Of course, Crysis is now the stuff of PC legend for being "that game," which will take your two-year-old PC and teach it the meaning of pain. Crysis Warhead is its "less demanding" little brother who just wants to play. Remember, you can always try the Crysis Demo to see how your PC will cope.
Crysis Warhead, Crysis available on Steam
Of course, Crysis is now the stuff of PC legend for being "that game," which will take your two-year-old PC and teach it the meaning of pain. Crysis Warhead is its "less demanding" little brother who just wants to play. Remember, you can always try the Crysis Demo to see how your PC will cope.
GC 2008: Crysis cost $22 million, next Crytek engine due 2012
Best known for their stunning visuals, Crytek's game engines are also guilty of bringing even the mightiest of gaming PCs to their knees. While the upcoming, heavily-optimized Crysis: Warhead promises a significant performance increase even on mid-range systems, Crytek is already cooking up its next GPU melter, which Yerli says should be ready by 2012. That's when he anticipates GPU tech making the next major leap in its evolution; until then, he expects fellow developers to focus more on what they already have to work with, by means of stylized graphics and hardware accelerated physics.
Source – Crysis cost 22 million to make, IGN
Source – Crytek: New engine in 2012, IGN
Crytek predicts 'next-gen' consoles will arrive in 2011 / 2012
Discussing "The Future of Gaming Graphics" at Leipzig's GC Developer Conference, Yerli estimated that Microsoft and Sony's next offerings would arrive "in three to four years' time, although there are good reasons why it should be 2010 already...but we'll see." Crytek, which most recently worked on Crysis Warhead, has also pinned 2012 as the debut year for its next in-house engine and follow-up to last year's impressive CryEngine2.
Regardless of timing, we're pleased to see that not everybody thinks the current cavalcade of consoles is our last.
Crysis Warhead detonates Sept. 16 in NA, Sept. 12 in Europe
Special side note for those of you who love bargains as much as throwing bad guys into oceans with your cyber-muscles: You can pre-order the game right now in the EA Store for $24.99, a five-dollar savings for you, the consumer.
Crysis Warhead preps for battle with debut trailer, screenshots
The supposedly less hardware-intensive Crysis Warhead is ready to show you what it's made of and will supposedly run quite well on a €600 rig. It may not be as stunning as Crysis, but it won't require a second job to keep happy either. Check out the first screens below and a new trailer after the break.
Continue reading Crysis Warhead preps for battle with debut trailer, screenshots
Crysis Warhead won't make your PC cry
Voodoo Extreme was kind enough to translate an article on German gaming site PCGamers.de which states that the PC-exclusive Crysis folllow-up is being designed to run at a locked 30fps on a roughly $600 system. Now, compare that to the original game, which was sluggish even on a PC costing three times that much and ... you have happier PC gamers. If Crytek's programmers can actually pull off such a formidable feat, we sense a stalling in the PC upgrade market come the game's release.
Crytek shows interest in PSP development
A new job posting on the developer's official website notes that the company is currently seeking a PSP programmer with multiplatform experience to work out of its Budapest office, suggesting that Crytek's next project following the recently announced Crysis Warhead will target Sony's handheld. Of course, nothing is known about the developer's PSP agenda or whether that includes plans to somehow squeeze its CryEngine technology into a more bite-sized format. That leaves us wondering if we'll someday be playing Crysis on the go, or if Crytek has something entirely different up its high-def sleeves.
Crysis Warhead dropping exclusively on PC this Fall
Crytek president and CEO, Cevat Yerli, found the original game's reception by gamers and the media to be quite pleasing, but noted to the studio's intention to raise the ol' bar. "With Warhead, we are focusing on refining our storytelling and game performance, while also delivering more of the visually stunning graphics and immersive, free-roaming gameplay everyone loved in Crysis," he said. Expect more weapons, more vehicles and more multiplayer content when Crysis Warhead nukes lesser computers this Fall.
Crytek teases 'Crysis Warhead'

Sequel? Title of the console port? Actual military weapon utilizing a PC powerful enough to run Crysis at max settings? We just love mysteries.
[Thanks, Matt]
Crytek turns back on Crysis updates
Beyond stating that "there is a good reason," Crytek has offered little in the way of an explanation for its decision to abandon the expected updates, adding only that "...we hope you understand when you hear more about the reasons why in the very, very near future." The developer broke the news as part of a series of updates concerning its plans for Crysis, though considering the mood left in the wake of this latest offering, we're left wondering what exactly Crytek has planned for an encore ... killing kittens perhaps?
[Via Big Download]
Crytek turns back on PC exclusivity, cites piracy
The comments were made as part of an interview with Croatian magazine PC Play, during which Yerli stated that "I believe that's the core problem of PC gaming, piracy ... It was a big lesson for us and I believe we won't have PC exclusives as we did with Crysis in future." He added that while the company will continue to create games for the PC, these titles will not be released solely for that platform.
Of course, this brings into question not only the oft-rumored PlayStation 3 and Xbox 360 ports of Crysis, but also the game's planned trilogy of sequels. While Yerli wasn't asked as to the fate of subsequent games in the Crysis canon, he did comment that bringing Crysis "as we have seen" to consoles would be "impossible," and that the game would have to be "largely changed" to be brought to either the PlayStation 3 of Xbox 360. We continue to dream of playing the game from the comfort of our couch, though Yerli's remarks that the company's focus "is not linked to bring Crysis to consoles" has a single high-def tear running down our cheek.
[Via Team Xbox]
Crytek trademarks 'Crysis Warhead'
The good folks over at Trademork have noticed a March 3 USPTO posting by Crytek for "Crysis Warhead," which could either refer to a sequel to the best-selling PC game, one of those rumored console ports or a scary new experimental explosive (or possibly a long-overdue remake of an Amiga classic. Or a strange new candy. Or ...)The recent filing isn't Crytek's first hint at extension of the brand -- the company has also filed for trademark protection of "Crysis Wars" and "World in Crysis." Whatever the inevitable sequel/spin-off/port/expansion ends up being called, we just hope they cap the system requirements now. That way, we may actually have a computer that can actually run the game in its most beautiful detail when it eventually comes out.
Rumor: Crysis shown on Xbox 360 to 'prospective publishers' at GDC
This is far from a confirmation; the Crytek rep may have misspoken. Furthermore, we'd be surprised if Crysis PC publisher Electronic Arts didn't have the foresight to secure rights to the console game as well. We do know that Crytek planned on showing off a console version of CryEngine 2 (which runs Crysis), and although the assets were likely Crysis, perhaps the prospective publishers were just looking for a game engine.
Rumorang: PS3 Crysis will be '50% new game'
[Via PS3 Fanboy]
The Ultimate Showdown: CryENGINE2 vs. Reality
Crytek recently whipped up a tech demonstration for their haughty, hardware punishing software, CryENGINE2, to show off at GDC. Mimicking an unforgettable ad for the Sony Bravia, the demo turned quite a few heads -- but how did the visuals of the ball-droppin' doppelganger compare to the original advertisement? Never one to miss an opportunity for a video comparison, Gametrailers whipped up the above video. What do you think -- are video games nearing photorealism? Or were your discerning, pixel-counting eyes not fooled?



























