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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[AMD announces Sky Graphics as part of cloud gaming strategy]]></title><link>http://www.joystiq.com/2013/03/27/amd-announces-sky-graphics-as-part-of-cloud-gaming-strategy/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/27/amd-announces-sky-graphics-as-part-of-cloud-gaming-strategy/</guid><comments>http://www.joystiq.com/2013/03/27/amd-announces-sky-graphics-as-part-of-cloud-gaming-strategy/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/26/amd-announces-sky-graphics-as-part-of-cloud-gaming-strategy/"><img alt="AMD announces Sky Graphics as part of cloud gaming strategy" data-src-height="142" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/amd1.jpg" /></a></div>AMD is making a new push into cloud gaming. The company today announced the Sky series of Radeon graphics cards, designed especially with cloud gaming in mind. The line includes three enterprise-grade cards, with the high-end Sky 900 incorporating a whopping 3,584 stream processors, 6GB of GDDR5 memory and a memory bandwidth of 480GB per second. The cards are built on AMD's <a href="http://www.amd.com/us/products/technologies/gcn/Pages/gcn-architecture.aspx">Graphics Core Next architecture</a> and use RapidFire technology, which it says allows for "<span>highly efficient and responsive game </span><span>streaming."</span><br /><br />The company is "working closely" with several cloud gaming companies to take advantage of the new line of cards, including Otoy, Ubitus, G-Cluster and CiiNow. The latter in particular was promoted heavily, with AMD noting that, paired with its new Sky cards, CiiNow is capable of delivering content to a broad range of devices including game consoles, tablets and, of course, computers. Furthermore, it claimed that CiiNow offers lower latency than competitors like Gaikai and, somehow, even lower latency than the <em>local</em> signal between a game console and a television.<br /><br />Nvidia made <a href="http://www.joystiq.com/2012/05/16/nvidias-grid-platform-hopes-to-dramatically-improve-cloud-gamin/">similar claims</a> about its Grid cloud technology last year, at which time Ubitus and G-Cluster were also announced as partners. <em>Awkward</em>.<p><a href="http://www.joystiq.com/2013/03/27/amd-announces-sky-graphics-as-part-of-cloud-gaming-strategy/" rel="bookmark">Continue reading <em>AMD announces Sky Graphics as part of cloud gaming strategy</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/27/amd-announces-sky-graphics-as-part-of-cloud-gaming-strategy/">AMD announces Sky Graphics as part of cloud gaming strategy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Mar 2013 01:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/27/amd-announces-sky-graphics-as-part-of-cloud-gaming-strategy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20519543/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/27/amd-announces-sky-graphics-as-part-of-cloud-gaming-strategy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amd</category><category>ciinow</category><category>cloud</category><category>cloud-gaming</category><category>gdc-2013</category><category>pc</category><category>radeon-sky</category><category>sky-graphics</category><category>streaming</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 27 Mar 2013 01:20:00 EST</pubDate></item><item><title><![CDATA[Nvidia Grid server pumps power into cloud gaming, six partners already lined up]]></title><link>http://www.joystiq.com/2013/01/07/nvidia-grid-server-pumps-power-into-cloud-gaming-six-partners-a/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/07/nvidia-grid-server-pumps-power-into-cloud-gaming-six-partners-a/</guid><comments>http://www.joystiq.com/2013/01/07/nvidia-grid-server-pumps-power-into-cloud-gaming-six-partners-a/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/07/nvidia-grid-server-pumps-power-into-cloud-gaming-six-partners-a/"><img alt="Nvidia unleashes power of Grid cloud computing card, six partners already lined uphttpwwwengadgetcom20130106nvidiagridunveiled" data-src-height="279" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/header-geforce-grid-refresh-en.jpg" /></a></div>Nvidia unveiled "Grid" at this year's CES, a powerful server built for cloud computing across PCs, smartphones, tablets, and smart TVs. As <a href="http://www.engadget.com/2013/01/06/nvidia-grid-unveiled/">Engadget</a> reports, Grid is catching the attention of cloud gaming companies, with Agawi, Cyber Cloud, G-cluster, Playcast, and Ubitus already signed up to use the technology.<br /><br />According to Nvidia, a single Grid server can enable up to 24 HD quality game streams. At CES Nvidia showcased the Grid gaming system, which incorporates 20 Grid servers into a single rack. Nvidia says the rack is capable of producing 36 times the amount of HD-quality game streams as 'first-generation cloud gaming systems.'<br /><br />As our friends at <a href="http://www.engadget.com/2013/01/06/nvidia-grid-unveiled/">Engadget</a> note, that gaming rack of 20 Grid servers pumps out around 200 teraflops worth of operations, which equates to what around 700 Xbox 360s can do. That's a whole lot of Master Chiefs running themselves to death on hamster wheels.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/07/nvidia-grid-server-pumps-power-into-cloud-gaming-six-partners-a/">Nvidia Grid server pumps power into cloud gaming, six partners already lined up</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 Jan 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/07/nvidia-grid-server-pumps-power-into-cloud-gaming-six-partners-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20419489/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/07/nvidia-grid-server-pumps-power-into-cloud-gaming-six-partners-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>CES</category><category>cloud</category><category>cloud-computing</category><category>cloud-gaming</category><category>grid</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>nvidia</category><category>nvidia-grid</category><category>pc</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Mon, 07 Jan 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[Gaikai sued over alleged patent infringement]]></title><link>http://www.joystiq.com/2012/10/11/gaikai-sued-over-alleged-patent-infringement/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/11/gaikai-sued-over-alleged-patent-infringement/</guid><comments>http://www.joystiq.com/2012/10/11/gaikai-sued-over-alleged-patent-infringement/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/11/gaikai-sued-over-alleged-patent-infringement/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/gaikai.jpg" /></a></div>A Delaware company called T5 Labs has filed suit against cloud-gaming service Gaikai for alleged patent infringement, putting the technology that underpins <a href="http://www.joystiq.com/tag/gaikai">Gaikai</a>'s fancy cloud-computing/game-streaming wizardry under the legal microscope.<br /><br />Specifically, T5 Labs claims that by "providing a system and methods of sharing a graphics processing unit (GPU) between a plurality of programs," Gaikai is "actively, knowingly and intentionally" using the technology covered by T5's patent for "<a href="http://www.patentgenius.com/patent/8203568.html">Sharing a graphical processing unit between a plurality of programs</a>."<br /><br />Multiple programs using the same GPU may sound like something that every single computer does on a regular basis, but T5's patent actually covers a specific scenario involving servers, remote terminals and compression algorithms. No specific dollar amount is listed in the complaint, but T5 is seeking damages, attorney's fees and "a judgement permanently enjoining Gaikai from further infringement."<br /><br />Gaikai has "no comment at this time" regarding the situation.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/11/gaikai-sued-over-alleged-patent-infringement/">Gaikai sued over alleged patent infringement</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Oct 2012 19:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/11/gaikai-sued-over-alleged-patent-infringement/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20347551/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/11/gaikai-sued-over-alleged-patent-infringement/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cloud</category><category>cloud-gaming</category><category>gaikai</category><category>lawsuit</category><category>legal</category><category>mac</category><category>patent</category><category>pc</category><category>streaming</category><category>sue</category><category>t5-labs</category><category>USPTO</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Thu, 11 Oct 2012 19:45:00 EST</pubDate></item><item><title><![CDATA[Yes, Ouya is still supporting OnLive]]></title><link>http://www.joystiq.com/2012/08/20/yes-ouya-is-still-supporting-onlive/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/20/yes-ouya-is-still-supporting-onlive/</guid><comments>http://www.joystiq.com/2012/08/20/yes-ouya-is-still-supporting-onlive/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/ouya88.jpg" style="width: 530px; height: 349px; " /></div>Yes indeed, the <a href="http://www.joystiq.com/tag/ouya">Ouya</a> is still planned to have OnLive support at launch. Ouya <a href="http://www.joystiq.com/2012/07/27/ouyas-getting-game-streaming-via-onlive-also-look-at-the-full/">announced in late July</a> that OnLive cloud game streaming support would be in the Android-powered, Kickstarter-funded open-source console when it launches early next year. Reps from both companies reconfirmed their commitment to the collaboration this afternoon.<br /><br />If this sounds a bit familiar, it's because OnLive has - in unspecific terms - said as much already. "All previously announced products and services, including those in the works, will continue and there is no expected interruption of any OnLive services," a <a href="http://www.joystiq.com/2012/08/17/onlive-spun-off-into-new-company-service-will-continue-to-oper/">statement by the company</a> read last Friday. However, we've seen this question pop up repeatedly since last week, so we wanted to state each company's position on the record one last time. Just for you. Yup, <em>you</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/20/yes-ouya-is-still-supporting-onlive/">Yes, Ouya is still supporting OnLive</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 20 Aug 2012 16:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/20/yes-ouya-is-still-supporting-onlive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20304995/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/20/yes-ouya-is-still-supporting-onlive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>cloud-gaming</category><category>cloud-streaming</category><category>game-streaming</category><category>mobile</category><category>onlive</category><category>ouya</category><category>yes-for-real</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 20 Aug 2012 16:35:00 EST</pubDate></item><item><title><![CDATA[Documenting the death of OnLive: notes from the company's final meeting]]></title><link>http://www.joystiq.com/2012/08/18/documenting-the-death-of-onlive-notes-from-the-companys-final/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/18/documenting-the-death-of-onlive-notes-from-the-companys-final/</guid><comments>http://www.joystiq.com/2012/08/18/documenting-the-death-of-onlive-notes-from-the-companys-final/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/steve.perlman.onlive.logo-225-px.png" style="width: 530px; height: 300px; " /></div>"I've been a non-stop fundraising machine," OnLive CEO Steve Perlman told his entire staff yesterday morning. "And I finally got to the point where I just could not bring in enough funding to carry this thing forward." The hundreds of employees that make up OnLive were - en masse - <a href="http://www.joystiq.com/2012/08/17/onlive-losing-at-least-50-percent-of-staff-purchased-by-unkno/">relieved of their positions</a> in yesterday's meeting, including Perlman himself. "All of us, technically, as of today, our jobs have ended - our current jobs with this company," another administrator informed the crowd after Perlman finished speaking.<br /><br />OnLive is entering what is known in California as an "Assignment for the Benefit of Creditors," or an "ABC," (a form of bankruptcy) wherein an "assignee" (a person, persons, or entity) takes over the assets of the current company - in OnLive's case, this means "the software, hardware, network architecture, our logo, all that stuff," according to Perlman - in an effort to lighten the previous company's debts and get its creditors paid off. Thus the "Benefit of Creditors" part of that acronym.<br /><br />Perlman didn't say who that assignee was during the company's meeting, only referring to him as "an extraordinary guy" (not an entity), and a "very accomplished and well known venture capitalist" who is "very wealthy." The unknown assignee apparently believes that OnLive "is the entire future of everything," Perlman told employees. Unfortunately, he isn't wealthy enough to bring on the 150-200 people that OnLive employed.<br /><br />"Here's the tough part, and this is the thing I'm very sorry to say: it's just not possible for one individual in a startup - whether it's that old startup or this new startup - to bring in this many people into a company," Perlman said. Without giving numbers, Perlman said that, in the new company, "the people that come on board are the essential people, as needed, to go and accomplish that goal of getting this thing to cash-flow positive."<br /><br />He prefaced that news with a stinging reality: "The people that are gonna be coming on board here, that will come out of the group ... I'm gonna tell you, most of the people will not be coming on board."<p><a href="http://www.joystiq.com/2012/08/18/documenting-the-death-of-onlive-notes-from-the-companys-final/" rel="bookmark">Continue reading <em>Documenting the death of OnLive: notes from the company's final meeting</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/18/documenting-the-death-of-onlive-notes-from-the-companys-final/">Documenting the death of OnLive: notes from the company's final meeting</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 18 Aug 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/18/documenting-the-death-of-onlive-notes-from-the-companys-final/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20303823/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/18/documenting-the-death-of-onlive-notes-from-the-companys-final/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>cloud-gaming</category><category>cloud-streaming</category><category>ios</category><category>ipad</category><category>iphone</category><category>layoffs</category><category>mac</category><category>mobile</category><category>onlive</category><category>pc</category><category>steve-perlman</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 18 Aug 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Gaikai hits Samsung 7000 series TVs in beta, despite Sony acquisition]]></title><link>http://www.joystiq.com/2012/07/05/gaikai-hits-samsung-7000-series-tvs-in-beta-despite-sony-acquis/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/05/gaikai-hits-samsung-7000-series-tvs-in-beta-despite-sony-acquis/</guid><comments>http://www.joystiq.com/2012/07/05/gaikai-hits-samsung-7000-series-tvs-in-beta-despite-sony-acquis/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/05/gaikai-hits-samsung-7000-series-tvs-in-beta-despite-sony-acquis/"><img alt="Gaikai hits Samsung 7000 series TVs in beta, despite Sony acquisition" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/gaikai-samsung-4-07-05-12-01.jpg" style="margin: 4px; width: 530px; height: 299px; " /></a></div>Streaming games service Gaikai and Samsung are <a href="http://www.joystiq.com/2012/06/05/gaikai-bringing-cloud-gaming-to-samsung-this-summer/">still in business</a>, regardless of Sony's <a href="http://www.joystiq.com/2012/07/02/sony-buys-streaming-game-service-gaikai-for-380-million-to-est/">recent purchase</a> of Gaikai to establish a "new cloud service." Gaikai's cloud gaming beta is live today with a firmware update on 2012 Samsung LED 7000 series and higher SmartTV systems.<br /><br />Early investors in these high-end internet TVs can download the Gaikai early access program now, cracking the cloud-gaming floodgate on a few Gaikai games. Some "selected participants" will be eligible to receive a free Logitech gamepad as well.<br /><br />Sony purchased Gaikai for $380 million on July 2 to "establish a new cloud service" for as-yet-unannounced platforms and purposes. It was previously unclear how this acquisition would affect Gaikai's hardware-integration efforts, but it appears all systems are go, at least for Samsung.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/05/gaikai-hits-samsung-7000-series-tvs-in-beta-despite-sony-acquis/">Gaikai hits Samsung 7000 series TVs in beta, despite Sony acquisition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Jul 2012 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/05/gaikai-hits-samsung-7000-series-tvs-in-beta-despite-sony-acquis/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20272297/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/05/gaikai-hits-samsung-7000-series-tvs-in-beta-despite-sony-acquis/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cloud</category><category>cloud-gaming</category><category>gaikai</category><category>internet-tv</category><category>samsung</category><category>SmartTv</category><category>SONY</category><category>streaming</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 05 Jul 2012 17:15:00 EST</pubDate></item><item><title><![CDATA[OnLive support dropped from Sony media player post-Gaikai purchase [Update: support not dropped, says OnLive]]]></title><link>http://www.joystiq.com/2012/07/03/onlive-support-dropped-from-sony-blu-ray-player-post-gaikai-purc/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/03/onlive-support-dropped-from-sony-blu-ray-player-post-gaikai-purc/</guid><comments>http://www.joystiq.com/2012/07/03/onlive-support-dropped-from-sony-blu-ray-player-post-gaikai-purc/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/03/onlive-support-dropped-from-sony-blu-ray-player-post-gaikai-purc/"><img alt="OnLive support dropped from Sony Bluray player postGaikai purchase" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/sony-player-1.jpg" style="margin: 4px; width: 530px; height: 350px; border-width: 0px; border-style: solid; " /></a></div>Remember the Sony streaming media player that reportedly <a href="http://www.joystiq.com/2012/07/01/potential-onlive-integration-in-sony-internet-player/">packed OnLive support</a>? After yesterday's announcement of the <a href="http://www.joystiq.com/2012/07/02/sony-buys-streaming-game-service-gaikai-for-380-million-to-est/">acquisition of Gaikai</a> - that <em>other</em> video game streaming service - OnLive support for the player is unsurprisingly kaput, Sony confirmed to <a href="http://venturebeat.com/2012/07/03/surprise-surprise-sony-drops-onlive-support-in-blu-ray-player-after-purchashing-gaikai/">VentureBeat</a>.<br /><br />Presumably, Gaikai support could be added to the device in the future, but for now it's clear that Sony's game streaming intentions (understandably) no longer include OnLive.<br /><br /><strong>Update:</strong> An OnLive spokesperson has told Joystiq that VentureBeat's information is inaccurate. Specifically, OnLive was never going to be preloaded into Sony's device in the first place. Users will, however, still be able to download OnLive to the device. Furthermore, the OnLive spokesperson stated that the OnLive controller is still compatible with the device as well.<br /><br />We've contacted Sony directly to see if we can clear all this up.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/03/onlive-support-dropped-from-sony-blu-ray-player-post-gaikai-purc/">OnLive support dropped from Sony media player post-Gaikai purchase [Update: support not dropped, says OnLive]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Jul 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/03/onlive-support-dropped-from-sony-blu-ray-player-post-gaikai-purc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20271221/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/03/onlive-support-dropped-from-sony-blu-ray-player-post-gaikai-purc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cloud-gaming</category><category>gaikai</category><category>game-streaming</category><category>media-player</category><category>onlive</category><category>sony</category><category>streaming</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 03 Jul 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Sony's House: Gaikai expansion to other Sony platforms 'absolutely' possible]]></title><link>http://www.joystiq.com/2012/07/03/sonys-house-gaikai-expansion-to-other-sony-platforms-absolute/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/03/sonys-house-gaikai-expansion-to-other-sony-platforms-absolute/</guid><comments>http://www.joystiq.com/2012/07/03/sonys-house-gaikai-expansion-to-other-sony-platforms-absolute/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/03/sonys-house-gaikai-expansion-to-other-sony-platforms-absolute/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/gaikai.logo.on.black.072110-530px.png" style="width: 530px; height: 250px; " /></a></div>Assuming it successfully clears all of the regulatory hurdles that govern these types of deals, <a href="http://www.joystiq.com/2012/07/02/sony-buys-streaming-game-service-gaikai-for-380-million-to-est/">Sony's $380 million acquisition of Gaikai</a> (and the mysterious cloud gaming service borne from said purchase) may eventually benefit the electronics megalith's non-dedicated-yet-gaming-capable devices like cell phones, internet-connected televisions and Blu-Ray players, waffle irons, etc.<br /><br />Migrating Gaikai's capabilities to those devices is "absolutely within the frame," according to Sony Computer Entertainment president/CEO Andrew House, speaking with the <a href="http://online.wsj.com/article/SB10001424052702304299704577502251530610804.html">Wall Street Journal</a>. "It's recognition on Sony's part that the cloud and cloud streaming technologies are going to have profound and possibly a very positive impact on not only our game business, but also in the way our consumers interact with and obtain content in general."<br /><br />Of course, the world still has no idea what this partnership actually means in practical terms, but its nice to know that we may soon have a Blu-Ray player capable of playing modern video games. Oh wait.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/03/sonys-house-gaikai-expansion-to-other-sony-platforms-absolute/">Sony's House: Gaikai expansion to other Sony platforms 'absolutely' possible</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Jul 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/03/sonys-house-gaikai-expansion-to-other-sony-platforms-absolute/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20271358/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/03/sonys-house-gaikai-expansion-to-other-sony-platforms-absolute/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Andrew-House</category><category>cloud</category><category>cloud-gaming</category><category>gaikai</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>psp</category><category>sony</category><category>Sony-Computer-Entertainment</category><category>vita</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Tue, 03 Jul 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Rumor: Gaikai seeking to sell itself for $500 million]]></title><link>http://www.joystiq.com/2012/06/21/rumor-gaikai-seeking-to-sell-itself-for-500-million/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/21/rumor-gaikai-seeking-to-sell-itself-for-500-million/</guid><comments>http://www.joystiq.com/2012/06/21/rumor-gaikai-seeking-to-sell-itself-for-500-million/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/21/report-gaikai-seeking-to-sell-itself-for-500-million/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/gaikai.jpg" style="width: 530px; height: 233px; " /></a></div>David Perry's cloud-based gaming middleware company <a href="http://www.joystiq.com/tag/gaikai">Gaikai</a> could soon be courting buyers, according to a report at <a href="http://finance.fortune.cnn.com/2012/06/21/exclusive-gaming-company-gaikai-seeks-buyer/">Fortune</a>. The company has supposedly hired bankers in order to prepare for the transaction and purportedly anticipates that its market value will ring up somewhere around $500 million or higher, according to Fortune's sources.<br /><br />Unlike OnLive, Gaikai provides no consumer-facing gaming service itself, but instead provides the technology required for other companies like <a href="http://www.joystiq.com/2012/06/05/gaikai-bringing-cloud-gaming-to-samsung-this-summer/">Samsung</a>, <a href="http://www.joystiq.com/2012/01/11/gaikai-coming-to-lg-tvs-playable-onlive-coming-to-googletvs/">LG</a> and <a href="http://www.joystiq.com/2012/01/24/gaikai-full-game-streaming-to-start-3-months-after-launching-on/">Facebook</a>. Gaikai's official stance on the situation is that it does not comment on rumors; a statement likely prepared by a super-cluster of servers before it was streamed to our inboxes.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/21/rumor-gaikai-seeking-to-sell-itself-for-500-million/">Rumor: Gaikai seeking to sell itself for $500 million</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Jun 2012 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/21/rumor-gaikai-seeking-to-sell-itself-for-500-million/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20263734/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/21/rumor-gaikai-seeking-to-sell-itself-for-500-million/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cloud-gaming</category><category>david-perry</category><category>gaikai</category><category>pc</category><category>sale</category><category>streaming</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Thu, 21 Jun 2012 20:15:00 EST</pubDate></item><item><title><![CDATA[Gaikai bringing cloud gaming to Samsung this summer]]></title><link>http://www.joystiq.com/2012/06/05/gaikai-bringing-cloud-gaming-to-samsung-this-summer/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/05/gaikai-bringing-cloud-gaming-to-samsung-this-summer/</guid><comments>http://www.joystiq.com/2012/06/05/gaikai-bringing-cloud-gaming-to-samsung-this-summer/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="Gaikai bringing cloud gaming to Samsung this summer" height="298" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/limboheaderimg530px151512.jpg" style="margin:4px" width="530" /></div>Game streaming service Gaikai is partnering with Samsung to add its cloud gaming service to Samsung televisions, the company announced today. The partnership is dubbed "Samsung Cloud Gaming," and will bring Gaikai's game lineup to Samsung televisions starting some time this summer (the Samsung 7000 series is the first to get the streaming treatment).<br /><br />Gaikai says that a "diverse selection of AAA content appealing to both families and gamers alike" will come with the service when it arrives later this year. From the handful of screens we've seen, games like The Witcher 2 and Limbo apparently represent the all-encompassing scope of Gaikai's game offerings.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/gaikai-on-samsung-smart-tv/">Gaikai on Samsung Smart TV</a></strong></p><a href="http://www.joystiq.com/photos/gaikai-on-samsung-smart-tv/#5068472"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/gaikai-samsung-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gaikai-on-samsung-smart-tv/#5068473"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/gaikai-samsung-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gaikai-on-samsung-smart-tv/#5068474"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/gaikai-samsung-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gaikai-on-samsung-smart-tv/#5068475"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/gaikai-samsung-5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gaikai-on-samsung-smart-tv/#5068476"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/gaikai-samsung-6_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/06/05/gaikai-bringing-cloud-gaming-to-samsung-this-summer/" rel="bookmark">Continue reading <em>Gaikai bringing cloud gaming to Samsung this summer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/05/gaikai-bringing-cloud-gaming-to-samsung-this-summer/">Gaikai bringing cloud gaming to Samsung this summer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Jun 2012 11:37:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/05/gaikai-bringing-cloud-gaming-to-samsung-this-summer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20251855/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/05/gaikai-bringing-cloud-gaming-to-samsung-this-summer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cloud-gaming</category><category>e3-2012</category><category>gaikai</category><category>samsung</category><category>samsung-cloud-gaming</category><category>streaming</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 05 Jun 2012 11:37:00 EST</pubDate></item><item><title><![CDATA[CCP considering the cloud, wants to put EVE gameplay on mobile devices]]></title><link>http://www.joystiq.com/2012/03/25/ccp-considering-the-cloud-wants-to-put-eve-gameplay-on-mobile-d/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/25/ccp-considering-the-cloud-wants-to-put-eve-gameplay-on-mobile-d/</guid><comments>http://www.joystiq.com/2012/03/25/ccp-considering-the-cloud-wants-to-put-eve-gameplay-on-mobile-d/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/03/25/ccp-considering-the-cloud-wants-to-put-eve-gameplay-on-mobile-d/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/eveonlinegampley.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div><a href="http://joystiq.com/game/eve-online"><em>EVE Online</em></a> developer CCP is looking for a way to bring its Internet spaceships into the cloud. CCP's chief marketing officer David Reid said <a href="http://fanfest.eveonline.com/en/default">at last week's Fanfest in Iceland</a> that the company is in talks with OnLive, Gaikai, and other services to try to <a href="http://www.eurogamer.net/articles/2012-03-22-ccp-talking-to-gaikai-onlive-about-cloud-based-eve-online">bring the popular space simulation MMO</a> to one of their platforms.<br /><br />Reid said there "isn't some giant announcement" for release on any other platforms but PC and Mac at this time. But he also said CCP is thinking about ways to bring elements of <em>EVE</em>, including the upcoming Planetary Interaction system (in which players can set up to harvest resources from virtual planets) "finding their ways to tablets and mobile devices." CCP is considering a number of ways to do that, and "to add new sorts of experiences" to the game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/25/ccp-considering-the-cloud-wants-to-put-eve-gameplay-on-mobile-d/">CCP considering the cloud, wants to put EVE gameplay on mobile devices</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 25 Mar 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/25/ccp-considering-the-cloud-wants-to-put-eve-gameplay-on-mobile-d/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20200549/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/25/ccp-considering-the-cloud-wants-to-put-eve-gameplay-on-mobile-d/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>cloud</category><category>cloud-gaming</category><category>eve-online</category><category>gaikai</category><category>mobile-devices</category><category>onlive</category><category>services</category><category>smartphones</category><category>tablets</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sun, 25 Mar 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Gaikai coming to LG TVs, playable OnLive coming to GoogleTVs]]></title><link>http://www.joystiq.com/2012/01/11/gaikai-coming-to-lg-tvs-playable-onlive-coming-to-googletvs/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/11/gaikai-coming-to-lg-tvs-playable-onlive-coming-to-googletvs/</guid><comments>http://www.joystiq.com/2012/01/11/gaikai-coming-to-lg-tvs-playable-onlive-coming-to-googletvs/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/11/gaikai-coming-to-lg-tvs-playable-onlive-coming-to-googletvs/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/gaikailgvizioonlineheader.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
If you're someone whose hatred of physical media and cluttered entertainment systems is rivaled only by your passion for contemporary gaming and universal controllers, your next television purchase may have just become as conflicted as your eccentric little heart of hearts.<br />
<br />
Gaikai and LG have announced plans to place Gaikai's cloud-based game-streaming services inside of LG's upcoming 2012 line of Cinema 3D TVs. The service will use Gaikai's middleware to power an LG-branded gaming portal within the company's existing Smart TV app ecosystem. No information has yet been given regarding how these games will actually be <em>played</em>, but we're hopeful it will involve a controller of some kind, rather than creative use of the TV's remote.<br />
<br />
OnLive has also announced further integration of <em>its</em> cloud-based game-streaming service into Google's GoogleTV platform, by way of Vizio's "next generation" of "Internet Apps Plus" devices. Vizio TVs equipped with Internet Apps Plus and GoogleTV 2.0 will allow users to connect their <a href="http://www.joystiq.com/2011/06/02/onlive-gets-disney-interactive-support-universal-controller-he/">Universal Controller</a> and stream games normally. This is a big leap from OnLive's current GoogleTV presence, which is currently limited to a "Player" app that allows GoogleTV users to spectate OnLive games happening on other devices. No word on whether full OnLive functionality will come to other devices running GoogleTV 2.0.<p><a href="http://www.joystiq.com/2012/01/11/gaikai-coming-to-lg-tvs-playable-onlive-coming-to-googletvs/" rel="bookmark">Continue reading <em>Gaikai coming to LG TVs, playable OnLive coming to GoogleTVs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/11/gaikai-coming-to-lg-tvs-playable-onlive-coming-to-googletvs/">Gaikai coming to LG TVs, playable OnLive coming to GoogleTVs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Jan 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/11/gaikai-coming-to-lg-tvs-playable-onlive-coming-to-googletvs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20146451/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/11/gaikai-coming-to-lg-tvs-playable-onlive-coming-to-googletvs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>CES</category><category>CES-2012</category><category>Cloud-gaming</category><category>gaikai</category><category>Google-TV</category><category>GoogleTV</category><category>LG</category><category>onlive</category><category>Smart-TV</category><category>streaming</category><category>TV</category><category>vizio</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Wed, 11 Jan 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[Google Chrome will add native gamepad support, more video and audio hooks]]></title><link>http://www.joystiq.com/2011/11/25/google-chrome-will-add-native-gamepad-support-more-video-and-au/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/25/google-chrome-will-add-native-gamepad-support-more-video-and-au/</guid><comments>http://www.joystiq.com/2011/11/25/google-chrome-will-add-native-gamepad-support-more-video-and-au/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img  src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/welcometochrome.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></div>
Google's Paul Kinlan spoke at <a href="http://liverpool.develop-conference.com/">Develop Liverpool</a> last week, and revealed that Google is aiming to add some <a href="http://www.next-gen.biz/news/google-chrome-add-gamepad-support">more plug-and-play hardware support</a> to its Chrome browser, including gamepad support. The update will also add connections to webcams and microphones, which means that Chrome could, after these updates, directly use those accessories for games and other services.<br />
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It should probably be noted that <a href="https://wiki.mozilla.org/JoystickAPI">Firefox's API already allows for gamepad support</a>, so Chrome here is just filling out the alternative. Google is also planning to cook in native support for <a href="http://www.webrtc.org/">WebRTC</a>, an open source video chat initiative that it has helped run in the past. At this point, developers are basically just lining up APIs to work together, but setting up these built-in solutions could eventually help bring cloud gaming services right into a native Internet browser.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/25/google-chrome-will-add-native-gamepad-support-more-video-and-au/">Google Chrome will add native gamepad support, more video and audio hooks</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 25 Nov 2011 23:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/25/google-chrome-will-add-native-gamepad-support-more-video-and-au/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20114653/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/25/google-chrome-will-add-native-gamepad-support-more-video-and-au/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser</category><category>cloud</category><category>cloud-gaming</category><category>google</category><category>google-chrome</category><category>pc</category><category>support</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 25 Nov 2011 23:56:00 EST</pubDate></item><item><title><![CDATA[Microsoft: Cloud gaming the 'distant future,' cloud services coming to Xbox]]></title><link>http://www.joystiq.com/2011/11/14/microsoft-cloud-gaming-the-distant-future-cloud-services-com/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/14/microsoft-cloud-gaming-the-distant-future-cloud-services-com/</guid><comments>http://www.joystiq.com/2011/11/14/microsoft-cloud-gaming-the-distant-future-cloud-services-com/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/11/14/microsoft-cloud-gaming-the-distant-future-cloud-services-com/"><img alt="There, up in the sky!" src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/cloudsxbox.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 350px; " /></a></div>
Speaking at GDC China, as reported by <a href="http://www.gamasutra.com/view/news/38558/GDC_China_Microsofts_Price_Talks_Cloud_On_Social_Platforms_Consoles.php">Gamasutra</a>, Microsoft's Brian Prince discussed the possibilities of cloud gaming. Prince believes that services like OnLive and Gaikai are the "distant future of gaming in the cloud," though currently they suffer from "limitations." Such limitations include a reliance on "AAA" games and the need for a high speed internet connection, which most of America still doesn't have, according to Prince.<br />
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Prince had good things to say regarding cloud features for the "Xbox platform," though he was reluctant to share specifics. He promised "cloud-specific" features, saying, "I'm already doing it, it's really exciting, but I can't tell you about it or else I'll get fired." It's unclear if Prince was referring to the current Xbox or a future iteration, but we're assuming he's talking about more than just <a href="http://www.joystiq.com/2011/06/06/cloud-storage-coming-to-xbox-live-game-saves-and-profile-on-t/">cloud storage</a>.<br />
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	<small>[Image Credit: <a href="http://www.flickr.com/photos/turtlemom_nancy/2046347762/">Flickr user turtlemom4bacon</a>]</div>
</small><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/14/microsoft-cloud-gaming-the-distant-future-cloud-services-com/">Microsoft: Cloud gaming the 'distant future,' cloud services coming to Xbox</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 Nov 2011 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/14/microsoft-cloud-gaming-the-distant-future-cloud-services-com/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20105852/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/14/microsoft-cloud-gaming-the-distant-future-cloud-services-com/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cloud</category><category>cloud-gaming</category><category>microsoft</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 14 Nov 2011 22:30:00 EST</pubDate></item><item><title><![CDATA[Onlive launches in UK, offers cheap games and other deals]]></title><link>http://www.joystiq.com/2011/09/22/onlive-launches-in-uk-offers-cheap-games-and-other-deals/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/22/onlive-launches-in-uk-offers-cheap-games-and-other-deals/</guid><comments>http://www.joystiq.com/2011/09/22/onlive-launches-in-uk-offers-cheap-games-and-other-deals/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/09/22/onlive-launches-in-uk-offers-cheap-games-and-other-deals/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/onlive922.jpg" vspace="4" /></a></center>
As <a href="http://www.joystiq.com/2011/08/11/onlive-launching-in-uk-on-sept-22/">promised</a>, <a href="http://joystiq.com/tag/onlive">OnLive</a> has brought its brand of cloud gaming to the UK as of today. If you're interested in checking it out, the <a href="http://www.onlive.co.uk/">service</a> is offering some worthwhile deals.<br />
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If you use BT's broadband service, you'll be able to subscribe to the "PlayPack," a monthly program that gives you unlimited access to over 100 games, for 3 months at no cost. That offer through BT can be found <a href="http://www.bt.com/onlive">here</a>. Oh, and OnLive play won't count toward your BT usage limit from now until January 2, 2012. It may start accruing after that, unless BT offers any other usage deals.<br />
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Additionally, if you visit OnLive at the Eurogamer Expo, you can get a free MicroConsole, and all new UK OnLive users can get their first game for &pound;1. Regular prices for those services are &pound;6.99 a month for the PlayPack and &pound;39.99 per purchased game, should you like it enough to use it again.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/22/onlive-launches-in-uk-offers-cheap-games-and-other-deals/">Onlive launches in UK, offers cheap games and other deals</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Sep 2011 09:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/22/onlive-launches-in-uk-offers-cheap-games-and-other-deals/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20049532/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/22/onlive-launches-in-uk-offers-cheap-games-and-other-deals/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bt</category><category>cloud-gaming</category><category>onlive</category><category>pc</category><category>uk</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 22 Sep 2011 09:50:00 EST</pubDate></item><item><title><![CDATA[THQ CEO talks up cloud gaming, plans 40 weeks of Saints Row 3 DLC]]></title><link>http://www.joystiq.com/2011/09/08/thq-ceo-talks-up-cloud-gaming-plans-40-weeks-of-saints-row-3-dl/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/08/thq-ceo-talks-up-cloud-gaming-plans-40-weeks-of-saints-row-3-dl/</guid><comments>http://www.joystiq.com/2011/09/08/thq-ceo-talks-up-cloud-gaming-plans-40-weeks-of-saints-row-3-dl/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/09/08/thq-ceo-talks-up-cloud-gaming-plans-40-weeks-of-saints-row-3-dl/"><img alt="" border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/saintsrowpreorder5303.jpg" vspace="0" /></a></center>
THQ CEO Brian Farrell spoke highly of cloud gaming yesterday, which should come as no surprise to anyone who's seen THQ's frequent <a href="http://www.joystiq.com/tag/thq,onlive">OnLive deals</a>, or to anyone who knew that he happened to be speaking at the <a href="http://www.cgconfusa.com/">Cloud Gaming USA</a> conference.<br />
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Farrell predicted that a move to discless, all-digital game distribution "will result in a lower cost for the hardware manufacturer, which will result in a lower cost to consumers and therefore a lower entry point, thus driving more mass market adoption." It's something he sees not just PC-based services, but consoles doing as well -- though he didn't really specify "cloud" there vs. just downloading games.<br />
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And speaking of downloading content, <a href="http://joystiq.com/game/saints-row-the-third"><em>Saints Row: The Third</em></a> is going to have some -- a lot, actually. Farrell said that the game would be followed by roughly 40 weeks of DLC. "We totally change how we keep consumer engaged for a very long time," Farrell said. "We intend to create an online digital ecosystem that keeps them interested for a year or more." It's the same kind of approach THQ tried with <em><a href="http://www.joystiq.com/game/mx-vs-atv-alive">MX vs. ATV Alive</a>, </em>except <em>without</em> the base game having reduced content to start -- or a reduced price.<br />
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"What we found was unlike free to play, $39.99 [the budget-level price of <em>MX vs. ATV</em>] just wasn't low enough to drive a big enough install base to push the level of DLC we had initially hoped for." It will be interesting to see if that kind of strategy works with a game that is more complete, and fully priced.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/08/thq-ceo-talks-up-cloud-gaming-plans-40-weeks-of-saints-row-3-dl/">THQ CEO talks up cloud gaming, plans 40 weeks of Saints Row 3 DLC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Sep 2011 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/08/thq-ceo-talks-up-cloud-gaming-plans-40-weeks-of-saints-row-3-dl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20037696/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/08/thq-ceo-talks-up-cloud-gaming-plans-40-weeks-of-saints-row-3-dl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brian-farrell</category><category>cloud-gaming</category><category>microsoft</category><category>onlive</category><category>pc</category><category>playstation</category><category>ps3</category><category>saints-row-the-third</category><category>thq</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 08 Sep 2011 11:15:00 EST</pubDate></item><item><title><![CDATA[OnLive's Deus Ex pack-in code is 'Cloud game meets physical media 1.0']]></title><link>http://www.joystiq.com/2011/08/24/onlives-deus-ex-pack-in-code-is-cloud-game-meets-physical-medi/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/24/onlives-deus-ex-pack-in-code-is-cloud-game-meets-physical-medi/</guid><comments>http://www.joystiq.com/2011/08/24/onlives-deus-ex-pack-in-code-is-cloud-game-meets-physical-medi/#comments</comments><description><![CDATA[<center>
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People buying new PC copies of <a href="http://joystiq.com/game/deus-ex-human-revolution"><em>Deus Ex: Human Revolution</em></a> this week have likely been delighted to find codes for the <a href="http://joystiq.com/tag/onlive">OnLive</a> version of the game in the box (unless they bought those copies from <a href="http://www.joystiq.com/2011/08/24/gamestop-intentionally-removing-deus-ex-onlive-coupons-from-reta/">GameStop</a>). But you can't play the same save file between the PC and OnLive versions, making the offer more of a cool novelty than something immediately useful to players.<br />
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OnLive CEO Steve Perlman told Joystiq that this offer, the "first of many," is just a tentative step by OnLive. "You can think of this as cloud game meets physical media 1.0," he said. "This first version doesn't have cross-pollination between your local PC and the cloud."<br />
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The main issue preventing this from being done right now -- preventing, say, OnLive cloud saving for retail games -- might surprise you: mods. Perlman said that since OnLive uses slightly different versions of the game than the retail PC, if any kind of alteration is done to the base game, it could cause compatibility issues between the versions. Cloud saving on OnLive "can be done," he said. "It requires more thought than printing a code." He affirmed that OnLive will do that, but "that'll probably be like 2.0."<br />
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OnLive is planning not only to solve that issue, but to allow for mods in the streaming versions of games. "I think if everyone wants to do multiplayer where everyone has auto-aim, that's fine, but you don't want to mix games, you know?" He describes setting up rooms in which people can choose to play with mods.<br />
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"This is all work that was done many months ago," Perlman noted about the pack-in code, slyly contrasting the lead time required for a retail product with OnLive's instant-on nature. He then laughed. "Oh, my god!"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/24/onlives-deus-ex-pack-in-code-is-cloud-game-meets-physical-medi/">OnLive's Deus Ex pack-in code is 'Cloud game meets physical media 1.0'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 Aug 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/24/onlives-deus-ex-pack-in-code-is-cloud-game-meets-physical-medi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20025821/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/24/onlives-deus-ex-pack-in-code-is-cloud-game-meets-physical-medi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cloud-gaming</category><category>deus-ex-human-revolution</category><category>modding</category><category>onlive</category><category>pc</category><category>square-enix</category><category>steve-perlman</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 24 Aug 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Deus Ex: Human Revolution coming to OnLive, free MicroConsole and original Deus Ex with pre-order]]></title><link>http://www.joystiq.com/2011/05/19/deus-ex-human-revolution-coming-to-onlive-free-microconsole-an/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/19/deus-ex-human-revolution-coming-to-onlive-free-microconsole-an/</guid><comments>http://www.joystiq.com/2011/05/19/deus-ex-human-revolution-coming-to-onlive-free-microconsole-an/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/05/19/deus-ex-human-revolution-coming-to-onlive-free-microconsole-an/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/deusexhumanrevolutiononliveprorder.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
OnLive has announced that the service will be offering the upcoming <em><a href="http://joystiq.com/game/deus-ex-human-revolution">Deus Ex: Human Revolution</a> </em>as a streaming title day-and-date with the retail release, and users who pre-order the game will <a href="http://www.onlive.com/go/deusex">get all kinds of goodies</a>. First, ponying up cash in advance for any flavor of the game will net a free copy of the original <a href="http://joystiq.com/game/deus-ex"><em>Deus Ex</em>: <em>Game of the Year</em></a> for play via the service.<br />
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Secondly, pre-ordering the Augmented Edition of the game (for $53.99 rather than the standard $44.99, and packing <a href="http://www.joystiq.com/2010/11/30/deus-ex-human-revolution-augmented-edition-and-pre-order-pack/">its own goodies</a>) will get you an OnLive game system to play it on, free of charge. If you already have a MicroConsole, you can choose a free game. That's not a bad deal at all, especially if you were considering getting <em>Human Revolution</em> in the first place.<br />
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The free game deal has to be redeemed by next Wednesday, May 25, but according to the fine print, the console deal is valid right up until <em>Deus Ex: Human Revolution</em>'s release on August 23.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/19/deus-ex-human-revolution-coming-to-onlive-free-microconsole-an/">Deus Ex: Human Revolution coming to OnLive, free MicroConsole and original Deus Ex with pre-order</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 May 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/19/deus-ex-human-revolution-coming-to-onlive-free-microconsole-an/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19945407/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/19/deus-ex-human-revolution-coming-to-onlive-free-microconsole-an/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>augmented-edition</category><category>cloud-gaming</category><category>console</category><category>deal</category><category>deus-ex</category><category>deus-ex-human-revolution</category><category>game-streaming</category><category>mac</category><category>onlive</category><category>onlive-microconsole</category><category>pc</category><category>preorder</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 19 May 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[GameStop porting game-streaming Spawn Player to Android devices]]></title><link>http://www.joystiq.com/2011/04/28/gamestop-porting-game-streaming-spawn-player-to-android-devices/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/28/gamestop-porting-game-streaming-spawn-player-to-android-devices/</guid><comments>http://www.joystiq.com/2011/04/28/gamestop-porting-game-streaming-spawn-player-to-android-devices/#comments</comments><description><![CDATA[<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/motorola-droid-2-225w.jpg" style="border-width: 0px; border-style: solid; margin: 4px; float: left; padding-right: 10px;" />GameStop is wasting little time expanding the scope of Spawn Labs, its newly minted "cloud gaming division." A recent <a href="http://www.linkedin.com/jobs?viewJob=&amp;jobId=1554329">job listing</a> for the company seeks a senior software engineer to be "responsible for the development and maintenance of our Player software on Android tablets and smartphones." (Additional <a href="http://www.linkedin.com/jobs/at-Gamestop-Spawn-Labs-">job postings</a> are for key roles in the division, which is also looking to port the Spawn Player app to Linux-based systems.)<br />
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Upon announcing <a href="http://www.joystiq.com/2011/03/31/gamestop-indulges-in-some-impulse-buying-no-seriously-it-bo/">the acquisition</a> of the game-streaming tech outfit late last month, GameStop laid out a clear goal: "Once the Spawn Labs integration and testing on a new consumer interface is complete, users will have immediate access to a wide selection of high-definition video games on demand on any internet-enabled device." Android phones and tablets (and Linux systems) would appear to be next on the checklist, but what about iOS devices?<br />
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"Getting the audio and video onto the iPhone or iPad is not too hard," Spawn Labs' David Wilson pointed out in the community forums (<a href="http://community.spawnlabs.com/spawnlabs/topics/spawn_hd_on_iphone">some months ago</a>). "Getting game control in a way that works for console games is hard -- but only because Apple controls both the physical and Bluetooth interfaces to the device." In response to a followup question, he added, "Yes, Android is more within our control than the iPhone."<br />
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While Spawn Labs has operated as a sort of "Slingbox for gaming," with its <a href="http://www.joystiq.com/2009/11/24/hands-on-spawn-hd-720-brings-your-games-to-you/">Spawn HD-720</a> box providing the technology to stream your game consoles' content to a computer, GameStop appears to be angling to cast a much wider net -- not just to stream your console games on more devices, but to <em>sell you new games</em> to stream<em> on more devices</em>. The retail giant has also scooped up a digital distribution platform in Impulse, which would seem just the thing to provide that "wide selection of high-definition video games on demand" -- just as soon as Spawns Labs' "new consumer interface is complete," of course. (Muahahahahaha!)<br />
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[Thanks, Gregory]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/28/gamestop-porting-game-streaming-spawn-player-to-android-devices/">GameStop porting game-streaming Spawn Player to Android devices</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Apr 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/28/gamestop-porting-game-streaming-spawn-player-to-android-devices/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19926459/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/28/gamestop-porting-game-streaming-spawn-player-to-android-devices/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>cloud-gaming</category><category>game-streaming</category><category>gamestop</category><category>job-listing</category><category>jobs</category><category>linux</category><category>mobile</category><category>port</category><category>smartphone</category><category>spawn-labs</category><category>spawn-player</category><category>tablet</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 28 Apr 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[GameStop indulges in some Impulse buying ... no seriously, it bought Impulse (and Spawn Labs)]]></title><link>http://www.joystiq.com/2011/03/31/gamestop-indulges-in-some-impulse-buying-no-seriously-it-bo/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/31/gamestop-indulges-in-some-impulse-buying-no-seriously-it-bo/</guid><comments>http://www.joystiq.com/2011/03/31/gamestop-indulges-in-some-impulse-buying-no-seriously-it-bo/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/03/31/gamestop-indulges-in-some-impulse-buying-no-seriously-it-bo/"><img  src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/gamestop-impulse-spawn.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 204px; " /></a></div>
Love 'em or hate 'em, you can't say the people of GameStop are taking the challenge of "digital" lying down. The massive Texas-based retailer (everything's bigger in Texas) just announced the acquisition of streaming tech outfit Spawn Labs - you'll recall <a href="http://www.joystiq.com/2009/09/14/spawn-labs-hd-720-enables-streaming-of-console-games/">the HD-720 box</a> we <a href="http://www.engadget.com/2009/11/23/the-engadget-show-003-drew-bamford-joystiqs-chris-grant-ad/">brought on the Engadget Show</a> - and digital distribution portal, Impulse.<br />
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Whoa, whoa, whoa ... so GameStop purchased Stardock, Impulse's owner? Nope! "GameStop has acquired Impulse, Inc.," the official Stardock FAQ on the deal reads. "Impulse is a separate business unit from Stardock Entertainment." No layoffs are anticipated, staff stays with Impulse, customer service is still handled by Impulse (for now!), and the group is actually hiring.<br />
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The press release says that Impulse will offer "three specific components." First is the client, dubbed "Impulse::Client" here, which users can use to download games. Duh. Next is Impulse::Reactor, which "provides content publishers customer friendly DRM and copy protection tools. It also allows developers to enable achievements, account management, friend lists, chat, multiplayer lobbies, and cloud storage within their games." Last is Impulse::Publisher which gives pubs "real-time reporting and management tools."<br />
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GameStop's interest in Impulse - one of the industry's biggest competitors to market leader Steam - is obvious. What's not so obvious is its interest in Spawn Labs. "Once the Spawn Labs integration and testing on a new consumer interface is complete, users will have immediate access to a wide selection of high-definition video games on demand on any Internet-enabled device," the press release reads. That sounds to us like GameStop is getting into the cloud-based gaming arena (ie: OnLive).<br />
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	We're following up with GameStop, Stardock, and all the other concerned parties and we'll let you know what we uncover.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/31/gamestop-indulges-in-some-impulse-buying-no-seriously-it-bo/">GameStop indulges in some Impulse buying ... no seriously, it bought Impulse (and Spawn Labs)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 Mar 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/31/gamestop-indulges-in-some-impulse-buying-no-seriously-it-bo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19899280/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/31/gamestop-indulges-in-some-impulse-buying-no-seriously-it-bo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cloud-gaming</category><category>GameStop</category><category>Impulse</category><category>retail</category><category>Spawn-Labs</category><category>Stardock</category><category>streaming</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Thu, 31 Mar 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[OnLive in-game voice chat now on and live]]></title><link>http://www.joystiq.com/2011/03/11/onlive-in-game-voice-chat-now-on-and-live/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/11/onlive-in-game-voice-chat-now-on-and-live/</guid><comments>http://www.joystiq.com/2011/03/11/onlive-in-game-voice-chat-now-on-and-live/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/03/11/onlive-in-game-voice-chat-now-on-and-live/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/onlive530pxheaderimglogo.jpg" style="width: 530px; height: 320px; " /></a></div>
Voice chat was one of several upcoming features touted by <a href="http://www.joystiq.com/tag/onlive">OnLive</a> during <a href="http://www.joystiq.com/2011/03/03/onlive-roadmap-achievements-voice-chat-and-more-inbound/">its panel</a> for potential publishing partners at GDC. Its rollout wasn't dated at the time -- merely "by the end of the year" -- but it turns out there wasn't much of a wait at all; it's available now.<br />
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By enabling the voice chat beta option in the OnLive client, users of the service can access two chat channels: one for in-game yacking (open mic), the other for talking with other players while spectating in the Arena (push to talk). Corded and USB microphones are supported on PC and Mac; the <a href="http://www.joystiq.com/tag/onlive-microconsole">OnLive MicroConsole</a> adds support for Bluetooth headsets and VR goggles.<br />
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Okay, we were kidding about the goggles -- but you have to admit it'd be pretty cool.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/11/onlive-in-game-voice-chat-now-on-and-live/">OnLive in-game voice chat now on and live</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 Mar 2011 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/11/onlive-in-game-voice-chat-now-on-and-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19875775/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/11/onlive-in-game-voice-chat-now-on-and-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cloud-gaming</category><category>game-streaming</category><category>mac</category><category>onlive</category><category>onlive-microconsole</category><category>pc</category><category>voice-chat</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Fri, 11 Mar 2011 02:00:00 EST</pubDate></item><item><title><![CDATA[OnLive roadmap: Achievements, voice chat and more inbound]]></title><link>http://www.joystiq.com/2011/03/03/onlive-roadmap-achievements-voice-chat-and-more-inbound/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/03/onlive-roadmap-achievements-voice-chat-and-more-inbound/</guid><comments>http://www.joystiq.com/2011/03/03/onlive-roadmap-achievements-voice-chat-and-more-inbound/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/03/03/onlive-roadmap-achievements-voice-chat-and-more-inbound/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/onlive.roadmap.030311-530px.jpg" vspace="4" /></a></div>
The future features of cloud-based gaming service <a href="http://www.joystiq.com/tag/onlive">OnLive</a> got a little less nebulous during the company's <a href="http://www.joystiq.com/tag/gdc-2011">GDC 2011</a> panel. Speaking to developers, its VP of engineering, Joe Bentley, laid out a list of advancements gamers can expect by the end of the year.<br />
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Among the new features being rolled out for game makers to implement are achievements (not detailed, but we're guessing these are derived from the console versions), voice chat, game invites and the ability to directly upload Brag Clips to YouTube.<br />
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The latest version of the OnLive SDK will also enable developers to let their games support wireless controllers when played on mobile devices such as iPad, iPhone and Android-powered contraptions. (But not <em>actual</em> androids -- those guys <em>hate</em> it when you press their buttons.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/03/onlive-roadmap-achievements-voice-chat-and-more-inbound/">OnLive roadmap: Achievements, voice chat and more inbound</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Mar 2011 08:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/03/onlive-roadmap-achievements-voice-chat-and-more-inbound/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19866215/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/03/onlive-roadmap-achievements-voice-chat-and-more-inbound/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>android</category><category>cloud-gaming</category><category>game-streaming</category><category>gdc-2011</category><category>ios</category><category>mac</category><category>mobile</category><category>onlive</category><category>pc</category><category>voice-chat</category><category>youtube</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 03 Mar 2011 08:45:00 EST</pubDate></item><item><title><![CDATA[OnLive adding Deus Ex, other Square Enix titles to flat-rate service]]></title><link>http://www.joystiq.com/2011/03/01/onlive-adding-deus-ex-other-square-enix-titles-to-flat-rate-ser/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/01/onlive-adding-deus-ex-other-square-enix-titles-to-flat-rate-ser/</guid><comments>http://www.joystiq.com/2011/03/01/onlive-adding-deus-ex-other-square-enix-titles-to-flat-rate-ser/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/03/01/onlive-adding-deus-ex-other-square-enix-titles-to-flat-rate-ser/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/deus.ex.cover.030111-530px.jpg" vspace="4" /></a></div>
Holding to its vow of regularly arriving content, <a href="http://www.joystiq.com/tag/onlive">OnLive</a> has announced that several Square Enix titles are being added to its flate-rate <a href="http://www.joystiq.com/2010/11/18/onlive-introducing-flat-rate-monthly-plan-for-back-catalog-indi/">PlayPack plan</a>. The cloud gaming service says that games in the <em>Tomb Raider</em>, <em>Deus Ex</em>, <em>Hitman</em>, <em>Thief</em> and <em>Mini Ninja</em> franchises will launch "in the next few weeks."<br />
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The <a href="http://www.joystiq.com/2011/02/01/onlives-flat-rate-playpack-plan-is-live-for-all-debuts-with-38/">PlayPack lineup</a> already features a handful of Square Enix titles, including <em>Tomb Raider: Underworld</em>, while the main pay-per-game service has the likes of <em>Kane &amp; Lynch 2</em>, <em>Just Cause 2</em> and <em>Batman: Arkham Asylum</em>. <a href="http://www.joystiq.com/game/deus-ex-human-revolution"><em>Deus Ex: Human Revolution</em></a> is slated to hit OnLive once it arrives in stores later this year.<p><a href="http://www.joystiq.com/2011/03/01/onlive-adding-deus-ex-other-square-enix-titles-to-flat-rate-ser/" rel="bookmark">Continue reading <em>OnLive adding Deus Ex, other Square Enix titles to flat-rate service</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/01/onlive-adding-deus-ex-other-square-enix-titles-to-flat-rate-ser/">OnLive adding Deus Ex, other Square Enix titles to flat-rate service</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 Mar 2011 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/01/onlive-adding-deus-ex-other-square-enix-titles-to-flat-rate-ser/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19863979/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/01/onlive-adding-deus-ex-other-square-enix-titles-to-flat-rate-ser/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cloud-gaming</category><category>deus-ex</category><category>eidos</category><category>game-streaming</category><category>mac</category><category>onlive</category><category>onlive-playback</category><category>pc</category><category>square-enix</category><category>thief</category><category>Thief-3</category><category>Thief-Deadly-Shadows</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Tue, 01 Mar 2011 23:00:00 EST</pubDate></item><item><title><![CDATA[Gaikai is live with streaming demos of Mass Effect 2, Dead Space 2 and more]]></title><link>http://www.joystiq.com/2011/02/28/gaikai-is-live-with-streaming-demos-of-mass-effect-2-dead-space/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/28/gaikai-is-live-with-streaming-demos-of-mass-effect-2-dead-space/</guid><comments>http://www.joystiq.com/2011/02/28/gaikai-is-live-with-streaming-demos-of-mass-effect-2-dead-space/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/02/28/gaikai-is-live-with-streaming-demos-of-mass-effect-2-dead-space/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/gaikai.022811-530px.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Following more than a year of media demos and beta testing, cloud gaming startup <a href="http://www.joystiq.com/tag/gaikai">Gaikai</a> is letting the public try out the fruits of its efforts: Demos of <em>Mass Effect 2</em>, <em>Dead Space 2</em>, <em>Spore</em> and <em>The Sims 3</em> are all playable from within your web browser. That is, if you have the bandwidth -- we don't, apparently. (Granted, we're on gratis Wi-Fi here at <a href="http://www.joystiq.com/tag/gdc-2011">GDC</a>.)<br />
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You might have better luck at home: You can <a href="http://www.gaikai.com">visit Gaikai's site</a> where you'll be prompted to launch <em>Mass Effect 2</em>. "Just wait and if your connection quality to our Server is fast enough," <a href="http://www.dperry.com/archives/news/dp_blog/gaikai_is_live/">instructs</a> CEO David Perry, "one of several pop-up designs will appear."<br />
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Additionally, <a href="https://www.surveymonkey.com/s/F2QFNY7">taking a survey</a> about the service will grant you access to the <em>Dead Space 2</em> demo. <em>Spore</em> and <em>The Sims 3</em> trials can be found <a href="http://www.beta.gaikai.com/beta/spore/RBDFHrrK5rK8597H27HjyD03013">here</a> and <a href="http://www.thesims3.com/trial">here</a>, respectively.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/28/gaikai-is-live-with-streaming-demos-of-mass-effect-2-dead-space/">Gaikai is live with streaming demos of Mass Effect 2, Dead Space 2 and more</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Feb 2011 16:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/28/gaikai-is-live-with-streaming-demos-of-mass-effect-2-dead-space/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19862213/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/28/gaikai-is-live-with-streaming-demos-of-mass-effect-2-dead-space/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser</category><category>browser-based</category><category>cloud-gaming</category><category>david-perry</category><category>dead-space-2</category><category>demo</category><category>gaikai</category><category>game-streaming</category><category>mac</category><category>Mass-Effect-2</category><category>pc</category><category>spore</category><category>the-sims-3</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Mon, 28 Feb 2011 16:25:00 EST</pubDate></item><item><title><![CDATA[OnLive giving away free MicroConsole, Metro 2033 with Homefront pre-orders]]></title><link>http://www.joystiq.com/2011/02/25/onlive-giving-away-free-microconsole-metro-2033-with-homefront/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/25/onlive-giving-away-free-microconsole-metro-2033-with-homefront/</guid><comments>http://www.joystiq.com/2011/02/25/onlive-giving-away-free-microconsole-metro-2033-with-homefront/#comments</comments><description><![CDATA[<div style="text-align: center;">
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	<a href="http://www.joystiq.com/2011/02/25/onlive-giving-away-free-microconsole-metro-2033-with-homefront/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/homefront.onlive.022511-530px.jpg" vspace="4" /></a></div>
"This is a watershed event: It's the first time a game system has ever been given away with the purchase of a game." That's how <a href="http://www.joystiq.com/tag/onlive">OnLive</a> CEO Steve Perlman describes his company's announcement that ("while supplies last") anyone who pre-orders THQ's <a href="http://www.joystiq.com/game/homefront"><em>Homefront</em></a> via the cloud gaming service for $50 will receive its <a href="http://www.joystiq.com/tag/onlive-microconsole">MicroConsole hardware</a> and immediate access to another THQ title, <a href="http://www.joystiq.com/game/metro-2033"><em>Metro 2033</em></a>, free of charge.<br />
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In a <a href="http://blog.onlive.com/2011/02/25/pre-order-homefront-now/">blog post</a>, John Spinale, OnLive's VP of games and media provided further details, confirming that <em>Homefront</em> will be available to users of the service on March 15 at midnight. He also noted that the console hardware, while "free," isn't free from sales tax or shipping charges. The promotion is running from today, February 25 through March 15.<br />
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Spinale cheekily quipped that people should "get in on this before our Finance department finds out what we're doing!," but we sort of have to wonder if he's only joking a <em>little. </em>This is definitely the most<em> </em>gung-ho play for new users we've ever seen.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/25/onlive-giving-away-free-microconsole-metro-2033-with-homefront/">OnLive giving away free MicroConsole, Metro 2033 with Homefront pre-orders</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 25 Feb 2011 18:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/25/onlive-giving-away-free-microconsole-metro-2033-with-homefront/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19859882/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/25/onlive-giving-away-free-microconsole-metro-2033-with-homefront/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cloud-gaming</category><category>fps</category><category>free</category><category>game-streaming</category><category>homefront</category><category>kaos-studios</category><category>metro-2033</category><category>OnLive</category><category>onlive-microconsole</category><category>pc</category><category>pre-order</category><category>thq</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Fri, 25 Feb 2011 18:20:00 EST</pubDate></item><item><title><![CDATA[OnLive calls T5 Labs claim to key game streaming patent 'irrelevant']]></title><link>http://www.joystiq.com/2011/02/15/onlive-calls-t5-labs-claim-to-key-game-streaming-patent-irrelev/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/15/onlive-calls-t5-labs-claim-to-key-game-streaming-patent-irrelev/</guid><comments>http://www.joystiq.com/2011/02/15/onlive-calls-t5-labs-claim-to-key-game-streaming-patent-irrelev/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/15/onlive-calls-t5-labs-claim-to-key-game-streaming-patent-irrelev/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/onlivegdc10-slide.jpg" /></a></div>
<a href="http://www.joystiq.com/tag/onlive">OnLive</a> had supposedly <a href="http://www.joystiq.com/2010/12/14/onlive-awarded-important-cloud-gaming-patent/">nailed down the patent</a> it needed to run its cloud-based gaming service (quite successfully so far, <a href="http://www.joystiq.com/2011/02/08/htc-investing-40m-in-onlive-for-smartphone-gaming/">from all reports</a>), but a new challenger is claiming otherwise. A company named <a href="http://www.t5labs.com/">T5 Labs</a> now says <a href="http://venturebeat.com/2011/02/15/t5labs-patent-onlive/">it has been awarded a patent</a> that predates OnLive's registration and gives it control over the fundamental tech behind cloud gaming. OnLive's patent was originally filed in December of 2002, but T5's was filed in March of that year, so, if the two patents do in fact cover the same tech, T5 would appear to have precedence.<br />
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An OnLive spokesperson tells Joystiq that the company has examined both patent applications after being contacted by T5 head Graham Clemie and "saw no relevance whatsoever to OnLive and told him so. We are approached by people with irrelevant patents all the time. We are highly confident in our own patent portfolio, and have no further comment."<br />
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Things seem fairly cut and dry from OnLive's point of view. T5 only says so far that it is "deciding whether to commence a procedure in the U.S. Patent Office known as an 'interference,'" which would establish the correct patent ownership. We'll see what -- if anything -- comes of that.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/15/onlive-calls-t5-labs-claim-to-key-game-streaming-patent-irrelev/">OnLive calls T5 Labs claim to key game streaming patent 'irrelevant'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Feb 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/15/onlive-calls-t5-labs-claim-to-key-game-streaming-patent-irrelev/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19845637/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/15/onlive-calls-t5-labs-claim-to-key-game-streaming-patent-irrelev/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cloud</category><category>cloud-gaming</category><category>game-streaming</category><category>mac</category><category>onlive</category><category>patent</category><category>pc</category><category>streaming</category><category>t5-labs</category><category>technology</category><category>uspto</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 15 Feb 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[HTC investing $40M in OnLive for smartphone gaming]]></title><link>http://www.joystiq.com/2011/02/08/htc-investing-40m-in-onlive-for-smartphone-gaming/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/08/htc-investing-40m-in-onlive-for-smartphone-gaming/</guid><comments>http://www.joystiq.com/2011/02/08/htc-investing-40m-in-onlive-for-smartphone-gaming/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/08/htc-investing-40m-in-onlive-for-smartphone-gaming/"><img border="0" vspace="4" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/htc-onlive-mockup-530w.jpg" alt="" /></a></div>
"Yes, OnLive works on cell phones, too," the company's enterprising CEO Steve Perlman <a href="http://www.joystiq.com/2009/11/14/onlive-works-on-cell-phones-too-says-perlman/">assured</a> us all ... fifteen months ago. Did you forget? 'Cause HTC sure didn't. The smartphone manufacturing giant has unannounced plans to buy 5.3 million <a href="http://www.joystiq.com/tag/onlive/">OnLive</a> shares at $7.50 each -- that's about a $40 million stake in the cloud-based technology outfit -- to better position itself in the gaming segment of the smartphone market, reports <a href="http://online.wsj.com/article/SB10001424052748704422204576131093457647036.html?mod=googlenews_wsj">The Wall Street Journal</a>. Currently, HTC designs smartphones for both the Android and Windows Phone 7 platforms.<br />
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HTC's investment would follow the <a href="http://www.joystiq.com/2010/12/24/report-game-companies-raise-record-1-05b-in-2010-up-58-percen/">reported</a> $60 million raised by OnLive in 2010 through investments by British Telecommunications and Belgacom Group. During CES last month, OnLive also <a href="http://www.joystiq.com/2011/01/04/onlive-coming-built-in-to-new-vizio-tvs-blu-ray-players/">unveiled</a> a partnership with Vizio to bring its games-on-demand service to a suite of products, including TVs and Blu-ray players.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/08/htc-investing-40m-in-onlive-for-smartphone-gaming/">HTC investing $40M in OnLive for smartphone gaming</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Feb 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/08/htc-investing-40m-in-onlive-for-smartphone-gaming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19834731/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/08/htc-investing-40m-in-onlive-for-smartphone-gaming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>cloud-gaming</category><category>htc</category><category>investing</category><category>investment</category><category>mobile</category><category>onlive</category><category>smartphone</category><category>stocks</category><category>windows-phone-7</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 08 Feb 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[OnLive's flat-rate PlayPack plan is live for all, debuts with 38 games]]></title><link>http://www.joystiq.com/2011/02/01/onlives-flat-rate-playpack-plan-is-live-for-all-debuts-with-38/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/01/onlives-flat-rate-playpack-plan-is-live-for-all-debuts-with-38/</guid><comments>http://www.joystiq.com/2011/02/01/onlives-flat-rate-playpack-plan-is-live-for-all-debuts-with-38/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2011/02/01/onlives-flat-rate-playpack-plan-is-live-for-all-debuts-with-38/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/onlive530pxheaderimglogo.jpg" /></a></div>
After <a href="http://www.joystiq.com/2010/12/02/onlive-prices-flat-rate-playpack-plan-at-10-per-month-begins/">a couple of months</a> <a href="http://www.joystiq.com/2011/01/14/onlive-playback-game-catalog-free-to-all-users-through-jan-31/">in beta</a>, OnLive's <a href="http://www.joystiq.com/2010/11/18/onlive-introducing-flat-rate-monthly-plan-for-back-catalog-indi/">PlayPack plan</a>, which offers unlimited access to a selection of titles on the service for $10 a month, has officially launched. Saying that "the meteoric growth of Netflix reflects the enormous consumer demand for flat-rate instant-play media," company CEO and founder Steve Perlman made no secret of the company's inspiration for PlayPack when commenting on its official debut.<br />
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OnLive hopes to grow the PlayPack selection with "premium, indie and classic games" on "a regular basis," with new additions being selected in part based on feedback from subscribers to the plan. The day one lineup of 38 games can be found after the break, and includes some titles that are entirely new to the service, most notably the original <em><a href="http://www.joystiq.com/game/bioshock">BioShock</a></em>.<p><a href="http://www.joystiq.com/2011/02/01/onlives-flat-rate-playpack-plan-is-live-for-all-debuts-with-38/" rel="bookmark">Continue reading <em>OnLive's flat-rate PlayPack plan is live for all, debuts with 38 games</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/01/onlives-flat-rate-playpack-plan-is-live-for-all-debuts-with-38/">OnLive's flat-rate PlayPack plan is live for all, debuts with 38 games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 Feb 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/01/onlives-flat-rate-playpack-plan-is-live-for-all-debuts-with-38/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19822428/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/01/onlives-flat-rate-playpack-plan-is-live-for-all-debuts-with-38/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bioshock</category><category>cloud-gaming</category><category>flat-rate</category><category>game-streaming</category><category>mac</category><category>onlive</category><category>onlive-playback</category><category>pc</category><category>playpack</category><category>subscription</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Tue, 01 Feb 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[OnLive Playback game catalog free to all users through Jan. 31]]></title><link>http://www.joystiq.com/2011/01/14/onlive-playback-game-catalog-free-to-all-users-through-jan-31/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/14/onlive-playback-game-catalog-free-to-all-users-through-jan-31/</guid><comments>http://www.joystiq.com/2011/01/14/onlive-playback-game-catalog-free-to-all-users-through-jan-31/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2011/01/14/onlive-playback-game-catalog-free-to-all-users-through-jan-31/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/onlive.home.screen.011411-530px.jpg" /></a></div>
When <a href="http://www.joystiq.com/tag/onlive">OnLive</a> began testing its <a href="http://www.joystiq.com/2010/12/02/onlive-prices-flat-rate-playpack-plan-at-10-per-month-begins/">flat-rate $10 per month back catalog</a> game offering, Playback, at the beginning of December, the company said that it would officially launch January 15, aka tomorrow. That's not happening -- instead, the Playback beta is being opened up to all users free-of-charge through the end of the month.<br />
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Initially, the Playback beta was accessible only to those users accessing the service via the <a href="http://www.joystiq.com/tag/onlive-microconsole">OnLive MicroConsole</a> system; it will now be available to everyone, on every platform, during this extended period. OnLive has promised that the catalog will include around 40 titles when it's out of beta (and people are being charged for it). Right now, it features about a dozen.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/14/onlive-playback-game-catalog-free-to-all-users-through-jan-31/">OnLive Playback game catalog free to all users through Jan. 31</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 Jan 2011 16:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/14/onlive-playback-game-catalog-free-to-all-users-through-jan-31/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19801746/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/14/onlive-playback-game-catalog-free-to-all-users-through-jan-31/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>cloud-gaming</category><category>mac</category><category>onlive</category><category>pc</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Fri, 14 Jan 2011 16:50:00 EST</pubDate></item><item><title><![CDATA[OnLive coming 'built in' to new VIZIO TVs, Blu-ray players]]></title><link>http://www.joystiq.com/2011/01/04/onlive-coming-built-in-to-new-vizio-tvs-blu-ray-players/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/04/onlive-coming-built-in-to-new-vizio-tvs-blu-ray-players/</guid><comments>http://www.joystiq.com/2011/01/04/onlive-coming-built-in-to-new-vizio-tvs-blu-ray-players/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2011/01/04/onlive-coming-built-in-to-new-vizio-tvs-blu-ray-players/"><img border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/onlive530pxheaderimglogo.jpg" /></a></div>
A month after <a href="http://www.joystiq.com/2010/12/02/onlive-prices-flat-rate-playpack-plan-at-10-per-month-begins/">beginning shipments</a> of its <a href="http://www.joystiq.com/2010/11/18/onlive-microconsole-review/">Microconsole hardware</a>, cloud gaming service <a href="http://www.joystiq.com/tag/onlive">OnLive</a> is announcing a partnership with VIZIO, whereby the electronics company will offer televisions, Blu-ray players, tablet computers and mobile phones that can connect to OnLive right out of the box. According to the announcement made at CES 2011 today, OnLive will be featured as an application on VIZIO's new VIA Plus line of products, which includes the VIA Tablet and VIA Smart Phone, alongside other preinstalled "VIZIO Internet Apps."<br />
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OnLive founder and CEO, Steve Perlman calls the partnership "a major milestone," while VIZIO's chief technology officer, Matthew McRae, says the inclusion of the OnLive client on its VIA Plus devices will give users "the freedom to switch games much like you change the channel," and is as integral to these products as software for streaming movies and music.<br type="_moz" />
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VIZIO wil be demoing its VIA Plus products during CES and we'll have a first look at them soon.<br type="_moz" /><p><a href="http://www.joystiq.com/2011/01/04/onlive-coming-built-in-to-new-vizio-tvs-blu-ray-players/" rel="bookmark">Continue reading <em>OnLive coming 'built in' to new VIZIO TVs, Blu-ray players</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/04/onlive-coming-built-in-to-new-vizio-tvs-blu-ray-players/">OnLive coming 'built in' to new VIZIO TVs, Blu-ray players</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 Jan 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/04/onlive-coming-built-in-to-new-vizio-tvs-blu-ray-players/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19784703/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/04/onlive-coming-built-in-to-new-vizio-tvs-blu-ray-players/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ces</category><category>ces-2011</category><category>cloud-gaming</category><category>game-streaming</category><category>matthew-mcrae</category><category>onlive</category><category>Steve-Perlman</category><category>via-plus</category><category>via-smart-phone</category><category>via-tablet</category><category>vizio</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Tue, 04 Jan 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[OnLive prices flat-rate 'PlayPack' plan at $10 per month, begins MicroConsole shipments]]></title><link>http://www.joystiq.com/2010/12/02/onlive-prices-flat-rate-playpack-plan-at-10-per-month-begins/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/02/onlive-prices-flat-rate-playpack-plan-at-10-per-month-begins/</guid><comments>http://www.joystiq.com/2010/12/02/onlive-prices-flat-rate-playpack-plan-at-10-per-month-begins/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2010/12/02/onlive-prices-flat-rate-playpack-plan-at-10-per-month-begins/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/onlive530pxheaderimglogo.jpg" /></a></div>
<div style="text-align: left; ">When we last wrote about <a href="http://www.joystiq.com/game/onlive">OnLive</a>, the "cloud gaming" service had just <a href="http://www.joystiq.com/2010/11/18/onlive-microconsole-available-for-pre-order-launches-dec-2-for/">announced a price and ship date</a> for its <a href="http://www.joystiq.com/2010/11/18/onlive-microconsole-review/">MicroConsole hardware</a>. At the time, we also reported that it was planning to launch <a href="http://www.joystiq.com/2010/11/18/onlive-introducing-flat-rate-monthly-plan-for-back-catalog-indi/">a flat-rate pricing plan</a> for access to older "back catalog" titles and indie games, with a price to be announced. This morning, the company has set what's now known as the "PlayPack" plan at $9.99 per month, and will make it available to all OnLive users on January 15, 2011. <br />
<br />
PlayPack is available <em>right now</em> to those with the OnLive MicroConsole -- or soon to get one, as they've begun shipping to Founding Members today -- in "beta" form, free of charge until the official roll-out.<br />
<br />
Currently, the PlayPack beta offers access to a collection of about a dozen games, some new to the service (like <em><a href="http://www.joystiq.com/game/prince-of-persia">Prince of Persia</a></em> and <em><a href="http://www.joystiq.com/game/tomb-raider-underworld">Tomb Raider: Underworld</a></em>) while others, like <em><a href="http://www.joystiq.com/game/unreal-tournament-3">Unreal Tournament 3</a></em>, have been on the service since it launched last summer. OnLive says it will have a library of 40 games ready for PlayPack subscribers when the for-pay tier launches in January. Looking at the finer print, some of the games "require a mouse and/or keyboard" -- which are supported in both wired and wireless flavors by the MicroConsole. Check out a partial list of games included in the PlayPack beta after the break.</div><p><a href="http://www.joystiq.com/2010/12/02/onlive-prices-flat-rate-playpack-plan-at-10-per-month-begins/" rel="bookmark">Continue reading <em>OnLive prices flat-rate 'PlayPack' plan at $10 per month, begins MicroConsole shipments</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/02/onlive-prices-flat-rate-playpack-plan-at-10-per-month-begins/">OnLive prices flat-rate 'PlayPack' plan at $10 per month, begins MicroConsole shipments</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Dec 2010 12:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/02/onlive-prices-flat-rate-playpack-plan-at-10-per-month-begins/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19741271/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/02/onlive-prices-flat-rate-playpack-plan-at-10-per-month-begins/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cloud-gaming</category><category>mac</category><category>onlive</category><category>pc</category><category>playpack</category><category>prince-of-persia</category><category>Tomb-Raider-Underworld</category><category>unreal-tournament-3</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 02 Dec 2010 12:01:00 EST</pubDate></item><item><title><![CDATA[Steve Perlman discusses OnLive's growth, potential new platforms and plans for exclusive games]]></title><link>http://www.joystiq.com/2010/11/18/steve-perlman-interview/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/18/steve-perlman-interview/</guid><comments>http://www.joystiq.com/2010/11/18/steve-perlman-interview/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/17/steve-perlman-interview"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/steve.perlman.onlive.logo-225-px.png" /></a></div>
"I guess we're now a medium-sized company instead of a startup because we have over 200 people," OnLive CEO Steve Perlman told Joystiq when we met with him to get our hands on the company's final MicroConsole hardware earlier this month. "We've had over two million sessions, which is basically when someone uses the service. Some of them are short, while others are quite long, on the order of 20 hours."<br />
<br />
While not providing deeper usage statistics, Perlman remarked that "The growth has been rapidly accelerating. We had more people using OnLive in October than in all the months previous. November is even growing beyond that." This in the absence of any substantial marketing, and without a presence in the living room. That will all change, he said, with the December 2 introduction of what is being billed as the service's "TV adapter" and a corresponding major media ad push.<br />
<br />
The company is betting on the device's $99 price point and simple setup to establish a foothold in console gaming -- Perlman said that it's more about the "TV market," which "is 10 times larger than the PC or Mac market" -- and that publishers continue to be sold on the platform. "All the hand waving and all the slide shows and demos ... checks seem to have more influence on publishers than anything."<p><a href="http://www.joystiq.com/2010/11/18/steve-perlman-interview/" rel="bookmark">Continue reading <em>Steve Perlman discusses OnLive's growth, potential new platforms and plans for exclusive games</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/18/steve-perlman-interview/">Steve Perlman discusses OnLive's growth, potential new platforms and plans for exclusive games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Nov 2010 00:04:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/18/steve-perlman-interview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19720875/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/18/steve-perlman-interview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cloud-gaming</category><category>game-streaming</category><category>mac</category><category>onlive</category><category>pc</category><category>Steve-Perlman</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 18 Nov 2010 00:04:00 EST</pubDate></item><item><title><![CDATA[OnLive introducing flat-rate monthly plan for back catalog, indie titles]]></title><link>http://www.joystiq.com/2010/11/18/onlive-introducing-flat-rate-monthly-plan-for-back-catalog-indi/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/18/onlive-introducing-flat-rate-monthly-plan-for-back-catalog-indi/</guid><comments>http://www.joystiq.com/2010/11/18/onlive-introducing-flat-rate-monthly-plan-for-back-catalog-indi/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/18/onlive-introducing-flat-rate-monthly-plan-for-back-catalog-indi/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/gamedetailstrine-530px.png" /></a></div>
In addition to announcing the <a href="http://www.joystiq.com/2010/11/18/onlive-microconsole-available-for-pre-order-launches-dec-2-for/">launch date and price</a> for its MicroConsole today, <a href="http://www.joystiq.com/tag/onlive">OnLive</a> has confirmed that it intends to introduce a flat-rate pricing plan before the end of the year that will provide access to back-catalog and indie games for a fee comparable to Netflix Instant Streaming (think the $10 range). "We don't have everything together just yet, we want people to at least have this in the back of their mind when they decide whether or not to get the MicroConsole," OnLive CEO Steve Perlam told Joystiq regarding the decision not to announce an exact price at this time. "In December we'll announce pricing and the lineup of games. It's literally just a matter of getting publishers to sign this that and the other thing."<br />
<br />
Like with the decision to <a href="http://www.google.com/url?sa=t&amp;source=web&amp;cd=7&amp;ved=0CEAQFjAG&amp;url=http%3A%2F%2Fwww.joystiq.com%2F2010%2F10%2F04%2Fonlive-ditching-proposed-monthly-charge-microconsoles-in-manufa%2F&amp;rct=j&amp;q=subscription%20onlive%20site%3Ajoystiq.com&amp;ei=zKrkTLHMD4b4swOf_ezMCA&amp;usg=AFQjCNFbRSttQwqy8dDp7flVSFpljYQRmA&amp;sig2=gKngGLsXthzEW-a-tot-DQ&amp;cad=rja">eliminate a monthly subscription fee</a> for the service, Perlman said that the idea of flat-rate pricing was something that was arrived at after polling OnLive's user base and crunching numbers. "We couldn't be sure that [flat-rate pricing] would really work until we began to see the economics," he said. "We just had to test people and ask what people wanted. Of all the survey questions we asked people, over 90 percent of the people surveyed were interested in a flat-rate tier. Knowing that these are older games and that newer games will continue to be a la carte."<br />
<br />
Details on specific flat-rate tiles are expected to be revealed along with the finalized pricing, but Perlman confirmed that the back-catalog releases won't be titles currently available on the service. "[They will] sometimes not be as polished. They might say 'exit to Windows' instead of 'go to OnLive,'" he told us, stating that, "I think for people on this flat-rate tier, if they can just play something they've already paid for, they won't really care. They realize it's a classic title and off they go."<br />
<br />
Perlman would like to see "related" titles added to the flat-rate tier to accompany new game releases in a series, using <em><a href="http://www.joystiq.com/game/duke-nukem-forever">Duke Nukem Forever</a> </em>as an example. In this case, he said, <em>Duke Nukem 3D </em>would ideally be playable via OnLive around or on the same day Gearbox's latest effort ships.<br />
<br />
We'll have more on the titles planned for the launch of the flat-rate tier, as well as pricing, as soon as it's available.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/18/onlive-introducing-flat-rate-monthly-plan-for-back-catalog-indi/">OnLive introducing flat-rate monthly plan for back catalog, indie titles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Nov 2010 00:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/18/onlive-introducing-flat-rate-monthly-plan-for-back-catalog-indi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19720874/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/18/onlive-introducing-flat-rate-monthly-plan-for-back-catalog-indi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cloud-gaming</category><category>game-streaming</category><category>mac</category><category>OnLive</category><category>pc</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 18 Nov 2010 00:03:00 EST</pubDate></item><item><title><![CDATA[OnLive MicroConsole available for pre-order, launches Dec. 2 for $99]]></title><link>http://www.joystiq.com/2010/11/18/onlive-microconsole-available-for-pre-order-launches-dec-2-for/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/18/onlive-microconsole-available-for-pre-order-launches-dec-2-for/</guid><comments>http://www.joystiq.com/2010/11/18/onlive-microconsole-available-for-pre-order-launches-dec-2-for/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/onlive.microconsole.announcement.111810-530px.png" alt="" /></div>
First shown at E3 2009, the OnLive MicroConsole -- the "cloud gaming" company's pocket-sized means of streaming games to HDTVs -- is finally in production and will begin shipping on December 2 directly from OnLive. Pre-orders are being taken via its site as of ... <em>right now</em>. $99 gets you the MicroConsole, one wireless controller and a voucher redeemable for one free game from the service's library.<br />
<br />
The first major advertising push for OnLive is going to hit the airwaves in the run-up to the early December launch. Company CEO Steve Perlman told Joystiq during a recent Q&amp;A -- the highlights of which we'll be posting later today -- that the console will be available exclusively from OnLive's site until sometime next year and is, for now, offered in "limited quantities."<br />
<br />
We have a review of the hardware coming right up.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/onlive-microconsole-11-18-10/">OnLive MicroConsole (11/18/10)</a></strong></p><a href="http://www.joystiq.com/photos/onlive-microconsole-11-18-10/#3581358"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/onlivegamesystem_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/onlive-microconsole-11-18-10/#3581357"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/onlivegamesystem3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/onlive-microconsole-11-18-10/#3581356"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/onlivegamesystem2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/onlive-microconsole-11-18-10/#3581359"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/onlivewirelesscontroller_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/onlive-microconsole-11-18-10/#3581367"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/rechargeable-battery-and-cable-1290023443_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/18/onlive-microconsole-available-for-pre-order-launches-dec-2-for/">OnLive MicroConsole available for pre-order, launches Dec. 2 for $99</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Nov 2010 00:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/18/onlive-microconsole-available-for-pre-order-launches-dec-2-for/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19720773/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/18/onlive-microconsole-available-for-pre-order-launches-dec-2-for/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cloud-gaming</category><category>game-streaming</category><category>hardware</category><category>microconsole</category><category>onlive</category><category>onlive-microconsole</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 18 Nov 2010 00:01:00 EST</pubDate></item><item><title><![CDATA[OnLive supporting overseas play (if it works)]]></title><link>http://www.joystiq.com/2010/10/14/onlive-supporting-overseas-play-if-it-works/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/14/onlive-supporting-overseas-play-if-it-works/</guid><comments>http://www.joystiq.com/2010/10/14/onlive-supporting-overseas-play-if-it-works/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/14/onlive-supporting-overseas-play-if-it-works/"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/worldmaponlived.jpg" /></a></div>
OnLive's official blog announced that <a href="http://blog.onlive.com/2010/10/13/packing-onlive-with-your-passport/">you can now play games on the service from overseas</a> -- mostly. While the company "has data centers throughout the world in various stages of tests," there no guarantee that logging in to the US servers from overseas will provide you with a solid experience. Basically, if you want to play OnLive while abroad, "give it a try," and hope it works.<br />
<br />
That said, the company is aiming to set up sites all over the world, with <a href="http://www.onlive.lu/">Germany</a> and <a href="http://www.onlive.be/">Belgium</a>-specific servers heading into beta later this year. Meanwhile, if you want to play games while too far away from the servers that are currently running, you'll have to play games the old-fashioned way: With disc-based media and powerful computing and graphics processors built into a slim case with a large LCD screen. That's right, just like the old-timers used to do it!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/14/onlive-supporting-overseas-play-if-it-works/">OnLive supporting overseas play (if it works)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Oct 2010 18:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/14/onlive-supporting-overseas-play-if-it-works/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19674710/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/14/onlive-supporting-overseas-play-if-it-works/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cloud-gaming</category><category>international</category><category>onlive</category><category>onlive-blog</category><category>overseas</category><category>pc</category><category>service</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 14 Oct 2010 18:40:00 EST</pubDate></item><item><title><![CDATA[Gaikai gets Intel, Limelight backing]]></title><link>http://www.joystiq.com/2010/07/22/gaikai-gets-intel-limelight-backing/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/22/gaikai-gets-intel-limelight-backing/</guid><comments>http://www.joystiq.com/2010/07/22/gaikai-gets-intel-limelight-backing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/07/20/gaikai-gets-intel-limelight-backing/"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/gaikai.logo.on.black.072110-530px.png" /></a></div>
As the September launch of game streaming platform <a href="http://www.joystiq.com/tag/Gaikai">Gaikai</a> draws ever-closer, the company has announced its latest business win: investments from Intel and Limelight Networks. This news (for which the full press release can be found after the break) comes just over a month after Gaikai inked a <a href="http://www.joystiq.com/2010/06/18/gaikai-signs-multi-year-licensing-deal-with-ea/">multi-year deal</a> with EA to provide its titles via in-browser streaming.<br />
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Gaikai isn't disclosing the nitty-gritty, dollars and cents details of the investments, but we know that the company was already at work building its servers utilizing Intel's "overkill is not a word" six-core CPUs and solid-state drives. Which, essentially, makes Gaikai a showcase for Intel's most cutting-edge tech; tech that will be installed at "key nodes" within Limelight Networks' infrastructure. (We also hear it'll give Gaikai a fresh, citrus-y smell.)<p><a href="http://www.joystiq.com/2010/07/22/gaikai-gets-intel-limelight-backing/" rel="bookmark">Continue reading <em>Gaikai gets Intel, Limelight backing</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/22/gaikai-gets-intel-limelight-backing/">Gaikai gets Intel, Limelight backing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Jul 2010 01:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/22/gaikai-gets-intel-limelight-backing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19563357/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/22/gaikai-gets-intel-limelight-backing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cloud-gaming</category><category>Gaikai</category><category>game-streaming</category><category>Intel</category><category>Limelight-Networks</category><category>pc</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 22 Jul 2010 01:01:00 EST</pubDate></item><item><title><![CDATA[OnLive hopes to make it to the UK by 'the end of 2011']]></title><link>http://www.joystiq.com/2010/06/07/onlive-hopes-to-make-it-to-the-uk-by-the-end-of-2011/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/07/onlive-hopes-to-make-it-to-the-uk-by-the-end-of-2011/</guid><comments>http://www.joystiq.com/2010/06/07/onlive-hopes-to-make-it-to-the-uk-by-the-end-of-2011/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.pcr-online.biz/news/33652/OnLive-to-hit-UK-by-end-of-next-year"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/onlive5803.jpg" /></a></div>
"We'll announce further details about our launch plans later this year, but we would hope to make it available by the end of 2011," a British Telecom spokesperson told <a href="http://www.pcr-online.biz/news/33652/OnLive-to-hit-UK-by-end-of-next-year">PCR</a>. BT, who announced <a href="http://www.joystiq.com/2010/05/13/onlive-headed-to-the-uk-through-bt-partnership/">this partnership</a> last month, will offer <a href="http://www.joystiq.com/tag/onlive">OnLive</a> through select broadband bundles -- it will also be available to existing customers and PlusNet subscribers. "Over time, as consumer broadband connectivity increases and as games become more complex, we expect cloud-based distribution models for gaming to become increasingly attractive and mainstream," the spokesperson added. <br />
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OnLive is currently <a href="http://www.joystiq.com/2010/03/10/onlive-launching-june-17-for-pc-and-mac-15-per-month-service-f/">set to launch in the US</a> on June 17. Pre-registrants gain access to <a href="http://www.joystiq.com/2010/05/30/onlive-pre-registrants-get-free-game-and-one-year-subscription/">a free game and free year's subscription</a>. As of now, no such incentive has been announced for the UK.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/07/onlive-hopes-to-make-it-to-the-uk-by-the-end-of-2011/">OnLive hopes to make it to the UK by 'the end of 2011'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 Jun 2010 17:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.pcr-online.biz/news/33652/OnLive-to-hit-UK-by-end-of-next-year>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/07/onlive-hopes-to-make-it-to-the-uk-by-the-end-of-2011/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19505977/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/07/onlive-hopes-to-make-it-to-the-uk-by-the-end-of-2011/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BT</category><category>cloud</category><category>cloud-gaming</category><category>cloud-storage</category><category>game-streaming</category><category>OnLive</category><category>onlive-game-service</category><category>pc</category><category>PlusNet</category><category>UK</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 07 Jun 2010 17:58:00 EST</pubDate></item><item><title><![CDATA[Rumor: Sony to reveal 'PSN+' subscription service at E3 2010]]></title><link>http://www.joystiq.com/2010/05/25/rumor-sony-to-reveal-psnplus-subscription-service-at-e3-2010/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/25/rumor-sony-to-reveal-psnplus-subscription-service-at-e3-2010/</guid><comments>http://www.joystiq.com/2010/05/25/rumor-sony-to-reveal-psnplus-subscription-service-at-e3-2010/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" height="319" border="1" width="580" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/gamps3580.jpg" /></div>
According to Joystiq's sources, Sony is set to reveal a premium tier of the PlayStation Network service, labeled PSN+, during its 2010 E3 media briefing. Unlike Microsoft's Xbox Live Gold service, PSN+ will focus on giving paid subscribers additional bonuses without limiting online multiplayer between paying and nonpaying users.<br />
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Many of the features included in the premium service mimic those featured in a supposed survey released <a href="http://www.joystiq.com/2009/12/18/rumor-survey-hints-at-premium-psn-subscriptions/">late last year</a>. Sources tell us that subscribers will have access to a rotating list of PSP Minis and PSone Classics, exclusive in-game DLC, discounts to the PlayStation Store and "first hour" demo access to full retail titles. Following the first hour of gameplay, players will have the ability to purchase the full title; however, demo access will only be available once the entire title has been downloaded.<br />
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As PSN+ subscribers, gamers will also receive protection for their consoles with the recently announced <a href="http://www.joystiq.com/2010/05/03/sony-launches-official-protection-plan-for-ps3-and-psp/">PlayStation Protection Plan</a>, as well as exclusive access to the long-awaited <a href="http://www.joystiq.com/2009/10/14/rumor-ps3-cross-game-chat-in-next-firmware-update/">cross-game voice chat</a>. Additional features are said to be in the works following the launch of PSN+, including the previously rumored <a href="http://www.joystiq.com/2009/03/30/sony-trademark-hints-at-cloud-computing/">cloud-based saving</a> system.<br />
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Joystiq has been informed that PSN+ subscribers will also have the ability to enable an auto-patching feature, which will detect, download and install updates for recently played PS3 titles on the system.<br />
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Pricing and a release for the PSN+ service is unknown, though one source speculates PSN+ may cost $9.99 per month. When contacted, a Sony representative said the company does not "comment on rumors or speculation."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/25/rumor-sony-to-reveal-psnplus-subscription-service-at-e3-2010/">Rumor: Sony to reveal 'PSN+' subscription service at E3 2010</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 25 May 2010 09:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/25/rumor-sony-to-reveal-psnplus-subscription-service-at-e3-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19488217/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/25/rumor-sony-to-reveal-psnplus-subscription-service-at-e3-2010/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cloud-gaming</category><category>cross-game-communication</category><category>cross-game-voice-chat</category><category>playstation-network</category><category>psn</category><category>psn+</category><category>psn-plus</category><category>rumor</category><category>subscription</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Tue, 25 May 2010 09:05:00 EST</pubDate></item><item><title><![CDATA[OnLive headed to the UK through BT partnership]]></title><link>http://www.joystiq.com/2010/05/13/onlive-headed-to-the-uk-through-bt-partnership/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/13/onlive-headed-to-the-uk-through-bt-partnership/</guid><comments>http://www.joystiq.com/2010/05/13/onlive-headed-to-the-uk-through-bt-partnership/#comments</comments><description><![CDATA[<div style="text-align: center;"><center><a href="http://blog.onlive.com/2010/05/13/onlive-coming-to-europe/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/onlive5803.jpg" /></a></center></div>
Streaming games on demand spearheader <a href="http://www.joystiq.com/tag/onlive">OnLive</a> has announced a partnership with BT, whereby the British communications firm has taken a 2.6 percent share in the company and will have the exclusive rights to bundle OnLive service with its broadband packages in the UK. "We're really excited about OnLive's potential in Europe, and looking forward to kicking it off in the UK through our partnership with BT," OnLive CEO Steve Perlman said in a post <a href="http://blog.onlive.com/2010/05/13/onlive-coming-to-europe/">on the company's blog</a>.<br />
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"Today we are announcing that BT, the largest broadband operator in the UK, has formed a partnership with and has made an investment in OnLive. We'll be working together with BT to bring the OnLive Game Service to the UK, such that it operates reliably and with high quality over the UK's Internet backbone to BT's broadband customers," Perlman wrote. "I know everyone would like the exact details of when OnLive will be available in the UK, but we are not announcing dates just yet. We're completely focused on our US launch this summer. Once we get the US service up and running, we'll be sharing more details, including when we'll be starting a UK public Beta."<br />
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Addressing those in the region who already have broadband service, Perlman said that "UK gamers will also be able to order the OnLive Game Service directly from OnLive to run over any UK ISP," adding that, "What's great about Western Europe geographically is that so many countries are within a 1000 mile (1600 km) radius, which is within the latency limit for a single OnLive data center. We've tested OnLive across all of Western Europe spanning from the UK to Italy and from Scandinavia down to Spain."<br />
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The OnLive service is <a href="http://www.joystiq.com/2010/03/10/onlive-launching-june-17-for-pc-and-mac-15-per-month-service-f/">slated to launch</a> in the US this June 17 for PC and Mac users, with an initial lineup of titles numbering <a href="http://www.joystiq.com/2010/03/10/onlive-launch-titles-in-the-teens-50-60-games-by-2011/">in the teens</a>. The company's stand-alone "micro-console" hardware has yet to be dated for release here, but will be available at the service's UK launch. We're in touch with OnLive with the hope of bringing you more details regarding this morning's announcement later today.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/13/onlive-headed-to-the-uk-through-bt-partnership/">OnLive headed to the UK through BT partnership</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 May 2010 03:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.onlive.com/2010/05/13/onlive-coming-to-europe/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/13/onlive-headed-to-the-uk-through-bt-partnership/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19475519/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/13/onlive-headed-to-the-uk-through-bt-partnership/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bt</category><category>cloud-gaming</category><category>game-streaming</category><category>onlive</category><category>streaming</category><category>uk</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 13 May 2010 03:45:00 EST</pubDate></item><item><title><![CDATA[OTOY to launch in 'Q2 2010' through AMD partnership]]></title><link>http://www.joystiq.com/2010/03/12/otoy-to-launch-in-q2-2010-through-amd-partnership/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/12/otoy-to-launch-in-q2-2010-through-amd-partnership/</guid><comments>http://www.joystiq.com/2010/03/12/otoy-to-launch-in-q2-2010-through-amd-partnership/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.otoy.com/media/press/launch.html"><img hspace="0" vspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/otoy03122010580.jpg" /></a></div>
Y'know, <a href="http://www.joystiq.com/tag/onlive">OnLive</a> and <a href="http://www.joystiq.com/tag/gaikai">Gaikai</a> aren't the only game-streaming services on the block. OTOY has been<a href="http://www.joystiq.com/2009/09/13/otoy-the-game-streaming-service-youve-never-heard-of/"> laying low</a> <em>for a minute,</em> but the "other" game streaming service has finally made its <a href="http://www.otoy.com/media/press/launch.html">big announcement</a>: it's going to release in Q2 2010. In fact, OTOY isn't just a service for streaming games; there are now claims of streaming movies, PC applications and "other graphically-intensive applications" to any mobile device with a web browser. <br />
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<a href="http://www.joystiq.com/tag/otoy">OTOY</a> will employ AMD Fusion Render Cloud technology, a CPU/GPU server platform that will stream games straight into your <em>see pee youz</em> through the company's software suite. And if you have no idea what <em>that </em>means, check out a demo of the service right <a href="http://www.joystiq.com/2009/09/13/otoy-the-game-streaming-service-youve-never-heard-of/">here</a>, courtesy of TechCrunch -- basically, it's like playing games on your computer. What a novel idea!<br />
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[Via <a href="http://news.bigdownload.com/2010/03/12/gdc-2010-another-streaming-game-service-otoy-to-launch-this-s/">Big Download</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/12/otoy-to-launch-in-q2-2010-through-amd-partnership/">OTOY to launch in 'Q2 2010' through AMD partnership</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Mar 2010 19:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.otoy.com/media/press/launch.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/12/otoy-to-launch-in-q2-2010-through-amd-partnership/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19396660/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/12/otoy-to-launch-in-q2-2010-through-amd-partnership/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Apple</category><category>cloud</category><category>cloud-computing</category><category>cloud-gaming</category><category>cloud-storage</category><category>digital-distribution</category><category>iPod</category><category>otoy</category><category>streaming</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 12 Mar 2010 19:58:00 EST</pubDate></item></channel></rss>