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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Heavy Gear Assault kicks off its crowdfunding campaign]]></title><link>http://www.joystiq.com/2013/05/22/heavy-gear-assault-kicks-off-its-crowdfunding-campaign/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/22/heavy-gear-assault-kicks-off-its-crowdfunding-campaign/</guid><comments>http://www.joystiq.com/2013/05/22/heavy-gear-assault-kicks-off-its-crowdfunding-campaign/#comments</comments><description><![CDATA[<div style="text-align: center;"><a class="hidden" href="http://www.joystiq.com/2013/05/22/heavy-gear-assault-kicks-off-its-crowdfunding-campaign/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/heavygearassault530.jpg" /></a><iframe frameborder="0" height="398" src="http://www.kickstarter.com/projects/stompybot/heavy-gear-assault-0/widget/video.html" width="530"></iframe></div>
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Stompy Bot Productions and Mektek Studios have launched their <a href="http://www.kickstarter.com/projects/stompybot/heavy-gear-assault-0?ref=live">Kickstarter</a> project for <a href="http://www.joystiq.com/game/heavy-gear-assault"><em>Heavy Gear Assault</em></a>, the return of the mech combat game originally introduced by Dream Pod 9, with later games published by Activision.<br />
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The multiplayer e-sports-focused, Unreal Engine 4-powered game is in development for PC and will be free-to-play with premium subscriptions options available for players.  The development team is seeking $800,000 by June 29, with a dozen stretch goals already planned for the funding project.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/22/heavy-gear-assault-kicks-off-its-crowdfunding-campaign/">Heavy Gear Assault kicks off its crowdfunding campaign</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 22 May 2013 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/22/heavy-gear-assault-kicks-off-its-crowdfunding-campaign/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20579761/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/22/heavy-gear-assault-kicks-off-its-crowdfunding-campaign/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crowdfunding</category><category>e-sports</category><category>free-to-play</category><category>heavy-gear</category><category>heavy-gear-assault</category><category>kickstarter</category><category>mech</category><category>mektek-studios</category><category>pc</category><category>stompy-bot-productions</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Wed, 22 May 2013 11:30:00 EST</pubDate></item><item><title><![CDATA[Shadow of the Eternals gets a secondary Kickstarter campaign]]></title><link>http://www.joystiq.com/2013/05/13/shadow-of-the-eternals-gets-a-secondary-kickstarter-campaign/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/13/shadow-of-the-eternals-gets-a-secondary-kickstarter-campaign/</guid><comments>http://www.joystiq.com/2013/05/13/shadow-of-the-eternals-gets-a-secondary-kickstarter-campaign/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/13/shadow-of-the-eternals-gets-a-secondary-kickstarter-campaign/"><img alt="Shadow of the Eternals gets a secondary Kickstarter campaign" data-src-height="295" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/shadow.jpg" /></a></div>
Precursor Games has launched a second, simultaneous crowdfunding campaign on <a href="http://www.kickstarter.com/projects/617502838/shadow-of-the-eternals">Kickstarter</a> for <a href="http://www.joystiq.com/game/shadow-of-the-eternals"><em>Shadow of the Eternals</em></a>, the episodic horror game serving as a spiritual successor to <em>Eternal Darkness: Sanity's Requiem</em>. This is a supplement to the crowdfunding project that Precursor launched on <a href="http://www.joystiq.com/2013/05/06/psa-shadow-of-the-eternals-funding-drive-is-live-has-its-own-r/">its own site</a> on May 6. The Kickstarter campaign looks to raise $1.35 million, while Precursor's campaign asks for $1.5 million.<br />
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"Due to overwhelming popular demand, we are happy to announce that an official Kickstarter campaign has launched for Shadow of the Eternals," Precursor says. "This gives potential pledgers even more options to contribute to the game."<br />
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Precursor's campaign accepts payments through PayPal - unlike Kickstarter - and doesn't necessarily have to reach its goal to take whatever money it raises. That campaign has 24 days remaining and has raised $156,000. The Kickstarter campaign has 36 days to reach its goal, otherwise Precursor won't receive any of that money.<br />
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Precursor will use the money raised in its crowdfunding efforts to launch a pilot episode in Q3 2014, and pay for the engine and core system development. Future episodes of<em> Shadow of the Eternals</em> - there will be 12 in total - will be "significantly cheaper and faster to produce," and Precursor will announce more episodes based on the success of its fundraising(s).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/13/shadow-of-the-eternals-gets-a-secondary-kickstarter-campaign/">Shadow of the Eternals gets a secondary Kickstarter campaign</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 May 2013 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/13/shadow-of-the-eternals-gets-a-secondary-kickstarter-campaign/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20567077/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/13/shadow-of-the-eternals-gets-a-secondary-kickstarter-campaign/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crowdfunding</category><category>eternal-darkness</category><category>fundraising</category><category>kickstarter</category><category>pc</category><category>Precursor-Games</category><category>shadow-of-the-eternals</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 13 May 2013 19:00:00 EST</pubDate></item><item><title><![CDATA[Nine minutes of Shadow of the Eternals gameplay revealed]]></title><link>http://www.joystiq.com/2013/05/10/nine-minutes-of-shadow-of-the-eternals-gameplay-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/10/nine-minutes-of-shadow-of-the-eternals-gameplay-revealed/</guid><comments>http://www.joystiq.com/2013/05/10/nine-minutes-of-shadow-of-the-eternals-gameplay-revealed/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/10/nine-minutes-of-shadow-of-the-eternals-gameplay-revealed/"><img alt="Shadow of the Eternals reveals nine minutes of gameplay footage" class="hidden" data-src-height="289" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/130510shadowet.jpg" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/5UAwnT8A8EQ?rel=0&amp;wmode=opaque" width="530"></iframe></div>
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Precursor Games has released nine minutes of gameplay footage from its CryEngine 3-powered horror-adventure game <em><a href="http://www.joystiq.com/game/shadow-of-the-eternals">Shadow of the Eternals</a></em>, giving a <i>very thorough</i> look at an early work-in-progress scene.<br />
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Pitched as a spiritual successor to Silicon Knights' GameCube cult hit <i>Eternal Darkness: Sanity's Requiem</i>, Precursor's <i>Shadow of the Eternals</i> seeks backer support in an ongoing <a href="http://www.joystiq.com/2013/05/06/psa-shadow-of-the-eternals-funding-drive-is-live-has-its-own-r/">crowd-funding campaign</a>. Backers have pledged over $134,000 toward Precursor's goal of $1.5 million, with 27 days left in the studio's funding campaign.<br />
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Developer Precursor Games purchased game assets and hardware from the now <a href="http://www.joystiq.com/2013/05/10/report-silicon-knights-closes-office-unloads-assets/">semi-defunct</a> Silicon Knights, and several former SK staffers, including <i>Eternal Darkness</i> director Denis Dyack, have joined Precursor's team for the project.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/10/nine-minutes-of-shadow-of-the-eternals-gameplay-revealed/">Nine minutes of Shadow of the Eternals gameplay revealed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 May 2013 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/10/nine-minutes-of-shadow-of-the-eternals-gameplay-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20565378/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/10/nine-minutes-of-shadow-of-the-eternals-gameplay-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crowdfunding</category><category>denis-dyack</category><category>eternal-darkness</category><category>nintendo</category><category>pc</category><category>precursor-games</category><category>shadow-of-the-eternals</category><category>silicon-knights</category><category>wii-u</category><dc:creator><![CDATA[Danny Cowan]]></dc:creator><pubDate>Fri, 10 May 2013 19:00:00 EST</pubDate></item><item><title><![CDATA[Precursor reveals 'Shadow of the Eternals' soundtrack tune, CEO defends Dyack]]></title><link>http://www.joystiq.com/2013/05/09/precursor-reveals-shadow-of-the-eternals-tune-ceo-defends-dyack/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/09/precursor-reveals-shadow-of-the-eternals-tune-ceo-defends-dyack/</guid><comments>http://www.joystiq.com/2013/05/09/precursor-reveals-shadow-of-the-eternals-tune-ceo-defends-dyack/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2013/05/09/precursor-reveals-shadow-of-the-eternals-tune-ceo-defends-dyack/"><img alt="Shadow of the Eternals composer reveals a soundtrack tune, CEO defends Dyack" class="hidden" data-src-height="304" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/shadowoftheeternals.jpg" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/srSW0WlDULs?wmode=opaque" width="530"></iframe></center>

<center style="text-align: left;"><br />
Composer Giancarlo Feltrin has <a href="http://www.precursorgames.com/shadowoftheeternals/crowdfunding-update-2-soundtrack-reveal/">revealed the first musical tune</a> he's created for <a href="http://joystiq.com/game/shadow-of-the-eternals"><em>Shadow of the Eternals</em></a>, the spiritual successor to <em>Eternal Darkness: Sanity's Requiem</em> that's currently seeking funding. The song is called "Bathory's Theme," after Erz&eacute;bet Bathory, an infamous female serial killer who will be part of <a href="http://www.joystiq.com/2013/05/06/psa-shadow-of-the-eternals-funding-drive-is-live-has-its-own-r/">the game's pilot episode</a>.<br />
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Precursor Games' CEO Paul Caporicci has <a href="http://www.precursorgames.com/shadowoftheeternals/crowdfunding-update-1/">posted his own update</a> on the title's development, focusing a portion of his note on the selection of Denis Dyack as creative lead. "Denis Dyack was my first choice for Creative, as he has a keen understanding on the creative aspects of game development," says Caporicci. "It saddens me to read that people's impressions of him are painted by anonymous accounts of other individuals."<br />
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At Silicon Knights, Dyack oversaw the original cult-hit <em>Eternal Darkness</em>, before launching less successful games like <a href="http://www.joystiq.com/game/too-human"><em>Too Human</em></a> and <a href="http://joystiq.com/game/x-men-destiny"><em>X-Men: Destiny</em></a>. Ultimately, <a href="http://www.joystiq.com/2012/11/09/silicon-knights-v-epic-games-judgment/">legal issues</a> with Epic would seal the fate for Dyack's development house.<br />
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Fans have asked about Nintendo's involvement, and Caporicci says that Nintendo has "been very supportive of our endeavour" so far. The game is being built in CryENGINE for the PC, but shouldn't have "substantial differences" when ported to the Wii U.</center><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/09/precursor-reveals-shadow-of-the-eternals-tune-ceo-defends-dyack/">Precursor reveals 'Shadow of the Eternals' soundtrack tune, CEO defends Dyack</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 May 2013 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/09/precursor-reveals-shadow-of-the-eternals-tune-ceo-defends-dyack/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20563102/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/09/precursor-reveals-shadow-of-the-eternals-tune-ceo-defends-dyack/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crowdfunded</category><category>crowdfunding</category><category>denis-dyack</category><category>eternal-darkness</category><category>eternal-darkness-sanitys-requiem</category><category>Giancarlo-Feltrin</category><category>nintendo</category><category>Paul-Caporicci</category><category>pc</category><category>shadow-of-the-eternals</category><category>soundtrack</category><category>wii-u</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 09 May 2013 12:45:00 EST</pubDate></item><item><title><![CDATA[Crowdfunded 'My Carnival' is a video game designed to help children with cystic fibrosis]]></title><link>http://www.joystiq.com/2013/05/08/crowdfunded-my-carnival-is-a-video-game-designed-to-help-child/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/08/crowdfunded-my-carnival-is-a-video-game-designed-to-help-child/</guid><comments>http://www.joystiq.com/2013/05/08/crowdfunded-my-carnival-is-a-video-game-designed-to-help-child/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/08/crowdfunded-my-carnival-is-a-video-game-designed-to-help-child/"><img alt="My Carnival is a game for children with Cystic Fibrosis, seeking funding" data-src-height="309" data-src-width="450" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/mycarnivalbreathing.jpg" /></a></div>
AccessAble Games has announced <a href="http://startsomegood.com/mycarnival">a new campaign to raise funds</a> for a free video game designed to help children with cystic fibrosis learn how to perform their breathing exercises correctly. Cystic fibrosis is a genetic disease that requires daily physiotherapy training, and while experts say there are some tools out there to teach affected children already, they're not as helpful and entertaining as they could be.<br />
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Enter <a href="http://joystiq.com/game/my-carnival"><em>My Carnival</em></a>, which will use a standard PC mic to track a child's breathing in and out, and can be adjusted depending on the child's ability. Once the breathing is tracked, <em>My Carnival</em> then translates that into playing games at an busy carnival, having the player do things like fill a balloon with a water stream.<br />
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You can <a href="http://startsomegood.com/mycarnival">contribute to the project</a> right now. AccessAble's "tipping point" budget of $29,000 would cover just four minigames, but the full budget of $40,000, if raised, would provide for eight minigames total. Currently, the team has only raised just over $1,000 with 23 days left in the effort.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/08/crowdfunded-my-carnival-is-a-video-game-designed-to-help-child/">Crowdfunded 'My Carnival' is a video game designed to help children with cystic fibrosis</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 May 2013 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/08/crowdfunded-my-carnival-is-a-video-game-designed-to-help-child/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20563015/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/08/crowdfunded-my-carnival-is-a-video-game-designed-to-help-child/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessable-games</category><category>children</category><category>crowdfunding</category><category>cystic-fibrosis</category><category>disease</category><category>education</category><category>game</category><category>healing</category><category>my-carnival</category><category>pc</category><category>start-some-good</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 08 May 2013 21:00:00 EST</pubDate></item><item><title><![CDATA[PSA: Shadow of the Eternals funding drive is live, has its own rules]]></title><link>http://www.joystiq.com/2013/05/06/psa-shadow-of-the-eternals-funding-drive-is-live-has-its-own-r/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/06/psa-shadow-of-the-eternals-funding-drive-is-live-has-its-own-r/</guid><comments>http://www.joystiq.com/2013/05/06/psa-shadow-of-the-eternals-funding-drive-is-live-has-its-own-r/#comments</comments><description><![CDATA[<div style="text-align: center;"><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/kgxJOzIUtZY?wmode=opaque" width="530"></iframe><br />
 <a class="hidden" href="http://www.joystiq.com/2013/05/06/psa-shadow-of-the-eternals-funding-drive-is-live-has-its-own-r/"><img alt="Shadow of the Eternals crowdfunding drive now live" data-src-height="257" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/cach1610screenshot34.jpg" /></a></div>
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The crowd-funding campaign for <a href="http://www.joystiq.com/2013/05/03/eternal-darkness-successor-shadow-of-the-eternals-announced-c/"><em>Shadow of the Eternals</em></a>, a spiritual successor to <em>Eternal Darkness: Sanity's Requiem</em>, is live now directly through developer <a href="http://www.precursorgames.com/shadowoftheeternals/">Precursor Games</a>. Borrowing the format from Kickstarter, Precursor has given itself 30 days to raise $1.5 million, with rewards for specific pledge amounts.<br />
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 <em>Shadow of the Eternals</em> will be distributed in 12 episodes whose story spans 2,500 years of psychological horror across Egypt, England, Hungary and the US. The pilot episode takes place in Hungary in 1610, at the castle of Erzebet Bathory, who is regarded as the most prolific female serial killer in history. She was also a countess. The <em>Blood Countess</em>.<br />
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The pilot is scheduled to hit PC and Wii U in Q3 2014, and the entire project has <em>Eternal Darkness</em> director Denis Dyack as Precursor's chief creative officer. Precursor is based in Canada, meaning Kickstarter is <a href="http://www.kickstarter.com/help/guidelines?ref=footer">out of the question</a> and so are its rules - <em>Shadow of the Eternals</em> has a "flexible" funding goal. Even if it doesn't reach the full $1.5 million, Precursor will keep whatever money it raises, as long as there is enough to complete the game.<br />
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"All contributions will go directly toward the development of this game and making it a reality," the FAQ reads. "We are committed to making this game, however, if it becomes apparent that we cannot raise enough to develop this project then we will refund all pledges."<p><a href="http://www.joystiq.com/2013/05/06/psa-shadow-of-the-eternals-funding-drive-is-live-has-its-own-r/" rel="bookmark">Continue reading <em>PSA: Shadow of the Eternals funding drive is live, has its own rules</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/06/psa-shadow-of-the-eternals-funding-drive-is-live-has-its-own-r/">PSA: Shadow of the Eternals funding drive is live, has its own rules</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 May 2013 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/06/psa-shadow-of-the-eternals-funding-drive-is-live-has-its-own-r/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20559731/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/06/psa-shadow-of-the-eternals-funding-drive-is-live-has-its-own-r/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crowdfunding</category><category>denis-dyack</category><category>eternal-darkness</category><category>eternal-darkness-sanitys-requiem</category><category>nintendo</category><category>pc</category><category>Precursor-Games</category><category>shadow-of-the-eternals</category><category>wii-u</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 06 May 2013 18:30:00 EST</pubDate></item><item><title><![CDATA[Project Awakened on hold due to 'alternate funding options,' donors receiving refunds]]></title><link>http://www.joystiq.com/2013/05/04/project-awakened-on-hold-due-to-alternate-funding-options-don/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/04/project-awakened-on-hold-due-to-alternate-funding-options-don/</guid><comments>http://www.joystiq.com/2013/05/04/project-awakened-on-hold-due-to-alternate-funding-options-don/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2013/05/04/project-awakened-on-hold-due-to-alternate-funding-options-don/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/image-218811-full.jpg" /></a></center>
Phosphor Games has cancelled its self-powered crowdfunding initiative for <a href="http://www.joystiq.com/game/project-awakened"><em>Project Awakened</em></a> and will be issuing refunds to everyone that has contributed to the drive thus far, according to a missive of the game's <a href="http://www.projectawakened.com/">official website</a>.<br />
<br />
"At this time we need to put our funding endeavor on hold effective immediately. Everyone who pledged money will be receiving a full refund," the message reads. "There have been some alternative funding options that have recently been presented to us, so please continue to keep an eye out on our Facebook page for future updates."<br />
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Phosphor turned to DIY crowdfunding after its initial efforts to raise capital on Kickstarter <a href="http://www.joystiq.com/2013/03/06/project-awakened-falls-short-of-500k-kickstarter-goal/">fell short of the company's goal</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/04/project-awakened-on-hold-due-to-alternate-funding-options-don/">Project Awakened on hold due to 'alternate funding options,' donors receiving refunds</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 04 May 2013 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/04/project-awakened-on-hold-due-to-alternate-funding-options-don/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20558309/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/04/project-awakened-on-hold-due-to-alternate-funding-options-don/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>canceled</category><category>cancellation</category><category>crowdfunding</category><category>finance</category><category>funding</category><category>kickstarter</category><category>pc</category><category>phosphor-games</category><category>project-awakened</category><category>refund</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 04 May 2013 21:00:00 EST</pubDate></item><item><title><![CDATA[Eternal Darkness spiritual successor 'Shadow of the Eternals' announced, crowdfunding begins Monday [Update: PC/Wii U, story details]]]></title><link>http://www.joystiq.com/2013/05/03/eternal-darkness-successor-shadow-of-the-eternals-announced-c/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/03/eternal-darkness-successor-shadow-of-the-eternals-announced-c/</guid><comments>http://www.joystiq.com/2013/05/03/eternal-darkness-successor-shadow-of-the-eternals-announced-c/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2013/05/03/eternal-darkness-successor-shadow-of-the-eternals-announced-c/" target="_self"><img alt="Shadow of the Eternals announced 'from the creators of Eternal Darkness'" class="hidden" data-src-height="278" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/shadowoftheeternals.png" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/19BBp-LjVVE?wmode=opaque" width="530"></iframe></center>
<br />
 <strong>Update:</strong> Precursor Games will seek $1.5 million in funding when its campaign begins on Monday, a representative of the studio has told <a href="http://www.ign.com/articles/2013/05/03/eternal-darkness-spiritual-successor-shadow-of-the-eternals-headed-to-wii-u-pc">IGN</a>. Additionally, <em>Shadow of the Eternals</em> will be released as 12 episodes for PC and Wii U, though an expected release window was not given.<br />
<br />
Initial story details describe Detective Paul Becker as a Louisiana cop embroiled in a conflict between two warring cults. The game will "span over 2500 years of history throughout Egypt, England, Hungary, and the United States" while players "try to balance the mechanics of combat, magick, and sanity events."<br />
<br />
 <strong>Original text:</strong> <em>Shadow of the Eternals</em> was announced earlier today in a trailer on <a href="http://www.ign.com/videos/2013/05/03/shadow-of-the-eternals-teaser-trailer">IGN</a> with wording that heavily implies the game is a spiritual successor to the 2002 Gamecube cult classic <a href="http://en.wikipedia.org/wiki/Eternal_Darkness:_Sanity%27s_Requiem"><em>Eternal Darkness: Sanity's Requiem</em></a>. Under development at Precursor Games, <em>Shadow of the Eternals</em> will be multiplatform, presuming the success of a crowdfunding drive that is set to begin on Monday.<br />
<br />
Whether that crowdfunding initiative takes the shape of a Kickstarter, Indiegogo or independent campaign remains to be seen. What <em>is</em> known, however, is that <em>Eternal Darkness</em> director and producer Denis Dyack is involved in the project to some degree.<br />
<br />
On a more cryptic note, the Latin phrase at the beginning of the trailer translates to "The Order of the Unseen," which jives with the trailer's request for the viewer to "join the order." Personally, we're going to need to see some kind of incentive before we sign anything. Do we get a free toaster? Are utilities included? Let's make a <em>deal</em> here.<br />
<br />
[Thanks, Tom!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/03/eternal-darkness-successor-shadow-of-the-eternals-announced-c/">Eternal Darkness spiritual successor 'Shadow of the Eternals' announced, crowdfunding begins Monday [Update: PC/Wii U, story details]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 May 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/03/eternal-darkness-successor-shadow-of-the-eternals-announced-c/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20557704/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/03/eternal-darkness-successor-shadow-of-the-eternals-announced-c/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crowdfunding</category><category>eternal-darkness</category><category>eternal-darkness-sanitys-requiem</category><category>nintendo</category><category>pc</category><category>Precursor-Games</category><category>shadow-of-the-eternals</category><category>teaser</category><category>wii-u</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Fri, 03 May 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[Star Citizen funding eclipses $9 million]]></title><link>http://www.joystiq.com/2013/05/01/star-citizen-funding-eclipses-9-million/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/01/star-citizen-funding-eclipses-9-million/</guid><comments>http://www.joystiq.com/2013/05/01/star-citizen-funding-eclipses-9-million/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/01/star-citizen-funding-eclipses-9-million/"><img alt="Star Citizen funding reaches over $9 million" data-src-height="290" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/starcitizen.jpg" /></a></div>
<a href="http://joystiq.com/game/star-citizen"><em>Star Citizen</em></a> has reached over $9 million in funding, thanks to its almost 170,000 contributors. The space exploration MMO, spearheaded by <em>Wing Commander</em> creator Chris Roberts, began with <a href="http://www.kickstarter.com/projects/cig/star-citizen">a successful $2 million run</a> on Kickstarter, and has since <a href="https://robertsspaceindustries.com/star-citizen/">raised almost $7 million</a> on its own website. The original goal was "just" $500,000, but <em>Star Citizen</em> has topped every stretch goal it set and then some.<br />
<br />
As part of its stretch goals, <em>Star Citizen</em>'s launch plans include a tablet companion app, celebrity voice acting, a free mission pack for every player, and over 100 star systems to explore while playing. Developer Cloud Imperium Games has just <a href="http://www.gamesindustry.biz/articles/2013-04-30-star-citizen-funding-now-over-USD9m">opened offices in Santa Monica</a>, and the game's website is proclaiming a victory for post-publisher game development.<br />
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Players will get a chance to explore the world of <em>Star Citizen</em> in an alpha release, scheduled for sometime this winter.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/01/star-citizen-funding-eclipses-9-million/">Star Citizen funding eclipses $9 million</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 May 2013 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/01/star-citizen-funding-eclipses-9-million/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20553981/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/01/star-citizen-funding-eclipses-9-million/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>9-million</category><category>chris-roberts</category><category>crowdfunding</category><category>exploration</category><category>free-to-play</category><category>independent</category><category>kickstarter</category><category>mmo</category><category>money</category><category>pc</category><category>publisher</category><category>roberts-space-industries</category><category>star-citizen</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 01 May 2013 01:00:00 EST</pubDate></item><item><title><![CDATA[Skullgirls funding temporarily blocked by Paypal [update: XBLA patch on the way]]]></title><link>http://www.joystiq.com/2013/04/23/skullgirls-funding-temporarily-blocked-by-paypal/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/23/skullgirls-funding-temporarily-blocked-by-paypal/</guid><comments>http://www.joystiq.com/2013/04/23/skullgirls-funding-temporarily-blocked-by-paypal/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/04/23/skullgirls-funding-temporarily-blocked-by-paypal/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/skullgirlssquigly.png" /></a></center>Paypal froze Lab Zero Games' account briefly today, due to risk that a significant number of <a href="http://joystiq.com/game/skullgirls"><em>Skullgirls</em></a> crowdfunding pledges would be revoked. Lab Zero allowed backers to vote on new DLC characters, leading to the theory that if their chosen character didn't make it into the game, some fans would pull their "vote." "Basically, they are terrified of chargebacks," CEO Peter Bartholow told Venturebeat. "If we spend all the money and don't deliver and everyone [requests] chargebacks, PayPal is concerned they will be on the line for [the money]. So, they are effectively treating it as a loan."<br /><br />After discussions with PayPal, the company has "unrestricted" Lab Zero's account, but <a href="https://twitter.com/Skullgirls/status/326456061731164160">continues to hold around $35,000</a>, which Lab Zero CEO Peter Bartholow had <a href="http://www.neogaf.com/forum/showpost.php?p=54651594&amp;postcount=3970">planned to use for payroll</a>. "They've only got $35k of our money frozen, so we're not in any real danger," Bartholow said on <a href="http://www.neogaf.com/forum/showpost.php?p=54652503&amp;postcount=3977">NeoGAF</a>. "It's just an inconvenience at the moment."<br /><br />Update: In other Skullgirls news, Bartholow tells <a href="http://www.xblafans.com/skullgirls-slightly-different-patch-likely-hitting-xbla-within-two-weeks-66462.html">XBLAFans</a> the "Slightly Different" patch should arrive in the next two weeks on Xbox.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/23/skullgirls-funding-temporarily-blocked-by-paypal/">Skullgirls funding temporarily blocked by Paypal [update: XBLA patch on the way]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 23 Apr 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/23/skullgirls-funding-temporarily-blocked-by-paypal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20547447/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/23/skullgirls-funding-temporarily-blocked-by-paypal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crowdfunding</category><category>indiegogo</category><category>lab-zero-games</category><category>microsoft</category><category>paypal</category><category>pc</category><category>playstation</category><category>ps3</category><category>skullgirls</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 23 Apr 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[Crowdfunders fail to win Homeworld IP in THQ auction, issue refunds]]></title><link>http://www.joystiq.com/2013/04/20/crowdfunders-fail-to-win-homeworld-ip-in-thq-auction-issue-refu/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/20/crowdfunders-fail-to-win-homeworld-ip-in-thq-auction-issue-refu/</guid><comments>http://www.joystiq.com/2013/04/20/crowdfunders-fail-to-win-homeworld-ip-in-thq-auction-issue-refu/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/20/crowdfunders-fail-to-win-homeworld-ip-in-thq-auction-issue-refu/" target="_self"><img alt="Crowdfunders fail to buy Homeworld IP from THQ, refund bidding money" data-src-height="299" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/homeworld-touch.jpg" /></a></div>When THQ went bankrupt and saw several of its IPs heading to the <a href="http://www.joystiq.com/2013/02/26/darksiders-homeworld-red-faction-and-other-ips-next-on-thq-auc/">auction block</a>, indie developer <a href="http://www.joystiq.com/2013/01/27/indie-company-teampixel-crowdfunds-to-buy-thqs-homeworld-ip/">teamPixel began crowdfunding</a> bidding money to win the Homeworld property for use in its upcoming space RTS game.  Even after garnering $58,644 through a successful <a href="http://www.kickstarter.com/projects/teampix/homeworld-touch-ios-android-and-homeworld-3-pc-mac">Kickstarter</a> campaign and $13,675 on <a href="http://www.indiegogo.com/projects/savehomeworld-com-homeworld-3-and-homeworld-touch?website_name=save-homeworld">Indiegogo</a>, teamPixel recently announced that it failed to win the Homeworld IP during the auction process.<br /><br />"We hope you will join us in supporting Homeworld's new owners in building a future for the franchise," the developer said in a <a href="http://www.kickstarter.com/projects/teampix/homeworld-touch-ios-android-and-homeworld-3-pc-mac/posts/456013">Kickstarter update</a>. "We anticipate an announcement of the new owner to be made within a couple weeks and for the sale to be finalized around mid-May."<br /><br />Well into development on its own Homeworld-inspired strategy game, teamPixel will refund all money earned during its crowdfunding efforts while also offering donors a "special credit" in the game.  The developer's "<a href="http://teampixel.com/save-homeworld">Save Homeworld</a>" site has since transformed to a landing page for tracking donor refunds.<br /><br />The final THQ auction is expected to earn $6 million to $7 million.  First details of the bidding results are expected to be revealed <a href="http://www.joystiq.com/2013/04/19/final-thq-auction-raised-6-7-million-details-expected-monday-a/">Monday</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/20/crowdfunders-fail-to-win-homeworld-ip-in-thq-auction-issue-refu/">Crowdfunders fail to win Homeworld IP in THQ auction, issue refunds</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 20 Apr 2013 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/20/crowdfunders-fail-to-win-homeworld-ip-in-thq-auction-issue-refu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20546236/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/20/crowdfunders-fail-to-win-homeworld-ip-in-thq-auction-issue-refu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>auction</category><category>bidding</category><category>crowdfunding</category><category>Homeworld</category><category>IndieGoGo</category><category>ios</category><category>ipad</category><category>iphone</category><category>kickstarter</category><category>mobile</category><category>refund</category><category>teampixel</category><category>THQ</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sat, 20 Apr 2013 13:30:00 EST</pubDate></item><item><title><![CDATA[Space explorer Starbound reaches $400,000 in pre-orders]]></title><link>http://www.joystiq.com/2013/04/14/space-explorer-starbound-reaches-400-000-in-pre-orders/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/14/space-explorer-starbound-reaches-400-000-in-pre-orders/</guid><comments>http://www.joystiq.com/2013/04/14/space-explorer-starbound-reaches-400-000-in-pre-orders/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/14/space-explorer-starbound-reaches-400-000-in-pre-orders/" target="_self"><img alt="Starbound reaches $400,000 in preorders" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/starbound-530.jpg" /></a></div><a href="http://www.joystiq.com/tag/starbound/"><em>Starbound</em></a>, a "story within a sandbox" game that has players traversing the universe to explore and complete quests, recently began taking pre-orders. As of this writing, developer Chucklefish hauled in $409,907 in its crowdfunding initiative. While the developer opted to use its <a href="http://playstarbound.com/">official site</a> instead of services such as Kickstarter or Indiegogo to host its tiered funding campaign, it still set stretch goals for the project. A new "novakid" race will be included in the game should pre-orders reach $500,000.<br /><br />The game promises an endless number of procedurally-generated planets that encourage exploration from players. <em>Starbound</em>'s site notes that much like a point-and-click adventure game, players can examine and catalog every item on the varying planets. Additionally, <em>Starbound </em>will feature cooperative and competitive multiplayer options.<br /><br />Chucklefish was one of ten developers that earned a free Ouya dev kit in <a href="http://www.joystiq.com/2012/12/21/10-indies-to-receive-free-ouya-dev-kits/">December 2012</a>, though the game's site notes that <em>Starbound</em> only supports Windows, Mac and Linux at this time. Backers will receive a Steam key for the game when it launches sometime in 2013.<br /><br />[Thanks to everyone who sent this in!] <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/starbound-4-14-13/">Starbound (4/14/13)</a></strong></p><a href="http://www.joystiq.com/photos/starbound-4-14-13/#5811206"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/butts_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/starbound-4-14-13/#5811207"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/dungeon_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/starbound-4-14-13/#5811208"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/evcbf_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/starbound-4-14-13/#5811209"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/floranvillage2_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/starbound-4-14-13/#5811210"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/floranvillage3_thumbnail.png" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/14/space-explorer-starbound-reaches-400-000-in-pre-orders/">Space explorer Starbound reaches $400,000 in pre-orders</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 14 Apr 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/14/space-explorer-starbound-reaches-400-000-in-pre-orders/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20540138/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/14/space-explorer-starbound-reaches-400-000-in-pre-orders/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chucklefish</category><category>crowdfunding</category><category>mac</category><category>pc</category><category>pre-order</category><category>screenshots</category><category>space-exploration</category><category>starbound</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sun, 14 Apr 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[Shovel Knight Kickstarter campaign raises over $300K]]></title><link>http://www.joystiq.com/2013/04/14/shovel-knight-kickstarter-campaign-raises-over-300k/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/14/shovel-knight-kickstarter-campaign-raises-over-300k/</guid><comments>http://www.joystiq.com/2013/04/14/shovel-knight-kickstarter-campaign-raises-over-300k/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/14/shovel-knight-kickstarter-campaign-raises-over-300k/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/shovelknight.jpg" /></a></div>Yacht Club Games' <a href="http://www.kickstarter.com/projects/yachtclubgames/shovel-knight">Kickstarter</a> project <a href="http://www.joystiq.com/game/shovel-knight/"><em>Shovel Knight</em></a> raised a total of $311,502 in its crowdfunding campaign, which closed yesterday. The project reached its initial $75,000 goal in <a href="http://www.joystiq.com/2013/03/31/shovel-knight-reaches-kickstarter-goal-announces-stretch-additi/">late March</a>.  It also achieved a number of stretch goals, including the guaranteed addition of a local four-player battle arena mode in which all of the game's bosses will be playable.<br /><br /><em>Shovel Knight</em> is in development for PC, Linux, Mac, Wii U and 3DS, and is also trying to earn community votes on Steam's <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=132072322">Greenlight</a> service to make its way on Steam.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/14/shovel-knight-kickstarter-campaign-raises-over-300k/">Shovel Knight Kickstarter campaign raises over $300K</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 14 Apr 2013 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/14/shovel-knight-kickstarter-campaign-raises-over-300k/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20540018/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/14/shovel-knight-kickstarter-campaign-raises-over-300k/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>crowdfunding</category><category>kickstarter</category><category>mac</category><category>nintendo</category><category>pc</category><category>shovel-knight</category><category>wii-u</category><category>yacht-club-games</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sun, 14 Apr 2013 10:30:00 EST</pubDate></item><item><title><![CDATA[Project Awakened's independent crowdfunding campaign in full swing]]></title><link>http://www.joystiq.com/2013/04/01/project-awakeneds-independent-crowdfunding-campaign-in-full-swi/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/01/project-awakeneds-independent-crowdfunding-campaign-in-full-swi/</guid><comments>http://www.joystiq.com/2013/04/01/project-awakeneds-independent-crowdfunding-campaign-in-full-swi/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/01/project-awakeneds-independent-crowdfunding-campaign-in-full-swi/"><img alt="Project Awakened's independent crowdfunding campaign in full swing" data-src-height="370" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/concept1-lg.jpg" /></a></div><em><a href="http://www.joystiq.com/game/project-awakened">Project Awakened</a></em> came up <a href="http://www.joystiq.com/2013/03/06/project-awakened-falls-short-of-500k-kickstarter-goal/">short</a> on Kickstarter in March, raising $338,498 of a requested $500,000, but the team at Phosphor Games wasn't ready to give up on the game just yet. After a week-long <a href="http://www.joystiq.com/2013/03/08/project-awakened-seeks-fan-input-about-continued-crowdfunding/">survey</a> that attracted 4,000 responses, Phosphor decided there was enough interest to launch an independent fundraising campaign, with a few new tweaks.<br /><br />Phosphor is using PayPal, one option that <a href="http://www.joystiq.com/2013/03/04/on-the-brink-whats-next-if-project-awakened-cant-save-the-wor/">Kickstarter doesn't offer</a> its projects, and its first goal is $250,000: the launch of multiplayer, mod-able <em>Project Awakened: Danger Room</em> in November. If <em>Awakened</em> doesn't hit that mark by May 5, all backers will receive a full refund.<br /><br />Donations range from $5 to $10,000, each with unique perks. In Kickstarter-inspired fashion, the <em>Awakened</em> campaign has stretch goals, including for the initial requested amount of $500,000, which sees Phosphor commit to a launch date of June 2014 for the expanded <em>Project Awakened: Subject</em>, rather than the standard window of "around" the end of 2014.<br /><br />So far <em>Project Awakened</em> has raised $44,696 from 764 backers, with 32 days to hit the first $250,000 goal. Check out the fundraising campaign on Phosphor's <a href="http://projectawakened.com/founders-club">official site</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/01/project-awakeneds-independent-crowdfunding-campaign-in-full-swi/">Project Awakened's independent crowdfunding campaign in full swing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Apr 2013 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/01/project-awakeneds-independent-crowdfunding-campaign-in-full-swi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20525435/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/01/project-awakeneds-independent-crowdfunding-campaign-in-full-swi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crowd-funding</category><category>crowdfunding</category><category>kickstarter</category><category>pc</category><category>phosphor</category><category>phosphor-games</category><category>project-awakened</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 01 Apr 2013 23:00:00 EST</pubDate></item><item><title><![CDATA[Ronimo Games considering crowdfunding for Awesomenauts content]]></title><link>http://www.joystiq.com/2013/03/23/ronimo-games-considering-crowdfounding-for-awesomenauts-content/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/23/ronimo-games-considering-crowdfounding-for-awesomenauts-content/</guid><comments>http://www.joystiq.com/2013/03/23/ronimo-games-considering-crowdfounding-for-awesomenauts-content/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/23/ronimo-games-considering-crowdfounding-for-awesomenauts-content/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/awesomenauts-pcscreenshot-4_530x298.jpg" /></a></div><a href="http://www.joystiq.com/game/awesomenauts"><em>Awesomenauts</em></a> developer Ronimo Games is considering a crowdfunding approach to make its next project a reality. The developer self-published <em>Awesomenauts</em> on Steam in August 2012, and has since offered a number of updates and extra content for the PC version of the game.<br /><br />Though the developer's next project is "not <em>Awesomenauts 2</em>," it does have ambitions to expand on <em>Awesomenauts</em>. "There are some bigger features that we want to try to do, but we don't have the capacity to really do that right now," Ronimo Games co-founder Jasper Koning told Joystiq during PAX East.<br /><br />Crowdfunding extra content has lead to success before, most recently in the case of a successful Indiegogo campaign to bring new characters to <a href="http://www.joystiq.com/game/skullgirls"><em>Skullgirls</em></a>. The campaign reached its $150,000 goal in <a href="http://www.joystiq.com/2013/02/26/skullgirls-150-000-indiegogo-goal-met-in-less-than-24-hours/">less than 24 hours</a>.<br /><br />As seen with Lab Zero Games, the <a href="http://www.joystiq.com/2013/02/25/skullgirls-character-crowdfunding-breakdown-what-that-150k-is/">costs for creating new content</a> for its fighting game made the goal a reasonable one to obtain. Likewise, Ronimo Games has added four characters and a number of maps to <em>Awesomenauts</em> in the game's lifetime, and has offered that content to Steam players for free.<br /><br />Not every piece of additional <em>Awesomenauts</em> content is free, as the developer sells character skins. Without revealing any specific numbers, Koning told Joystiq the "skins do very well, we're not getting really rich off of it, but well enough for us."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/23/ronimo-games-considering-crowdfounding-for-awesomenauts-content/">Ronimo Games considering crowdfunding for Awesomenauts content</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 23 Mar 2013 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/23/ronimo-games-considering-crowdfounding-for-awesomenauts-content/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20514994/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/23/ronimo-games-considering-crowdfounding-for-awesomenauts-content/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>awesomenauts</category><category>crowdfunding</category><category>indiegogo</category><category>Jasper-Koning</category><category>kickstarter</category><category>pax-east</category><category>pax-east-2013</category><category>pc</category><category>ronimo-games</category><category>steam</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sat, 23 Mar 2013 11:15:00 EST</pubDate></item><item><title><![CDATA[Skullgirls dev may license engine to Fighting is Magic team for free]]></title><link>http://www.joystiq.com/2013/03/17/skullgirls-dev-may-license-engine-to-fighting-is-magic-team-for/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/17/skullgirls-dev-may-license-engine-to-fighting-is-magic-team-for/</guid><comments>http://www.joystiq.com/2013/03/17/skullgirls-dev-may-license-engine-to-fighting-is-magic-team-for/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/17/skullgirls-dev-may-license-engine-to-fighting-is-magic-team-for/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/mlpfightingismagic.png" /></a></div><a href="http://www.joystiq.com/game/skullgirls"><em>Skullgirls</em></a> developer Lab Zero Games announced plans to provide former <a href="http://www.joystiq.com/tag/MLP-Fighting-is-Magic/"><em>MLP: Fighting is Magic</em></a> developer Mane6 with a free license of its <em>Skullgirls</em> engine should Lab Zero Games' <a href="http://www.indiegogo.com/projects/keep-skullgirls-growing">Indiegogo campaign</a> reach $725,000. Lab Zero Games launched its crowdfunding campaign in late February to fund new characters for <em>Skullgirls</em> with an initial <a href="http://www.joystiq.com/2013/02/24/skullgirls-dev-wants-150-000-in-crowdfunding-for-new-character/">$150,000 goal</a> that it reached in just <a href="http://www.joystiq.com/2013/02/26/skullgirls-150-000-indiegogo-goal-met-in-less-than-24-hours/">24 hours</a>.<br /><br />As for Mane6, its ambitions to create a fighting game based on the My Little Pony property were <a href="http://www.joystiq.com/2013/02/09/unlicensed-my-little-pony-fighter-shut-down/">halted by Hasbro</a> in early February due to Mane6 not having the rights to develop the game. Mane6 has since noted its desire to <a href="http://www.mane6.com/2013/03/m6v2.html#more">continue development</a> on its game, now using new characters in a new setting. Lab Zero Games' Indiegogo campaign is currently at just over $427,000 with 11 days left before it closes.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/17/skullgirls-dev-may-license-engine-to-fighting-is-magic-team-for/">Skullgirls dev may license engine to Fighting is Magic team for free</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 17 Mar 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/17/skullgirls-dev-may-license-engine-to-fighting-is-magic-team-for/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20507201/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/17/skullgirls-dev-may-license-engine-to-fighting-is-magic-team-for/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crowdfunding</category><category>IndieGoGo</category><category>lab-zero-games</category><category>mane6</category><category>MLP-Fighting-is-Magic</category><category>My-Little-Pony</category><category>my-little-pony-fighting-is-magic</category><category>skullgirls</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sun, 17 Mar 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[Project Awakened seeks fan input about continued crowdfunding]]></title><link>http://www.joystiq.com/2013/03/08/project-awakened-seeks-fan-input-about-continued-crowdfunding/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/08/project-awakened-seeks-fan-input-about-continued-crowdfunding/</guid><comments>http://www.joystiq.com/2013/03/08/project-awakened-seeks-fan-input-about-continued-crowdfunding/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/03/08/project-awakened-seeks-fan-input-about-continued-crowdfunding/"><img alt="Project Awakened now seeks direct crowdfunding from fans" data-src-height="299" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/awakened.jpg" /></a></center>Kickstarter <a href="http://www.joystiq.com/2013/03/06/project-awakened-falls-short-of-500k-kickstarter-goal/">may not have worked out</a> for Project Awakened, but Phosphor Games Studio hasn't given up on its crowdfunding efforts, turning to fans to determine whether it should turn to fans.<br /><br />A survey up on the game's site seeks to determine whether the studio will continue crowdfunding via a direct PayPal campaign, or "continue to work on the project in our spare time," as it had <a href="http://www.joystiq.com/2013/03/04/on-the-brink-whats-next-if-project-awakened-cant-save-the-wor/">planned to do</a> following the unsuccessful Kickstarter. The results will be tabulated after a week, and a decision will be made based on how much money fans indicate they would be willing to pledge.<br /><br />Along with this new initiative, Phosphor also announced a "Create-a-Player Sandbox Demo," a sort of playable version of its <a href="http://www.youtube.com/watch?v=-kn8xwa50O8&amp;feature=youtu.be">player creation tech demo</a>. "You all loved this video," the studio writes, "now we are going to give that to you this year!"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/08/project-awakened-seeks-fan-input-about-continued-crowdfunding/">Project Awakened seeks fan input about continued crowdfunding</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Mar 2013 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/08/project-awakened-seeks-fan-input-about-continued-crowdfunding/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20495455/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/08/project-awakened-seeks-fan-input-about-continued-crowdfunding/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crowdfunding</category><category>pc</category><category>phosphor-games-studio</category><category>project-awakened</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 08 Mar 2013 22:00:00 EST</pubDate></item><item><title><![CDATA[Riot in the streets, at a desk, in your hand: An indie documentary game]]></title><link>http://www.joystiq.com/2013/03/08/riot-in-the-streets-at-a-desk-in-your-hand-an-indie-documenta/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/08/riot-in-the-streets-at-a-desk-in-your-hand-an-indie-documenta/</guid><comments>http://www.joystiq.com/2013/03/08/riot-in-the-streets-at-a-desk-in-your-hand-an-indie-documenta/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/07/riot-in-the-streets-at-a-desk-in-your-hand-an-indie-documenta/"><img alt="Riot thing" data-src-height="297" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/large5.png" /></a></div>"Riots are powerful. They are moments in which lots of different people blend into a unique and cohesive mass to fight for their freedom. It is something that you cannot pursue for yourself, but only for a greater good. How can that not be incredibly emotive?"<br /><br />Designer Mattia Traverso approaches rioting as an intense, human experience, from both sides of the kevlar: Rioters take to the streets for freedom and glory, while the authorities fight back in an equally fervid attempt to retain order. Riots are masses of thousands of stories about people, and <em>Riot </em>is a game about humanity.<br /><br />Traverso, creator Leonard Menchiari and programmer Ugur Ister's <em>Riot </em>has raised almost triple its $10,000 funding goal on <a href="http://www.indiegogo.com/projects/riot--4?c=home">Indiegogo</a>, and it still has 10 days to pull in more money. Money that the Italian trio will use to travel the globe, seeking out and documenting riots in Italy, Greece, Egypt, Russia and other countries, interviewing rioters and law enforcement officers, gathering videos, photos and eyewitness accounts - then throwing all of that into the game.<br /><br />"Phisically visiting these places and joining the live riots is fundamental," Traverso tells me. "One cannot describe something he does not know, and that is something that the 'serious' movie industry knows very well: You need research. How could we even claim to describe such an important topic without having lived it multiple times or having talked with the rioters or the police?"<p><a href="http://www.joystiq.com/2013/03/08/riot-in-the-streets-at-a-desk-in-your-hand-an-indie-documenta/" rel="bookmark">Continue reading <em>Riot in the streets, at a desk, in your hand: An indie documentary game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/08/riot-in-the-streets-at-a-desk-in-your-hand-an-indie-documenta/">Riot in the streets, at a desk, in your hand: An indie documentary game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Mar 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/08/riot-in-the-streets-at-a-desk-in-your-hand-an-indie-documenta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20493361/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/08/riot-in-the-streets-at-a-desk-in-your-hand-an-indie-documenta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>crowdfunding</category><category>crowdsourcing</category><category>Indie</category><category>IndieGoGo</category><category>ios</category><category>ipad</category><category>iphone</category><category>leonard-menchiari</category><category>mac</category><category>Mattia-Traverso</category><category>mobile</category><category>pc</category><category>riot</category><category>riots</category><category>travel</category><category>ugur-ister</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Fri, 08 Mar 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[Robotoki's platformer starring a narcoleptic child, The Adventures of Dash]]></title><link>http://www.joystiq.com/2013/03/04/robotokis-platformer-starring-a-narcoleptic-child-the-adventur/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/04/robotokis-platformer-starring-a-narcoleptic-child-the-adventur/</guid><comments>http://www.joystiq.com/2013/03/04/robotokis-platformer-starring-a-narcoleptic-child-the-adventur/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a class="hidden" href="http://www.joystiq.com/2013/03/04/robotokis-platformer-starring-a-narcoleptic-child-the-adventur/"><img alt="Robotiki's 2d platformer" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/aodclassroomsleep-1362429941.jpg" /></a><br /> <iframe frameborder="0" height="350" src="http://www.kickstarter.com/projects/fourzerotwo/the-adventures-of-dash-a-2d-platform-and-puzzle-ad/widget/video.html" width="530"></iframe></div><br />Robotoki is keeping busy: It's working on a zombie survival romp called <em><a href="http://www.joystiq.com/game/human-element/">Human Element</a>,</em> a <a href="http://www.joystiq.com/2012/07/19/ouyas-first-exclusive-game-a-prequel-to-robert-bowlings-huma/">prequel to that game</a> for the Ouya, and now has a Kickstarter for a cute 2D platformer, <a href="http://www.kickstarter.com/projects/fourzerotwo/the-adventures-of-dash-a-2d-platform-and-puzzle-ad"><em>The Adventures of Dash</em></a>. The Kickstarter has 30 days to raise $400,000. If it reaches its goal, Robotoki wants to launch the game in seven months, in November of this year.<br /><br />Led by former Infinity Ward man Robert Bowling, Robotoki's <em>The Adventures of Dash</em> is a side-scrolling puzzle platformer - for PC, Mac, Linux, Ouya, iOS, Android and consoles - starring Dash, a 9-year-old boy with narcolepsy.<br /><br />Dash falls asleep anywhere and for any reason, including at school, in his lunch, while on a walk and in all manner of slightly dangerous situations. When he dreams, the art style of the game changes along with the gameplay. <em>The Adventures of Dash</em> pulls art from a range of 2D artists and throws it all into one game under a semi-seamless plot device.<br /><br />Robotoki hopes to launch <em>Dash</em> on PC, Mac, Linux and Ouya in November, and will then work on building touchscreen controls for mobile. Profit from these initial sales will fund console development, though if the Kickstarter raises more than $400,000, the extra cash will be used to develop and ship console versions day-and-date with the first group.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/the-adventures-of-dash/">The Adventures of Dash</a></strong></p><a href="http://www.joystiq.com/photos/the-adventures-of-dash/#5682398"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/adscn002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-adventures-of-dash/#5682399"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/aodarcade_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-adventures-of-dash/#5682400"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/aodbedroom_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-adventures-of-dash/#5682401"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/aodbridge_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-adventures-of-dash/#5682402"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/aodbridgejump_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/04/robotokis-platformer-starring-a-narcoleptic-child-the-adventur/">Robotoki's platformer starring a narcoleptic child, The Adventures of Dash</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Mar 2013 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/04/robotokis-platformer-starring-a-narcoleptic-child-the-adventur/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20487812/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/04/robotokis-platformer-starring-a-narcoleptic-child-the-adventur/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2d</category><category>android</category><category>child-endangerment</category><category>crowdfunding</category><category>ios</category><category>ipad</category><category>iphone</category><category>kickstarter</category><category>mac</category><category>microsoft</category><category>mobile</category><category>narcolepsy</category><category>pc</category><category>Platformer</category><category>playstation</category><category>ps3</category><category>robert-bowling</category><category>robotoki</category><category>the-adventures-of-dash</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 04 Mar 2013 18:15:00 EST</pubDate></item><item><title><![CDATA[On the brink: What's next if Project Awakened can't save the world]]></title><link>http://www.joystiq.com/2013/03/04/on-the-brink-whats-next-if-project-awakened-cant-save-the-wor/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/04/on-the-brink-whats-next-if-project-awakened-cant-save-the-wor/</guid><comments>http://www.joystiq.com/2013/03/04/on-the-brink-whats-next-if-project-awakened-cant-save-the-wor/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/04/on-the-brink-whats-next-if-project-awakened-cant-save-the-wor/"><img alt="On the brink What's next if Project Awakened can't save the world" data-src-height="355" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/cb8e22278f37890e4a72e5ef29dbc060large.jpg" /></a></div>Phosphor Games has less than 48 hours to raise more than $200,000 for <em>Project Awakened </em>on <a href="http://www.kickstarter.com/projects/1312036782/project-awakened">Kickstarter</a>. If Phosphor doesn't hit that goal, the $270,000 people have already pledged will vanish, and <em>Awakened</em>'s current development timeline will be stretched indefinitely.<br /><br />Still, Phosphor Director Chip Sineni is optimistic about <em>Awakened</em>'s success.<br /><br />"We are feeling stressed, but we still feel there is time for the community to help us make this happen," Sineni tells Joystiq. "We got the <a href="http://www.joystiq.com/2013/03/01/project-awakeneds-unreal-engine-4-tech-demo-is-impressive-gros/">Unreal Engine 4 tech demo</a> out, we announced Austin Wintory joining as the composer and a lot of Kickstarters have last-minute surges."<br /><br />A lot of Kickstarters <a href="http://www.joystiq.com/2013/01/08/kickstarter-game-projects-earn-83-million-in-2012/">fall short</a>, too: Last year, 2,796 video game projects asked for funding, and 1,885 failed. Of course this means 911 gaming projects succeeded, and those projects earned $83 million overall. Sineni wants to see <em>Awakened </em>in that second group, but the entire process has been a fast-paced learning experience on the whims of crowd-sourced funding. Only (a short amount of) time will tell if Phosphor absorbed its lessons too late.<p><a href="http://www.joystiq.com/2013/03/04/on-the-brink-whats-next-if-project-awakened-cant-save-the-wor/" rel="bookmark">Continue reading <em>On the brink: What's next if Project Awakened can't save the world</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/04/on-the-brink-whats-next-if-project-awakened-cant-save-the-wor/">On the brink: What's next if Project Awakened can't save the world</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Mar 2013 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/04/on-the-brink-whats-next-if-project-awakened-cant-save-the-wor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20487382/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/04/on-the-brink-whats-next-if-project-awakened-cant-save-the-wor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chip-sineni</category><category>crowdfunding</category><category>Indie</category><category>kickstarter</category><category>pc</category><category>phosphor</category><category>phosphor-games</category><category>project-awakened</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 04 Mar 2013 17:15:00 EST</pubDate></item><item><title><![CDATA[Yu Suzuki thinking about crowdfunding for Shenmue 3]]></title><link>http://www.joystiq.com/2013/03/04/yu-suzuki-thinking-about-crowdfunding-for-shenmue-3/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/04/yu-suzuki-thinking-about-crowdfunding-for-shenmue-3/</guid><comments>http://www.joystiq.com/2013/03/04/yu-suzuki-thinking-about-crowdfunding-for-shenmue-3/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/03/04/yu-suzuki-thinking-about-crowdfunding-for-shenmue-3/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/nozomi1231.jpg" width="530" /></a></center><em>Shenmue 3</em> is sort of becoming a possibility again, just in time to make sure that wound will never, ever heal. During the MAGS (Monaco Anime Game Show) over the weekend, Sega legend <a href="http://www.joystiq.com/2011/06/24/yu-suzuki-leaving-management-role-at-sega-in-september/">Yu Suzuki</a> <a href="https://twitter.com/SAbdelhamid/status/308259625822728192">told journalist Sebastien-Abdelhamid</a> that he is considering Kickstarter-style crowdfunding for the long-lost project. With the budget for the first two games somewhere in the $70 million area, that could be one ambitious Kickstarter.<br /><br />Suzuki also <a href="http://twitter.com/SAbdelhamid/status/308291592681308160">said</a> (more realistically) that he wants to continue the Shenmue storyline in an anime or manga. In either case, he'd need to obtain rights to his own license from Sega, something he has <a href="http://www.joystiq.com/2012/01/06/yu-suzuki-expresses-interest-in-obtaining-shenmue-license-from-s/">discussed</a> in the past. The odd racing game cameo aside, Sega's not doing anything with it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/04/yu-suzuki-thinking-about-crowdfunding-for-shenmue-3/">Yu Suzuki thinking about crowdfunding for Shenmue 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Mar 2013 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/04/yu-suzuki-thinking-about-crowdfunding-for-shenmue-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20487332/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/04/yu-suzuki-thinking-about-crowdfunding-for-shenmue-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crowdfunding</category><category>kickstarter</category><category>mags</category><category>sega</category><category>shenmue</category><category>shenmue-3</category><category>yu-suzuki</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 04 Mar 2013 13:45:00 EST</pubDate></item><item><title><![CDATA[Skullgirls character crowdfunding breakdown: What that $150K is for]]></title><link>http://www.joystiq.com/2013/02/25/skullgirls-character-crowdfunding-breakdown-what-that-150k-is/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/25/skullgirls-character-crowdfunding-breakdown-what-that-150k-is/</guid><comments>http://www.joystiq.com/2013/02/25/skullgirls-character-crowdfunding-breakdown-what-that-150k-is/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/25/skullgirls-character-crowdfunding-breakdown-what-that-150k-is/"><img alt="Skullgirls character crowdfunding numbers broken down" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/squiglycostbreakdown.jpg" /></a></div>When the developers responsible for <em><a href="http://www.joystiq.com/game/skullgirls">Skullgirls</a> </em>were laid off from Reverge Labs last summer, they reformed as <a href="http://www.joystiq.com/2012/11/20/skullgirls-team-forms-new-studio-continues-work-on-series/">Lab Zero Games</a> and pledged to continue working on the franchise, in November announcing that the first DLC character was "indefinitely delayed" while the studio found its footing.<br /><br />Now Lab Zero is ready to get rocking on Squigly, its first DLC character, but it needs $150,000 to make that happen. Lab Zero set up an <a href="http://www.indiegogo.com/projects/333003/">Indiegogo campaign</a> to get the cash via crowdfunding, a move that puts the amount of money under a public microscope. Some potential players are <a href="http://fyre.it/gAhn6D.4">outraged</a> at the cost of making a single character - Lab Zero CEO Peter Bartholow tells Joystiq he doesn't expect people to understand the budget, but it is "reasonable with all the relevant information."<br /><br />Bartholow breaks down the Squigly budget as follows:<blockquote> <strong>$48,000:</strong> Staff Salaries - 8 people for 10 weeks<br /> <strong>$30,000:</strong> Animation and Clean-up Contracting<br /> <strong>$4,000:</strong> Voice recording<br /> <strong>$2,000: </strong>Hit-box Contracting<br /> <strong>$5,000:</strong> Audio Implementation Contracting<br /> <strong>$20,000:</strong> QA Testing<br /> <strong>$10,000:</strong> 1st Party Certification<br /> <strong>$10,500:</strong> Indiegogo and Payment Processing Fees<br /> <strong>$20,500:</strong> Manufacturing and Shipping Physical Perks</blockquote>Original <em>Skullgirls </em>characters cost $200,000 - $250,000 apiece and the game's total budget was $1.7 million. The salaries in Lab Zero's Squigly budget are reduced, as well<span>, Bartholow says</span><span>.</span><br /><br />"So, as you can see, over two-fifths of the money is spent on all the stuff we need to do just to get to collect the money and get her onto people's systems," he says. "This is just the reality of crowdfunding and independent console development right now. And also probably why more games don't do what we're attempting, too."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/25/skullgirls-character-crowdfunding-breakdown-what-that-150k-is/">Skullgirls character crowdfunding breakdown: What that $150K is for</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Feb 2013 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/25/skullgirls-character-crowdfunding-breakdown-what-that-150k-is/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20477198/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/25/skullgirls-character-crowdfunding-breakdown-what-that-150k-is/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crowdfunding</category><category>IndieGoGo</category><category>lab-zero-games</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>skullgirls</category><category>squigly</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 25 Feb 2013 17:30:00 EST</pubDate></item><item><title><![CDATA[Indie company teamPixel crowdfunds to buy THQ's Homeworld IP]]></title><link>http://www.joystiq.com/2013/01/27/indie-company-teampixel-crowdfunds-to-buy-thqs-homeworld-ip/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/27/indie-company-teampixel-crowdfunds-to-buy-thqs-homeworld-ip/</guid><comments>http://www.joystiq.com/2013/01/27/indie-company-teampixel-crowdfunds-to-buy-thqs-homeworld-ip/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a class="hidden" href="http://www.joystiq.com/2013/01/27/indie-company-teampixel-crowdfunds-to-buy-thqs-homeworld-ip/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/homeworld.2.490.jpg" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/BcsXkj88-KQ?wmode=opaque" width="530"></iframe></div><br />With a separate process slated to happen in the coming weeks that would see THQ's <a href="http://www.joystiq.com/2013/01/24/thq-back-catalog-to-be-sold-off-in-separate-process/">back catalog</a> landing in the hands of bidders, indie studio teamPixel took to Indiegogo to crowdsource the funds to bid on one of the forlorn properties: <a href="http://www.joystiq.com/tag/homeworld">Homeworld</a>. The team's goal is to bring <em>Homeworld</em> to GoG and Steam, launch a mobile version of the spacefaring RTS called <em>Homeworld Touch</em> and develop <em>Homeworld 3</em>. To be clear, teamPixel already began work on its own space RTS that is inspired by the Homeworld brand, so <em>Homeworld Touch</em> would become an "official version" of sorts, should the company manage to buy the IP.<br /><br />The studio's lofty aspirations start with a significant crowd-funding goal: teamPixel hopes to raise $50,000 by Thursday, February 7 in order to acquire the property. Former Homeworld developer Relic were purchased by Sega during THQ's <a href="http://www.joystiq.com/2013/01/24/court-approves-thq-asset-sales/">auction process</a>. Relic teased the development of <em>Homeworld 3</em> in <a href="http://www.joystiq.com/2008/11/24/relic-teases-homeworld-3-development/">November 2008</a>, though nothing came to fruition.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/27/indie-company-teampixel-crowdfunds-to-buy-thqs-homeworld-ip/">Indie company teamPixel crowdfunds to buy THQ's Homeworld IP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 27 Jan 2013 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/27/indie-company-teampixel-crowdfunds-to-buy-thqs-homeworld-ip/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20440015/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/27/indie-company-teampixel-crowdfunds-to-buy-thqs-homeworld-ip/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>crowdfunding</category><category>Homeworld</category><category>homeworld-3</category><category>homeworld-touch</category><category>IndieGoGo</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>pc</category><category>Relic</category><category>teampixel</category><category>THQ</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sun, 27 Jan 2013 22:30:00 EST</pubDate></item><item><title><![CDATA[Code Hero's buggy Kickstarter has backers preparing to draw legal lines in the sand]]></title><link>http://www.joystiq.com/2013/01/08/code-heros-buggy-kickstarter-has-backers-preparing-to-draw-lega/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/08/code-heros-buggy-kickstarter-has-backers-preparing-to-draw-lega/</guid><comments>http://www.joystiq.com/2013/01/08/code-heros-buggy-kickstarter-has-backers-preparing-to-draw-lega/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/08/code-heros-buggy-kickstarter-has-backers-preparing-to-draw-lega/"><img alt="Code Hero update Four weeks later" data-src-height="294" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/76xse.jpg" /></a></div><em>Code Hero</em>'s <a href="http://www.kickstarter.com/projects/primerist/code-hero-a-game-that-teaches-you-to-make-games-he">Kickstarter</a> concluded on February 24, 2012, with 7,459 people pledging $170,954, almost doubling the project's requested amount and pushing that cash straight to developer Alex Peake. Peake described <em>Code Hero</em> as a game to help people, especially kids, learn how to code, and said he would use the money to launch a version of the game on August 31, with a <em>Code Hero</em> webseries and MMO also in the works.<br /><br />Ten months later, on December 12, <em>Code Hero</em> had yet to launch in any form and Peake was absent from the Kickstarter conversation. Backers of the <em>Code Hero</em> Kickstarter fumed in the comments, informally requesting their money back, asking Peake where their rewards were, and questioning if <em>Code Hero</em> was a legitimate project at all. Leading the comment swarm was Dustin Deckard, a backer who had given <em>Code Hero </em>$300, but was now considering legal action against Peake and his studio, Primer Labs.<br /><br />That night <a href="http://www.joystiq.com/2012/12/13/code-hero-the-dangers-of-a-kickstarter-success-story/">we spoke to Deckard and Peake</a> in a Google Hangout. Peake expressed regret over his poor communication and promised he would launch alpha 2, a new version of <em>Code Hero</em>, as an update on its Kickstarter the next day, and that he would provide updates to the Kickstarter on the first of every month.<br /><br />By January 8, 2013, the second alpha had yet to materialize on Kickstarter or the Primer Labs website, and January 1 passed without a whisper from Peake.<p><a href="http://www.joystiq.com/2013/01/08/code-heros-buggy-kickstarter-has-backers-preparing-to-draw-lega/" rel="bookmark">Continue reading <em>Code Hero's buggy Kickstarter has backers preparing to draw legal lines in the sand</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/08/code-heros-buggy-kickstarter-has-backers-preparing-to-draw-lega/">Code Hero's buggy Kickstarter has backers preparing to draw legal lines in the sand</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Jan 2013 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/08/code-heros-buggy-kickstarter-has-backers-preparing-to-draw-lega/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20421687/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/08/code-heros-buggy-kickstarter-has-backers-preparing-to-draw-lega/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alex-peake</category><category>code-hero</category><category>crowd-funding</category><category>crowdfunding</category><category>dustin-deckard</category><category>kickstarter</category><category>pc</category><category>primer-labs</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 08 Jan 2013 14:30:00 EST</pubDate></item><item><title><![CDATA['Project V-13' kind of returning through Black Isle fund drive]]></title><link>http://www.joystiq.com/2012/12/20/project-v-13-kind-of-returning-through-black-isle-fund-drive/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/20/project-v-13-kind-of-returning-through-black-isle-fund-drive/</guid><comments>http://www.joystiq.com/2012/12/20/project-v-13-kind-of-returning-through-black-isle-fund-drive/#comments</comments><description><![CDATA[<center> <img alt="'Project V13' kind of returns through Black Isle fund drive" class="hidden" data-src-height="203" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/v13.jpg" /><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/MiEI18nb-dU?rel=0&amp;wmode=opaque" width="530"></iframe></center><br />"Project V-13" has returned from obscurity, tied to another name returning under mysterious circumstances: Black Isle Studios. Interplay's mystery studio, which former Black Isle founders are not involved with and <a href="http://www.joystiq.com/2012/10/09/obsidians-avellone-on-new-black-isle-i-have-no-idea/">don't really know about</a>, has started a funding drive for a game called "Project V13," a "post-apocalyptic strategy RPG," introducing the longtime Interplay staff working on the game.<br /><br />The original plan for Project V-13 was to make an MMO in the Fallout universe, a plan that is no longer possible, because Interplay <a href="http://www.joystiq.com/2012/01/09/bethesda-settles-all-fallout-ip-related-lawsuits/">no longer owns the rights</a> to make a Fallout MMO, following a protracted legal battle with Bethesda.<br /><br />There's no evidence that this new version is massively multiplayer. Its strategy RPG gameplay involves character creation, and rebuilding and management of facilities within an abandoned "colony." There are references to "meeting friends" and "fighting neighbors," suggesting some kind of multiplayer, but this game is very likely neither Fallout nor MMO. "PV13 has been in development for years," the funding site notes, "but we've had to make some major changes recently. We believe the changes are for the better and we're excited about working on this new iteration of PV13."<br /><br />The fund drive is Mayan Apocalypse-themed, of course. By paying into the fund drive, you move a countdown clock forward, postponing the apocalypse, as it were. You also get access to a backer-only forum.<br /><br />What you don't get is the game. The funds raised will go toward a "prototype," which will then be shopped around to raise additional development budget. There's no indication on the website that backers will get access to this prototype, either. <br /><br />So, while you may think of Kickstarters as extended pre-orders, this non-Kickstarter drive should be seen as more of a "donation."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/20/project-v-13-kind-of-returning-through-black-isle-fund-drive/">'Project V-13' kind of returning through Black Isle fund drive</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 Dec 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/20/project-v-13-kind-of-returning-through-black-isle-fund-drive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20408410/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/20/project-v-13-kind-of-returning-through-black-isle-fund-drive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-isle-studios</category><category>crowdfunding</category><category>interplay</category><category>pc</category><category>project-v13</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 20 Dec 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[Star Citizen has raised almost half a million dollars]]></title><link>http://www.joystiq.com/2012/10/12/star-citizen-has-raised-almost-half-a-million-dollars/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/12/star-citizen-has-raised-almost-half-a-million-dollars/</guid><comments>http://www.joystiq.com/2012/10/12/star-citizen-has-raised-almost-half-a-million-dollars/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/10/12/star-citizen-has-raised-almost-half-a-million-dollars/"><img alt="Star Citizen has raised almost half a million dollars" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/starcitizen-1350051332.jpg" /></a></center>Chris Roberts' new space sim <a href="http://joystiq.com/game/star-citizen"><em>Star Citizen</em></a> has already raised over $455,590 from its crowd-funding drive, despite being called <em>Star Citizen</em>. Pledge counts are not yet available on the website, but Roberts sent out an update today containing that number. "Seems everyone wants the RSI Constellation and physical goodies," he noted, suggesting that many buyers have paid more than $250 for access to the "RSI Constellation spaceship."<br /><br />Technical problems have held some pledges back, Roberts notes, entreating potential buyers to try again. "We still have a ways to go but I have no doubt with your support we will get there." Half a million in two days seems like a good sign.<p><a href="http://www.joystiq.com/2012/10/12/star-citizen-has-raised-almost-half-a-million-dollars/" rel="bookmark">Continue reading <em>Star Citizen has raised almost half a million dollars</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/12/star-citizen-has-raised-almost-half-a-million-dollars/">Star Citizen has raised almost half a million dollars</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Oct 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/12/star-citizen-has-raised-almost-half-a-million-dollars/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20348619/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/12/star-citizen-has-raised-almost-half-a-million-dollars/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chris-roberts</category><category>crowdfunding</category><category>pc</category><category>roberts-space-industries</category><category>star-citizen</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 12 Oct 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[Dedicated games crowdfunding platform Gambitious launches]]></title><link>http://www.joystiq.com/2012/09/25/dedicated-games-crowdfunding-platform-gambitious-launches/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/25/dedicated-games-crowdfunding-platform-gambitious-launches/</guid><comments>http://www.joystiq.com/2012/09/25/dedicated-games-crowdfunding-platform-gambitious-launches/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a class="hidden" href="http://www.joystiq.com/2012/09/25/dedicated-games-crowdfunding-platform-gambitious-launches/"><img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/gambitiouslogo.jpg" /></a><iframe allowfullscreen="" frameborder="0" height="298" mozallowfullscreen="" src="http://player.vimeo.com/video/48378732?title=0&amp;byline=0&amp;portrait=0" webkitallowfullscreen="" width="530"></iframe></div><br /><a href="http://joystiq.com/tag/kickstarter">Kickstarter</a> has been all the rage this year, with new projects coming out of the woodwork seemingly every day. The service has at least partially disrupted the traditional publisher model, allowing independent developers (big and small) a chance to see their games come to fruition. Now, a new crowdfunding platform has hit the scene: Gambitious. Founded by Epic Tales' Paul Hanraets, Mastertronic's Andy Payne and Harry Miller and Mike Wilson of Devolver Digital, the new platform is now open for business.<br /><br />First announced earlier this year, Gambitious is designed exclusively to fund the development of games. Gambitious is based in Europe and, while the the <a href="http://gambitious.com/faqs#project-basics">FAQ</a> notes that potential projects don't have to originate in Europe, the platform is working to spread to other countries - particularly the US - in the coming year.<br /><br />Gambitious already has several projects underway, including Red Fly's <a href="http://www.joystiq.com/2012/09/24/mushroom-men-return-in-paxs-truffle-trouble/">new Mushroom Men project</a> and an upcoming project from 3D Realms entitled "Earth No More." The kicker of Gambitious, and what primarily separates it from Kickstarter, is that those who donate to projects are actually <em>investing</em> in its success. Rather than receiving rewards, donors will actually share in a game's profits (assuming there are profits to be had, of course).<br /><br />For more info, head over to <a href="http://gambitious.com/">Gambitious</a> and dive in.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/25/dedicated-games-crowdfunding-platform-gambitious-launches/">Dedicated games crowdfunding platform Gambitious launches</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 25 Sep 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/25/dedicated-games-crowdfunding-platform-gambitious-launches/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20332641/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/25/dedicated-games-crowdfunding-platform-gambitious-launches/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crowdfunding</category><category>gambitious</category><category>kickstarter</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 25 Sep 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[Gamesplanet Lab: Kickstarter's 'crowd-creating' competitor]]></title><link>http://www.joystiq.com/2012/07/19/gamesplanet-lab-kickstarters-crowd-creating-competitor/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/19/gamesplanet-lab-kickstarters-crowd-creating-competitor/</guid><comments>http://www.joystiq.com/2012/07/19/gamesplanet-lab-kickstarters-crowd-creating-competitor/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/19/gamesplanet-lab-kickstarters-crowd-creating-competitor/"><img alt="Gamesplanet Lab Kickstarter's 'crowdcreating' competitor" data-src-height="289" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/magrunner-14.jpg" style="margin: 4px; " /></a></div>As Kickstarter has taken off like - well, a popular Kickstarter project - over the past year, especially in the gaming sector, backers have noticed a few inconsistencies with the platform. For one, projects aren't vetted for plausibility or quality outside of a standard registration form; your grandmother could accidentally promise the world 500 pounds of brownies if she raises $5, and there's nothing holding her to following through or using that money for brownie-related purposes.<br /><br />For another, Kickstarter is US only. Creative ventures outside of the US can't begin a crowd-funded project, though anyone with a major credit card can donate to a project and watch its success with yearning in his heart. Also, Kickstarter caters to a wide range of products and ideas, making its reach broad but its expertise in handling any one industry dim.<br /><br /><a href="http://www.lab.gamesplanet.com/">Gamesplanet Lab</a> is a new crowd-funding platform that handles only gaming projects, has a strict vetting and follow-through contract, and is based in Europe but is able to host projects from around the world. Yes, that does sound like everything you ever wanted in Kickstarter. The only thing Gamesplanet Lab needs now is proof that it can work - it needs a breakout crowd-funding success.<p><a href="http://www.joystiq.com/2012/07/19/gamesplanet-lab-kickstarters-crowd-creating-competitor/" rel="bookmark">Continue reading <em>Gamesplanet Lab: Kickstarter's 'crowd-creating' competitor</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/19/gamesplanet-lab-kickstarters-crowd-creating-competitor/">Gamesplanet Lab: Kickstarter's 'crowd-creating' competitor</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Jul 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/19/gamesplanet-lab-kickstarters-crowd-creating-competitor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20281889/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/19/gamesplanet-lab-kickstarters-crowd-creating-competitor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3am-studios</category><category>crowd-creating</category><category>crowd-funding</category><category>crowdfunding</category><category>CrowdSource</category><category>day-one</category><category>EU</category><category>europe</category><category>frogwares</category><category>gamesplanet</category><category>gamesplanet-lab</category><category>kickstarter</category><category>Magrunner</category><category>pc</category><category>pendulo-studios</category><category>the-devils-dictionary</category><category>ulule</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 19 Jul 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Origin waives crowd-funded games' distribution fees for 90 days]]></title><link>http://www.joystiq.com/2012/05/18/origin-waives-crowd-funded-games-distribution-fees-for-90-days/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/18/origin-waives-crowd-funded-games-distribution-fees-for-90-days/</guid><comments>http://www.joystiq.com/2012/05/18/origin-waives-crowd-funded-games-distribution-fees-for-90-days/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/05/18/origin-waives-crowd-funded-games-distribution-fees-for-90-days/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/origin.png" /></a></center>EA's Origin is jumping on the <a href="http://joystiq.com/tag/kickstarter">Kickstarter</a> bandwagon - no, not by Kickstarting an EA game (that would be hilarious) but instead, by presenting itself as an ally to crowd-funded games. <br /><br />EA announced today that it will waive distribution fees for crowd-funded games for 90 days after launch. The offer is extended only to "fully-funded, complete and ready-to-publish games designed for digital download to PC platforms." InXile's Brian Fargo and Pinkerton Road's Jane Jensen voiced their support in the press release.<br /><br />"The public support for crowd-funding creative game ideas coming from small developers today is nothing short of phenomenal," said Origin SVP David DeMartini in the announcement. "It's also incredibly healthy for the gaming industry. Gamers around the world deserve a chance to play every great new game, and by waiving distribution fees on Origin we can help make that a reality for successfully crowd-funded developers." EA also gets a nice patina of indirect indie cred by supporting Kickstarted games.<p><a href="http://www.joystiq.com/2012/05/18/origin-waives-crowd-funded-games-distribution-fees-for-90-days/" rel="bookmark">Continue reading <em>Origin waives crowd-funded games' distribution fees for 90 days</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/18/origin-waives-crowd-funded-games-distribution-fees-for-90-days/">Origin waives crowd-funded games' distribution fees for 90 days</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 May 2012 15:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/18/origin-waives-crowd-funded-games-distribution-fees-for-90-days/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20240923/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/18/origin-waives-crowd-funded-games-distribution-fees-for-90-days/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crowdfunding</category><category>electronic-arts</category><category>kickstarter</category><category>mac</category><category>origin</category><category>pc</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 18 May 2012 15:50:00 EST</pubDate></item></channel></rss>