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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Nexon, Valve announce Counter-Strike Online 2 for Asian territories]]></title><link>http://www.joystiq.com/2012/04/06/nexon-valve-announce-counter-strike-online-2-for-asian-territor/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/06/nexon-valve-announce-counter-strike-online-2-for-asian-territor/</guid><comments>http://www.joystiq.com/2012/04/06/nexon-valve-announce-counter-strike-online-2-for-asian-territor/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/06/nexon-valve-announce-counter-strike-online-2-for-asian-territor/" target="_self"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/csonlinelogo.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 529px; height: 291px; " /></a></div>South Korean developer <a href="http://www.joystiq.com/tag/nexon">Nexon</a> this week announced <em>Counter-Strike Online 2</em>, a sequel to its successful made-for-Asian-gaming-cafes port of the original <em>Counter-Strike</em>. Developed under license from Valve, <em>Counter-Strike Online 2</em> will launch in China, South Korea, Japan and "other areas in Southeast Asia" on a future date.<br /><br />When it does launch, it'll run on an "enhanced" version of the Source Engine and feature "enhanced graphics, more realistic gameplay and powerful impact sensations," the latter of which troubles us slightly considering the game is primarily about bullets impacting squishy human bodies. We're not in a huge rush to experience that firsthand.<p><a href="http://www.joystiq.com/2012/04/06/nexon-valve-announce-counter-strike-online-2-for-asian-territor/" rel="bookmark">Continue reading <em>Nexon, Valve announce Counter-Strike Online 2 for Asian territories</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/06/nexon-valve-announce-counter-strike-online-2-for-asian-territor/">Nexon, Valve announce Counter-Strike Online 2 for Asian territories</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Apr 2012 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/06/nexon-valve-announce-counter-strike-online-2-for-asian-territor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20210256/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/06/nexon-valve-announce-counter-strike-online-2-for-asian-territor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asia</category><category>China</category><category>Counter-strike</category><category>counter-strike-online-2</category><category>CS-online-2</category><category>CSO2</category><category>Japan</category><category>Nexon</category><category>pc</category><category>South-Korea</category><category>Southeast-Asia</category><category>Valve</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Fri, 06 Apr 2012 20:15:00 EST</pubDate></item><item><title><![CDATA[Final Steam Sale of 2011 predicts zombie apocalypse, crime in 2012]]></title><link>http://www.joystiq.com/2011/12/31/final-steam-sale-of-2011-predicts-zombie-apocalypse-crime-in-20/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/31/final-steam-sale-of-2011-predicts-zombie-apocalypse-crime-in-20/</guid><comments>http://www.joystiq.com/2011/12/31/final-steam-sale-of-2011-predicts-zombie-apocalypse-crime-in-20/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/31/final-steam-sale-of-2011-predicts-zombie-apocalypse-crime-in-20/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/steamsale.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
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	The Steam Holiday Sale doesn't stop for anyone or anything -- not the end of a year, an era or the world -- and today, New Year's Eve 2011, is no different. The 13th day of the Steam Holiday Sale offers 75 percent off <a href="http://www.joystiq.com/game/la-noire"><em>L.A. Noire</em></a>, <a href="http://www.joystiq.com/game/bit-trip-runner"><em>Bit.Trip Runner</em></a>, the Hitman franchise, <a href="http://www.joystiq.com/game/magicka"><em>Magicka</em></a>, both BioShocks, <a href="http://www.joystiq.com/game/hoard"><em>Hoard</em></a>, <em><a href="http://www.joystiq.com/game/grid">GRID</a> </em>and the Counter-Strike series, and more titles at various other deduction rates.<br />
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	Check out <a href="http://store.steampowered.com">all the deals</a> before the year <strike>and our life as we know it</strike> ends.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/31/final-steam-sale-of-2011-predicts-zombie-apocalypse-crime-in-20/">Final Steam Sale of 2011 predicts zombie apocalypse, crime in 2012</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 31 Dec 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/31/final-steam-sale-of-2011-predicts-zombie-apocalypse-crime-in-20/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20138268/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/31/final-steam-sale-of-2011-predicts-zombie-apocalypse-crime-in-20/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioshock</category><category>bioshock-2</category><category>Bit-Trip-Runner</category><category>counter-strike</category><category>dead-island</category><category>grid</category><category>hitman</category><category>hoard</category><category>LA-Noire</category><category>magicka</category><category>pc</category><category>steam-holiday-sale-2011</category><category>steam-sale</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sat, 31 Dec 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[Counter-Strike: Global Offensive coming to XBLA, PSN and Steam early 2012 [update]]]></title><link>http://www.joystiq.com/2011/08/12/rumor-new-counter-strike-project-in-the-works-titled-global-of/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/12/rumor-new-counter-strike-project-in-the-works-titled-global-of/</guid><comments>http://www.joystiq.com/2011/08/12/rumor-new-counter-strike-project-in-the-works-titled-global-of/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/12/rumor-new-counter-strike-project-in-the-works-titled-global-of/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/gamcounterstrikehand530-copy2.jpg" vspace="4" /></a></div>
<strong>Update:</strong> Looks like we didn't have to wait too long at all for confirmation of the project: Valve and Seattle-based developer Hidden Path Entertainment just distributed a press release announcing <em>Counter-Strike: Global Offensive</em>, an updated and expanded version of the seminal team-based shooter.<br />
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Slated for an early 2012 release on XBLA, PSN and Steam, the downloadable title will add "new maps, characters, and weapons," renovated versions of classic maps (what's up, de_dust) and a plethora of new modes, matchmaking options, leaderboards and other modern shooter mainstays. Best of all, it'll be playable later this month at PAX Prime. Check out the full press release after the jump!<br />
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Original post: A heaping pile of evidence is growing in support of a future installment in the thoroughly-played <a href="http://www.joystiq.com/game/counter-strike-source"><em>Counter-Strike</em></a> universe -- this one subtitled <em>Global Offensive</em>. The most promising tidbit is the Facebook page of anti-cheat gaming community <a href="http://www.facebook.com/ESEA.net">ESEA</a>, which revealed the name of the game, and promised more info later this morning. The post was preceded by an image of ESEA's Craig Levine at the offices of Valve. (You can tell it's legit, because hey, <em>there's a giant valve</em>.)<br />
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Valve designer Jess Cliffe corroborated the title on the <a href="http://forums.steampowered.com/forums/showthread.php?p=24307076">Steam forums</a>, correcting an earlier poster who labeled the game "Global Operation." Also, Electronic Sports League manager Bastian Vieser <a href="http://twitter.com/#!/bastianveiser/status/101847775192432640">claimed on Twitter</a> that he "Just spend [sic] all day playing the new Counterstrike Global Offensive" at Valve's HQ. It certainly seems like a real thing -- now there's just the small matter of whether it's a port, expansion or an entirely new game altogether. We've got our freakishly elongated fingers crossed for the latter.<p><a href="http://www.joystiq.com/2011/08/12/rumor-new-counter-strike-project-in-the-works-titled-global-of/" rel="bookmark">Continue reading <em>Counter-Strike: Global Offensive coming to XBLA, PSN and Steam early 2012 [update]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/12/rumor-new-counter-strike-project-in-the-works-titled-global-of/">Counter-Strike: Global Offensive coming to XBLA, PSN and Steam early 2012 [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Aug 2011 12:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/12/rumor-new-counter-strike-project-in-the-works-titled-global-of/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20016272/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/12/rumor-new-counter-strike-project-in-the-works-titled-global-of/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>counter-strike</category><category>counter-strike-global-offensive</category><category>counter-strike-source</category><category>esea</category><category>fps</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>psn</category><category>steam</category><category>valve</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 12 Aug 2011 12:56:00 EST</pubDate></item><item><title><![CDATA[German artist wants you to roll around in de_dust]]></title><link>http://www.joystiq.com/2011/07/02/german-artist-wants-you-to-roll-around-in-de_dust/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/02/german-artist-wants-you-to-roll-around-in-de_dust/</guid><comments>http://www.joystiq.com/2011/07/02/german-artist-wants-you-to-roll-around-in-de_dust/#comments</comments><description><![CDATA[<center>
	<iframe frameborder="0" height="298" src="http://player.vimeo.com/video/23102249?title=0&amp;byline=0&amp;portrait=0" width="530"></iframe>
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<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/dedust.jpg" style="display:none; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; height: 299px; width: 530px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /> When the Germans do something, they do it right -- or, at least <em>big</em>. German artist Aram Bartholl has created a slew of projects inspired by <a href="http://rhizome.org/commissions/proposal/2166/">gaming</a> and the <a href="http://datenform.de/blog/tag/map/">Internet</a>, but his largest is a 1:1 scale model of the classic <em><a href="http://www.joystiq.com/tag/counter-strike">Counter Strike</a> </em>map, Dust, that Bartholl wants installed as a large-scale public sculpture.<br />
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Bartholl plans to make the entire map out of concrete, with parts of it preserved in uncolored and untexturized abstract glory to "represent a petrified moment of cultural game space heritage." Bartholl is currently petitioning for $5500 in government funds to create the first stage of Dust, a 1:100 scale model of the map, and is scheduled to begin public promotion of the full project this fall. The video shows Bartholl's mini-mini-scale model of the map, and while that one may not be big, it is certainly done <em>right</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/02/german-artist-wants-you-to-roll-around-in-de_dust/">German artist wants you to roll around in de_dust</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 02 Jul 2011 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/02/german-artist-wants-you-to-roll-around-in-de_dust/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19982149/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/02/german-artist-wants-you-to-roll-around-in-de_dust/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aram-bartholl</category><category>counter-strike</category><category>de_dust</category><category>germany</category><category>pc</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sat, 02 Jul 2011 23:30:00 EST</pubDate></item><item><title><![CDATA[Valve confirms Mac support for Steam and Source Engine]]></title><link>http://www.joystiq.com/2010/03/08/valve-confirms-mac-support-for-steam-and-source-engine/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/08/valve-confirms-mac-support-for-steam-and-source-engine/</guid><comments>http://www.joystiq.com/2010/03/08/valve-confirms-mac-support-for-steam-and-source-engine/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/steamonmac580-1268072094.jpg" /></div>
In today's <em>completely shocking and unexpected</em> bit of news, Valve has announced Mac support for its <a href="http://www.joystiq.com/tag/steam">Steam</a> digital distribution platform and Source -- the engine that powers <em>Half-Life 2</em>, amongst others. In fact, <a href="http://www.joystiq.com/tag/portal-2"><em>Portal 2</em></a> will be Valve's first simultaneous release across PC and Mac. "Steamworks for the Mac supports all of the Steamworks APIs, and we have added a new feature, called Steam Play, which allows customers who purchase the product for the Mac or Windows to play on the other platform free of charge," said Valve's Jason Holtman. "For example, Steam Play, in combination with the Steam Cloud, allows a gamer playing on their work PC to go home and pick up playing the same game at the same point on their home Mac. We expect most developers and publishers to take advantage of Steam Play." If that doesn't get you all kinds of giddy, then you may just be <em>dead inside</em>.<br />
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Steam and Valve's lineup of games (including "including <em>Left 4 Dead 2, Team Fortress 2, Counter-Strike, Portal,</em> and the <em>Half-Life</em> series") will be available to Mac users this April, but from here on out, simultaneous cross-platform releases should be the norm. "Checking in code produces a PC build and Mac build at the same time, automatically, so the two platforms are perfectly in lock-step," said Josh Weier, project lead on <em>Portal 2</em>. "We're always playing a native version on the Mac right alongside the PC. This makes it very easy for us and for anyone using Source to do game development for the Mac."<br />
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So, who's got the champagne and noise makers?<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/valve-mac-faux-ads/">Valve Mac faux ads</a></strong></p><a href="http://www.joystiq.com/photos/valve-mac-faux-ads/#2765644"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/01hello_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/valve-mac-faux-ads/#2765645"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/02igordon_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/valve-mac-faux-ads/#2765646"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/03andimapc_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/valve-mac-faux-ads/#2765647"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/04heavysandvich_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/valve-mac-faux-ads/#2765648"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/05francis_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/08/valve-confirms-mac-support-for-steam-and-source-engine/">Valve confirms Mac support for Steam and Source Engine</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Mar 2010 13:22:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/08/valve-confirms-mac-support-for-steam-and-source-engine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19388098/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/08/valve-confirms-mac-support-for-steam-and-source-engine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>counter-strike</category><category>half-life</category><category>left-4-dead-2</category><category>mac</category><category>portal</category><category>portal-2</category><category>steam</category><category>Steam-Mac</category><category>team-fortress-2</category><category>valve</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 08 Mar 2010 13:22:00 EST</pubDate></item><item><title><![CDATA[Xbox Live service for Xbox 1 games to be discontinued on Apr. 15]]></title><link>http://www.joystiq.com/2010/02/05/xbox-live-service-for-xbox-1-games-to-be-discontinued-on-apr-15/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/05/xbox-live-service-for-xbox-1-games-to-be-discontinued-on-apr-15/</guid><comments>http://www.joystiq.com/2010/02/05/xbox-live-service-for-xbox-1-games-to-be-discontinued-on-apr-15/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://gamerscoreblog.com/press/archive/2010/02/05/gh789.aspx"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/frankie-fin-490.jpg" alt="" /></a></div>
<div style="text-align: right;"><small>[Image: <a href="http://www.bungie.net/News/content.aspx?type=topnews&amp;cid=13795">Bungie</a>]</small></div>
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Microsoft is pulling the plug on the Xbox Live services that still cater to the original Xbox. As of April 15th, all Xbox 1 games -- including those playable on Xbox 360 or via the <a href="http://www.joystiq.com/tag/xbox-originals">Xbox Originals</a> service -- will be severed from the online realm. "I want to start by saying this isn't a decision we made lightly," Xbox Live general manager Marc Whitten said at the start of <a href="http://gamerscoreblog.com/press/archive/2010/02/05/gh789.aspx">a letter to Xbox Live members</a>, "but after careful consideration, it is clear that this will provide the greatest benefit to the Xbox Live community." <br />
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Whitten added that in continuing to "evolve the service," Microsoft requires changes that are "incompatible" with the previous console's games. "We will contact the Xbox LIVE members directly impacted by this change and if this includes you, I encourage you to check your LIVE messages and associated e-mail account over the coming weeks for more details and opportunities."<br />
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According to <a href="http://majornelson.com/archive/2010/02/03/live-activity-for-week-of-jan-25th.aspx">Major Nelson</a>'s most recent list of top Xbox 1 Live titles, <em>Star Wars: Battlefront 2</em> and <em>Counter-Strike</em> players will be hardest hit. Well, sure, <em>Halo 2</em> is still the most widely played game, but at least those guys will have some consolation when they leave the house and discover that <strike><em>two</em></strike> <em>three</em> more <em>Halo</em> games have come out since 2004. <br />
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By the way, if you have anything terribly important to say to your clan mates, we suggest you say it now.<p><a href="http://www.joystiq.com/2010/02/05/xbox-live-service-for-xbox-1-games-to-be-discontinued-on-apr-15/" rel="bookmark">Continue reading <em>Xbox Live service for Xbox 1 games to be discontinued on Apr. 15</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/05/xbox-live-service-for-xbox-1-games-to-be-discontinued-on-apr-15/">Xbox Live service for Xbox 1 games to be discontinued on Apr. 15</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 Feb 2010 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamerscoreblog.com/press/archive/2010/02/05/gh789.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/05/xbox-live-service-for-xbox-1-games-to-be-discontinued-on-apr-15/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19346143/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/05/xbox-live-service-for-xbox-1-games-to-be-discontinued-on-apr-15/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>343-Industries</category><category>Bungie</category><category>Bungie-Studios</category><category>counter-strike</category><category>FPS</category><category>halo</category><category>halo-2</category><category>marc-whitten</category><category>Microsoft</category><category>Microsoft-Game-Studios</category><category>original-xbox</category><category>star-wars-battlefront-2</category><category>xbox-1</category><category>Xbox-360</category><category>xbox-live</category><category>xbox-originals</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 05 Feb 2010 05:00:00 EST</pubDate></item><item><title><![CDATA[Army of Two: The 40th Day multiplayer inspired by Counter-Strike, Killzone 2]]></title><link>http://www.joystiq.com/2009/12/18/army-of-two-the-40th-day-multiplayer-inspired-by-counter-strike/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/18/army-of-two-the-40th-day-multiplayer-inspired-by-counter-strike/</guid><comments>http://www.joystiq.com/2009/12/18/army-of-two-the-40th-day-multiplayer-inspired-by-counter-strike/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.thatvideogameblog.com/2009/12/15/interview-eric-chartrand-lead-multiplayer-designer-for-army-of-two-the-40th-day/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/ao2headerimg580px332.jpg" alt="" /></a></div>
While <a href="http://www.joystiq.com/tag/army-of-two"><em>Army of Two</em></a>'s focus has always been cooperative gameplay, EA Montreal's Eric Chartrand is responsible for designing the competitive multiplayer aspects of <em>The 40th Day</em>. In an interview with with <a href="http://www.thatvideogameblog.com/2009/12/15/interview-eric-chartrand-lead-multiplayer-designer-for-army-of-two-the-40th-day/">That VideoGame Blog</a>, Chartrand notes that one of the big changes for the <em>AoT</em> sequel is to adapt the multiplayer aspect, and make it play differently from the campaign mode. Whereas the story can feature designed bottlenecks (such as doors that require both players to open), multiplayer cannot, simply because humans play differently than AI. "The toolset we use in single-player has to be different from the one we use in multiplayer," Chartrand explains. <br />
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Interestingly, Chartrand notes two games as his main inspiration for <em>The 40th Day</em>'s multiplayer offerings: the decade old <a href="http://www.joystiq.com/tag/counter-strike"><em>Counter-Strike</em></a> and the recently-released <a href="http://www.joystiq.com/tag/killzone-2"><em>Killzone 2</em></a>. "What works in <em>Counter-Strike</em> is that you don't get progression," a stark contrast to the level-up gimmick common in most online shooters. "So why it works is because the gameplay in it. The second-to-second, the movement of the character, the shooting, the intensity of the combat is still fresh, even ten years after. So that's why we wanted to craft an experience that is as close to this as possible."<br />
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Chartrand has even more praise for Guerrilla's FPS. "<em>Killzone 2</em> has great maps, probably the best maps out there," he admits. However, what inspired Chartrand the most appear to be the game's community features, particularly its <a href="http://www.killzone.com">stats-laden website</a>. "This link between stats, profile, friends, leaderboard ... all the community aspects, I think the <em>Killzone</em> guys did a very good job and we strive to imitate them."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/18/army-of-two-the-40th-day-multiplayer-inspired-by-counter-strike/">Army of Two: The 40th Day multiplayer inspired by Counter-Strike, Killzone 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 Dec 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.thatvideogameblog.com/2009/12/15/interview-eric-chartrand-lead-multiplayer-designer-for-army-of-two-the-40th-day/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/18/army-of-two-the-40th-day-multiplayer-inspired-by-counter-strike/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19286730/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/18/army-of-two-the-40th-day-multiplayer-inspired-by-counter-strike/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Army-of-Two</category><category>Army-of-Two-The-40th-Day</category><category>counter-strike</category><category>ea-montreal</category><category>eric-chartrand</category><category>killzone-2</category><category>Microsoft</category><category>multiplayer</category><category>Xbox-360</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 18 Dec 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[Realtime Worlds hopes APB will have up to 10-year lifespan]]></title><link>http://www.joystiq.com/2009/07/21/realtime-worlds-hopes-apb-will-have-up-to-10-year-lifespan/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/21/realtime-worlds-hopes-apb-will-have-up-to-10-year-lifespan/</guid><comments>http://www.joystiq.com/2009/07/21/realtime-worlds-hopes-apb-will-have-up-to-10-year-lifespan/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.videogamer.com/news/dave_jones_sees_apb_lasting_for_five_or_ten_years.html"><img border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/apbmain2.jpg" alt="" /></a><br /></div>
We've all been curious about how long the Cops &amp; Robbers gameplay presented in Realtime Worlds' <a href="http://www.joystiq.com/tag/apb"><em>APB</em></a> would be capable of capturing our fleeting, <em>razor-thin</em> attention span. Realtime creative director Dave Jones just ... hey, have you guys seen <em>Br&uuml;no </em>yet? It looks pretty funny, but we -- oh, sorry. Dave Jones <a href="http://www.videogamer.com/news/dave_jones_sees_apb_lasting_for_five_or_ten_years.html">recently spoke with VideoGamer.com</a> and explained that a five to ten year lifespan is "ultimately the goal" for <em>APB</em>.<br /><br />Jones said the action-heavy MMO would endure for the same reasons <a href="http://en.wikipedia.org/wiki/Counter-Strike">Valve's long-lasting FPS <em>Counter-Strike</em></a> has. He claims it'll include elements that made the shooter so successful, such as frantic, addictive game play, as well as "leagues and stats and achievements." See, here we thought people loved <em>Counter-Strike</em> because it let you spray paint <em>private parts</em> onto battlefield walls. Our mistake.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/21/realtime-worlds-hopes-apb-will-have-up-to-10-year-lifespan/">Realtime Worlds hopes APB will have up to 10-year lifespan</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Jul 2009 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.videogamer.com/news/dave_jones_sees_apb_lasting_for_five_or_ten_years.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/21/realtime-worlds-hopes-apb-will-have-up-to-10-year-lifespan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19105205/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/21/realtime-worlds-hopes-apb-will-have-up-to-10-year-lifespan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apb</category><category>counter-strike</category><category>Dave-Jones</category><category>fps</category><category>mmo</category><category>pc</category><category>realtime-worlds</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 21 Jul 2009 19:30:00 EST</pubDate></item><item><title><![CDATA[Brazil ban on Counter-Strike, EverQuest goes into effect]]></title><link>http://www.joystiq.com/2008/01/22/brazil-ban-on-counter-strike-everquest-goes-into-effect/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/22/brazil-ban-on-counter-strike-everquest-goes-into-effect/</guid><comments>http://www.joystiq.com/2008/01/22/brazil-ban-on-counter-strike-everquest-goes-into-effect/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a>, <a href="http://www.joystiq.com/category/politics/" rel="tag">Politics</a></p><div align="center"><a href="http://afp.google.com/article/ALeqM5hBkj-Bi6dzGMMrid_jOE2PHFsw4g"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/banned-inb-razil-490.jpg" /></a></div>
A ban on the sale of <em>Counter-Strike </em>and <em>EverQuest</em> in Brazil has gone into effect. According to <a href="http://afp.google.com/article/ALeqM5hBkj-Bi6dzGMMrid_jOE2PHFsw4g">AFP</a>, the ban was ordered by federal court in October 2007 but is just now being imposed. Said judge Carlos Alberto Simoes, the titles encouraged "the subversion of public order, were an attack against the democratic state and the law and against public security." (Just so you're clear: <em>EverQuest</em> is an attack on democracy, but censorship isn't.)<br /><br />Of course, the ban is just on the <em>sale</em> of the two games. Each title is about nine years old, with their latest respective sequels (<em>EverQuest 2 </em>and <em>CS: Source</em>) released in 2004 - not exactly the most timely censorship. By that timeframe, <em>World of Warcraft </em>has about five years left before Brazil drops the banhammer. Let's hope Blizzard can get out <em>Wrath of the Lich King</em> before 2014.<br /><br />[Via <a href="http://www.computerandvideogames.com/article.php?id=179980">CVG</a>; thanks, Vitor]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/22/brazil-ban-on-counter-strike-everquest-goes-into-effect/">Brazil ban on Counter-Strike, EverQuest goes into effect</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Jan 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://afp.google.com/article/ALeqM5hBkj-Bi6dzGMMrid_jOE2PHFsw4g>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/22/brazil-ban-on-counter-strike-everquest-goes-into-effect/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1093136/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/22/brazil-ban-on-counter-strike-everquest-goes-into-effect/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brazil</category><category>counter-strike</category><category>everquest</category><category>PC</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Tue, 22 Jan 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[Valve not charging for downloadable content]]></title><link>http://www.joystiq.com/2007/05/25/valve-not-charging-for-downloadable-content/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/25/valve-not-charging-for-downloadable-content/</guid><comments>http://www.joystiq.com/2007/05/25/valve-not-charging-for-downloadable-content/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.eurogamer.net/article.php?article_id=76714"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/drevil.jpg" /></a>Despite the rise of <a href="http://www.joystiq.com/2006/11/02/ea-continues-to-exploit-charging-50-for-need-for-speed-unlocka/">micro-transactions and pay-per-download content</a> in the PC and console worlds, Valve recently announce it has no intention of charging for downloadables in games such as <em>Counter-Strike</em> and <a href="http://www.joystiq.com/tag/teamfortress2"><em>Team Fortress 2</em></a>. Designer Robin Walker explains their logic that gives Valve a big gold star in our book: "You buy the product, you get the content ... We make more money because more people buy it, not because we try and nickel-and-dime the same customers." <br /><br />Micro-transactions were innocent at first, but when we had to pay for horse armor in <em>Oblivion </em>and tutorials in <em>Madden</em>, <a href="http://www.joystiq.com/2006/11/02/the-xbl-microtransaction-tracker/">the line had to be drawn</a>. Kudos to Valve for a step in the "don't make the customers angry" (i.e. "right") direction.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/25/valve-not-charging-for-downloadable-content/">Valve not charging for downloadable content</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 25 May 2007 12:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=76714>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/25/valve-not-charging-for-downloadable-content/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/903985/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/25/valve-not-charging-for-downloadable-content/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>content</category><category>counter-strike</category><category>dc</category><category>downloadable</category><category>microtransactions</category><category>PC</category><category>steam</category><category>teamfortress</category><category>valve</category><dc:creator><![CDATA[John Bardinelli]]></dc:creator><pubDate>Fri, 25 May 2007 12:28:00 EST</pubDate></item><item><title><![CDATA[CGS boasts $5 mil payroll, Playboy Mansion pro-gamer draft]]></title><link>http://www.joystiq.com/2007/04/27/cgs-boasts-5-mil-payroll-playboy-mansion-pro-gamer-draft/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/27/cgs-boasts-5-mil-payroll-playboy-mansion-pro-gamer-draft/</guid><comments>http://www.joystiq.com/2007/04/27/cgs-boasts-5-mil-payroll-playboy-mansion-pro-gamer-draft/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a>, <a href="http://www.joystiq.com/category/competitive-gaming/" rel="tag">Competitive Gaming</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&amp;newsId=20070426006138&amp;newsLang=en"><img vspace="4" hspace="4" border="0" align="right" alt="hef and pals" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/hugh-hef-and-girls.jpg" /></a>Hosting its inaugural player draft far from the storied sanctum of <a target="_blank" href="http://en.wikipedia.org/wiki/Madison_square_garden">The Garden</a>, with a paltry $5 million league-wide payroll, (an amount routinely squandered on a single signing bonus for a young athlete in <em>another</em> professional league,) the Championship Gaming Series continues to take baby steps toward becoming a marquee "sports entertainment" business. Still, come June 12, 60 prospects will split the riches, as they're contracted to join one of six city-based squads that will compete in a small variety of games leading up to the CGS Grand Slam and World Championships this October. Not a bad gig, eh?<br />
<br />
But what of this <a target="_blank" href="http://www.joystiq.com/2004/12/20/playboy-the-mansion/">Playboy Mansion</a> draft locale? If CGS is to be taken seriously, it's gotta avoid these <a target="_blank" href="http://www.joystiq.com/tag/wwe">WWE</a>sque publicity stunts ... <em>right?</em> Maybe not. A lil' scantly-clad drama might be just the lure needed to hook viewers who might not otherwise tune into a glorified <a target="_blank" href="http://www.joystiq.com/2007/01/30/today-in-joystiq-january-30-2007/">LAN party</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/27/cgs-boasts-5-mil-payroll-playboy-mansion-pro-gamer-draft/">CGS boasts $5 mil payroll, Playboy Mansion pro-gamer draft</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 Apr 2007 21:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&amp;newsId=20070426006138&amp;newsLang=en>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/27/cgs-boasts-5-mil-payroll-playboy-mansion-pro-gamer-draft/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/884041/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/27/cgs-boasts-5-mil-payroll-playboy-mansion-pro-gamer-draft/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>360</category><category>cgs</category><category>Championship Gaming Series</category><category>ChampionshipGamingSeries</category><category>counter strike</category><category>Counter-Strike</category><category>CounterStrike</category><category>Dead-or-Alive</category><category>Dead-or-Alive-4</category><category>DIRECTV</category><category>DOA-4</category><category>draft</category><category>ea</category><category>Electronic-Arts</category><category>FIFA</category><category>Fighting</category><category>Microsoft</category><category>PC</category><category>PGR</category><category>PGR3</category><category>playboy</category><category>playboy mansion</category><category>PlayboyMansion</category><category>Project Gotham Racing 3</category><category>ProjectGothamRacing3</category><category>Team-Ninja</category><category>tecmo</category><category>valve</category><category>xbox 360</category><category>Xbox-360</category><category>Xbox360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 27 Apr 2007 21:27:00 EST</pubDate></item><item><title><![CDATA[Never mind the art, here's a Shadowrun preview]]></title><link>http://www.joystiq.com/2007/02/25/never-mind-the-art-heres-a-shadowrun-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/25/never-mind-the-art-heres-a-shadowrun-preview/</guid><comments>http://www.joystiq.com/2007/02/25/never-mind-the-art-heres-a-shadowrun-preview/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/shadowrun_banner.jpg" alt="" /><br />As the first game under the Windows Live brand to bring both PC and Xbox 360 gamers together, <span style="font-style: italic;">Shadowrun</span> isn't the most casual-friendly title imaginable. So unexpectedly complex that after the initial training exercises and multiplayer matches, we were overwhelmed to say the least. A few hours and a dozen or so matches later, it hadn't fully connected, but the pieces were starting to fall into place.<br /><br />Like we said in our <a href="http://www.joystiq.com/2007/02/23/shadowrun-keyboard-versus-controller-in-the-final-battle/">previous coverage</a> of the game, <span style="font-style: italic;">Shadowrun</span> is about finding your niche and sticking to it. In other shooters, your niche can be as simple as controlling the rocket launcher or defending the flag. In <span style="font-style: italic;">Shadowrun</span>, it's defined by the powers you equip, how you utilize them and what role you take in your group. Even if you consider yourself a sponge for tactical knowledge, a learning curve this high won't be conquered in your first hour of play. And for a high profile, predominantly multiplayer shooter, that could spell trouble for Microsoft and FASA Studios.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/shadowrun/">Shadowrun</a></strong></p><a href="http://www.joystiq.com/photos/shadowrun/#237281"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/shadowrun_gold_5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/shadowrun/#237280"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/windows_shadowrun_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/shadowrun/#237279"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/xbox360_shadowrun_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/shadowrun/#160389"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/shadowrun/#160388"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/7_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2007/02/25/never-mind-the-art-heres-a-shadowrun-preview/" rel="bookmark">Continue reading <em>Never mind the art, here's a Shadowrun preview</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/25/never-mind-the-art-heres-a-shadowrun-preview/">Never mind the art, here's a Shadowrun preview</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 25 Feb 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/02/25/never-mind-the-art-heres-a-shadowrun-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/840065/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/25/never-mind-the-art-heres-a-shadowrun-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>call of duty</category><category>CallOfDuty</category><category>counter-strike</category><category>fasa studios</category><category>FasaStudios</category><category>halo</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>PC</category><category>shadowrun</category><category>Xbox-360</category><dc:creator><![CDATA[Jared Rea]]></dc:creator><pubDate>Sun, 25 Feb 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[Valve's Counter-Strike tweaks to level pistol prices [update 1]]]></title><link>http://www.joystiq.com/2006/12/11/valves-counter-strike-tweaks-to-level-pistol-prices/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/11/valves-counter-strike-tweaks-to-level-pistol-prices/</guid><comments>http://www.joystiq.com/2006/12/11/valves-counter-strike-tweaks-to-level-pistol-prices/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/competitive-gaming/" rel="tag">Competitive Gaming</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.gamesradar.com/us/pc/game/news/article.jsp?sectionId=1006&amp;articleId=200612111149793046&amp;releaseId=2005120715093240393066"><img vspace="4" hspace="4" border="0" align="right" alt="'deagle'" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/deagle_cs-s.jpg" /></a><em>Counter Strike: Source's</em> dynamic pricing system has raised the Desert Eagle's cost to a point that Valve has admitted to be "somewhat out of control." As the only viable pistol option, the "Deagle" has become one of <em>CS:S's</em> most expensive items, since the pricing system raises and lowers costs according to popularity. Valve hopes that by tweaking the effectiveness of the Five Seven, P228, and Dual Elites pistols, players will cash in for these decidedly cheaper options, in turn driving the Deagle's price back down.<br /><br />Update: the new modifications have already been introduced.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/11/valves-counter-strike-tweaks-to-level-pistol-prices/">Valve's Counter-Strike tweaks to level pistol prices [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 Dec 2006 21:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesradar.com/us/pc/game/news/article.jsp?sectionId=1006&amp;articleId=200612111149793046&amp;releaseId=2005120715093240393066>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/11/valves-counter-strike-tweaks-to-level-pistol-prices/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/716826/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/11/valves-counter-strike-tweaks-to-level-pistol-prices/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Counter-Strike</category><category>Counter-Strike: Source</category><category>Counter-strike:Source</category><category>CS</category><category>CS:S</category><category>Desert Eagle</category><category>DesertEagle</category><category>Dual Elites</category><category>DualElites</category><category>Five Seven</category><category>FiveSeven</category><category>P228</category><category>PC</category><category>Pistol</category><category>Vavle</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Mon, 11 Dec 2006 21:15:00 EST</pubDate></item><item><title><![CDATA[Pizza Hut to sponsor cyberathletes]]></title><link>http://www.joystiq.com/2006/06/12/pizza-hut-to-sponsor-cyberathletes/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/12/pizza-hut-to-sponsor-cyberathletes/</guid><comments>http://www.joystiq.com/2006/06/12/pizza-hut-to-sponsor-cyberathletes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/competitive-gaming/" rel="tag">Competitive Gaming</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.thecpl.com/league/"><img vspace="4" hspace="4" border="0" align="right" src="http://www.joystiq.com/media/2006/06/pizza_hut_cpl.jpg" id="vimage_1" alt="Pizza Hut to sponsor CPL" /></a>Pizza Hut recently announced they will become the first fast food franchise to sponsor the Cyberathlete Professional League (CPL) and its affiliated tournaments. When engaged in league play, CPL professional and amateur members will be directed to special deals at Pizza Hut's web site, although there's no mention if this agreement also includes the Hut's Wing Street brand of chicken wings.<br /><br />According to Pizza Hut marketing exec Bill Ogle, "ordering a Pizza Hut pizza and having it delivered, without having to stop a game in progress, is a huge plus for this audience." While the marketing campaign makes more sense than McDonald's "feeding the world's Olympic athletes", you might want to keep a roll of paper towels handy, lest you defile that brand new 360 controller or Zboard with sauce and grease.<br /><br />Check out the CPL's <a href="http://www.thewsvg.com/events/summer_cpl_2006/tournaments/">Summer Championships</a> schedule which includes tournaments for <em>Quake 4</em>, <em>Halo 2</em>, <em>GRAW</em>, and <em>Project Gotham 3</em>. And don't forget the breadsticks.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/12/pizza-hut-to-sponsor-cyberathletes/">Pizza Hut to sponsor cyberathletes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Jun 2006 11:04:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.thecpl.com/league/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/12/pizza-hut-to-sponsor-cyberathletes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/632242/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/12/pizza-hut-to-sponsor-cyberathletes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>counter-strike</category><category>cpl</category><category>cyberathlete professional league</category><category>day of defeat</category><category>ghost recon</category><category>gwar</category><category>halo 2</category><category>PC</category><category>pizza hut</category><category>project gotham</category><category>quake 4</category><category>world series of video games</category><category>Xbox-360</category><dc:creator><![CDATA[Alan Rose]]></dc:creator><pubDate>Mon, 12 Jun 2006 11:04:00 EST</pubDate></item><item><title><![CDATA[Street Fighter comes indoors and picks up some chalk]]></title><link>http://www.joystiq.com/2006/06/06/street-fighter-comes-indoors-and-picks-up-some-chalk/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/06/street-fighter-comes-indoors-and-picks-up-some-chalk/</guid><comments>http://www.joystiq.com/2006/06/06/street-fighter-comes-indoors-and-picks-up-some-chalk/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><center><a href="http://www.flickr.com/photos/cv/tags/fighting/"><img vspace="4" hspace="4" border="1" src="http://www.joystiq.com/media/2006/06/KOblackboard.jpg" alt="" /></a><br /></center>Need I say more? A couple of college kids decided to apply their <em>Street Fighter</em> obsessed brains to an available blackboard. It's the kind of thing you look at and say to yourself <em>"why didn't I think of that?"</em> I'm sure that a lot of copycat examples will be popping up in the next few days: I can't wait to see someone attempt to capture a <em>Mario</em> level up, or a sticky grenade from <em>Halo</em>, or a terrorist facing off a counter terrorist&nbsp;&agrave; la <em>Counter-Strike</em> or... you get the point.<br /><br />[Via <a href="http://crystaltips.typepad.com/wonderland/2006/06/college_kids_ha.html">Wonderland</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/06/street-fighter-comes-indoors-and-picks-up-some-chalk/">Street Fighter comes indoors and picks up some chalk</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Jun 2006 16:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.flickr.com/photos/cv/tags/fighting/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/06/street-fighter-comes-indoors-and-picks-up-some-chalk/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/630408/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/06/street-fighter-comes-indoors-and-picks-up-some-chalk/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Blackboard</category><category>Chalk</category><category>College</category><category>Counter-Strike</category><category>Halo</category><category>Mario</category><category>Street Fighter</category><category>StreetFighter</category><category>Wonderland</category><dc:creator><![CDATA[Conrad Quilty-Harper]]></dc:creator><pubDate>Tue, 06 Jun 2006 16:25:00 EST</pubDate></item><item><title><![CDATA[For sale: oil paintings inspired by games]]></title><link>http://www.joystiq.com/2006/05/25/for-sale-oil-paintings-inspired-by-games/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/25/for-sale-oil-paintings-inspired-by-games/</guid><comments>http://www.joystiq.com/2006/05/25/for-sale-oil-paintings-inspired-by-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><center><a href="http://jeremiahpalecek.blogspot.com/"><img vspace="4" hspace="4" border="0" src="http://www.joystiq.com/media/2006/05/artgamingcqh.jpg" alt="" /></a></center>Jeremiah Palacek is a painter living in Prague in the Czech Republic. Over the last year he's created 154 paintings, many of which are inspired by, as he calls it "imagery from digital mediums" (read: games). You can see three examples of his work in the image above: from left to right you have an 8 foot by 4 foot monster inspired by <em>Counter-Strike</em> complete with abstract blood spatters, a straight up <em>Duck Hunt</em> imitation and last but not least, a sweeping (at least for those days) digital landscape from <em>Road Rash</em>. Who says <a href="http://www.joystiq.com/2006/01/23/curator-kojima-games-are-not-art/">games aren't art?</a><br /><br />[Via <a href="http://www.boingboing.net/2006/05/24/oil_paintings_inspir.html">BoingBoing</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/25/for-sale-oil-paintings-inspired-by-games/">For sale: oil paintings inspired by games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 May 2006 18:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://jeremiahpalecek.blogspot.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/25/for-sale-oil-paintings-inspired-by-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/622003/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/25/for-sale-oil-paintings-inspired-by-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Art</category><category>BoingBoing</category><category>Counter-Strike</category><category>Duck Hunt</category><category>DuckHunt</category><category>Games</category><category>Gaming</category><category>Oil painting</category><category>OilPainting</category><category>Road Rash</category><category>RoadRash</category><category>Video game art</category><category>VideoGameArt</category><dc:creator><![CDATA[Conrad Quilty-Harper]]></dc:creator><pubDate>Thu, 25 May 2006 18:25:00 EST</pubDate></item><item><title><![CDATA[Girls and hardcore gaming meet in the Home of Chrome]]></title><link>http://www.joystiq.com/2006/02/27/girls-and-hardcore-gaming-meet-in-the-home-of-chrome/</link><guid isPermaLink="true">http://www.joystiq.com/2006/02/27/girls-and-hardcore-gaming-meet-in-the-home-of-chrome/</guid><comments>http://www.joystiq.com/2006/02/27/girls-and-hardcore-gaming-meet-in-the-home-of-chrome/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/competitive-gaming/" rel="tag">Competitive Gaming</a></p><a href="http://www.girlzgaminghouse.com/"><img vspace="4" hspace="4" border="1" align="right"src="http://www.joystiq.com/media/2006/02/270206-g0d.jpg" alt="" /></a>Billed as the first sports academy forcompetitive gaming, the Home of Chrome in Sweden is a venture set up by VIA to showcase the <ahref="http://www.joystiq.com/2005/08/15/girlz-of-destruction-sweep-quakecon-tourney/">successful</a> female <em><ahref="http://www.joystiq.com/2006/02/23/quake-4-patch-1-1-beta-available/">Quake 4</a> </em>team g0d (girlz ofdestruction). We assume the plan is to combine the appeal of micro-celebrities with the universal allure of gaming (andgirl gamers in particular).<br /><br />It's an interesting move, and one that every pro team (or aspiring professionalgamer) is looking on with envy. As the results of this experiment appear, we'll see if more sponsors decide to followsuit--as the <a href="http://www.play-girlz.com/girlz-0f-destruction-and-the-home-of-chrome/">play girlz blog</a>points out, this is crying out for a TV show.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/02/27/girls-and-hardcore-gaming-meet-in-the-home-of-chrome/">Girls and hardcore gaming meet in the Home of Chrome</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 27 Feb 2006 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.girlzgaminghouse.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/02/27/girls-and-hardcore-gaming-meet-in-the-home-of-chrome/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/594908/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/02/27/girls-and-hardcore-gaming-meet-in-the-home-of-chrome/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>counter-strike</category><category>female gaming</category><category>FemaleGaming</category><category>g0d</category><category>girl gamers</category><category>GirlGamers</category><category>girlz of destruction</category><category>GirlzOfDestruction</category><category>PC</category><category>via</category><dc:creator><![CDATA[Jennie Lees]]></dc:creator><pubDate>Mon, 27 Feb 2006 18:00:00 EST</pubDate></item><item><title><![CDATA[The Subway story]]></title><link>http://www.joystiq.com/2006/01/20/the-subway-story/</link><guid isPermaLink="true">http://www.joystiq.com/2006/01/20/the-subway-story/</guid><comments>http://www.joystiq.com/2006/01/20/the-subway-story/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://arstechnica.com/articles/culture/subway-cs.ars"><img vspace="4" hspace="4" border="1" align="top"src="http://www.joystiq.com/media/2006/01/110106-csads.jpg" alt="" /></a><br />The <em>Counter-Strike</em>-based adcampaign for Subway went awry as soon as <ahref="http://www.joystiq.com/2006/01/13/valve-angry-at-engages-in-game-advertising/">Valve appeared on the scene</a>,and it was revealed that the campaign had gone ahead without Valve's permission and was breaking the EULA. Ars Technicahas the backstory on the campaign, fleshing out its history and speculating on its future.<br /><br />Despite itsillegitimacy, the campaign did achieve results that satisfied Subway, but it's definitely serving as a warning towould-be advertisers as well as providing encouragement. It's not clear what action Valve will take against Engage andIGA Partners, but it might not be pretty.<br /><br />[via <ahref="http://www.secretlair.com/index.php?/clickableculture/entry/counter_strike_subway_ad_misadventures_detailed/">ClickableCulture</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/01/20/the-subway-story/">The Subway story</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Jan 2006 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://arstechnica.com/articles/culture/subway-cs.ars>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/01/20/the-subway-story/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/583275/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/01/20/the-subway-story/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>counter-strike</category><category>PC</category><category>subway</category><category>valve</category><dc:creator><![CDATA[Jennie Lees]]></dc:creator><pubDate>Fri, 20 Jan 2006 10:30:00 EST</pubDate></item><item><title><![CDATA[Homebrew WADs and mods]]></title><link>http://www.joystiq.com/2005/12/19/homebrew-wads-and-mods/</link><guid isPermaLink="true">http://www.joystiq.com/2005/12/19/homebrew-wads-and-mods/</guid><comments>http://www.joystiq.com/2005/12/19/homebrew-wads-and-mods/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/homebrew/" rel="tag">Homebrew</a></p><a href="http://www.dcemu.co.uk/vbulletin/showthread.php?t=15175"><img vspace="4" hspace="4" border="1" alt="" src="http://www.joystiq.com/images/2005/12/pspcs.jpg" /></a><br />
With the advent of <a href="http://psp-news.dcemu.co.uk/doompsp.shtml">DOOM</a> being ported to the PSP, homebrew hackers have been busy at work tricking out mods for the popular shooter. One such gamer at DCEmu has managed to fix up Counter-Strike and Quake 1 that runs from the original doom2.wad file. There are all sorts of mod files cropping up for the PSP, but make sure you know how to get them running before diving into it. Check the thread for some great images and information.<br />
<br />
[Thanks, <a href="http://psp-news.dcemu.co.uk">Wraggster</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2005/12/19/homebrew-wads-and-mods/">Homebrew WADs and mods</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Dec 2005 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dcemu.co.uk/vbulletin/showthread.php?t=15175>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2005/12/19/homebrew-wads-and-mods/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/573140/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2005/12/19/homebrew-wads-and-mods/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>counter-strike</category><category>Doom</category><category>half-life</category><category>homebrew</category><category>id-software</category><category>PSP</category><category>Quake</category><dc:creator><![CDATA[Adams Briscoe]]></dc:creator><pubDate>Mon, 19 Dec 2005 12:00:00 EST</pubDate></item></channel></rss>
