Posts tagged commentary 
More in-game commentary coming next-gen?
MTV News takes a look at one of Half-Life 2: Episode One's best secrets: the in-game commentary track. Much like the DVD format's popular director's commentary feature, Valve stuck in audio commentary from the game's developers. Hit the little floating text bubble and be treated to commentary on ...
European game addiction clinic opens next month
Smith & Jones, addiction consultants, have latched on to a goldmine -- an obsessive type of behaviour that has few treatment options, save their soon-to-be-opened treatment centre in the Netherlands. The behaviour? Gaming, of course. Their target is the gamer stereotype -- a socially awkward ...
12-hour Oblivion marathon starts on Monday
It looks like GameSpot's taking a page from Joystiq's gaming book by trying a 12-hour marathon with a retail copy of The Elder Scrolls IV: Oblivion for the 360 this Monday. There will even be a live video feed of executive editor Greg Kasavin "driving" the game, but that will only be ...
Eidos' comeback carried on Lara's shoulders
Lara Croft seems to be on the up; despite the declining quality and popularity of Tomb Raider titles, suddenly everyone's going mad for Tomb Raider: Legend. It looks to be the title that will make or break Eidos, and with hype-inducing tidbits released one at a time, so far it's looking good. ...
Alcohol and micropayments mix all too well
Micropayments are already flowing freely on Xbox Live and are becoming increasingly popular in MMO circles. However, Opposable Thumbs points out an unfortunate problem with any micropayment-based system that stores your payment details--it's all too easy to buy things when intoxicated. Of course, ...
Changing "games"
There's food for thought on the table over at Game Politics--is it time to say goodbye to "games" and rebrand the entertainment form that we know and love? The word "game" has been used for decades, but its connotations are perhaps too ingrained for today's market, as GP's ...
Cookie-Cutter Hero School
Why are bad guys far more interesting than good guys? Despite games technology advancing by leaps and bounds every year, we're often left with the same tired plot concept: you are the unstoppable hero, traumatised by your recent past, with only a machine gun and conveniently-placed health powerups ...
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More unfinished business: Cavanagh's vectorized tongues and the RPG that doesn't exist
Posted on May 20th 2013 11:30AM
