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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Industry pipes up on lack of overtime pay from crunch time]]></title><link>http://www.joystiq.com/2009/05/28/industry-pipes-up-on-lack-of-overtime-pay-from-crunch-time/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/28/industry-pipes-up-on-lack-of-overtime-pay-from-crunch-time/</guid><comments>http://www.joystiq.com/2009/05/28/industry-pipes-up-on-lack-of-overtime-pay-from-crunch-time/#comments</comments><description><![CDATA[<a href="http://www.developmag.com/news/31945/Industry-comes-clean-on-crunch"><img hspace="0" vspace="0" border="1" align="right" class="imagepadding" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/computerprogrammer.jpg" alt="" style="padding-left: 5px;" /></a>Just over a month ago, <a href="http://www.joystiq.com/2009/04/22/joystiq-interview-epics-michael-capps-responds-to-accusations/">Joystiq talked to Epic Games' Mike Capps</a> about crunch times in game development cycles and how many hours his employees are expected to work throughout the development of a game. Interestingly, <a href="http://www.developmag.com/news/31945/Industry-comes-clean-on-crunch">Develop</a> put the question of crunch time (among other things) to "over 350 industry professionals" via a poll and found that nearly 98 percent of respondents received no overtime pay for crunch work.<br /><br />When we spoke with Capps, he pointed out that, for his company, crunch isn't a matter of force but that employees understand its necessity. "Our guys vote on how they want to crunch and last time they chose having weekends off ... I had one or two that were, wow that went too long, we had a rough time, we made some mistakes in planning but that's not to say that crunching is the wrong thing to do," Capps told us. He also noted that while crunch can hurt, employees (at least at Epic) are able to take a few weeks off between projects after a crunch so as to recharge, saying, "If you scoop someone off the front lines of Afghanistan and fly them to Iraq and you put them back out and you keep doing it, performance is going to suffer." <br /><br />It seems to us that, like most things in life, generalizing -- for instance, about the gaming industry as a whole -- doesn't make a whole lot of sense. 98 percent of those polled may not receive overtime for crunching on a project, but they may very well receive large bonuses after the product ships, or a long vacation, or a variety of other incentives. One thing's for sure: 100 percent of Joystiq writers make no overtime pay.<br /><br />
<div align="right">[<a href="http://www.poster.net/anonymous/">Image credit</a>]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/28/industry-pipes-up-on-lack-of-overtime-pay-from-crunch-time/">Industry pipes up on lack of overtime pay from crunch time</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 May 2009 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.developmag.com/news/31945/Industry-comes-clean-on-crunch>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/28/industry-pipes-up-on-lack-of-overtime-pay-from-crunch-time/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1563460/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/28/industry-pipes-up-on-lack-of-overtime-pay-from-crunch-time/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crunch</category><category>crunchtime</category><category>develop</category><category>development</category><category>epic-games</category><category>mike-capps</category><category>overtime</category><category>polls</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 28 May 2009 22:00:00 EST</pubDate></item><item><title><![CDATA[Fanswag: Shred Nebula and CrunchTime T-Shirts]]></title><link>http://www.joystiq.com/2008/09/05/fanswag-shred-nebula-and-crunchtime-t-shirts/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/05/fanswag-shred-nebula-and-crunchtime-t-shirts/</guid><comments>http://www.joystiq.com/2008/09/05/fanswag-shred-nebula-and-crunchtime-t-shirts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/contests-and-giveaways/" rel="tag">Contests and Giveaways</a></p><div align="center"><img width="415" vspace="4" hspace="4" height="233" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/shrednebulapost.jpg" alt="" /><br /></div>
It's time for a special Friday Fanswag boys and girls. We've gotten our hands on five redemption codes for <em>Shred Nebula</em> from CrunchTime Games. Not only that, but we've scored five CrunchTime T-shirts to go along with each copy. In case you haven't noticed, CrunchTime has a <a href="http://www.joystiq.com/photos/shred-nebula-xbla/522605/">sweet logo</a>. Even if you don't know who the folks at CrunchTime are, you'll be proud to wear <a href="http://crunchtimegames.com/shirt.htm">their shirt</a>. It just so happens that <em>Shred Nebula</em> is a nice space shooter with deep play mechanics and online dogfights, so it's win-win, really. To enter:<br />
<ul>
    <li>Leave a comment on this post telling us about your favorite space battle.<br /> </li>
    <li>Only one comment will be accepted per person. Posters of multiple comments will be disqualified. We'll accept entries until 5:00PM, Eastern Time<strong></strong>, Friday, September 5th, 2008. You must be at least 18 years old to enter. This giveaway is open only to residents of the U.S. and Canada (excluding Quebec).<br /></li>
    <li>Later today, we'll pick five winners via a random drawing.</li>
    <li>Five winners will each receive a redemption code for <em>Shred Nebula</em> on XBLA and a CrunchTime Games T-shirt, worth a total of $25.<br /></li>
    <li>Complete giveaway rules can be found <a href="http://www.joystiq.com/official-giveaway-rules/">here</a></li>
</ul>
<div class="postgallery">
<p><strong>Gallery: <a href="http://www.joystiq.com/photos/shred-nebula-xbla/">Shred Nebula (XBLA)</a></strong></p>
<a href="http://www.joystiq.com/photos/shred-nebula-xbla/522605/"><img title="" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/crunchtime-logo_thumbnail.jpg" /></a><a href="http://www.joystiq.com/photos/shred-nebula-xbla/522579/"><img title="" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/shrednebula.com_mp_001_thumbnail.jpg" /></a><a href="http://www.joystiq.com/photos/shred-nebula-xbla/522441/"><img title="" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/shredn%7E1_thumbnail.jpg" /></a><a href="http://www.joystiq.com/photos/shred-nebula-xbla/522440/"><img title="" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/screen%7E1_thumbnail.jpg" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/05/fanswag-shred-nebula-and-crunchtime-t-shirts/">Fanswag: Shred Nebula and CrunchTime T-Shirts</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 Sep 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/05/fanswag-shred-nebula-and-crunchtime-t-shirts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1303712/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/05/fanswag-shred-nebula-and-crunchtime-t-shirts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade</category><category>crunchtime</category><category>crunchtime-games</category><category>fanswag</category><category>live-arcade</category><category>shred-nebula</category><category>xbla</category><category>xbox-live-arcade</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 05 Sep 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Shred Nebula warps to XBLA September 3]]></title><link>http://www.joystiq.com/2008/08/11/shred-nebula-warps-to-xbla-september-3/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/11/shred-nebula-warps-to-xbla-september-3/</guid><comments>http://www.joystiq.com/2008/08/11/shred-nebula-warps-to-xbla-september-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a></p><center><embed width="415" height="348" type="application/x-shockwave-flash" src="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf" style="" name="mymovie" quality="high" allowscriptaccess="always" wmode="transparent" flashvars="playerMode=embedded&amp;movieAspect=4.3&amp;flavor=EmbeddedPlayerVersion&amp;skin=http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/skins/gamespot.png&amp;paramsURI=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6195700%26mode%3Dembedded%26width%3D432%26height%3D362" id="mymovie"></embed></center><a href="http://crunchtimegames.com/index2.htm">Crunchtime Games</a> has informed us that their upcoming space shooter <a href="http://www.joystiq.com/tag/shred-nebula"><em>Shred Nebula</em></a> will hit <a href="http://www.joystiq.com/tag/xbox-live-arcade">Xbox Live Arcade</a> on <a href="http://www.djamesgoddard.com/index.html/2008/08/shred-nebula-release-date-1st-official.html">September 3</a>. <em>Shred Nebula</em> ditches the now ubiquitous twin-stick shooter design in favor of more traditional flight combat controls. Utilizing thrust-based flying and aiming akin to <a href="http://www.joystiq.com/tag/asteroids"><em>Asteroids</em></a> and the classic PC title <a href="http://en.wikipedia.org/wiki/SubSpace_(video_game)#Software_compatibility"><em>SubSpace</em></a>, we're hoping for some epic dogfights. With two single player modes and eight person multiplayer matches that CrunchTime head <a href="http://www.joystiq.com/2007/12/07/x3f-interview-shred-nebulas-james-goddard/">James Goddard</a> equated with character match-ups in the <em><a href="http://www.joystiq.com/tag/ssfiithdr">Street Fighter</a> </em>series, <em>Shred Nebula</em> at least represents something different. On XBLA that's definitely not a bad thing.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/11/shred-nebula-warps-to-xbla-september-3/">Shred Nebula warps to XBLA September 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 Aug 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.djamesgoddard.com/index.html/2008/08/shred-nebula-release-date-1st-official.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/11/shred-nebula-warps-to-xbla-september-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1281571/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/11/shred-nebula-warps-to-xbla-september-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade</category><category>crunchtime</category><category>crunchtime-games</category><category>live-arcade</category><category>shred-nebula</category><category>xbla</category><category>xbox-live-arcade</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 11 Aug 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[Sorry readers, no Shred Nebula next week]]></title><link>http://www.joystiq.com/2008/07/14/sorry-readers-no-shred-nebula-next-week/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/14/sorry-readers-no-shred-nebula-next-week/</guid><comments>http://www.joystiq.com/2008/07/14/sorry-readers-no-shred-nebula-next-week/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a></p><div align="center"><a href="http://www.joystiq.com/2007/12/07/x3f-interview-shred-nebulas-james-goddard/"><img width="415" vspace="4" hspace="4" height="252" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/x3f-e308shred.jpg" alt="" /></a><br /></div>
First, we need to apologize to you guys. When we received an email from Crunchtime staff that told us that <em>Shred Nebula</em> had <a href="http://www.joystiq.com/2008/07/11/e3-xbla-release-redeemed-shred-nebula/">grabbed an open release slot</a> and would be releasing July 16th we jumped at the chance to tell you. Unfortunately it seems that there was some word from the higher reaches of Microsoft and plans changed. And changed fast. <br /><br />Whether or not that had anything to do with <a href="http://www.joystiq.com/2008/07/13/e3-rumor-geometry-wars-2-primed-for-surprise-xbla-release-this/">other current events</a>, no one can really say. And while <em>Shred Nebula</em> is back to having no official release date, we'll be sure to keep you informed about the latest happenings with the title. It's really too bad, unless there's something Microsoft has up it's sleeve we're back to *shudder* <a href="http://www.joystiq.com/2008/07/11/e3-xbla-release-is-coffeetime-crosswords/"><em>Coffeetime Crosswords</em></a> as next week's XBLA release.<br /><br />[Via Press Info, Thanks very much for the clarification guys!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/14/sorry-readers-no-shred-nebula-next-week/">Sorry readers, no Shred Nebula next week</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 Jul 2008 01:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/14/sorry-readers-no-shred-nebula-next-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1254422/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/14/sorry-readers-no-shred-nebula-next-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crunchtime</category><category>crunchtime-games</category><category>shred-nebula</category><category>xbla</category><dc:creator><![CDATA[Terrence Stasse]]></dc:creator><pubDate>Mon, 14 Jul 2008 01:15:00 EST</pubDate></item><item><title><![CDATA[E3 XBLA release redeemed: Shred Nebula UPDATE]]></title><link>http://www.joystiq.com/2008/07/11/e3-xbla-release-redeemed-shred-nebula/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/11/e3-xbla-release-redeemed-shred-nebula/</guid><comments>http://www.joystiq.com/2008/07/11/e3-xbla-release-redeemed-shred-nebula/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/shrednebulapost.jpg" /><br /><a href="http://www.joystiq.com/2008/07/14/sorry-readers-no-shred-nebula-next-week/"><strong>UPDATE</strong>: The best laid plans of mice and men often go awry ...</a><br /><br /></div>
Oh <a href="http://www.joystiq.com/2008/07/11/e3-xbla-release-is-coffeetime-crosswords/"><em>Coffeetime Crosswords</em></a> you are a funny, funny game, but are certainly not the kind of release we want to see during the week of E3. Thankfully an email came that ended our apprehension. Having been flying under the radar a bit this year, <em>Shred Nebula </em>has no official date <strike>will actually be hitting the Live Arcade on July 16th</strike>. For the calender challenged that's an unknown day of the week <strike>next Wednesday. </strike><br /><a href="http://www.joystiq.com/photos/shred-nebula-xbla/"><br />The top-down shooter</a> may appear<em> </em>to be just another twin-stick game but it actually has roots in both <em>Asteroids </em>and, believe it or not, <em>Street Fighter</em>. With <a href="http://www.joystiq.com/2007/12/07/x3f-interview-shred-nebulas-james-goddard/">a concept like that</a>, and the promise of large free-roaming space environments we're willing to give Shred Nebula a good portion of our time when it's released <strike>during the busy week next week</strike>. <br /><br /><br />[Via Press Info]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/11/e3-xbla-release-redeemed-shred-nebula/">E3 XBLA release redeemed: Shred Nebula UPDATE</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 Jul 2008 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/11/e3-xbla-release-redeemed-shred-nebula/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1253343/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/11/e3-xbla-release-redeemed-shred-nebula/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crunchtime</category><category>crunchtime-games</category><category>shred-nebula</category><category>xbla</category><dc:creator><![CDATA[Terrence Stasse]]></dc:creator><pubDate>Fri, 11 Jul 2008 22:00:00 EST</pubDate></item><item><title><![CDATA[X3F interview: Shred Nebula's James Goddard]]></title><link>http://www.joystiq.com/2007/12/07/x3f-interview-shred-nebulas-james-goddard/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/07/x3f-interview-shred-nebulas-james-goddard/</guid><comments>http://www.joystiq.com/2007/12/07/x3f-interview-shred-nebulas-james-goddard/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a></p><img width="415" vspace="4" hspace="4" height="82" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/shred-~1.jpg" /><br />We recently got a chance to talk with James Goddard of <a href="http://www.crunchtimegames.com">CrunchTime Games</a>, creators of the upcoming <a href="http://www.joystiq.com/tag/xbla/">Xbox Live Arcade</a> game <a href="http://www.joystiq.com/tag/shred-nebula"><em>Shred Nebula</em></a>. A shooter of a different sort, <em>Shred Nebula</em> is attacking the shooter genre from a different angle than all the <em>Geometry Wars</em> clones (which are really <em>RoboTron</em> clones anyway) to give gamers a new experience. We discuss how Goddard is using his experience developing for the <a href="http://www.joystiq.com/tag/sfiv"><em>Street Fighter</em></a> series to inject fighting game elements into <em>Shred Nebula</em>. Check out the interview for some exclusive details on the game as well as a look at what CrunchTime games is all about. We've also got some great screens of the game, many of which are new or exclusive to X3F. Read on for the full interview.<br /><br /><p><a href="http://www.joystiq.com/2007/12/07/x3f-interview-shred-nebulas-james-goddard/" rel="bookmark">Continue reading <em>X3F interview: Shred Nebula's James Goddard</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/07/x3f-interview-shred-nebulas-james-goddard/">X3F interview: Shred Nebula's James Goddard</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 07 Dec 2007 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/12/07/x3f-interview-shred-nebulas-james-goddard/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1057441/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/07/x3f-interview-shred-nebulas-james-goddard/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crunchtime</category><category>crunchtime-games</category><category>shred-nebula</category><category>xbla</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 07 Dec 2007 14:00:00 EST</pubDate></item><item><title><![CDATA[SubSpace inspired Shred Nebula headed to XBLA]]></title><link>http://www.joystiq.com/2007/11/27/subspace-inspired-shred-nebula-headed-to-xbla/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/27/subspace-inspired-shred-nebula-headed-to-xbla/</guid><comments>http://www.joystiq.com/2007/11/27/subspace-inspired-shred-nebula-headed-to-xbla/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a></p><a href="http://www.gamespot.com/xbox360/action/shrednebula/news.html?sid=6183379"><img width="415" vspace="4" hspace="4" height="233" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/shred-nebula-415.jpg"  alt="" /></a><br />Many PC gamers out there likely have fond memories of a simple space shooter by the name of <a href="http://en.wikipedia.org/wiki/SubSpace_%28computer_game%29"><em>SubSpace</em></a>. The game tasked players with flying around large 2D maps and engaging in dogfights with other players. The different weights, speeds, and weapons of each ship assured a different play experience every time, and a high degree of skill was necessary to effectively strafe your enemies and to utilize the secondary weapons. <br /><br />If <em>SubSpace</em> froths up some teary-eyed nostalgia deep inside, you should probably keep an eye on <a href="http://www.shrednebula.com/"><em>Shred Nebula</em></a>, and <a href="http://www.joystiq.com/tag/XBLA/">XBLA</a> title from <a href="http://www.crunchtimegames.com/index2.htm">CrunchTime Games</a>. In a recent <a href="http://www.gamespot.com/xbox360/action/shrednebula/news.html?sid=6183379">preview</a> on GameSpot, CrunchTime head James Goddard notes that much inspiration was drawn from <em>SubSpace</em> in the creation of <em>Shred Nebula</em>, including multiple ships with different abilities and the similar flying mechanics. In other words, this isn't another omni-direction shooter like <em><a href="http://www.joystiq.com/tag/Geometry-Wars/">Geometry Wars</a></em>. With guns mounted on the front of your ship, precision flying takes precedence over an itchy trigger finger. Right now, we don't know much more about it, except that it's confirmed to be priced at 800 MS Point when it releases in early 2008. Hit the "read" link for the full preview at GameSpot.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/27/subspace-inspired-shred-nebula-headed-to-xbla/">SubSpace inspired Shred Nebula headed to XBLA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Nov 2007 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/xbox360/action/shrednebula/news.html?sid=6183379>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/27/subspace-inspired-shred-nebula-headed-to-xbla/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1048903/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/27/subspace-inspired-shred-nebula-headed-to-xbla/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crunchtime</category><category>crunchtime-games</category><category>shred-nebula</category><category>xbla</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 27 Nov 2007 17:15:00 EST</pubDate></item></channel></rss>