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Posts tagged colin-northway

Go 'Deep Under the Sky' on Venus as a weird jellyfish

In Deep Under the Sky, you're an acrobatic jellyfish navigating the neon world of Venus, flying through fuzzy passageways to collect glowing orbs and stars, all while avoiding the dangerous native creatures. Deep Under the Sky comes from Incredipede creator Colin Northway and Pineapple Smash Crew...

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Incredipede crawls onto mobile, 'feels wet and slimy'

Incredipede has wobbled its way to mobile, available now for $4 on the App Store and Google Play. The mobile version of Incredipede retains most of the pretty wood-cut art and graphics of the PC version, with only a few effects disabled, and it has a few improvements for touchscreens. The...

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Incredipede's Linux version goes free

The adorable picture above is letting you know that Incredipede on Linux is now absolutely free. Incredipede developer Colin Northway says he made the Linux version free "because Linux users are such strong supporters of indie games," and because he enjoys its open source philosophy. Incredipede...

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Day-one Incredipede Steam sales eclipse previous four months

When Incredipede launched on Colin Northway's site in October 2012, "there were tears. There were all the stages of loss," Sarah Northway told Joystiq at GDC. Colin previously told us that Incredipede sales direct from his site were disappointing, in part because it wasn't yet on Steam. Incredipede...

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Incredipede 1.5 swings onto Steam on March 18 with a sweet sale

Incredipede hits Steam for PC and Mac on Monday with a sale that knocks $5 off the final price, bringing that bad mama down to $10. Steam's Incredipede is what developer Colin Northway calls version 1.5, since it adds a plethora of new features: 60 new levels in "normal" difficulty, two new...

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How indie creature feature Incredipede stumbled onto Steam

In October, Incredipede developer Colin Northway introduced us to the Offspring Fling process of submitting an indie game to Steam: "Apply to Steam, be rejected, release without it, get popular, be noticed by Valve, release on Steam." Steam has since overhauled its submission process with...

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The Joystiq Indie Pitch: Incredipede

Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, Colin Northway...

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PSA: Incredipede stretches its limbs today, play the free web demo

Incredipede, the customizable crawling creature game from Colin Northway, is available now for purchase, running $15. If the above launch trailer doesn't totally convince you, Incredipede also has a free in-browser demo. People who pre-ordered the game had access to a beta build, and they...

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Incredipede launching October 25 (just not on Steam)

Colin Northway's Incredipede will launch on October 25, the developer announced today via the twitters. The game won't be available on Steam at launch, so obtaining a copy will require a direct purchase at the Incredipede site. If you'd like to purchase the game through Steam, Incredipede is...

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(Not) Getting noticed on Steam Greenlight: Incredipede's story

In the indie world of secret handshakes and underground brunch meetings, there's a specific phrase for the following complex process, as described by developer Colin Northway: "Apply to Steam, be rejected, release without it, get popular, be noticed by Valve, release on Steam." This is widely...

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