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IGN responds to concerns over exclusive GTA IV review

Earlier this week, Variety's Ben Fritz expressed concern over IGN's exclusive first review of Grand Theft Auto IV, asking rhetorically, "How can we trust a videogame review when the outlet running it has been given a major commercial favor ... from the publisher of the game?" Well, GameDaily Media Coverage Columnist Gus Mastrapa went the extra mile and asked that very question to some people at IGN. And he even got an answer!

"We in no way trade scores for an exclusive," said IGN VP Tal Blevins, adding that publishers have no access to or say in the text of a review before it goes live. That doesn't mean IGN didn't make any concessions to secure the exclusive, though. IGN Xbox editor Hilary Goldstein admitted the site used promotional placement on the site's top feature bar to secure the exclusive. "Our bargaining chip is to basically say, 'I will put it here if you let me have this,'" Goldstein said. Mastrapa likened the practice to an "exclusive cover story" in a game magazine.

As for Variety and Fritz, Goldstein seemed unimpressed with with his journalism bona fides. "Nobody from Variety called us and said, 'Hey, would you like to comment about this?'" he said. "He says in blog post, 'If I had the game right now I would have broken the embargo.' To me that goes against your ethics." Nothing like an I'm-more-ethical-than-thou battle to get your heart racing in the morning.

Gamespot: Brief 9.5 for GTA IV was a 'bug'

[Update: Gamespot EIC Ricardo Torres has posted a fuller explanation of what exactly caused the bug. In short, Torres says the 9.5 review was not final and was changed to a ten during the regular peer review process. A glitch in Gamespot's servers caused the score to be briefly published before it was ready.]

Given the flood of perfect review scores for Grand Theft Auto IV, observant gamers were justifiably surprised when a score of 9.5/10 briefly appeared on Gamespot.com Monday. That surprise turned to confusion in some quarters when the score (which had no accompanying review) was quickly taken down and later replaced with the fifth 10/10 in Gamespot's history (complete with corresponding review text). Message boards and some blogs jumped at the change, throwing around charges of "review fixing" and alluding to Gamespot's recent Gerstmann-related credibility problems.

Don't go running for your pitchforks and torches just yet, though. According to a forum post by Gamespot's Aaron Thomas, the briefly displayed 9.5 was just a pre-production glitch and never an official review score. "We never posted a review with the score of 9.5," Thomas writes. "What you saw was a bug that sometimes causes scores to appear on the site before reviews go live. Sometimes that score is correct, sometimes it isn't. In this case, it wasn't." Nothing to see here, folks. Move it along. Save your indignation for the thugs trying to push Niko around.

(full disclosure: I write a weekly column on the game media for Gamespot)

Mainstream media chatter about Grand Theft Auto IV

Instead of trying to do separate posts on all the mainstream media talk surrounding Grand Theft Auto IV's launch -- some good, some not -- we've decided to compile a list of the articles we found on the interwebs (with help from Game Politics):
  • Rockstar North President Leslie Benzies said critics of the game are "the same kind of people who complained about Elvis." (Scotsman.com)
  • The Joint Council for the Welfare of Immigrants (JCWI) said the portrayal of protagonist Niko as a thug "plays on untrue stereotypes." (MCVUK)
  • Grand Theft Childhood co-author Lawrence Kutner: "For most kids and most parents, the bottom-line results of our research can be summed up in a single word: Relax." (Seattle P-I)
  • Youth-gang crime exper Michael Chettleburgh called the controversy overhyped by the media. Video games are "just not a primary driver of why kids join gangs." (Metro)
  • Lawton, OK Police Chief Ronnie Smith: "Most of the young people who play these games ... they're smart enough to know they're only games." (KWSO)
  • Timothy Plan, a "morally responsible" mutual fund, sent out a press release explaining why it won't invest in publisher Take-Two. (Hint: It has to do with violence and boy-kissing.)
  • You-Know-Who is doing his thing.
Feel free to include mainstream media chatter you've found, positive or negative, in the comments below.

Continue reading Mainstream media chatter about Grand Theft Auto IV

BBFC briefly noted 'suicide' and 'implied child rape' in MGS4

While you won't find any mention of it in the current rating page, the eagle-eyed spies over at Eurogamer noticed an eye-opening description of "references to suicide and an implied child rape" in a summary of Metal Gear Solid 4 briefly posted on the BBFC site (this summary was likely the Extended Classification Information, which is not supposed to be posted more than 10 days before a game is released). Before you get excited, note that Kojima Productions' Ryan Payton told Kotaku that "there is no mention of rape in the game" and that the BBFC's confusion may have come from a mention of "child trauma."

Regardless of the specifics behind the disturbing description, the BBFC still granted the game a relatively tame 15 rating for violence that "may be strong but may not dwell on the infliction of pain or injury during gameplay." The fact that it's possible to "progress stealthily through the game, avoiding violent confrontations where possible" seemed to weigh heavily on the decision. Hey, you can do that in the 18-rated Grand Theft Auto games too! Well, OK, you can't really advance that way, but you could avoid violence by driving a cab all day.

Brazil bans Bully

No sooner does Rockstar finally succeed in getting Manhunt 2 unbanned in the UK than another Rockstar game gets banned in another country. This time around it's Bully: Scholarship Edition that's been banned by a Brazilian judge, as the AP is reporting.

According to the report, the ban prevents the game from "being imported, distributed, sold or promoted on Web sites and stores" in the country. Brazilian distributors and retailers will have thirty days to comply with the ban, which came in response to a request from a Brazilian youth center. "The aggravating factor is that everything in the game takes place inside a school" said prosecutor Alcindo Bastas. "That is not acceptable."

A Take-Two spokesman said the decision "will not have a material impact on the sales of this popular title." We're relatively sure this is not the last we'll hear from the publisher about this matter.

British MP continues fight against Manhunt 2

You'd think the BBFC's official unbanning of an edited version of Manhunt 2 would officially end the battle over the game's release. You'd be wrong though, as Kent Online reports that Kent MP Julian Brazier is working to introduce a "public appeals process" to overturn BBFC decisions, like the one that paved the way for Manhunt 2's release.

Brazier's Private Members Bill to reform the BBFC was discussed and eventually stopped in Parliament late last month, but that hasn't stopped Brazier from trying to revive its political chances. Brazier insists that the eventual decision to release Manhunt 2 "shows once again that the BBFC and its appeals system do not meet the concerns of the public" and that "the public wants a significant tightening up in this vital area." Earlier this month, Brazier accompanied Gordon Brown in a meeting with Giselle Pakeerah, a mother who believes the original Manhunt contributed to her son's murder.

New book seeks to clear up game violence debate

It's not hard to find studies and media reports both for and against the damning effects of video game violence on children, but a new book coming out in April seems to be attempting to forge a new, more reasonable middle ground in the debate. Grand Theft Childhood is based on a June 2007 study in which the book's authors studied over 1,200 middle-schoolers in two states . Rather than trying to measure levels of "aggression" or map brain activity, the study asked the students to fill out surveys on their gameplay habits. The results found that while a large majority of students played violent games, most played "to get their anger out."

The authors say their research is different because they went in with no preconceived notions. "When we began our research, we didn't fully grasp how politicized and emotional this topic was," said Dr. Cheryl K. Olsen in an interview with The Game Couch. "It may take a new generation of researchers and advocates, open to both pros and cons of video games (and who've played video games themselves!), to start truly productive discussions." Let's hope they hurry. We can't take many more screaming matches.

Gerstmann talks firing on X-Play tonight

In his first television appearance since his controversial firing, Jeff Gerstmann will appear at 8 p.m. tonight on G4's recently redesigned news show X-Play. According to a G4 press notice, Gerstmann will be discussing innovation (or the lack thereof) in Japanese gaming and will also "field questions regarding his previous position with Gamespot, as well as his current and future endeavors."

For those who've missed Gerstmann's calming presence on On The Spot, this will provide a great opportunity to see the big guy back in action. For everyone else, er ... there's another story right below this one!

Ryan Davis talks Gerstmann, Gamespot departure

It's fair to say that the controversial firing of Jeff Gerstmann was a contributing factor to Ryan Davis' recent decision to leave Gamespot. But it was far from the only factor.

"Jeff's firing just destroyed me, and I think it shed a light on the other stuff that I had been kind of rolling along with," Davis told Joystiq in an exclusive interview.

For Davis, who had worked for the popular site since 2000, the daily grind of working at such a large site was beginning to take its toll. "It's just that I had been at the job for a long time, and a lot of the stuff that made the job fun for me has dissipated," he said. "Sometimes you don't love the job, but you make your way through it by focusing on the good stuff. Gamespot is also a huge site, and an organization of that magnitude comes with a fair amount of bureaucracy, and everyone ultimately ends up spending a fair amount of time doing stuff other than producing the content."

Continue reading Ryan Davis talks Gerstmann, Gamespot departure

Gamespot exodus continues: Ryan Davis to leave

Update: Davis discusses his departure with Joystiq.

Joystiq has confirmed with new Gamespot editor-in-chief Ricardo Torres that longtime staffer Ryan Davis has given notice that he intends to leave the site. While we haven't been able to get in touch with Davis directly, a source close to Davis inside Gamespot told us, on condition of anonymity, that the controversial firing of editorial director Jeff Gerstmann was the catalyst behind the decision. The planned departure follows similar decisions by freelancer Frank Provo and staffer Alex Navarro in the wake of the scandal.

In a Dec. 1 blog post, Davis spoke of his close relationship with Gerstmann since before he started writing for Gamespot in 2000. "Jeff Gerstmann has been a significant figure in both my personal and professional life for a long, long time," he wrote. "By my recollection, we were fairly fast friends, though I was also kind of pushy about it." The pair played together as part of alternative rap group Suburban All-Stars.

Rockstar already expects controversy over GTA IV


While it doesn't take a soothsayer to guess that Grand Theft Auto IV is going to make quite a splash in the pool of a number of family watchdog organizations when it's released upon the world come April 29 -- Dan Houser, Rockstar's VP and writer for GTA IV, recently said in an interview with Yahoo! News that he expects the fumes of controversy to waft especially thick and heavy over this particular chapter in the GTA franchise.

Why, you might ask? What could be worse than territorial gang violence, drug trafficking, or poorly rendered depictions of consensual sex between two adults? Houser explains -- the studio will definitely be hearing about certain gameplay elements, such as drunk driving, and the inclusion of current-gen advancements in video game strip club technology. Well, duh -- if a space marine and his azure-skinned concubine can't tastefully bump uglies without a media explosion, we doubt an in-game visit to The Booby Trap will be overlooked.

Ricardo Torres promoted to GameSpot EIC

Ten-year Gamespot veteran Ricardo Torres has been promoted to editor-in-chief of the site, CNet announced today. "I'm excited to have the opportunity to help further GameSpot's position at the forefront of the industry," Torres said in a statement. "I'm eager to continue the site's tradition of excellence and I'm confident we can move forward into 2008 and set a new industry standard for how video games are covered."

The position has been unfilled since former editor-in-chief Greg Kasavin resigned to work in game development just over a year ago. Torres and Jeff Gerstmann headed served as co-editorial directors afterthat departure, until Gerstmann's controversial firing in December. In an official notice about the firing posted on the site, Torres said he and the rest of the Gamespot team "wish him nothing but good luck in his future endeavors."

British High Court upholds Manhunt 2 ban

The seemingly never-ending fight to get Manhunt 2 onto British shelves might be coming to an end. As reported by Eurogamer, the Honourable (and aptly named) Judge Justice Mitting said the Video Appeals Committee made "a clear error of law" when they decided 4-3 that Manhunt should be granted a classification by the BBFC.

Rockstar, unsurprisingly, was not happy with the decision, saying in a statement that they "do not understand the court's decision to expend further public resources to censor a game that contains content well within the bounds established by the British Board of Film Classification's18-plus ratings certification."

The game's chances aren't quite dead yet. The judge gave the VAC two weeks to review their decision with an eye towards "potential harm" rather than just "actual harm," as Eurogamer put it.

For those who might not remember, the game was banned by the BBFC, appealed for by Rockstar, banned again, appealed again (successfully), and then counter-appealed up to the British high court in December.

Gamespot staffer Alex Navarro quits in wake of Gerstmann-gate

Joystiq has confirmed with longtime Gamespot staffer Alex Navarro that he will be resigning his position at the CNET gaming site in response to the controversial firing of editorial director Jeff Gerstmann.

"I felt like it was just time for me to go," Navarro told Joystiq in an exclusive interview. " Certainly [the decision to leave] had a lot to do with the whole Jeff [Gerstmann] situation. ... I wouldn't have left if this situation hadn't gone down the way it did. ... Sometimes you just realize a place isn't for you anymore, you know?"

Navarro has been a mainstay on the site since early 2003, writing hundreds of reviews and appearing regularly on video podcast The Hotspot. His last day at the site will be Jan. 24.

Continue reading Gamespot staffer Alex Navarro quits in wake of Gerstmann-gate

Publishers allegedly blackball EGM for negative coverage



UPDATE: The full text of the editorial is now available on Hsu's blog.

In his latest editorial, Electronic Gaming Monthly Editor-in-chief Dan "Shoe" Hsu publicly calls out three companies that are allegedly refusing to work with the magazine due to negative reviews of their games. According to Hsu, the members of Midway's Mortal Kombat team, Sony's sports division and Ubisoft as a whole are refusing to give EGM access to early preview or review builds of their games (in the case of Ubisoft, Hsu specifically says "it seems our coverage of Assassin's Creed was the last straw").

As a result, Hsu says EGM readers will get "little, late, or no coverage" of these companies' games. "We won't treat these products or companies any differently, and we'll just cover them to the best of our own abilities, with or without their support," Hsu writes. "Because, after all, we're writing for you, the reader -- not them."

These types of allegations aren't anything new around the game industry water cooler, and stories of publisher reprisals in the form of pulled advertising or blackballed journalists occasionally bubble up in the game press. But editors are usually reluctant to publicly name names in these situations, for fear of pissing off publishers further. Are we seeing the beginning of a new age in game journalism, where journalists aren't afraid of standing up to publishers that try to push them around?

We'll be following up with Hsu and the companies involved and let you know what we hear.

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