"What we wanted to do, fundamentally, is take Dragon Age: Origins and give the franchise a shot of adrenaline." Lead designer Mike Laidlaw's statement shouldn't come as much of a shock -- all of the marketing materials and crunchy riffs have said as much. But fans of BioWare's successful 2009 RPG ...
Posted on May 17th 2013 6:45PM
Posted on May 17th 2013 3:45PM
Posted on May 17th 2013 12:00PM