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Realtime Worlds takes APB distribution rights from Webzen

It always seemed to us that MMO-maker Webzen had a bit too much on its plate, what with working on APB, Huxley and Soul of the Ultimate Nation year after year with no signs of any actual releases. Well, Webzen's plate got a little less full today, as developer Realtime Worlds announced it has regained the global distribution rights to APB.

Realtime Worlds' announcement follows a an intriguing demo of APB at February's Game Developer's Conference and a $50 million cash infusion for the Crackdown developer in March. As for Webzen, maybe this disquisition will finally give it the focus it needs to finish up the long-dormant Huxley.

Realtime Worlds undecided on All Points Bulletin for PS3


"The situation is that yes, all the consoles are an option for us, and we'll be looking at them, but there's nothing decided, nothing to report at the moment I'm afraid," said Realtime Worlds studio manager, Colin MacDonald. The only thing worth reporting then, as discovered by GamesIndustry.biz, is that the Crackdown developer has no concrete plans to bring its bandanna gangster MMO, All Points Bulletin ("APB" as it's known on the streets), to Sony's black behemoth.

It seems there was some jumping to incorrect conclusions after an article in the Scotsman suggested Realtime Worlds was looking to adapt APB "for games consoles such as XBox and PlayStation in the future." That's only partially true, as the game is currently bound for PC and Xbox 360. Still, there's loads of time between now and 2009, and plenty of ways to spend $50 million in funding.

Realtime Worlds receives $50 million in real world investment


Realtime Worlds, the developer best known for Crackdown, raised $50 million in its third round of financing. The company is currently at work on the MMO All Points Bulletin in conjunction with Korean company Webzen. Realtime Worlds CEO David Jones was a creator on the original Grand Theft Auto and Lemmings back in the day.

Although Crackdown was a great game, nobody is going to deny that the title did better because of its tie-in with the Halo 3 beta. APB should let us see how a Realtime Worlds title does without the assistance of Master Chief and the Halo army.

[Via GameDaily]

APB demonstration shows 'Cops and Robbers' gameplay


Sure, these past few days have seen a number of megaton announcements come from the Game Developers Conference, but nothing tickled our collective fancy quite like Realtime Worlds' Crackdown-turned-MMO, All Points Bulletin. The above trailer more than justifies our infatuation -- with Ronin-esque car chases instead of corpse runs, and assault rifles in lieu of broadswords, there may be no country for old MMOs once APB hits the unsuspecting online gaming market.

GDC08: Realtime Worlds shows off All Points Bulletin

What word is perhaps most synonymous with the current MMO playing field? Grind. Realtime Worlds' Dave Jones (no relation?) is setting out to change that with the studio's first massively multiplayer title All Points Bulletin we caught wind of back in September. He's hoping the formula Crackdown + MMO = crack will be proven true with variables like infinite, professional-looking character and vehicle customization, contemporary setting, integration with last.fm and dynamic, variable team-sized missions hidden in the equation.

In today's innocuously-titled "My first MMO" panel at GDC, Jones revealed a number of details about those variables and showed off some gameplay and character customization demos that left a packed house audibly oohing and ahhing. Read on for a breakdown of the session and details on the game.

Continue reading GDC08: Realtime Worlds shows off All Points Bulletin

DICE 08: Microsoft owns Crackdown IP, sequel an 'option'

crackdown
Despite the dynamic pairing of good sales and majority acclaim for Crackdown, Shane Kim grew cagey when questioned about the status of a sequel at DICE, during an interview with Game|Life. "I don't really want to talk about that discussion," said Kim when asked to comment on reports that Realtime Worlds would not develop a sequel to last year's successful super-cop sandbox shooter. What Kim did clarify is that Microsoft owns the Crackdown IP and is free to pursue development of a sequel with a new studio. "I think that customers would like to see more in that space," Kim vaguely noted, "So that's an option for us."

ELSPA joins in fight against R4 copying device

We already know that Nintendo alone can't smash all the R4 devices that allow for easy downloading and piracy of DS games. But could the aid of Europe's ELSPA help Nintendo complete its total smashing plan? Probably not, but that hasn't stopped the European trade organization from lending its help to Nintendo in battling the widely available device.

How exactly they'll help isn't yet clear, though. In a cryptically vague statement to MCV, ELSPA said they were "evaluating the R4 game copying device" and "working closely with [Nintendo] to consider the next step in the UK." While that statement doesn't reveal any concrete plans, it also doesn't rule out any potential "next step." S.W.A.T. team raids, tanks in the streets, nuclear strikes --they're all potential piracy-battling strategies that aren't eliminated by this statement. Pirates, start digging your fallout shelters ... NOW!

Best of the Rest: Griffin's Picks of 2007


Resident Evil 4: Wii Edition (Wii)

For a port of a two-year-old game, RE4: Wii Edition didn't have a whole lot going for it. It had the same extra features as the PS2 port of the game, not-so-updated graphics, and slightly lower reviews than its original iteration -- and yet, somehow, just by changing how the game is controlled, Capcom created an entirely new adventure. When the peculiar controls for the Wii were first announced, this is the type of interactivity that I imagined from the future games for the system -- responsive, accurate, and realistic. The only way they could have made the gunplay feel any more natural would have been to package the game with an actual gun, which you shot at the on-screen zombies. Once.

Continue reading Best of the Rest: Griffin's Picks of 2007

Best of the Rest: Alexander's Picks of 2007


Civilization IV: Beyond the Sword (PC)

Please, make the addiction stop! Civilization IV: Warlords, the first expansion for Civ IV, made my "Best of the Rest" last year and Beyond the Sword tops this year's list. The funny thing is I'm not a Civ fanboy, nor am I even that great of a player (Full Disclosure: I still play on Noble level), but Civ IV is a game I can come back to over and over again. Beyond the Sword added much-needed mechanics for culture-prone and passive-aggressive players, with enhancements in espionage and other concepts "beyond the sword." Oh, and just to keep last year's tradition going: Firaxis (2K, Take-Two), please get the rights to Alpha Centauri back from EA and give us a sequel!

Continue reading Best of the Rest: Alexander's Picks of 2007

Best of the Rest: Justin's Picks of 2007


Dead Head Fred (PSP)

Though he may have been on a small screen, Dead Head Fred (voiced by Scrubs' John C. McGinley), had more character than 90 percent of the leads in this year's crop of console games. If you haven't played it, do yourself a favor and track it down. It's excellent stuff.

Continue reading Best of the Rest: Justin's Picks of 2007

Best of the Rest: James' Picks of 2007

pac-man ce
Pac-Man Championship Edition (XBLA)

If not worthy of a Top 10 spot, then certainly Pac-Man deserves Joystiq's 'Comeback Player of the Year' award. I covered Pac-Man CE's overblown launch in early June, but it wasn't until I became a devoted player at home that I realized the sheer genius of the first true Pac-Man sequel since 'the Ms.' hit the maze in '82. Designer Toru Iwatani managed to scrape off a quarter-century of rust and fashion a remarkably relevant game that held me down during an otherwise punishing summer drought. Geometry Wars might be the most celebrated, but Pac-Man CE is Xbox Live Arcade's true star.

Continue reading Best of the Rest: James' Picks of 2007

BAFTA: BioShock game of the year, Wii Sports wins most awards


The British Academy of Film and Television Arts announced the winners for their British Academy Video Game Awards and BioShock came out on top, with Wii Sports winning most categories. The full list can be found after break. Wii Sports won six of 13 awards, Crackdown won two awards, as did Okami.

Crackdown developer RealTime Worlds was the most successful European studio at the event, winning Best Action and Adventure and an audio award. Phil Wilson, producer of Crackdown, said, "BAFTA's are awards that are recognized and respected both outside the games industry and internationally, so we're incredibly proud that everyone's hard work has resulted in not just one but two of the prestigious gold masks." Great, now does that mean you'll finally start working on a sequel?

Continue reading BAFTA: BioShock game of the year, Wii Sports wins most awards

No Crackdown sequel in development

By merit of the attached Halo 3 beta, the success of Realtime Worlds' Crackdown was none too surprising. However, the critical acclaim and overall quality of the title turned more than a few heads. Any Business 101 textbook would tell you that the best move would be to release a sequel. Alas, it's not meant to be.

Speaking at an Industry All Stars event (via Develop Magazine), producer Phil Wilson said that there is no sequel "Microsoft were a little late in stepping up to the plate to ask for Crackdown 2," he said, "and by then we had already started working on bigger, better things." Those bigger and better things are a cops-and-robbers themed MMO due out next year entitled All Points Bulletin (APB) and an undisclosed project for release in 2009.

APB will reportedly focus on customizable characters and vehicles; given the descriptors, we wonder how much of Crackdown's spirit (and re-used assets) will be the online game.

Xbox 360 goes disco at Bonnaroo



The Bonnaroo Music and Arts Festival can be described in many ways, but gamer's paradise is not the first phrase that comes to mind. Monstrosity of music, perhaps, or neo-hippie nirvana -- these are much more apt descriptions. However, one tiny corner of the farm was in fact an electronic Eden, gamer style, at this year's festival.

We were curious about the console's presence at the festival, and the Microsoft rep on hand wasn't shy about answering questions. "Why not Bonnaroo? There are tons of people, it's good exposure for the system, and it's a great chance to demonstrate the 360." From what we saw of the crowds in the tent, she was right about the exposure. The Arcade was never empty, and several of the consoles had small crowds clustered around the screens.

The Xbox 360 Discothéque Arcade, like so many of the enclosed structures at Bonnaroo, didn't look like much from the outside. Dust-streaked white walls shielded gamers from the boiling Tennessee sun, and the doorway was perfectly positioned to catch the occasional (and very welcome) breeze. Inside, thick shag rugs and battered sofas turned the Arcade into the perfect chill-out area. While the tent wasn't air-conditioned, the simple presence of shade made the Arcade a big draw for gamers and nongamers alike.

Gallery: Xbox 360 Arcade at Bonnaroo 2007

Continue reading Xbox 360 goes disco at Bonnaroo

Today's saddest video: Breakin' up with Crackdown


It's a sad day for Crackdown discs everywhere as the Halo 3 beta expires ... will there be a mass exodus to the used bins at game stores, and tons of listings appearing on eBay?

If this video leaves you with a single lesson, it's that you should treat everything as if it might become anthropomorphized with a keen sense of revenge.

Now, if we could just get that creepy image of the dressed-up Crackdown case out of our heads, we'd be ok.

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