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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Hawken to be playable via Gaikai prior to official release]]></title><link>http://www.joystiq.com/2012/05/20/hawken-to-be-playable-via-gaikai-prior-to-official-release/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/20/hawken-to-be-playable-via-gaikai-prior-to-official-release/</guid><comments>http://www.joystiq.com/2012/05/20/hawken-to-be-playable-via-gaikai-prior-to-official-release/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/05/20/hawken-to-be-playable-via-gaikai-prior-to-official-release/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/hawkengameplay.jpg" style="margin: 0px; width: 530px; height: 294px; border-width: 0px; border-style: solid;" /></a></div><em><a href="http://joystiq.com/game/hawken">Hawken</a></em> keeps surprising us. First, we were surprised that the <a href="http://www.joystiq.com/2012/03/04/new-hawken-gameplay-teaser-doesnt-look-like-an-indie-game/">really great-looking mech shooter</a> is being made by an indie studio, then it surprised us to <a href="http://www.joystiq.com/2012/02/27/hawken-developers-raise-10-million-in-capital-to-launch/">learn that it would be free-to-play</a>. And here's another surprise: Dave Perry's cloud gaming system Gaikai has signed a deal to let players see <em>Hawken</em> running through the service in advance of the planned December 12 release date.<br /><br />Gaikai allows nearly any game to <a href="http://www.joystiq.com/2011/11/10/gaikai-powers-streaming-dead-rising-2-demo/">be streamed directly from its servers</a> to any browser, which means that the first impression of the graphics-intensive <em>Hawken</em> will be playable anywhere Gaikai will run (including on some tablets, and computers of all shapes and sizes). This deal makes a lot of sense from both sides: <em>Hawken</em> needs a large audience to get its free-to-play engine running, and Gaikai could use a big title to connect users to its servers. The Gaikai demo will be on <a href="http://www.playhawken.com/">playhawken.com</a> and a few other sites, so eyes open until then.<p><a href="http://www.joystiq.com/2012/05/20/hawken-to-be-playable-via-gaikai-prior-to-official-release/" rel="bookmark">Continue reading <em>Hawken to be playable via Gaikai prior to official release</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/20/hawken-to-be-playable-via-gaikai-prior-to-official-release/">Hawken to be playable via Gaikai prior to official release</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 20 May 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/20/hawken-to-be-playable-via-gaikai-prior-to-official-release/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20241347/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/20/hawken-to-be-playable-via-gaikai-prior-to-official-release/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adhesive-games</category><category>cloud</category><category>dave-perry</category><category>free-to-play</category><category>gaikai</category><category>hawken</category><category>mech</category><category>pc</category><category>server</category><category>shooter</category><category>streaming</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sun, 20 May 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Gaikai delivering FIFA 12 demo through YouTube (Or: The future cometh!)]]></title><link>http://www.joystiq.com/2011/10/22/gaikai-delivering-fifa-12-demo-through-youtube-or-the-future-c/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/22/gaikai-delivering-fifa-12-demo-through-youtube-or-the-future-c/</guid><comments>http://www.joystiq.com/2011/10/22/gaikai-delivering-fifa-12-demo-through-youtube-or-the-future-c/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/10/21/gaikai-delivering-fifa-12-demo-through-youtube-or-the-future-c/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/fifa-gaikai.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 433px; " /></a></div>
Remember when OnLive first debuted, and we were violently pulled from our provincial timescape and thrust into a future which, while notably devoid of flying cars and jetpacks, did have streaming video games? Well, hold onto your butts because the internet done did it again.<br />
<br />
Streaming service Gaikai has always had a different business model than OnLive; instead of a direct-to-consumer platform, Gaikai wants to get you into a demo as effortlessly as possible. If you like what you play, the "Order Now" button is happy to connect you to a retailer. As a part of that mandate, Gaikai founder <a href="http://twitter.com/#!/dperry/status/127141160111181825">Dave Perry was "excited!"</a> to announce that "Gaikai is the first ever to power 3D Games (FIFA 12) on YouTube." That would be the same YouTube that streams a bajillion videos of <em>whatever</em> to people every day.<br />
<br />
If you <a href="http://www.youtube.com/EAsportsfootball?playOnGaikai">follow this link</a> and click on the "PLAY THE DEMO" banner above the video, you can see what all the fuss is about for yourself. When you're done, take a few minutes to remind yourself it's still 2011, and you weren't controlling the game with a bioport installed on your spine. The future is still a long ways out.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/22/gaikai-delivering-fifa-12-demo-through-youtube-or-the-future-c/">Gaikai delivering FIFA 12 demo through YouTube (Or: The future cometh!)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 22 Oct 2011 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/22/gaikai-delivering-fifa-12-demo-through-youtube-or-the-future-c/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20087331/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/22/gaikai-delivering-fifa-12-demo-through-youtube-or-the-future-c/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dave-perry</category><category>fifa-12</category><category>fifa-soccer-12</category><category>gaikai</category><category>mac</category><category>pc</category><category>streaming</category><category>youtube</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Sat, 22 Oct 2011 00:00:00 EST</pubDate></item><item><title><![CDATA[What's in a Name: Gaikai]]></title><link>http://www.joystiq.com/2011/10/16/whats-in-a-name-gaikai/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/16/whats-in-a-name-gaikai/</guid><comments>http://www.joystiq.com/2011/10/16/whats-in-a-name-gaikai/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<em><font color="gray"><a href="http://www.joystiq.com/2011/10/16/whats-in-a-name-gaikai/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/whatsinanamegaikai530.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></font></em></div>
<em><font color="gray">David Perry, Co-Founder and CEO of <a href="http://www.joystiq.com/tag/gaikai">Gaikai</a>, sat down with us during last week's Game Developers Conference: Online in Austin, TX. Over the howl of the expo floor's contemporary rock soundtrack, David let us in on Gaikai's mysterious branding:</font></em><br />
<br />
"Basically one of our founders, his name is Rui Pereira, he came up with this name 'Gaikai,' and I said, 'Oh my God, no one will ever be able to pronounce that, no one will ever be able to spell that, this is a bad idea.' And of course, there's all the following conversations, what about all the other strange words that are out there: The Googles, and the Kodaks, and the, you know, the Xeroxes?<br />
<br />
"There's all these strange things that are out there, so what's wrong with having a strange name? I then took a marketing class in Texas, and they explained the idea of 'mystique marketing;' it's actually cool to have a hard-to-say name, because it means if you know how to pronounce it, then you're in the club.<br />
<br />
"So any time you hear Gaikai pronounced wrong, you can go 'Hrm, this guy doesn't know what it means, or how to say it even.' That's mystique marketing, so I thought, 'Huh, maybe we give this a try.'<br />
<br />
"It turns that the actual word is a Japanese word, and it means 'a large open space,' like out on the open ocean, and if you look around on the open ocean, you can go in any direction. And that's what we believe cloud gaming enables."<br />
<br />
<hr size="2" style="margin: 0pt;" width="100%" />
<em><font color="gray">Gaikai is a technology company that provides streaming game middleware to third-party corporations such as Walmart.<br />
<br />
Like this feature? Be sure to check out the <a href="http://www.joystiq.com/tag/whats-in-a-name">What's In A Name Archives</a>. </font></em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/16/whats-in-a-name-gaikai/">What's in a Name: Gaikai</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 16 Oct 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/16/whats-in-a-name-gaikai/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20082744/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/16/whats-in-a-name-gaikai/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dave-perry</category><category>david-perry</category><category>gaikai</category><category>game-developers-conference-online</category><category>GDC</category><category>GDC-Online-2011</category><category>GDCO</category><category>Rui-Pereira</category><category>whats-in-a-name</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sun, 16 Oct 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Engadget gets its hands on Gaikai closed beta]]></title><link>http://www.joystiq.com/2010/12/02/engadget-gets-its-hands-on-gaikai-closed-beta/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/02/engadget-gets-its-hands-on-gaikai-closed-beta/</guid><comments>http://www.joystiq.com/2010/12/02/engadget-gets-its-hands-on-gaikai-closed-beta/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/gaikai.logo.on.black.072110-530px.png" /></div>
Our geekier, yet still kind of cute in her own way sister site Engadget recently took Dave Perry-fronted streaming service <a href="http://www.joystiq.com/tag/Gaikai/">Gaikai</a> for a spin, and posted the results for all to see. Though the performance sounds about comparable to <a href="http://www.joystiq.com/2010/11/18/onlive-microconsole-review/">OnLive</a>, the greatest strength of Perry's competing service is that it's not, in fact, attempting to compete.<br />
<br />
Gaikai is primarily a way to sample games <em>before</em> purchasing them on a retail console or PC, so the inherent limitations aren't as large of hurdles as they are on OnLive, which aims to replace the home console. Or, at least, that's how Perry's pitching it. Get more of his take (and more Engadget reaction to the Gaikai experience) <a href="http://www.engadget.com/2010/12/02/gaikai-enters-closed-beta-we-get-an-exclusive-first-look/">right here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/02/engadget-gets-its-hands-on-gaikai-closed-beta/">Engadget gets its hands on Gaikai closed beta</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Dec 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/02/engadget-gets-its-hands-on-gaikai-closed-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19742081/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/02/engadget-gets-its-hands-on-gaikai-closed-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dave-perry</category><category>david-perry</category><category>gaikai</category><category>online</category><category>pc</category><category>streaming</category><category>streaming-gameplay</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 02 Dec 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Playdom kills off almost all Acclaim games]]></title><link>http://www.joystiq.com/2010/08/30/playdom-kills-off-all-acclaim-games/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/30/playdom-kills-off-all-acclaim-games/</guid><comments>http://www.joystiq.com/2010/08/30/playdom-kills-off-all-acclaim-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/30/playdom-kills-off-all-acclaim-games/"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/acclaimgrave-1283197772.jpg" /></a></div>
In a move that no adoption agency would ever endorse, Playdom has basically killed off Acclaim just a few months after acquiring it, as <a href="http://www.gamasutra.com/view/news/30126/Acclaim_Shuts_Down_All_Games.php">Gamasutra</a> reports. <a href="http://www.acclaim.com/">Acclaim's site</a> says that all of its online games have been shut down as of August 26 and unused "Acclaim Coins" are being refunded. A couple of games, <em>Kogamu </em>and <em>RockFREE</em>, will continue to live on under the Playdom banner.<br />
<br />
Playdom was bought a month ago by Disney which apparently had little interest in continuing to support Acclaim titles like <em>9Dragons</em>. Though we can't claim to be big fans of any of their MMOs -- and can't really say we know anyone who fits that description -- it does seem kind of a jarring way to leave consumers.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/30/playdom-kills-off-all-acclaim-games/">Playdom kills off almost all Acclaim games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 30 Aug 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/30/playdom-kills-off-all-acclaim-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19613966/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/30/playdom-kills-off-all-acclaim-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>9dragons</category><category>acclaim</category><category>dave-perry</category><category>disney</category><category>kogamu</category><category>mmo</category><category>playdom</category><category>rockfree</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 30 Aug 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Dave Perry on the innovation of Gaikai]]></title><link>http://www.joystiq.com/2010/06/30/dave-perry-on-the-innovation-of-gaikai/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/30/dave-perry-on-the-innovation-of-gaikai/</guid><comments>http://www.joystiq.com/2010/06/30/dave-perry-on-the-innovation-of-gaikai/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/gaikaititles.jpg" /></div>
All of the questions about <a href="http://www.gaikai.com/">Gaikai</a> and OnLive have revolved around whether the streaming technology actually works. Can a company actually process your games on a remote server, and then stream them to you in a playable format? For Gaikai's CEO <a href="http://joystiq.com/tag/dave-perry">Dave Perry</a>, there's no question: It works. "Yeah. Yeah," he says. "Absolutely. No problem at all."<br />
<br />
The question that Gaikai is trying to answer, then, isn't about whether the cloud works, but <em>how</em>. <a href="http://www.joystiq.com/2010/06/22/onlive-launch-title-pricing-detailed-includes-rentals/">OnLive has launched with a subscription model</a>, but Perry's doing it differently. Rather than build a service for customers, he wants Gaikai to serve as a sort of distributor -- a go-between for game publishers (like EA and Activision), online content creators (like Joystiq), and game players. Gaikai's "secret sauce" isn't in the streaming technology itself, but in the business model that makes it possible and profitable for everyone.<br />
<br />
Perry explained his plan to us in detail at the company's headquarters in Southern California last week, and told us why and how Gaikai is different from all of the other streaming services out there.<p><a href="http://www.joystiq.com/2010/06/30/dave-perry-on-the-innovation-of-gaikai/" rel="bookmark">Continue reading <em>Dave Perry on the innovation of Gaikai</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/30/dave-perry-on-the-innovation-of-gaikai/">Dave Perry on the innovation of Gaikai</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Jun 2010 17:38:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/30/dave-perry-on-the-innovation-of-gaikai/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19531967/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/30/dave-perry-on-the-innovation-of-gaikai/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dave-perry</category><category>ea</category><category>gaikai</category><category>game-publishers</category><category>onlive</category><category>pc</category><category>publishers</category><category>service</category><category>streaming</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 30 Jun 2010 17:38:00 EST</pubDate></item><item><title><![CDATA[Gaikai up to $15 million in capital with second round of funding]]></title><link>http://www.joystiq.com/2010/05/24/gaikai-up-to-15-million-in-capital-with-second-round-of-funding/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/24/gaikai-up-to-15-million-in-capital-with-second-round-of-funding/</guid><comments>http://www.joystiq.com/2010/05/24/gaikai-up-to-15-million-in-capital-with-second-round-of-funding/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.prnewswire.com/news-releases/rustic-canyon-partners-benchmark-capital-triplepoint-capital-and-mystery-investor-funding-10m-of-the-gaikai-series-b-94741119.html"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/gaikai5801-898.jpg" /></a></div>
Tired of what we silly game journalists have to say about the upcoming <a href="http://www.joystiq.com/tag/gaikai">Gaikai</a> game streaming service and thirsting for comments from the venture's latest investment partners? We were too! Thankfully <a href="http://www.prnewswire.com/news-releases/rustic-canyon-partners-benchmark-capital-triplepoint-capital-and-mystery-investor-funding-10m-of-the-gaikai-series-b-94741119.html">this morning's announcement</a> that several investment groups will be adding another $10 million to the <a href="http://www.joystiq.com/2010/01/06/score-5-million-in-funding-for-gaikai/">already $5 million-strong</a> coffers at Gaikai brought with it a handful of quotes from just such folks.<br />
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Rustic Canyon Partners' Nate Redmond sees "interesting new growth opportunities for the industry" in the streaming service, while Benchmark Capital's Mitch Lasky envisions the business as one "poised to take advantage of sweeping changes in how games are bought, sold, and ultimately even played brought about by the industry-wide shift to digital distribution." Unfortunately for us, however none of the investment partners seem to know when Gaikai will become usable by the general public, instead offering word of upcoming announcements about "other strategic industry investments and partnerships soon." We're <a href="http://www.joystiq.com/2010/04/29/dave-perry-details-gaikais-server-plan-teases-e3-announcement/">thinking E3</a> might be a good time for that. And hey, that's <a href="http://www.joystiq.com/2009/06/04/e3-2010-scheduled-for-june-15-17-2009-had-41-000-attendees/">pretty soon</a>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/24/gaikai-up-to-15-million-in-capital-with-second-round-of-funding/">Gaikai up to $15 million in capital with second round of funding</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 May 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.prnewswire.com/news-releases/rustic-canyon-partners-benchmark-capital-triplepoint-capital-and-mystery-investor-funding-10m-of-the-gaikai-series-b-94741119.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/24/gaikai-up-to-15-million-in-capital-with-second-round-of-funding/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19489141/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/24/gaikai-up-to-15-million-in-capital-with-second-round-of-funding/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>benchmark-capital</category><category>dave-perry</category><category>gaikai</category><category>investment</category><category>mitch-lasky</category><category>nate-redmond</category><category>rustic-canyon-partners</category><category>triplepoint-capital</category><category>venture-capital</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 24 May 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[World of Warcraft streamed to iPad using Gaikai]]></title><link>http://www.joystiq.com/2010/05/03/world-of-warcraft-streamed-to-ipad-using-gaikai/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/03/world-of-warcraft-streamed-to-ipad-using-gaikai/</guid><comments>http://www.joystiq.com/2010/05/03/world-of-warcraft-streamed-to-ipad-using-gaikai/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.dperry.com/archives/news/dp_blog/wow_streamed_to/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/daveperryipadwow580px.jpg" alt="" /></a></div>
Although we assuredly could've made the worrisome connection between <a href="http://www.joystiq.com/tag/gaikai">Gaikai</a>'s game-streaming capability, the Apple iPad, and gaming's own methamphetamine, <em><a href="http://www.wow.com">World of Warcraft</a></em>, it seems the folks at Dave Perry's company are one step ahead of us. As revealed in the image seen above (accompanied by the statement, "Was walking through the office, saw this, thought you'd like to see ... soon I'll be able to play <em>WoW</em> with my Cornflakes!"), Perry reveals our worst fear: portable <em>WoW</em>. <br />
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He adds, "We're really interested to see what works well with streaming and will be trying just about every genre of game, on every device possible as we explore server-side computing. This is <em>World of Warcraft</em> streamed from a Gaikai server over regular wifi." Previously, we've <a href="http://www.joystiq.com/2009/07/01/dave-perry-gives-first-video-tour-of-gaikai/">seen Perry demonstrate</a> a handful of other games streaming over the service, but never to a handheld device. And though we doubt that it would work over the iPad's <a href="http://www.engadget.com/2010/04/19/ipad-3g-coming-on-may-7th/">upcoming 3G data network</a>, playing <em>WoW</em> over wi-fi on an iPad is an ... appealing idea.<br />
<br />
[Via <a href="http://twitter.com/dperry/statuses/13259286041">Dave Perry's Twitter account</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/03/world-of-warcraft-streamed-to-ipad-using-gaikai/">World of Warcraft streamed to iPad using Gaikai</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 May 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dperry.com/archives/news/dp_blog/wow_streamed_to/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/03/world-of-warcraft-streamed-to-ipad-using-gaikai/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19462346/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/03/world-of-warcraft-streamed-to-ipad-using-gaikai/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Apple</category><category>dave-perry</category><category>gaikai</category><category>game-streaming</category><category>ipad</category><category>iPod</category><category>mmo</category><category>portable-gaming</category><category>streaming</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 03 May 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[Dave Perry details Gaikai's server plan, teases E3 announcement]]></title><link>http://www.joystiq.com/2010/04/29/dave-perry-details-gaikais-server-plan-teases-e3-announcement/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/29/dave-perry-details-gaikais-server-plan-teases-e3-announcement/</guid><comments>http://www.joystiq.com/2010/04/29/dave-perry-details-gaikais-server-plan-teases-e3-announcement/#comments</comments><description><![CDATA[<div style="text-align: center;"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/gaikai5801-445.jpg" /></div>
Dave Perry is dreaming big with his <a href="http://joystiq.com/tag/gaikai">Gaikai</a> streaming service. He went into a little more detail on just how it will at work at today's LA Games Conference. The company is still planning to kick off its service <a href="http://www.joystiq.com/2010/03/11/gaikai-will-be-fee-free-utilize-300-data-centers-in-the-us/">with 300 data centers</a>, and while he admits it will have "much more traffic than the servers can handle," Gaikai will limit early users to those closest to the centers. If you're close enough to the server to have only about 5-10 milliseconds of lag, you'll get in. If not, Perry told Joystiq, then you won't even see the embedded window -- but your request will be logged anyway. That way, he said, Gaikai will be able to track not just where people are using the service, but where they <em>want</em> to use it. If a bunch of users in Alaska try to play, but can't connect because they're too far away, then "we know we're losing money in Alaska," he says, and Gaikai will set up more datacenters there.<br />
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Perry says Gaikai will help with security as well -- he suggested that companies might even be able to <a href="http://www.joystiq.com/2010/03/11/gaikai-and-instantaction-team-up-for-streaming-embeddable-games/">release their E3 demos</a> to the world just during the week of the event, allowing press or the public to play them online for a limited time, with the code securely held on Gaikai's servers. It's all speculation at this point, though -- a service like that won't be ready to go by this year's E3 in June. But stay tuned anyway: Perry also promised us an announcement about Gaikai at E3. "We got some cool stuff to show off," he confirmed with a knowing nod.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/29/dave-perry-details-gaikais-server-plan-teases-e3-announcement/">Dave Perry details Gaikai's server plan, teases E3 announcement</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Apr 2010 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/29/dave-perry-details-gaikais-server-plan-teases-e3-announcement/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19459521/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/29/dave-perry-details-gaikais-server-plan-teases-e3-announcement/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alaska</category><category>announcement</category><category>cloud</category><category>data-centers</category><category>dave-perry</category><category>david-perry</category><category>e3</category><category>e3-2010</category><category>gaikai</category><category>la-games-conference</category><category>la-games-conference-2010</category><category>lagc2010</category><category>request</category><category>service</category><category>streaming</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 29 Apr 2010 23:30:00 EST</pubDate></item><item><title><![CDATA[Finding a new dimension for gaming at the 3D Gaming Summit]]></title><link>http://www.joystiq.com/2010/04/24/3d-gaming-summit/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/24/3d-gaming-summit/</guid><comments>http://www.joystiq.com/2010/04/24/3d-gaming-summit/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" vspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/3dgamingsummit-1271968175.jpg" alt="" /></div>
A small crowd of movie and game producers met this week at Universal City in Los Angeles for the first-ever <a href="http://www.3dgamingsummit.com/index.html">3D Gaming Summit</a>, to sit down and discuss the trend of 3D imaging in gaming and film. Much of the talk at the summit was speculative -- with almost no actual consumer devices on the market and nearly none within price range of the average consumer anyway, gaming in 3D isn't much more than an idea at this point. Most of the technology companies in attendance are still working to get content producers to use their systems to create games and films rather than selling hardware directly to consumers.<br />
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Still, the panels and discussions at the summit offered an interesting look at what many believe to be the eventual future of the industry. From a lunchtime interview with <em>Mortal Kombat </em>and <em>Resident Evil</em> director Paul W.S. Anderson to a Playstation Move demo (and a panel moderated by a Joystiq editor), the 3D Gaming Summit showed off a lot of guesswork, a few interesting demos, and a few big holes that will need to be filled if 3D gaming is going to ever take off.<p><a href="http://www.joystiq.com/2010/04/24/3d-gaming-summit/" rel="bookmark">Continue reading <em>Finding a new dimension for gaming at the 3D Gaming Summit</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/24/3d-gaming-summit/">Finding a new dimension for gaming at the 3D Gaming Summit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 24 Apr 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/24/3d-gaming-summit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19449564/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/24/3d-gaming-summit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d-gaming-summit</category><category>3d-gaming-summit-2010</category><category>batman-arkham-asylum</category><category>dave-perry</category><category>david-coombes</category><category>DS</category><category>epic-games</category><category>everquest-2</category><category>gran-turismo</category><category>insomniac</category><category>luis-giglioti</category><category>majesco-entertainment</category><category>mark-rein</category><category>metro-2033</category><category>michael-pachter</category><category>mike-acton</category><category>mlb-10-the-show</category><category>mortal-kombat</category><category>Nintendo</category><category>nintendo-3ds</category><category>paul-ws-anderson</category><category>playstation-3</category><category>resident-evil</category><category>sony</category><category>thq</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sat, 24 Apr 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Gaikai's Perry says OnLive pricing is a 'shot in the arm']]></title><link>http://www.joystiq.com/2010/03/17/gaikais-perry-says-onlive-pricing-is-a-shot-in-the-arm/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/17/gaikais-perry-says-onlive-pricing-is-a-shot-in-the-arm/</guid><comments>http://www.joystiq.com/2010/03/17/gaikais-perry-says-onlive-pricing-is-a-shot-in-the-arm/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.gamesindustry.biz/articles/onlive-business-model-is-shot-in-the-arm-for-gaikai"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/gam_daveperry_580.jpg" alt="" /></a></div>
Though we weren't particularly thrilled to hear about game streaming service <a href="http://www.joystiq.com/2010/03/10/onlive-launching-june-17-for-pc-and-mac-15-per-month-service-f/">OnLive's $14.95 monthly user fee</a>, there's at least one guy who's totally excited for it: Dave Perry, the frontman for competing service Gaikai. "We were just as surprised as everyone else when we heard the final business model," Perry told <a href="http://www.gamesindustry.biz/articles/onlive-business-model-is-shot-in-the-arm-for-gaikai">GamesIndustry.biz</a>. "That's why it's a shot in the arm to us, because now we're just perfectly positioned."<br />
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If it sounds like corporate chest-beating, that's because it totally is. But there's a nugget of truth in what Perry says; even though he neglected to discuss the <a href="http://www.joystiq.com/2010/03/12/onlive-to-offer-onlive-game-portal-service-without-monthly-fee/">OnLive Game Portal</a>, which seems to more closely mirror his service. Haven't you been a bit less interested in OnLive since you learned you'd have to pay $15 a month for the privilege to buy and retain ownership of games?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/17/gaikais-perry-says-onlive-pricing-is-a-shot-in-the-arm/">Gaikai's Perry says OnLive pricing is a 'shot in the arm'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Mar 2010 09:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/onlive-business-model-is-shot-in-the-arm-for-gaikai>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/17/gaikais-perry-says-onlive-pricing-is-a-shot-in-the-arm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19403215/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/17/gaikais-perry-says-onlive-pricing-is-a-shot-in-the-arm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cloud</category><category>dave-perry</category><category>gaikai</category><category>game-streaming</category><category>onlive</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 17 Mar 2010 09:10:00 EST</pubDate></item><item><title><![CDATA[Gaikai closed beta coming to Europe first]]></title><link>http://www.joystiq.com/2009/09/09/gaikai-closed-beta-coming-to-europe-first/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/09/gaikai-closed-beta-coming-to-europe-first/</guid><comments>http://www.joystiq.com/2009/09/09/gaikai-closed-beta-coming-to-europe-first/#comments</comments><description><![CDATA[<div align="center"><a href="http://us1.campaign-archive.com/?u=33bff1e110bb41aa3f5ca255d&amp;id=d679588656&amp;e=781e7abe6a"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/gaikaiwithdeadspaceomg580pxh.jpg" /></a></div>
Cloud computing service <a href="http://www.joystiq.com/tag/gaikai">Gaikai</a> will be entering closed beta "later this month" in Europe, company head Dave Perry announced earlier today. Perry explains that since "all three founders are European" they've decided to "start [the] closed beta in Europe later this month," and plan on bringing the beta to North America next (you can sign up fairly quickly <a href="http://www.gaikai.com/beta/">right here</a>). Perhaps unsurprising, his announcement comes just one week after OnLive, that <em>other</em> cloud computing-based service, opened <a href="http://www.joystiq.com/2009/09/02/onlive-beta-program-is-on-live/">its own public beta</a> in North America.<br />
<br />
<a href="http://pc.ign.com/dor/articles/1022746/gaikai-live-demonstration-/videos/gaikai.html">IGN</a> recently got its hands on Gaikai and snagged a video (that we've dropped after the break) of the service running through Windows 7 on a new MacBook. It appears to be working just as smoothly as <a href="http://www.joystiq.com/2009/07/01/dave-perry-gives-first-video-tour-of-gaikai/">when we last saw it</a>, though now in the hands of an outside party. Our concern comes with the choice of games being demoed here: <em>World of Warcraft</em> and <em>Mario Kart 64</em>, not the most demanding apps we could imagine, especially when <a href="http://www.joystiq.com/2009/06/30/pachter-crysis-via-onlive-like-playing-on-a-fully-optimized-ga/">OnLive is showing off <em>Crysis</em></a>. <br /><p><a href="http://www.joystiq.com/2009/09/09/gaikai-closed-beta-coming-to-europe-first/" rel="bookmark">Continue reading <em>Gaikai closed beta coming to Europe first</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/09/gaikai-closed-beta-coming-to-europe-first/">Gaikai closed beta coming to Europe first</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 Sep 2009 16:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://us1.campaign-archive.com/?u=33bff1e110bb41aa3f5ca255d&amp;id=d679588656&amp;e=781e7abe6a>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/09/gaikai-closed-beta-coming-to-europe-first/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19155685/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/09/gaikai-closed-beta-coming-to-europe-first/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>cloud-computing</category><category>dave-perry</category><category>digital-distribution</category><category>europe</category><category>gaikai</category><category>ign</category><category>pc</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 09 Sep 2009 16:45:00 EST</pubDate></item><item><title><![CDATA[Dave Perry discusses canned Atari project, 'Plague']]></title><link>http://www.joystiq.com/2009/08/05/dave-perry-discusses-canned-atari-project-plague/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/05/dave-perry-discusses-canned-atari-project-plague/</guid><comments>http://www.joystiq.com/2009/08/05/dave-perry-discusses-canned-atari-project-plague/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.eurogamer.net/articles/dave-perry-talks-canned-game-plague"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/gaikai5801-898.jpg" /></a><br /></div>
<a href="http://www.joystiq.com/tag/dave-perry">Dave Perry</a> will always have a place in our hearts, and so it's a bit difficult these days to write pieces on the man who created <a href="http://www.joystiq.com/tag/earthworm-jim"><em>Earthworm Jim</em></a>. Doing his usual job of <em>outlandish claim-staking</em>, the man now known mostly for his company <a href="http://www.joystiq.com/tag/gaikai">Gaikai</a> and its streaming game service recently spoke to <a href="http://www.eurogamer.net/articles/dave-perry-talks-canned-game-plague">Eurogamer</a> about a canceled game of his, named <em>Plague</em>. <br /><br />"It was a little too big for Atari," he says. Allegedly, he was working with an author and intended to make a movie of the game. "It was a big deal," he added. He goes on to say that it included "nano-weapons" that would "generate objects and delete [them] in real-time." He even teases that the game idea is "nowhere near done." Unfortunately, he's a bit busy at the moment trying to get his unicorn-powered magic carpet off the ground to work on it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/05/dave-perry-discusses-canned-atari-project-plague/">Dave Perry discusses canned Atari project, 'Plague'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Aug 2009 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/dave-perry-talks-canned-game-plague>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/05/dave-perry-discusses-canned-atari-project-plague/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19120279/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/05/dave-perry-discusses-canned-atari-project-plague/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>canceled</category><category>dave-perry</category><category>earthworm-jim</category><category>eurogamer</category><category>gaikai</category><category>plague</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 05 Aug 2009 23:00:00 EST</pubDate></item><item><title><![CDATA[Dave Perry explains Gaikai's 'bizarre genesis']]></title><link>http://www.joystiq.com/2009/07/28/dave-perry-explains-gaikais-bizarre-genesis/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/28/dave-perry-explains-gaikais-bizarre-genesis/</guid><comments>http://www.joystiq.com/2009/07/28/dave-perry-explains-gaikais-bizarre-genesis/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.develop-online.net/blog/32/The-bizarre-genesis-of-Gaikai"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/gaikai580pximgheaderbang.jpg" alt="" /></a><br /></div>
Dave Perry's idea of a streaming game service has been a long time in the making, though the fruition of that idea, <a href="http://www.joystiq.com/tag/gaikai">Gaikai</a>, is less than a year into actual development. According to his latest piece for <a href="http://www.develop-online.net/blog/32/The-bizarre-genesis-of-Gaikai">Develop</a>, the idea for an online service with high-end game (and application) streaming has been germinating for some time in his head, starting with <a href="http://www.segaarcade.com/archive/airlinepilots.aspx"><em>Airline Pilots</em></a> -- an arcade flight simulator from Sega. "A friend of mine told me that we needed to buy that game, so we paid for it between us, and I stored the game in my garage," Perry explains. He found himself playing the game for hours, wondering if it would be possible to "play a real flight simulator" without having to shell out "thousands upon thousands" for it. <br /><br />Years later, he found himself evangelizing his theories at Leipzig 2008, where he was approached by two gentlemen (Andrew Gault and Rui Pereira) working on the very technology he spoke about. From that partnership, Gaikai was born. Perry says what separates his company's product from <a href="http://www.joystiq.com/tag/onlive">OnLive</a>'s is that "it's a service" and as such there is no dictating where it can go -- OnLive is technology dependent. Though we've gotten a <a href="http://www.joystiq.com/2009/07/01/dave-perry-gives-first-video-tour-of-gaikai/">video tour</a> of the service and <a href="http://www.joystiq.com/2009/07/15/dave-perry-talks-gaikai-gamestop-already-hate-me/">plenty of talk</a> from Mr. Perry about Gaikai so far, we've yet to get our hands on the service, and as such will remain (understandably) skeptical until we see more.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/28/dave-perry-explains-gaikais-bizarre-genesis/">Dave Perry explains Gaikai's 'bizarre genesis'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Jul 2009 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.develop-online.net/blog/32/The-bizarre-genesis-of-Gaikai>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/28/dave-perry-explains-gaikais-bizarre-genesis/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19111933/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/28/dave-perry-explains-gaikais-bizarre-genesis/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>dave-perry</category><category>develop</category><category>flight-simulation</category><category>gaikai</category><category>leipzig-2008</category><category>onlive</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 28 Jul 2009 20:30:00 EST</pubDate></item><item><title><![CDATA[Dave Perry talks Gaikai: 'Gamestop already hate me']]></title><link>http://www.joystiq.com/2009/07/15/dave-perry-talks-gaikai-gamestop-already-hate-me/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/15/dave-perry-talks-gaikai-gamestop-already-hate-me/</guid><comments>http://www.joystiq.com/2009/07/15/dave-perry-talks-gaikai-gamestop-already-hate-me/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.edge-online.com/features/interview-david-perrys-gaikai"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/gaikaidsg580pxheader.jpg" alt="" /></a><br /></div>
Speaking at the Develop conference currently taking place in the UK, <a href="http://www.joystiq.com/tag/gaikai">Gaikai</a>'s Dave Perry told <a href="http://www.edge-online.com/features/interview-david-perrys-gaikai">Edge</a> that the folks at video game retailer <a href="http://www.gamestop.com">GameStop</a> "already hate" him. "I've made so much money from their store [GameStop], so I can't be mean to them about that," he apologetically added, though he said he believes the industry is being pushed to digital distribution by GameStop's used game business model.<br /><br />"I can be mean about their [GameStop's] used game policy, because they're pushing the industry to digital distribution perhaps faster than it would have gone," he responded, when asked how retail is reacting to his <em>dark magic-powered</em> Gaikai service. He doesn't necessarily see brick-and-mortar retail as his company's biggest hurdle though, saying, unsurprisingly, <a href="http://www.youtube.com/watch?v=1dqTrUpmwPg">it's the <strike>smoke</strike></a> money. "We need to find a strategic partner who will add value ... somebody that wants to invest and can actually add something ... we want to find somebody who will really move the needle." Wait a minute -- Gaikai involves needles? Forget it!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/15/dave-perry-talks-gaikai-gamestop-already-hate-me/">Dave Perry talks Gaikai: 'Gamestop already hate me'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Jul 2009 11:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.edge-online.com/features/interview-david-perrys-gaikai>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/15/dave-perry-talks-gaikai-gamestop-already-hate-me/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19098623/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/15/dave-perry-talks-gaikai-gamestop-already-hate-me/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dave-perry</category><category>develop</category><category>digital-distribution</category><category>edge</category><category>gaikai</category><category>gamestop</category><category>uk</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 15 Jul 2009 11:25:00 EST</pubDate></item><item><title><![CDATA[Dave Perry wants to put a Gaikai server in every city]]></title><link>http://www.joystiq.com/2009/07/14/dave-perry-wants-to-put-a-gaikai-server-in-every-city/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/14/dave-perry-wants-to-put-a-gaikai-server-in-every-city/</guid><comments>http://www.joystiq.com/2009/07/14/dave-perry-wants-to-put-a-gaikai-server-in-every-city/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.develop-online.net/news/32376/Perry-predicts-death-of-physical-games-media"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/gaikai5801-1.jpg" alt="" /></a><br /></div>
We might have been able to ignore Dave Perry a year ago, but after he <a href="http://playstation.joystiq.com/2009/02/25/dave-perry-absolutely-certain-next-psp-will-forego-umd/">predicted the PSP Go</a>, we've become terrified of his considerable powers. So, when we read that he told the annual <a href="http://www.develop-online.net/news/32376/Perry-predicts-death-of-physical-games-media">Develop Conference</a> in Brighton, England that 100 percent of games would soon be online, we went ahead and smashed our DVD storage solution to pieces in anticipation.<br /><br />Perry also told Develop that he's committed to putting a server for his game streaming service <a href="http://www.joystiq.com/tag/Gaikai/">Gaikai</a> into every major city on the globe, which <em>seems </em>like the beginning of a plan Cobra Commander would come up with to control the planet. We are, however, giving Dave the benefit of the doubt.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/14/dave-perry-wants-to-put-a-gaikai-server-in-every-city/">Dave Perry wants to put a Gaikai server in every city</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Jul 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.develop-online.net/news/32376/Perry-predicts-death-of-physical-games-media>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/14/dave-perry-wants-to-put-a-gaikai-server-in-every-city/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19097518/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/14/dave-perry-wants-to-put-a-gaikai-server-in-every-city/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cloud-computing</category><category>dave-perry</category><category>gaikai</category><category>game-streaming</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 14 Jul 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Dave Perry gives first video tour of Gaikai]]></title><link>http://www.joystiq.com/2009/07/01/dave-perry-gives-first-video-tour-of-gaikai/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/01/dave-perry-gives-first-video-tour-of-gaikai/</guid><comments>http://www.joystiq.com/2009/07/01/dave-perry-gives-first-video-tour-of-gaikai/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.dperry.com/archives/news/dp_blog/gaikai_-_video/"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/gaikai5801-445.jpg" /></a><br /></div>
Between <a href="http://www.joystiq.com/tag/onlive">OnLive</a> and <a href="http://www.joystiq.com/tag/gaikai">Gaikai</a>, we're not sure who to trust <em>less</em>. Both systems are clearly operating under some form of unknown <em>dark magic</em>, allowing the mysterious services to stream high-def gaming directly into your television and computer browser. Both services though -- luckily and necessarily -- have representatives willing to happily test our skepticism in OnLive's Steve Perlman and Gaikai's Dave Perry.<br /><br />The video (found after the break) has the latter demoing Gaikai, streaming games from <em>Mario Kart 64</em> to <em>Spore</em> to <em>EVE Online</em>, all from his Vista-powered PC running Firefox on an 800-mile trip between the server and his home. He claims in the video to be streaming all of the games demoed from sub 1-megabit internet speeds and says that "even a NetBook" could run Gaikai with no problems. From what we can see, things are running smoothly, though unlike OnLive, we've yet to get <a href="http://www.joystiq.com/2009/06/03/impressions-online-and-live-with-onlive/">our hands on the equipment</a>. Perry says we'll see more at this month's <a href="http://www.develop-conference.com/">Develop Conference</a>, so for those of you itching for more Gaikai, you've got a two-week wait on your hands. Perhaps you should play some of those old, less <em>magic-filled</em> gaming consoles you have. <br /><br />[Via <a href="http://www.edge-online.com/news/dave-perry-shows-off-gaikai-tech">Edge Online</a>]<p><a href="http://www.joystiq.com/2009/07/01/dave-perry-gives-first-video-tour-of-gaikai/" rel="bookmark">Continue reading <em>Dave Perry gives first video tour of Gaikai</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/01/dave-perry-gives-first-video-tour-of-gaikai/">Dave Perry gives first video tour of Gaikai</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Jul 2009 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dperry.com/archives/news/dp_blog/gaikai_-_video/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/01/dave-perry-gives-first-video-tour-of-gaikai/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19083905/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/01/dave-perry-gives-first-video-tour-of-gaikai/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dave-perry</category><category>david-perry</category><category>eve-online</category><category>gaikai</category><category>mario-kart-64</category><category>onlive</category><category>pc</category><category>spore</category><category>steve-perlman</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 01 Jul 2009 13:30:00 EST</pubDate></item><item><title><![CDATA[Gaikai (the other OnLive) won't be at E3 either]]></title><link>http://www.joystiq.com/2009/05/26/gaikai-the-other-onlive-wont-be-at-e3-either/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/26/gaikai-the-other-onlive-wont-be-at-e3-either/</guid><comments>http://www.joystiq.com/2009/05/26/gaikai-the-other-onlive-wont-be-at-e3-either/#comments</comments><description><![CDATA[<div align="center"><a href="http://news.bigdownload.com/2009/05/26/dave-perry-pulls-gaikai-game-streaming-service-demo-from-e3-2009/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/gaikai5801-1.jpg" /></a><br /></div>
The <a href="http://joystiq.com/tag/gaikai">Gaikai</a> game streaming service will not be shown at E3 2009. Never heard of it? Well, if all goes according to plan, Gaikai would become the <a href="http://news.bigdownload.com/2009/04/03/dave-perry-onlive-founders-should-be-very-concerned-about-gai/">competition</a> to the much better publicized <a href="http://joystiq.com/tag/onlive">OnLive</a> service. <a href="http://news.bigdownload.com/2009/05/26/dave-perry-pulls-gaikai-game-streaming-service-demo-from-e3-2009/">BigDownload</a> reports it was informed by the company that its previous expectation of attending the event in LA were cut "until various patent filings are complete." <br /><br />It appears we'll have to wait until both services go into beta to get a better idea of how each will work. OnLive announced last week that it would <a href="http://www.joystiq.com/2009/05/20/onlive-wont-be-attending-e3/">not attend</a> E3 and would have "plenty" to show throughout the rest of the year. We're definitely looking forward to testing out the server-based future of PC gaming.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/26/gaikai-the-other-onlive-wont-be-at-e3-either/">Gaikai (the other OnLive) won't be at E3 either</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 May 2009 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.bigdownload.com/2009/05/26/dave-perry-pulls-gaikai-game-streaming-service-demo-from-e3-2009/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/26/gaikai-the-other-onlive-wont-be-at-e3-either/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19048480/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/26/gaikai-the-other-onlive-wont-be-at-e3-either/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dave-perry</category><category>gaikai</category><category>onlive</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 26 May 2009 20:15:00 EST</pubDate></item><item><title><![CDATA[Dave Perry's piracy solution: Be better than free]]></title><link>http://www.joystiq.com/2009/04/21/dave-perrys-piracy-solution-be-better-than-free/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/21/dave-perrys-piracy-solution-be-better-than-free/</guid><comments>http://www.joystiq.com/2009/04/21/dave-perrys-piracy-solution-be-better-than-free/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.dperry.com/archives/news/dp_blog/the_pirate_bay/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/babyperry.jpg" alt="" /></a><br /></div>
It's a well known fact that, though we stop at piracy, we love free stuff. But Acclaim's Dave Perry has <a href="http://www.dperry.com/archives/news/dp_blog/the_pirate_bay/">opened our eyes</a> today with a concept he thinks could be the one thing that could beat the pirates for good: "Better than free." Basically, he says that the industry needs to set a price bar so low and a convenience standard so high that stealing an inferior product just stops making sense.<br /><br />We don't want any of you to cop to piracy, but we're curious: What steps could publishers take to ensure that neither you nor anyone else you know would want to consider illegally downloading a game?<br /><br />[Via <a href="http://www.edge-online.com/news/dave-perry-new-business-models-needed-fight-piracy">Edge</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/21/dave-perrys-piracy-solution-be-better-than-free/">Dave Perry's piracy solution: Be better than free</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Apr 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dperry.com/archives/news/dp_blog/the_pirate_bay/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/21/dave-perrys-piracy-solution-be-better-than-free/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1523681/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/21/dave-perrys-piracy-solution-be-better-than-free/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>babypirates</category><category>dave-perry</category><category>david-perry</category><category>piracy</category><category>pirate-bay</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 21 Apr 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Sony's John Koller says 'tangible disc' still important]]></title><link>http://www.joystiq.com/2009/04/16/sonys-john-koller-says-tangible-disc-still-important/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/16/sonys-john-koller-says-tangible-disc-still-important/</guid><comments>http://www.joystiq.com/2009/04/16/sonys-john-koller-says-tangible-disc-still-important/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamesindustry.biz/articles/sonys-john-koller"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/sorrypsp1.jpg" alt="" /></a><br /></div>
In the latest assault in what we've come to think of as "Operation: Spite <a href="http://www.joystiq.com/tag/david-perry">David Perry</a>," Sony's <a href="http://www.joystiq.com/tag/john-koller">John Koller</a> is still insisting that the <a href="http://www.joystiq.com/tag/UMD/">UMD</a> disc is a valued member of team PSP, <a href="http://www.gamesindustry.biz/articles/sonys-john-koller">telling Gamesindustry.biz</a>, "We look to the tangible disc as continuing to be very important. I think there's certainly a consumer out there who values tangibility. We say that alot [sic] in our research." We're hoping he means "see that a lot," or we're not sure they understand exactly how research works.<br /><br />We've had our top decoders working on Sony's UMD message, and we think we've got it just about cracked: "We're going to keep telling you to buy UMDs until the <em>moment</em> we tell you our next system won't play them." We may not like it, but dammit if we don't <em>respect</em> it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/16/sonys-john-koller-says-tangible-disc-still-important/">Sony's John Koller says 'tangible disc' still important</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 Apr 2009 10:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/sonys-john-koller>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/16/sonys-john-koller-says-tangible-disc-still-important/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1518970/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/16/sonys-john-koller-says-tangible-disc-still-important/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dave-perry</category><category>john-koller</category><category>psp</category><category>psp-2</category><category>sony</category><category>umd</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 16 Apr 2009 10:40:00 EST</pubDate></item><item><title><![CDATA[GDC09: Joystiq lunches with gaming luminaries]]></title><link>http://www.joystiq.com/2009/03/25/gdc09-joystiq-lunches-with-gaming-luminaries/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/25/gdc09-joystiq-lunches-with-gaming-luminaries/</guid><comments>http://www.joystiq.com/2009/03/25/gdc09-joystiq-lunches-with-gaming-luminaries/#comments</comments><description><![CDATA[<div align="center"><img width="580" vspace="0" hspace="0" height="364" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/gdc09-lunch-w-luminaries.jpg" /><br /><small><em>From L to R: Rob Pardo, Dave Perry, Neil Young, Gary Whitta, Brian Fargo, Will Wright, and Warren Spector</em></small></div>
<br />
<div align="right"><em>Story contributed by N. Evan Van Zelfden</em><br /></div>
<br />Imagine sitting at lunch with Will Wright, Neil Young, and Warren Spector. They're each eating, laughing, and talking about game design with animation and enthusiasm. On the other side of the table are David Perry, Rob Pardo, and Brian Fargo.<br /><br />Collectively, you have the founder of Interplay, Blizzard's top designer, the father of <span style="font-style: italic;">Earthworm Jim</span>, the man credited with <span style="font-style: italic;">Deus Ex</span>, an iPhone pioneer, and the mind behind <span style="font-style: italic;">Spore</span> - guided in discussion by screenwriter and former game journalist Garry Whitta.<br /><br />Also at the table, a dozen of the top game industry journalists sit quietly, taking notes and typing into small laptops. And excellent food is entirely secondary: it's the conversation that matters at this luncheon.<p><a href="http://www.joystiq.com/2009/03/25/gdc09-joystiq-lunches-with-gaming-luminaries/" rel="bookmark">Continue reading <em>GDC09: Joystiq lunches with gaming luminaries</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/25/gdc09-joystiq-lunches-with-gaming-luminaries/">GDC09: Joystiq lunches with gaming luminaries</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Mar 2009 20:54:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/03/25/gdc09-joystiq-lunches-with-gaming-luminaries/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1498519/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/25/gdc09-joystiq-lunches-with-gaming-luminaries/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Brian-Fargo</category><category>Dave-Perry</category><category>Garry-Whitta</category><category>GDC</category><category>GDC-2009</category><category>Neil-Young</category><category>Rob-Pardo</category><category>Warren-Spector</category><category>Will-Wright</category><dc:creator><![CDATA[Joystiq Staff]]></dc:creator><pubDate>Wed, 25 Mar 2009 20:54:00 EST</pubDate></item><item><title><![CDATA[Sony's Maguire: UMD 'wasn't brilliant' for third parties]]></title><link>http://www.joystiq.com/2009/03/11/sony-vp-umd-wasnt-brilliant-for-third-parties/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/11/sony-vp-umd-wasnt-brilliant-for-third-parties/</guid><comments>http://www.joystiq.com/2009/03/11/sony-vp-umd-wasnt-brilliant-for-third-parties/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamesindustry.biz/articles/ray-maguire-part-two"><img width="580" vspace="0" hspace="0" height="334" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/sorrypsp1.jpg" /></a><br /></div>
One of the most important classes in blogger college is Learning to Decipher Executive Quotes 101. So, for example, when Sony responded to Dave Perry's claims of a UMD-less PSP 2 with a, "<a href="http://www.joystiq.com/2009/02/26/sony-doesnt-say-no-to-umd-less-psp2/">Can't comment either way</a>," we knew that meant, "We're not ready to announce that yet, but yeah, totally." Now, SCE UK's senior VP Ray Maguire has given us a new assignment, to which we'll now apply our 6-hours of LDEQ.<br /><br />So when <a href="http://www.gamesindustry.biz/articles/ray-maguire-part-two">Maguire says</a>, "The UMD model wasn't brilliant for third parties," what he's really saying is, "When we do announce that we're dropping UMD, remember that <em>no one</em>, not you, not anybody liked that thing, except maybe pirates." And when he goes on to add, "The downloads side of it will increasingly become a bigger part of its future," he's <em>actually </em>saying, "No, seriously, this is totally happening." <br /><br />No, no, don't thank us. Thank Prof. Steinburg and the rest of the St. Vincent's Community Blogging College faculty. We couldn't have done it without them.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/11/sony-vp-umd-wasnt-brilliant-for-third-parties/">Sony's Maguire: UMD 'wasn't brilliant' for third parties</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Mar 2009 10:52:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/ray-maguire-part-two>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/11/sony-vp-umd-wasnt-brilliant-for-third-parties/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1484968/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/11/sony-vp-umd-wasnt-brilliant-for-third-parties/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dave-perry</category><category>ray-maguire</category><category>scee</category><category>sony</category><category>Sony-Computer-Entertainment-Europe</category><category>umd</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 11 Mar 2009 10:52:00 EST</pubDate></item><item><title><![CDATA[Dave Perry challenges Sony to confirm UMD in PSP 2]]></title><link>http://www.joystiq.com/2009/03/03/dave-perry-challenges-sony-to-confirm-umd-in-psp-2/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/03/dave-perry-challenges-sony-to-confirm-umd-in-psp-2/</guid><comments>http://www.joystiq.com/2009/03/03/dave-perry-challenges-sony-to-confirm-umd-in-psp-2/#comments</comments><description><![CDATA[<a href="http://twitter.com/dperry/status/1270845339"><img vspace="4" hspace="4" border="0" align="right" style="padding-left: 5px;" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/davepsmall.jpg" alt="" /></a>Wow, son, this s**t just got <em>real</em>. Wait wait, let us get you up to speed with a fictionalized one act play.<br /><br /><strong><a href="http://www.joystiq.com/tag/dave-perry">Dave Perry</a>, Acclaim COO: </strong>The PSP 2 <a href="http://playstation.joystiq.com/2009/02/25/dave-perry-absolutely-certain-next-psp-will-forego-umd/">totally</a> isn't going to have a UMD drive.<br /><strong>Sony spokesperson John Koller: </strong><a href="http://www.joystiq.com/2009/02/26/sony-doesnt-say-no-to-umd-less-psp2/">Huh? Wha? PSP 2?</a> <strong><br />Dave Perry, game industry veteran: </strong>Exactly.<br /><br />Now, DP has gone one step further to extend the beef. He just dispatched a Twitter message (or, as they say on the streets, a "tweet") saying, "John Koller is publically questioning my post about PSP 2. So I confirmed with Top PSP 2 developers. John, state that PSP 2 WILL have UMD." Oh snap! <br /><br />Dave, how about you stop sweating the contents of the PSP 2 and make us another <a href="http://www.youtube.com/watch?v=ltmnDKuqom0"><em>Wild 9</em></a> for it? Please?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/03/dave-perry-challenges-sony-to-confirm-umd-in-psp-2/">Dave Perry challenges Sony to confirm UMD in PSP 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Mar 2009 09:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://twitter.com/dperry/status/1270845339>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/03/dave-perry-challenges-sony-to-confirm-umd-in-psp-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1476949/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/03/dave-perry-challenges-sony-to-confirm-umd-in-psp-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dave-perry</category><category>psp-2</category><category>psp2</category><category>sony</category><category>umd</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 03 Mar 2009 09:58:00 EST</pubDate></item><item><title><![CDATA[Sony doesn't say 'no' to UMD-less PSP]]></title><link>http://www.joystiq.com/2009/02/26/sony-doesnt-say-no-to-umd-less-psp2/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/26/sony-doesnt-say-no-to-umd-less-psp2/</guid><comments>http://www.joystiq.com/2009/02/26/sony-doesnt-say-no-to-umd-less-psp2/#comments</comments><description><![CDATA[<div align="center"> </div>
<div align="center"><a href="http://multiplayerblog.mtv.com/2009/02/26/sony-comments-on-psp2-rumors-no-new-hardware-dev-kits-out-there/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/psp.brite.silver.front.no.umd.022609-580px.jpg" /></a></div>
Rumors about yet another iteration of the PlayStation Portable have been <a href="http://www.joystiq.com/2009/02/20/sony-looking-for-testers-for-new-game-machine/">gaining momentum</a>, some pegging it as a "PSP2," while others suggest an incremental update, a la the <a href="http://www.joystiq.com/tag/psp-brite">PSP Brite</a>. Yesterday's <a href="http://playstation.joystiq.com/2009/02/25/dave-perry-absolutely-certain-next-psp-will-forego-umd/">claim</a> by Shiny founder Dave Perry -- he knows someone who knows <em>all about</em> the new PSP and it <em>doesn't </em>have a UMD drive -- has been presented to and waffled at by Sony itself.<br /><br />Interviewed by <a href="http://multiplayerblog.mtv.com/2009/02/26/sony-comments-on-psp2-rumors-no-new-hardware-dev-kits-out-there/">MTV Multiplayer</a>, John Koller, who heads up SCEA's marketing of PSP, said that he "Can't comment either way," but did add, "I will reiterate that the digital component is very important to us. That's all we can say at this point."<br /><br />Perry referred to the ostensibly new PSP model as a "fully digital online device;" one that would forgo UMDs in favor of downloadable, digitally distributed software. That said, Koller's comment already has us putting together our E3 2009 <a href="http://playstation.joystiq.com/2008/07/09/e3-bingo-2008-sony-press-conference/">bingo cards</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/26/sony-doesnt-say-no-to-umd-less-psp2/">Sony doesn't say 'no' to UMD-less PSP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Feb 2009 21:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://multiplayerblog.mtv.com/2009/02/26/sony-comments-on-psp2-rumors-no-new-hardware-dev-kits-out-there/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/26/sony-doesnt-say-no-to-umd-less-psp2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1473253/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/26/sony-doesnt-say-no-to-umd-less-psp2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dave-perry</category><category>john-koller</category><category>psp</category><category>psp-brite</category><category>psp2</category><category>rumor</category><category>sony</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 26 Feb 2009 21:15:00 EST</pubDate></item><item><title><![CDATA[Dave Perry absolutely 'certain' next PSP will forego UMD]]></title><link>http://www.joystiq.com/2009/02/25/dave-perry-absolutely-certain-next-psp-will-forego-umd/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/25/dave-perry-absolutely-certain-next-psp-will-forego-umd/</guid><comments>http://www.joystiq.com/2009/02/25/dave-perry-absolutely-certain-next-psp-will-forego-umd/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.gamedaily.com/articles/news/david-perry-certain-sony-working-on-umdless-psp-2/?biz=1"><img hspace="0" vspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/pspchipsblcos.jpg" /></a></div>
Everyone on the internet seemingly has an "inside source" at Sony. Did you know that a forum poster's best friend's cousin works at Sony R&amp;D and TOTALLY wants to spill the guts on firmware 3.00? Yeah. Dave Perry, former COO of now-defunct Acclaim, left a Twitter message claiming to have heard about Sony's next PSP. "I hear Sony FINALLY has the PSP 2. And thank goodness, they've removed the stupid battery-sucking UMD disc drive. I'm excited!"<br /><br /><a href="http://www.gamedaily.com/articles/news/david-perry-certain-sony-working-on-umdless-psp-2/?biz=1">GameDaily BIZ</a> followed up on Perry's tweet, and it appears Perry is willing to go on record with his statement. "I can't reveal my sources, but you can be certain there's no UMD, which means fully digital online device, and you know I know people."<br /><br />We usually doubt anyone that claims to have an unnamed source at Sony -- and we still place a lot of doubt on this industry alum. However, his rumor is given a bit more weight thanks to a similar report at <a href="http://pc.watch.impress.co.jp/docs/2009/0226/kaigai492.htm">PC Watch</a> released today, which states that SCEI is currently looking into PSP2 development much more seriously. Certainly, something is happening behind the scenes. Will Perry's claim come true?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/25/dave-perry-absolutely-certain-next-psp-will-forego-umd/">Dave Perry absolutely 'certain' next PSP will forego UMD</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Feb 2009 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/articles/news/david-perry-certain-sony-working-on-umdless-psp-2/?biz=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/25/dave-perry-absolutely-certain-next-psp-will-forego-umd/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1471476/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/25/dave-perry-absolutely-certain-next-psp-will-forego-umd/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dave-perry</category><category>psp</category><category>psp-2</category><category>psp2</category><category>rumor</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 25 Feb 2009 13:45:00 EST</pubDate></item><item><title><![CDATA[DICE 2009: Dave Perry predicts rise of free, online games, death of single-player titles]]></title><link>http://www.joystiq.com/2009/02/19/dice-2009-dave-perry-predicts-rise-of-free-online-games-death/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/19/dice-2009-dave-perry-predicts-rise-of-free-online-games-death/</guid><comments>http://www.joystiq.com/2009/02/19/dice-2009-dave-perry-predicts-rise-of-free-online-games-death/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=22398"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/gam_daveperry_580.jpg" alt="" /></a><br /></div>
Continuing the trend of DICE 2009 speakers <a href="http://www.joystiq.com/2009/02/19/gabe-newell-presents-his-vison-for-the-gaming-industry-at-d-i-c/">casting chicken bones</a> and <a href="http://www.joystiq.com/2009/02/19/dice-2009-riccitiello-addresses-recession-a-blessing-for-gam/">reading crystal balls</a> in order to divine the secrets of upcoming movements in the gaming industry, <a href="http://www.joystiq.com/search/?q=Dave+Perry&amp;invocationType=wl-auto&amp;searchsubmit=">Dave Perry</a> (founder of the now defunct Shiny Entertainment and all-around industry veteran) <a href="http://www.gamasutra.com/php-bin/news_index.php?story=22398">possessed a unique, unsettling vision for the future</a>. He explained that as the technology supporting remote storage and processing improves, the need for gamers to own hardware and software will naturally disappear, ushering in a gaming era where <a href="http://www.joystiq.com/tag/free-game-club/">free-to-play online titles</a> reign supreme.<br /><br />As <em>totally awesome</em> as a world where all video games are sans-price sounds, Perry cautioned that this scenario means that "the days of single-player games are numbered." Equally alarming is the fact that this new business model would make it extremely difficult for traditional developers to compete against their uncostly competitors. Worst of all, think of the impact the rise of Flash games will have on poor ol' <a href="http://www.joystiq.com/tag/GameStop/">GameStop</a>! That part alone is going to prevent us from getting <em>any</em> sleep tonight.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/19/dice-2009-dave-perry-predicts-rise-of-free-online-games-death/">DICE 2009: Dave Perry predicts rise of free, online games, death of single-player titles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Feb 2009 21:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=22398>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/19/dice-2009-dave-perry-predicts-rise-of-free-online-games-death/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1466207/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/19/dice-2009-dave-perry-predicts-rise-of-free-online-games-death/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dave-perry</category><category>dice-2009</category><category>dice-summit</category><category>flash</category><category>free-to-play</category><category>industry</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 19 Feb 2009 21:50:00 EST</pubDate></item><item><title><![CDATA[Dave Perry: Selling Earthworm Jim was the 'dumbest move ever']]></title><link>http://www.joystiq.com/2008/09/29/dave-perry-selling-earthworm-jim-was-the-dumbest-move-ever/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/29/dave-perry-selling-earthworm-jim-was-the-dumbest-move-ever/</guid><comments>http://www.joystiq.com/2008/09/29/dave-perry-selling-earthworm-jim-was-the-dumbest-move-ever/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><p align="center"><a href="http://games.kikizo.com/features/dave-perry-interview-sep08-p1.asp"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/earthwormjimcomingtovc.jpg" /></a></p>
<p>Dave Perry has been feeling a twinge of seller's remorse since washing his hands of former platforming icon, <a href="http://www.joystiq.com/tag/earthworm-jim"><em>Earthworm Jim</em></a>. More than that, actually, as the Shiny Entertainment founder admits in a recent interview that, in hindsight, selling off the rights to annelid-made-superhero was probably the "dumbest move ever." <br /><br />The <a href="http://www.joystiq.com/2007/09/25/dave-perry-gamers-ignore-wiis-sloppy-controls/">outspoken Wii detractor</a> lays the blame for the miscue largely on the industry's transition away from 2D and into the third dimension in the 90s, his animators at the time unwilling to lay down their pencils in favor of the almighty polygon. Of course, the team eventually went on to create the fabulously tongue-in-cheek action epic, <a href="http://www.joystiq.com/tag/mdk"><em>MDK</em></a>. Now, like Perry, we're left to sit and wonder what might have been as we wait for Interplay to <a href="http://www.joystiq.com/2008/04/23/earthworm-jim-begins-long-crawl-back-to-relevance/">push Jim up from the soil</a> once more. <br /></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/29/dave-perry-selling-earthworm-jim-was-the-dumbest-move-ever/">Dave Perry: Selling Earthworm Jim was the 'dumbest move ever'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 29 Sep 2008 14:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://games.kikizo.com/features/dave-perry-interview-sep08-p1.asp>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/29/dave-perry-selling-earthworm-jim-was-the-dumbest-move-ever/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1326154/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/29/dave-perry-selling-earthworm-jim-was-the-dumbest-move-ever/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2d</category><category>3d</category><category>dave-perry</category><category>daveperry</category><category>earthworm-jim</category><category>earthwormjim</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Mon, 29 Sep 2008 14:25:00 EST</pubDate></item><item><title><![CDATA[Dave Perry 'stunned' by Marvel MMO cancellation]]></title><link>http://www.joystiq.com/2008/02/15/dave-perry-stunned-by-marvel-mmo-cancellation/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/15/dave-perry-stunned-by-marvel-mmo-cancellation/</guid><comments>http://www.joystiq.com/2008/02/15/dave-perry-stunned-by-marvel-mmo-cancellation/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.eurogamer.net/article.php?article_id=92715"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/daveperrystunnedcryptic.jpg"  alt="" /></a><br /></div>
Dave Perry believes Microsoft may have made the wrong choice in <a href="http://www.joystiq.com/2008/02/11/dice-08-shane-kim-talks-marvel-mmo-cancellation-alan-wake/">canceling Cryptic Studio's <em>Marvel Universe</em></a> MMO. In a <a href="http://www.eurogamer.net/article.php?article_id=92715">recent interview with Eurogamer</a>, the Shiny Entertainment founder expresses his surprise at the decision to halt the game's development, saying it was "absolutely stunning."<br /><br />According to Perry, the <a href="http://www.joystiq.com/tag/marvel">Marvel</a> license easily eclipses the mass-market popularity of <a href="http://www.joystiq.com/tag/wow"><em>World of Warcraft</em></a>, and for that reason could be an actual competitor to Blizzard's behemoth. Though he is disappointed by Microsoft's decision, he understands that the cancellation was likely due to financial concerns, as it's difficult for large companies to ascertain whether sizable investments in MMOs will ever see any return.<br /><br /><a href="http://www.joystiq.com/tag/daveperry">Dave Perry</a> is currently developing free-to-play MMOs at Acclaim, as well as tackling a number of side projects, including the direction of a <a href="http://www.joystiq.com/2007/09/10/acclaims-user-created-mmo-creates-jobs-races-beasts/">entirely user-generated racing game</a>. We like your ambition, Mr. Perry, but we do recommend picking a less intense photo for your "about" page (as seen above). It scares us a little.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/15/dave-perry-stunned-by-marvel-mmo-cancellation/">Dave Perry 'stunned' by Marvel MMO cancellation</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 15 Feb 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=92715>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/15/dave-perry-stunned-by-marvel-mmo-cancellation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1115957/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/15/dave-perry-stunned-by-marvel-mmo-cancellation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cryptic</category><category>cryptic-studios</category><category>dave-perry</category><category>daveperry</category><category>marvel</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Fri, 15 Feb 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Codies suit doubts Wii sustainability, expects Wii 2 'pretty quickly']]></title><link>http://www.joystiq.com/2008/01/09/codies-suit-doubts-wii-sustainability-expects-wii-2-pretty-qui/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/09/codies-suit-doubts-wii-sustainability-expects-wii-2-pretty-qui/</guid><comments>http://www.joystiq.com/2008/01/09/codies-suit-doubts-wii-sustainability-expects-wii-2-pretty-qui/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.gamedaily.com/articles/features/interview-rod-cousens-on-codies-global-transformation/71324/?biz=&amp;page=3"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/codies_dude_ihihiu.jpg" /></a>Y'all may recall a <a href="http://www.joystiq.com/2007/07/21/dave-perry-wii-wont-last-gamers-want-prettier-games/">rant</a> from Dave Perry last year, in which Earthworm Jim's dad predicted that the Wii would lack staying power, due to its shortage of technical grunt. Well, Codemasters CEO Rob Cousens is clearly singing from a similar hymn sheet, because he's made pretty much the same prediction in an interview with <a href="http://www.gamedaily.com/articles/features/interview-rod-cousens-on-codies-global-transformation/71324/?biz=&amp;page=3">GameDaily</a>.<br /><br />Warning that people would write <a href="http://playstation.joystiq.com">Sony</a> and <a href="http://xbox.joystiq.com">Microsoft</a> off "at their peril," Cousens claimed that Wii 2 would have to come along "pretty quickly" if Nintendo wanted to keep the Wii dream going for a full ten years. In short, he reckons the hordes of new gamers that have propelled the Wii to success may grow tired of the console before long.<br /><br />"I could give you an argument that says there's going to be a Wii 2 pretty quickly because [Nintendo would need one] in order to sustain momentum over a 10-year period," claimed Cousens. "And what type of software would it have then? Because right now it isn't driven by technological supremacy or power.<br /><br />"I wonder if the idea of opening up a whole new audience to 60-year-olds looking to make sure their brain cells don't die off is a sustainable form of entertainment," he added. "Maybe they got it right because we are all an aging population in Western markets, but I somehow think as a form of entertainment that won't be the case."<br /><br />It's a little early in the <a href="http://www.joystiq.com/search/?q=console+race&amp;searchsubmit=">console cycle</a> to decide whether he has a point, but Cousens' argument also sounds as though it's based on a personal hunch, rather than any compelling evidence. But who knows, maybe we're all going to be horribly wrong when it comes to guessing <a href="http://www.joystiq.com/2008/01/08/console-wars-are-over-here-is-the-winner/">the eventual victor</a> from this bloody battle.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/09/codies-suit-doubts-wii-sustainability-expects-wii-2-pretty-qui/">Codies suit doubts Wii sustainability, expects Wii 2 'pretty quickly'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 Jan 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/articles/features/interview-rod-cousens-on-codies-global-transformation/71324/?biz=&amp;page=3>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/09/codies-suit-doubts-wii-sustainability-expects-wii-2-pretty-qui/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1082328/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/09/codies-suit-doubts-wii-sustainability-expects-wii-2-pretty-qui/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>codemasters</category><category>console-race</category><category>dave-perry</category><category>sales</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Wed, 09 Jan 2008 15:00:00 EST</pubDate></item></channel></rss>