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Posts tagged daniel-windfeld-schmidt

Be an old-school creep in Thief

Eidos Montreal's next-gen take on Thief will cater those who prefer their pickpocketing to be nice, quiet and devoid of visual noise. According to Thief's Lead Level Designer, Daniel Windfeld Schmidt, the game will feature an old-school mode of sorts. Activating it will disable elements on the head...

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