"What we wanted to do, fundamentally, is take Dragon Age: Origins and give the franchise a shot of adrenaline." Lead designer Mike Laidlaw's statement shouldn't come as much of a shock -- all of the marketing materials and crunchy riffs have said as much. But fans of BioWare's successful 2009 RPG...
Posted on Aug 29th 2014 10:30PM
Posted on Aug 29th 2014 9:30PM
Posted on Aug 29th 2014 2:00PM