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Posts tagged cloud

Killer Instinct balance updates won't require patching

Double Helix Games has no plans to force periodic downloads on players to keep the Killer Instinct roster balanced. Instead, these changes will be delivered automatically through the cloud. "All of our variables that go into how a character behaves are going to exist basically in the cloud,"...

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Rumor: Microsoft plays with cloud-based gaming, demos Halo 4 on a PC

Microsoft company officials demonstrated a prototype cloud streaming service for games during an internal meeting this week, The Verge reports. Unnamed sources who are close to the event confirmed that officials had a streamed version of Halo 4 up and running on Windows PCs and even a Windows...

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Sony: Gaikai may deliver PlayStation content to other devices

Shuhei Yoshida, president of Sony Computer Entertainment Worldwide Studios, sees the Gaikai streaming service as key to his goal of transforming PlayStation from a hardware platform to "something closer to a service." Sony acquired Gaikai in June of 2012 from former Shiny Entertainment head and...

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'Dragon Age Keep' sets up your story choices before Inquisition

BioWare announced Dragon Age Keep today, an online tool that enables players to experiment with story scenarios from Dragon Age: Origins and Dragon Age 2, setting up the ideal starting state heading into Inquisition. While choices made in Dragon Age: Origins and Dragon Age 2 are meant to carry...

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Digital Foundry examines Xbox One cloud computation claims

Beyond Xbox One's TV capabilities, multitasking, nebulous used game policy and terrifying Kinect features, Microsoft has also hinted at the possibility of cloud-enhanced games. Specifically, the company has said elements that aren't sensitive to the inherent latency of cloud computing –...

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Microsoft: Xbox One cloud processing can enhance lighting, physics

Speaking with Redmond Game Studios and Platforms GM Matt Booty, Ars Technica reports that cloud computing will boost performance in games designed for Microsoft's Xbox One. While latency-sensitive actions will be handled by a user's Xbox One console, Microsoft claims its cloud architecture can...

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Xbox One can update Achievements in response to player behavior

The Xbox One's connection to the cloud can alter a game's Achievements in response to player behavior, Microsoft has revealed at its ongoing unveiling event in Redmond. Dan Greenawalt, Creative Director at Forza developer Turn 10 Studios, cited the "I took an arrow to the knee" meme as an example...

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Microsoft: Xbox One isn't always online, but requires internet connection

Xbox One, Microsoft's next-gen console, does not require users to be constantly connected to the internet, but it does require an internet connection, a Q&A post on Xbox Wire said. The post itself has since been removed. The answer said the Xbox One "does not have to be always connected, but...

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AMD announces Sky Graphics as part of cloud gaming strategy

AMD is making a new push into cloud gaming. The company today announced the Sky series of Radeon graphics cards, designed especially with cloud gaming in mind. The line includes three enterprise-grade cards, with the high-end Sky 900 incorporating a whopping 3,584 stream processors, 6GB of GDDR5...

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OnLive's new senior VP of engineering to push tablet, Smart TV

OnLive is looking into the tablet and Smart TV gaming market with its latest hire, Don Gordon, founder of Smart TV tech company Bulldog United. Gordon is OnLive's new senior VP of engineering, and his goal is to drive integration of OnLive onto tablets and Smart TVs, Develop reports. OnLive saw a...

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