<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[This is what happened to Star Wars Battlefront 3]]></title><link>http://www.joystiq.com/2012/04/27/this-is-what-happened-to-star-wars-battlefront-3/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/27/this-is-what-happened-to-star-wars-battlefront-3/</guid><comments>http://www.joystiq.com/2012/04/27/this-is-what-happened-to-star-wars-battlefront-3/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/27/this-is-what-happened-to-star-wars-battlefront-3/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/swbf3mock.580_530x250.jpg" /></a></div>Despite our infinite sadness that <a href="http://www.joystiq.com/2012/04/27/crytek-timesplitters-4-is-not-in-development/"><em>TimeSplitters 4</em> is not in development right now</a>, at least we have some closure regarding developer Free Radical Design today. Steve Ellis, one of three individuals who left Rare after the completion of <em>GoldenEye 007</em> on the N64 and founded Free Radical Design, has shed some light on what happened to the UK-based developer - and why we never got <em>Star Wars Battlefront 3</em>, even though Free Radical basically finished it in 2008.<br /><br />"It was a big thing, we were very excited and for a long time it was going very well," Ellis told <a href="http://www.gamesindustry.biz/articles/2012-04-26-the-collapse-of-free-radical-design">GI.biz</a> in an interview that focuses on the rise of Free Radical and <a href="http://www.joystiq.com/2009/02/04/cryteks-free-radical-purchase-confirmed-40-jobs-saved/">how it eventually became Crytek UK</a>. "That was a big deal for us because it meant putting all our eggs in one basket. It was a critical decision - do we want to bet on LucasArts? And <a href="http://www.joystiq.com/2006/08/23/lucasarts-joining-forces-with-free-radical/">we chose to</a> because things were going as well as they ever had. It was a project that looked like it would probably be the most successful thing we had ever done and they were asking us to make the sequel to it too. It seemed like a no-brainer." But then things got a bit rocky due to <a href="http://www.joystiq.com/2008/02/01/lucasarts-president-resigns-for-personal-reasons/">a shift in LucasArts management</a>. Key individuals left the company and suddenly things were looking grim for Free Radical's <em>Battlefront 3</em>.<br /><br />"LucasArts' opinion is that when you launch a game you have to spend big on the marketing and they're right. But at that time they were, for whatever reason, unable to commit to spending big. They effectively canned a game that was finished." As of March 2008, Free Radical had <a href="http://www.joystiq.com/2012/04/04/more-star-wars-battlefront-3-footage-from-2008-hits-the-tubes/">a competent working build</a>. "It was pretty much done, it was in final QA. It had been in final QA for half of 2008, it was just being fixed for release," Ellis concluded.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/27/this-is-what-happened-to-star-wars-battlefront-3/">This is what happened to Star Wars Battlefront 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 Apr 2012 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/27/this-is-what-happened-to-star-wars-battlefront-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20225164/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/27/this-is-what-happened-to-star-wars-battlefront-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefront-3</category><category>crytek-uk</category><category>free-radical</category><category>free-radical-design</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>star-wars-battlefront-3</category><category>steve-ellis</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 27 Apr 2012 18:15:00 EST</pubDate></item><item><title><![CDATA[Crytek: TimeSplitters 4 is not in development]]></title><link>http://www.joystiq.com/2012/04/27/crytek-timesplitters-4-is-not-in-development/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/27/crytek-timesplitters-4-is-not-in-development/</guid><comments>http://www.joystiq.com/2012/04/27/crytek-timesplitters-4-is-not-in-development/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/27/crytek-timesplitters-4-is-not-in-development/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/clipboard02_530x298.jpg" style="width: 530px; height: 298px; " /></a></div>Despite rumors to the contrary, Crytek has shot down the notion that the studio is currently developing <a href="http://joystiq.com/tag/timesplitters-4"><em>TimeSplitters 4</em></a>. The company joked to <a href="http://www.computerandvideogames.com/345587/timesplitters-4-is-not-in-development-crytek-confirms/">CVG</a> it had attempted to employ the <a href="http://en.wikipedia.org/wiki/Infinite_monkey_theorem">infinite monkey theorem</a> to develop the game, but ran over budget after purchasing only seven monkeys. Thus far, said Crytek, the chimps "haven't written any code but just tease the press from time to time." In a more serious response, a Crytek spokesperson said quite plainly, "No, it's not in development."<br /><br />Rumors of a Crytek-developed <em>TimeSplitters 4</em> have been swirling for years now, with the most recent story popping up last summer, when <em>PlayStation</em> magazine <a href="http://www.joystiq.com/2011/07/31/rumor-timesplitters-4-may-be-announced-soon/">reported</a> that a new TimeSplitters announcement was imminent.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/27/crytek-timesplitters-4-is-not-in-development/">Crytek: TimeSplitters 4 is not in development</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 Apr 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/27/crytek-timesplitters-4-is-not-in-development/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20225780/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/27/crytek-timesplitters-4-is-not-in-development/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crytek</category><category>crytek-uk</category><category>free-radical</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>timesplitters-4</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 27 Apr 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Rumor: TimeSplitters 4 may be announced soon]]></title><link>http://www.joystiq.com/2011/07/31/rumor-timesplitters-4-may-be-announced-soon/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/31/rumor-timesplitters-4-may-be-announced-soon/</guid><comments>http://www.joystiq.com/2011/07/31/rumor-timesplitters-4-may-be-announced-soon/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/07/31/rumor-timesplitters-4-may-be-announced-soon/"><img  src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/timesplitters.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; height: 298px; width: 530px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
The <em><a href="http://www.joystiq.com/tag/timesplitters">TimeSplitters</a> </em>series isn't done monkeying around yet -- Crytek UK may be announcing <em>TimeSplitters 4</em> soon, as noted in the August edition of Official PlayStation Magazine UK's "Rumor Machine" section. The rumor reads, "Gun-wielding monkeys are finally making a comeback! A fourth <em>Timesplitters </em>title is to be announced soon."<br />
<br />
This seems pretty straight-forward, and Crytek UK has previously suggested a new <em>TimeSplitters </em>title <a href="http://www.joystiq.com/2011/01/30/crytek-discussing-possibility-of-timesplitters-4-needs-crysis-2/">after the release of <em>Crysis 2</em></a>, so we're thinking this could be truer than a complete lie, but we're still keeping our bananas in our pants for now.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/31/rumor-timesplitters-4-may-be-announced-soon/">Rumor: TimeSplitters 4 may be announced soon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 31 Jul 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/31/rumor-timesplitters-4-may-be-announced-soon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20005490/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/31/rumor-timesplitters-4-may-be-announced-soon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crytek-uk</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>TimeSplitters-3</category><category>Timesplitters-4</category><category>TimeSplitters-Future-Perfect</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 31 Jul 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[Crytek discussing possibility of TimeSplitters 4, needs Crysis 2 shipped first]]></title><link>http://www.joystiq.com/2011/01/30/crytek-discussing-possibility-of-timesplitters-4-needs-crysis-2/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/30/crytek-discussing-possibility-of-timesplitters-4-needs-crysis-2/</guid><comments>http://www.joystiq.com/2011/01/30/crytek-discussing-possibility-of-timesplitters-4-needs-crysis-2/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2011/01/30/crytek-discussing-possibility-of-timesplitters-4-needs-crysis-2/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/gamtimesplittersthrowwindow530.jpg" /></a></div>
Our anticipation for <em><a href="http://www.joystiq.com/game/crysis-2">Crysis 2</a></em> just skyrocketed for a terrible, terrible reason. See, in a <a href="http://www.computerandvideogames.com/286012/news/crytek-discussing-timesplitters-4/">recent interview with CVG</a>, Crytek CEO Cevat Yerli responded to a query about the possibility of a new entry in the <em>TimeSplitters</em> franchise by saying, "Yeah, we have been discussing it, but nothing has been confirmed yet, so let's see after <em>Crysis 2</em>." The developers of the chronologically unstable series, Free Radical, <a href="http://www.joystiq.com/2009/02/03/rumor-crytek-acquires-free-radical/">were purchased by Crytek</a> back in 2009, and now have their hands full with developing Crysis 2's multiplayer component.<br />
<br />
Don't get us wrong -- we're definitely looking forward to <em>Crysis 2</em> based solely on its own merits as an innovative first-person shooter. But we also want a new TimeSplitters, and if that means we have to ship <em>Crysis 2</em> before it's ready to free up resources, then, well, that's an egg we're willing to break.<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/30/crytek-discussing-possibility-of-timesplitters-4-needs-crysis-2/">Crytek discussing possibility of TimeSplitters 4, needs Crysis 2 shipped first</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 30 Jan 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/30/crytek-discussing-possibility-of-timesplitters-4-needs-crysis-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19821131/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/30/crytek-discussing-possibility-of-timesplitters-4-needs-crysis-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crysis-2</category><category>crysis-2-multiplayer</category><category>Crytek</category><category>crytek-uk</category><category>free-radical</category><category>timesplitters</category><category>TimeSplitters-3</category><category>TimeSplitters-Future-Perfect</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 30 Jan 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[Crytek 'working to resolve' Crysis 2 multiplayer demo issues]]></title><link>http://www.joystiq.com/2011/01/26/crytek-working-to-resolve-crysis-2-multiplayer-demo-issues/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/26/crytek-working-to-resolve-crysis-2-multiplayer-demo-issues/</guid><comments>http://www.joystiq.com/2011/01/26/crytek-working-to-resolve-crysis-2-multiplayer-demo-issues/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/01/26/crytek-working-to-resolve-crysis-2-multiplayer-demo-issues/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/c2mpattackingcrashsite_530x298.jpg" /></a></div>
In a statement printed on its website, <em>Crysis 2</em> developer Crytek says it's aware of issues regarding the <a href="http://www.joystiq.com/2011/01/21/crysis-2-multiplayer-demo-hitting-xbox-live-exclusively-on-jan/">Xbox Live-exclusive multiplayer demo</a>, and is "working to resolve" them "as quickly as possible." Known issues include sudden disconnects from servers and, for some, constant console freezing when first joining or concluding matches. <br />
<br />
We'll be sure to pass along word when Crytek's ironed out the bugs in its billion-dollar nanosuit, but in the meantime it appears we're all stuck playing the waiting game while waiting to play the game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/26/crytek-working-to-resolve-crysis-2-multiplayer-demo-issues/">Crytek 'working to resolve' Crysis 2 multiplayer demo issues</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 26 Jan 2011 16:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/26/crytek-working-to-resolve-crysis-2-multiplayer-demo-issues/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19816700/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/26/crytek-working-to-resolve-crysis-2-multiplayer-demo-issues/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Crysis-2</category><category>crytek</category><category>crytek-uk</category><category>demo</category><category>glitch</category><category>microsoft</category><category>xbox</category><category>xbox-live</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 26 Jan 2011 16:10:00 EST</pubDate></item><item><title><![CDATA[Crysis 2 multiplayer preview: Situational shooter]]></title><link>http://www.joystiq.com/2011/01/24/crysis-2-multiplayer-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/24/crysis-2-multiplayer-preview/</guid><comments>http://www.joystiq.com/2011/01/24/crysis-2-multiplayer-preview/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/01/24/crysis-2-multiplayer-preview/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/c2mppowerslide_530x298.jpg" /></a></div>
Having spent quite a bit of time with the first game on PC, I found myself in a far better position at the outset than most when suiting up for the sequel, <em>Crysis 2</em>, at a recent multiplayer preview event at San Francisco.<br />
<br />
That isn't to say that <a href="http://www.joystiq.com/game/Crysis-2/"><em>Crysis 2</em></a> is the same as the first game; Crytek has streamlined the use of the game's core feature, the Nanosuit, through a surprisingly intuitive control scheme, giving you the ability to utilize more than one suit function at the same time. This gives <em>Crysis 2</em> more tension and asks you to work harder to manage the suit's myriad functions, making for a much more enjoyable and energetic multiplayer experience compared to its predecessor.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/crysis-2-multiplayer/">Crysis 2 (Multiplayer)</a></strong></p><a href="http://www.joystiq.com/photos/crysis-2-multiplayer/#3810433"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/c2mpattackingcrashsite_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crysis-2-multiplayer/#3810434"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/c2mppowerslide_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crysis-2-multiplayer/#3810435"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/c2mpskyline_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crysis-2-multiplayer/#3810436"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/c2mpstealthkill_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/01/24/crysis-2-multiplayer-preview/" rel="bookmark">Continue reading <em>Crysis 2 multiplayer preview: Situational shooter</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/24/crysis-2-multiplayer-preview/">Crysis 2 multiplayer preview: Situational shooter</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 Jan 2011 12:08:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/24/crysis-2-multiplayer-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19810298/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/24/crysis-2-multiplayer-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Crysis-2</category><category>crytek</category><category>Crytek-UK</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 24 Jan 2011 12:08:00 EST</pubDate></item><item><title><![CDATA[Crysis 2 multiplayer demo hitting Xbox Live exclusively on Jan. 25]]></title><link>http://www.joystiq.com/2011/01/21/crysis-2-multiplayer-demo-hitting-xbox-live-exclusively-on-jan/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/21/crysis-2-multiplayer-demo-hitting-xbox-live-exclusively-on-jan/</guid><comments>http://www.joystiq.com/2011/01/21/crysis-2-multiplayer-demo-hitting-xbox-live-exclusively-on-jan/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/01/21/crysis-2-multiplayer-demo-hitting-xbox-live-exclusively-on-jan/"><img width="530" vspace="0" hspace="0" height="298" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/crysis2817.jpg" alt="" /></a></div>
When it's not being used as a great punchline for that joke about the microbe visiting the tailor (it's not that good), the nanosuit is trotted out as <em><a href="http://www.joystiq.com/tag/crysis-2">Crysis 2</a></em>'s superhuman advantage over other first-person shooters. Crytek and EA hope to make that clear in a Xbox-exclusive multiplayer demo, set to launch on January 25.<br />
<br />
Xbox Live Gold members who download the demo will gain access to two modes, the "Skyline" map -- just one of many set in a demolished New York City -- and the nanosuit, which can augment your speed and strength, or lower your visibility. In the "Team Instant Action" mode, two groups of players attempt to kill as many enemies as possible, whereas "Crash Site" has you and your comrades capturing and guarding alien pods. <br />
<br />
<em>Crysis 2</em>'s multiplayer component is developed by <a href="http://www.joystiq.com/2010/04/10/ex-free-radical-crytek-uk-working-solely-on-crysis-2-multiplay/">Crytek UK</a>, which was formed from failed <em>TimeSplitters</em> developer Free Radical. The full game, due on March 22, will offer six multiplayer gameplay modes, 12 maps, a leveling system -- and nanosuits for all! Check out a new trailer after the break.<p><a href="http://www.joystiq.com/2011/01/21/crysis-2-multiplayer-demo-hitting-xbox-live-exclusively-on-jan/" rel="bookmark">Continue reading <em>Crysis 2 multiplayer demo hitting Xbox Live exclusively on Jan. 25</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/21/crysis-2-multiplayer-demo-hitting-xbox-live-exclusively-on-jan/">Crysis 2 multiplayer demo hitting Xbox Live exclusively on Jan. 25</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 Jan 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/21/crysis-2-multiplayer-demo-hitting-xbox-live-exclusively-on-jan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19810386/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/21/crysis-2-multiplayer-demo-hitting-xbox-live-exclusively-on-jan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Crysis-2</category><category>crytek</category><category>crytek-uk</category><category>demo</category><category>ea</category><category>microsoft</category><category>multiplayer</category><category>nanosuit</category><category>release-date</category><category>xbox</category><category>xbox-live</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 21 Jan 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Crysis 2 multiplayer beta footage reminds us not to get caught looking at the scenery]]></title><link>http://www.joystiq.com/2010/11/09/crysis-2-multiplayer-beta-footage/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/09/crysis-2-multiplayer-beta-footage/</guid><comments>http://www.joystiq.com/2010/11/09/crysis-2-multiplayer-beta-footage/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/09/crysis-2-multiplayer-beta-footage/#continued"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/crysis21182010530px.jpg" /></a></div>
Last month, EA <a href="http://www.joystiq.com/2010/10/14/crysis-2-multiplayer-beta-invitations-for-360-being-sent-out/">sent out invitations</a> to a <em>Crysis 2</em> closed beta on the Xbox 360, and now one apparent player has uploaded this sharp-looking video preview of ... the preview. Don't think looking this good comes easy, though -- do you even know how much the dry cleaning bill for a suit like that costs?<p><a href="http://www.joystiq.com/2010/11/09/crysis-2-multiplayer-beta-footage/" rel="bookmark">Continue reading <em>Crysis 2 multiplayer beta footage reminds us not to get caught looking at the scenery</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/09/crysis-2-multiplayer-beta-footage/">Crysis 2 multiplayer beta footage reminds us not to get caught looking at the scenery</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Nov 2010 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/09/crysis-2-multiplayer-beta-footage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19705447/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/09/crysis-2-multiplayer-beta-footage/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>Crysis-2</category><category>crytek</category><category>crytek-uk</category><category>ea</category><category>microsoft</category><category>multiplayer</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 09 Nov 2010 00:00:00 EST</pubDate></item><item><title><![CDATA[Crytek UK still shopping around new TimeSplitters title]]></title><link>http://www.joystiq.com/2010/11/01/crytek-uk-still-shopping-around-new-timesplitters-title/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/01/crytek-uk-still-shopping-around-new-timesplitters-title/</guid><comments>http://www.joystiq.com/2010/11/01/crytek-uk-still-shopping-around-new-timesplitters-title/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/01/crytek-uk-still-shopping-around-new-timesplitters-title/"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/timesplitterstitlecard.jpg" alt="" /></a></div>
The studio formerly known as Free Radical Design may now <a href="http://www.joystiq.com/2009/02/11/cryteks-free-radical-acquisition-speeds-up-console-development/">be called Crytek UK</a>, but that doesn't mean it has abandoned its popular <em>TimeSplitters</em> franchise. Managing director Karl Hilton said the developer <a href="http://www.eurogamer.net/articles/2010-11-01-timesplitters-crytek-uk-talking-to-pubs">is still shopping around that IP</a> to publishers to see if it's something they're interested in. We've known that Crytek UK has been working on both another <em>TimeSplitters</em> and <a href="http://www.joystiq.com/2009/10/08/crytek-uk-making-original-fps/">some sort of original FPS IP</a> for a while now, but Hilton says the coin flip hasn't landed yet. "If [publishers are] keen for a <em>TS</em> game," he says, "then we'd be happy to do one. If they'd like us to develop something new then we'd do that."<br />
<br />
Hilton also says that even if it is agreed that Crytek UK will create a new <em>TimeSplitters</em> game, it may not look like the old ones. Publishers are excited about the brand, he says, but they may need it to be updated or tweaked in some way. But Hilton guarantees players that no matter what personality a new <em>TimeSplitters</em> game might eventually bear, it will definitely be a strong one. Doesn't matter to us, either, Mr. Hilton -- just please make sure that we get to play as a monkey at some point.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/01/crytek-uk-still-shopping-around-new-timesplitters-title/">Crytek UK still shopping around new TimeSplitters title</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Nov 2010 23:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/01/crytek-uk-still-shopping-around-new-timesplitters-title/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19698468/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/01/crytek-uk-still-shopping-around-new-timesplitters-title/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crytek</category><category>crytek-uk</category><category>first-person-shooter</category><category>fps</category><category>free-radical</category><category>publishers</category><category>timesplitters</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 01 Nov 2010 23:05:00 EST</pubDate></item><item><title><![CDATA[Ex-Free Radical (Crytek UK) working solely on Crysis 2 multiplayer]]></title><link>http://www.joystiq.com/2010/04/10/ex-free-radical-crytek-uk-working-solely-on-crysis-2-multiplay/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/10/ex-free-radical-crytek-uk-working-solely-on-crysis-2-multiplay/</guid><comments>http://www.joystiq.com/2010/04/10/ex-free-radical-crytek-uk-working-solely-on-crysis-2-multiplay/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.vg247.com/2010/04/09/theres-several-online-functionalities-planned-for-crysis-2-says-yerli/"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/crysis2screen103042010580.jpg" /></a></div>
Despite earlier claims that <em><a href="http://www.joystiq.com/tag/haze">Haze</a></em> developer <a href="http://www.joystiq.com/tag/free-radical">Free Radical</a> (now Crytek UK) were working on an "<a href="http://www.joystiq.com/2009/10/08/crytek-uk-making-original-fps/">original FPS</a>" for its new overlord Crytek Studios, it appears that the UK-based studio is actually hard at work on <em><a href="http://www.joystiq.com/tag/crysis-2">Crysis 2</a></em>'s multiplayer component. In an interview with <a href="http://www.vg247.com/2010/04/09/theres-several-online-functionalities-planned-for-crysis-2-says-yerli/">VG247</a>, CEO Cevat Yerli revealed "several online functionalities" for the game, as well as the team behind said functionalities. "That is all they [Crytek UK] are doing, with a full team on it, and they are blasting forward at full speed with more focus and dedication than I've ever had before at Crytek." Jeez you two, get a room!<br />
<br />
Yerli unfortunately couldn't expand on the various types of multiplayer we'll find in <em>Crysis 2</em> when it arrives later this year, though he did note that the team at Crytek UK will be "making the gameplay unique to both the console and PC versions." Presumably he means that in a sense greater than "The PC version has way, way prettier graphics."<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/10/ex-free-radical-crytek-uk-working-solely-on-crysis-2-multiplay/">Ex-Free Radical (Crytek UK) working solely on Crysis 2 multiplayer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 10 Apr 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.vg247.com/2010/04/09/theres-several-online-functionalities-planned-for-crysis-2-says-yerli/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/10/ex-free-radical-crytek-uk-working-solely-on-crysis-2-multiplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19434420/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/10/ex-free-radical-crytek-uk-working-solely-on-crysis-2-multiplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cevat-yerli</category><category>crysis</category><category>crysis-2</category><category>crysis-2-multiplayer</category><category>crytek</category><category>crytek-uk</category><category>free-radical</category><category>Microsoft</category><category>multiplayer</category><category>online-multiplayer</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 10 Apr 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Crytek UK making original FPS]]></title><link>http://www.joystiq.com/2009/10/08/crytek-uk-making-original-fps/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/08/crytek-uk-making-original-fps/</guid><comments>http://www.joystiq.com/2009/10/08/crytek-uk-making-original-fps/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.develop-online.net/features/631/Crytek-Across-the-World"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/clipboard02.jpg" /></a></div>
If you were holding out hope that Crytek UK (formerly Free Radical) would be finishing up <a href="http://www.joystiq.com/tag/timesplitters-4"><em>TimeSplitters 4</em></a> any time soon, you may want to store it way down in your heart. We're talking like <em>way</em> down, back where you keep your secret wish to find an unopened box of Nintendo Cereal System at your local grocer.<br /> <br /> Studio manager Karl Hilton recently told <a href="http://www.develop-online.net/features/631/Crytek-Across-the-World">Develop</a> that the company is working on an original FPS. While the news is good on one hand (it's not <em>Haze</em>) it's also bad, because it likely means <em>TimeSplitters 4</em> is either a long ways off or dead altogether.<br /> <br /> [Via <a href="http://gogaminggiant.com/2009/10/06/timesplitters-4-future-dismal/">GoGamingGiant</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/08/crytek-uk-making-original-fps/">Crytek UK making original FPS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Oct 2009 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.develop-online.net/features/631/Crytek-Across-the-World>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/08/crytek-uk-making-original-fps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19189212/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/08/crytek-uk-making-original-fps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crytek</category><category>crytek-uk</category><category>fps</category><category>free-radical</category><category>timesplitters-4</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 08 Oct 2009 15:30:00 EST</pubDate></item><item><title><![CDATA[Crysis LIVE! aims to bring the game into the real world]]></title><link>http://www.joystiq.com/2009/09/28/crysis-live-aims-to-bring-the-game-into-the-real-world/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/28/crysis-live-aims-to-bring-the-game-into-the-real-world/</guid><comments>http://www.joystiq.com/2009/09/28/crysis-live-aims-to-bring-the-game-into-the-real-world/#comments</comments><description><![CDATA[<div align="center"><a href="http://gamecity.org/blog/crysisliveannounce"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/crysislive092909.jpg" /></a><br /></div>
Ever since <a href="http://www.joystiq.com/tag/crysis"><em>Crysis</em></a> released, we've found our life lacking in two distinct ways:<br /><br />
<ol>
    <li>We totally want <a href="http://www.joystiq.com/2009/08/20/crytek-teases-crysis-2s-new-nanosuit/">a Nanosuit</a> of our own and would do close to anything for one</li>
    <li>We wish Jason Statham was our squadmate in real life and often daydream about being stranded on a tropical island with him</li>
</ol>
While the second option is likely never going to happen without some jail time attached to it, the first item is actually a possibility for those willing to travel to Nottingham, UK next month. On October 29 - 30, Crytek UK will section off an area and create "a real-life tropical jungle, complete with exotic flora and fauna" for folks to take part in a real life version of the PC game. In fact, those attending will even be able to try on an actual Nanosuit and, somehow, become invisible while playing this real-life version of the PC title. Crytek UK's Narrative Designer, Rob Yescombe, describes the game as "<em>Hide and Seek</em> for the 21st Century - good old fashioned fun but with a Crytek UK twist." <br /><br />Who's going?<br /><br />[Via <a href="http://news.bigdownload.com/2009/09/28/crysis-live-thats-the-plan/">Big Download</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/28/crysis-live-aims-to-bring-the-game-into-the-real-world/">Crysis LIVE! aims to bring the game into the real world</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Sep 2009 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamecity.org/blog/crysisliveannounce>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/28/crysis-live-aims-to-bring-the-game-into-the-real-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19177065/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/28/crysis-live-aims-to-bring-the-game-into-the-real-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crysis</category><category>crysis-live</category><category>crytek</category><category>crytek-uk</category><category>nanosuit</category><category>nottingham</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 28 Sep 2009 18:30:00 EST</pubDate></item><item><title><![CDATA[PS3 struggles hurt Haze development]]></title><link>http://www.joystiq.com/2009/08/12/ps3-struggles-hurt-haze-development/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/12/ps3-struggles-hurt-haze-development/</guid><comments>http://www.joystiq.com/2009/08/12/ps3-struggles-hurt-haze-development/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.develop-online.net/news/32590/PS3-technical-issues-hampered-Haze-development"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/hazeface.jpg" alt="" /></a></div>
It's no secret that some developers have a tough time with the PS3. In fact, Gabe Newell hates the thing so much he once forced an elephant to eat a crushed up 20GB model, jammed a cardboard cutout of Jack Tretton into the resulting dung pile and burned the whole thing in effigy. Karl Hilton of Crytek UK (formerly Free Radical) brings a more restrained (though ultimately more hygienic) protest today, telling <a href="http://www.develop-online.net/news/32590/PS3-technical-issues-hampered-Haze-development">Develop</a> that the developer's technical learning curve hurt the development of critically maligned PS3 exclusive, <em><a href="http://www.joystiq.com/tag/Haze/">Haze</a></em>.<br /> <br /> "We spent more time trying get the game running properly and less time to design the game properly," he said. "The PS3 is a powerful machine but a difficult one to get the best out of."<br /> <br /> And no, before you ask, Hilton doesn't expect to have similar PS3 problems with Crytek's CryEngine 3. Shockingly.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/12/ps3-struggles-hurt-haze-development/">PS3 struggles hurt Haze development</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 Aug 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.develop-online.net/news/32590/PS3-technical-issues-hampered-Haze-development>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/12/ps3-struggles-hurt-haze-development/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19127082/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/12/ps3-struggles-hurt-haze-development/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cryengine-3</category><category>crytek</category><category>crytek-UK</category><category>fps</category><category>free-radical</category><category>haze</category><category>ubisoft</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 12 Aug 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Crytek's Free Radical acquisition speeds up console development plans]]></title><link>http://www.joystiq.com/2009/02/11/cryteks-free-radical-acquisition-speeds-up-console-development/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/11/cryteks-free-radical-acquisition-speeds-up-console-development/</guid><comments>http://www.joystiq.com/2009/02/11/cryteks-free-radical-acquisition-speeds-up-console-development/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamesindustry.biz/articles/free-radical-design-purchase-accelerates-cryteks-console-plans"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/cryteklogoblackbground580.jpg" /></a><br /></div>
Crytek's past console experience has been nonexistent, and with the company <a href="http://www.joystiq.com/2008/06/10/crytek-no-more-pc-exclusives-after-this-one-last-pc-exclusi/">doing away with PC exclusivity</a>, it needs to get its feet wet in the console arena. Now that the company has <a href="http://www.joystiq.com/2009/02/04/cryteks-free-radical-purchase-confirmed-40-jobs-saved/">acquired what is left of Free Radical</a>, it can do <a href="http://www.gamesindustry.biz/articles/free-radical-design-purchase-accelerates-cryteks-console-plans">just that</a>.<br /><br />"We always planned to enter the console market and it was part of our strategy even before the acquisition," said Cevat Yerli, president and CEO of Crytek. "This step will certainly bring us forward a bit faster to achieve our goal to develop high quality games on consoles." Before you start getting excited for a console port of <em><a href="http://www.joystiq.com/tag/crysis">Crysis</a> </em>or something, know that Crytek has not revealed any projects yet, though we could be hearing about something sooner rather than later. Employees there are set to begin work on a major project soon, Yerli confirmed.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/11/cryteks-free-radical-acquisition-speeds-up-console-development/">Crytek's Free Radical acquisition speeds up console development plans</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Feb 2009 13:24:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/free-radical-design-purchase-accelerates-cryteks-console-plans>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/11/cryteks-free-radical-acquisition-speeds-up-console-development/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1456904/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/11/cryteks-free-radical-acquisition-speeds-up-console-development/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crysis</category><category>crytek</category><category>crytek-uk</category><category>free-radical</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 11 Feb 2009 13:24:00 EST</pubDate></item><item><title><![CDATA[Crytek's Free Radical purchase confirmed, 40+ jobs saved]]></title><link>http://www.joystiq.com/2009/02/04/cryteks-free-radical-purchase-confirmed-40-jobs-saved/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/04/cryteks-free-radical-purchase-confirmed-40-jobs-saved/</guid><comments>http://www.joystiq.com/2009/02/04/cryteks-free-radical-purchase-confirmed-40-jobs-saved/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamesindustry.biz/articles/40-jobs-saved-at-free-radical-design"><img hspace="0" height="98" border="1" width="580" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/freeradicallogo040209580.jpg" /></a></div>
The administrators responsible for selling off the remnants of Free Radical have confirmed to <a href="http://www.gamesindustry.biz/articles/40-jobs-saved-at-free-radical-design">GamesIndustry.biz</a> that Crytek's <a href="http://www.joystiq.com/2009/02/03/rumor-crytek-acquires-free-radical/">rumored acquisition</a> of the company has gone ahead. Cameron Gunn of ReSolve Partners stated, "We are pleased to announce that a sale completed to Crytek late last night thus preserving over 40 jobs."<br />
<br />
A full announcement is expected at some time later today and will hopefully include more detailed information, as it's not yet clear whether Free Radical's IPs have also been obtained by Crytek. We'll keep you informed.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/04/cryteks-free-radical-purchase-confirmed-40-jobs-saved/">Crytek's Free Radical purchase confirmed, 40+ jobs saved</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Feb 2009 09:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/40-jobs-saved-at-free-radical-design>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/04/cryteks-free-radical-purchase-confirmed-40-jobs-saved/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1449961/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/04/cryteks-free-radical-purchase-confirmed-40-jobs-saved/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>crytek</category><category>crytek-uk</category><category>free-radical</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Wed, 04 Feb 2009 09:40:00 EST</pubDate></item></channel></rss>