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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Crysis 3's main man is a crack shot with a bow, apparently]]></title><link>http://www.joystiq.com/2012/04/16/crysis-3s-main-man-is-a-crack-shot-with-a-bow-apparently/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/16/crysis-3s-main-man-is-a-crack-shot-with-a-bow-apparently/</guid><comments>http://www.joystiq.com/2012/04/16/crysis-3s-main-man-is-a-crack-shot-with-a-bow-apparently/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="Image" height="337" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/bowmannugent599pxheaderimg.jpg" style="margin:4px" width="599" /></div>Guys! Guys! Can you imagine if that <em>Crysis 3</em> nanosuit dude is <em>actually</em> just Ted Nugent on a wild bow hunting spree after civilization collapses? That's the <em>Crysis 3</em> we want to play. Don't you? Take a peek at the gallery below and get all up in this crazy headspace we've got going this morning.<p><a href="http://www.joystiq.com/2012/04/16/crysis-3s-main-man-is-a-crack-shot-with-a-bow-apparently/" rel="bookmark">Continue reading <em>Crysis 3's main man is a crack shot with a bow, apparently</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/16/crysis-3s-main-man-is-a-crack-shot-with-a-bow-apparently/">Crysis 3's main man is a crack shot with a bow, apparently</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Apr 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/16/crysis-3s-main-man-is-a-crack-shot-with-a-bow-apparently/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20216457/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/16/crysis-3s-main-man-is-a-crack-shot-with-a-bow-apparently/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>compound-bow</category><category>cryengine-3</category><category>crysis-3</category><category>crytek</category><category>ea</category><category>ea-partners</category><category>electronic-arts</category><category>gameplay</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>ted-nugent</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 16 Apr 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[CryEngine SDK 3.4 update shows off its pretty planes]]></title><link>http://www.joystiq.com/2012/04/14/cryengine-sdk-3-4-update-shows-off-its-pretty-planes/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/14/cryengine-sdk-3-4-update-shows-off-its-pretty-planes/</guid><comments>http://www.joystiq.com/2012/04/14/cryengine-sdk-3-4-update-shows-off-its-pretty-planes/#comments</comments><description><![CDATA[<div style="text-align: center; "><!--[if IE]><object width="530" height="318" id="viddlerOuter-8ef81813" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/8ef81813/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=72980784&amp;autoplay=f&amp;loop=false&amp;nologo=false&amp;hd=false"><object id="viddlerInner-8ef81813"><video id="viddlerVideo-8ef81813" src="//www.viddler.com/file/8ef81813/html5mobile?openURL=72980784" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/8ef81813/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--> <object data="//www.viddler.com/simple/8ef81813/" height="318" id="viddlerOuter-8ef81813" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/8ef81813/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=72980784&amp;autoplay=f&amp;loop=false&amp;nologo=false&amp;hd=false" /><object id="viddlerInner-8ef81813"><video controls="controls" height="298" id="viddlerVideo-8ef81813" poster="//www.viddler.com/thumbnail/8ef81813/" src="//www.viddler.com/file/8ef81813/html5mobile?openURL=72980784" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div><div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/14/cryengine-sdk-3-4-update-shows-off-its-pretty-planes/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/face.png" style="display:none; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 266px; " /></a></div><br />Crytek's latest build of the CryEngine 3 makes things look pretty. We apologize for not offering any more in-depth insight, but it's just <em>really </em>pretty. The above demo video speaks for itself, but if you want the full details, check them out <a href="http://www.crydev.net/newspage.php?news=88053">here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/14/cryengine-sdk-3-4-update-shows-off-its-pretty-planes/">CryEngine SDK 3.4 update shows off its pretty planes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 14 Apr 2012 23:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/14/cryengine-sdk-3-4-update-shows-off-its-pretty-planes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20215856/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/14/cryengine-sdk-3-4-update-shows-off-its-pretty-planes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cryengine-3</category><category>Crytek</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sat, 14 Apr 2012 23:59:00 EST</pubDate></item><item><title><![CDATA[Crysis 3 accidentally revealed by EA's Origin service]]></title><link>http://www.joystiq.com/2012/04/11/try-and-look-surprised-crysis-3-acci-revealed-by-eas-origin-se/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/11/try-and-look-surprised-crysis-3-acci-revealed-by-eas-origin-se/</guid><comments>http://www.joystiq.com/2012/04/11/try-and-look-surprised-crysis-3-acci-revealed-by-eas-origin-se/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="Image" height="271" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/crysis3headerimg530px1351.jpg" style="margin:4px" width="530" /></div>EA probably wasn't too keen on you learning about a new Crysis just yet - the news comes from its Origin service where box art and cursory details popped up overnight for "Crysis 3" (as seen above). The box art and listings have since been removed, but as we all know <em><a href="http://www.blogcdn.com/www.joystiq.com/media/2012/04/crysis3ohsnapohsnapgooglecache.jpg">Google sees all</a></em>.<br /><br />Moreover, as <a href="http://www.neogaf.com/forum/showthread.php?t=469848">Neogaf</a> points out, GameReactor magazine is teasing a reveal for <em>Crysis 3</em> in the coming week. Unfortunately for both EA and the European magazine, some of that thunder got stolen by a faulty switch over at Origin.<br /><br />Box art for Xbox 360 and PC versions popped up, but we imagine it'll also arrive on PlayStation 3. We've reached out to EA for clarification, but we don't expect to hear more until next week's planned reveal. (And yes, that dude on the <em>Crysis 3</em> cover is rocking what looks like a <a href="http://en.wikipedia.org/wiki/Compound_bow">compound bow</a>.)<p><a href="http://www.joystiq.com/2012/04/11/try-and-look-surprised-crysis-3-acci-revealed-by-eas-origin-se/" rel="bookmark">Continue reading <em>Crysis 3 accidentally revealed by EA's Origin service</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/11/try-and-look-surprised-crysis-3-acci-revealed-by-eas-origin-se/">Crysis 3 accidentally revealed by EA's Origin service</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Apr 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/11/try-and-look-surprised-crysis-3-acci-revealed-by-eas-origin-se/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20213081/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/11/try-and-look-surprised-crysis-3-acci-revealed-by-eas-origin-se/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cryengine-3</category><category>crysis-3</category><category>cryteam</category><category>crytek</category><category>ea</category><category>ea-origin</category><category>electronic-arts</category><category>microsoft</category><category>origin</category><category>pc</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 11 Apr 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Warhorse licenses CryEngine 3 for still-unannounced RPG jam]]></title><link>http://www.joystiq.com/2012/02/10/warhorse-licenses-cryengine-3-for-still-unannounced-rpg-jam/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/10/warhorse-licenses-cryengine-3-for-still-unannounced-rpg-jam/</guid><comments>http://www.joystiq.com/2012/02/10/warhorse-licenses-cryengine-3-for-still-unannounced-rpg-jam/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/10/warhorse-licenses-cryengine-3-for-still-unannounced-rpg-jam/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/warhorse530pxheaderimg15125.jpg" /></a></div>You remember Warhorse, right? The studio from Prague that's <a href="http://www.joystiq.com/2011/07/23/new-prague-based-dev-studio-warhorse-is-ready-to-rock-your-rpg/">making that unannounced RPG</a> for those unannounced next-gen consoles? Well it turns out the studio is employing Crytek's third CryEngine iteration for said unnamed project, according to a press release issued by Crytek earlier today.<br /><br />Warhorse exec producer Martin Klima explained his studio's logic behind employing CryEngine 3 by saying, "We looked at every major technology out there and CryEngine 3 suits our needs perfectly." The Warhorse folks didn't offer any more information about the RPG in production, unfortunately, and we're betting it'll be some time before we hear anything more solid on the seemingly very early in production game. Thankfully we've got these <a href="http://www.joystiq.com/2011/05/19/well-at-least-we-wont-run-out-of-dragons-in-skyrim/">infinite dragons</a> and <a href="http://www.joystiq.com/2011/11/09/howard-skyrim-offers-infinite-procedurally-generated-quests/">quests</a> to deal with in <a href="http://www.joystiq.com/game/skyrim"><em>Skyrim</em></a> in the meantime!<p><a href="http://www.joystiq.com/2012/02/10/warhorse-licenses-cryengine-3-for-still-unannounced-rpg-jam/" rel="bookmark">Continue reading <em>Warhorse licenses CryEngine 3 for still-unannounced RPG jam</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/10/warhorse-licenses-cryengine-3-for-still-unannounced-rpg-jam/">Warhorse licenses CryEngine 3 for still-unannounced RPG jam</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Feb 2012 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/10/warhorse-licenses-cryengine-3-for-still-unannounced-rpg-jam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20169289/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/10/warhorse-licenses-cryengine-3-for-still-unannounced-rpg-jam/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cryengine-3</category><category>crytek</category><category>martin-klima</category><category>rpg</category><category>warhorse</category><category>warhorse-studios</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 10 Feb 2012 16:15:00 EST</pubDate></item><item><title><![CDATA[US Army game developers show off CryEngine 3-powered environments]]></title><link>http://www.joystiq.com/2011/12/23/us-army-game-developers-shows-off-cryengine-3-powered-environmen/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/23/us-army-game-developers-shows-off-cryengine-3-powered-environmen/</guid><comments>http://www.joystiq.com/2011/12/23/us-army-game-developers-shows-off-cryengine-3-powered-environmen/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/cryengine3cinematics.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></div>
The US Army has been building a training game for its soldiers to play, and the company behind the project, called RealTime Immersive, Inc., has just <a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=EXE0nGU0uCo#!">released two trailers </a><a href="http://www.youtube.com/watch?v=ob7BVTp6IxA&amp;feature=player_embedded">showing off the game's graphics</a>, powered by CryEngine 3. If it looks good, it's because the powers that be have spent $57 million on the project. For that price, there better be dedicated servers <em>and</em> LAN support.<br />
<br />
Keep in mind this is just a tease -- this game is meant for internal training by the Army, and so it isn't something the public will get to play in any <em>major</em> way. Besides, can the Army hire a group of racist teenagers to yell at soldiers as they perform the in-game training operations?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/23/us-army-game-developers-shows-off-cryengine-3-powered-environmen/">US Army game developers show off CryEngine 3-powered environments</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Dec 2011 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/23/us-army-game-developers-shows-off-cryengine-3-powered-environmen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20134188/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/23/us-army-game-developers-shows-off-cryengine-3-powered-environmen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cryengine-3</category><category>pc</category><category>realtime-immersive-inc</category><category>simulation</category><category>soldiers</category><category>us-army</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 23 Dec 2011 09:30:00 EST</pubDate></item><item><title><![CDATA[Red 5 picks up former Crytek graphics man, Ury Zhilinsky]]></title><link>http://www.joystiq.com/2011/12/11/red-5-picks-up-former-crytek-graphics-man-ury-zhilinsky/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/11/red-5-picks-up-former-crytek-graphics-man-ury-zhilinsky/</guid><comments>http://www.joystiq.com/2011/12/11/red-5-picks-up-former-crytek-graphics-man-ury-zhilinsky/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/11/red-5-picks-up-former-crytek-graphics-man-ury-zhilinsky/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/firefall31104.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
Developer Red 5 has recruited one of the masterminds behind CryEngine 3 and Crysis 2, Ury Zhilinsky, to work on its coming titles, the shooter-RPG <em><a href="http://www.joystiq.com/game/firefall">Firefall</a> </em>and an unannounced, cloud-based project titled <em>Stage 5</em>. Zhilinsky is now Red 5's senior programmer, and the studio isn't done searching for fresh talent.<br />
<br />
Considering <em>Firefall </em>entered beta this summer and it is scheduled for release in winter 2011 (that's <em>now</em>), we assume Zhilinsky and his new team will be working on this mysterious new game, <em>Stage 5</em>. Or maybe he was hired to completely redesign the <em>Firefall </em>character models to include water wings and ball gowns before its release any day now. Maybe.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/11/red-5-picks-up-former-crytek-graphics-man-ury-zhilinsky/">Red 5 picks up former Crytek graphics man, Ury Zhilinsky</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 11 Dec 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/11/red-5-picks-up-former-crytek-graphics-man-ury-zhilinsky/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20125457/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/11/red-5-picks-up-former-crytek-graphics-man-ury-zhilinsky/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cryengine-3</category><category>Crytek</category><category>firefall</category><category>pc</category><category>red-5</category><category>red-5-studios</category><category>ury-zhilinsky</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 11 Dec 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[Render me like one of your French girls: The Titanic in CryEngine 3]]></title><link>http://www.joystiq.com/2011/11/27/render-me-like-one-of-your-french-girls-the-titanic-in-cryengin/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/27/render-me-like-one-of-your-french-girls-the-titanic-in-cryengin/</guid><comments>http://www.joystiq.com/2011/11/27/render-me-like-one-of-your-french-girls-the-titanic-in-cryengin/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/11/27/render-me-like-one-of-your-french-girls-the-titanic-in-cryengin/" target="_self"><img  src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/titaniccryengine3header.png" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; display:none;" /></a><iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/-_IKqjb9TRY" width="530"></iframe></div>
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For the past several years, ORM Entertainment has been working on a simulator called <em>Titanic: Lost in the Darkness</em>. Beginning life as a mod for the original <a href="http://www.joystiq.com/game/crysis">Crysis</a>, T:LITD (just rolls of the tongue, doesn't it) has been updated and refined and reiterated upon until eventually being moved to <a href="http://www.joystiq.com/tag/cryengine-3">CryEngine 3</a>, where it has achieved its current, staggeringly gorgeous state, as seen in the trailer above. <br />
<br />
Now, when we say "staggeringly gorgeous," we don't mean "Oh hey, that looks pretty good for a mod." We mean that we would rather watch this video again than look at a Christina Hendricks made out of diamonds, standing on top of a unicorn riding a rainbow over a waterfall in space. Hopefully <em>Titanic: Lost in the Darkness</em>' next reincarnation will be playable and available to the masses. <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/27/render-me-like-one-of-your-french-girls-the-titanic-in-cryengin/">Render me like one of your French girls: The Titanic in CryEngine 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 27 Nov 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/27/render-me-like-one-of-your-french-girls-the-titanic-in-cryengin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20115131/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/27/render-me-like-one-of-your-french-girls-the-titanic-in-cryengin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cryengine-3</category><category>crysis</category><category>LitD</category><category>mod</category><category>ORM-Entertaiment</category><category>titanic</category><category>titanic-lost-in-the-darkness</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sun, 27 Nov 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[MechWarrior Online will run on CryEngine 3]]></title><link>http://www.joystiq.com/2011/11/19/mechwarrior-online-will-run-on-cryengine-3/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/19/mechwarrior-online-will-run-on-cryengine-3/</guid><comments>http://www.joystiq.com/2011/11/19/mechwarrior-online-will-run-on-cryengine-3/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/11/17/mechwarrior-online-will-run-on-cryengine-3/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/mechwarrior-online-coast-battle-1320166862_530x298.jpg" style="width: 530px; height: 298px;" /></a></div>
While we still don't know that much about the newly announced <em>Mechwarrior Online</em>, we at least know what technology is behind it. The <a href="http://www.joystiq.com/2011/10/31/mechwarrior-reboot-will-be-pc-exclusive/">PC-exclusive</a> free-to-play title will be powered by <a href="http://www.joystiq.com/tag/cryengine-3">CryEngine 3</a>, Crytek boasts in the press release past the jump. Developer Piranha Games' president, Russ Bullock, says the engine is "the best choice for us."<br />
<br />
<em>Mechwarrior Online</em> is set in the year 3049 during the "early stages of a massive interstellar war," firmly planting the butts of players in a BattleMech, the "most powerful war machine to ever walk the field of battle." And here we thought the best war machine out there was the human mind!<p><a href="http://www.joystiq.com/2011/11/19/mechwarrior-online-will-run-on-cryengine-3/" rel="bookmark">Continue reading <em>MechWarrior Online will run on CryEngine 3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/19/mechwarrior-online-will-run-on-cryengine-3/">MechWarrior Online will run on CryEngine 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 19 Nov 2011 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/19/mechwarrior-online-will-run-on-cryengine-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20110080/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/19/mechwarrior-online-will-run-on-cryengine-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cryengine-3</category><category>crytek</category><category>free-to-play</category><category>mechwarrior-online</category><category>pc</category><category>piranha-games</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sat, 19 Nov 2011 08:30:00 EST</pubDate></item><item><title><![CDATA[Hold on, UE3! Crytek is 'investigating' Flash for CryEngine, 'cross-platform solution' reveal soon]]></title><link>http://www.joystiq.com/2011/10/06/hold-on-ue3-crytek-is-investigating-flash-for-cryengine-cr/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/06/hold-on-ue3-crytek-is-investigating-flash-for-cryengine-cr/</guid><comments>http://www.joystiq.com/2011/10/06/hold-on-ue3-crytek-is-investigating-flash-for-cryengine-cr/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/10/06/hold-on-ue3-crytek-is-investigating-flash-for-cryengine-cro/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/cryengine3580.jpg" style="width: 530px; height: 281px; " /></a></div>
Sounds like we weren't the only ones impressed by Epic Games' announcement of <a href="http://www.joystiq.com/2011/10/04/epic-and-adobe-announce-unreal-engine-3-support-for-flash-11/">Flash support for the ubiquitous Unreal Engine 3</a>. The crosstown engine peddlers at Crytek have been "looking into supporting Flash" in CryEngine, Edge reports, and will announce a "truly cross-platform solution" soon. With UE3 now supporting Flash, <a href="http://www.joystiq.com/2011/09/19/unreal-engine-3-comes-to-mac-os-x-courtesy-of-september-udk-rel/">in addition to Mac OS</a>, iOS, Android, PC, Xbox 360 and PS3, CryEngine's support of just the big three is beginning to look a tad anemic.<br />
<br />
"It is an interesting approach we've been investigating as well," Carl Jones, director of global business development for CryEngine, said of Epic's announcement. "We're developing a unifying technology to create high quality social and gaming experiences on all platforms including browser, smartphones, tablets, etc. We hope to be able to tell you more about it soon when we present our truly cross-platform solution."<br />
<br />
With Crytek Seoul hard at work on the free-to-play FPS <em><a href="http://www.joystiq.com/game/warface">Warface</a></em>, it's not surprising to learn that Crytek is looking to broaden the potential audience for its games as much as possible. What's next, <em>Crysis</em> on your console? <a href="http://www.joystiq.com/2011/09/26/your-console-can-run-crysis-on-oct-4-new-screenshots-attest/">Oh ...</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/06/hold-on-ue3-crytek-is-investigating-flash-for-cryengine-cr/">Hold on, UE3! Crytek is 'investigating' Flash for CryEngine, 'cross-platform solution' reveal soon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 06 Oct 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/06/hold-on-ue3-crytek-is-investigating-flash-for-cryengine-cr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20075542/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/06/hold-on-ue3-crytek-is-investigating-flash-for-cryengine-cr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adobe-flash</category><category>cryengine-3</category><category>crytek</category><category>flash</category><category>mac</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>warface</category><category>xbox</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Thu, 06 Oct 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Your console can run Crysis on Oct. 4, new screenshots attest]]></title><link>http://www.joystiq.com/2011/09/26/your-console-can-run-crysis-on-oct-4-new-screenshots-attest/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/26/your-console-can-run-crysis-on-oct-4-new-screenshots-attest/</guid><comments>http://www.joystiq.com/2011/09/26/your-console-can-run-crysis-on-oct-4-new-screenshots-attest/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/26/your-console-can-run-crysis-on-oct-4-new-screenshots-attest/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/crysis04_530x300.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 300px; " /></a></div>
It might not have triggered a technological apoplexy in your PC, but the <a href="http://www.joystiq.com/2011/08/17/cryengine-3-sdk-available-now-for-free/">malleable</a> CryEngine 3 has granted Crytek access to a wider ranger of platforms -- including Xbox 360 and PlayStation 3. The original <a href="http://joystiq.com/game/crysis"><em>Crysis</em></a> is cruising to consoles (via PlayStation Network and Xbox Live's Games on Demand service) on October 4 for $20, according to <a href="http://www.ea.com/news/crysis-1-is-coming-to-xbox-live-and-psn">EA</a>'s last announcement.<br />
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The publisher sent out a small batch of screenshots too, which we've appended below. Walk through the tropics and talk through the topics as you scroll down.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/crysis-ps3-360/">Crysis (PS3 / 360)</a></strong></p><a href="http://www.joystiq.com/photos/crysis-ps3-360/#4479091"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/crysis01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crysis-ps3-360/#4479092"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/crysis02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crysis-ps3-360/#4479094"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/crysis03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crysis-ps3-360/#4479095"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/crysis04_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/26/your-console-can-run-crysis-on-oct-4-new-screenshots-attest/">Your console can run Crysis on Oct. 4, new screenshots attest</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Sep 2011 12:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/26/your-console-can-run-crysis-on-oct-4-new-screenshots-attest/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20066240/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/26/your-console-can-run-crysis-on-oct-4-new-screenshots-attest/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cryengine-3</category><category>Crysis</category><category>crytek</category><category>ea</category><category>games-on-demand</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>psn</category><category>xbox</category><category>xbox-live</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 26 Sep 2011 12:02:00 EST</pubDate></item><item><title><![CDATA[CryEngine 3 SDK hits 100,000 downloads in just five days, we expect 100,000 new games to play]]></title><link>http://www.joystiq.com/2011/08/23/cryengine-3-sdk-hits-100-000-downloads-in-just-five-days-we-exp/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/23/cryengine-3-sdk-hits-100-000-downloads-in-just-five-days-we-exp/</guid><comments>http://www.joystiq.com/2011/08/23/cryengine-3-sdk-hits-100-000-downloads-in-just-five-days-we-exp/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/23/cryengine-3-sdk-hits-100-000-downloads-in-just-five-days-we-exp/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/cryengine3580.jpg" style="width: 530px; height: 281px; " /></a></div>
It hasn't even been a week since Crytek <a href="http://www.joystiq.com/2011/08/17/cryengine-3-sdk-available-now-for-free/">announced the availability</a> of a free (for non-commercial use!) <a href="http://www.joystiq.com/tag/cryengine-3">CryEngine 3</a> SDK and already the German developer is touting over 100,000 downloads. With everything you need to make a great looking game, Crytek's gamble is that by lowering the barrier to entry, it will increase the number of developers comfortable with its technology.<br />
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The worst (best) case scenario is that if a developer strikes it rich using the freely available tools, they need only license the technology for a 20% cut of the revenues. It remains to be seen if this approach will result in seeing more CryEngine 3-powered AAA games on retailer's shelves, but with steady (and ubiquitous) competition from Epic's Unreal Engine and its oh-so-similar free-for-commercial-use <a href="http://www.joystiq.com/tag/udk">UDK</a>, Crytek is at least staying competitive. Now, let's see if we get 100,000 <em>beautiful</em> indie games anytime soon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/23/cryengine-3-sdk-hits-100-000-downloads-in-just-five-days-we-exp/">CryEngine 3 SDK hits 100,000 downloads in just five days, we expect 100,000 new games to play</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 23 Aug 2011 07:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/23/cryengine-3-sdk-hits-100-000-downloads-in-just-five-days-we-exp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20024145/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/23/cryengine-3-sdk-hits-100-000-downloads-in-just-five-days-we-exp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cryengine</category><category>cryengine-3</category><category>cryengine-3-sdk</category><category>crytek</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Tue, 23 Aug 2011 07:30:00 EST</pubDate></item><item><title><![CDATA[Class3 runs on CryEngine 3, has some lazy zombies]]></title><link>http://www.joystiq.com/2011/08/21/class3-runs-on-cryengine-3-has-some-lazy-zombies/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/21/class3-runs-on-cryengine-3-has-some-lazy-zombies/</guid><comments>http://www.joystiq.com/2011/08/21/class3-runs-on-cryengine-3-has-some-lazy-zombies/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/21/class3-runs-on-cryengine-3-has-some-lazy-zombies/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/gamclass3interview530.jpg" style="width: 530px; height: 305px; display:none;" /></a></div>
<div style="text-align: center; ">
	<object height="298" width="530"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=27606626&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=00adef&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed allowfullscreen="true" allowscriptaccess="always" height="298" src="http://vimeo.com/moogaloop.swf?clip_id=27606626&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=00adef&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" type="application/x-shockwave-flash" width="530"></embed></object></div>
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The above video of Undead Labs' <a href="http://www.joystiq.com/game/class3"><em>Class3</em></a> isn't exactly what we'd call gameplay <em>per se</em>, but it <em>is</em> our first glimpse at what the survival simulator will roughly look like once it eventually shambles its way onto XBLA. The game will run on <a href="http://www.joystiq.com/tag/cryengine-3">CryEngine 3</a>, and despite still being in the earliest of development stages, things are looking pretty solid for an XBLA game.<br />
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Don't these zombies have anything better to do than to stand around all day, though? Get a job, zombies!<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/class3-cryengine-3-reveal/">Class3 (CryEngine 3 reveal)</a></strong></p><a href="http://www.joystiq.com/photos/class3-cryengine-3-reveal/#4382033"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/mcmillanvillesunsetlg_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/class3-cryengine-3-reveal/#4382034"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/class3-on-cryengine-3_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/21/class3-runs-on-cryengine-3-has-some-lazy-zombies/">Class3 runs on CryEngine 3, has some lazy zombies</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 21 Aug 2011 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/21/class3-runs-on-cryengine-3-has-some-lazy-zombies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20022500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/21/class3-runs-on-cryengine-3-has-some-lazy-zombies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class3</category><category>cryengine</category><category>cryengine-3</category><category>microsoft</category><category>Undead-Labs</category><category>XBLA</category><category>xbox</category><category>zombie</category><category>zombies</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sun, 21 Aug 2011 11:30:00 EST</pubDate></item><item><title><![CDATA[CryEngine 3 SDK available now for free]]></title><link>http://www.joystiq.com/2011/08/17/cryengine-3-sdk-available-now-for-free/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/17/cryengine-3-sdk-available-now-for-free/</guid><comments>http://www.joystiq.com/2011/08/17/cryengine-3-sdk-available-now-for-free/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/17/cryengine-3-sdk-available-now-for-free/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/cryengine3-sdk-screen-01.jpg" vspace="4" /></a></div>
Above: An early, work-in-progress screenshot of Joystiq Publishing's atmospheric and haunting adventure, <em>Fears for Spheres</em>. We just whipped it up in the last 20 minutes with the aid of the CryEngine 3 SDK, which is now available for free from the <a href="http://www.crydev.net/dm_eds/download_detail.php?id=4">CryDev</a> website.<br />
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With access to the engine that powered <em>Crysis 2</em>, as well as the CryEngine 3 Sandbox level editor, we've been able to breathe perfectly lit life into our artistic (and non-commercial) endeavor. If we were trying to impart some educational information in a classroom, developer Crytek wouldn't charge us a cent either. (It's a competitive stance, considering the <a href="http://www.joystiq.com/2009/11/05/unreal-development-kit-brings-unreal-engine-development-to-the-m/"><em>Unreal Development Kit</em></a> is free as well. Both require users to pay a licensing fee if the project becomes commercial.)<br />
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Though this SDK has helped us to quickly arrange terrain, AI and textures, the central "narrative" -- as they say -- of <em>Fears for Spheres</em> has been years in the making.<br />
<br />
<em>Embark on the tragic journey of Borb, the reflective amnesiac sphere, cursed to wander/wonder through a fantasy realm in search of his true purpose.</em> <em>"Who am I?" he asks a traveler in passing. "I know not," comes the reply, "but you have shown me much of myself today. Such is your thankless existence."</em><p><a href="http://www.joystiq.com/2011/08/17/cryengine-3-sdk-available-now-for-free/" rel="bookmark">Continue reading <em>CryEngine 3 SDK available now for free</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/17/cryengine-3-sdk-available-now-for-free/">CryEngine 3 SDK available now for free</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Aug 2011 17:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/17/cryengine-3-sdk-available-now-for-free/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20020163/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/17/cryengine-3-sdk-available-now-for-free/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crydev</category><category>cryengine-3</category><category>cryengine-sdk</category><category>Crysis-2</category><category>crytek</category><category>fears-for-spheres</category><category>pc</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 17 Aug 2011 17:10:00 EST</pubDate></item><item><title><![CDATA[Over 250 universities sign up for CryEngine 3 educational license]]></title><link>http://www.joystiq.com/2011/04/29/over-250-universities-sign-up-for-cryengine-3-educational-licens/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/29/over-250-universities-sign-up-for-cryengine-3-educational-licens/</guid><comments>http://www.joystiq.com/2011/04/29/over-250-universities-sign-up-for-cryengine-3-educational-licens/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/04/29/over-250-universities-sign-up-for-cryengine-3-educational-licens/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/cryengine3580_530x298.jpg" style="width: 530px; height: 298px; border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Back in November of 2009, Crytek detailed plans to <a href="http://www.joystiq.com/2009/11/19/crytek-hooks-up-universities-with-free-cryengine-3/">offer free licenses to universities</a> wishing to work with CryEngine 3. Apparently quite a few showed interest -- more than 250 different institutions over the last year, to be exact.<br />
<br />
A missive on Crytek's site reads: "Academic institutions in a wide variety of fields including physics, computer science, architecture, film-making, art and design use Crytek's all-in-one game development solution for their projects." This should ensure that not only will future video games feature gun-wielding super soldiers in billion-dollar nanosuits, but also movies, paintings, science projects, book reports, fashion magazines and all of the skyscrapers downtown.<br />
<br />
[Thanks, Andreas]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/29/over-250-universities-sign-up-for-cryengine-3-educational-licens/">Over 250 universities sign up for CryEngine 3 educational license</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Apr 2011 20:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/29/over-250-universities-sign-up-for-cryengine-3-educational-licens/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19927910/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/29/over-250-universities-sign-up-for-cryengine-3-educational-licens/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cryengine</category><category>cryengine-3</category><category>CryENGINE-3-Educational-SDK</category><category>cryengine-3-sdk</category><category>Crysis-2</category><category>education</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 29 Apr 2011 20:45:00 EST</pubDate></item><item><title><![CDATA[Crysis 2 editor coming this summer, CryEngine 3 SDK in August]]></title><link>http://www.joystiq.com/2011/04/23/crysis-2-editor-coming-this-summer-cryengine-3-sdk-in-august/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/23/crysis-2-editor-coming-this-summer-cryengine-3-sdk-in-august/</guid><comments>http://www.joystiq.com/2011/04/23/crysis-2-editor-coming-this-summer-cryengine-3-sdk-in-august/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/04/23/crysis-2-editor-coming-this-summer-cryengine-3-sdk-in-august/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/crytekcryengine.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Cevat Yerli, CEO of Crytek, has posted <a href="http://www.crymod.com/">an extensive open letter to <em>Crysis 2</em> modders on Crymod.com</a> laying out an impressive future for the CryEngine mod scene. First and foremost, Yerli confirms that a <a href="http://joystiq.com/game/crysis-2"><em>Crysis 2</em></a> editor is coming this summer, but that news is overshadowed by the announcement of a free CryEngine 3 development kit, which Crytek is making available in August.<br />
<br />
Essentially, anyone who wants to will be able to download "the latest, greatest version of CryEngine 3," and go to town with everything from the engine code to actual game sample code (from Crysis 2), scripts and all of the tools Crytek used to make <em>Crysis 2</em>. This is big news for modders, as it presents a viable, no-cost alternative to Unreal Engine 3 (which <a href="http://www.joystiq.com/2009/11/05/unreal-development-kit-brings-unreal-engine-development-to-the-m/">has a similar plan available</a>) and access to all of the shiny features for anyone interested -- though developers who wish to release a game commercially will still have to license the engine.<br />
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[Thanks, Jackal]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/23/crysis-2-editor-coming-this-summer-cryengine-3-sdk-in-august/">Crysis 2 editor coming this summer, CryEngine 3 SDK in August</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 23 Apr 2011 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/23/crysis-2-editor-coming-this-summer-cryengine-3-sdk-in-august/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19921602/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/23/crysis-2-editor-coming-this-summer-cryengine-3-sdk-in-august/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cevat-yerli</category><category>cryengine-3</category><category>cryengine-3-sdk</category><category>crysis-2</category><category>crytek</category><category>editor</category><category>mods</category><category>pc</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sat, 23 Apr 2011 03:00:00 EST</pubDate></item><item><title><![CDATA[Multiplatform Crysis 2 brings 'a better game to everyone,' Crytek says]]></title><link>http://www.joystiq.com/2011/04/17/multiplatform-crysis-2-brings-a-better-game-to-everyone-cryte/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/17/multiplatform-crysis-2-brings-a-better-game-to-everyone-cryte/</guid><comments>http://www.joystiq.com/2011/04/17/multiplatform-crysis-2-brings-a-better-game-to-everyone-cryte/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/04/17/multiplatform-crysis-2-brings-a-better-game-to-everyone-cryte/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/c2c2screenshot304092010_530x330.jpg" /></a></div>
When Crytek announced that the third iteration of its ambitious CryEngine technology would appear on both PC and consoles, a portion of its hardcore fans became skeptical -- would the engine's progression be hampered by a dumbed-down ball-and-chain?<br />
<br />
The company's R&amp;D principal graphics engineer, Tiago Sousa, responds to that mindset in a new interview with <a href="http://www.eurogamer.net/articles/digitalfoundry-the-making-of-crysis-2">Digital Foundry</a>, saying that a multiplatform approach in developing <a href="http://joystiq.com/game/crysis-2"><em>Crysis 2</em></a> was beneficial to the company's central goal -- which is to make big-budget games, not just budget-hostile benchmarks. "The PC market just does not support that cost of development, but going multi-platform does," Sousa said. "If making a game that is bigger, better, more stable, performs better across a wider range of hardware, provides a continued visual benchmark for PC gaming, and more fun with a huge single-player and multiplayer offering is considered selling out, that seems like a really odd application of the phrase. The decision to go multi-platform has allowed us to bring a better game to everyone, which has been our goal all along."<br />
<br />
That isn't to say Crytek opted for the easy route. The interview highlights Crytek's struggles with limited memory on consoles (just 512MB on the Xbox 360 and PlayStation 3), adjusting its workflow to eliminate the reliance on a single lead platform, and a lighting feature that didn't quite make the cut for every system. Oh, and you won't believe how much triangle culling there is. Just ... relentless <em>slaughter</em> of triangles, left and right.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/17/multiplatform-crysis-2-brings-a-better-game-to-everyone-cryte/">Multiplatform Crysis 2 brings 'a better game to everyone,' Crytek says</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 17 Apr 2011 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/17/multiplatform-crysis-2-brings-a-better-game-to-everyone-cryte/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19915231/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/17/multiplatform-crysis-2-brings-a-better-game-to-everyone-cryte/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cryengine-3</category><category>Crysis-2</category><category>crytek</category><category>ea</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>tiago-sousa</category><category>xbox</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Sun, 17 Apr 2011 02:00:00 EST</pubDate></item><item><title><![CDATA[CryEngine 3 GDC tech demo is all kinds of futuristic]]></title><link>http://www.joystiq.com/2011/03/07/cryengine-3-gdc-tech-demo-is-all-kinds-of-futuristic/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/07/cryengine-3-gdc-tech-demo-is-all-kinds-of-futuristic/</guid><comments>http://www.joystiq.com/2011/03/07/cryengine-3-gdc-tech-demo-is-all-kinds-of-futuristic/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/03/07/cryengine-3-gdc-tech-demo-is-all-kinds-of-futuristic/#continued"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/gamcryengine3demo530.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; " /></a></div>
Not only does the <a href="http://www.joystiq.com/tag/cryengine-3">CryEngine 3</a> GDC <a href="http://www.gametrailers.com/video/gdc-11-cryengine-3/711207">tech demo</a> posted below give us hope for the future of video game visuals -- it also fills us with anticipation for the future of dune buggy technology. Sure, pretty video games are great, but they can't hold a candle to a sleek recreational motor vehicle.<p><a href="http://www.joystiq.com/2011/03/07/cryengine-3-gdc-tech-demo-is-all-kinds-of-futuristic/" rel="bookmark">Continue reading <em>CryEngine 3 GDC tech demo is all kinds of futuristic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/07/cryengine-3-gdc-tech-demo-is-all-kinds-of-futuristic/">CryEngine 3 GDC tech demo is all kinds of futuristic</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 Mar 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/07/cryengine-3-gdc-tech-demo-is-all-kinds-of-futuristic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19871056/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/07/cryengine-3-gdc-tech-demo-is-all-kinds-of-futuristic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cryengine-3</category><category>Crysis-2</category><category>crytek</category><category>gdc-2011</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 07 Mar 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[Stuart Black now at City Interactive, working on a 'story-driven WWII shooter']]></title><link>http://www.joystiq.com/2010/11/30/stuart-black-now-at-city-interactive-working-on-a-story-driven/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/30/stuart-black-now-at-city-interactive-working-on-a-story-driven/</guid><comments>http://www.joystiq.com/2010/11/30/stuart-black-now-at-city-interactive-working-on-a-story-driven/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/30/stuart-black-now-at-city-interactive-working-on-a-story-driven/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/ps2-black_530x235.jpg" /></a></div>
We're noticing a trend here. Stuart Black <a href="http://www.joystiq.com/2010/02/15/codemasters-working-on-new-fps-from-creator-of-black/">comes to a studio</a>, helps to <a href="http://www.joystiq.com/2010/06/04/interview-bodycount-creative-director-stuart-black/">get a shooter off the ground</a>, then <a href="http://www.joystiq.com/2010/07/19/stuart-black-to-leave-codemasters-this-october-bodycount-still/">silently vanishes into the night</a> as he heads off to help the next studio in need -- at least, that's what we'd like to imagine happens, as the prominent designer of Criterion's <em>Black</em> now has a new gig at City Interactive working on yet another shooter. Evidence points to a game running CryEngine 3, as the company <a href="http://news.bigdownload.com/2010/10/28/city-interactive-to-license-cryengine-3-for-two-upcoming-fps-gam/">recently licensed the engine</a> for two first-person shooters it's currently developing. <br />
<br />
According to <a href="http://www.gamasutra.com/view/news/31775/Black_Designer_Stuart_Black_Hired_At_City_Interactive_For_New_WWII_Shooter.php">Gamasutra</a>, Black will head up a studio in London and work on what he calls an "exciting new story-driven WWII shooter" that will "emphasize high adventure in a genre that's become bogged down in reverence and historical accuracy." Hey, you're totally preaching to the choir, bud! Why, if we had a nickel for how many times <em>the facts</em> got in the way, we'd be millionaires right now and not -- uh, well, <a href="http://www.youtube.com/watch?v=Y_TxAg-1ML0#t=8s"><em>Dollar Menunaires</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/30/stuart-black-now-at-city-interactive-working-on-a-story-driven/">Stuart Black now at City Interactive, working on a 'story-driven WWII shooter'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Nov 2010 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/30/stuart-black-now-at-city-interactive-working-on-a-story-driven/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19738923/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/30/stuart-black-now-at-city-interactive-working-on-a-story-driven/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-interactive</category><category>cryengine-3</category><category>stuart-black</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 30 Nov 2010 23:00:00 EST</pubDate></item><item><title><![CDATA[Crytek puts on its Warface, launching free-to-play FPS in Asian markets]]></title><link>http://www.joystiq.com/2010/11/25/crytek-puts-on-its-warface-launching-free-to-play-fps-in-asian/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/25/crytek-puts-on-its-warface-launching-free-to-play-fps-in-asian/</guid><comments>http://www.joystiq.com/2010/11/25/crytek-puts-on-its-warface-launching-free-to-play-fps-in-asian/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/25/crytek-puts-on-its-warface-launching-free-to-play-fps-in-asian/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/warfacecrytekimg2-530px.jpg" alt="" /></a></div>
Free-to-play in-your-face FPS news now, with Crytek's announcement of a new military shooter "especially dedicated" to Korean and other Asian markets. Powered by CryEngine 3, <em>Warface</em> will serve as the developer's entry into the freemium arena, and a chilling reminder of that poor kid you teased in high school about his terrible, uncontrollable acne.<br />
<br />
That was me, by the way, and I know where you live now.<br />
<br />
<em>Warface </em>is co-produced by Crytek Seoul, and will debut on PC in South Korea with class-based, player-versus-player modes, as well as "dramatic" multiplayer co-op missions. Just try to hold the tears back -- it ruins the camo face paint.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/warface/">Warface</a></strong></p><a href="http://www.joystiq.com/photos/warface/#3609406"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/warfacecrytekimg1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/warface/#3609407"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/warfacecrytekimg2_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/11/25/crytek-puts-on-its-warface-launching-free-to-play-fps-in-asian/" rel="bookmark">Continue reading <em>Crytek puts on its Warface, launching free-to-play FPS in Asian markets</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/25/crytek-puts-on-its-warface-launching-free-to-play-fps-in-asian/">Crytek puts on its Warface, launching free-to-play FPS in Asian markets</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 Nov 2010 15:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/25/crytek-puts-on-its-warface-launching-free-to-play-fps-in-asian/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19733707/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/25/crytek-puts-on-its-warface-launching-free-to-play-fps-in-asian/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asia</category><category>cryengine-3</category><category>crytek</category><category>fps</category><category>free-to-play</category><category>korea</category><category>pc</category><category>warface</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 25 Nov 2010 15:05:00 EST</pubDate></item><item><title><![CDATA[CryEngine 3 licensed for XBLA, PSN version of arena FPS Nexuiz]]></title><link>http://www.joystiq.com/2010/07/13/cryengine-3-licensed-for-xbla-psn-version-of-arena-fps-nexuiz/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/13/cryengine-3-licensed-for-xbla-psn-version-of-arena-fps-nexuiz/</guid><comments>http://www.joystiq.com/2010/07/13/cryengine-3-licensed-for-xbla-psn-version-of-arena-fps-nexuiz/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center; "><a href="http://www.joystiq.com/photos/nexuiz-cryengine-3/#/4"><img border="1" hspace="4" vspace="4" alt="Nexuiz" width="530" height="331" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/prnexuiz09-530.jpg" /></a></div>
Going from a free, community-driven environment to the closed storefronts on Xbox Live Arcade and PlayStation Network calls for some added incentive. Developer IllFonic claims its console version of <em>Nexuiz</em>, which began as <a href="http://www.alientrap.org/nexuiz/">an open-source shooter</a> for Windows, Linux and OSX, will be the first downloadable title developed with <a href="http://www.joystiq.com/tag/cryengine-3">CryEngine 3</a>. That's quite an upgrade over the <em>Quake 1</em> engine that once powered the arena-based first-person shooter.<br />
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Looking to reap the benefits from Crytek's support and technology -- not to mention <em><a href="http://www.joystiq.com/tag/quake-arena-arcade">Quake Arena Arcade</a>'s</em> continued absence -- Illfonic plans to launch <em>Nexuiz</em> simultaneously on PSN and XBLA this winter. According to lead designer Kedhrin Gonzalez, maintaining the collaborative, malleable nature of the original will "definitely" be a goal. "Nexuiz was built by a community and we're bringing that vision to consoles," he said. "But we had to change some things in order to make it more accessible to console players."<br />
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Initially, that audience will find some standard multiplayer offerings like Team Deathmatch and Capture the Flag, wrapped in a fast-paced fragfest not unlike <em>Unreal Tournament III </em>(which supported basic modding on PlayStation 3). We should be able to see how community-created content takes shape when the game is showcased at this year's Penny Arcade Expo, which will take place in Seattle from September 3 until September 5. <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/nexuiz-cryengine-3/">Nexuiz (CryEngine 3)</a></strong></p><a href="http://www.joystiq.com/photos/nexuiz-cryengine-3/#3168822"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/prnexuiz01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nexuiz-cryengine-3/#3168823"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/prnexuiz03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nexuiz-cryengine-3/#3168824"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/prnexuiz02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nexuiz-cryengine-3/#3168825"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/prnexuiz12_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nexuiz-cryengine-3/#3168826"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/prnexuiz09_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/13/cryengine-3-licensed-for-xbla-psn-version-of-arena-fps-nexuiz/">CryEngine 3 licensed for XBLA, PSN version of arena FPS Nexuiz</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Jul 2010 14:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/13/cryengine-3-licensed-for-xbla-psn-version-of-arena-fps-nexuiz/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19552262/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/13/cryengine-3-licensed-for-xbla-psn-version-of-arena-fps-nexuiz/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cryengine-3</category><category>crytek</category><category>fps</category><category>microsoft</category><category>nexuiz</category><category>playstation</category><category>ps3</category><category>psn</category><category>Q4-2010</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 13 Jul 2010 14:31:00 EST</pubDate></item><item><title><![CDATA[Ignition licenses CryEngine 3 for new action game]]></title><link>http://www.joystiq.com/2010/05/11/ignition-licenses-cryengine-3-for-new-action-game/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/11/ignition-licenses-cryengine-3-for-new-action-game/</guid><comments>http://www.joystiq.com/2010/05/11/ignition-licenses-cryengine-3-for-new-action-game/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.crytek.com/news/news/?tx_ttnews[tt_news]=177&amp;tx_ttnews[backPid]=9&amp;cHash=1c14d0b3b5"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/ignitionent.jpg" /></a></div>
With games like <em><a href="http://www.joystiq.com/tag/deadly-premonition">Deadly Premonition</a>, </em><a href="http://www.joystiq.com/tag/muramasa"><em>Muramasa</em></a> and <a href="http://www.joystiq.com/tag/nostalgia"><em>Nostalgia</em></a>, Ignition has made a cottage industry out of bringing oddball titles to market in Europe and North America. You can imagine our surprise to read that the company has licensed Crytek's CryEngine 3 for the first game from its London studio, "a uniquely crafted combat action-adventure" for 360 and PS3.<br />
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So, wait a minute, the house that brought us <em>Boing! Docomodake DS</em> is cooking up a CryEngine action game on PS3 and 360? Dare we ask? Could this be ... the <a href="http://www.youtube.com/watch?v=O29YcBHpH5E">remix to Ignition</a>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/11/ignition-licenses-cryengine-3-for-new-action-game/">Ignition licenses CryEngine 3 for new action game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 May 2010 10:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.crytek.com/news/news/?tx_ttnews[tt_news]=177&amp;tx_ttnews[backPid]=9&amp;cHash=1c14d0b3b5>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/11/ignition-licenses-cryengine-3-for-new-action-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19472545/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/11/ignition-licenses-cryengine-3-for-new-action-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cryengine</category><category>cryengine-3</category><category>crytek</category><category>ignition</category><category>ignition-entertainment</category><category>Microsoft</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 11 May 2010 10:25:00 EST</pubDate></item><item><title><![CDATA[Crysis 2 writer Richard Morgan hopes to avoid 'the Big Mac aesthetic']]></title><link>http://www.joystiq.com/2010/04/22/crysis-2-writer-richard-morgan-hopes-to-avoid-the-big-mac-aesth/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/22/crysis-2-writer-richard-morgan-hopes-to-avoid-the-big-mac-aesth/</guid><comments>http://www.joystiq.com/2010/04/22/crysis-2-writer-richard-morgan-hopes-to-avoid-the-big-mac-aesth/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.vg247.com/2010/04/22/interview-crysis-2-author-richard-morgan-part-1/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/crysis2screen103042010580.jpg" /></a></div>
In an interview with <a href="http://www.vg247.com/2010/04/22/interview-crysis-2-author-richard-morgan-part-1/">VG247</a>, science fiction author Richard Morgan had some interesting things to say about his writing role on <em><a href="http://www.joystiq.com/tag/crysis-2">Crysis 2</a></em>, the upcoming shooter set in a crumbling New York City. It's an industry role with a "soft" template, he explained, and it's not one without some familiar challenges. We're still dealing with a sequel and a superguy shooting aliens, after all.<br />
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"I hate the Big Mac aesthetic of pop culture," Morgan said, "which is, you know, sequelitis: 'We're going to give people exactly what we gave them last time, because they liked it, so let's do exactly the same.'" Avoiding that aesthetic and eating healthy, as it were, requires some fresh ingredients. "If we can beat that Big Mac mentality and keep delivering fresh stuff, and something fresh gives the consumer something really fresh to do, then I'm happy, because when I'm doing fresh stuff that's when I'm most awake. With the Crytek experience so far, I'm very awake."<br />
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We like the Big Mac explanation, but it's still big talk before <em>Crysis 2</em> launches this holiday. Admittedly, seeing a game's writer cast in the spotlight at this stage is still uncommon -- and possibly a display of publisher EA's confidence.<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/22/crysis-2-writer-richard-morgan-hopes-to-avoid-the-big-mac-aesth/">Crysis 2 writer Richard Morgan hopes to avoid 'the Big Mac aesthetic'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Apr 2010 20:44:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.vg247.com/2010/04/22/interview-crysis-2-author-richard-morgan-part-1/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/22/crysis-2-writer-richard-morgan-hopes-to-avoid-the-big-mac-aesth/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19450620/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/22/crysis-2-writer-richard-morgan-hopes-to-avoid-the-big-mac-aesth/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cryengine-3</category><category>crysis-2</category><category>crytek</category><category>ea</category><category>Electronic-Arts</category><category>fps</category><category>Microsoft</category><category>new-york</category><category>richard-morgan</category><category>writing</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 22 Apr 2010 20:44:00 EST</pubDate></item><item><title><![CDATA[Crytek interested in offering free development platform]]></title><link>http://www.joystiq.com/2010/04/13/crytek-interested-in-offering-free-development-platform/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/13/crytek-interested-in-offering-free-development-platform/</guid><comments>http://www.joystiq.com/2010/04/13/crytek-interested-in-offering-free-development-platform/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.develop-online.net/news/34466/Free-to-use-CryEngine-plans-emerge"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/freecrytek04132010.jpg" /></a></div>
When Epic offered <a href="http://www.joystiq.com/2009/11/12/free-unreal-dev-kit-already-has-over-50k-users/">the Unreal SDK</a> free to all users, it got Crytek to thinking -- specifically, thinking about doing the same thing. Speaking to <a href="http://www.develop-online.net/news/34466/Free-to-use-CryEngine-plans-emerge">Develop</a>, Crytek CEO Cevat Yerli said that his company is looking to offer a free platform for budding game developers "that will be up to speed" with <a href="http://www.joystiq.com/tag/cryengine-3">CryEngine 3</a>.<br />
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It's nothing new to Crytek, which offered free versions of its previous platforms to the modding community, but this new venture is something different -- a "standalone free platform that people can run independent of CryEngine that will also be up to speed with the latest engine," Yerli hopes. While he's quick to point out it's not the same thing as what Epic and <a href="http://en.wikipedia.org/wiki/Unity_%28game_engine%29">Unity</a> are doing -- another popular game development tool that offers a bit of variety in free and premium toolsets -- we're hard-pressed to find much of a difference between the two. <br />
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Crytek curently has no timetable for release of the new platform, nor has it commented on potential tech and licensing agreements stemming from the new venture.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/13/crytek-interested-in-offering-free-development-platform/">Crytek interested in offering free development platform</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Apr 2010 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.develop-online.net/news/34466/Free-to-use-CryEngine-plans-emerge>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/13/crytek-interested-in-offering-free-development-platform/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19437701/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/13/crytek-interested-in-offering-free-development-platform/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cryengine</category><category>cryengine-3</category><category>crytek</category><category>development</category><category>epic</category><category>epic-games</category><category>tool</category><category>toolkit</category><category>toolset</category><category>unity</category><category>unity-3d</category><category>unity3d</category><category>Unreal</category><category>unreal-engine</category><category>unreal-engine-3</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 13 Apr 2010 20:30:00 EST</pubDate></item><item><title><![CDATA[CryEngine 3 visiting GDC in stereoscopic 3D]]></title><link>http://www.joystiq.com/2010/03/02/cryengine-3-visiting-gdc-in-stereoscopic-3d/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/02/cryengine-3-visiting-gdc-in-stereoscopic-3d/</guid><comments>http://www.joystiq.com/2010/03/02/cryengine-3-visiting-gdc-in-stereoscopic-3d/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/cryengine3580.jpg" alt="" /></div>
Stereoscopic 3D visuals can really bring a tear to the eye, especially if your hand-eye coordination is off and you end up jabbing a plastic temple arm into a squishy place. <em>Don't do that</em>. Instead, CryEngine developer Crytek wants you to marvel at the latest addition to its engine, which will power upcoming urban shooter <em><a href="http://www.joystiq.com/tag/crysis-2">Crysis 2</a></em>. This year's Game Developers Conference (running in San Francisco from March 9 to March 13) will mark the debut of stereoscopic 3D support in <a href="http://www.joystiq.com/tag/cryengine-3">CryEngine 3</a>, the company announced.<br />
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According to Carl Jones, Crytek's director of global business development, the technology will enable engine licensees to create 3D content on all supported platforms. It will enhance CryEngine 3's "LiveCreate" feature, which allows a single editor to create content that's playable on all three high-end platforms: PC; PlayStation 3 and Xbox 360. "There are basically no longer any limits to a designer's creativity," Jones said.<br />
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We can't wait to see what kind of sci-fi cyborg shooters all the developers have in store for us at GDC. In 3D!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/02/cryengine-3-visiting-gdc-in-stereoscopic-3d/">CryEngine 3 visiting GDC in stereoscopic 3D</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Mar 2010 23:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/02/cryengine-3-visiting-gdc-in-stereoscopic-3d/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19380032/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/02/cryengine-3-visiting-gdc-in-stereoscopic-3d/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carl-jones</category><category>cryengine</category><category>cryengine-3</category><category>crysis-2</category><category>crytek</category><category>fps</category><category>gdc-2010</category><category>Microsoft</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 02 Mar 2010 23:45:00 EST</pubDate></item><item><title><![CDATA[Crytek hooks up universities with free CryENGINE 3]]></title><link>http://www.joystiq.com/2009/11/19/crytek-hooks-up-universities-with-free-cryengine-3/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/19/crytek-hooks-up-universities-with-free-cryengine-3/</guid><comments>http://www.joystiq.com/2009/11/19/crytek-hooks-up-universities-with-free-cryengine-3/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.crytek.com/news/news/?tx_ttnews[tt_news]=165&amp;tx_ttnews[backPid]=1&amp;cHash=8966bc7019"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/cryengine3580.jpg" alt="" /></a></div>
If you're somebody attending one of the fine institutions that offer game development courses, you could very well find yourself using <a href="http://www.joystiq.com/tag/cryengine-3">CryENGINE 3</a> soon. Crytek recently <a href="http://www.crytek.com/news/news/?tx_ttnews[tt_news]=165&amp;tx_ttnews[backPid]=1&amp;cHash=8966bc7019">announced</a> that it would grant free licenses for its <a href="http://www.joystiq.com/2009/06/16/cryengine-3-equal-to-cryengine-2-medium-settings-reveals-comp/">purty</a> new development platform to houses of higher education. It's not the first time the company has offered its goods on the arm for universities, as students <a href="http://worthplaying.com/article/2007/11/16/news/46811/">also got access CryENGINE 2</a> back in the day.<br /> <br /> Just like the cigarette companies, Crytek's goal is to hook 'em while they're young, as R&amp;D manager Ury Zhilinsky hopes that providing the engine free to schools will help students and teachers "become part of our larger CryENGINE community, so they can create their own innovations and train to become the developers of the future." You know, a future with plenty of CryENGINE 3 in it -- at least up until <a href="http://www.joystiq.com/2009/08/17/crytek-road-map-has-next-generation-starting-in-2012-next-engin/">2012</a>, anyway.<br /> <br /> [Thanks, Casey]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/19/crytek-hooks-up-universities-with-free-cryengine-3/">Crytek hooks up universities with free CryENGINE 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Nov 2009 23:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.crytek.com/news/news/?tx_ttnews[tt_news]=165&amp;tx_ttnews[backPid]=1&amp;cHash=8966bc7019>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/19/crytek-hooks-up-universities-with-free-cryengine-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19246399/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/19/crytek-hooks-up-universities-with-free-cryengine-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>college</category><category>cryengine-3</category><category>crytek</category><category>Microsoft</category><category>school</category><category>university</category><category>Xbox-360</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 19 Nov 2009 23:59:00 EST</pubDate></item><item><title><![CDATA[CryEngine 3 released; box of tissues not included]]></title><link>http://www.joystiq.com/2009/10/14/cryengine-3-released-box-of-tissues-not-included/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/14/cryengine-3-released-box-of-tissues-not-included/</guid><comments>http://www.joystiq.com/2009/10/14/cryengine-3-released-box-of-tissues-not-included/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/cryengine-3-brochure/2364820/"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/cryengine-3-101409.jpg" /></a><br /></div>
If Crytek's, like, <em>next</em> next-gen-ready CryEngine 3 performs <em>even half</em> as well <a href="http://www.crytek.com/news/news/?tx_ttnews[tt_news]=160&amp;tx_ttnews[backPid]=1&amp;cHash=8d98a47e0c">as advertised</a>, then the tears are gonna flow -- <em>tears of joy</em>. Imagine an engine through which a developer, using a single editor and dev PC, can create and test a game for PC, Xbox 360 <em>and</em> PS3 ... <span style="font-style: italic;">at the same time</span>. (You don't even have to imagine it, actually; there's a video after the break!) That's the picture Crytek's painting as it today releases its third iteration of the CryEngine for license to third-party developers.<br /><br />As promised in the press release: <a href="http://www.joystiq.com/tag/cryengine-3/">CryEngine 3</a> features real-time conversion and optimization of assets and cross-platform changes that "significantly" reduce the risk (and headache) of multiplatform development. So, in layman's terms, it renders <em>really good graphix </em>-- even if you have no idea how to develop on PS3.<br /><br />"With its scalable graphics and computation it is next-gen-ready and with new features like CryEngine 3 Live Create the best choice for game developers and companies developing serious games applications alike," trumpets Crytek boss Cevat Yerli. "It is the only game engine solution that enables real-time development and can ensure teams are able to maximize their own creativity, save budget and create greater gaming experiences."<br /><br />Okay. So what's it cost?<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/cryengine-3-brochure/">CryENGINE 3 Brochure</a></strong></p><a href="http://www.joystiq.com/photos/cryengine-3-brochure/#2364820"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/cryengine-3-brochure-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/cryengine-3-brochure/#2364821"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/cryengine-3-brochure-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/cryengine-3-brochure/#2364822"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/cryengine-3-brochure-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/cryengine-3-brochure/#2364823"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/cryengine-3-brochure-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/cryengine-3-brochure/#2364824"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/cryengine-3-brochure-05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/10/14/cryengine-3-released-box-of-tissues-not-included/" rel="bookmark">Continue reading <em>CryEngine 3 released; box of tissues not included</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/14/cryengine-3-released-box-of-tissues-not-included/">CryEngine 3 released; box of tissues not included</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Oct 2009 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.crytek.com/news/news/?tx_ttnews[tt_news]=160&amp;tx_ttnews[backPid]=1&amp;cHash=8d98a47e0c>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/14/cryengine-3-released-box-of-tissues-not-included/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19196011/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/14/cryengine-3-released-box-of-tissues-not-included/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cryengine</category><category>cryengine-3</category><category>crytek</category><category>dx10</category><category>dx9</category><category>live-create</category><category>Microsoft</category><category>mmo</category><category>multiplatform</category><category>Xbox-360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 14 Oct 2009 15:15:00 EST</pubDate></item><item><title><![CDATA[Crytek road map has next generation starting in 2012, next engine will be ready]]></title><link>http://www.joystiq.com/2009/08/17/crytek-road-map-has-next-generation-starting-in-2012-next-engin/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/17/crytek-road-map-has-next-generation-starting-in-2012-next-engin/</guid><comments>http://www.joystiq.com/2009/08/17/crytek-road-map-has-next-generation-starting-in-2012-next-engin/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/cevatyerli2012580.jpg" /></div>
A running theme through <a href="http://www.joystiq.com/tag/Crytek/">Crytek</a> CEO <a href="http://joystiq.com/tag/cevat-yerli">Cevat Yerli</a>'s presentation at <a href="http://www.joystiq.com/tag/GDC-Europe-2009/">GDC Europe</a> today was the number <em>2012</em>. Sure, he mentioned 2013 also, but the next Year of the Tiger showed up nearly a dozen-plus times in the executive's presentation about "the future of gaming graphics." Yerli tells Joystiq that the reason for the number is that it's the company's internal "road map" of when the next generation will begin.<br /> <br /> "We will have our next engine ready by that, independently whether there will be hardware or not. We are assuming based on the cycle -- the <a href="http://en.wikipedia.org/wiki/Moore%27s_law">Moore's Law</a> -- and everything," Yerli told us. "If you predict the computational power and trend. You kinda know how much CPU and GPU will be there and trend. If you take those things into account you can sort of predict where things are going."<br /> <br /> Yerli explained that the more console-centric <a href="http://www.joystiq.com/tag/cryengine-3">CryEngine 3</a> will have more updates in the meantime, but its next "major architectural version" of the CryEngine should be ready by 2012. He wasn't sure if they'll call it the CryEngine 4 (our money says: they will).<br /> <br />
<div style="text-align: right;">[Image: Dennis Stachel]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/17/crytek-road-map-has-next-generation-starting-in-2012-next-engin/">Crytek road map has next generation starting in 2012, next engine will be ready</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Aug 2009 10:16:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/08/17/crytek-road-map-has-next-generation-starting-in-2012-next-engin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19131334/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/17/crytek-road-map-has-next-generation-starting-in-2012-next-engin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2012</category><category>cevat-yerli</category><category>cryengine-3</category><category>cryengine-4</category><category>crysis</category><category>crytek</category><category>gamescom-2009</category><category>GDC-Europe-2009</category><category>yerli</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 17 Aug 2009 10:16:00 EST</pubDate></item><item><title><![CDATA[PS3 struggles hurt Haze development]]></title><link>http://www.joystiq.com/2009/08/12/ps3-struggles-hurt-haze-development/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/12/ps3-struggles-hurt-haze-development/</guid><comments>http://www.joystiq.com/2009/08/12/ps3-struggles-hurt-haze-development/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.develop-online.net/news/32590/PS3-technical-issues-hampered-Haze-development"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/hazeface.jpg" alt="" /></a></div>
It's no secret that some developers have a tough time with the PS3. In fact, Gabe Newell hates the thing so much he once forced an elephant to eat a crushed up 20GB model, jammed a cardboard cutout of Jack Tretton into the resulting dung pile and burned the whole thing in effigy. Karl Hilton of Crytek UK (formerly Free Radical) brings a more restrained (though ultimately more hygienic) protest today, telling <a href="http://www.develop-online.net/news/32590/PS3-technical-issues-hampered-Haze-development">Develop</a> that the developer's technical learning curve hurt the development of critically maligned PS3 exclusive, <em><a href="http://www.joystiq.com/tag/Haze/">Haze</a></em>.<br /> <br /> "We spent more time trying get the game running properly and less time to design the game properly," he said. "The PS3 is a powerful machine but a difficult one to get the best out of."<br /> <br /> And no, before you ask, Hilton doesn't expect to have similar PS3 problems with Crytek's CryEngine 3. Shockingly.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/12/ps3-struggles-hurt-haze-development/">PS3 struggles hurt Haze development</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 Aug 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.develop-online.net/news/32590/PS3-technical-issues-hampered-Haze-development>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/12/ps3-struggles-hurt-haze-development/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19127082/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/12/ps3-struggles-hurt-haze-development/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cryengine-3</category><category>crytek</category><category>crytek-UK</category><category>fps</category><category>free-radical</category><category>haze</category><category>ubisoft</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 12 Aug 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[CryEngine 3 equal to CryEngine 2 'medium' settings, comparison video reveals]]></title><link>http://www.joystiq.com/2009/06/16/cryengine-3-equal-to-cryengine-2-medium-settings-reveals-comp/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/16/cryengine-3-equal-to-cryengine-2-medium-settings-reveals-comp/</guid><comments>http://www.joystiq.com/2009/06/16/cryengine-3-equal-to-cryengine-2-medium-settings-reveals-comp/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.youtube.com/watch?v=kRWRskYLdno"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/ps3cryengine3.jpg" /></a></div>
CryTek's newest, shiniest piece of tech is CryEngine 3, which will be put to use in the upcoming PS3 and Xbox 360 versions of <a href="http://www.joystiq.com/tag/crysis-2"><em>Crysis 2</em></a>. While the first footage of the console versions looks remarkably similar to what you'd get from a PC, a closer examination reveals how top-end gaming PCs are still capable of rendering better graphics with CryEngine 2. According to tehdaza on <a href="http://www.youtube.com/watch?v=kRWRskYLdno">YouTube</a>, "CryEngine 3 running on console hardware is about the same as CryEngine 2 running on 'medium' settings." The look of the console versions can be recreated on the PC by using low textures, high shaders and object geometry and medium on all other settings.<br /><br />You can check out the video after the break. In it, you'll be able to compare the draw distance of the two engines and see the change in physics, texture work and more.<br /><br />[Via <a href="http://www.n4g.com/News-346801.aspx">N4G</a>]<p><a href="http://www.joystiq.com/2009/06/16/cryengine-3-equal-to-cryengine-2-medium-settings-reveals-comp/" rel="bookmark">Continue reading <em>CryEngine 3 equal to CryEngine 2 'medium' settings, comparison video reveals</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/16/cryengine-3-equal-to-cryengine-2-medium-settings-reveals-comp/">CryEngine 3 equal to CryEngine 2 'medium' settings, comparison video reveals</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Jun 2009 17:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=kRWRskYLdno>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/16/cryengine-3-equal-to-cryengine-2-medium-settings-reveals-comp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19069063/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/16/cryengine-3-equal-to-cryengine-2-medium-settings-reveals-comp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>comparison</category><category>cryengine-3</category><category>crysis</category><category>crysis-2</category><category>crytek</category><category>Microsoft</category><category>Xbox-360</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 16 Jun 2009 17:10:00 EST</pubDate></item><item><title><![CDATA[Crytek says Cry Engine 3 ready for next-gen, working very closely with Microsoft and Sony]]></title><link>http://www.joystiq.com/2009/04/07/crytek-says-cry-engine-3-ready-for-next-gen-working-very-closel/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/07/crytek-says-cry-engine-3-ready-for-next-gen-working-very-closel/</guid><comments>http://www.joystiq.com/2009/04/07/crytek-says-cry-engine-3-ready-for-next-gen-working-very-closel/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamesindustry.biz/articles/crysis-core"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/crytektothefuture.jpg"  alt="" /></a><br /></div>
Crytek CEO Cevat Yerli had some major statements to make about the future of console development and his company's proprietary engine, <a href="http://www.joystiq.com/tag/cryengine-3/">CryENGINE 3</a>. In an interview with <a href="http://www.gamesindustry.biz/articles/crysis-core">GamesIndustry.biz</a>, Yerli said, "If I want to make a next-gen launch title I could do that by pushing the boundaries of the engine," referencing CryENGINE 3 as the bridge between generations. Expounding on the reasoning behind this, Yerli said, "If it's for PS3 you can develop on the PS3 and you're done with it ... the next hardware comes along you have to start again. Whatever happens, we don't want developers to be the victims of change and repositioning."<br /><br />Crytek has stated before that it <a href="http://www.joystiq.com/2008/08/19/crytek-predicts-next-gen-consoles-will-arrive-in-2011-2012/">expects the next-gen by 2011</a> -- <a href="http://www.joystiq.com/2009/01/23/ubisoft-preparing-for-next-console-cycle-probably-coming-by-2/2">a predicition it's not alone in making </a>-- but never before has it made these type of assertions with such authority. Citing talks with Microsoft and Sony, Yerli says, "We wanted to make an engine that's ready for next-gen inherently. Writing the driver layers for the next PlayStation or next Xbox will be quite simple for us." So what you're saying is <em>Crysis 2</em> will be coming packed-in with the X-Station 2160? Count us <em>in</em>!<br /><br />[Thanks, Mocib]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/07/crytek-says-cry-engine-3-ready-for-next-gen-working-very-closel/">Crytek says Cry Engine 3 ready for next-gen, working very closely with Microsoft and Sony</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Apr 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/crysis-core>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/07/crytek-says-cry-engine-3-ready-for-next-gen-working-very-closel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1510904/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/07/crytek-says-cry-engine-3-ready-for-next-gen-working-very-closel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2011</category><category>cevat-yerli</category><category>cryengine-3</category><category>crytek</category><category>development</category><category>gamesindustry.biz</category><category>next-gen</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 07 Apr 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[GDC09: Crytek announces CryENGINE 3]]></title><link>http://www.joystiq.com/2009/03/23/gdc09-crytek-announces-cryengine-3/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/23/gdc09-crytek-announces-cryengine-3/</guid><comments>http://www.joystiq.com/2009/03/23/gdc09-crytek-announces-cryengine-3/#comments</comments><description><![CDATA[<div align="center"><a href="http://pc.ign.com/dor/articles/965172/cry-engine-3-video/videos/cryengine3_trl_032309.html"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/cryengine3logo580.jpg" /></a><br /></div>
The manufacturer of beautiful virtual worlds your computer can never run, Crytek, has just released a video for <a href="http://pc.ign.com/dor/articles/965172/cry-engine-3-video/videos/cryengine3_trl_032309.html">the latest iteration of its own CryENGINE</a>, uh, <em>engine</em>: CryENGINE 3. Aside from being a pain to type, it's also a platform for Xbox 360, PlayStation 3, MMO, and DX9/DX10 development (which <a href="http://www.joystiq.com/2009/03/11/cryengine-3-ready-for-pc-ps3-and-xbox-360/">we already knew</a>) that provides scalable computation and graphics for all major upcoming platforms, making it "next-gen ready." In speed tests, the engine ran at over 800 Van-Dammes per second, destroying CryENGINE 2's record of 150 Stathams per second.<br /><br />Cevat Yerli, CEO &amp; President of Crytek, really thinks the company has a winner here and hopes that developers will use the tech to get started on tomorrow's great games today. He describes the new engine as "a revolutionary change from our previous PC-only engines," and will likely love the money Sony and Microsoft toss at Crytek to make <em>Crysis 2: Strike at the Plant where Billion-Dollar Cybersuits are Made</em> a timed exclusive.<br /><br />CryENGINE 3 will be on display at <a href="http://www.joystiq.com/tag/GDC-2009/">GDC09</a> all of this week. Head past the break for the announcement video showing the engine in action for the first time.<p><a href="http://www.joystiq.com/2009/03/23/gdc09-crytek-announces-cryengine-3/" rel="bookmark">Continue reading <em>GDC09: Crytek announces CryENGINE 3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/23/gdc09-crytek-announces-cryengine-3/">GDC09: Crytek announces CryENGINE 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Mar 2009 17:54:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://pc.ign.com/dor/articles/965172/cry-engine-3-video/videos/cryengine3_trl_032309.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/23/gdc09-crytek-announces-cryengine-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1496147/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/23/gdc09-crytek-announces-cryengine-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cryengine</category><category>cryengine-3</category><category>cryengine3</category><category>crysis</category><category>crytek</category><category>gdc-2009</category><category>Microsoft</category><category>pc</category><category>Xbox-360</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 23 Mar 2009 17:54:00 EST</pubDate></item><item><title><![CDATA[CryENGINE 3 ready for PC, PS3 and Xbox 360]]></title><link>http://www.joystiq.com/2009/03/11/cryengine-3-ready-for-pc-ps3-and-xbox-360/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/11/cryengine-3-ready-for-pc-ps3-and-xbox-360/</guid><comments>http://www.joystiq.com/2009/03/11/cryengine-3-ready-for-pc-ps3-and-xbox-360/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.crymod.com/thread.php?postid=465773"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/cryengine3580.jpg" alt="" /></a><br /></div>
When Crytek, developers of <em>Crysis</em>, said they wanted to move into <a href="http://www.joystiq.com/2009/02/11/cryteks-free-radical-acquisition-speeds-up-console-development/">console development</a>, they weren't kidding. The team announced their brand new graphics engine today, one that works on DirectX 9/10, PS3 and Xbox 360. The engine's scalability will allow developers to work on a variety of genres, such as action games and MMOs; however, in addition to focusing <em>on the now</em>, Crytek is touting their new engine is the only one designed for the <a href="http://playstation.joystiq.com/2008/09/22/crytek-already-gushing-over-the-ps4/"><em>next</em></a> generation of gaming.<br /><br />Carl Jones, director of business development, refuses to be humble about this announcement. "CryENGINE 3 will set the benchmark for complete game engine solutions in performance, and services to game engine licensees and their players," he touts. "We've been preparing a long time for CryENGINE on consoles and we're confident that Crytek will again amaze developers at GDC."<br /><br />The business team will be available at GDC later this month to discuss licensing details. In addition, Crytek will undoubtedly showcase the new tech during public presentations at the show. We're interested in seeing if the new CryENGINE will be able to come close to replicating <em>Crysis</em>' incredible visuals on today's home consoles.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/11/cryengine-3-ready-for-pc-ps3-and-xbox-360/">CryENGINE 3 ready for PC, PS3 and Xbox 360</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Mar 2009 21:09:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.crymod.com/thread.php?postid=465773>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/11/cryengine-3-ready-for-pc-ps3-and-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1485721/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/11/cryengine-3-ready-for-pc-ps3-and-xbox-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cryengine</category><category>cryengine-3</category><category>crytek</category><category>gdc</category><category>gdc-2009</category><category>Microsoft</category><category>Xbox-360</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 11 Mar 2009 21:09:00 EST</pubDate></item></channel></rss>
