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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Disney wants to take Epic Mickey to 'Nintendo levels' on the Wii]]></title><link>http://www.joystiq.com/2010/02/27/disney-wants-to-take-epic-mickey-to-nintendo-levels-on-the-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/27/disney-wants-to-take-epic-mickey-to-nintendo-levels-on-the-wii/</guid><comments>http://www.joystiq.com/2010/02/27/disney-wants-to-take-epic-mickey-to-nintendo-levels-on-the-wii/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.gamasutra.com/view/news/27301/Interview_Disneys_Hopper_On_Nintendo_Withholding_Mickey.php"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/epicmickeydisneyinteractivess.jpg" /><br />
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<a href="http://www.gamasutra.com/view/news/27301/Interview_Disneys_Hopper_On_Nintendo_Withholding_Mickey.php">Gamasutra got a chance to speak with</a> the executive VP and GM of <a href="http://www.joystiq.com/tag/disney-interactive-studios">Disney Interactive Studios</a>, Graham Hopper, who says that Disney is swinging for the stands on their future game releases. The games division is learning from "pure" gaming studios and their success, and while Hopper admits that the company hasn't always treated their properties correctly on the gaming side, starting with <a href="http://www.joystiq.com/tag/epic-mickey"><em>Disney's Epic Mickey</em></a>, it wants to "give their projects the time and appropriate resources to be successful." In other words, let them stand on their own as games, rather than squeeze them up against a movie's release date.<br />
<br />
And Hopper hopes for quite the payoff, too -- while <a href="http://nintendo.joystiq.com/2008/09/12/is-the-wii-inhospitable-for-third-party-publishers/">third-party titles on the Wii</a> have been hit or miss (mostly miss), Hopper expects <em>Epic Mickey</em>'s success to go "to Nintendo levels." He does say that they don't want to turn Mickey into Mario by "simply using him as an icon or an avatar in a game," but Disney's goal in the future will be to make sure that each of their properties' appearances are worth it. Hopper says if they port a film to five different gaming platforms, customers should expect "not the same story five times over, but five different stories, each uniquely suited for the platform they're on." A good plan to have, but much easier said than done.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/27/disney-wants-to-take-epic-mickey-to-nintendo-levels-on-the-wii/">Disney wants to take Epic Mickey to 'Nintendo levels' on the Wii</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 27 Feb 2010 00:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/news/27301/Interview_Disneys_Hopper_On_Nintendo_Withholding_Mickey.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/27/disney-wants-to-take-epic-mickey-to-nintendo-levels-on-the-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19375859/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/27/disney-wants-to-take-epic-mickey-to-nintendo-levels-on-the-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>customers</category><category>disney-interactive-studios</category><category>disneys-epic-mickey</category><category>epic-mickey</category><category>gaming</category><category>goal</category><category>graham-hopper</category><category>mario</category><category>mickey-mouse</category><category>Nintendo</category><category>third-party</category><category>titles</category><category>wii</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sat, 27 Feb 2010 00:30:00 EST</pubDate></item><item><title><![CDATA[LGJ: Pirates are grumpy, underutilized customers?]]></title><link>http://www.joystiq.com/2009/01/14/lgj-pirates-are-grumpy-underutilized-customers/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/14/lgj-pirates-are-grumpy-underutilized-customers/</guid><comments>http://www.joystiq.com/2009/01/14/lgj-pirates-are-grumpy-underutilized-customers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><font color="gray"><em>Each week Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games</em>:<br /><br /></font>
<div align="center"><font color="gray"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/2889267815_0d50f51366lgj010902.jpg" alt="" /></font><br /></div>
This week I've been at the <a href="http://www.game-business-law.com/">Game::Business::Law Conference</a>, and one of the speakers was <a href="http://www.game-business-law.com/speakers-holtman.html">Jason Holtman</a>, Director of Business Development / Legal Affairs for <a href="http://www.valvesoftware.com/">Valve</a>. Jason set out a fascinating theory on piracy: The majority of 'pirates' are just underutilized customers. <br /><br />This certainly sets forth an interesting business proposition, but also interesting possibilities for legal strategies related to piracy management and IP protection. I do want to caveat that this is building on a theoretical basis, and that doesn't necessarily mean any of these strategies is optimal for any given company. I want to summarize Jason's viewpoint to better frame the discussion. His view, and his research suggests, that piracy is heavily mitigated by ensuring worldwide cross-market releases.<p><a href="http://www.joystiq.com/2009/01/14/lgj-pirates-are-grumpy-underutilized-customers/" rel="bookmark">Continue reading <em>LGJ: Pirates are grumpy, underutilized customers?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/14/lgj-pirates-are-grumpy-underutilized-customers/">LGJ: Pirates are grumpy, underutilized customers?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Jan 2009 19:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/01/14/lgj-pirates-are-grumpy-underutilized-customers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1429579/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/14/lgj-pirates-are-grumpy-underutilized-customers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>consumers</category><category>customers</category><category>customerservice</category><category>joystiqfeatures</category><category>law</category><category>law-of-the-game</category><category>lgj</category><category>piracy</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Wed, 14 Jan 2009 19:58:00 EST</pubDate></item><item><title><![CDATA[Retail sucks, customer demands Mario on the 360]]></title><link>http://www.joystiq.com/2007/01/21/retail-sucks-customer-demands-mario-on-the-360/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/21/retail-sucks-customer-demands-mario-on-the-360/</guid><comments>http://www.joystiq.com/2007/01/21/retail-sucks-customer-demands-mario-on-the-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.retail-sucks.com/modules.php?name=News&amp;file=article&amp;sid=844&amp;mode=&amp;order=0&amp;thold=0"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/crazymomwoman.jpg" align="right" vspace="4" border="0" /></a>Over at <a href="http://www.retail-sucks.com/modules.php?name=News&amp;file=article&amp;sid=844&amp;mode=&amp;order=0&amp;thold=0">Retail-Sucks.com</a> AndrewDB posted an account of his experience working for EB Games and dealing with a crazed mother. The quick and dirty version of the story is an overly aggressive mother stormed into their store and demanded a Mario game for the Xbox 360. We know what you're thinking, but don't worry, her eleven year old son told her that the Mario game was available for his Xbox. In the end she throws a fit when they calmly tell her Mario is only available for Nintendo systems, extrudes a bunch of curse words, calls up corporate, throws her Razr, and acts like a nine year old child. Retail, the one job where you have to put on a friendly smile when dealing with unruly customers. We know there are a lot of fanboy readers who work at video game stores or other retailers that sells games, do you have a crazy customer story to tell?<br /><br />[Via <a href="http://www.digg.com/gaming_news/Customer_seeks_Mario_360_game_at_EB_Games_an_Employee_recounts_the_Story">Digg</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/21/retail-sucks-customer-demands-mario-on-the-360/">Retail sucks, customer demands Mario on the 360</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 21 Jan 2007 17:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.retail-sucks.com/modules.php?name=News&amp;file=article&amp;sid=844&amp;mode=&amp;order=0&amp;thold=0>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/21/retail-sucks-customer-demands-mario-on-the-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/739883/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/21/retail-sucks-customer-demands-mario-on-the-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>customers</category><category>eb games</category><category>EbGames</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Sun, 21 Jan 2007 17:05:00 EST</pubDate></item></channel></rss>