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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Eidos Montreal fesses up to poor boss fights in Deus Ex: Human Revolution]]></title><link>http://www.joystiq.com/2011/11/04/eidos-montreal-fesses-up-to-poor-boss-fights-in-deus-ex-human-r/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/04/eidos-montreal-fesses-up-to-poor-boss-fights-in-deus-ex-human-r/</guid><comments>http://www.joystiq.com/2011/11/04/eidos-montreal-fesses-up-to-poor-boss-fights-in-deus-ex-human-r/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/11/04/eidos-montreal-fesses-up-to-poor-boss-fights-in-deus-ex-human-r/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/dxhrscreenshotadameliza_530x298.jpg" style="width: 530px; height: 298px;" /></a></div>
Even though the recent release of "The Missing Link" DLC featured <a href="http://www.joystiq.com/2011/09/26/deus-ex-dlc-fixes-boss-fights-well-at-least-this-one/">a more appropriate boss encounter</a>, the majority of <em>Deus Ex: Human Revolution</em>'s boss fights force players to forgo whichever strategy they employed throughout the game and, you know, just shoot 'em in the face. Unless that <em>is</em> your strategy, in which case all we have to say is: <em>you monster</em>.<br />
<br />
Eidos Montr&eacute;al producer David Anfossi told <a href="http://www.next-gen.biz/news/eidos-montreal-admits-deus-ex-boss-error">Edge</a> that farming out the boss fights to Grip Entertainment was a mistake -- not because Grip failed, but because the implementation and design of boss encounters was poor. "We knew that it would be a weakness for the game, that we had to make a compromise to deliver it [on] two levels. First, the boss fights were forced, which is not the <em>Deus Ex</em> experience. Second, there is no mix [of] solutions to tackle the boss fights, which is not <em>Deus Ex </em>either. We knew that before the release of the game, but there had to be some compromise. It [was] our decision."<br />
<br />
That's not to say Anfossi isn't proud of <em>Deus Ex</em> -- he's quite content with the hacking, stealth, social and combat aspects of the game -- but if he had a chance to do it all again, he'd handle the boss fights differently rather than taking them out entirely. "There are two options: no boss fights, or do boss fights correctly. I'm pretty sure that now we have the knowledge to do it correctly."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/04/eidos-montreal-fesses-up-to-poor-boss-fights-in-deus-ex-human-r/">Eidos Montreal fesses up to poor boss fights in Deus Ex: Human Revolution</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 Nov 2011 08:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/04/eidos-montreal-fesses-up-to-poor-boss-fights-in-deus-ex-human-r/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20098336/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/04/eidos-montreal-fesses-up-to-poor-boss-fights-in-deus-ex-human-r/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>david-anfossi</category><category>deus-ex-human-revolution</category><category>Eidos</category><category>eidos-montreal</category><category>grip-entertainment</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>square-enix</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 04 Nov 2011 08:40:00 EST</pubDate></item></channel></rss>