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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[BBR and The Club updates from Bizarre]]></title><link>http://www.joystiq.com/2007/03/26/bbr-and-the-club-updates-from-bizarre/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/26/bbr-and-the-club-updates-from-bizarre/</guid><comments>http://www.joystiq.com/2007/03/26/bbr-and-the-club-updates-from-bizarre/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a></p><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/bonusrun.jpg" /><br />
Aside from mind blowing videos of EA producers with too much time (or <a href="http://www.joystiq.com/2007/03/26/video-perfect-bbr-run-blind-freakin-folded/">skills</a>) on the hands, Bizarre had a nice studio update this week. On <em>The Club</em> side of things, they revealed that several levels are now reaching the standard they set forth graphically to meet, as well as rapidly approaching having all the content present in the game, in one form or another. They also teased about having something special to show us regarding <em>The Club</em> in the near future.<br />
<br />
Back with <em>Boom Boom Rocket</em>, Ben gave us word that the game has hit Partnernet this week, and is close to launching, though they haven't decided on a date yet. He also showed off the Bonus Run's graphical style with a slew of screenshots, complete with Geometry War style shockwaves, rising water levels and reflecting windows on skyscrapers. Check out the other screenshots by clicking the "Read" link.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/26/bbr-and-the-club-updates-from-bizarre/">BBR and The Club updates from Bizarre</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Mar 2007 19:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.bizarreonline.net/news.php?id=14146>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/26/bbr-and-the-club-updates-from-bizarre/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/860731/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/26/bbr-and-the-club-updates-from-bizarre/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>B B R</category><category>BBR</category><category>Bizarre</category><category>Bizarre Creations</category><category>Bizarre Online</category><category>BizarreCreations</category><category>BizarreOnline</category><category>Boom Boom Rocket</category><category>BoomBoomRocket</category><category>Club</category><category>The Club</category><category>the-club</category><category>TheClub</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Mon, 26 Mar 2007 19:45:00 EST</pubDate></item><item><title><![CDATA[More screenshots of The Club]]></title><link>http://www.joystiq.com/2007/03/23/more-screenshots-of-the-club/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/23/more-screenshots-of-the-club/</guid><comments>http://www.joystiq.com/2007/03/23/more-screenshots-of-the-club/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/clubolicious.jpg" /><br />
Xboxygen posted up some more pictures of<em> The Club</em>,<em> </em>Bizarre Creations' upcoming action-shooter. Our <a href="javascript:void(0);/*1174669409416*/">first shot</a> of the game looked very pretty and the <a href="http://babelfish.altavista.com/babelfish/trurl_pagecontent?lp=fr_en&amp;trurl=http%3a%2f%2fwww.xboxygen.com%2findex.php%3ffile%3dNews%26op%3dindex_comment%26news_id%3d3799">four new ones</a> are no different. The character models look realistic, and very promising considering where the game is in terms of development. Lighting from muzzle flash and other sources also look like they're coming along nicely. Click the "Read" link to give them the once over. What do you think? Can Bizarre Creations make a quality shooter this side of <a href="http://en.wikipedia.org/wiki/Fur_Fighters"><em>Fur Fighters</em></a>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/23/more-screenshots-of-the-club/">More screenshots of The Club</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Mar 2007 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://babelfish.altavista.com/babelfish/trurl_pagecontent?lp=fr_en&amp;trurl=http%3a%2f%2fwww.xboxygen.com%2findex.php%3ffile%3dNews%26op%3dindex_comment%26news_id%3d3799>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/23/more-screenshots-of-the-club/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/856025/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/23/more-screenshots-of-the-club/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bizarre</category><category>Bizarre Creations</category><category>Bizarre Online</category><category>BizarreCreations</category><category>BizarreOnline</category><category>club</category><category>Fur Fighters</category><category>FurFighters</category><category>The Club</category><category>the-club</category><category>TheClub</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Fri, 23 Mar 2007 12:45:00 EST</pubDate></item><item><title><![CDATA[Lasabirdie: Wii Golf for the Super Famicom]]></title><link>http://www.joystiq.com/2007/03/14/lasabirdie-wii-golf-for-the-super-famicom/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/14/lasabirdie-wii-golf-for-the-super-famicom/</guid><comments>http://www.joystiq.com/2007/03/14/lasabirdie-wii-golf-for-the-super-famicom/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><span style="FONT-STYLE: italic"><a href="http://cgi.ebay.com/Nintendo-Ricoh-Lasabirdie-LB100S-Golf-Simulator-Japan_W0QQitemZ300090910226QQcategoryZ62054QQrdZ1QQssPageNameZWD1VQQcmdZViewItem"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/lasabirdie-golf-nwf.jpg" align="right" vspace="4" border="1" /></a><a href="http://www.joystiq.com/tag/wiisports">Wii Sports</a></span> might have been Nintendo's most successful attempt at getting us to play <a href="http://www.joystiq.com/tag/golf">golf</a> in our living rooms by swinging an imagined club, but it certainly wasn't the company's first try. Tinkering with the idea back in 1995, Nintendo worked with Japanese electronics giant Ricoh to release <span style="FONT-STYLE: italic">Lasabirdie</span>, a personal golf simulator for the Super Famicom. <br /><br />The <span style="FONT-STYLE: italic">Lasabirdie </span>bundle included a <span style="FONT-STYLE: italic">Get in the Hole</span> game cart and several control accessories. Though the <span style="FONT-STYLE: italic">Lasabirdie</span> lacked any <a href="http://www.joystiq.com/tag/motionsensing">motion sensing</a> technology, its implementation was remarkably similar to the Wii's. Players used a light-sensor-equipped golf club in conjunction with a sensor pad to measure their strokes. This setup detected the speed of a player's swing and translated it into the simulator. The game offered a training mode that showed players how their slices hit the ball and gave advice on how to improve their swings.<br /><br /><span style="FONT-STYLE: italic">Lasabirdie's</span> production was limited to 3,500 Japanese units, selling for about $450 each! One would think the rarity and extravagant retail price would make purchasing the bundle near impossible today, but Gamesniped spotted a <span style="FONT-STYLE: italic">Lasabirdie</span> sold for only $270 at a recent <a href="http://www.joystiq.com/tag/ebay">eBay auction</a>. The seller was even generous enough to provide a video demonstrating the game for bidders. Check it out after the post break.<p><a href="http://www.joystiq.com/2007/03/14/lasabirdie-wii-golf-for-the-super-famicom/" rel="bookmark">Continue reading <em>Lasabirdie: Wii Golf for the Super Famicom</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/14/lasabirdie-wii-golf-for-the-super-famicom/">Lasabirdie: Wii Golf for the Super Famicom</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Mar 2007 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://cgi.ebay.com/Nintendo-Ricoh-Lasabirdie-LB100S-Golf-Simulator-Japan_W0QQitemZ300090910226QQcategoryZ62054QQrdZ1QQssPageNameZWD1VQQcmdZViewItem>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/14/lasabirdie-wii-golf-for-the-super-famicom/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/852569/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/14/lasabirdie-wii-golf-for-the-super-famicom/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>auction</category><category>club</category><category>ebay</category><category>getinthehole</category><category>golf</category><category>lasabirdie</category><category>nintendo</category><category>nintendowii</category><category>retro</category><category>ricoh</category><category>sensor</category><category>superfamicom</category><category>video</category><category>wiigolf</category><category>wiisports</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Wed, 14 Mar 2007 17:15:00 EST</pubDate></item><item><title><![CDATA[First screen of the Club]]></title><link>http://www.joystiq.com/2007/03/09/first-screen-of-the-club/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/09/first-screen-of-the-club/</guid><comments>http://www.joystiq.com/2007/03/09/first-screen-of-the-club/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.xboxfront.de/news-1073-6390.html"><img width="425" vspace="4" hspace="4" height="283" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/bilder425.jpg" /></a><br />
German site Xbox Front got their <a href="http://www.xboxfront.de/news-1073-6390.html">hands</a> on the first screenshot of Bizarre's upcoming action-shooter, <em>The Club.</em> The cool thing about this is it will retain a "Kudos"-ish system wherein you get points and multipliers for kills done in quick succession. For those of you nay-sayers that Bizarre is incapable of pulling off a shooting game, look no further than their Dreamcast release of <em>Fur Fighters</em>. While that cutesy third person shooter had a couple bugs here and there, it was a<em> fluffing</em> good time. Do you think Bizarre can pull it off? The full resolution screenshot is also available to  what the engine can do.<br />
<br />
[Via <a href="http://www.xboxic.com/news/2552">Xboxic</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/09/first-screen-of-the-club/">First screen of the Club</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Mar 2007 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xboxfront.de/news-1073-6390.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/09/first-screen-of-the-club/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/849309/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/09/first-screen-of-the-club/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bizarre</category><category>Bizarre Creations</category><category>Bizarre Online</category><category>BizarreCreations</category><category>BizarreOnline</category><category>Club</category><category>The Club</category><category>the-club</category><category>TheClub</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Fri, 09 Mar 2007 10:15:00 EST</pubDate></item><item><title><![CDATA[Emerson student org. looks to make game in semester]]></title><link>http://www.joystiq.com/2007/02/10/emerson-students-look-to-make-game-in-semester/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/10/emerson-students-look-to-make-game-in-semester/</guid><comments>http://www.joystiq.com/2007/02/10/emerson-students-look-to-make-game-in-semester/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><a href="http://media.www.berkeleybeacon.com/media/storage/paper169/news/2007/02/08/News/Gaming.Organization.Develops.On.Campus-2707462.shtml?sourcedomain=www.berkeleybeacon.com&amp;MIIHost=media.collegepublisher.com&amp;mkey=226680"><img width="225" vspace="4" hspace="4" height="228" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/beergirls.jpg" alt="" /></a>Some ambitious students from Emerson College (not pictured) have created the Emerson College Game Developers Association, a group <a href="http://media.www.berkeleybeacon.com/media/storage/paper169/news/2007/02/08/News/Gaming.Organization.Develops.On.Campus-2707462.shtml?sourcedomain=www.berkeleybeacon.com&amp;MIIHost=media.collegepublisher.com&amp;mkey=226680">attempting</a> to finish a game within a semester. The brainchild of Jeff Edwards and John Richardson, the group of 25 students, including animators, digital artists, programmers, Web designers and more monkeys at typewriters (writers) than the pair know what to do with, are energized to get the project started. Richardson says, "We had more writers show up than we anticipated. We're going to make more avenues for those people to independently learn about the craft as we move along." Richardson's got the slick industry lingo down already, that is one smooth way to say "downsize."<br /><br />The group has no budget and is not yet recognized by the overseers at the Student Government Association. The Visual and Media Arts Department did like the idea of the organization and gave them an Xbox 360. No word if they received a developer kit to go with the department's generous gift. The project plans to be incredibly small, but Edwards puts it best, "College is a great time to do that kind of [project], as many film students and writing students have learned, because you don't have to worry about the paychecks so much." For real though, 'cause, like, you know? The real world is, like, totally hard. <br /><br />[Thanks William]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/10/emerson-students-look-to-make-game-in-semester/">Emerson student org. looks to make game in semester</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 10 Feb 2007 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://media.www.berkeleybeacon.com/media/storage/paper169/news/2007/02/08/News/Gaming.Organization.Develops.On.Campus-2707462.shtml?sourcedomain=www.berkeleybeacon.com&amp;MIIHost=media.collegepublisher.com&amp;mkey=226680>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/10/emerson-students-look-to-make-game-in-semester/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/751830/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/10/emerson-students-look-to-make-game-in-semester/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>club</category><category>edwards</category><category>emerson</category><category>gaming</category><category>richardson</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Sat, 10 Feb 2007 15:30:00 EST</pubDate></item><item><title><![CDATA[Nintendo offers prizes, likes Japan more than us]]></title><link>http://www.joystiq.com/2006/12/29/nintendo-offers-prizes-likes-japan-more-than-us/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/29/nintendo-offers-prizes-likes-japan-more-than-us/</guid><comments>http://www.joystiq.com/2006/12/29/nintendo-offers-prizes-likes-japan-more-than-us/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a>, <a href="http://www.joystiq.com/category/controller/" rel="tag">Controller</a></p><img vspace="4" hspace="4" border="1" alt="" src="http://www.joystiq.com/media/2006/12/omgprizes.jpg" /><br />Nintendo of Japan has long supported a "Club Nintendo" program by which ridiculous fanboys (like us) get to register their purchased consoles and software for various rewards. Of course, we have a similar "registering" procedure at <a href="http://www.mynintendo.com">MyNintendo.com</a>, but we rarely have anything to show for it ... we got a <em>Metroid Prime 2</em> demo disc, once. Woo-hoo.<br /><br />It turns out that platinum members (a status obtained by magically accruing four hundred points in a year) of Club Nintendo get to choose between two wonderful prizes: <em>Tingle's Balloon Fight, </em>for the DS, or a custom battery pack cover with your very own Mii imprinted on the back. Such a difficult decision! Whilst they ponder, perhaps we may spirit away these prizes in the night. Who's in?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/29/nintendo-offers-prizes-likes-japan-more-than-us/">Nintendo offers prizes, likes Japan more than us</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Dec 2006 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2006/12/28/club-nintendo-japan-increases-miiist-vanity-factor/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/29/nintendo-offers-prizes-likes-japan-more-than-us/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/726460/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/29/nintendo-offers-prizes-likes-japan-more-than-us/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Balloon</category><category>Battery</category><category>Choose</category><category>Club</category><category>Cover</category><category>DS</category><category>Fight</category><category>Mii</category><category>Platinum</category><category>Remote</category><category>Tingle</category><category>Wiimote</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Fri, 29 Dec 2006 17:00:00 EST</pubDate></item><item><title><![CDATA[Game &amp; Watch collection previewed]]></title><link>http://www.joystiq.com/2006/08/15/game-and-watch-collection-previewed/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/15/game-and-watch-collection-previewed/</guid><comments>http://www.joystiq.com/2006/08/15/game-and-watch-collection-previewed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://ds.ign.com/articles/725/725434p1.html"><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/g_w_collection.jpg" /></a>Do you <a href="http://www.joystiq.com/2006/06/19/game-and-watch-compilation-coming-soon/">remember</a> that Club Nintendo reward we posted about awhile ago? Well, IGN got their hands on a copy and have decided to put it through its paces. The compilation could easily be considered something else considering it only contains 3 classic <em>Game &amp; Watch</em> titles: <em>Donkey Kong</em>, <em>Oil Panic</em> and <em>Green House</em>. <br /><br />The gameplay itself, including the graphical presentation, is unchanged in making its way onto the DS, so nostalgic gamers should get exactly what they're looking for if they can collect the points required to obtain the game and, well...live in Japan. IGN even posted a <a href="http://media.ds.ign.com/media/848/848546/vids_1.html">video</a> of the game in action.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/15/game-and-watch-collection-previewed/">Game &amp; Watch collection previewed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Aug 2006 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ds.ign.com/articles/725/725434p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/15/game-and-watch-collection-previewed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/654661/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/15/game-and-watch-collection-previewed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>club</category><category>collection</category><category>ds</category><category>game</category><category>japan</category><category>lite</category><category>nintendo</category><category>watch</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 15 Aug 2006 12:15:00 EST</pubDate></item><item><title><![CDATA[Game &amp; Watch compilation coming soon?]]></title><link>http://www.joystiq.com/2006/06/19/game-and-watch-compilation-coming-soon/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/19/game-and-watch-compilation-coming-soon/</guid><comments>http://www.joystiq.com/2006/06/19/game-and-watch-compilation-coming-soon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://club.nintendo.jp/new_present/index.html"><img vspace="4" hspace="4" border="0" align="right" alt="" id="vimage_1" src="http://www.joystiq.com/media/2006/06/gw.jpg" /></a>Nintendo of Japan recently announced that through its Club Nintendo program, gamers over in Japan would be able to acquire <em>Game &amp; Watch Compilation</em>, which features three classics in <em>Donkey Kong</em>, <em>Oil Panic</em>, and <em>Greenhouse</em>. In purchasing Japanese Nintendo games, there are included inserts that equal a certain amount of points, 500 to be exact, will score the gamer a copy of this compilation. As of now, there is no word on a release for the US, but here's to hoping it's successful over there as I know I'm not the only US gamer who would love to get their mitts on a copy.<br /><br />[Via <a href="http://www.gamebrink.com/news/480-Game__Watch_Comes_To_The_Nintendo_DS.html">Game Brink</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/19/game-and-watch-compilation-coming-soon/">Game &amp; Watch compilation coming soon?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Jun 2006 09:13:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://club.nintendo.jp/new_present/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/19/game-and-watch-compilation-coming-soon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/634606/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/19/game-and-watch-compilation-coming-soon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>club</category><category>donkey</category><category>game</category><category>greenhouse</category><category>japan</category><category>kong</category><category>nintendo</category><category>oil</category><category>panic</category><category>watch</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 19 Jun 2006 09:13:00 EST</pubDate></item></channel></rss>
