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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Game of Thrones' latest screens don the black]]></title><link>http://www.joystiq.com/2012/04/25/game-of-thrones-latest-screens-don-the-black/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/25/game-of-thrones-latest-screens-don-the-black/</guid><comments>http://www.joystiq.com/2012/04/25/game-of-thrones-latest-screens-don-the-black/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/25/game-of-thrones-latest-screens-don-the-black/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/dontheblackheaderimg599px.jpg" /></a></div>There'll be an awful lot of sword swingin' in this May's <a href="http://www.joystiq.com/game/game-of-thrones-rpg"><em>Game of Thrones</em></a> RPG, at least according to the latest slew of screens. Good thing the all black-clad Night's Watch is battle hardened and tough-lookin', then!<p><a href="http://www.joystiq.com/2012/04/25/game-of-thrones-latest-screens-don-the-black/" rel="bookmark">Continue reading <em>Game of Thrones' latest screens don the black</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/25/game-of-thrones-latest-screens-don-the-black/">Game of Thrones' latest screens don the black</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Apr 2012 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/25/game-of-thrones-latest-screens-don-the-black/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20223878/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/25/game-of-thrones-latest-screens-don-the-black/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-game-of-thrones-rpg</category><category>combat</category><category>cyanide</category><category>cyanide-studios</category><category>focus-home-interactive</category><category>game-of-thrones-rpg</category><category>gameplay</category><category>microsoft</category><category>nights-watch</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 25 Apr 2012 14:15:00 EST</pubDate></item><item><title><![CDATA[Mass Effect 3 multiplayer strategy videos to help you destroy everyone]]></title><link>http://www.joystiq.com/2012/03/18/mass-effect-3-multiplayer-strategy-videos-to-help-you-destroy-ev/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/18/mass-effect-3-multiplayer-strategy-videos-to-help-you-destroy-ev/</guid><comments>http://www.joystiq.com/2012/03/18/mass-effect-3-multiplayer-strategy-videos-to-help-you-destroy-ev/#comments</comments><description><![CDATA[<div style="text-align: center; "><!--[if IE]><object width="530" height="318" id="viddlerOuter-6433dd11" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/6433dd11/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=96688487&amp;autoplay=f&amp;loop=false&amp;nologo=false&amp;hd=false"><object id="viddlerInner-6433dd11"><video id="viddlerVideo-6433dd11" src="//www.viddler.com/file/6433dd11/html5mobile?openURL=96688487" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/6433dd11/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--> <object data="//www.viddler.com/simple/6433dd11/" height="318" id="viddlerOuter-6433dd11" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/6433dd11/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=96688487&amp;autoplay=f&amp;loop=false&amp;nologo=false&amp;hd=false" /><object id="viddlerInner-6433dd11"><video controls="controls" height="298" id="viddlerVideo-6433dd11" poster="//www.viddler.com/thumbnail/6433dd11/" src="//www.viddler.com/file/6433dd11/html5mobile?openURL=96688487" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div><div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/18/mass-effect-3-multiplayer-strategy-videos-to-help-you-destroy-ev/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/reaper.jpg" style="display:none; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div><em><a href="http://www.joystiq.com/game/mass-effect-3"><br />Mass Effect 3</a></em>'s multiplayer has more depth than a panel at the "I'm A Reality TV Star And I Have More Twitter Followers Than You" convention (IARTVSAIHMTFTY Con), or at least that's what we think BioWare developers are trying to get across in the two mulitplayer strategy videos viewable right here.<br /><br />The above video explains tactics for taking out specific enemies in multiplayer combat, and the one below discusses the strengths and weaknesses of each combat class. Get educated:<p><a href="http://www.joystiq.com/2012/03/18/mass-effect-3-multiplayer-strategy-videos-to-help-you-destroy-ev/" rel="bookmark">Continue reading <em>Mass Effect 3 multiplayer strategy videos to help you destroy everyone</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/18/mass-effect-3-multiplayer-strategy-videos-to-help-you-destroy-ev/">Mass Effect 3 multiplayer strategy videos to help you destroy everyone</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 18 Mar 2012 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/18/mass-effect-3-multiplayer-strategy-videos-to-help-you-destroy-ev/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20195811/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/18/mass-effect-3-multiplayer-strategy-videos-to-help-you-destroy-ev/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>combat</category><category>devs</category><category>enemies</category><category>mass-effect-3</category><category>microsoft</category><category>multiplayer</category><category>pc</category><category>playstation</category><category>ps3</category><category>strategy</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 18 Mar 2012 21:30:00 EST</pubDate></item><item><title><![CDATA[The Last of Us combat forces you to think through the situation, devs say]]></title><link>http://www.joystiq.com/2012/02/13/the-last-of-us-combat-forces-you-to-think-through-the-situation/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/13/the-last-of-us-combat-forces-you-to-think-through-the-situation/</guid><comments>http://www.joystiq.com/2012/02/13/the-last-of-us-combat-forces-you-to-think-through-the-situation/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/13/the-last-of-us-combat-forces-you-to-think-through-the-situation/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/20111210thelastofus06.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>Naughty Dog is looking to make <a href="http://www.joystiq.com/game/the-last-of-us"><em>The Last of Us</em></a> the most realistic fungal-zombie-apocalypse game ever created. Game director Bruce Straley and creative director Neil Druckmann let slip a few details about combat mechanics in a video interview with Game Informer: Health will not automatically regenerate; Ellie, your AI companion, will be intelligent enough to throw bricks and other materials at your enemies, and she won't break your "stealth" mode; and it may include Uncharted-esque playable cinematics, but in more intimate environments.<br /><br />Straley and Druckmann discuss combat moments as part strategy, part shooter, and say they're infusing the title with realistic reactions from NPCs and the protagonist alike. Watch the entire interview <a href="http://www.gameinformer.com/b/features/archive/2012/02/13/risk-and-consequence-combat-in-the-last-of-us.aspx">here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/13/the-last-of-us-combat-forces-you-to-think-through-the-situation/">The Last of Us combat forces you to think through the situation, devs say</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 Feb 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/13/the-last-of-us-combat-forces-you-to-think-through-the-situation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20170977/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/13/the-last-of-us-combat-forces-you-to-think-through-the-situation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ai</category><category>combat</category><category>fungus</category><category>Naughty-Dog</category><category>playstation</category><category>ps3</category><category>SCEA</category><category>SONY</category><category>the-last-of-us</category><category>zombies</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 13 Feb 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[I Am Alive trailer brings a gun to a machete fight]]></title><link>http://www.joystiq.com/2012/01/19/i-am-alive-trailer-explains-how-to-handle-yourself-in-a-fight/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/19/i-am-alive-trailer-explains-how-to-handle-yourself-in-a-fight/</guid><comments>http://www.joystiq.com/2012/01/19/i-am-alive-trailer-explains-how-to-handle-yourself-in-a-fight/#comments</comments><description><![CDATA[<center>
	<img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/iamalive.jpg" style="display:none" vspace="4" /><!--[if IE]><object width="530" height="318" id="viddlerOuter-49c18116" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/49c18116/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-49c18116"><video id="viddlerVideo-49c18116" src="//www.viddler.com/file/49c18116/html5mobile/" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/49c18116/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/49c18116/" height="318" id="viddlerOuter-49c18116" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/49c18116/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-49c18116"><video controls="controls" height="298" id="viddlerVideo-49c18116" poster="//www.viddler.com/thumbnail/49c18116/" src="//www.viddler.com/file/49c18116/html5mobile/" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></center>
<br />
The latest trailer from Ubisoft's upcoming survival title, <a href="http://joystiq.com/game/i-am-alive"><em>I Am Alive</em></a>, focuses on the interesting combat system. With the game's emphasis on realism, fights are often tense and brutal, with the threat of a gun often the only thing between a peaceful situation and a gruesome machete attack.<br />
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As you can see, <em>I Am Alive</em>'s fights are more often about using your sparse resources wisely under pressure than simply lining up the right shot, or having a bigger weapon than your opponents. We think it's a good hook, and you'll be able to play it for yourself when the game comes out during Microsoft's XBLA House Party, starting February 15.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/19/i-am-alive-trailer-explains-how-to-handle-yourself-in-a-fight/">I Am Alive trailer brings a gun to a machete fight</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Jan 2012 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/19/i-am-alive-trailer-explains-how-to-handle-yourself-in-a-fight/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20151703/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/19/i-am-alive-trailer-explains-how-to-handle-yourself-in-a-fight/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>combat</category><category>i-am-alive</category><category>microsoft</category><category>survival</category><category>ubisoft</category><category>video</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 19 Jan 2012 04:00:00 EST</pubDate></item><item><title><![CDATA[UFC Undisputed 3 trailer invites you into an octagon of pain]]></title><link>http://www.joystiq.com/2011/08/21/ufc-undisputed-3-trailer-invites-you-into-an-octagon-of-pain/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/21/ufc-undisputed-3-trailer-invites-you-into-an-octagon-of-pain/</guid><comments>http://www.joystiq.com/2011/08/21/ufc-undisputed-3-trailer-invites-you-into-an-octagon-of-pain/#comments</comments><description><![CDATA[<div align="center">
	<a href="http://www.joystiq.com/2011/08/21/ufc-undisputed-3-trailer-invites-you-into-an-octagon-of-pain/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/ufcundisputed3.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; display:none;" /></a><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" height="318" id="viddler_5954c7a6" width="530"><param name="movie" value="http://www.viddler.com/simple/5954c7a6/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed allowfullscreen="true" allowscriptaccess="always" height="318" name="viddler_5954c7a6" src="http://www.viddler.com/simple/5954c7a6/" type="application/x-shockwave-flash" width="530"></embed></object></div>
<br />
The latest trailer for THQ's upcoming <a href="http://joystiq.com/game/ufc-undisputed-3"><em>UFC Undisputed 3</em></a> shows off quite a few of the game's new combat moves, and it doesn't pull any punches, so to speak -- by the time you finish watching it, you may feel sore just sitting there.<br />
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In fact, with new submissions, some crazy leg kicks, and bone-crunching takedowns, we're a little worried about the well-being of these virtual UFC guys. Hope their health plans are all paid up! Check out some more violence (and a weird-looking Forrest Griffin) in the gallery below.<br />
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<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ufc-undisputed-3-8-16-11/">UFC Undisputed 3 (8/16/11)</a></strong></p><a href="http://www.joystiq.com/photos/ufc-undisputed-3-8-16-11/#4370321"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/ufcu310.1.14.46-image12b-1313521341_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ufc-undisputed-3-8-16-11/#4370322"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/ufcu310.1.14.46-image14-1313521344_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ufc-undisputed-3-8-16-11/#4370323"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/ufcu310.1.14.46-image34-1313521348_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ufc-undisputed-3-8-16-11/#4370324"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/ufcu310.1.14.52-image56b-1313521352_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ufc-undisputed-3-8-16-11/#4370325"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/ufcu310.1.14.52-image75-1313521356_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/21/ufc-undisputed-3-trailer-invites-you-into-an-octagon-of-pain/">UFC Undisputed 3 trailer invites you into an octagon of pain</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 21 Aug 2011 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/21/ufc-undisputed-3-trailer-invites-you-into-an-octagon-of-pain/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20023062/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/21/ufc-undisputed-3-trailer-invites-you-into-an-octagon-of-pain/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>combat</category><category>fighters</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>thq</category><category>ufc</category><category>ufc-undisputed-3</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sun, 21 Aug 2011 21:30:00 EST</pubDate></item><item><title><![CDATA[Darksiders 2 video shows "God"-like combat skill]]></title><link>http://www.joystiq.com/2011/06/16/darksiders-2-video-shows-god-like-combat-skill/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/16/darksiders-2-video-shows-god-like-combat-skill/</guid><comments>http://www.joystiq.com/2011/06/16/darksiders-2-video-shows-god-like-combat-skill/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/06/16/darksiders-2-video-shows-god-like-combat-skill/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/darksiders2headerimg530pxcombat.jpg" /></a></div>
He may be named "Death," and the last <em>Darksiders</em> game may have starred "War," but the first combat gameplay from <a href="http://www.joystiq.com/game/darksiders-2"><em>Darksiders 2</em></a> certainly reminds us of <em>another</em> mythological god of war. Watch as Death wields his "dual scythes," juggling opponents and pulverizing them in the process! It's almost as if he's got dual blades ... attached with chains to his arms ... okay, it's basically like the combat in the <em>God of War</em> series. There -- <em>we said it</em>. Head over to <a href="http://www.gameinformer.com/b/features/archive/2011/06/15/the-combat-of-darksiders-ii.aspx">Game Informer</a> and take a peek for yourself!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/16/darksiders-2-video-shows-god-like-combat-skill/">Darksiders 2 video shows "God"-like combat skill</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 Jun 2011 16:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/16/darksiders-2-video-shows-god-like-combat-skill/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19968846/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/16/darksiders-2-video-shows-god-like-combat-skill/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>combat</category><category>darksiders-2</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>thq</category><category>vigil</category><category>vigil-games</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 16 Jun 2011 16:10:00 EST</pubDate></item><item><title><![CDATA[Ron Gilbert reflects on DeathSpank combat, and its under-developed 'intellectual element']]></title><link>http://www.joystiq.com/2010/12/03/ron-gilbert-reflects-on-deathspank-combat-and-its-under-develop/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/03/ron-gilbert-reflects-on-deathspank-combat-and-its-under-develop/</guid><comments>http://www.joystiq.com/2010/12/03/ron-gilbert-reflects-on-deathspank-combat-and-its-under-develop/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/03/rron-gilbert-reflects-on-deathspank-combat-and-its-under-develop/"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/deathspankcombat.jpg" alt="" /></a></div>
Wired recently <a href="http://www.wired.com/gamelife/2010/12/ron-gilbert-game-design/">spoke with</a> Ron Gilbert, creator of the <em>Monkey Island</em> and <em>DeathSpank</em> series, and the conversation turned to the latter's conventional hack-and-slash combat. Though <a href="http://www.joystiq.com/2010/04/06/deathspank-creator-ron-gilbert-has-left-hothead-games/">he didn't stick around</a> long enough to guide the final releases of this year's dual-developed <em>DeathSpank</em> games, Gilbert was their lead designer and said, if he could do it over, he'd likely add more depth to the combat. Instead of just "hacking through a bunch of enemies," he suggested "treating combat as if it was a puzzle to be solved [...] might have helped people a little bit with not just having to button-mash their way through battles."<br />
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Gilbert cited <a href="http://joystiq.com/game/dragon-age"><em>Dragon Age</em></a> as an example, "not in its turn-based nature," but "more of the intellectual element" of requiring some strategy to combat. Perhaps that's not the best example. How about <a href="http://joystiq.com/game/diablo-3"><em>Diablo 3</em></a><em>?</em> That's <a href="http://www.joystiq.com/2010/10/24/diablo-3-preview/">shaping up</a> to be a hack-and-slash game that introduces a satisfying level of strategy through its myriad spells and tactics. Now, if you were to marry such fine-tuned gameplay with <a href="http://www.joystiq.com/2010/07/10/deathspank-trailer-previews-some-unorthodox-armaments/">Unicorn poop</a>, you're talking "Game of the Year." Easy. Next time, Mr. Gilbert?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/03/ron-gilbert-reflects-on-deathspank-combat-and-its-under-develop/">Ron Gilbert reflects on DeathSpank combat, and its under-developed 'intellectual element'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 Dec 2010 20:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/03/ron-gilbert-reflects-on-deathspank-combat-and-its-under-develop/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19742708/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/03/ron-gilbert-reflects-on-deathspank-combat-and-its-under-develop/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>combat</category><category>deathspank</category><category>DeathSpank-Thongs-of-Virtue</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>psn</category><category>ron-gilbert</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 03 Dec 2010 20:40:00 EST</pubDate></item><item><title><![CDATA[Alpha Protocol trailer demonstrates Michael Thorton's sweet karate skills]]></title><link>http://www.joystiq.com/2010/05/07/alpha-protocol-trailer-demonstrates-michael-thortons-sweet-kara/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/07/alpha-protocol-trailer-demonstrates-michael-thortons-sweet-kara/</guid><comments>http://www.joystiq.com/2010/05/07/alpha-protocol-trailer-demonstrates-michael-thortons-sweet-kara/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_62e71c78"><param name="movie" value="http://www.viddler.com/simple/62e71c78/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/62e71c78/" width="580" height="346" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_62e71c78"></embed></object> </center>When we last saw <em><a href="http://www.joystiq.com/tag/alpha-protocol">Alpha Protocol</a></em>, protagonist Michael Thorton was <a href="http://www.joystiq.com/2010/05/05/alpha-protocol-trailer-asks-who-is-michael-thornton/">being formally introduced</a>. Now, just two days later, he's pulverizing and/or murdering everything in his sight. The latest trailer, as you might have guessed, features Thorton in a variety of combat scenarios, showing off some <em><a href="http://www.joystiq.com/tag/splinter-cell-conviction">Splinter Cell: Conviction</a></em>-esque pistol takedowns and <em><a href="http://en.wikipedia.org/wiki/American_Ninja">American Ninja</a></em>-esque karate moves. <br />
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Immediately after watching the clip, we felt inclined to alert Mr. Thorton to one very important protip when engaging in hand-to-hand combat: leaping through the air at someone only to introduce your knee to their face <em>is not</em> the most effective way to start a fight. Just a thought! At very least, you kids shouldn't try pulling that off at home. Maybe in <em>Alpha Protocol</em> when it <a href="http://www.joystiq.com/2010/02/24/alpha-protocol-obtains-release-date-again-for-real-maybe/">releases on June 1</a>, but not <em>physically</em> in your home.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/07/alpha-protocol-trailer-demonstrates-michael-thortons-sweet-kara/">Alpha Protocol trailer demonstrates Michael Thorton's sweet karate skills</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 07 May 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/07/alpha-protocol-trailer-demonstrates-michael-thortons-sweet-kara/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19468971/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/07/alpha-protocol-trailer-demonstrates-michael-thortons-sweet-kara/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alpha-protocol</category><category>american-ninja</category><category>combat</category><category>michael-thorton</category><category>Microsoft</category><category>obsidian</category><category>obsidian-entertainment</category><category>sega</category><category>splinter-cell-conviction</category><category>trailer</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 07 May 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[Star Wars: The Old Republic dev diary explains fair, heroic combat]]></title><link>http://www.joystiq.com/2010/04/23/star-wars-the-old-republic-dev-diary-explains-fair-heroic-comb/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/23/star-wars-the-old-republic-dev-diary-explains-fair-heroic-comb/</guid><comments>http://www.joystiq.com/2010/04/23/star-wars-the-old-republic-dev-diary-explains-fair-heroic-comb/#comments</comments><description><![CDATA[<div style="text-align: center;"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_6082c86c"><param name="movie" value="http://www.viddler.com/simple/6082c86c/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/6082c86c/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_6082c86c"></embed></object></div>
The latest developer diary for <a href="http://www.joystiq.com/tag/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a>, posted above, makes an excellent point about the combat featured in other MMORPGs -- it's <em>super</em> unfair. Take a look at <em>World of Warcraft</em>, in which some dungeons pit 40 "heroes" against a single dude. Those odds don't sound very "heroic" to us, sir.<br />
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That's why <em>SW:ToR</em> hopes to even the odds by sliding the hero-to-villain ratio slide more towards the latter in most in-game encounters. Don't get too worried about being outnumbered, however -- based solely on the maneuvers <a href="http://www.viddler.com/explore/Joystiq/videos/3253/">featured in the video above</a>, we think that small group of enraged Tusken Raiders is going to drop like a sack of bricks.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/23/star-wars-the-old-republic-dev-diary-explains-fair-heroic-comb/">Star Wars: The Old Republic dev diary explains fair, heroic combat</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Apr 2010 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.viddler.com/explore/Joystiq/videos/3253/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/23/star-wars-the-old-republic-dev-diary-explains-fair-heroic-comb/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19452399/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/23/star-wars-the-old-republic-dev-diary-explains-fair-heroic-comb/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>combat</category><category>dev-diary</category><category>mmo</category><category>mmorpg</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>video</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 23 Apr 2010 20:15:00 EST</pubDate></item><item><title><![CDATA[We'll never be smart enough to play Frozen Synapse]]></title><link>http://www.joystiq.com/2010/01/24/well-never-be-smart-enough-to-play-frozen-synapse/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/24/well-never-be-smart-enough-to-play-frozen-synapse/</guid><comments>http://www.joystiq.com/2010/01/24/well-never-be-smart-enough-to-play-frozen-synapse/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.youtube.com/watch?v=2lQQt4qc79Q"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/gamfrozensynapse580.jpg" /></a></div>
We don't possess what you might call a "strategic mind." This much is evident whenever we play <em>Risk</em>, where our "keep Australia on lockdown and never, ever leave" approach has yet to pay off. With that in mind, <a href="http://www.youtube.com/watch?v=2lQQt4qc79Q">the trailer</a> for the independently developed tactical action game <a href="http://www.frozensynapse.com/"><em>Frozen Synapse</em></a> just makes our brain hurt. Basically, it's a tactical turn-based combat sim where multiple characters with different specialties are controlled at once, and also there's time travel, and <em>oh no our nose is bleeding</em>.<br />
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Check out the video after the jump, but make sure you've got some gauze nearby.<p><a href="http://www.joystiq.com/2010/01/24/well-never-be-smart-enough-to-play-frozen-synapse/" rel="bookmark">Continue reading <em>We'll never be smart enough to play Frozen Synapse</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/24/well-never-be-smart-enough-to-play-frozen-synapse/">We'll never be smart enough to play Frozen Synapse</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 24 Jan 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=2lQQt4qc79Q>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/24/well-never-be-smart-enough-to-play-frozen-synapse/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19329280/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/24/well-never-be-smart-enough-to-play-frozen-synapse/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>combat</category><category>frozen-synapse</category><category>indie</category><category>mode-7</category><category>strategy</category><category>tactics</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 24 Jan 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Unannounced 'Pinnacle Station' Mass Effect DLC now available]]></title><link>http://www.joystiq.com/2009/08/25/unannounced-pinnacle-station-mass-effect-dlc-now-available/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/25/unannounced-pinnacle-station-mass-effect-dlc-now-available/</guid><comments>http://www.joystiq.com/2009/08/25/unannounced-pinnacle-station-mass-effect-dlc-now-available/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.joystiq.com/photos/mass-effect-pinnacle-station-dlc/2233199/full/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/pinnacle-station-dlc-580px.jpg" alt="" /><br />
</a><small><em>click for more photographic proof!<br />
</em></small></div>
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As we all know, the first and second rules of <em>Fight Club </em>are that you do <em>not</em> talk about <em>Fight Club</em>. Appropriately, Microsoft and BioWare haven't talked much about their Palahniuk-inspired <a href="http://www.joystiq.com/tag/mass-effect"><em>Mass Effect</em></a> DLC, <a href="http://www.joystiq.com/tag/pinnacle-station"><em>Pinnacle Station</em></a>; despite the fact that it hasn't even been formally announced, <a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8024d5307e8/?did=0ccf000a-0000-4000-8000-00004d5307e8&amp;bt=0&amp;sb=1&amp;mt=4&amp;gu=66acd000-77fe-1000-9115-d8024d5307e8&amp;p=1&amp;of=6">it's now available on Xbox Live Marketplace</a> for 400<img border="0" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" alt="" /> ($5).<br />
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According to the DLC's online description, <em>Pinnacle Station</em> will force you to "test the limits of your combat prowess aboard a remote, top-secret Alliance space station," brawling through 13 new "combat scenarios," and adding 2 to 3 hours of play time to the soon-to-be-sequeled space opera. We plan on picking it up ASAP, if only to see if <a href="http://en.wikipedia.org/wiki/Fight_Club_(film)">Meat Loaf and spliced-in images of genitalia</a> make an appearance. (We're thinking <em>no</em>.)<br />
<br />
[Thanks to everyone who sent this curious item in!]<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mass-effect-pinnacle-station-dlc/">Mass Effect - Pinnacle Station DLC</a></strong></p><a href="http://www.joystiq.com/photos/mass-effect-pinnacle-station-dlc/#2233197"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/pinnacle-station-dlc-1_thumbnail.jpg" alt="pinnacle-station-dlc-1" title="pinnacle-station-dlc-1" /></a><a href="http://www.joystiq.com/photos/mass-effect-pinnacle-station-dlc/#2233198"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/pinnacle-station-dlc-2_thumbnail.jpg" alt="pinnacle-station-dlc-2" title="pinnacle-station-dlc-2" /></a><a href="http://www.joystiq.com/photos/mass-effect-pinnacle-station-dlc/#2233199"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/pinnacle-station-dlc-3_thumbnail.jpg" alt="pinnacle-station-dlc-3" title="pinnacle-station-dlc-3" /></a></div><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/25/unannounced-pinnacle-station-mass-effect-dlc-now-available/">Unannounced 'Pinnacle Station' Mass Effect DLC now available</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 25 Aug 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8024d5307e8/?did=0ccf000a-0000-4000-8000-00004d5307e8&amp;bt=0&amp;sb=1&amp;mt=4&amp;gu=66acd000-77fe-1000-9115-d8024d5307e8&amp;p=1&amp;of=6>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/25/unannounced-pinnacle-station-mass-effect-dlc-now-available/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19139732/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/25/unannounced-pinnacle-station-mass-effect-dlc-now-available/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>combat</category><category>dlc</category><category>expansion</category><category>fight-club</category><category>mass-effect</category><category>mass-effect-dlc</category><category>microsoft</category><category>pinnacle-station</category><category>Xbox-360</category><category>xbox-live-marketplace</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 25 Aug 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XIII's battle system explained]]></title><link>http://www.joystiq.com/2009/03/26/final-fantasy-xiii-battle-system-explained/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/26/final-fantasy-xiii-battle-system-explained/</guid><comments>http://www.joystiq.com/2009/03/26/final-fantasy-xiii-battle-system-explained/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.1up.com/do/newsStory?cId=3173436"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/final_fantasy_13_battle_top_jd.jpg" alt="" /></a><br /></div>
Anticipation is building for the upcoming director's cut of<em> Final Fantasy VII: Advent Childre</em>n, which is set to drain Japanese wallets of MP next month, as well as give eager gamers their first hands-on taste of <a href="http://www.joystiq.com/tag/final-fantasy-xiii"><em>Final Fantasy XIII</em></a>. The demo, which <a href="http://playstation.joystiq.com/2009/03/18/sony-begins-advertising-advent-children-complete-in-japan/">comes bundled</a> with the Blu-ray exclusive movie, also promises to give players an early look at how the anticipated sequel handles combat, which judging by a recent <a href="http://www.1up.com/do/newsStory?cId=3173436">1UP article</a> looks to sample both <em>Final Fantasy XII</em> and Squaresoft fan favorite, <em>Xenogears</em>.<br /><br />Much like the "Active Time Battle" system seen elsewhere in the series, <em>XIII</em>'s gauge-heavy combat will likely tread familiar territory for series vets. Here different actions -- such as casting a spell or smacking an imp upside the head with a giant sword -- each siphon off a different amount of "time" from a meter, with more powerful attacks demanding a greater sacrifice of patience. This all sounds interesting, though like mom and apple pie, <em>Final Fantasy</em> and combat just go together. And while the series' battles may lack a flaky crust, their mix of spiky hair and androgyny can be just as filling. Well, maybe not as much as mother's rhubarb pie -- that stuff's to die for.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/26/final-fantasy-xiii-battle-system-explained/">Final Fantasy XIII's battle system explained</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Mar 2009 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3173436>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/26/final-fantasy-xiii-battle-system-explained/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1499045/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/26/final-fantasy-xiii-battle-system-explained/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battle</category><category>combat</category><category>final-fantasy</category><category>final-fantasy-xiii</category><category>Microsoft</category><category>square-enix</category><category>time</category><category>Xbox-360</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Thu, 26 Mar 2009 11:30:00 EST</pubDate></item><item><title><![CDATA[Spider-Man: Web of Shadows combat preview looks astonishing]]></title><link>http://www.joystiq.com/2008/06/22/spider-man-web-of-shadows-combat-preview-looks-astonishing/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/22/spider-man-web-of-shadows-combat-preview-looks-astonishing/</guid><comments>http://www.joystiq.com/2008/06/22/spider-man-web-of-shadows-combat-preview-looks-astonishing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="400">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=35351"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=35351" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="400"></embed> </object><br />We've had a <a href="http://www.joystiq.com/2004/06/09/will-this-spider-man-2-demo-make-our-spider-sense-tingle/">love</a>/<a href="http://www.joystiq.com/2007/07/13/joystiq-impressions-spider-man-friend-or-foe/">hate</a> relationship with past iterations of titles featuring our friendly neighborhood Spider-Man, though one aspect of every title that we felt was never quite right was the manner in which the beloved web-slinger placed the beatdown upon unsuspecting thugs. Sure, certain games have had entertaining, intuitive combat systems, but none truly captured the way the arachnid protagonist whips up on baddies as he does on ink and paper.<br /><br />However, <a href="http://www.gametrailers.com/player/35351.html?type=mov">a recently released video from Shaba Games</a>, developer of the upcoming <em>Spider-Man: Web of Shadows</em>, has boosted our spirits significantly, displaying the kind of aerial acrobatics and swift brawling we've always hoped to see in a Spidey title. Now, as long as they can avoid any <a href="http://www.joystiq.com/2007/04/30/new-games-this-week-spider-man-3-edition/">glaring graphical issues</a> or <a href="http://www.rottentomatoes.com/m/spiderman_3/">frequent cutscenes showing Peter Parker bawling his eyes out</a>, <em>Web of Shadows</em> could be one of the better adaptations of the <em>Spider-Man</em> comics to ever hit the market.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/22/spider-man-web-of-shadows-combat-preview-looks-astonishing/">Spider-Man: Web of Shadows combat preview looks astonishing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 22 Jun 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/35351.html?type=mov>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/22/spider-man-web-of-shadows-combat-preview-looks-astonishing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1233051/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/22/spider-man-web-of-shadows-combat-preview-looks-astonishing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>combat</category><category>DS</category><category>ea</category><category>Electronic-Arts</category><category>electronicarts</category><category>marvel</category><category>PC</category><category>PS2</category><category>PS3</category><category>PSP</category><category>shaba-games</category><category>spider-man</category><category>spider-man-web-of-shadows</category><category>trailer</category><category>treyarch</category><category>web-of-shadows</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 22 Jun 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[More details on monsters in Tales of Symphonia]]></title><link>http://www.joystiq.com/2008/04/28/more-details-on-monsters-in-tales-of-symphonia/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/28/more-details-on-monsters-in-tales-of-symphonia/</guid><comments>http://www.joystiq.com/2008/04/28/more-details-on-monsters-in-tales-of-symphonia/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.siliconera.com/2008/04/28/make-a-party-of-monsters-in-tales-of-symphonia-dawn-of-a-new-world/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/tosmonsterscs_0428.jpg" alt="" /></a></div>
Some of you may not be fond of <a href="http://nintendowiifanboy.com/tag/tales-of-symphonia"><em>Tales of Symphonia: Dawn of the New World's</em></a> fighting-with-monsters scheme, but we think it looks pretty neat. Spencer Yip from <a href="http://www.siliconera.com/2008/04/28/make-a-party-of-monsters-in-tales-of-symphonia-dawn-of-a-new-world/">Siliconera</a> gives us an even more in-depth look into the system <a href="http://www.joystiq.com/2008/04/17/pictures-of-symphonia-dawn-of-the-new-world/">than before</a>, reporting that you can ditch your <em>entire</em> party (with the exception of the main character Emil, of course), for a party full of monsters, like in the screen shown above.<br /><br />After you battle monsters, you'll often have a chance to negotiate with them and have them fight for you. It's not as simple as "catching" them all, though, since some monsters will refuse to join your party if they have a grudge against one of your other allied creatures. Since the game provides 200 different species of monster that you can fight with, which we think this can add a lot of depth to this <em>Tales</em> rendition. As long as you don't become obsessed with collecting them, that is, because then you might as well be playing <a href="http://dsfanboy.com/tag/pokemon">something else</a>.<br /><br />Drawing more similarities from <em>Pokemon</em>, these monsters also evolve. However, you can cause their evolutions by serving them certain foods, so the cooking system in the game should be pretty interesting. We're not sure yet, though, whether these are true, outward-and-inward evolutions, or just stat alterations (as we reported before).<br /><br />Those of you who are looking forward to this title still have a long wait ahead of you. The RPG is set to hit North America in Q4 of this year.<br /><br />
<div align="center" class="postgallery">
<p><strong>Gallery: <a href="http://www.joystiq.com/photos/tales-of-symphonia-knights-of-ratatoskr/">Tales of Symphonia: Dawn of the New World</a></strong></p>
<a href="http://www.joystiq.com/photos/tales-of-symphonia-knights-of-ratatoskr/756722/"><img title="" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/tales04170815_thumbnail.jpg" /></a><a href="http://www.joystiq.com/photos/tales-of-symphonia-knights-of-ratatoskr/756721/"><img title="" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/tales04170814_thumbnail.jpg" /></a><a href="http://www.joystiq.com/photos/tales-of-symphonia-knights-of-ratatoskr/756720/"><img title="" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/tales04170813_thumbnail.jpg" /></a><a href="http://www.joystiq.com/photos/tales-of-symphonia-knights-of-ratatoskr/756718/"><img title="" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/tales04170812_thumbnail.jpg" /></a><a href="http://www.joystiq.com/photos/tales-of-symphonia-knights-of-ratatoskr/756717/"><img title="" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/tales04170811_thumbnail.jpg" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/28/more-details-on-monsters-in-tales-of-symphonia/">More details on monsters in Tales of Symphonia</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Apr 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/2008/04/28/make-a-party-of-monsters-in-tales-of-symphonia-dawn-of-a-new-world/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/28/more-details-on-monsters-in-tales-of-symphonia/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1179944/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/28/more-details-on-monsters-in-tales-of-symphonia/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bandai-namco</category><category>combat</category><category>dawn-of-the-new-world</category><category>knights-of-ratatosk</category><category>monster</category><category>namco-bandai</category><category>rpg</category><category>tales-of-symphonia</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Mon, 28 Apr 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[Sonic Chronicles website releases new screens showing off battle system]]></title><link>http://www.joystiq.com/2008/04/04/sonic-chronicles-website-releases-new-screens-showing-off-battle/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/04/sonic-chronicles-website-releases-new-screens-showing-off-battle/</guid><comments>http://www.joystiq.com/2008/04/04/sonic-chronicles-website-releases-new-screens-showing-off-battle/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><a href="http://www.sega.com/gamesite/sonicchronicles/us/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/sonic_fighting_chronicles_inpost_sm.jpg" /></a>Sega has gotten around to launching the official website for upcoming DS title <a href="http://www.joystiq.com/2008/03/13/you-will-love-big-the-cat/"><em>Sonic Chronicles: The Dark Brotherhood</em></a>. And, most perplexing to us here at DS Fanboy is the battle system for the game. Since we have nothing but screens to look at, it's kind of hard to estimate exactly how these new targeting rings (that's what we're assuming they are) will mesh with the turn-based battle system.<br /><br />Sure, we've seen <a href="http://www.joystiq.com/photos/sonic-chronicles-the-dark-brotherhood/716322/">in-battle screens before</a>, but none of them had these <a href="http://www.joystiq.com/photos/sonic-chronicles-the-dark-brotherhood/734830/">weird</a> <a href="http://www.joystiq.com/photos/sonic-chronicles-the-dark-brotherhood/734829/">rings</a>. We're assuming they'll work with the stylus (uh-duh), but wonder if they'll be anything like the rings you must tap in <em><a href="http://www.joystiq.com/tag/ouendan">Ouendan</a> </em>and <a href="http://www.joystiq.com/tag/eba"><em>Elite Beat Agents</em></a>, or if they'll work in some other manner? We know the battle system for <em>Sonic Chronicles: The Dark Brotherhood</em> utilizes combos, so maybe the rings will work with that in some way? <br /><br />Oh well, looks like we'll have to wait and find out. In the meanwhile, see the new screens in our gallery below.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/04/sonic-chronicles-website-releases-new-screens-showing-off-battle/">Sonic Chronicles website releases new screens showing off battle system</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 Apr 2008 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.sega.com/gamesite/sonicchronicles/us/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/04/sonic-chronicles-website-releases-new-screens-showing-off-battle/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1158591/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/04/sonic-chronicles-website-releases-new-screens-showing-off-battle/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>combat</category><category>rings</category><category>rpg</category><category>sega</category><category>sonic-chronicles</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 04 Apr 2008 12:45:00 EST</pubDate></item><item><title><![CDATA[Battalion Wars 2 hits the open water, land, air]]></title><link>http://www.joystiq.com/2007/10/18/battalion-wars-2-hits-the-open-water-land-air/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/18/battalion-wars-2-hits-the-open-water-land-air/</guid><comments>http://www.joystiq.com/2007/10/18/battalion-wars-2-hits-the-open-water-land-air/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><center><embed width="480" height="392" align="middle" src="http://www.gametrailers.com/remote_wrap.php?mid=26550" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash"></embed></center><br />It's only a few more days until this game hits the streets and we can't wait to get our grubby little blogging hands on it. So, it's with pleasure that we present the video above, which is a short, but very sweet, which looks at some naval combat. The fun doesn't stop there, though, as we have tucked some other videos behind the break that focus on land and air combat, as well.<br /><br /><p><a href="http://www.joystiq.com/2007/10/18/battalion-wars-2-hits-the-open-water-land-air/" rel="bookmark">Continue reading <em>Battalion Wars 2 hits the open water, land, air</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/18/battalion-wars-2-hits-the-open-water-land-air/">Battalion Wars 2 hits the open water, land, air</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Oct 2007 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/26550.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/18/battalion-wars-2-hits-the-open-water-land-air/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1016271/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/18/battalion-wars-2-hits-the-open-water-land-air/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>air</category><category>battalion-wars-2</category><category>battalionwars</category><category>bwii</category><category>combat</category><category>kuju</category><category>land</category><category>multiplayer</category><category>online</category><category>preview</category><category>sea</category><category>strategy</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 18 Oct 2007 14:15:00 EST</pubDate></item><item><title><![CDATA[Assassin's Creed gameplay video in three parts]]></title><link>http://www.joystiq.com/2007/10/12/assassins-creed-gameplay-video-in-three-parts/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/12/assassins-creed-gameplay-video-in-three-parts/</guid><comments>http://www.joystiq.com/2007/10/12/assassins-creed-gameplay-video-in-three-parts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="418">	<param name="allowScriptAccess" value="sameDomain" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=26309"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=26309" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="418"></embed> </object></center> If you're anxiously expecting Altair to jump out of the shadows this holiday in <em>Assassin's Creed</em>, here's a little something to hold you over -- or make you foam at the mouth like you've been chewin' cyanide. The three-part gameplay video chronicles an assassination mission in Montferrat: the <a href="http://www.gametrailers.com/player/26310.html">first video</a> is the intro; the <a href="http://www.gametrailers.com/player/26312.html">second part</a> is filler; and the <a href="http://www.gametrailers.com/player/26314.html">third part</a> is the kill and attempted escape (parts two and three after the break). <br /><br />Everything looks good until the third part when you see the combat. Sure, the cutscene killings look cool (a la <em>Heavenly Sword</em>), but the combat appears a bit slow and awkward (one guy fighting when there are ten other people standing around). As we learned during our <a href="http://www.joystiq.com/2007/07/11/joystiq-hands-on-assassins-creed/">hands-on</a> time with the game, there <a href="http://www.joystiq.com/2007/07/11/ubisoft-no-demo-for-assassins-creed/">won't be a demo</a> for gamers to experience the "different" style of <em>Assassin's Creed</em> before its release. Eh, they've got a couple months to work out the combat kinks ... or longer.<p><a href="http://www.joystiq.com/2007/10/12/assassins-creed-gameplay-video-in-three-parts/" rel="bookmark">Continue reading <em>Assassin's Creed gameplay video in three parts</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/12/assassins-creed-gameplay-video-in-three-parts/">Assassin's Creed gameplay video in three parts</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Oct 2007 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/26310.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/12/assassins-creed-gameplay-video-in-three-parts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1011994/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/12/assassins-creed-gameplay-video-in-three-parts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>altair</category><category>assassinscreed</category><category>combat</category><category>PC</category><category>PS3</category><category>video</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 12 Oct 2007 18:00:00 EST</pubDate></item><item><title><![CDATA[Air Combat: new Tom Clancy franchise takes to the skies]]></title><link>http://www.joystiq.com/2007/09/25/air-combat-new-tom-clancy-franchise-takes-to-the-skies/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/25/air-combat-new-tom-clancy-franchise-takes-to-the-skies/</guid><comments>http://www.joystiq.com/2007/09/25/air-combat-new-tom-clancy-franchise-takes-to-the-skies/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><a href="http://www.totalvideogames.com/news/Clancy_Strikes_From_Above_In_New_Ubisoft_Brand_12168_7047_0.htm"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/topgun.gif" alt="" /></a><br /></div>
With Ubisoft's <em><a href="http://www.joystiq.com/tag/EndWar/">EndWar</a> </em>still months from release, the company has once again pulled at <em>Tom Clancy</em>'s supple teat, announcing <em>Tom Clancy's Air Combat</em>, the latest game to be counted among the longstanding military action brand's ranks. Promising to take it all skyward, <em>Air Combat</em> is being handled by Ubisoft's Bucharest studio, the folks behind <em>Blazing Angels</em> as well as, of all things, <em>Chessmaster XI. </em>The aerial combat is expected to ship in 2008 for unspecified consoles and PC.<br /><br />We don't know much about the game at this point, though Ubisoft's managing director hints at the game's online focus, stating that the company is confident that <em>Air Combat</em> will be "an instant online multiplayer hit." Like other <em>Tom Clancy</em> games, <em>Air Combat</em> will be set in the near future, as players will fly a variety of jet fighters, complete with hi-tech piloting assistance to help players shoot down bad guys. In addition, as players get better at the game, Ubisoft notes that they'll be able to shed the assistance, no doubt offering more challenge for seasoned flyboys. <em>I feel the need, the need for speed!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/25/air-combat-new-tom-clancy-franchise-takes-to-the-skies/">Air Combat: new Tom Clancy franchise takes to the skies</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 25 Sep 2007 16:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.totalvideogames.com/news/Clancy_Strikes_From_Above_In_New_Ubisoft_Brand_12168_7047_0.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/25/air-combat-new-tom-clancy-franchise-takes-to-the-skies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/997826/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/25/air-combat-new-tom-clancy-franchise-takes-to-the-skies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aircombat</category><category>Bucharest</category><category>combat</category><category>flying</category><category>milking</category><category>PC</category><category>tomclancy</category><category>Ubisoft</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Tue, 25 Sep 2007 16:57:00 EST</pubDate></item><item><title><![CDATA[No More Heroes site updates]]></title><link>http://www.joystiq.com/2007/07/03/no-more-heroes-site-updates/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/03/no-more-heroes-site-updates/</guid><comments>http://www.joystiq.com/2007/07/03/no-more-heroes-site-updates/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.mmv.co.jp/special/game/wii/nomoreheroes/system/index.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/nmh_cycle_siteupdate.png"  alt="" /></a><br /></div>
<br />The <em>No More Heroes</em> site continues to leak bits and pieces of information -- just enough to keep us drooling -- and this latest update covers some of the ground already tread by this morning's <a href="http://www.joystiq.com/2007/07/03/is-it-worth-watching-x-play-to-see-some-no-more-heroes-footage/">video</a>. Our hero <a href="http://www.joystiq.com/2007/06/28/no-more-heroes-character-bios/">Travis</a> and his beam katana are the center of the new information, which is all about combat and the tools of the assassination trade. The beam katana can be used to deflect bullets (where've we seen <em>that</em> before?), but it's not a never-ending source of bloody awesome; like any gadget, it can run out of juice. Luckily, there are battery packs scattered around, but in the event you can't find one and find yourself in need of a good cutting edge, you can always get your waggle-charge on. Charging the katana is as simple as jerking the Wiimote up and down. <br /><br />The updates also show off something we've already seen -- Travis's penchant for wrestling moves -- and a shot of a fight brought to a grappling standstill. The image isn't terribly clear, but it seems that with a turn of the Wii remote, it's possible to break free and beat your opponent down. <br /><br />We couldn't possibly want this game more, but at this point, all we <em>really</em> want is to find out just what's up with the tiger indicator on the upper part of the screen. In videos, it can be seen wiggling around, and in these screens, it looks like he takes a little tiger-journey across the top of the image, but for what reason? We can wait for the game, but we <em>must</em> know the secret of the tiger! Perhaps he's like a pet, feeding on the blood of your enemies. It's either that, or he's linked to all the tiger rugs we keep seeing in the game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/03/no-more-heroes-site-updates/">No More Heroes site updates</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Jul 2007 16:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmv.co.jp/special/game/wii/nomoreheroes/system/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/03/no-more-heroes-site-updates/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/931942/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/03/no-more-heroes-site-updates/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>beam katana</category><category>BeamKatana</category><category>combat</category><category>grasshopper manufacture</category><category>GrasshopperManufacture</category><category>Marvelous Interactive</category><category>MarvelousInteractive</category><category>no more heroes</category><category>NoMoreHeroes</category><category>suda 51</category><category>Suda51</category><category>tiger</category><category>travis</category><category>wrestling</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Tue, 03 Jul 2007 16:35:00 EST</pubDate></item><item><title><![CDATA[Midway to develop Aqua Teen Hunger Force combat golf game]]></title><link>http://www.joystiq.com/2007/03/21/midway-to-develop-aqua-teen-hunger-force-combat-golf-game/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/21/midway-to-develop-aqua-teen-hunger-force-combat-golf-game/</guid><comments>http://www.joystiq.com/2007/03/21/midway-to-develop-aqua-teen-hunger-force-combat-golf-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a>, <a href="http://www.joystiq.com/category/competitive-gaming/" rel="tag">Competitive Gaming</a></p><div align="center"><a href="http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&amp;newsId=20070321005300&amp;newsLang=en"><img width="425" vspace="4" hspace="4" height="541" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/athf_znpa_425px.jpg" alt="" /></a><br /></div>
What has already been <a href="http://www.joystiq.com/2007/02/15/aqua-teen-hunger-force-golfing-soon-on-a-ps2-near-you/">hinted at</a> has finally been confirmed: Aqua Teen Hunger Force is getting a console game. This fall, the mooninites will be invading retail outlets with <em>Aqua Teen Hunger Force Zombie Ninja Pro-Am. </em>Billed as an "epic,    action-adventure combat golf, cart racing game," <em>ATHFZNP-A</em> will pit players as the dynamic fast food trio, complete with weapons and golfing equipment, to face bad guys derived from the show.<br /><br />Licensed games, with some exceptions, generally fare badly in terms of quality. There is a glimmer of hope in that ATHF creators Matt Maiellaro and Dave    Willis will be "working closely" with Midway, but we're not getting our hopes up.<br /><br />The game is due out this fall on PlayStation 2. If there is any parallel to be drawn between the game and the movie, <em>Aqua Teen Hunger Force Colon Movie Film for Theatres, </em>however, some <a href="http://laughingsquid.com/aqua-teen-hunger-force-promo-causes-panic-in-boston/">sensationalist event</a> might cause the game to <a href="http://www.aoltv.com/2007/02/15/arrgh-aqua-teen-hunger-force-movie-pushed-back-to-april/">expand</a> its horizons to newer generation consoles.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/21/midway-to-develop-aqua-teen-hunger-force-combat-golf-game/">Midway to develop Aqua Teen Hunger Force combat golf game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Mar 2007 20:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&amp;newsId=20070321005300&amp;newsLang=en>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/21/midway-to-develop-aqua-teen-hunger-force-combat-golf-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/857804/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/21/midway-to-develop-aqua-teen-hunger-force-combat-golf-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adult swim</category><category>AdultSwim</category><category>aqua teen</category><category>aqua teen hunger force</category><category>AquaTeen</category><category>AquaTeenHungerForce</category><category>athf</category><category>combat</category><category>golf</category><category>mid way</category><category>MidWay</category><category>midway games</category><category>MidwayGames</category><category>PS2</category><category>racing</category><category>sony</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Wed, 21 Mar 2007 20:10:00 EST</pubDate></item><item><title><![CDATA[Why you want Vice City Stories: the interview]]></title><link>http://www.joystiq.com/2006/09/09/why-you-want-vice-city-stories-the-interview/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/09/why-you-want-vice-city-stories-the-interview/</guid><comments>http://www.joystiq.com/2006/09/09/why-you-want-vice-city-stories-the-interview/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/grand-theft-auto/" rel="tag">Grand Theft Auto</a></p><a href="http://psp.ign.com/articles/731/731884p1.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/gtawaterfun.jpg" id="vimage_1" alt="" /></a><br />Ever since <a href="http://www.joystiq.com/2006/09/05/feel-the-love-of-vice-citys-first-trailer/">the official trailer</a> for <em>Vice City Stories</em> dropped on us, Rockstar has been very actively hyping this <a href="http://www.joystiq.com/2006/08/21/vice-city-stories-to-be-psp-exclusive/">PSP-exclusive</a> follow-up to the <a href="http://www.joystiq.com/2006/08/13/top-50-handheld-games-of-the-century/">insanely successful</a> <em>Liberty City Stories</em>. (Of course Rockstar doesn't have much of a choice: this game may be the only thing that <a href="http://www.joystiq.com/2006/09/01/take-two-looks-to-the-psp-for-comfort/">saves the company from financial ruin</a>.) IGN recently had a chance to <a href="http://psp.ign.com/articles/731/731884p1.html">talk to Gordon Hall from Rockstar</a>, and Mr. Hall (obviously) has a lot of good things to tell us:<br />
<ul>
    <li>Game features twice the number of polygons and a new <a href="http://en.wikipedia.org/wiki/Radiosity">radiosity lighting model</a>.</li>
    <li>A new way to have the CPU and GPU communicate to each other was developed so that improvements could be made across the board. A new streaming process and lossless animation streaming allows the game to load more data at once.</li>
    <li>"With the Jet Ski you can dive under water and come bursting back up, you can really feel it bounce off the waves as the weather conditions change, you can turn on a dime and really send the water spraying." (Sounds like they packed in an <em>entire </em>water racing game in our GTA!)</li>
    <li>"The combat system has more depth to it than any other <em>Grand Theft Auto</em> game." Targeting and combat has been tweaked just a bit: you can now fight unarmed and do grappling moves and throws.</li>
    <li>"The soundtrack has over 100 tracks, and is probably the best, deepest collection of songs ever assembled for any one project -- TV, Film, or Game." (But the game includes Custom Soundtracks too if you don't like retro music.)</li>
</ul>
Call me stunned. I know this is mostly PR hype, but considering how amazing the original <em>Liberty City Stories</em> was, I'm willing to believe that Rockstar is making this game a masterpiece. It sounds to be this could be the best GTA yet... handheld and console. And you didn't even have to <a href="http://www.joystiq.com/2006/09/08/shipment-of-broadway-for-wii-has-been-well-underway-hint-of-pow/">wait until 12:01 AM</a> for such amazing news. The game <a href="http://www.amazon.com/exec/obidos/ASIN/B000FYZS6M/prey0f?creative=327641&amp;camp=14573&amp;adid=1YG44FKVHVDN4D6NTEFT&amp;link_code=as1">hits America</a> the same time as <a href="http://www.joystiq.com/2006/09/09/killzone-easily-outclasses-the-competition/"><em>Killzone</em></a>. Ouch: my wallet's already crying.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/09/why-you-want-vice-city-stories-the-interview/">Why you want Vice City Stories: the interview</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 09 Sep 2006 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://psp.ign.com/articles/731/731884p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/09/why-you-want-vice-city-stories-the-interview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/666169/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/09/why-you-want-vice-city-stories-the-interview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>combat</category><category>custom soundtrack</category><category>CustomSoundtrack</category><category>exclusive</category><category>gordon hall</category><category>GordonHall</category><category>grand theft auto</category><category>GrandTheftAuto</category><category>gta</category><category>ign</category><category>interview</category><category>jet ski</category><category>JetSki</category><category>lighting</category><category>radiosity</category><category>rockstar</category><category>soundtrack</category><category>streaming</category><category>vcs</category><category>vice city</category><category>vice city stories</category><category>ViceCity</category><category>ViceCityStories</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sat, 09 Sep 2006 13:45:00 EST</pubDate></item><item><title><![CDATA[Apocalyptic Auto Assault competition]]></title><link>http://www.joystiq.com/2006/03/29/apocalyptic-auto-assault-competition/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/29/apocalyptic-auto-assault-competition/</guid><comments>http://www.joystiq.com/2006/03/29/apocalyptic-auto-assault-competition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><a href="http://www.theapocalypseiscoming.com/takeaction.html"><img vspace="4" hspace="4" border="0" align="right"alt="" src="http://www.joystiq.com/media/2006/03/290306-autoass.jpg" /></a>Are you prepared for an apocalypse? That'sthe question asked by this promotional site for upcoming car-combat MMO <em>Auto Assault</em>, and like <ahref="http://www.joystiq.com/2005/10/18/hex-168-countdown-ends-a-new-360-contest-begins/">other promotions beforeit</a>, there's a competition involved. By taking photos or video of your apocalypse prevention methods, you could wincopies of the game and 6-month subscriptions.<br /><br />Hopefully there will be a gallery of submissions availablelater, to demonstrate whether this attempt at viral marketing works or not. It's an interesting premise, but thedisaster-prevention-spoof theme might prove too realistic for some people.<br /><br />[Via <ahref="http://www.brokentoys.org/2006/03/28/in-case-of-fallout-dance/">Broken Toys</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/03/29/apocalyptic-auto-assault-competition/">Apocalyptic Auto Assault competition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 Mar 2006 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.theapocalypseiscoming.com/takeaction.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/29/apocalyptic-auto-assault-competition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/603812/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/29/apocalyptic-auto-assault-competition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocalypse</category><category>attack</category><category>auto assault</category><category>AutoAssault</category><category>combat</category><category>competition</category><category>driving</category><category>mmorpg</category><category>ncsoft</category><category>PC</category><category>spoof</category><category>vehicle</category><dc:creator><![CDATA[Jennie Lees]]></dc:creator><pubDate>Wed, 29 Mar 2006 12:30:00 EST</pubDate></item><item><title><![CDATA[Blitz Games joins the Revolution]]></title><link>http://www.joystiq.com/2006/03/15/blitz-games-joins-the-revolution/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/15/blitz-games-joins-the-revolution/</guid><comments>http://www.joystiq.com/2006/03/15/blitz-games-joins-the-revolution/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://revolution.ign.com/articles/688/688271p1.html"><img hspace="4"src="http://www.revolutionfanboy.com/media/2006/03/horse_adventures.JPG" align="right" vspace="4" border="1" alt=""/></a>IGN reports that UK developer Blitz Games, who is responsible for the enjoyable <em>Fuzion Frenzy</em> (and manyother not so enjoyable titles such as <em>Bad Boys 2</em> and <em>Bratz: Rock Angelz</em>), has officially claimed theyare in cahoots with an undisclosed, yet assuredly big-named, publisher to bring a&nbsp;game to the Revolution. Wepersonally hope it's another entry into the <em>dangerous</em> world of equestrian combat starring everyone's favoritespy Barbie. We're not being sarcastic at all, <em>really</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/03/15/blitz-games-joins-the-revolution/">Blitz Games joins the Revolution</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Mar 2006 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://revolution.ign.com/articles/688/688271p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/15/blitz-games-joins-the-revolution/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/599652/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/15/blitz-games-joins-the-revolution/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventures</category><category>angelz</category><category>barbie</category><category>blitz</category><category>bratz</category><category>combat</category><category>frenzy</category><category>fuzion</category><category>horse</category><category>ign</category><category>nintendo</category><category>revolution</category><category>rock</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 15 Mar 2006 11:00:00 EST</pubDate></item></channel></rss>
