin-clay-anime/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/QkjLcfKte2c&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/QkjLcfKte2c&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center><br />We already knew <em><a href="http://www.joystiq.com/tag/taiko-no-tatsujin/">Taiko no Tatsujin's</a></em> characters are pretty darn cute from playing the games, but this clay anime series, officially produced by <a href="http://www.joystiq.com/tag/Namco/">Namco</a>, makes sure we'll never forget it. Though it's supposed to be a show for children -- it originally aired on Japan's Kids Station channel, if that's any indication -- we've found ourselves totally drawn into the adventures of Wada Don, Wada Katsu, and their clay friends.<br /><br />A total of 26 episodes were put out over two seasons in 2005-2006, and the first seven are subtitled and <a href="http://youtube.com/results?search_query=taiko+no+tatsujin+clay+anime&amp;search_type=">available to watch</a> on Youtube. Like the clip above, each <em>Taiko No Tatsujin Clay Anime</em> episode is only four minutes long, so you could feasibly watch the entire collection of translated videos in the time it takes you to watch a single episode of a much less interesting anime.<br /><br />On the topic of <em>Drum Master</em>, Siliconera has an <a href="http://www.siliconera.com/2008/04/30/conquering-the-seven-islands-of-taiko-no-tatsujin-7-tsu-no-shima-no-daibouken/">excellent preview and walkthrough</a> of <em>Taiko no Tatsujin: 7 Islands' Adventure</em>, which shipped to stores in Japan just last week. Combine that with these <a href="http://www.siliconera.com/2008/04/24/tasty-menu-translation-for-taiko-no-tatsujin-ds-sequel/">menu translations</a>, and you've got nothing stopping you from importing the rhythm game!<br /><br />[Via <a href="http://feeds.feedburner.com/~r/gamesetwatch/~3/281297637/gamesetlinks_enter_the_busey_sensei.php">GameSetWatch</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/01/ba-dum-taiko-no-tatsujin-clay-anime/">Ba-dum! Taiko No Tatsujin Clay Anime</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 May 2008 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://youtube.com/results?search_query=taiko+no+tatsujin+clay+anime&amp;search_type=>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/01/ba-dum-taiko-no-tatsujin-clay-anime/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1183082/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/01/ba-dum-taiko-no-tatsujin-clay-anime/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anime</category><category>bandai-namco</category><category>claymation</category><category>drums</category><category>rhythm</category><category>taiko</category><category>taiko-no-tatsujin</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Thu, 01 May 2008 09:45:00 EST</pubDate></item><item><title><![CDATA[Super Gumby Bros. Brawl trailer]]></title><link>http://www.joystiq.com/2007/04/25/super-gumby-bros-brawl-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/25/super-gumby-bros-brawl-trailer/</guid><comments>http://www.joystiq.com/2007/04/25/super-gumby-bros-brawl-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><a href="http://www.youtube.com/watch?v=2P-Bigg-Ndw"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/ssbb-clay-nwf.jpg"  alt="" /></a>They haven't yet invented a number that accurately estimates how many times we've watched the <a href="http://www.joystiq.com/2006/05/11/super-smash-bros-brawl-video/"><span style="font-style: italic;">Super Smash Bros. Brawl</span> trailer</a> that debuted at last year's <a href="http://www.joystiq.com/tag/e3">E3</a> event. 15 bazillion? 32 robillion? 299 karmakarmakarmakarmakarma-chamelion? Nay, these numbers do not even begin to scratch the surface! <br /><br />Sgsugar's claymation remake of the trailer is more of a homemade project than a high-value production, but its stop-motion action is no less awesome. The misshapen models, amateurish sets, and inconsistent lighting only serve to increase the video's plasticine charm. <br /><br />Solid Snake's absence is disappointing but easily forgotten when the two-minute clip is filled with scenes like <a href="http://www.joystiq.com/search/?q=icarus">Pit</a> firing an oversized arrow from his malformed bow or <a href="http://www.joystiq.com/tag/wario">Wario's</a> flatulent send-off. Jump past the post break for Sgsugar's clay-animated adaptation and Nintendo's original <a href="http://www.joystiq.com/search/?q=smash+bros+brawl"><span style="font-style: italic;">Super Smash Bros. Brawl</span></a> trailer.<br /><br /><strong>See also:</strong> <a href="http://www.joystiq.com/2007/04/05/super-smash-bros-brawl-gets-hand-drawn-and-hilarious/" style="font-style: italic;">Super Smash Bros. Brawl gets hand-drawn and hilarious</a><p><a href="http://www.joystiq.com/2007/04/25/super-gumby-bros-brawl-trailer/" rel="bookmark">Continue reading <em>Super Gumby Bros. Brawl trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/25/super-gumby-bros-brawl-trailer/">Super Gumby Bros. Brawl trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Apr 2007 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=2P-Bigg-Ndw>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/25/super-gumby-bros-brawl-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/881745/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/25/super-gumby-bros-brawl-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>clay</category><category>claymation</category><category>nintendo</category><category>nintendowii</category><category>sgsugar</category><category>smashbros</category><category>ssbb</category><category>stopanimation</category><category>supersmashbros</category><category>supersmashbrosbrawl</category><category>video</category><category>videos</category><category>wii</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Wed, 25 Apr 2007 14:30:00 EST</pubDate></item><item><title><![CDATA[PSP's greatest hits: now in claymation]]></title><link>http://www.joystiq.com/2007/03/18/psps-greatest-hits-now-in-claymation/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/18/psps-greatest-hits-now-in-claymation/</guid><comments>http://www.joystiq.com/2007/03/18/psps-greatest-hits-now-in-claymation/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/socom/" rel="tag">SOCOM</a>, <a href="http://www.joystiq.com/category/killzone/" rel="tag">Killzone</a>, <a href="http://www.joystiq.com/category/ape-escape/" rel="tag">Ape Escape</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan Stuff</a>, <a href="http://www.joystiq.com/category/loco-roco/" rel="tag">Loco Roco</a></p><div align="center"><a href="http://boardsus.playstation.com/playstation/board/message?board.id=psp&amp;thread.id=2890891"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/claymatedloco.jpg" /></a><br /></div>
This is certainly one of the strangest things we've seen so far at PSP Fanboy. A member of the <a href="http://boardsus.playstation.com/playstation/board/message?board.id=psp&amp;thread.id=2890891">PlayStation forums</a>, psp-frog, has created various claymated shorts of his favorite PSP games using <a href="http://www.joystiq.com/2006/11/04/chotto-shot-pictures-videos-and-impressions-m/"><em>Chotto Shot</em></a>. While it may not have the same production values of, say, Wallace &amp; Grombit, it's fascinating to see his dedication for Sony's handheld produce something so unique. Check out the following videos, after the cut: <em>Loco Roco</em>, <em>SOCOM</em>, <em>Killzone</em>, and <em>Ape Escape</em>.<p><a href="http://www.joystiq.com/2007/03/18/psps-greatest-hits-now-in-claymation/" rel="bookmark">Continue reading <em>PSP's greatest hits: now in claymation</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/18/psps-greatest-hits-now-in-claymation/">PSP's greatest hits: now in claymation</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 18 Mar 2007 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://boardsus.playstation.com/playstation/board/message?board.id=psp&amp;thread.id=2890891>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/18/psps-greatest-hits-now-in-claymation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/855307/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/18/psps-greatest-hits-now-in-claymation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chotto shot</category><category>ChottoShot</category><category>clay</category><category>claymation</category><category>psp-frog</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sun, 18 Mar 2007 15:00:00 EST</pubDate></item></channel></rss>