The supposedly less hardware-intensive Crysis Warhead is ready to show you what it's made of and will supposedly run quite well on a €600 rig. It may not be as stunning as Crysis, but it won't require a second job to keep happy either. Check out the first screens below and a new trailer after the break.
Crysis Warhead preps for battle with debut trailer, screenshots
The supposedly less hardware-intensive Crysis Warhead is ready to show you what it's made of and will supposedly run quite well on a €600 rig. It may not be as stunning as Crysis, but it won't require a second job to keep happy either. Check out the first screens below and a new trailer after the break.
Continue reading Crysis Warhead preps for battle with debut trailer, screenshots
Crysis Warhead won't make your PC cry
Voodoo Extreme was kind enough to translate an article on German gaming site PCGamers.de which states that the PC-exclusive Crysis folllow-up is being designed to run at a locked 30fps on a roughly $600 system. Now, compare that to the original game, which was sluggish even on a PC costing three times that much and ... you have happier PC gamers. If Crytek's programmers can actually pull off such a formidable feat, we sense a stalling in the PC upgrade market come the game's release.
Crytek shows interest in PSP development
A new job posting on the developer's official website notes that the company is currently seeking a PSP programmer with multiplatform experience to work out of its Budapest office, suggesting that Crytek's next project following the recently announced Crysis Warhead will target Sony's handheld. Of course, nothing is known about the developer's PSP agenda or whether that includes plans to somehow squeeze its CryEngine technology into a more bite-sized format. That leaves us wondering if we'll someday be playing Crysis on the go, or if Crytek has something entirely different up its high-def sleeves.
Crytek: No more PC exclusives ... after this one last PC exclusive
But lo, what's this? Here comes Crytek's Harald Seeley to explain that Yerli "was referring to any new projects [Crytek] will start in the future" and that "all new franchises [they] develop in the future will be created with a cross platform strategy in mind." Speaking of that cross platform strategy, Crytek's engine wizards have been busy squeezing the ship-sized CryENGINE 2 into a console-sized bottle and their efforts thus far have made the engine "even more scaleable" – an accomplishment that should be on display in Warhead. We'll see how they did when we try to run Crysis Warhead on our trusty 486 this fall. Scale that!
Crysis Warhead dropping exclusively on PC this Fall
Crytek president and CEO, Cevat Yerli, found the original game's reception by gamers and the media to be quite pleasing, but noted to the studio's intention to raise the ol' bar. "With Warhead, we are focusing on refining our storytelling and game performance, while also delivering more of the visually stunning graphics and immersive, free-roaming gameplay everyone loved in Crysis," he said. Expect more weapons, more vehicles and more multiplayer content when Crysis Warhead nukes lesser computers this Fall.
Crytek teases 'Crysis Warhead'

Sequel? Title of the console port? Actual military weapon utilizing a PC powerful enough to run Crysis at max settings? We just love mysteries.
[Thanks, Matt]
Crytek turns back on Crysis updates
Beyond stating that "there is a good reason," Crytek has offered little in the way of an explanation for its decision to abandon the expected updates, adding only that "...we hope you understand when you hear more about the reasons why in the very, very near future." The developer broke the news as part of a series of updates concerning its plans for Crysis, though considering the mood left in the wake of this latest offering, we're left wondering what exactly Crytek has planned for an encore ... killing kittens perhaps?
[Via Big Download]
Crytek turns back on PC exclusivity, cites piracy
The comments were made as part of an interview with Croatian magazine PC Play, during which Yerli stated that "I believe that's the core problem of PC gaming, piracy ... It was a big lesson for us and I believe we won't have PC exclusives as we did with Crysis in future." He added that while the company will continue to create games for the PC, these titles will not be released solely for that platform.
Of course, this brings into question not only the oft-rumored PlayStation 3 and Xbox 360 ports of Crysis, but also the game's planned trilogy of sequels. While Yerli wasn't asked as to the fate of subsequent games in the Crysis canon, he did comment that bringing Crysis "as we have seen" to consoles would be "impossible," and that the game would have to be "largely changed" to be brought to either the PlayStation 3 of Xbox 360. We continue to dream of playing the game from the comfort of our couch, though Yerli's remarks that the company's focus "is not linked to bring Crysis to consoles" has a single high-def tear running down our cheek.
[Via Team Xbox]
Rumor: Crysis shown on Xbox 360 to 'prospective publishers' at GDC
This is far from a confirmation; the Crytek rep may have misspoken. Furthermore, we'd be surprised if Crysis PC publisher Electronic Arts didn't have the foresight to secure rights to the console game as well. We do know that Crytek planned on showing off a console version of CryEngine 2 (which runs Crysis), and although the assets were likely Crysis, perhaps the prospective publishers were just looking for a game engine.
Rumorang: PS3 Crysis will be '50% new game'
[Via PS3 Fanboy]
The Ultimate Showdown: CryENGINE2 vs. Reality
Crytek recently whipped up a tech demonstration for their haughty, hardware punishing software, CryENGINE2, to show off at GDC. Mimicking an unforgettable ad for the Sony Bravia, the demo turned quite a few heads -- but how did the visuals of the ball-droppin' doppelganger compare to the original advertisement? Never one to miss an opportunity for a video comparison, Gametrailers whipped up the above video. What do you think -- are video games nearing photorealism? Or were your discerning, pixel-counting eyes not fooled?
Crysis goes platinum
At this month's GDC, developer CryTek will be showing off a console version of CryEngine 2, although a console version of Crysis itself has not been announced. Of course, EA could pull a "surprise" announcement -- dun dun dun!
[Via inCrysis; thanks to everyone who sent this in!]
Console CryEngine 2 will be shown at GDC; console Crysis still not confirmed
Although the implication of this news is that Crysis is making its way to consoles after a less-than-stellar PC performance, the latest rumors talk about a Crysis 1.5 for PS3. This would be very similar to what Crytek already did when its first game Far Cry was altered for consoles.
Rumorang: Crysis '1.5' to PS3, not Xbox 360
We've reached out to the publisher for the customary "no plans" comment. We'll keep y'all posted.
[Thanks, Eugene]
Crysis patch clamps water tessellation (finally!)
So say the notes released alongside the 139MB Crysis 1.1 patch, now available for download. Other issues dealt with (listed after the break) include improper water droplets, motion blur, FSAA optimization, animation bugs and memory leaks. If you've been having a blast with Crytek's visually stunning first-person nanosuiter, be sure to grab the first patch for tomorrow's game today.
Continue reading Crysis patch clamps water tessellation (finally!)





























