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Posts tagged connectivity

TGS08: Bouncing beatdowns in Castlevania Judgment

Oh, if only we could always start the morning with hot Death on Death action ... well, we'd at least be more inclined to like Castlevania Judgment. Alas, it's only shiny and new this once, and hereafter, all Death v. Death deathmatches will be, as they say, played out. But for a moment, for ...

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E308: Transfer data from Animal Crossing: Wild World to new Wii game

var digg_url = 'http://digg.com/nintendo/E308_Transfer_data_from_Animal_Crossing_Wild_World_to_new'; Just now, at the Nintendo Developers' Roundtable -- an apparent follow-up to yesterday's keynote -- Katsuya Eguchi announced that not only will players be able to transfer their characters and ...

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E308: Highlights from Nintendo's private conference

Yesterday's keynote wasn't the only big event on the calendar for Nintendo this week at E3. Right now, their second event, a developer roundtable -- private, low key, totally secretive in that everyone knows about it -- is about to get underway, and we're ready to bring you the big news as it ...

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Bonus content planned for Judgment, Ecclesia connectivity

With Konami currently developing two Castlevania titles, one for the Wii and the other for the Nintendo DS, it seemed obvious that the studio would add some sort of connectivity feature to the two games, especially considering that Shanoa, Castlevania: Order of Ecclesia's protagonist, will be a ...

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Somebody's Ambition

There are so many Koei strategy games out there that it can be hard to keep them straight, especially when we can't read much of the text. It's even worse when there are two titles in the same series on the same system being promoted at the same time. In this case, the games actually interact with ...

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DS doubles up as notebook for Wii kanji trainer

Anybody who has attempted to learn how to correctly write kanji will know that the process involves a bewildering number of rules. Memorizing rules is stressful enough, but practicing your kanji skills with a Wii Remote would surely only make the experience more frustrating. This meant that IE ...

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Viva Pinata almost had DS/360 connectivity

The new Viva Piñata game on the Xbox 360 uses the Xbox Live Vision camera to read codes found on Viva Piñata cards, unlocking new piñatas. It's an impractical feature (if only there were some other way to enter short text strings into a game ...) but it's a fun gimmick. And it's ...

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Ghostbusters' Wii connectivity turns DS into PKE Meter [update]

[Update: Actually, there won't be a connectivity feature that turns the DS into a PKE Meter. Sorry.] The Wii version of Ghostbusters might be headed in an uncertain direction in the hands of Red Fly, a wholly different developer than Terminal Reality, which is creating the other version, but it will ...

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Wild Arms PS2 connectivity removed

The Japanese release of Wild Arms XF featured connectivity with the PS2 version of Wild Arms XF. Players were able to unlock extra characters in the PS2 game by hooking up the two systems. However, that functionality has been removed for the US release. Why? Well, don't get too upset. XSEED's ...

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Wii Japan getting DS downloads, contest channels

Come this November, Wii owners in Japan won't have to venture into the wilds of the internet for information on upcoming games or go down to the local retail chain to try out the latest DS titles, as Nintendo has announced plans to launch the Minna no Nintendo Channel (Everybody's Nintendo Channel), ...

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