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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>John Woo directing Ninja Gold film in conjunction with Warren Spector's game</title><link>http://www.joystiq.com/2007/05/29/john-woo-directing-ninja-gold-film-in-conjunction-with-warren-sp/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/29/john-woo-directing-ninja-gold-film-in-conjunction-with-warren-sp/</guid><comments>http://www.joystiq.com/2007/05/29/john-woo-directing-ninja-gold-film-in-conjunction-with-warren-sp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><center><a href="http://www.reuters.com/article/filmNews/idUSN2839762520070528"><img vspace="4" hspace="4" border="0" alt="john woo" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/05/woo-shot.jpg" /></a></center>John Woo will direct and produce the film-half of <em>Ninja Gold</em>, a multiformat project co-created with celebrated game creator <a href="http://www.joystiq.com/tag/warrenspector" target="_blank">Warren Spector</a>. According to Woo's production partner Terrence Chang, the concept is based on ongoing factual accounts of the Yakuza and Russian mob stealing gold from South Africa. "The idea actually started with John Woo," Spector told <a target="_blank" href="http://www.reuters.com/article/filmNews/idUSN2839762520070528?pageNumber=2">Reuters</a>, "He wanted to do something involving traditional ninjas in a modern-day setting, and the idea just resonated with me."<br /><br />The two components, the game and film, will be developed somewhat independently, while retaining similar elements that will provide a narrative link. In a departure from the norm, neither will be entirely based on the other -- think: <a target="_blank" href="http://www.joystiq.com/tag/convergence/">convergence</a>, like, totally. Though Spector has been credited as an executive producer of the film, he implied that Woo will be commanding the movie with little help from the game developers. Chang added that the film will be more reality-based (so no signature-Woo bullet ballets?), borrowing lightly from the fantastic elements of the game. Chang hopes that a script can be completed soon, so that production can begin next year. No timetable has been given for the game's development.<br /><br />As for Woo's other game-related project, <a href="http://www.joystiq.com/tag/stranglehold" target="_blank"><em>Stranglehold</em></a>, Chang suggested that a film adaptation was a strong possibility. "We would definitely bring <em>Stranglehold</em> to the big screen," Chang said. "We would like game titles to have all kinds of possibility. Having a movie made from them is certainly a major consideration for deciding on a title."<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.reuters.com/article/filmNews/idUSN2839762520070528>Read</a> | <a href="http://www.joystiq.com/2007/05/29/john-woo-directing-ninja-gold-film-in-conjunction-with-warren-sp/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/905979/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/05/29/john-woo-directing-ninja-gold-film-in-conjunction-with-warren-sp/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>convergence</category><category>direct</category><category>director</category><category>film</category><category>john woo</category><category>JohnWoo</category><category>movie</category><category>ninja gold</category><category>NinjaGold</category><category>produce</category><category>producer</category><category>spector</category><category>stranglehold</category><category>warren spector</category><category>WarrenSpector</category><category>woo</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2007-05-29T11:14:00+00:00</dc:date></item><item><title>Michael Bay eager to put his 'world-class images' into games</title><link>http://www.joystiq.com/2007/05/15/michael-bay-eager-to-put-his-world-class-images-into-games/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/15/michael-bay-eager-to-put-his-world-class-images-into-games/</guid><comments>http://www.joystiq.com/2007/05/15/michael-bay-eager-to-put-his-world-class-images-into-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><center><a href="http://www.latimes.com/technology/consumer/gamers/la-fi-digitaldomain14may14,1,3863473.story?ctrack=1&amp;cset=true"><img vspace="4" hspace="4" border="0" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/05/michael-bay-at-work.jpg" alt="michael bay" /></a></center>Director <a href="http://www.joystiq.com/tag/michaelbay" target="_blank">Michael Bay</a> is preparing to <a target="_blank" href="http://www.joystiq.com/tag/transformers">transform</a> Digital Domain, his Hollywood special-effects house, into a full-scale, game-churning production studio, reports <a target="_blank" href="http://www.latimes.com/technology/consumer/gamers/la-fi-digitaldomain14may14,1,3863473.story?ctrack=1&amp;cset=true"><em>Los Angeles Times</em></a>. Bay (<em>Bad Boys</em>, <em>Armageddon</em>) will channel the convergence between film and games through his very own first-person shooter, perhaps taking a cue from fellow cross-over director <a href="http://www.joystiq.com/tag/stevenspielberg" target="_blank">Steven Spielberg</a>. Bay's project will be followed by as many as four additional games over the next two years, as Digital Domain's new owner, Florida investment group Wyndcrest Holdings, begins to pump nearly $100 million into the studio; in part, to purchase the equipment and bring on the talent necessary to compete in the games industry -- including chairs, hundreds of ergonomic chairs. Look for Digital Domain to also acquire several game firms later this year.<br /><br />As foreshadowed by the studio's "Mad World" <em><a href="http://www.joystiq.com/tag/gearsofwar" target="_blank">Gears of War</a> </em>TV spot, Digital Domain won't be using game engines for just games. Also on the agenda will be a series of teen-targeted animated features, which will utilize <strike><a target="_blank" href="http://www.joystiq.com/category/machinima/">machinima</a></strike> <em>er,</em> a "new" cost-effective animation method. Does Hollywood actually have anything to offer the games industry? Or are Bay &amp; co. just hopping over the fence 'cause the grass smells <em>greener</em>? "I make world-class images," says Bay. "Why not put those images into a game?"<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.latimes.com/technology/consumer/gamers/la-fi-digitaldomain14may14,1,3863473.story?ctrack=1&amp;cset=true>Read</a> | <a href="http://www.joystiq.com/2007/05/15/michael-bay-eager-to-put-his-world-class-images-into-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/896549/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/05/15/michael-bay-eager-to-put-his-world-class-images-into-games/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>convergence</category><category>digital domain</category><category>DigitalDomain</category><category>film</category><category>hollywood</category><category>michael bay</category><category>MichaelBay</category><category>movie</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2007-05-15T13:23:00+00:00</dc:date></item><item><title>Sony exec breaks out big ideas in inaugural D.I.C.E. keynote</title><link>http://www.joystiq.com/2007/02/08/sony-exec-breaks-out-big-ideas-in-inaugural-d-i-c-e-keynote/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/08/sony-exec-breaks-out-big-ideas-in-inaugural-d-i-c-e-keynote/</guid><comments>http://www.joystiq.com/2007/02/08/sony-exec-breaks-out-big-ideas-in-inaugural-d-i-c-e-keynote/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gamespot.com/news/6165552.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/02/yair-landau-gamespot-dice.jpg" /></a><br /></div>
Convergence. <br /><br />Yeah, it's one of our favorite buzzwords too! However, when a well-positioned industry vet like Sony executive <a href="http://www.sonypictures.com/corp/bio_yair_landau.html">Yair Landau</a> starts tossing it around, talking about blurring production lines between video games and movies, we take notice. Delivering the D.I.C.E. Summit's first ever keynote last night, as <a href="http://www.gamespot.com/news/6165552.html">reported by GameSpot</a>, Landau cited Sony Pictures' upcoming <em>Ghost Rider</em> movie as an example of a project that "combined all the specialties" of Sony Pictures Entertainment.<br /><br />Of course, the official movie-based game is <a href="http://www.2kgames.com/ghostrider/ghostrider.html">being handled by</a> 2K Games, so we're not quite all the way on convergence, but we get the idea. But the idea isn't new (or else it wouldn't be a very good buzzword, would it?). At last year's GDC, LucasArts and ILM <a href="http://xbox360.ign.com/articles/698/698415p1.html">delivered a case study</a> on the convergence of games and film, detailing how they planned to leverage the unique skills of both divisions, with the next <em>Indiana Jones</em> being the first product of that collaboration. Maybe Sony will try something with that <a href="http://www.joystiq.com/2007/02/08/bond-inspired-spy-mmo-next-from-soe-codenamed-vista/">spy MMO</a> Landau finished with ... but Activision's <a href="http://www.joystiq.com/2006/05/04/bond-takes-order-from-activision-eas-out/">got Bond all tied up</a>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamespot.com/news/6165552.html>Read</a> | <a href="http://www.joystiq.com/2007/02/08/sony-exec-breaks-out-big-ideas-in-inaugural-d-i-c-e-keynote/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/750603/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/02/08/sony-exec-breaks-out-big-ideas-in-inaugural-d-i-c-e-keynote/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>convergence</category><category>D.I.C.E.</category><category>DICE</category><category>GhostRider</category><category>YairLandau</category><dc:creator>Christopher Grant</dc:creator><dc:date>2007-02-08T15:16:00+00:00</dc:date></item><item><title>Hands-on with IPTV on Xbox 360</title><link>http://www.joystiq.com/2007/01/11/hands-on-with-iptv-on-xbox-360/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/11/hands-on-with-iptv-on-xbox-360/</guid><comments>http://www.joystiq.com/2007/01/11/hands-on-with-iptv-on-xbox-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://www.engadget.com/photos/hands-on-with-iptv-on-xbox-360/"><img vspace="4" hspace="4" border="1" src="http://www.engadget.com/media/2007/01/iptv-for-xbox360.jpg" alt="" /></a><br /></div>
We had a chance to check out Microsoft's IPTV offering for Xbox 360, announced earlier this week during Bill Gates' CES <a href="http://www.engadget.com/2007/01/07/live-from-the-bill-gates-keynote/">keynote</a>, and get answers to some of the questions that have been nagging at us since first hearing about the service. Though Microsoft hasn't announced any providers for the service yet, both AT&amp;T and Verizon -- as well as fourteen other telcos around the world -- <a href="http://www.engadget.com/2006/01/07/atandt-and-verizon-turning-to-microsoft-for-iptv-to-the-home/">use</a> Microsoft's IPTV middleware platform to provide television over fiber, so they seem like likely candidates when the service debuts holiday season '07.Of course, if you're considering the DVR functionality, the Xbox 360's anemic 20GB hard drive won't get you very far. A Microsoft rep said the file sizes are dependent not only on the resolution of the feed, but the compression used by the provider; however, one could probably assume that the Xbox Live Video Marketplace's <a href="http://www.engadget.com/2006/11/06/microsofts-xbox-live-video-hdtv-and-hd-movie-downloads-for-you/z">videos</a> would be roughly analogous in size. Regardless, we'd expect an update to the drive before IPTV launches. Because IPTV uses software, not a hardware tuner, to decode the signal, the number of streams that can be simultaneously recorded is limited solely by internet and hard drive bandwidth. In addition, IPTV is capable of offering more HD channels than other platforms, like cable or satellite. Because the service shares the same connection as your phone and internet connection, it can provide telco caller-ID and features like teleconferencing have "been discussed." Perhaps the biggest question we have is whether or not any of this functionality would (or could) be made available to gamers who don't (or can't) get IPTV service in their area. Microsoft isn't saying anything but, considering the small amount of consumers with fiber service to the home, we certainly hope so.<br /><br />
<div align="center"><a href="http://www.engadget.com/photos/hands-on-with-iptv-on-xbox-360/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.engadget.com/media/2007/01/iptv-for-xbox360-7_thumbnail.jpg" /></a><br />Hands-on with IPTV on Xbox 360</div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/01/11/hands-on-with-iptv-on-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/734159/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/01/11/hands-on-with-iptv-on-xbox-360/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>convergence</category><category>IPTV</category><category>Microsoft</category><category>multimedia</category><category>television</category><dc:creator>Christopher Grant</dc:creator><dc:date>2007-01-11T11:30:00+00:00</dc:date></item><item><title>Serious Games Summit: Henry Jenkins keynote</title><link>http://www.joystiq.com/2006/10/30/serious-games-summit-henry-jenkins-keynote/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/30/serious-games-summit-henry-jenkins-keynote/</guid><comments>http://www.joystiq.com/2006/10/30/serious-games-summit-henry-jenkins-keynote/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2006/10/henryjenkins.jpg" id="vimage_1" alt="" />I'm here at the <a href="http://seriousgamessummit.com/">Serious Games Summit</a> in Arlington, VA where the keyword of the keynote speech by MIT's Henry Jenkins was convergence. Not necessarily technological convergence -- that mythical, magical black box that will control your media and your life -- but a cultural convergence that allows a community to form a collective intelligence around a game, movie or TV show. The real appeal of media experiences today, Jenkins argued, is not necessarily the product itself, but the community that grows around it, the participatory culture that doesn't come in the box.<br /><br />Jenkins urged the serious games movement to keep this in mind when designing the educational and socially relevant games the conference is focused on. He challenged the diverse crowd of experts from the government, education, military, health and social change fields to create educational games that were less like a spelling bee (high on memorization, low on discussion and engagement) and more like Scrabble (high on experimentation, low on penalties for risk). Jenkins also echoed Will Wright's call for games that are interdisciplinary, that take on multiple agendas instead of just narrowly focusing on one subject.<br /><br />With the final part of his speech, Jenkins focused on specific projects trying to achieve these goals -- games like <em><a href="http://www.educationarcade.org/revolution">Revolution</a></em>, a <em>Neverwinter Nights</em> mod that encourages students to role-play as a colonial patriot, and <em>Labyrinth</em>, an upcoming game that teaches math and logic skills on top of a search for a lost pet. Jenkins also acknowledged the challenges of getting these products out to market (some teachers refused to buy <em>Revolution</em> because of occult symbols in <em>Neverwinter Nights</em>, for instance), but seemed hopeful that companies could break through these barriers by joining together.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://seriousgamessummit.com/>Read</a> | <a href="http://www.joystiq.com/2006/10/30/serious-games-summit-henry-jenkins-keynote/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/693115/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/10/30/serious-games-summit-henry-jenkins-keynote/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>convergence</category><category>educational</category><category>Henry Jenkins</category><category>HenryJenkins</category><category>keynote</category><category>Serious Games Summit</category><category>SeriousGamesSummit</category><category>SGS</category><dc:creator>Kyle Orland</dc:creator><dc:date>2006-10-30T10:25:00+00:00</dc:date></item><item><title>Live Anywhere bad news for gaming IM</title><link>http://www.joystiq.com/2006/05/10/live-anywhere-bad-news-for-gaming-im/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/10/live-anywhere-bad-news-for-gaming-im/</guid><comments>http://www.joystiq.com/2006/05/10/live-anywhere-bad-news-for-gaming-im/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><img vspace="4" hspace="4" border="1" src="http://www.joystiq.com/media/2006/05/09_live-anywhere.jpg" alt="" /><br />Being able to seamlessly connect with your friends while playing games is becoming increasingly important, both to gamers and to games companies. Nintendo, Microsoft and Sony all emphasised the importance of online as well as offline play, but Microsoft's announcement of Live Anywhere must surely have struck a nerve with a few niche companies.<br /><br />Niche up till now, that is. Companies like <a href="http://www.joystiq.com/2006/05/08/xfires-present-and-future/">Viacom</a> and <a href="http://www.upi.com/Hi-Tech/view.php?StoryID=20060509-095656-1020r">Verizon</a> who are heavily investing in the gaming IM space -- bringing social networking and gaming closer together -- are now in direct competition with a company that can reach multiple platforms easily. By connecting Xbox Live, Windows Vista, MSN Messenger and mobile phones together, Microsoft will make it hard for others to encroach on their territory.<br /><br />Of course, there are disadvantages too. Microsoft will never reach Sony and Nintendo's platforms, and a huge number of phones don't run Windows. The environment is extremely heterogeneous, and gamers who do not restrict themselves to one manufacturer alone will find half their life connected but the other half disparate under Microsoft's Live Anywhere.<br /><br />Microsoft is proud of the fact that one gamertag will identify a gamer across all their platforms. However, this isn't necessarily representative of the way we all game online. Some people prefer to have multiple identities, especially those who wish to separate work and play. Finally, we've heard no mention of cost yet. Whether this service will cost the same as Xbox Live Gold, or incur further charges, could be key to the success of other programs -- especially free ones -- in the gaming IM space.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2006/05/10/live-anywhere-bad-news-for-gaming-im/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/616727/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/05/10/live-anywhere-bad-news-for-gaming-im/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>connectedness</category><category>convergence</category><category>e32006</category><category>gaming im</category><category>GamingIm</category><category>live anywhere</category><category>LiveAnywhere</category><category>social gaming</category><category>social networking</category><category>SocialGaming</category><category>SocialNetworking</category><category>viacom</category><category>xbox</category><category>xbox live</category><category>XboxLive</category><category>xfire</category><dc:creator>Jennie Lees</dc:creator><dc:date>2006-05-10T01:30:00+00:00</dc:date></item></channel></rss>