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THQ moving Vigil studios to new office
Along with working on two major current-gen games in Darksiders: Wrath of War and a Warhammer: 40K MMO, THQ-owned Vigil Games is packing up its stuff and moving to a brand new 33,000-square foot studio in another part of Austin, TX. Unsurprisingly, in confirming the move to Kotaku, THQ reiterates its desire to attract new employees as development ramps up on the aforementioned titles.
Though the move was likely decided well before UFC 2009 Undisputed hit store shelves -- and quickly went flying right off those same shelves -- the 1.01 million unit sales of the game couldn't hurt the moving situation. Plusher couches at the new offices, perhaps? If it happens, remember: you heard it here first!
Though the move was likely decided well before UFC 2009 Undisputed hit store shelves -- and quickly went flying right off those same shelves -- the 1.01 million unit sales of the game couldn't hurt the moving situation. Plusher couches at the new offices, perhaps? If it happens, remember: you heard it here first!
Gallery: Darksiders
E3 2009 highlights: The Xbox roundup

We've scoured the dark corners and survived the inferno to piece together this roundup of all things Xbox at E3. Why? Just 'cause we love you. So, draw nier and shift your eyes past the break.
Joe Madureira kicks fans of Battle Chasers in the heart via Darksiders

We asked Madureira if there would be any hidden easter eggs featuring his artwork through the game, and he joked "Yeah, actually Battle Chasers #10 is scattered throughout the levels! Maybe I can finish it before the game comes out." We won't hold our breath, Joe. But seriously, when this game goes gold, please think about returning to the drawing board and putting that thing to bed. We'd love to read it.
Hands-on: Darksiders (Xbox 360. PS3)

Gallery: Darksiders
Mark Hamill signs on for Darksiders
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Our time spent with Darksiders' creative director Joe Madureira yielded more than a confirmation of release date and a demo, as we noticed a familiar voice ringing out through our play session. As fellow Joystiq staffer Kevin Kelly raised an eyebrow, we both realized who it was: Mark Hamill. Voicing The Watcher, a demon locked in protagonist War's gauntlet, his voice is unmistakable. Madureira proceeded to confirm our suspicion, stating, "Yeah, we got Mark Hamill."
Indeed, you did, and we consider it a massive victory.
Darksiders will ring in the new year, get demo

They also plan on releasing a demo on Xbox Live and the Playstation Network before the holiday period. "We want to remind everyone that there will be a good reason to hang onto their gift cards." Nothing says Happy New Year like Auld Lang Syne, champagne, and reaping the souls of the undead. Keep checking back for our report on the game, which is looking shiny.
Heaven and Hell fight for Earth in Darksiders trailer
Gallery: Darksiders
THQ already planning sequels to unreleased games
THQ may not be doing so well financially, but the company doesn't want you to think it's down and out. In fact, it wants you to know it's planning for the future -- the distant future even! Announcing projected titles for the fiscal year ending 2012 (that's April 1, 2011 - March 31, 2012, folks) like Darksiders 2 and Red Faction 4, the company clearly hasn't written itself off yet. Hell, it's projecting titles that are still unproven intellectual properties!
Filed away in the middle of a more than a month-old investor's report, GameSpot found a slide revealing four full years of projected THQ releases. Though the slide notes, "Release schedule subject to change," we were shocked enough to learn the company's planning sequels to games that have yet to be released. For THQ's investor's sakes, let's hope Darksiders and Red Faction: Guerrilla turn out to be the cash cows the company apparently anticipates them to be.
[Via GameSpot]
Filed away in the middle of a more than a month-old investor's report, GameSpot found a slide revealing four full years of projected THQ releases. Though the slide notes, "Release schedule subject to change," we were shocked enough to learn the company's planning sequels to games that have yet to be released. For THQ's investor's sakes, let's hope Darksiders and Red Faction: Guerrilla turn out to be the cash cows the company apparently anticipates them to be.
[Via GameSpot]
THQ's new strategy is to make a few 'core' titles yearly
THQ CEO Brian Farrell has revealed that the company plans to only release one or two hardcore titles as part of its "significant business realignment." According to Gamespot, Farrell stated at a recent conference that the new model would cut the publisher's previous development expectations in half and focus on quality over quantity.
Don't expect to see the changes until at least 2010. THQ already has four core titles set for 2009: Red Faction: Guerilla, Warhammer 40K: Dawn of War 2, Darksiders: Wrath of War and Company of Heroes: Tales of Valor. Saints Row 3 could become one of those two 2010 titles, considering the game is currently in development.
Don't expect to see the changes until at least 2010. THQ already has four core titles set for 2009: Red Faction: Guerilla, Warhammer 40K: Dawn of War 2, Darksiders: Wrath of War and Company of Heroes: Tales of Valor. Saints Row 3 could become one of those two 2010 titles, considering the game is currently in development.
THQ reveals 'Significant Business Realignment'
No, it's not a new game title. It's the real-life struggle of THQ, which made word of internal studio closings and significant layoffs official today, as it reported losses of $115.3 million in its fiscal Q2. In total, five studios will be shuttered and 250 employees released (approximately 17 percent of the publisher's workforce), and the company will reduce its forecasted development spending by $100 million in the fiscal 2010 year. "THQ plans to focus on fewer, higher quality titles, and to align its organization and cost structure accordingly," outlines the quarterly financial report. "We will dominate the fighting category!" added CEO Brian Farrell during today's conference call, plugging upcoming WWE and UFC titles.
As for those "higher quality titles," THQ has pushed Volition's Red Faction: Guerrilla into the first quarter of fiscal 2010 (April-June 2009) and Darksiders: Wrath of War into the second quarter (July-September 2009). Also absent in the short term, CFO Colin Slade will be taking an unspecified medical leave of absence. "I'm looking forward to returning to THQ as soon as possible," said Slade before retiring from the call.
As for those "higher quality titles," THQ has pushed Volition's Red Faction: Guerrilla into the first quarter of fiscal 2010 (April-June 2009) and Darksiders: Wrath of War into the second quarter (July-September 2009). Also absent in the short term, CFO Colin Slade will be taking an unspecified medical leave of absence. "I'm looking forward to returning to THQ as soon as possible," said Slade before retiring from the call.
Joystiq hands-on: Darksiders: Wrath of War

Concept artist and Vigil founder Joe Madureira and lead designer Hadyn Dalton sat down with us for two hours, taking us through the game and showing us levels that haven't been released to the public just yet. We got to take control of protagonist War and do battle with enemies, solve puzzles, and even take his massive warhorse Ruin for a spin. Check out the full writeup after the break, and be sure to check out the gallery, full of exclusive images from the game, just below. If you've been itching for a Joe Madureira Battle Chasers fix, this might be about as close as you can get.
Gallery: Darksiders: Wrath of War (9/30/08)
Latest Darksiders trailer is artsy, open, adventurous
Looks like we'll get to control a
This new video of Darksiders features Madureira and Vigil's general manager, David Adams, talking about all of the nifty stuff you can see and do thanks to the game's open world nature. It's worth noting that the video is from the upcoming E3 demo of Darksiders, meaning that we'll get our hands on the game's latest milestone later this month to report on all the nitty-gritty (and pretty-pretty) details.
Gallery: Darksiders: Wrath of War (7/3/08)
Video: Darksiders developer diary
Joystiq impressions: Darksiders: Wrath of War (360/PS3)

"Wouldn't it be cool if we had a game where you ride around as one of the four horseman of the apocalypse, just beating the crap out of anything you encounter?" One gaming exec might say to another. The second might reply, "Sounds great. Let's make it an open world, kind of a GTA-meets-Left Behind-meets-Spawn. Also, let's give ourselves raises."
Darksiders looks like it'll pull off this eye-rolling premise with impressive style and genuine action. I wasn't given a chance to play, but after watching two live demos, I'm anticipating this early-2009 game.
















