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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Project Awakened's independent crowdfunding campaign in full swing]]></title><link>http://www.joystiq.com/2013/04/01/project-awakeneds-independent-crowdfunding-campaign-in-full-swi/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/01/project-awakeneds-independent-crowdfunding-campaign-in-full-swi/</guid><comments>http://www.joystiq.com/2013/04/01/project-awakeneds-independent-crowdfunding-campaign-in-full-swi/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/01/project-awakeneds-independent-crowdfunding-campaign-in-full-swi/"><img alt="Project Awakened's independent crowdfunding campaign in full swing" data-src-height="370" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/concept1-lg.jpg" /></a></div><em><a href="http://www.joystiq.com/game/project-awakened">Project Awakened</a></em> came up <a href="http://www.joystiq.com/2013/03/06/project-awakened-falls-short-of-500k-kickstarter-goal/">short</a> on Kickstarter in March, raising $338,498 of a requested $500,000, but the team at Phosphor Games wasn't ready to give up on the game just yet. After a week-long <a href="http://www.joystiq.com/2013/03/08/project-awakened-seeks-fan-input-about-continued-crowdfunding/">survey</a> that attracted 4,000 responses, Phosphor decided there was enough interest to launch an independent fundraising campaign, with a few new tweaks.<br /><br />Phosphor is using PayPal, one option that <a href="http://www.joystiq.com/2013/03/04/on-the-brink-whats-next-if-project-awakened-cant-save-the-wor/">Kickstarter doesn't offer</a> its projects, and its first goal is $250,000: the launch of multiplayer, mod-able <em>Project Awakened: Danger Room</em> in November. If <em>Awakened</em> doesn't hit that mark by May 5, all backers will receive a full refund.<br /><br />Donations range from $5 to $10,000, each with unique perks. In Kickstarter-inspired fashion, the <em>Awakened</em> campaign has stretch goals, including for the initial requested amount of $500,000, which sees Phosphor commit to a launch date of June 2014 for the expanded <em>Project Awakened: Subject</em>, rather than the standard window of "around" the end of 2014.<br /><br />So far <em>Project Awakened</em> has raised $44,696 from 764 backers, with 32 days to hit the first $250,000 goal. Check out the fundraising campaign on Phosphor's <a href="http://projectawakened.com/founders-club">official site</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/01/project-awakeneds-independent-crowdfunding-campaign-in-full-swi/">Project Awakened's independent crowdfunding campaign in full swing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Apr 2013 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/01/project-awakeneds-independent-crowdfunding-campaign-in-full-swi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20525435/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/01/project-awakeneds-independent-crowdfunding-campaign-in-full-swi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crowd-funding</category><category>crowdfunding</category><category>kickstarter</category><category>pc</category><category>phosphor</category><category>phosphor-games</category><category>project-awakened</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 01 Apr 2013 23:00:00 EST</pubDate></item><item><title><![CDATA[Skullgirls' $150,000 Indiegogo goal met in less than 24 hours]]></title><link>http://www.joystiq.com/2013/02/26/skullgirls-150-000-indiegogo-goal-met-in-less-than-24-hours/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/26/skullgirls-150-000-indiegogo-goal-met-in-less-than-24-hours/</guid><comments>http://www.joystiq.com/2013/02/26/skullgirls-150-000-indiegogo-goal-met-in-less-than-24-hours/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/26/skullgirls-150-000-indiegogo-goal-met-in-less-than-24-hours/" target="_self"><img alt="Skullgirls' $150,000 IndieGogo goal met in less than 24 hours" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/skullgirlssquigly.png" /></a></div><em>Skullgirls</em> developer Lab Zero Games has not only succeeded in raising the $150,000 <a href="http://www.joystiq.com/2013/02/25/skullgirls-character-crowdfunding-breakdown-what-that-150k-is/">required</a> to design, develop and implement the game's first DLC character, but in doing so has also delivered crowd-funding platform Indiegogo's fastest and most-funded gaming project to date.<br /><br />The fundraiser met its goal after 22 hours, and is sitting just above $184,000 as of press time, with 29 days of funding still left to go. This means that the project's first stretch goal, a new level and story mode campaign for Squigly, the new character, has also been completely funded. If the fundraiser reaches $375,000 before its completion, <em>Skullgirls</em>' first male character, Big Band, will also be created.<br /><br />Once completed, Squigly will be made available at no cost on Xbox 360, PlayStation 3 and PC.<p><a href="http://www.joystiq.com/2013/02/26/skullgirls-150-000-indiegogo-goal-met-in-less-than-24-hours/" rel="bookmark">Continue reading <em>Skullgirls' $150,000 Indiegogo goal met in less than 24 hours</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/26/skullgirls-150-000-indiegogo-goal-met-in-less-than-24-hours/">Skullgirls' $150,000 Indiegogo goal met in less than 24 hours</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Feb 2013 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/26/skullgirls-150-000-indiegogo-goal-met-in-less-than-24-hours/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20479674/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/26/skullgirls-150-000-indiegogo-goal-met-in-less-than-24-hours/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>autumn-games</category><category>crowd-funding</category><category>indiegogo</category><category>konami</category><category>lab-zero-games</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>reverge-labs</category><category>skullgirls</category><category>Squigly</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Tue, 26 Feb 2013 21:00:00 EST</pubDate></item><item><title><![CDATA[Code Hero's buggy Kickstarter has backers preparing to draw legal lines in the sand]]></title><link>http://www.joystiq.com/2013/01/08/code-heros-buggy-kickstarter-has-backers-preparing-to-draw-lega/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/08/code-heros-buggy-kickstarter-has-backers-preparing-to-draw-lega/</guid><comments>http://www.joystiq.com/2013/01/08/code-heros-buggy-kickstarter-has-backers-preparing-to-draw-lega/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/08/code-heros-buggy-kickstarter-has-backers-preparing-to-draw-lega/"><img alt="Code Hero update Four weeks later" data-src-height="294" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/76xse.jpg" /></a></div><em>Code Hero</em>'s <a href="http://www.kickstarter.com/projects/primerist/code-hero-a-game-that-teaches-you-to-make-games-he">Kickstarter</a> concluded on February 24, 2012, with 7,459 people pledging $170,954, almost doubling the project's requested amount and pushing that cash straight to developer Alex Peake. Peake described <em>Code Hero</em> as a game to help people, especially kids, learn how to code, and said he would use the money to launch a version of the game on August 31, with a <em>Code Hero</em> webseries and MMO also in the works.<br /><br />Ten months later, on December 12, <em>Code Hero</em> had yet to launch in any form and Peake was absent from the Kickstarter conversation. Backers of the <em>Code Hero</em> Kickstarter fumed in the comments, informally requesting their money back, asking Peake where their rewards were, and questioning if <em>Code Hero</em> was a legitimate project at all. Leading the comment swarm was Dustin Deckard, a backer who had given <em>Code Hero </em>$300, but was now considering legal action against Peake and his studio, Primer Labs.<br /><br />That night <a href="http://www.joystiq.com/2012/12/13/code-hero-the-dangers-of-a-kickstarter-success-story/">we spoke to Deckard and Peake</a> in a Google Hangout. Peake expressed regret over his poor communication and promised he would launch alpha 2, a new version of <em>Code Hero</em>, as an update on its Kickstarter the next day, and that he would provide updates to the Kickstarter on the first of every month.<br /><br />By January 8, 2013, the second alpha had yet to materialize on Kickstarter or the Primer Labs website, and January 1 passed without a whisper from Peake.<p><a href="http://www.joystiq.com/2013/01/08/code-heros-buggy-kickstarter-has-backers-preparing-to-draw-lega/" rel="bookmark">Continue reading <em>Code Hero's buggy Kickstarter has backers preparing to draw legal lines in the sand</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/08/code-heros-buggy-kickstarter-has-backers-preparing-to-draw-lega/">Code Hero's buggy Kickstarter has backers preparing to draw legal lines in the sand</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Jan 2013 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/08/code-heros-buggy-kickstarter-has-backers-preparing-to-draw-lega/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20421687/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/08/code-heros-buggy-kickstarter-has-backers-preparing-to-draw-lega/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alex-peake</category><category>code-hero</category><category>crowd-funding</category><category>crowdfunding</category><category>dustin-deckard</category><category>kickstarter</category><category>pc</category><category>primer-labs</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 08 Jan 2013 14:30:00 EST</pubDate></item><item><title><![CDATA[Code Hero: The dangers of a Kickstarter success story]]></title><link>http://www.joystiq.com/2012/12/13/code-hero-the-dangers-of-a-kickstarter-success-story/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/13/code-hero-the-dangers-of-a-kickstarter-success-story/</guid><comments>http://www.joystiq.com/2012/12/13/code-hero-the-dangers-of-a-kickstarter-success-story/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/13/code-hero-the-dangers-of-a-kickstarter-success-story/"><img alt="Code Hero " data-src-height="263" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/paxlaunch0.jpg" /></a></div>"It's totally not abandoned," says Alex Peake, developer of Kickstarter project <a href="http://www.kickstarter.com/projects/primerist/code-hero-a-game-that-teaches-you-to-make-games-he"><em>Code Hero</em></a>, his face filling the screen of a Google Hangout window. Late on the night of December 12, Peake <a href="http://www.kickstarter.com/projects/primerist/code-hero-a-game-that-teaches-you-to-make-games-he/comments">responds to comments</a> on the <em>Code Hero</em> Kickstarter page, inviting backers and journalists to join him in a video chat if they have any questions, and apologizing for a lack of updates on the project.<br /><br />In the chat, he answers our questions directly. "<em>Code Hero</em> is my reason for living. It's not like -"<br /><br />One of Peake's friends jumps in. "I can second that," he says. "I can second that."<br /><br />Peake continues, "No matter what, I will make <em>Code Hero</em> because that's why I live. That's my purpose in life."<br /><br />Peake finds himself defending his commitment to <em>Code Hero</em> following a string of events that began when he established the Kickstarter late last year - events that, for his backers, represent some of the greatest concerns of Kickstarter funding.<p><a href="http://www.joystiq.com/2012/12/13/code-hero-the-dangers-of-a-kickstarter-success-story/" rel="bookmark">Continue reading <em>Code Hero: The dangers of a Kickstarter success story</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/13/code-hero-the-dangers-of-a-kickstarter-success-story/">Code Hero: The dangers of a Kickstarter success story</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Dec 2012 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/13/code-hero-the-dangers-of-a-kickstarter-success-story/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20402564/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/13/code-hero-the-dangers-of-a-kickstarter-success-story/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alex-peake</category><category>code-hero</category><category>crowd-funding</category><category>dustin-deckard</category><category>kickstarter</category><category>pc</category><category>primer-labs</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 13 Dec 2012 14:45:00 EST</pubDate></item><item><title><![CDATA[Gamesplanet Lab: Kickstarter's 'crowd-creating' competitor]]></title><link>http://www.joystiq.com/2012/07/19/gamesplanet-lab-kickstarters-crowd-creating-competitor/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/19/gamesplanet-lab-kickstarters-crowd-creating-competitor/</guid><comments>http://www.joystiq.com/2012/07/19/gamesplanet-lab-kickstarters-crowd-creating-competitor/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/19/gamesplanet-lab-kickstarters-crowd-creating-competitor/"><img alt="Gamesplanet Lab Kickstarter's 'crowdcreating' competitor" data-src-height="289" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/magrunner-14.jpg" style="margin: 4px; " /></a></div>As Kickstarter has taken off like - well, a popular Kickstarter project - over the past year, especially in the gaming sector, backers have noticed a few inconsistencies with the platform. For one, projects aren't vetted for plausibility or quality outside of a standard registration form; your grandmother could accidentally promise the world 500 pounds of brownies if she raises $5, and there's nothing holding her to following through or using that money for brownie-related purposes.<br /><br />For another, Kickstarter is US only. Creative ventures outside of the US can't begin a crowd-funded project, though anyone with a major credit card can donate to a project and watch its success with yearning in his heart. Also, Kickstarter caters to a wide range of products and ideas, making its reach broad but its expertise in handling any one industry dim.<br /><br /><a href="http://www.lab.gamesplanet.com/">Gamesplanet Lab</a> is a new crowd-funding platform that handles only gaming projects, has a strict vetting and follow-through contract, and is based in Europe but is able to host projects from around the world. Yes, that does sound like everything you ever wanted in Kickstarter. The only thing Gamesplanet Lab needs now is proof that it can work - it needs a breakout crowd-funding success.<p><a href="http://www.joystiq.com/2012/07/19/gamesplanet-lab-kickstarters-crowd-creating-competitor/" rel="bookmark">Continue reading <em>Gamesplanet Lab: Kickstarter's 'crowd-creating' competitor</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/19/gamesplanet-lab-kickstarters-crowd-creating-competitor/">Gamesplanet Lab: Kickstarter's 'crowd-creating' competitor</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Jul 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/19/gamesplanet-lab-kickstarters-crowd-creating-competitor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20281889/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/19/gamesplanet-lab-kickstarters-crowd-creating-competitor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3am-studios</category><category>crowd-creating</category><category>crowd-funding</category><category>crowdfunding</category><category>CrowdSource</category><category>day-one</category><category>EU</category><category>europe</category><category>frogwares</category><category>gamesplanet</category><category>gamesplanet-lab</category><category>kickstarter</category><category>Magrunner</category><category>pc</category><category>pendulo-studios</category><category>the-devils-dictionary</category><category>ulule</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 19 Jul 2012 17:00:00 EST</pubDate></item></channel></rss>