cybersex posts (Subscribe to this feed)
Cybering night elves is cheating, but will you stop?
Any gamer who's been playing massively multiplayer online games for a while has come across (?!) a couple of wood elves entwined in passionate embrace in an abandoned treehouse in Kelethin or has stumbled upon a pair of night elves deep in some abandoned mine grinding out more than just a few quests.
For some, cybersex and MMOGs just go together -- virtual trysts seem a natural extension of living in a fantasy world.
But be warned: you're flirting with danger. if you've got a real-world partner it's cheating, according to psychologist Dr. Janet Hall, who specializes in relationship counseling. "As soon as secret, intimate, emotional or physical information is shared, it's cheating," she told The Age.
Sex talk: conference agenda released

The agenda for the Sex in Videogames conference has been published, and there are some interesting topics up for debate in San Fran this June. From the cultural to the technological, the conference will cover such diverse topics as cybersex, emergent behaviour, technology for realistic simulation and MMOEGs.
This will definitely be one to watch; sex is becoming part of gaming as a specialist genre, as well as becoming integrated into our everyday gaming lives with emergent behaviour. As with other media before it, the human interest in sex is likely to fuel some interesting developments in games -- and not just in the field of "jiggle physics".
[Via Sex & Games]
Cybersex is child's play: virtual world morals

We've already heard recently about the sexy side of Second Life, a virtual world in which the players' imaginations are more or less the limits. This article, however, shows just what can -- and does -- happen in an 18 environment where players are given free rein. Although Second Life is no stranger to kinks and perversions, some fetishes provoke far stronger opposition than others.
The case in point here is age play, a pastime in which adults put on kiddy avatars and act out scenes which would, in the real world, be considered paedophilic. Thanks to Second Life's strict separation of minors and adults, everyone taking part is of age, which makes for an interesting moral debate. Is this activity virtual paedophilia, an offensive type of sexual play that should be banned lest it lead to real crime? Or is it simply an extension of the fantasy world, a harmless activity carried out in private?
Sex-based virtual world Rapture Online, mentioned in the article, is playing it safe from the outset by not letting adults look like children. In SL, however, some official decisions may eventually have to be made on this front -- the simple existence of this sort of activity is enough to get some people riled up, but by infringing on users' freedoms to fantasise about whatever they want in private, the world loses some of its strength.
[Thanks, Ken. Image shows items available from some of SL's kid-themed shops.]
Virtual prostitutes make real cash

Sex sells in Second Life, as it does in real life, and this article by Computer Gaming World delves into the story of prostitution within Linden Labs' virtual world. While Second Life prides itself on being driven by user-created content, including user-driven entertainments at nightclubs and gaming plazas, it's no secret that cybersex is amongst the entertainments on offer for the discerning punter.
According to the article, escorts can earn up to L$10,000 a week from a few hours' work -- approximately $30, although the exchange rate fluctuates. It's not something that a brand-new character would be able to pull off, though; an expensive wardrobe of realistic avatar clothing, skins and animations is an asset, as are gender verification and a location in which to practice. The industry supporting the sale of these items, and arrranging escort encounters, seems more profitable than actual on-the-street work.
Does this render sex-based MMOs redundant? No; there's room in the market for more than the offerings from Second Life residents. But as the recent suspension of Spend the Night shows, creating an erotic MMOs isn't plain sailing; Second Life's exploration of the genre, with or without endorsement from its creators, is a useful first for any developers that wish to follow.
[via /.]









