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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[LucasArts job listing hints at in-development 'open-world RPG']]></title><link>http://www.joystiq.com/2011/08/22/lucasarts-job-listing-hints-at-in-development-open-world-rpg/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/22/lucasarts-job-listing-hints-at-in-development-open-world-rpg/</guid><comments>http://www.joystiq.com/2011/08/22/lucasarts-job-listing-hints-at-in-development-open-world-rpg/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/08/22/lucasarts-job-listing-hints-at-in-development-open-world-rpg/"><img alt="LucasArts hiring engineer for open world RPG" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/lucasartsjoblisting.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
Lucasfilm's recruiting website says the studio is <a href="https://www.lucasfilm.apply2jobs.com/ProfExt/index.cfm?fuseaction=mExternal.showJob&amp;RID=3575">hiring a developer for "an open-world RPG."</a> The mid-level gameplay designer position will work on code and engines for an upcoming (and presumably unannounced) role-playing game set to take place in an open-world environment. Other than that, the listing is unfortunately vague, asking only for a talented and experienced individual to work with artists and designers to put code together.<br />
<br />
There's no mention of online or multiplayer features at all, and no hint of what platforms (other than PC) the game might be built for or run on. It does seem like LucasArts is working on putting together some kind of RPG, possibly based on one of its current properties, in an open-world setting. That's intriguing news on its own.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/22/lucasarts-job-listing-hints-at-in-development-open-world-rpg/">LucasArts job listing hints at in-development 'open-world RPG'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Aug 2011 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/22/lucasarts-job-listing-hints-at-in-development-open-world-rpg/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20024166/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/22/lucasarts-job-listing-hints-at-in-development-open-world-rpg/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>code</category><category>engineer</category><category>in-development</category><category>job-listing</category><category>lucasarts</category><category>open-world</category><category>pc</category><category>rpg</category><category>unannounced</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 22 Aug 2011 23:30:00 EST</pubDate></item><item><title><![CDATA[URL Hunter offers a whole game in your browser's address bar]]></title><link>http://www.joystiq.com/2011/03/26/url-hunter-offers-a-whole-game-in-your-browsers-address-bar/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/26/url-hunter-offers-a-whole-game-in-your-browsers-address-bar/</guid><comments>http://www.joystiq.com/2011/03/26/url-hunter-offers-a-whole-game-in-your-browsers-address-bar/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/25/url-hunter-offers-a-whole-game-in-your-browsers-address-bar/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/urlhunter.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
Perhaps you saw (and even played) <em><a href="http://probablyinteractive.com/url-hunter">URL Hunter</a></em> when it was being passed around the Internets a little while back -- it's a tiny little HTML 5 game that takes place all inside a long <a href="http://en.wikipedia.org/wiki/Uniform_Resource_Locator">Uniform Resource Locator</a> in your web browser's address bar. The HTML script moves a few little "a" characters around, and you can line them up in your sights with arrow keys, pressing space to fire and shoot as many as possible within a time limit.<br />
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Developer Corey Johnson, formerly of Maxis and now working at <a href="https://github.com/">Github</a>, <a href="http://arstechnica.com/gaming/news/2011/03/the-story-behind-url-hunter-a-game-played-in-a-url-bar.ars">says the game was developed</a> over just a few hours of programming time. After reading <a href="http://grack.com/blog/2011/03/07/abusing-the-html5-history-api-for-fun-and-chaos/">about HTML 5's address bar API</a>, he decided to try and make it interactive, and came up with <em>URL Hunter</em>. He had "lots of ideas at first, but cut most of them because of my self-imposed time constraints" of only a few hours of work.<br />
<br />
Johnson says that HTML 5's <a href="http://en.wikipedia.org/wiki/Canvas_element">Canvas</a> element offers much more "potential" for browser-based games than his URL hacking. But that hasn't stopped us from getting the initial funding together for Joystiq Publishing's first browser-based product, <em>Call of Document Object: Model Web Design 2</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/26/url-hunter-offers-a-whole-game-in-your-browsers-address-bar/">URL Hunter offers a whole game in your browser's address bar</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 26 Mar 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/26/url-hunter-offers-a-whole-game-in-your-browsers-address-bar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19892588/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/26/url-hunter-offers-a-whole-game-in-your-browsers-address-bar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser</category><category>canvas</category><category>code</category><category>corey-johnson</category><category>gaming</category><category>html5</category><category>pc</category><category>url-hunter</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sat, 26 Mar 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[Let's try Let's Tap's Free Style mode]]></title><link>http://www.joystiq.com/2010/10/30/lets-try-lets-taps-free-style-mode/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/30/lets-try-lets-taps-free-style-mode/</guid><comments>http://www.joystiq.com/2010/10/30/lets-try-lets-taps-free-style-mode/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/10/30/lets-try-lets-taps-free-style-mode/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/tap1029.jpg" alt="" /></a></center>A year after <em>Let's Tap</em> game's release, Sega has revealed the code to unlock the game's "Free Style" Mode, allowing you to manipulate the Wiimote any way you like instead of setting it down on a flat surface and tapping. Let's ... Shake? Swing? Throw? Wait -- not that last one.<p><a href="http://www.joystiq.com/2010/10/30/lets-try-lets-taps-free-style-mode/" rel="bookmark">Continue reading <em>Let's try Let's Tap's Free Style mode</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/30/lets-try-lets-taps-free-style-mode/">Let's try Let's Tap's Free Style mode</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 30 Oct 2010 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/30/lets-try-lets-taps-free-style-mode/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19695328/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/30/lets-try-lets-taps-free-style-mode/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>code</category><category>free-style-mode</category><category>lets-tap</category><category>nintendo</category><category>prope</category><category>sega</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sat, 30 Oct 2010 05:00:00 EST</pubDate></item><item><title><![CDATA[Get $20 off StarCraft 2 Collector's Edition at Gamestop [update: but not anymore]]]></title><link>http://www.joystiq.com/2010/07/27/get-20-off-starcraft-2-collectors-edition-at-gamestop/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/27/get-20-off-starcraft-2-collectors-edition-at-gamestop/</guid><comments>http://www.joystiq.com/2010/07/27/get-20-off-starcraft-2-collectors-edition-at-gamestop/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/07/27/get-20-off-starcraft-2-collectors-edition-at-gamestop/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/sc25306252010.jpg" alt="" /></a></div>
<strong>Update:</strong> GameStop got wise to the contradiction, and has since made this deal non-applicable to <em>StarCraft 2: Collector's Edition</em>.<br />
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Alright, soldiers. It's do or die time. Well, fine, you probably won't <em>die</em> if you don't hop on this offer ASAP, but you might be filled with regret. For a limited time, you can pick up the collector's edition of <a href="http://www.joystiq.com/game/starcraft-2"><em>StarCraft 2</em></a> with free shipping and a $20 discount, bringing its price down to $79.99.<p><a href="http://www.joystiq.com/2010/07/27/get-20-off-starcraft-2-collectors-edition-at-gamestop/" rel="bookmark">Continue reading <em>Get $20 off StarCraft 2 Collector's Edition at Gamestop [update: but not anymore]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/27/get-20-off-starcraft-2-collectors-edition-at-gamestop/">Get $20 off StarCraft 2 Collector's Edition at Gamestop [update: but not anymore]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Jul 2010 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/27/get-20-off-starcraft-2-collectors-edition-at-gamestop/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19570287/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/27/get-20-off-starcraft-2-collectors-edition-at-gamestop/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>code</category><category>gamestop</category><category>pc</category><category>Starcraft-2</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 27 Jul 2010 12:45:00 EST</pubDate></item><item><title><![CDATA[Dead Space's Isaac Clarke playable in Skate 3]]></title><link>http://www.joystiq.com/2010/05/22/dead-spaces-isaac-clarke-playable-in-skate-3/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/22/dead-spaces-isaac-clarke-playable-in-skate-3/</guid><comments>http://www.joystiq.com/2010/05/22/dead-spaces-isaac-clarke-playable-in-skate-3/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.facebook.com/album.php?aid=167221&amp;id=18523496658&amp;ref=mf#!/album.php?aid=167221&amp;id=18523496658"><img hspace="0" border="1" vspace="0" alt="Isaac Clarke Skate 3" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/isaacskate3580.jpg" /></a></div>
Got <a href="http://www.joystiq.com/tag/skate-3"><em>Skate 3</em></a>? Want to bust kickflips as everyone's favorite outer space engineer, Isaac Clarke? By inputting the code "deadspacetoo" into the Cheats area under the Extras section, you'll unlock the <em><a href="http://www.joystiq.com/tag/dead-space">Dead Space</a> </em>protagonist for use in Free Play mode. Who knew he could be so nimble in that outfit?<br />
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Keen observers may notice Clarke riding <a href="http://www.facebook.com/album.php?aid=167221&amp;id=18523496658&amp;ref=mf#!/photo.php?pid=4230455&amp;id=18523496658">on a futuristic board</a>. That's because, by inputting the code, you'll also gain the new deck. Sorry, it's non-transferable between skaters -- we tried.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/22/dead-spaces-isaac-clarke-playable-in-skate-3/">Dead Space's Isaac Clarke playable in Skate 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 22 May 2010 05:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.facebook.com/album.php?aid=167221&amp;id=18523496658&amp;ref=mf#!/album.php?aid=167221&amp;id=18523496658>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/22/dead-spaces-isaac-clarke-playable-in-skate-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19487017/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/22/dead-spaces-isaac-clarke-playable-in-skate-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cheat</category><category>code</category><category>dead-space</category><category>ea</category><category>ea-black-box</category><category>Electronic-Arts</category><category>isaac-clarke</category><category>Microsoft</category><category>promo</category><category>promotion</category><category>skate</category><category>skate-3</category><category>visceral-games</category><category>Xbox-360</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sat, 22 May 2010 05:30:00 EST</pubDate></item><item><title><![CDATA[Call of Duty Endowment announces game dev scholarship for vets]]></title><link>http://www.joystiq.com/2010/05/19/call-of-duty-endowment-announces-game-dev-scholarship-for-vets/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/19/call-of-duty-endowment-announces-game-dev-scholarship-for-vets/</guid><comments>http://www.joystiq.com/2010/05/19/call-of-duty-endowment-announces-game-dev-scholarship-for-vets/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.callofdutyendowment.org/code-and-activision-make-an-educational-investment-in-veterans%E2%80%A6/"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/callofdutyendownmentlogo580px.jpg" alt="" /></a></div>
The last we heard about those <a href="http://www.joystiq.com/2009/11/09/activision-establishing-call-of-duty-endowment-donating-1-mi/">Call of Duty Endowment</a> <em>dogooders</em> was last year when the group came into existence, announcing intentions of assisting US military veterans with getting work when returning home. But just last week, CODE announced a partnership with two colleges to support scholarship programs in game development for veterans. <br />
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Both Austin Community College in Austin, TX and Madison Area Technical College in Madison, WI will offer assistance to veterans "with the costs of software, transportation, and other educational needs" -- while the GI bill is intended to cover the cost of tuition -- to the tune of four $2,500 scholarships per academic year at each school ($1,250 for part-time students). The criteria for receiving aid at each school is slightly different, though not entirely dissimilar: both require a 2.5 cumulative GPA or higher in previous college work, to have been an honorably discharged veteran from the US Armed Forces and to demonstrate a financial necessity for the assistance. <br />
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Applications are already open for the coming school year, the first of five years the program is scheduled to run (totaling $100,000 when all is said and done). Interested applicants are encouraged to apply for <a href="http://www.austincc.edu/foundatn/scholarships/Activision.php">ACC here</a> and <a href="http://matcmadison.edu/special-scholarship-applications">MATC here</a>. <br />
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[Via <a href="http://www.gamepolitics.com/2010/05/17/code-help-vets-study-game-development">GamePolitics</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/19/call-of-duty-endowment-announces-game-dev-scholarship-for-vets/">Call of Duty Endowment announces game dev scholarship for vets</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 19 May 2010 02:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/19/call-of-duty-endowment-announces-game-dev-scholarship-for-vets/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19481650/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/19/call-of-duty-endowment-announces-game-dev-scholarship-for-vets/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>activision-blizzard</category><category>austin-community-college</category><category>call-of-duty</category><category>call-of-duty-endowment</category><category>code</category><category>madison-area-technical-college</category><category>scholarships</category><category>veterans</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 19 May 2010 02:30:00 EST</pubDate></item><item><title><![CDATA[SOCOM Fireteam Bravo 3 requires PSN activation for online play]]></title><link>http://www.joystiq.com/2010/02/17/socom-fireteam-bravo-3-requires-psn-activation-for-online-play/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/17/socom-fireteam-bravo-3-requires-psn-activation-for-online-play/</guid><comments>http://www.joystiq.com/2010/02/17/socom-fireteam-bravo-3-requires-psn-activation-for-online-play/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://psp.ign.com/articles/106/1069716p1.html"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/playstation.joystiq.com/media/2009/05/socomfireteam3052809.jpg" /></a></div>
Sony's taking a fairly unconventional approach to putting a stop to piracy on the PSP platform. The recently released handheld shooter, <em><a href="http://www.joystiq.com/tag/socom-fireteam-bravo-3">SOCOM Fireteam Bravo 3</a>, </em>comes bundled with a code which, once redeemed through the PlayStation Network, allows the player to access the game's online modes. Folks who purchase the game directly through the PSN are automatically online-enabled -- but those who nab the game illicitly won't have access to the code, and will have to shell out $20 to unlock a license which lets them play online.<br />
<br />
Sony's <a href="http://psp.ign.com/articles/106/1069716p1.html">John Koller recently spoke to IGN</a> about the activation procedure, saying it's "a trial run for a new initiative we are exploring for the platform." Obviously, it's going to be <em>very</em> effective at sticking it to software pirates worldwide. Oh, and people who rent games over <a href="http://www.gamefly.com">GameFly</a>, and people who buy used games, and people who borrow games from their friends. That'll teach you, <em>everyone</em>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/17/socom-fireteam-bravo-3-requires-psn-activation-for-online-play/">SOCOM Fireteam Bravo 3 requires PSN activation for online play</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Feb 2010 11:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://psp.ign.com/articles/106/1069716p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/17/socom-fireteam-bravo-3-requires-psn-activation-for-online-play/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19361813/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/17/socom-fireteam-bravo-3-requires-psn-activation-for-online-play/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>code</category><category>online</category><category>piracy</category><category>psn</category><category>slant-six</category><category>socom</category><category>socom-fireteam-bravo-3</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 17 Feb 2010 11:50:00 EST</pubDate></item><item><title><![CDATA[Hey, cheaters, this is how you unlock every song in Guitar Hero: World Tour]]></title><link>http://www.joystiq.com/2008/10/29/hey-cheaters-this-is-how-you-unlock-every-song-in-guitar-hero/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/29/hey-cheaters-this-is-how-you-unlock-every-song-in-guitar-hero/</guid><comments>http://www.joystiq.com/2008/10/29/hey-cheaters-this-is-how-you-unlock-every-song-in-guitar-hero/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/cheats/" rel="tag">Cheats</a></p><div align="center"><a href="http://multiplayerblog.mtv.com/2008/10/27/unlock-guitar-hero-songs/"><img hspace="4" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/ghwt_logo_whbg_lg.jpg" /></a><br /></div>
Have you been plugging away at <a href="http://www.joystiq.com/2008/10/27/guitar-hero-world-tour-a-hit-on-wii/"><em>Guitar Hero: World Tour</em></a>, only to still be lacking those last few songs to complete your set list? Are you the type of person that <a href="http://www.joystiq.com/2008/07/14/deepnote-guitar-hero-robot-will-rock-your-face-off/">enjoys cutting corners</a> and finds diligence to be nothing more than a nine-lettered word? Well, we've got something for you: the code to unlock every song in <em>World Tour</em>.<br /><br />We're not going to leave it on the front page for everyone to see, however. We've tucked the code past the break, away from those of you who want to earn your songs and not hit a specific button sequence in order to unlock them. Enjoy.<br /><br /><p><a href="http://www.joystiq.com/2008/10/29/hey-cheaters-this-is-how-you-unlock-every-song-in-guitar-hero/" rel="bookmark">Continue reading <em>Hey, cheaters, this is how you unlock every song in Guitar Hero: World Tour</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/29/hey-cheaters-this-is-how-you-unlock-every-song-in-guitar-hero/">Hey, cheaters, this is how you unlock every song in Guitar Hero: World Tour</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 Oct 2008 13:36:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://multiplayerblog.mtv.com/2008/10/27/unlock-guitar-hero-songs/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/29/hey-cheaters-this-is-how-you-unlock-every-song-in-guitar-hero/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1356300/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/29/hey-cheaters-this-is-how-you-unlock-every-song-in-guitar-hero/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cheat-code</category><category>code</category><category>guitar-hero</category><category>guitar-hero-world-tour</category><category>music</category><category>rhythm</category><category>unlock</category><category>world-tour</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 29 Oct 2008 13:36:00 EST</pubDate></item><item><title><![CDATA[Konami replacing botched Metal Gear Online beta codes]]></title><link>http://www.joystiq.com/2008/04/19/konami-replacing-botched-metal-gear-online-beta-codes/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/19/konami-replacing-botched-metal-gear-online-beta-codes/</guid><comments>http://www.joystiq.com/2008/04/19/konami-replacing-botched-metal-gear-online-beta-codes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/metal-gear-online-6-12.jpg"  alt="" /><br />Fans of Kojima's genre-defining stealth action series only have to wait two more days until Konami flings wide the floodgates of the <em>Metal Gear Online</em> beta, giving North Americans <a href="http://www.joystiq.com/2008/04/16/download-metal-gear-online-beta-now-a-day-early/">with a pre-order bonus access code</a> fourteen days to hide in cardboard boxes or perform questionable chiropractic procedures to their heart's content. Unfortunately, there are a number of Snakes-in-training who dropped a Lincoln to secure <a href="http://blog.us.playstation.com/2008/04/18/mgs4-mgo-beta-questions-answered/">an incomplete beta code, due to a printing error at Konami HQ.</a><br /><br /><a href="http://www.konami-data.com/support/">Konami Support requests that those that are missing digits</a> shoot them an email with the partial code and a return email address so that they can respond with a functioning code. With less than 48 hours until the beta launch, we suggest they step on it -- with the rising costs of torches and pitchforks, we're not sure the gaming populous could afford <a href="http://www.joystiq.com/2007/05/16/halo-3-beta-absent-internet-explodes/">another <em>Halo 3 </em>beta delay debacle</a>.<br /><br />[Via <a href="http://www.ps3fanboy.com/2008/04/18/konami-will-replace-broken-beta-codes/">PS3F</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/19/konami-replacing-botched-metal-gear-online-beta-codes/">Konami replacing botched Metal Gear Online beta codes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 19 Apr 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2008/04/18/mgs4-mgo-beta-questions-answered/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/19/konami-replacing-botched-metal-gear-online-beta-codes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1172181/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/19/konami-replacing-botched-metal-gear-online-beta-codes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>code</category><category>kojima</category><category>kojimaproductions</category><category>konami</category><category>Metal-Gear-Solid-4-Guns-of-the-Patriots</category><category>metalgear</category><category>metalgearonline</category><category>mgo</category><category>mgs4</category><category>ps3</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 19 Apr 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[The DS Life: Portable paramours]]></title><link>http://www.joystiq.com/2008/02/06/the-ds-life-portable-paramours/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/06/the-ds-life-portable-paramours/</guid><comments>http://www.joystiq.com/2008/02/06/the-ds-life-portable-paramours/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/the-ds-life/" rel="tag">The DS Life</a></p><div align="center"><a href="http://blush-art.deviantart.com/art/Gameboy-meet-Gamegirl-WIP-50809951"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/tdsl-gameboy-gamegirl-0-dsf.gif" /></a><br /></div>
<br /><a href="http://www.joystiq.com/category/the-ds-life/">The DS Life</a> is a weekly feature in which we scour the known world for narrative images of Nintendo's handhelds and handheld gamers. If you have a photo and a story to match it with, send both to <span style="font-weight: bold;">thedslife at dsfanboy dot com</span>.<br /><br />Have you already found someone to spend this upcoming St. Valentine's Day with? If not, you have only a week to develop a stratagem to trade <a href="http://www.joystiq.com/2007/12/31/irresponsible-kids-express-their-love-for-each-other-live-to-re/">Luvdiscs</a> with someone, or you'll wind up spending February 14th playing <a style="font-style: italic;" href="http://www.joystiq.com/tag/mario-party">Mario Party DS</a> ... in single-player mode. Protip: Don't be that guy (or girl). Jump past the break to see how your V-day <span style="font-style: italic;">could</span> turn out if you play your cards right (or if you use hackz).<br /><br /><span style="font-weight: bold;">See also:</span> <a href="http://www.joystiq.com/2007/08/08/the-ds-life-holding-handhelds-in-public/">The DS Life: Holding handhelds in public</a><p><a href="http://www.joystiq.com/2008/02/06/the-ds-life-portable-paramours/" rel="bookmark">Continue reading <em>The DS Life: Portable paramours</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/06/the-ds-life-portable-paramours/">The DS Life: Portable paramours</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Feb 2008 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blush-art.deviantart.com/art/Gameboy-meet-Gamegirl-WIP-50809951>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/06/the-ds-life-portable-paramours/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1108505/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/06/the-ds-life-portable-paramours/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>code</category><category>liz-lorini</category><category>valentines-day</category><category>zookeeper</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Wed, 06 Feb 2008 22:00:00 EST</pubDate></item><item><title><![CDATA[Winning Eleven's Mii support video turns heads]]></title><link>http://www.joystiq.com/2008/02/04/winning-elevens-mii-support-video-turns-heads/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/04/winning-elevens-mii-support-video-turns-heads/</guid><comments>http://www.joystiq.com/2008/02/04/winning-elevens-mii-support-video-turns-heads/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><a href="http://www.officialnintendomagazine.co.uk/player.php?mode=article&amp;id=271"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/winning-eleven-mii-head-0-nwf.jpg" alt="" /></a>Very big heads, that is. The folks behind the <em>Official Nintendo Magazine</em> posted a video showing off <em><a href="http://www.joystiq.com/tag/winning-eleven">Winning Eleven: Pro Evolution Soccer 2008's</a></em> RTS-esque plays and what the pitch will look like when you replace your team of normal-sized-head players with a squad of Miis, goofy expressions and all. It's worth watching the five-minute clip for both of those details!<br /><br />The game looks as goofy as <em>NBA Jam's</em> Big Head code, except with soccer! Also, <em>PES 2008</em> matches will feature full commentary by Jon Champion and Mark Lawrenson, and <em>not</em> some guy yelling out a bunch of foolishness like "Razzle dazzle!" and "Boomshakalaka!" If that sounds like a minus to you, you always have the option of shouting those lines out yourself; that's what we do whenever we're at the dinner table. Kick the read link below for the video. <br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/04/winning-elevens-mii-support-video-turns-heads/">Winning Eleven's Mii support video turns heads</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Feb 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.officialnintendomagazine.co.uk/player.php?mode=article&amp;id=271>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/04/winning-elevens-mii-support-video-turns-heads/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1106026/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/04/winning-elevens-mii-support-video-turns-heads/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>big-head</category><category>code</category><category>konami</category><category>mii</category><category>official-nintendo-magazine</category><category>soccer</category><category>winning-eleven</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Mon, 04 Feb 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Japanese hardware sales, Apr. 9 - Apr. 15: 433420-302039 Edition]]></title><link>http://www.joystiq.com/2007/04/20/japanese-hardware-sales-apr-9-apr-15-433420-302039-edition/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/20/japanese-hardware-sales-apr-9-apr-15-433420-302039-edition/</guid><comments>http://www.joystiq.com/2007/04/20/japanese-hardware-sales-apr-9-apr-15-433420-302039-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><a href="http://www.joystiq.com/2007/04/13/japanese-hardware-sales-apr-2-apr-8-puzzle-quest-2-tetris/"><img vspace="4" hspace="4" border="1" align="right" alt="Do you have one?" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/barcodicious.jpg" /></a>"You n00b sunnuva bitch," said the legendary knight 3494-5541-9771. "Pwnage ... is inevitable."<br /><br />"Hah!" said his adversary, 7111-9463-2931. "If you wish to grok your princess once more, you'll taste the fury of my skillz!" He raised his arms high in the air. "363171-765491, I summon thee from the shades of hell! Rise forth and rock this bitch!"<br /><br />The ground shook, and from a spewing chasm came the beast, hideous and deformed. 3494-5541-9771 stood his ground. No creature would keep him from his princess. He dodged a 7612-8113-4353-1919 and drew his 1913-1564-8328, shining in the darkness. With one deft blow he severed the 363171-765491's head, and leapt toward 7111-9463-2931.<br /><br />"Boom--" shouted 7111-9463-2931, raising his staff. The two collided--<br /><br />"HEADSHOTTTTTTTTTTTTT!!!"<br /><br />And all was silent. 3494-5541-9771 had won. He sheathed his 1913-1564-8328 and approached his beautiful princess, 654232-918811. Her eyes fluttered open.<br /><br />"Did you ... did you pwn him?"<br /><br />"I did, fair princess."<br /><br />"Well done, knight. And now, your just reward..."She slowly began to disrobe...<br /><br />"Wait," she said suddenly. "Do I have your Friend Code?"<br /><br />"What? I don't need your <em>friend co--"<br /><br /></em>"Sorry, sweetie," said 654232-918811, donning her gown once more. "No code, no multiplayer." She walked away.<br /><br />"I ... but ... FRAK!"<br /><br />(Seriously, Nintendo. This crap is ridiculous.)<br /><br />- DS Lite: 133,325 <img vspace="0" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/04/Up_Arrow.jpg" /> 22,480 (20.28%)<br /> - Wii: 75,759 <img vspace="0" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/04/Up_Arrow.jpg" /> 23,176 (44.08%)<br /> - PSP: 24,850 <img vspace="0" hspace="4" border="0" align="bottom" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/04/Down_Arrow.jpg" /> 6,653 (21.12%)<br /> - PS2: 12,872 <img vspace="0" hspace="4" border="0" align="bottom" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/04/Down_Arrow.jpg" /> 1,362 (9.57%)<br /> - PS3: 11,948 <img vspace="0" hspace="4" border="0" align="bottom" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/04/Down_Arrow.jpg" /> 2,572 (17.71%) <br /> - Xbox 360: 2,900 <img vspace="0" hspace="4" border="0" align="bottom" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/04/Down_Arrow.jpg" /> 63 (2.13%)<br /> - GBA SP: 654 <img vspace="0" hspace="4" border="0" align="bottom" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/04/Down_Arrow.jpg" /> 179 (21.49%)<br /> - Game Boy Micro: 617 <img vspace="0" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/04/Up_Arrow.jpg" />105 (20.51%)<br /> - Gamecube: 167 <img vspace="0" hspace="4" border="0" align="bottom" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/04/Down_Arrow.jpg" /> 88 (34.51%)<br /> - DS Phat: 146 <img vspace="0" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/04/Up_Arrow.jpg" /> 56 (62.22%)<br /> - GBA: 26 <img vspace="0" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/04/Up_Arrow.jpg" /> 14 (116.67%)<br /> <br /> [Source: <a href="http://www.m-create.com/jpn/s_ranking.html">Media Create</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/20/japanese-hardware-sales-apr-9-apr-15-433420-302039-edition/">Japanese hardware sales, Apr. 9 - Apr. 15: 433420-302039 Edition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Apr 2007 23:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://nintendo.joystiq.com/2007/04/13/japanese-hardware-sales-apr-2-apr-8-puzzle-quest-2-tetris/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/20/japanese-hardware-sales-apr-9-apr-15-433420-302039-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/879288/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/20/japanese-hardware-sales-apr-9-apr-15-433420-302039-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bullshit</category><category>Code</category><category>Edition</category><category>Friend</category><category>Hardware</category><category>Japanese</category><category>Numbers</category><category>Sales</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Fri, 20 Apr 2007 23:15:00 EST</pubDate></item><item><title><![CDATA[Japanese hardware sales, Apr. 9 - Apr. 15: 433420-302039 Edition]]></title><link>http://www.joystiq.com/2007/04/20/japanese-hardware-sales-apr-9-apr-15-433420-302039-edition/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/20/japanese-hardware-sales-apr-9-apr-15-433420-302039-edition/</guid><comments>http://www.joystiq.com/2007/04/20/japanese-hardware-sales-apr-9-apr-15-433420-302039-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><a href="http://www.joystiq.com/2007/04/13/japanese-hardware-sales-apr-2-apr-8-puzzle-quest-2-tetris/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/barcodicious.jpg" alt="It's MY hand." /></a>"You n00b sunnuva bitch," said the legendary knight 3494-5541-9771. "Pwnage ... is inevitable."<br /><br />"Hah!" said his adversary, 7111-9463-2931. "If you wish to grok your princess once more, you'll taste the fury of my skillz!" He raised his arms high in the air. "363171-765491, I summon thee from the shades of hell! Rise forth and rock this bitch!"<br /><br />The ground shook, and from a spewing chasm came the beast, hideous and deformed. 3494-5541-9771 stood his ground. No creature would keep him from his princess. He dodged a 7612-8113-4353-1919 and drew his 1913-1564-8328, shining in the darkness. With one deft blow he severed the 363171-765491's head, and leapt toward 7111-9463-2931.<br /><br />"Boom--" shouted 7111-9463-2931, raising his staff. The two collided--<br /><br />"HEADSHOTTTTTTTTTTTTT!!!"<br /><br />And all was silent. 3494-5541-9771 had won. He sheathed his 1913-1564-8328 and approached his beautiful princess, 654232-918811. Her eyes fluttered open.<br /><br />"Did you ... did you pwn him?"<br /><br />"I did, fair princess."<br /><br />"Well done, knight. And now, your just reward..." She slowly began to disrobe...<br /><br />"Wait," she said suddenly. "Do I have your Friend Code?"<br /><br />"What? I don't need your <em>friend co--"<br /></em><br />"Sorry, sweetie," said 654232-918811, donning her gown once more. "No code, no multiplayer." She walked away.<br /><br />"I ... but ... FRAK!"<br /><br />(Seriously, Nintendo. This crap is ridiculous.)<br /><br />- DS Lite: 133,325 <img vspace="0" hspace="4" border="0" alt="" src="http://www.joystiq.com/media/2006/04/Up_Arrow.jpg" /> 22,480 (20.28%)<br />- Wii: 75,759 <img vspace="0" hspace="4" border="0" alt="" src="http://www.joystiq.com/media/2006/04/Up_Arrow.jpg" /> 23,176 (44.08%)<br />- PSP: 24,850 <img vspace="0" hspace="4" border="0" align="bottom" alt="" src="http://www.joystiq.com/media/2006/04/Down_Arrow.jpg" /> 6,653 (21.12%)<br /> - PS2: 12,872 <img vspace="0" hspace="4" border="0" align="bottom" alt="" src="http://www.joystiq.com/media/2006/04/Down_Arrow.jpg" /> 1,362 (9.57%)<br /> - PS3: 11,948 <img vspace="0" hspace="4" border="0" align="bottom" alt="" src="http://www.joystiq.com/media/2006/04/Down_Arrow.jpg" /> 2,572 (17.71%) <br /> - Xbox 360: 2,900 <img vspace="0" hspace="4" border="0" align="bottom" alt="" src="http://www.joystiq.com/media/2006/04/Down_Arrow.jpg" /> 63 (2.13%)<br /> - GBA SP: 654 <img vspace="0" hspace="4" border="0" align="bottom" alt="" src="http://www.joystiq.com/media/2006/04/Down_Arrow.jpg" /> 179 (21.49%)<br /> - Game Boy Micro: 617 <img vspace="0" hspace="4" border="0" alt="" src="http://www.joystiq.com/media/2006/04/Up_Arrow.jpg" />105 (20.51%)<br /> - Gamecube: 167 <img vspace="0" hspace="4" border="0" align="bottom" alt="" src="http://www.joystiq.com/media/2006/04/Down_Arrow.jpg" /> 88 (34.51%)<br /> - DS Phat: 146 <img vspace="0" hspace="4" border="0" alt="" src="http://www.joystiq.com/media/2006/04/Up_Arrow.jpg" /> 56 (62.22%)<br /> - GBA: 26 <img vspace="0" hspace="4" border="0" alt="" src="http://www.joystiq.com/media/2006/04/Up_Arrow.jpg" /> 14 (116.67%)<br /><br />[Source: <a href="http://www.m-create.com/jpn/s_ranking.html">Media Create</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/20/japanese-hardware-sales-apr-9-apr-15-433420-302039-edition/">Japanese hardware sales, Apr. 9 - Apr. 15: 433420-302039 Edition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Apr 2007 23:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://nintendo.joystiq.com/2007/04/13/japanese-hardware-sales-apr-2-apr-8-puzzle-quest-2-tetris/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/20/japanese-hardware-sales-apr-9-apr-15-433420-302039-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/879283/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/20/japanese-hardware-sales-apr-9-apr-15-433420-302039-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Code</category><category>Edition</category><category>Friend</category><category>Hardware</category><category>Japanese</category><category>Numbers</category><category>Sales</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Fri, 20 Apr 2007 23:15:00 EST</pubDate></item><item><title><![CDATA[Puzzle Quest's AI doesn't cheat, but you can!]]></title><link>http://www.joystiq.com/2007/04/01/puzzle-quests-ai-doesnt-cheat-but-you-can/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/01/puzzle-quests-ai-doesnt-cheat-but-you-can/</guid><comments>http://www.joystiq.com/2007/04/01/puzzle-quests-ai-doesnt-cheat-but-you-can/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.infinite-interactive.com/puzzlequest/PQCheats.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/pq-cheat-dsf.jpg" alt="" /></a>If the number one complaint gamers have with <em><a href="http://www.joystiq.com/tag/puzzlequest">Puzzle Quest</a></em> is its limited <a href="http://www.joystiq.com/2007/03/28/puzzle-quest-loved-by-penny-arcade-tossed-aside-by-game-shops/">availability at game shops</a>, then the second most common point of protest would be the Puzzle/RPG's cheating AI. People are just as apt to sing praises about its addictive gameplay as they are to howl over the AI's godlike prescience. We've spent more than a few battles shaking our fists at the game as computer-controlled enemies racked up lucky combos and more extra turns than chicken on a rotisserie.<br /><br />Sensing that the mob was two forums threads away from storming his house with torches and pitchforks, Infinite Interactive's Steve Fawkner made a <a href="http://www.infinite-interactive.com/InfiniteForums/viewtopic.php?p=2133#2133">public statement</a> assuring players that the AI has no unseen advantages. Having worked on the code himself, Steve reasoned that he's too lazy to have programmed anything that advanced.<br /><br />If that explanation isn't convincing enough, there are still steps you can take to even the playing field. You can <a href="http://www.infinite-interactive.com/puzzlequest/PQCheats.html">unlock a debug menu</a> by pushing in a complex set of keypresses, allowing you to activate several hidden features. Check past the post break for more details on the cheat code and a comic about <em><a href="http://www.joystiq.com/tag/puzzlequest">Puzzle Quest's</a></em> AI.<p><a href="http://www.joystiq.com/2007/04/01/puzzle-quests-ai-doesnt-cheat-but-you-can/" rel="bookmark">Continue reading <em>Puzzle Quest's AI doesn't cheat, but you can!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/01/puzzle-quests-ai-doesnt-cheat-but-you-can/">Puzzle Quest's AI doesn't cheat, but you can!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 01 Apr 2007 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.infinite-interactive.com/puzzlequest/PQCheats.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/01/puzzle-quests-ai-doesnt-cheat-but-you-can/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/864995/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/01/puzzle-quests-ai-doesnt-cheat-but-you-can/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ai</category><category>bejewled</category><category>cheat</category><category>code</category><category>debug</category><category>infiniteinteractive</category><category>puzzle</category><category>Puzzle Quest</category><category>puzzlequest</category><category>puzzler</category><category>rpg</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Sun, 01 Apr 2007 18:30:00 EST</pubDate></item><item><title><![CDATA[More support for the Wii single friend code system]]></title><link>http://www.joystiq.com/2006/10/03/more-support-for-the-wii-single-friend-code-system/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/03/more-support-for-the-wii-single-friend-code-system/</guid><comments>http://www.joystiq.com/2006/10/03/more-support-for-the-wii-single-friend-code-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://www.cubed3.com/news/6069/1/More_Single_Friend_Code_Speculation"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/wiimote_nunchuk_sm.jpg" id="vimage_1" alt="" /></a>Based on a report by UK Channel 4's tele-text service, Gamecentral, the single friend code system that works differently than the DS per-game code and has been <a href="http://www.joystiq.com/2006/10/01/wii-to-feature-a-single-friend-code/">speculated</a> to be the way Nintendo is going on the Wii is getting some support. <br /><br />Gamecentral is backing up these claims, citing that players can look forward to having one individual friend code and not be forced to remember codes or look them up on a per-game basis.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/03/more-support-for-the-wii-single-friend-code-system/">More support for the Wii single friend code system</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Oct 2006 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.cubed3.com/news/6069/1/More_Single_Friend_Code_Speculation>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/03/more-support-for-the-wii-single-friend-code-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/678874/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/03/more-support-for-the-wii-single-friend-code-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>code</category><category>friend</category><category>friendcode</category><category>nintendo</category><category>nintendowii</category><category>wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 03 Oct 2006 15:00:00 EST</pubDate></item></channel></rss>
