Posts with tag columns
by Mark Methenitis Jun 25th 2008 5:45PM
Filed under: Features
Each week Mark Methenitis contributes Law of the Game on Joystiq, a column on legal issues as they relate to video games:
In a recent
Sessler's Soapbox, Adam took the opportunity to comment on some of the trash talking on Xbox Live. During the course of that diatribe, he mentioned that he thought the First Amendment argument was a "crock of s***" with respect to trash talking. Well, as the resident lawyer here on Joystiq, I'd like to take this opportunity to explain the First Amendment argument is just flat out wrong. In fact, it's one of my greatest pet peeves that the First Amendment gets thrown about as an excuse for most everything that is said in the realms of gamer culture, from trash talking in online matches, to posts on forums, to comments on gaming blogs.
In case you're one of the thirty-four people worldwide who has never experienced the phenomenon in question, this is essentially what's being talked about: Typically, someone will do something offensive online, be that posting something in a forum or saying something on Xbox Live. Then, someone in power will either reprimand that user, often through censoring, or banning for the behavior. This is typically either followed by that user or some other user decrying this exercise of authority as a violation of their 'rights.' The responses do vary, but as a moderator of one of the biggest forums on the internet, I've seen everything from 'OMG U R VIOL8ING MY FURST AMNDMT RYTES!!!11!' to some very lengthy and polished answers. The only commonality between these varying levels of responses is that they are all wrong.
Continue reading Law of the Game on Joystiq: No Freedom of Trash Talk
by Mark Methenitis Jun 18th 2008 8:00PM
Filed under: Features
Each week Mark Methenitis contributes Law of the Game on Joystiq, a column on legal issues as they relate to video games:
Summer is typically a "low season" for game releases, except for one particular annual tradition: new football games. As of late, those games have been all from EA, most notably the
Madden and
NCAA franchises. Last week it was made public that two gamers
brought suit to disrupt EA's stranglehold over the football game market. Since the pleadings are online, I thought I would take the opportunity to offer some commentary on the issues presented. Of course, these are just my thoughts on the matter, not a prediction as to what result a trial may bring. EA's actual response may vary.
Professional sports are no strangers to antitrust and other anti-competition based legal actions. More or less every major professional sports league has faced these suits in the past, and some of them even hold specific anti-trust exemptions. For example, the
Sports Broadcasting Act of 1961 is a specific anti-trust exemption for the NFL to be able to negotiate the broadcast rights for all teams. While none of the leagues have a true monopoly over the sports they represent, the barriers to entry are fairly great and most leagues are ultimately unable to compete (need I remind you of the XFL?). From the perspective of the NFL or MLB, exclusive licenses are likely viewed the way TV rights are, and I'm somewhat surprised that exclusivity has only become an issue in recent years.
Continue reading Law of the Game on Joystiq: The Madden Suit
by Mark Methenitis Jun 11th 2008 8:00PM
Filed under: Features
Each week Mark Methenitis contributes Law of the Game on Joystiq, a column on legal issues as they relate to video games:
Today we're going to discuss enforcement of intellectual property, which is a much deeper topic than simply "what is it going to cost me?" There are enforcement considerations on both sides of the issue, and it's often a rather sticky situation for the rights holder in a copyright scenario. Interestingly enough, there are some pretty important economic and public relations considerations with regard to enforcement as well as the legal ones.
There's a burden trademark owners face that isn't applied to copyright holders, specifically that those who don't protect trademarks lose them. Copyrights, on the other hand, aren't lost in this way. Theoretically, a copyright can only be lost once the time period for the copyright has elapsed, though recovery may soon be limited on so-called "
orphan works" whose authors are difficult to locate. Alternatively, a copyright holder can formally release a work into the public domain, which is the equivalent of "abandonment" of a copyright.
Continue reading Law of the Game on Joystiq: May the Enforce Be With You
by Mark Methenitis Jun 4th 2008 8:00PM
Filed under: Features
Each week Mark Methenitis contributes Law of the Game on Joystiq, a column on legal issues as they relate to video games:
Ah, the library (the place with books, not the
bar). The once quiet and relaxing readers' domain has moved into the digital age, now containing computers and video games. In fact, a number of non-profits, like libraries, churches, and schools, have all found video game based events worthwhile to attract players of all ages to their establishments, or to add more entertainment to an existing event. GamePolitics actually raised an interesting question I had also received from a reader related to
library and church game nights, specifically: What are the potential ramifications of holding these events from a copyright and EULA perspective?
It's actually a very good question, albeit one with a fairly nebulous answer. As was pointed out by the GamePolitics piece, there are licensing services that will acquire the proper license for the public performance of a movie. Similarly, groups like ASCAP have
well established licensing procedures for music. The reasoning is that public display and performance are within the bundle of rights a copyright holder has. Therefore, in order to publicly display something, you need to have the copyright holder's permission in the form of a license. Of course, if it were this simple, I wouldn't be writing a column about it.
Continue reading Law of the Game on Joystiq: Much Ado About Game Night
by Mark Methenitis May 29th 2008 6:00PM
Filed under: Features
Each week Mark Methenitis contributes Law of the Game on Joystiq, a column on legal issues as they relate to video games:
It's only fitting that during the same week
Red vs. Blue: Reconstruction premiers, Law of the Game on Joystiq would finally get to the topic of machinima. The game-based machinima issue boils down to one of copyrights and licensing. To be more specific, there are issues of copyright involved in all machinima productions, which give a need for licensing; which are addressed by
Microsoft and
Blizzard by means of a "machinima policy."
For those of you who have been living in a cave -- on Mars! -- since 2003 (the year
Red vs. Blue stormed the internet), machinima is the use of a pre-rendered engine to make a film. It's often been compared to digital puppetry. It's become a popular art form, in part because it minimizes production costs and requirements, and in part because it often utilizes games that people enjoy. Of course, because the art often makes use of someone else's game engine or game assets, there are a lot of copyright issues involved. Thankfully, both Microsoft and Blizzard have made many of these concerns much simpler by publishing machinima policies.
Continue reading Law of the Game on Joystiq: Legal machinations of machinima
by Mark Methenitis May 22nd 2008 1:55PM
Filed under: Features
Each week Mark Methenitis contributes Law of the Game on Joystiq, a column on legal issues as they relate to video games:
Based on the comments to the last few
copyright-oriented columns, it seems like everyone wants to talk about fair use. In fact, fair use is one of the most misunderstood aspects of intellectual property law, even though it's popular to play the "fair use" card in response to alleged infringement. Much of the confusion stems from the fact that there are different fair uses of copyrights and trademarks; still, other confusion stems from the fact that many of the tests for what qualifies as fair use are not terribly clear -- but I'll be clearing much of this up for you today ... hopefully.
For the most part, trademark fair use is far simpler to understand than copyright fair use, so trademarks will be our first stop. Simply put, it is fair to use a trademark nominatively or for identification. That means if you re-sell a BMW, you are allowed to refer to it as a BMW. If you're writing a book or game dialog, you are allowed to refer to brand names. You are also allowed to refer to brand names in comparative advertising too; for example: "Our console has more games than the
PlayStation 3!" or "Our hardware is more powerful than the
Nintendo Wii!" or "Our system is more fun than the
Xbox360!" Now that I've angered
all the fanboys, that's pretty much the entire universe of trademark fair use. Copyright fair use, on the other hand, is far more complicated.
Continue reading Law of the Game on Joystiq: Used to be Fair
by Mark Methenitis May 14th 2008 8:15PM
Filed under: Features
Each week Mark Methenitis contributes Law of the Game on Joystiq, a column on legal issues as they relate to video games:
Today's column has nothing to do with math. (Sorry to disappoint some of you!) For most, I'm sure, it's a relief -- myself included. What may not be such a relief, though, is that the topic of the day is once again copyright, which is often confusing. I've received quite a bit of e-mail over the past few months regarding game footage on YouTube or streaming footage, and how exactly that relates to copyright. What this article won't address specifically is
machinima, but rest assured that
Law of the Game on Joystiq will visit the territory of
Red vs Blue at some point in the future.
When last we
discussed copyright, we talked about what was protected under the law and what was not. But what the previous article didn't spell out were the rights granted to the copyright owner. In this way, "copyright" is a bit of a misnomer, as the person who holds a "copyright" actually has a
number of rights with respect to the work. In fact, there are 5 generally identified rights in the copyright:
- The Right to Reproduce the Work
- The Right to Distribute the Work
- The Right to Create Derivative Works
- The Right to Show Display the Work Publicly
- The Right of Public Performance
Rights 4 and 5 vary with the particular type of work. The issue we're tackling today falls somewhere in the rights listed, although it's difficult to precisely label.
Continue reading Law of the Game on Joystiq: All derivatives, no math
by Mark Methenitis Apr 30th 2008 7:00PM
Filed under: Features
Each week Mark Methenitis contributes Law of the Game on Joystiq, a column on legal issues as they relate to video games:
From cheating to piracy, game security has become a major issue. In fact, the most recent
Computer Law & Security Report features a piece by Steven Davis, author of
PlayNoEvil, and W. Joseph Price about the state of security in the gaming industry. Their verdict was less than reassuring if you're a player or developer. Sure enough, just a few weeks after the report was issued,
Grand Theft Auto IV was
leaked prior to release. So what is a developer to do? What about the video game community?
To start, a "pirate" is someone who illegally reproduces or distributes something that is protected by an intellectual property right. In simple legal terms, that person is infringing on the rights of the copyright, patent, or trademark owner. While any intellectual property can theoretically be "pirated," I'm only talking about items that can be copyrighted. And before anyone points this out, yes, this is what groups such as the RIAA have taken pretty extreme steps to combat. Of course, the music industry and game industry are two different beasts.
Continue reading Law of the Game on Joystiq: Of Pirates and Prostitutes
by Mike Schramm Apr 29th 2008 6:30PM
Filed under: Online, Meta (about Joystiq), MMO
Joystiq's sister site
WoW Insider is dedicated like a Night Elf Hunter's pet leveled up to the highest loyalty to bringing you news from all over Azeroth. From the upcoming
patch 2.4.2 to everything you need to know about the next expansion,
Wrath of the Lich King, we've got your your back just like that sneaky Shadowstepping Rogue. Ok, well not quite in that way, but you know what we mean. Here's our top posts from the last week in
Warcraft.
News
Features
by Mark Methenitis Apr 16th 2008 8:00PM
Filed under: Features
Each week Mark Methenitis contributes Law of the Game on Joystiq, a column on legal issues as they relate to video games:
Last week, Sean Bersell of the
EMA directed me to a lawsuit out of California that had him concerned. Once I had a chance to read over the suit, I didn't just share Sean's concern, I was actually cringing at the potential of this suit to bring about the death of consumer rights as we know them. If you have ever bought a DVD, CD, or video game, then this suit could affect you. I sincerely hope that the courts will, in their wisdom, not side with Universal Music Group's expansive view of the copyright law. But, I'm getting ahead of myself. The suit in question is
UMG Recordings Inc. v. Augusto. (The EFF has many of the court documents available at that link, if you would like to read the filings.)
To summarize the lawsuit, UMG puts out early release promo CDs, which go to radio stations and reviewers. Augusto runs an eBay business selling music, and one of his big focuses is re-selling these 'rare' promo CDs. UMG claims that re-selling these CDs is a violation of its copyright, and Augusto obviously doesn't agree. The case turns on interpretation of what is commonly known as the 'first sale doctrine,' even though it isn't as tied to a sale as the name would suggest. To put the gravity of this into perspective: UMG's claim, essentially, is that a copyright owner can control what the consumer can do with a product once it is in the marketplace. In other words, the copyright owner can prevent you from reselling a game you bought, or even throwing it away. That level of control, besides being wholly impractical, should sound as crazy to you as it does to me.
Continue reading Law of the Game on Joystiq: RIP Consumer Rights
by Mark Methenitis Apr 2nd 2008 7:00PM
Filed under: Features
Each week Mark Methenitis contributes Law of the Game on Joystiq, a column on legal issues as they relate to video games:
First, I'd like to apologize to all of the aspiring
beaurocrats out there. This is not an announcement post for
World of Taxcraft -- I hope I haven't ruined your favorite time of the year: tax season. Yes, with
April Fools' behind us there are no distractions left to cling to. We're headed into the big tax crunch and that dreaded day,
April 15. So what do taxes have to do with gamers, other than the fact that we probably pay them and are either reveling in our refund or frantically finishing 1040s right now? Well, looming on the horizon is a concept that may strike fear into the hearts of
Azeroth: taxing the virtual world.
The virtual taxation concept isn't a new one. I discussed it in
2005, Prof. Bryan Camp wrote about it
at length in 2007, and Dan Miller and the Joint Economic Committee are working on a report on the topic right now. At this point, it seems to be more of a 'when' rather than an 'if' we will start seeing taxation applied to the virtual realm. The US government is bent on spending an almost impossible amount of money, and this is yet another way to earn some revenue. What is more curious is how exactly the idea of virtual taxation can be applied, given the methodology behind the US income tax system. Tax law can get rather complex, so this column will try to keep things as elementary as possible.
Continue reading Law of the Game on Joystiq: MMOIRS
by Mark Methenitis Mar 26th 2008 8:00PM
Filed under: Features
Each week Mark Methenitis contributes Law of the Game on Joystiq, a column on legal issues as they relate to video games:
Last week, ECA boss Hal Halpin posted a
column discussing the need for the game industry to re-evaluate the big block of text you click to 'Agree' to without reading; aka the End User License Agreement (
EULA). While I could write a column about the pitfalls of some actual EULAs, as
PC Mag did in January, I will instead address the broader issue that no one has yet pointed out. In general, copyright law and its application to new media has lagged well behind the curve of practicality. I want to start out by saying that I fully believe the idea of copyright is a positive one, as those who create works should be able to protect their rights with respect to those works. However, technology has now pushed the envelope to the point that it is generally impractical, if not nearly impossible to impose the centuries old concept of 'copyright' that originated with the printing press.
Now, that's not to say the powers that be haven't tried to adapt copyright to new media. The
Digital Millenium Copyright Act (DMCA) was the last train wreck of an attempt to do just that. The problem with a lot of legislation is that the law is primarily drafted by legislators who, to be quite honest, know next to nothing about what they're trying to legislate, while being prodded by highly paid lobbyists who, generally, represent the side with the most money. Just to be clear, I'm pro-business, but the typical effect of one-sided drafting is that the other side is left in an unpleasant position. Given that I'm also a consumer, I see the need for balance on both sides of this issue, and unfortunately, there isn't much balance at this point in the equation. The addition of the EULA only continues to tip the scales away from the consumer. In general, this isn't a problem for most users, but it certainly has the potential to be one!
Continue reading Law of the Game on Joystiq: End User License Aggravation
by Mark Methenitis Mar 12th 2008 5:00PM
Filed under: Features
Each week Mark Methenitis contributes Law of the Game on Joystiq, a column on legal issues as they relate to video games:
What the hell is a shareholder derivative suit? Ever since the
Take-Two shareholder derivative lawsuit was
announced, I've been deluged by various forms of that question. So this week I've decided to outline some of the basics of the law of corporations and explain the 'shareholder derivative suit' a little better.
So, really, what is a corporation? Put simply, it is an entity (i.e., an 'artificial person') that is created pursuant to the laws of a state. It is a separate legal entity from the people who make up the officers and directors of that corporation. Of course, the corporation is not the only business entity, but for this discussion, I'll limit the discussion to a standard corporation, or a 'c-corp' to those of you familiar with the terminology. While the specifics of corporations vary from state to state, there are a number of commonalities among all US corporations. (Corporations in other countries may vary more substantially from this description.) Those common features are:
Continue reading Law of the Game on Joystiq: Shareholder Deriva-what?
by Mark Methenitis Mar 5th 2008 5:30PM
Filed under: Features
Each week Mark Methenitis contributes Law of the Game on Joystiq, a column on legal issues as they relate to video games:
With all the recent bru-ha-ha about Microsoft
restructuring the XBLA royalty scheme, it seemed like an opportune time to discuss royalties as a whole. Royalties are a legal construct based around intellectual property, and are the basic way the business of intellectual property can function. In fact, I spend a good portion of my time writing up royalty agreements for all sorts of products, and while this may sound like a personal hell to many of you, I do
actually enjoy it. And honestly, whether your dream is to create video games or make music or write books or something else along these lines, an understanding of royalties may help you out in your career. Given that Microsoft won't share its royalty specifics, I'm going to stick to the general concept.
So, what is a royalty, anyway? In a broad sense, it's a payment received for use of an intellectual property right. To be more specific, it's a payment for some right to a copyright, trademark, patent, or even a trade secret. (As a side note, certain kinds of payments for mineral rights are also termed 'royalties.') Here are some of the most common examples of a royalty in action:
Continue reading Law of the Game on Joystiq: Royalties 101
by Mark Methenitis Feb 28th 2008 7:00PM
Filed under: Features
Each week Mark Methenitis contributes Law of the Game on Joystiq, a column on legal issues as they relate to video games:
We're here today to discuss the greatest threat to the world as we know it:
Zombies. Or, rather, how that particular threat has become the topic of a
lawsuit over who controls said brain-eating, reanimated corpses. Before I start commenting on the suit, I have to put forth this bit of a disclaimer: I'm not privy to the court documents, and my commentary is purely speculative. That being said, there are a lot of problems with this suit from a theoretical standpoint.
The suit cites, specifically, both trademark and copyright claims. I have my doubts about either claim being successful, but I'll begin with the trademark issue. For those not familiar, intellectual property law has three major areas that involve Federal registration in the US: patent, trademark, and copyright. In short, patents protect ideas, trademarks protects brands, and copyrights protect expressions. The trademark claim, then, likely involved some issue of dilution or confusion between George A. Romero's '
Dead' movie series (specifically
Dawn of the Dead) marks and the '
Dead Rising' mark. Without some pretty substantial evidence, I don't think MKR group has much of a case based on this claim.
Continue reading Law of the Game on Joystiq: The 'Zombie Suit'
Next Page >