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Joystiq impressions: Crash Bandicoot: Mind over Mutant (Wii)


Crash Bandicoot returns for another platforming adventure in October, 2008. The boisterous character again has the power to ride defeated enemies, using their special abilities. For example, before crossing a lake, he might force a frost-breathing creature to freeze it solid. Other times, he might roll on top of a spherical enemy over ramps, like a Sonic or Billy Hatcher.

But unlike the previous Crash, players can carry along a favorite enemy at all times. This way, gamers can defeat an immediate puzzle, but still retain the abilities of another, go-to creature.

I recently tried Radical's Wii version of the in-development title. The team is building for the Wii first, and essentially scaling the graphics up for the 360 and down for the PS2. This approach gives the Wii title a finished sheen that beats most others Wii games. (Multi-platform games often scale PS2 graphics up to the Wii, but don't truly utilize the hardware.) Crash seemed fun; its bright graphics and light tone should attract its kid-targeted audience.

Gallery: Crash Bandicoot: Mind over Mutant

Continue reading Joystiq impressions: Crash Bandicoot: Mind over Mutant (Wii)

Ex-Naughty Dog staffers start Big Red Button Entertainment

It's been said that the ultimate user interface would be "a little box with a single red button; when pushed it would give you exactly what you need exactly when you need it." We'd like to think that this was the inspiration that led two ex-Naughty Dog staffers to create game studio Big Red Button Entertainment. Or maybe their inspiration was a little less high-minded. We don't know.

Anyway, the new studio has vowed to become the "United Artists of games" (much like EA) by creating "original character based intellectual properties for cross platform and cross media development." OK, so that doesn't really mean anything, but with titles like Crash Bandicoot, Jak & Daxter and Uncharted: Drake's Fortune to the creators' credit, we're still excited about the possibilities. Hey, maybe they should design some games for the Buzz controller. Y'know ... because it has a big red button ...? No? Not funny? FINE! WHO ASKED YOU?!

Writer's Guild of America announces nominees for game writing award


The only thing that's consistently more ham-handed and embarrassing than the writing in games is the writing about games. Unlike the latter, however, small glimmers of hope emerge every year with the few games that thought it wise to deliver engaging dialogue and thoughtful plotting. This year alone saw titles like Mass Effect, BioShock and Portal being praised for exceptional writing and the emotional heft it lent to gameplay.

Of course, none of those were nominated for the Writer's Guild of America's first ever Video Game Writing Award, but never mind. The winner to grace the stage during the Writer's Guild Awards held in Los Angeles on February 9, 2008, will be chosen from this list of witty nominees:
  • Crash of the Titans -- Written by Christopher Mitchell for Sierra Entertainment
  • Dead Head Fred -- Written by Dave Ellis and Adam Cogan for D3 Publisher
  • The Simpsons Game -- With lead writer Matt Selman, written by Tim Long and Matt Warburton, dialogue by Jeff Poliquin for Electronic Arts
  • The Witcher -- With lead story designer Artur Ganszyniec, dialogue by Sebastian Stepien, additional dialogue by Marcin Blacha and writers Sande Chen and Anne Toole for Atari
  • World in Conflict -- Story design by Christofer Emgard, story consultant Larry Bond and script consultant Ed Zuckerman for Sierra Entertainment.
A game's eligibility hinged on being released between Dec. 1, 2006, and Nov. 30, 2007, and credited writers must have been or applied to become members of the WGA's New Media Caucus. Though we're undecided about which game deserves to win, we're certain that highlighting and rewording the good righting in games are vary importent.

PSN Thursday: Folklore keeps telling tales, demo Stardust in HD


This week PSN Thursday brings us a demo (and update) for frenetic shooter Super Stardust HD, along with the Folklore expansion packs and the demo to the game that if you're a games reviewer might just cause you to lose your job. For those who need to get a little nostalgic with PlayStation's original mascot, Crash Bandicoot 2: Cortex Strikes Back is available for $6 and, as normal, there's always this week's Rock Band offerings.

Those on the continent of fine wine, cheese, and sausages can scope the Euro PSN update over at PS3 Fanboy. All the details of the PSN update on the continent of two buck chuck, Kraft singles, and Hillshire Farm are posted after the break.

Continue reading PSN Thursday: Folklore keeps telling tales, demo Stardust in HD

Fall Xbox 360 dashboard update revealed: download Halo December 2


Official Xbox Magazine has the scoop on the Fall Xbox 360 dashboard update, and you better believe it's a doozy. UK-based CVG reports that the December 2 update will allow 360 owners to download and play Microsoft-published Xbox 1 games on their 360s.

Let's say that one more time: come December 2, you will be able to download full, original Xbox games to the Xbox 360. The initial list of available games includes Fable, Indigo Prophecy, Crimson Skies: High Road To Revenge, Crash Bandicoot: The Wrath Of Cortex, Burnout 3, and, of course, Halo: Combat Evolved.

Games will cost approximately 1200 Microsoft Points, or
$15 USD. Microsoft plans on re-releasing as many Xbox 1 titles as possible through Marketplace. Look out, Virtual Console.

Update: The CVG source has been removed, but Eurogamer has posted a similar report, dating the update for December 4th.

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