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Producer: Paradise City a 'postage stamp' compared to Fuel's size


Four-letter racing game news now, with developer Asobo talking up the tech it's concocted for its open-world racer, Fuel. The in-game map, a blend of satellite information and procedurally generated data which stretches across 5,000 virtual square miles, would reportedly be a couch potato's worst nightmare if assembled via traditional means. "In the context of that map, which is one small corner of it, when the guys showed us this technology, if you were to build it in a traditional manner it would fill about four Blu-rays," Fuel producer David Brickley tells VideoGamer.com. "A gargantuan amount of data, just enormous."

That last word is what we'd normally use to describe, say, Burnout's Paradise City, but Brickley seems to imply that we need a change of perspective: "I did a little Power Point internally to do it and it zoomed them [Fuel and Paradise City] in to each other. It's like a little postage stamp because I think it does like four kilometres or something." Well, Criterion, it seems come 2009, you'll be licked in terms of sheer size. But will there be a restart option?

GRID getting new cars, events later this year


Codemasters has dropped word that new racing machines will be pulling up to GRID's starting line later this year. The game will be getting a new DLC pack, dubbed "8-Ball," this Fall, which will add two new multiplayer events and eight new cars, including the McLaren F1 GTR, Honda S2000 and 1971 Pontiac Firebird Trans AM. Additionally, while 8-Ball's new cars and events will be released for both the Xbox 360 and PS3, the former will gain the added benefit of four new Achievements and 100 new Gamerpoints to earn. PS3 owners will have to fill their time dusting off vacant Trophy cases.

Another release, adding a V8 Supercars category and the Australian Bathurst circuit, is expected in the coming months. At this time, the Codies are tight-lipped regarding both price and an exact release date for any DLC, saying only that the first batch will drop this Fall for consoles, while PC players can expect information relevant to them to arrive "shortly."

See first footage of LOTRO: Mines of Moria


We might not be playing Tubine's massively multiplayer take on Tolkien's tale anymore, but we have to admit that the recently released fly-through of expansion Mines of Moria's Flaming Deeps area looks pretty spectacular. We've lovingly nestled it after the jump so you can see for yourself.

It doesn't hurt that the music makes us feel like we could punch an orc's head off with our bare hands, which, even for the beefiest Joystiq staffers, is a pretty tall order.

Continue reading See first footage of LOTRO: Mines of Moria

Codies pumps Fuel for French revolution in racing


Replacing political and social unrest with "go-anywhere" driving, Codemasters has partnered with French dev Asobo Studios to publish the company's open world-style racer, Fuel, for the Xbox 360, PS3, and PC sometime next year. Asobo's track record isn't likely to relieve you of your socks anytime soon, however. The studio's recent efforts include video game adaptations of Ratatouille, Wall-E and The Mummy, so we're not expecting another GRiD or DiRT just yet.

On top of dynamic weather and dozens of drivable vehicles, Codies boasts that Fuel will feature the "largest environment ever created" in a racing game, and that the game's absurd 5,000 square miles of weather-ravaged terrain will "revolutionize" the genre. There is that old saying about size not mattering as much as how you use it, though clearly this is not the approach being used here.

Overlord overload: Sequel incoming, new versions planned for Wii, DS


Triumph Studios' excellent (but flawed) Overlord will receive a sequel on Xbox 360, PS3 and PC, along with new versions for the Wii and DS, all scheduled for 2009. IGN reports Overlord II will have smarter minions who can ride mounts, use war machines and sail ships. The scope of the game world has been broadened in the sequel and the controls for the Pikmin-style gameplay have been "greatly improved." We loved the first game, and it's great to hear about all these improvements for the sequel, but we hope "polish" is a word that Triumph doesn't forget this time around.

The Overlord franchise will also spawn Overlord Dark Legend on Wii by Climax Studios, an "all new game" penned by Rhianna Pratchett. The game seems to be set in the original Overlord's world with many of the same characters, but with the inclusion of some fractured fairy tale aspect. Finally, on DS (and also by Climax Studios), Overlord Minion will present players with a puzzle action game. OK, does that about cover all the Overlord info? Good, all hail the Overlord!

Source -- Overlord 2: Xbox 360, PS3, PC
Source -- Overlord Dark Legend: Wii
Source -- Overlord Minion: DS

300, The Watchmen composer scoring Rise of the Argonauts


If you've watched the latest trailer for Codemasters' Rise of the Argonauts and have been wondering about the music you've since been humming along to in the shower, you can thank film and television muse, Tyler Bates.

Bates, whose credits include the testosterone-fueled 300 and the upcoming movie adaptation of The Watchmen, will provide accompaniment for Jason as he flexes his mythical muscles against both gods and monsters this fall when Rise of the Argonauts ships for the Xbox 360, PS3 and PC. The Liquid Entertainment-developed title represents Bates' first stab at scoring a video game, and while we're not prepared to award him the Golden Fleece just yet, we certainly approve of what we've heard so far.

Rise of the Argonauts "Departure" trailer is mythologically delicious


You all can keep your King Leonidases and your Kratoses (Krati?). Jason, protagonist of Rise of the Argonauts and mythical leader of the group for which the Codemasters RPG was named, is a tried and true badass. As such, one cannot expect him to take the assassination of his ladyfriend lying down. The trailer above details some of the trials Jason must face to revive his sweetie -- namely, a group of irate Ionians, and the Unreasonably Grumpy Father-in-Law, surely the most terrifying monster in all of Grecian lore. Seriously. Hydra's got nothing on that guy.

You're in the Movies bundled with Vision Cam for $60



If you're curious just how much it costs to make a B-movie nowadays you could always risk a fat lip and call up Uwe Boll ... or just talk to the folks from Codemasters and Microsoft, who are releasing You're in the Movies this fall. According to a Microsoft representative, the game is being bundled with the Xbox Live Vision Cam for the not unreasonable price of $60 (remember, the camera is $40 alone). We've asked for information on the standalone SKU and we'll let you know when we hear back.

Midway appoints Codemasters vet to drive Wheelman


Midway has enlisted a new face to help Vin Diesel find a job. The company today announced the appointment of former Codies man Craig Duncan as the new head at Midway's Newcastle studio, where he will help steer the development of Wheelman. Duncan spent five of 10 years in the industry beneath the Codemasters roof where he worked in a variety of roles, including most recently as the director of worldwide product development

However, with Midway's Wheelman movie prequel shipping this fall, Duncan can also breathe easy knowing that he's settled into the position for the long term; the company notes that the newly named exec will also occupy his time overseeing other unspecified future projects as well, hopefully with even more ridiculous tie-ins.

The Best Of Big Download: June 8-14, 2008


Did you have a good week? We had a terrific one at Big Download but with the release of Spore Creature Creator next week it promises to be an even busier time for our site. In the meantime here are the highlights from the past week

Exclusive Features

Continue reading The Best Of Big Download: June 8-14, 2008

Race Driver: GRID demo races to a million downloads


With the latest in Codemasters' Race Driver series, GRID, expected to roll up to the starting line next week, the company has announced that the demo for the upcoming, not to mention decidedly un-boring racer has been downloaded over a million times over Xbox Live, PSN, and the PC.

The demo, which was released a couple weeks back, offers a look at what players can expect when Race Driver: Grid races to European retail shelves on May 30. Following this, North American players will be able to slip behind the wheel on June 3, while a more touchable version for the Nintendo DS is expected around the same time as well.

[Via Xbox 360 Fanboy]

Race Driver: GRID's multiplayer explained


When we're not shopping for cars online or squabbling with forum goers over botched video coverage, most of our time spent with Codemasters' cryptically named racing game GRID will likely be spent online. It's something the devs obviously understand, as the company has revealed what multiplayer shenanigans we can look forward to when Race Driver: GRID ships for the Xbox 360, PS3, and PC on June 3.

According to Codemasters, the game will have us eating the dust of up to 11 other racers at once on some 32 different online racing events spread across 80 circuits and 15 different global locations. The devs also note that care has been taken in "maximizing" the time spent actually racing, while keeping the minutes spent in lobbies idling in neutral at a minimum. Of course, our driving skills, or rather lack thereof, have us more interested in what the Codies call "full car damage," which will be able to be turned on or off. The laundry list of features also includes the ability to download ghost cars of top drivers to race against as well as a spectator mode, you know, for those of us who learn by watching instead of doing.

Joystiq interview: GameTrailers EIC sets record straight on GRID controversy

There's been a lot of controversy surrounding GameTrailer's comparison video of Race Driver: GRID, which pitted the PlayStation 3 version up against ... um ... the PlayStation 3 version. Is the site horrifically biased? On Microsoft's payroll? We spoke with GameTrailers Editor In Chief, Shane Satterfield, to clear up the matter.

How did this mistake happen?

It was a mistake in our post-production process. After we captured the footage from both versions, some of the footage of the PlayStation 3 version of the game was incorrectly placed in the bin for the Xbox 360 footage. Our video editor on this particular project is not a games person and completely overlooked the fact that he had the wrong footage in the wrong place. We normally have multiple checks from games editorial on every segment that is published, but there was some confusion on who did/did not look at it before it was sent out for compression. Thus, the mistake.

Gallery: Race Driver: GRID (PS3)

Continue reading Joystiq interview: GameTrailers EIC sets record straight on GRID controversy

Demo for GRID races on to Xbox Live

You know why you're reading this instead of playing Grand Turismo 5 Prologue or Burnout or any of the multitude of other racing franchises available? Because they're boring. It's a true, scientific fact straight from Codemasters who said they're going to "make racing exciting again" with its latest entry in the Race Driver series, GRID. Now, you can put that to the test with the 750 MB demo that's just been dropped onto Xbox Live. (We're not sure, but with this being a Thursday we'd bet you'll see this on PSN later today as well.)

Graphically, Codemasters certainly seems to be on the way to its lofty goal. But the rubber doesn't truly meet the road, as it were, until you get your hands on the controller. As usual, we'd love for you to give the demo a spin and share your thoughts, that is if you can control your shaking hands long enough to type them out. You know. Because of all the excitement.

Codemasters takes over Sega Racing Studio


After turning its back on its Sega Racing Studio, Sega has handed the British developer over to Codemasters, which will integrate the company into its existing Codemasters Studios. Sega cut the studio loose earlier this month following lackluster sales of Sega Rally Revo, the developer's one and only release.

Codemasters, however, see the studio as a worthwhile addition to bolster its ongoing development of racing games by bringing on more than 40 new employees with at least one published racer to their credit. However, it looks like Codies' may be returning for seconds, and after the dust settles there may be more acquisitions in the company's future. As chief exec Rod Cousens puts it, "there will be more to come as we are not content to stand still."

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