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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Real Time Worlds has MS raise total Achievement limit]]></title><link>http://www.joystiq.com/2007/02/15/real-time-worlds-has-ms-raise-total-achievement-limit/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/15/real-time-worlds-has-ms-raise-total-achievement-limit/</guid><comments>http://www.joystiq.com/2007/02/15/real-time-worlds-has-ms-raise-total-achievement-limit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/crackdown/" rel="tag">Crackdown</a></p><a href="http://www.mtv.com/news/articles/1551557/20070202/index.jhtml"><img width="425" vspace="4" hspace="0" height="239" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/crackdowngoboom.jpg" /></a><br />When David Jones of Real Time Worlds was looking at the ideas for <a href="http://www.xbox360achievements.org/home/showachievements.php?type=Retail&amp;gameID=196">Achievements</a> for <em>Crackdown</em>, they had at around 200 or so to choose from. Jones <a href="http://www.mtv.com/news/articles/1551557/20070202/index.jhtml">said</a> he wanted to just reward gamers for doing what they do best, having fun. When Microsoft told them they were allowing a total of 50, David felt that would cripple the whole concept of how they were going to approach the game's Achievements. So, when Microsoft recently <a href="http://www.joystiq.com/2007/02/02/new-gamerscore-policy-just-makes-sense/">altered</a> their policy on Gamerscore, they also moved the total Achievements to 80 at Real Time Worlds' request. This gave Crackdown some breathing room with the upcoming 100 and potential 250 Gamerscore add-ons. Hopefully with proper <a href="http://www.joystiq.com/2007/02/13/fans-to-decide-missing-crackdown-points/">feedback</a>, their new content will be as fun and fulfilling as the current list. What Achievements would you want to see on top of the current set in <em>Crackdown</em>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/15/real-time-worlds-has-ms-raise-total-achievement-limit/">Real Time Worlds has MS raise total Achievement limit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Feb 2007 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mtv.com/news/articles/1551557/20070202/index.jhtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/15/real-time-worlds-has-ms-raise-total-achievement-limit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/754034/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/15/real-time-worlds-has-ms-raise-total-achievement-limit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Achievements</category><category>Crack down</category><category>CrackDown</category><category>David Jones</category><category>DavidJones</category><category>Gamer Score</category><category>GamerScore</category><category>Microsoft Game Studios</category><category>MicrosoftGameStudios</category><category>Real Time Worlds</category><category>RealTimeWorlds</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Thu, 15 Feb 2007 13:30:00 EST</pubDate></item><item><title><![CDATA[Crackdown glitches already found]]></title><link>http://www.joystiq.com/2007/01/24/crackdown-glitches-already-found/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/24/crackdown-glitches-already-found/</guid><comments>http://www.joystiq.com/2007/01/24/crackdown-glitches-already-found/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/crackdown/" rel="tag">Crackdown</a></p><a href="http://www.flickr.com/photos/total_scoobyness/"><img width="425" vspace="4" hspace="0" height="294" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/crackdown-glitch.jpg" /></a><br />The <a href="http://www.joystiq.com/2007/01/23/crackdown-more-fun-than-a-bag-of-grenades/"><em>Crackdown</em> demo</a> has only been available since yesterday, and glitches are already popping up. Posted on the Flickr account of <a href="http://www.flickr.com/photos/total_scoobyness/">im_the_real_scooby</a> are several images of glitchified <em>Crackdown</em> in action. It looks as though he managed to fall through the map and look at its undersides from the ocean below. We can't help but think of <span style="font-style: italic;">Saints Row</span> (and its fabulous <a href="http://www.joystiq.com/2006/12/29/saints-row-goes-off-broadway/">musical</a>). With any game of this scale, glitches are bound to be discovered, but we never expected them to be found so quickly. Considering that <span style="font-style: italic;">Crackdown</span> is already <a href="http://www.joystiq.com/2007/01/19/crackdown-goes-gold-demo-not-so-much/">gold</a>, it looks like the glitches are here to stay, too. Hit the "read" link to see more images.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/24/crackdown-glitches-already-found/">Crackdown glitches already found</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 Jan 2007 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.flickr.com/photos/total_scoobyness/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/24/crackdown-glitches-already-found/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/741749/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/24/crackdown-glitches-already-found/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crackdown</category><category>dave jones</category><category>DaveJones</category><category>david jones</category><category>DavidJones</category><category>glitch</category><category>glitches</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>real time worlds</category><category>RealTimeWorlds</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 24 Jan 2007 13:30:00 EST</pubDate></item><item><title><![CDATA[Crackdown demo assaults Xbox Live]]></title><link>http://www.joystiq.com/2007/01/23/crackdown-demo-assaults-xbox-live/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/23/crackdown-demo-assaults-xbox-live/</guid><comments>http://www.joystiq.com/2007/01/23/crackdown-demo-assaults-xbox-live/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><img width="425" vspace="4" hspace="0" height="239" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/crackdown60.jpg" /><br />The day has finally arrived. Today is the day that all of us can finally try out that free game that comes with the <a href="http://www.joystiq.com/2007/01/23/halo-3-beta-invites-are-already-being-sent/"><em>Halo 3 </em>beta</a>. We <em>keed</em>, we <em>keed</em>. We're actually genuinely excited about <em>Crackdown</em> and even woke up early to get the demo downloaded. We'll be playing it as much as possible and updating you with our impressions later today. The demo is over 1 gig so you'll want to get started with the download as soon as you can. Anyone manage to play this already? What do you think?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/23/crackdown-demo-assaults-xbox-live/">Crackdown demo assaults Xbox Live</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 23 Jan 2007 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/01/23/crackdown-demo-assaults-xbox-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/740860/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/23/crackdown-demo-assaults-xbox-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crackdown</category><category>dave jones</category><category>DaveJones</category><category>david jones</category><category>DavidJones</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>real time worlds</category><category>RealTimeWorlds</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 23 Jan 2007 09:30:00 EST</pubDate></item><item><title><![CDATA[Crackdown goes gold, demo not so much]]></title><link>http://www.joystiq.com/2007/01/19/crackdown-goes-gold-demo-not-so-much/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/19/crackdown-goes-gold-demo-not-so-much/</guid><comments>http://www.joystiq.com/2007/01/19/crackdown-goes-gold-demo-not-so-much/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/crackdown/" rel="tag">Crackdown</a></p><img width="425" vspace="4" hspace="0" height="239" border="1" alt="" src="http://www.joystiq.com/media/2006/11/crackdown_climber_preview.jpg" /><br />Microsoft announced today that <em>Crackdown</em>, the much anticipated sandbox action game (and golden ticket to the <a href="http://www.joystiq.com/2007/01/03/announcing-two-new-gateways-to-halo-3-beta/"><em>Halo 3</em> beta</a>) has gone gold. In other words, <em>Crackdown</em> has been certified and is ready for production. Microsoft notes that interest in the game is high, citing the game's significant number of pre-orders. While we don't doubt that the game will be a lot of fun, we imagine the high number of pre-orders has <em>something</em> to do with the <em>Halo 3</em> beta invite. Maybe just a little. Still we're excited to get our hands on the demo, which 360 Fanboy readers will <a href="http://www.joystiq.com/2007/01/16/doh-crackdown-demo-delayed/">know</a> is <em>not</em> certified yet, and should arrive some time this month.<em> Crackdown</em> is scheduled to hit shelves February 20.<br /><br />Full press release after the break.<p><a href="http://www.joystiq.com/2007/01/19/crackdown-goes-gold-demo-not-so-much/" rel="bookmark">Continue reading <em>Crackdown goes gold, demo not so much</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/19/crackdown-goes-gold-demo-not-so-much/">Crackdown goes gold, demo not so much</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 19 Jan 2007 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/01/19/crackdown-goes-gold-demo-not-so-much/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/739074/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/19/crackdown-goes-gold-demo-not-so-much/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crackdown</category><category>dave jone</category><category>DaveJone</category><category>david jones</category><category>DavidJones</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>real time worlds</category><category>RealTimeWorlds</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 19 Jan 2007 14:00:00 EST</pubDate></item><item><title><![CDATA[Crackdown achievements: 100 points missing]]></title><link>http://www.joystiq.com/2007/01/11/crackdown-achievements-100-points-missing/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/11/crackdown-achievements-100-points-missing/</guid><comments>http://www.joystiq.com/2007/01/11/crackdown-achievements-100-points-missing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/crackdown/" rel="tag">Crackdown</a></p><a href="http://www.achieve360points.com/game/crackdown/"><img width="425" vspace="4" hspace="0" height="239" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/crackdown-splodey.jpg" alt="" /></a><br />The achievements for <a href="http://www.joystiq.com/tag/crackdown"><em>Crackdown</em></a> have been revealed by <a href="http://www.achieve360points.com/game/crackdown/">Achieve360Points.com</a>. There are currently 43 achievements totaling 900 points -- falling 100 short of the standard 1000. It is assumed that more achievements will be added after the game ships (probably via downloadable content). The achievements in <em>Crackdown</em> mirror the sandbox nature of the game, asking players to do things they were bound to try anyway. One of our favorites is "Car Juggler," which requires you to juggle a car in the air for at least 7 seconds with explosives (like a rocket launcher). Other achievements ask you to perform certain stunts in your vehicles (not unlike some of the <a href="http://www.joystiq.com/2007/01/10/dead-rising-keeps-killing-1-million-sold/"><em>Dead Rising</em></a> achievements), kill gang members in creative ways, or just show off your skills (kill 5 gang members in one jump). We have to admit, we're getting pretty excited about <em>Crackdown</em>. A sandbox game with Live co-op sounds like just what the doctor ordered.<br /><br />And no, there is no achievement for unlocking the <a href="http://www.joystiq.com/2007/01/03/announcing-two-new-gateways-to-halo-3-beta/"><em>Halo 3</em> beta invite</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/11/crackdown-achievements-100-points-missing/">Crackdown achievements: 100 points missing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Jan 2007 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.achieve360points.com/game/crackdown/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/11/crackdown-achievements-100-points-missing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/734127/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/11/crackdown-achievements-100-points-missing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crackdown</category><category>dave jones</category><category>DaveJones</category><category>david jones</category><category>DavidJones</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>real time worlds</category><category>realtime worlds</category><category>RealtimeWorlds</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 11 Jan 2007 12:30:00 EST</pubDate></item><item><title><![CDATA[Crackdown demo hits XBLM Jan. 18th]]></title><link>http://www.joystiq.com/2006/12/21/crackdown-demo-hits-xblm-jan-18th/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/21/crackdown-demo-hits-xblm-jan-18th/</guid><comments>http://www.joystiq.com/2006/12/21/crackdown-demo-hits-xblm-jan-18th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><a href="http://crackdownoncrime.com/News/Release_info.htm"><img width="425" vspace="4" hspace="0" height="239" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/crackdown.jpg" alt="" /></a><br /><em>Crackdown</em>, the anticipated title from <em>Grand Theft Auto</em> creator, David Jones, is hitting retail shelves on February 20, 2007. On January 18, 360 owners will be able to download a <a href="http://crackdownoncrime.com/News/Release_info.htm">demo</a> of the game from Xbox Live Marketplace. The demo will feature both single-player and online cooperative modes, giving players a chance to experience what <em>Crackdown</em> has to offer. We've been covering as much <em>Crackdown</em> as possible in the last several months -- Joystiq even got a <a href="http://www.joystiq.com/2006/12/01/joystiq-gets-a-crack-at-crackdown/">chance</a> to play it -- and we're very excited to give the demo a try.<br /><br />Anyone else raring to get a crack at <em>Crackdown</em>?<br /><br />[Thanks, Tony]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/21/crackdown-demo-hits-xblm-jan-18th/">Crackdown demo hits XBLM Jan. 18th</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Dec 2006 13:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://crackdownoncrime.com/News/Release_info.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/21/crackdown-demo-hits-xblm-jan-18th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/722983/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/21/crackdown-demo-hits-xblm-jan-18th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crackdown</category><category>david jones</category><category>DavidJones</category><category>realtime worlds</category><category>RealtimeWorlds</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 21 Dec 2006 13:35:00 EST</pubDate></item></channel></rss>
