Posts tagged closure 
Closure wins 2012 Indie Game Challenge at DICE
Closure won the third annual Indie Game Challenge at this year's DICE show in Las Vegas. The clever puzzle platformer, which works off the premise that only illuminated objects exist in the game world, has players manipulating lights to solve challenge rooms. The team will receive $100,000 for ...
European retailer Game puts a plaster over its money wound
Earlier this week Game met with lenders to discuss its credit problems and options for staying in business, and now Game reports it will operate "with lower limits" and under "revised terms for its facilities." As of November 2011, Game had 1,275 stores in Europe and Australia, but has hinted that ...
S.T.A.L.K.E.R. 2 still in development, GSC seeking funds to continue
S.T.A.L.K.E.R. 2 is still in development, GSC Game World announced via the official S.T.A.L.K.E.R. Facebook page, writing, "The Stalker team is extremely happy! Why? Because we are continuing work on Stalker 2 after the holidays." GSC is celebrating, for now -- spokesperson Oleg Yavorsky said GSC ...
Report: EA shuts down Bright Light after consultation process
EA's Bright Light Studio in the UK has been officially shuttered, Develop reports. In October Bright Light was in the midst of a formal consultation process, a period of time required by UK law before a company can shut down completely, dependent on how many employees it has. Bright Light, ...
S.T.A.L.K.E.R. devs: 'There is cause for hope,' more news in January
GSC Game World, developer of the S.T.A.L.K.E.R. series, was rumored to have shut down earlier this month, a move that would have affected roughly 45 employees. However, GSC still appears to be alive and kicking wiggling its legs slightly, announcing via Twitter that "there is cause for hope!" ...
S.T.A.L.K.E.R. 2 dev on closure reports: 'nothing is certain'
It appears as though S.T.A.L.K.E.R. franchise dev GSC Game World may not be giving up, at least not yet, with an ambiguous Twitter message from the company's official feed stating, "We will do our best to continue. However, at this point, nothing is certain." Last last week when reports of ...
Australian indie: From ratings systems to a boom of small studios, how AU will survive
Australia has one of the most lenient video-game-rating systems in the world. No, really -- despite its reputation as an ultra-conservative, mature-rating hating government, "the reality is that many more games that are restricted to 17-year-olds in the U.S. or 18-year-olds in Europe are ...
Closure preview: Try, try again
Logic-based games are only compelling the first time you play them. At least, that's what Closure reboot developer Eyebrow Interactive thinks, and if you're only going to enjoy the game the first time through, they figure they'll make that trip as long and arduous as humanly possible. It's an ...
Disney moves to close Split/Second developer Black Rock
Black Rock Studio, developer of Split/Second and Pure, will soon be blasted out of existence by the House of Mouse. In a statement provided to Eurogamer, Disney confirmed that none of the current projects at the studio were given the greenlight, and that employees had been told of an impending ...
Bizarre fell into 'making games to fill slots,' says ex-creative director
Members of defunct developer Bizarre Creations recently provided Edge with more insight into what eventually led to the studio's shuttering. The general impression, beyond former design manager Gareth Wilson's reiteration of a "perfect storm of unfortunate circumstances," is that Bizarre's ...




