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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Jaffe: Marvel games need more narrative focus</title><link>http://www.joystiq.com/2008/06/24/jaffe-marvel-games-need-more-narrative-focus/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/24/jaffe-marvel-games-need-more-narrative-focus/</guid><comments>http://www.joystiq.com/2008/06/24/jaffe-marvel-games-need-more-narrative-focus/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div align="center"><a href="http://criminalcrackdown.blogspot.com/2008/06/dear-people-who-make-marvel-comics.html"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/storyspidey.jpg" /></a><br /></div>
We always think it's fun to imagine living in alternate realities, where some of our favorite game designers get hold of some of our favorite properties. So, we were interested to hear what <a href="http://www.joystiq.com/tag/DavidJaffe/">David Jaffe</a> had to say about the slew of Marvel comics games (specifically the ones featuring Spider-Man) that has been unleashed on the general populace (and continues to arrive). In short, Jaffe wants to see characters like Spidey put into a more story-driven game, rather than a giant, open world superhero playground that's solely focused on emulating the feel of having superpowers.<br /><br />He's got a good point, one that's an all too common theme in superhero stories: Superhero gets powers, superhero spends all his time enjoying the rush of having said powers, superhero's uncle dies. Is that what you want from us Activision? Do you want <em>our uncles to die</em>?<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://criminalcrackdown.blogspot.com/2008/06/dear-people-who-make-marvel-comics.html>Read</a> | <a href="http://www.joystiq.com/2008/06/24/jaffe-marvel-games-need-more-narrative-focus/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1234975/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/06/24/jaffe-marvel-games-need-more-narrative-focus/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>activision</category><category>davidjaffe</category><category>spider-man</category><dc:creator>Justin McElroy</dc:creator><dc:date>2008-06-24T15:26:00+00:00</dc:date></item><item><title>David Jaffe to present keynote at GDC Game Career Seminar</title><link>http://www.joystiq.com/2008/02/05/david-jaffe-to-present-keynote-at-gdc-game-career-seminar/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/05/david-jaffe-to-present-keynote-at-gdc-game-career-seminar/</guid><comments>http://www.joystiq.com/2008/02/05/david-jaffe-to-present-keynote-at-gdc-game-career-seminar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gamecareerseminar.com/conference/"><img vspace="4" hspace="0" border="0"  src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/davidjaffegcskeynote.jpg" alt="" /></a><br /></div>
On the Friday of this year's Game Developers Conference, the <a href="http://www.gamecareerseminar.com/conference/">Game Career Seminar</a> will offer a series of speakers and roundtables aimed toward students hoping to break into the industry. Kicking off the event will be David Jaffe, who will be delivering a keynote speech entitled "From Grunt to <em>God</em> to Startup: Career Lessons from the Edge of Development."<br /><br />Jaffe will be discussing his own history in the industry, starting from his earliest projects and lowliest jobs, to his own indie studio, Eat Sleep Play, where he's working on several unannounced Playstation 3 titles. Though infamous for his matter-of-fact approach, Jaffe is also a dynamic and engaging speaker, having previously participated in GDC events like last year's <a href="http://www.joystiq.com/2007/03/09/pajitnov-with-needle-and-thread-wins-game-design-challenge/">Game Design Challenge</a>. It will be interesting to see what advice he has to impart upon the wide-eyed developers of tomorrow.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamecareerseminar.com/conference/>Read</a> | <a href="http://www.joystiq.com/2008/02/05/david-jaffe-to-present-keynote-at-gdc-game-career-seminar/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1106355/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/02/05/david-jaffe-to-present-keynote-at-gdc-game-career-seminar/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>david-jaffe</category><category>davidjaffe</category><category>eat-sleep-play</category><category>eatsleepplay</category><category>gdc08</category><dc:creator>Scott Jon Siegel</dc:creator><dc:date>2008-02-05T03:00:00+00:00</dc:date></item><item><title>See first gameplay footage from Twisted Metal: Head On ETE</title><link>http://www.joystiq.com/2008/01/24/see-first-gameplay-footage-from-twisted-metal-head-on-ete/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/24/see-first-gameplay-footage-from-twisted-metal-head-on-ete/</guid><comments>http://www.joystiq.com/2008/01/24/see-first-gameplay-footage-from-twisted-metal-head-on-ete/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><embed width="490" height="398" align="middle" src="http://crackle.com/p/Video_Games/Twisted_Metal_Head_On_Extra_Twisted_Edition.swf" bgcolor="#869ca7" name="mtgPlayer" play="true" loop="false" allowfullscreen="true" flashvars="id=2159256&amp;mu=0&amp;ap=0&amp;ml=fi%3D%26fpl%3D267722%26o%3D12" quality="high" allowscriptaccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer"></embed> <br /> </div>
<img width="0" height="0" border="0" alt="" style="visibility: hidden; width: 0px; height: 0px;" src="http://counters.gigya.com/wildfire/CIMP/Jmx*PTEyMDExNzg5NDk1MDAmcHQ9MTIwMTE3ODk1MzAzMSZwPTEyMjE*MSZkPSZuPQ==.jpg" />We know, we know. We know this this looks, well, like a PS2 game. And we know that the metal/goth trappings are a little bit late 90s. But we can not help but be excited for <em>Twisted Metal: Head On Extra Twisted Edition. </em>And this new gameplay footage (<a href="http://blog.us.playstation.com/2008/01/23/twisted-metal-head-on-ete-in-action/">posted by</a> one Mr. David Jaffe) isn't doing anything to make us less pumped.<br /><br />What you're seeing is "Carnival of Darkness," a bonus level lifted from <em>Twisted Metal Black 2</em>, which never saw the light of day. We're particularly enthralled by the roller coaster section of the course, and the music, even the missile trails, which are distinctly <em>Twisted Metal</em>. But what about you? Is this doing anything thing for you?<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://blog.us.playstation.com/2008/01/23/twisted-metal-head-on-ete-in-action/>Read</a> | <a href="http://www.joystiq.com/2008/01/24/see-first-gameplay-footage-from-twisted-metal-head-on-ete/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1095437/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/01/24/see-first-gameplay-footage-from-twisted-metal-head-on-ete/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>david-jaffe</category><category>davidjaffe</category><category>eat-sleep-play</category><category>twisted-metal</category><category>twisted-metal-head-on</category><dc:creator>Justin McElroy</dc:creator><dc:date>2008-01-24T08:15:00+00:00</dc:date></item><item><title>Twisted Metal: Head On - Extra Twisted Edition stuffed with features</title><link>http://www.joystiq.com/2008/01/15/twisted-metal-head-on-extra-twisted-edition-stuffed-with-feat/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/15/twisted-metal-head-on-extra-twisted-edition-stuffed-with-feat/</guid><comments>http://www.joystiq.com/2008/01/15/twisted-metal-head-on-extra-twisted-edition-stuffed-with-feat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><a href="http://blog.us.playstation.com/2008/01/14/tmho-extra-twisted-edition-but-wait-there%e2%80%99s-more/"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/01/tmhoetelongtitle.jpg"  alt="" /></a><br /></div>
Two things you might not have known about David Jaffe: He likes ridiculously long game titles (a colon <em>and</em> a dash? You have outdone yourself, sir), and he also loves bonus features in games. This is why <em>Twisted Metal: Head On - Extra Twisted Edition</em> for the PS2 features a <a href="http://blog.us.playstation.com/2008/01/14/tmho-extra-twisted-edition-but-wait-there%e2%80%99s-more/">wealth of new content</a> not seen in the PSP version.<br /><br />The included content includes new levels, several of which were originally designed for <em>Twisted Metal: Black</em>, access to an online soundtrack, an art book, a 30-minute making-of documentary, a new "Sweet Tour" mode, and ending footage originally shot for the first <a href="http://www.joystiq.com/tag/twistedmetal"><em>Twisted Metal</em></a> game. Oh yeah, and the port of the PSP game is in there too, with an improved framerate and textures.<br /><br />Considering the game will retail for $19.99 USD, that's a whole lot of content included. <em>TM:HO-ETE</em> is scheduled for a February release in the States.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/01/15/twisted-metal-head-on-extra-twisted-edition-stuffed-with-feat/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1087164/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/01/15/twisted-metal-head-on-extra-twisted-edition-stuffed-with-feat/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>david-jaffe</category><category>davidjaffe</category><category>eat-sleep-play</category><category>twisted-metal</category><category>twisted-metal-head-on-extra-twisted-edition</category><category>twistedmetal</category><dc:creator>Scott Jon Siegel</dc:creator><dc:date>2008-01-15T11:30:00+00:00</dc:date></item><item><title>Jaffe vs. Joystiq: Hugs triumph over tirades</title><link>http://www.joystiq.com/2007/12/06/jaffe-vs-joystiq-hugs-triumph-over-tirades/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/06/jaffe-vs-joystiq-hugs-triumph-over-tirades/</guid><comments>http://www.joystiq.com/2007/12/06/jaffe-vs-joystiq-hugs-triumph-over-tirades/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/meta-about-joystiq/" rel="tag">Meta (about Joystiq)</a></p><a href="http://www.gamedaily.com/games/twisted-metal-head-on/playstation-2/game-features/david-jaffe-talks-about-his-return-to-twisted-metal/6751/71241/?biz=&amp;page=3"><img width="225" vspace="4" hspace="4" height="247" border="1" align="right" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/12/is-it-can-be-hugs-time-now.png" /></a>We all know the massive assembly of computers and routers, the thousands of miles of fiber-optic wires, and the cacophony of adolescent voices that comprise what our grandparents call the "world wide web" is good at one thing and one thing only ... okay, well two things: <em>that other thing </em>... and drama. We're here to talk about the latter.<br /><br />Back in May, a little situation occurred that we at Joystiq HQ have come to refer to as "Jaffe-ton." It involved several of the key ingredients of internet drama: bad words, similes, misunderstandings of similes, and a convenient one-button publishing platform. Oh yeah, and lolcats. <br /><br />Following a, <em>ahem</em>, candid response from Mr. Jaffe to a post of ours, we wrote <a href="http://www.joystiq.com/2007/05/02/jaffe-swears-off-blogging-was-it-something-we-said/">a heartfelt response</a> seeking to bury the hatchet (no doubt with a series of well-timed button presses) and "bee frends." Coupled with an email to his work account, our pleas went unanswered and, consequently, our therapy visits increased. <br /><br />Well, as unearthed by our pals at GameDaily in their <a href="http://www.joystiq.com/2007/12/06/jaffe-wouldnt-mind-a-little-involvement-with-god-of-war-iii/">recent interview</a> with the game designer, it turns out Mr. Jaffe did hear our pleas via our podcast discussion of the topic (which you can relive like it was the very first time <a href="http://www.joystiq.com/2007/05/02/jaffe-swears-off-blogging-was-it-something-we-said/">here</a>). He tried to reach out to us but, alas, in a cruel (but poetically appropriate) twist of fate, his plea also went unanswered. He explained, "I wrote them a letter and I said, 'Guys, I never got any invites to come on your podcast and I would be happy to come on to your podcast to talk games and talk about that issue.'"<br /><br />Well, Mr. Jaffe, that invite still stands (it has an expiration date of 'never') so if you'd like to be on the podcast, we'd be thrilled to have you (send us an email at podcast <strong>aat</strong> joystiq <strong>dawt</strong> com). And what did we learn from this whole affair? That, like a simile about little girls ...<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamedaily.com/games/twisted-metal-head-on/playstation-2/game-features/david-jaffe-talks-about-his-return-to-twisted-metal/6751/71241/?biz=&amp;page=3>Read</a> | <a href="http://www.joystiq.com/2007/12/06/jaffe-vs-joystiq-hugs-triumph-over-tirades/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1056786/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/12/06/jaffe-vs-joystiq-hugs-triumph-over-tirades/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>DavidJaffe</category><category>Eat-Sleep-Play</category><category>hugs-tiem</category><dc:creator>Christopher Grant</dc:creator><dc:date>2007-12-06T17:27:00+00:00</dc:date></item><item><title>PlayStation Store gets new demos, trailers</title><link>http://www.joystiq.com/2007/10/19/playstation-store-gets-new-demos-trailers/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/19/playstation-store-gets-new-demos-trailers/</guid><comments>http://www.joystiq.com/2007/10/19/playstation-store-gets-new-demos-trailers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a></p><div align="center"><a href="http://blog.us.playstation.com/2007/10/18/playstation-store-update-6/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/10/folklore1.jpg" /></a><br /></div>
If you took advantage of the new price drop on the 80 GB PS3, you'll be happy to hear that you can start putting those luxurious gigs to good use with tons of new content on the PlayStation Store. First off, you've got some new demos for <em><a href="http://www.joystiq.com/tag/Folklore/">Folklore</a></em> and <em><a href="http://www.joystiq.com/search/?q=Juiced%202%3A%20Hot%20Import%20Nights">Juiced 2: Hot Import Nights</a> </em>and videos for <em>Uncharted</em>, <em>Turok</em> and <em>Devil May Cry 4</em>. In addition to some movie trailers, there's also a new <em>Eye of Judgement</em>-based theme.<br /><br />As if that weren't enough, the new update also come equipped with <em>value</em>, as the price of David Jaffe's super fun <em><a href="http://www.joystiq.com/tag/CallingAllCars/">Calling All Cars</a> </em>has been reduced for one week to $4.99. ... Hey, does this mean it actually is in the <a href="http://www.joystiq.com/2007/05/02/jaffe-swears-off-blogging-was-it-something-we-said/">garage sale bin</a> now?<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://blog.us.playstation.com/2007/10/18/playstation-store-update-6/>Read</a> | <a href="http://www.joystiq.com/2007/10/19/playstation-store-gets-new-demos-trailers/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1017148/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/10/19/playstation-store-gets-new-demos-trailers/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>davidjaffe</category><category>demos</category><category>folklore</category><category>playstationstore</category><category>psn</category><category>PSN-Thursday</category><dc:creator>Justin McElroy</dc:creator><dc:date>2007-10-19T10:30:00+00:00</dc:date></item><item><title>Jaffe pops the top on Eat Sleep Play's Logo</title><link>http://www.joystiq.com/2007/10/17/jaffe-pops-the-top-on-eat-sleep-plays-logo/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/17/jaffe-pops-the-top-on-eat-sleep-plays-logo/</guid><comments>http://www.joystiq.com/2007/10/17/jaffe-pops-the-top-on-eat-sleep-plays-logo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><div align="center"><a href="http://blog.newsweek.com/blogs/levelup/archive/2007/10/17/exclusive-david-jaffe-and-scott-campbell-unveil-eat-sleep-play-logo.aspx"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/10/esp.jpg" /><br /></a></div>
<br />Ever since David Jaffe <a href="http://blog.newsweek.com/blogs/levelup/archive/2007/10/17/exclusive-david-jaffe-and-scott-campbell-unveil-eat-sleep-play-logo.aspx">announced</a> he was striking off on his own with new development house <a href="http://www.joystiq.com/2007/07/27/david-jaffes-first-interview-regarding-eat-sleep-play/">Eat Sleep Play</a>, there's one particular bit of information gamers everywhere have been clamoring for. No, not the company's first <a href="http://en.wikipedia.org/wiki/Twisted_Metal:_Head-On">original</a> title -- what gamers really want to see is the logo.<br /><br />Well, the day has finally arrived. At long last fans, well-wishers and hangers-on can check out the above logo, courtesy of <a href="http://blog.newsweek.com/blogs/levelup/archive/2007/10/17/exclusive-david-jaffe-and-scott-campbell-unveil-eat-sleep-play-logo.aspx">Newsweek</a>. Jaffe says the soda-bottle-cap logo represents "the heart and soul of what our company is all about ... fizzy, refreshing fun." Frankly, it makes us think of <a href="http://www.joystiq.com/tag/popcap">Popcap Games</a> more than anything like that.<br /><br />Along with the exclusive logo reveal, Newsweek has also posted up the <a href="http://www.blog.newsweek.com/blogs/levelup/archive/2007/10/16/the-david-jaffe-interview-part-i.aspx">first</a> <a href="http://blog.newsweek.com/blogs/levelup/archive/2007/10/17/the-david-jaffe-interview-part-ii.aspx">two</a> parts of a three-part interview with Jaffe wherein he talks up the financial possibilities of smaller games and bravely reveals that he doesn't know what the word "remuneration" means. Careful David... those internet trolls are real sticklers for vocabulary.<br /><br /><a href="http://blog.newsweek.com/blogs/levelup/archive/2007/10/17/exclusive-david-jaffe-and-scott-campbell-unveil-eat-sleep-play-logo.aspx">Read</a> - The logo revealed<br /><a href="http://www.blog.newsweek.com/blogs/levelup/archive/2007/10/16/the-david-jaffe-interview-part-i.aspx">Read</a> - Newsweek Jaffe interview (<a href="http://blog.newsweek.com/blogs/levelup/archive/2007/10/17/the-david-jaffe-interview-part-ii.aspx">part II</a>)<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/10/17/jaffe-pops-the-top-on-eat-sleep-plays-logo/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1015777/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/10/17/jaffe-pops-the-top-on-eat-sleep-plays-logo/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>DavidJaffe</category><category>EatSleepPlay</category><category>jaffe</category><category>sony</category><category>TwistedMetal</category><dc:creator>Kyle Orland</dc:creator><dc:date>2007-10-17T18:27:00+00:00</dc:date></item><item><title>Calling all Cars to be transferable to PSP</title><link>http://www.joystiq.com/2007/08/16/calling-all-cars-to-be-transferable-to-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/16/calling-all-cars-to-be-transferable-to-psp/</guid><comments>http://www.joystiq.com/2007/08/16/calling-all-cars-to-be-transferable-to-psp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><a href="http://www.computerandvideogames.com/article.php?id=170245"><img width="490" vspace="4" hspace="0" height="277" border="1" align="middle" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/08/cac-490.jpg" alt="" /></a></div>
David Jaffe's PlayStation Network title <em>Calling All Cars</em>, a pseudo-basketball arcade game of moral/automotive proportions, will soon be made available for download play on Sony PSP, according to European magazine PSP: The Official Guidebook (via <a href="http://www.computerandvideogames.com/article.php?id=170245">CVG</a>). <br /><br />Though we know it will feature both ad hoc and Infrastructure multiplayer, Sony has yet to reveal anything else about the title. Will it will be pushed as an update to the original or a separate download? Will we have to pay again? No release date has been given.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.computerandvideogames.com/article.php?id=170245>Read</a> | <a href="http://www.joystiq.com/2007/08/16/calling-all-cars-to-be-transferable-to-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/966832/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/08/16/calling-all-cars-to-be-transferable-to-psp/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>callingallcars</category><category>davidjaffe</category><category>psn</category><category>sony</category><dc:creator>Ross Miller</dc:creator><dc:date>2007-08-16T12:30:00+00:00</dc:date></item><item><title>David Jaffe's first interview regarding Eat Sleep Play</title><link>http://www.joystiq.com/2007/07/27/david-jaffes-first-interview-regarding-eat-sleep-play/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/27/david-jaffes-first-interview-regarding-eat-sleep-play/</guid><comments>http://www.joystiq.com/2007/07/27/david-jaffes-first-interview-regarding-eat-sleep-play/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="418">	<param name="allowScriptAccess" value="sameDomain" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=22861"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=22861" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="418"></embed> </object></center>A day before David Jaffe <a href="http://www.joystiq.com/2007/07/27/jaffe-and-incognito-chief-leave-sony-to-start-eat-sleep-play/">announced</a> his departure from Sony, GameTrailers <a href="http://gametrailers.com/player/22861.html">caught</a> the man himself, lunching amongst the population of <a href="http://joystiq.com/tag/comic-con">Comic-Con</a>. Spilling the beans and laying out the general plan, Jaffe is real excited about his new company, Eat Sleep Play, but less so about the name. Sure, Eat Sleep Play sounds like something you'd see on a free promo shirt, but the man himself has the right idea saying, "The games [will] eventually define the name versus the name defining the company." Seriously, what the heck is a <a href="http://en.wikipedia.org/wiki/Psygnosis">Psygnosis</a> anyway?<br /><br />Those defining games will be on the accessible, more arcade-style front as Jaffe points out that a game like <a href="http://joystiq.com/tag/callingallcars"><em>Calling All Cars</em></a> would be the smallest in terms of scope they would tackle. While Eat Sleep Play has partnered up with Sony for a multi-game deal, Jaffe describes his relationship with Kratos and the <a href="http://joystiq.com/tag/godofwar"><em>God of War</em></a> franchise as "severed," though he says he'd be honored if they asked for his input on a sequel.<br /><br />Good luck on Monday, David.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://gametrailers.com/player/22861.html>Read</a> | <a href="http://www.joystiq.com/2007/07/27/david-jaffes-first-interview-regarding-eat-sleep-play/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/952130/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/07/27/david-jaffes-first-interview-regarding-eat-sleep-play/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>davidjaffe</category><category>eatsleepplay</category><category>sony</category><dc:creator>Jared Rea</dc:creator><dc:date>2007-07-27T18:00:00+00:00</dc:date></item><item><title>Jaffe and Incognito chief leave Sony to start 'Eat, Sleep, Play' - announce Twisted Metal PS2 port</title><link>http://www.joystiq.com/2007/07/27/jaffe-and-incognito-chief-leave-sony-to-start-eat-sleep-play/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/27/jaffe-and-incognito-chief-leave-sony-to-start-eat-sleep-play/</guid><comments>http://www.joystiq.com/2007/07/27/jaffe-and-incognito-chief-leave-sony-to-start-eat-sleep-play/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&amp;STORY=/www/story/07-27-2007/0004634078&amp;EDATE="><img width="225" vspace="4" hspace="4" height="213" border="1" align="right" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/eat-sleep-play-lolcat.jpg" /></a>As <a href="http://www.joystiq.com/2007/07/26/david-jaffe-pre-announces-tomorrows-announcement/">promised</a>, game developer David Jaffe has finally announced - in a move many expected - details of his new development studio located, <a href="http://www.joystiq.com/2007/06/23/jaffe-confirms-possible-studio-space-in-utah/">not surprisingly</a>, in Utah. Titled Eat, Sleep, Play, the new studio is a partnership with Incognito chief Scott Campbell who worked with Jaffe on the popular <em>Twisted Metal</em> series while both were at SCEA. With Ingognito's <em><a href="http://www.joystiq.com/tag/Warhawk/">Warhawk</a></em> about to take flight on PS3 and Jaffe having just finished <em><a href="http://www.joystiq.com/tag/CallingAllCars/">Calling All Cars</a></em>, the two are finally ready to branch out on their own ... but it's hard to get away from the mothership Sony. They've "signed on for a multi-year, multi-title deal to create titles for the PlayStation family of products, with the first slated for release in 2008."<br /><br />It's not clear if that includes their first project, a PlayStation 2 port of the PSP's <em>Twisted Metal: Head On</em> with some notable tweaks: bumped to 60 frames per second, higher-res textures, "5-7 levels from the never released <em>Twisted Metal Black: Part II,</em>" and "a documentary on the history of the series." Jaffe surmises it may be some eight to twelve months before we hear about these new titles, but <em>Twisted Metal: Head On</em> will be available this holiday season. <br /><br /><a href="http://criminalcrackdown.blogspot.com/2007/07/one-door-closes.html"><img width="16" vspace="0" hspace="0" height="16" border="0" src="http://www.blogsmithmedia.com/www.joystiq.com/media/read.gif" alt="" />Read</a> - One Door Closes [Jaffe's Blog]<br /><a href="http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&amp;STORY=/www/story/07-27-2007/0004634078&amp;EDATE="><img width="16" vspace="0" hspace="0" height="16" border="0" src="http://www.blogsmithmedia.com/www.joystiq.com/media/read.gif" alt="" />Read</a> - SCEA Announces Exclusive Game Development Deal<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/07/27/jaffe-and-incognito-chief-leave-sony-to-start-eat-sleep-play/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/951734/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/07/27/jaffe-and-incognito-chief-leave-sony-to-start-eat-sleep-play/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>BreakingNews</category><category>DavidJaffe</category><category>EatSleepPlay</category><category>HeadOn</category><category>Incognito</category><category>SCEA</category><category>TwistedMetal</category><dc:creator>Christopher Grant</dc:creator><dc:date>2007-07-27T11:45:00+00:00</dc:date></item><item><title>David Jaffe pre-announces tomorrow's announcement</title><link>http://www.joystiq.com/2007/07/26/david-jaffe-pre-announces-tomorrows-announcement/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/26/david-jaffe-pre-announces-tomorrows-announcement/</guid><comments>http://www.joystiq.com/2007/07/26/david-jaffe-pre-announces-tomorrows-announcement/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://criminalcrackdown.blogspot.com/2007/07/big-announcement-coming-friday.html"><img vspace="4" hspace="0" border="1" align="middle" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/clown.jpg" /></a><br /></div>
Despite some ... <a href="http://www.joystiq.com/2007/05/02/jaffe-swears-off-blogging-was-it-something-we-said/">unfortunate occurrences</a> in the past, we still like David Jaffe. So it should come as no surprise that we're curious about <a href="http://criminalcrackdown.blogspot.com/2007/07/big-announcement-coming-friday.html">the announcement</a> he's pre-announced for tomorrow. He notably makes efforts to downplay the scope of the news, saying that it's something that means a lot to him personally; however, if you're the sort who doesn't really care how much time Jaffe <a href="http://www.joystiq.com/2007/06/23/jaffe-confirms-possible-studio-space-in-utah/">does or doesn't spend in Utah</a>, he said there will also be a smidgen of game-related news in the announcement.<br /><br />Some have speculated that Jaffe is working on a new <em>Twisted Metal </em>title, fueled by the notorious <a href="http://www.ps3fanboy.com/2007/07/17/rumor-twisted-metal-ps3-hinted-at-in-clownsplosion/">"clownsplosion" PS3 ad</a>. Though the timing of this upcoming announcement would seem to lend credibility to that, Jaffe seems to be hinting that it's a non-starter, saying "Just FYI, the game alot of you guys seems to think we are working on, we are not. Sorry to dissapoint :(." We'll let you know Jaffe's actual status when he starts spilling beans tomorrow.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://criminalcrackdown.blogspot.com/2007/07/big-announcement-coming-friday.html>Read</a> | <a href="http://www.joystiq.com/2007/07/26/david-jaffe-pre-announces-tomorrows-announcement/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/950272/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/07/26/david-jaffe-pre-announces-tomorrows-announcement/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>davidjaffe</category><dc:creator>Justin McElroy</dc:creator><dc:date>2007-07-26T18:29:00+00:00</dc:date></item><item><title>Jaffe's warehouse pics possible studio space in Utah [update]</title><link>http://www.joystiq.com/2007/06/23/jaffe-confirms-possible-studio-space-in-utah/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/23/jaffe-confirms-possible-studio-space-in-utah/</guid><comments>http://www.joystiq.com/2007/06/23/jaffe-confirms-possible-studio-space-in-utah/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><div align="center"><a href="http://www.1up.com/do/newsStory?cId=3160443"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/06/david_jaffe_god_of_war_closeup.jpg" /></a><br /></div>
After <a href="http://www.joystiq.com/2007/05/02/jaffe-swears-off-blogging-was-it-something-we-said/">swearing off blogging</a> earlier this year, <em>God of War</em> and <em>Calling All Cars</em> mastermind David Jaffe returned weeks later to post <a href="http://www.joystiq.com/2007/06/13/david-jaffe-returns-to-blogging-but-only-with-pictures/">images</a> from what appear to be an abandoned warehouse. The pics have recently been confirmed to be in Utah, which just happens to be the location of Incognito, the studio Jaffe collaborated with on <em>Calling All Cars</em>. Jaffe's recent post on the future of videogames as "<a href="http://www.joystiq.com/2006/09/27/jaffe-abandons-psp-releasing-quick-turnaround-ps3-title/">SHORTER, LESS EXPENSIVE</a>" projects instead of <a href="http://www.joystiq.com/2007/06/21/duke-nukem-forever-pic-sighted-in-game-informer/">marathon development</a> periods may hint at the direction the studio will take when (if) it comes to life.<br /><strong><br />Update:</strong> To clarify, Jaffe is not moving to Utah and is still an employee of SCEA. 1UP speculates the studio space could become a "full fledged company or [fill] a more focused role within Sony" and the idea of Jaffe traveling back and forth between Utah and San Diego (as he did with <em>Calling All Cars</em>) "sounds on-target". <a href="http://www.ps3fanboy.com/2007/06/25/david-jaffe-is-100-sony-despite-new-office/" target="_blank">More here</a>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.1up.com/do/newsStory?cId=3160443>Read</a> | <a href="http://www.joystiq.com/2007/06/23/jaffe-confirms-possible-studio-space-in-utah/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/924896/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/06/23/jaffe-confirms-possible-studio-space-in-utah/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>david jaffe</category><category>DavidJaffe</category><category>jaffe</category><dc:creator>John Bardinelli</dc:creator><dc:date>2007-06-23T13:00:00+00:00</dc:date></item><item><title>David Jaffe returns to blogging (but only with pictures)</title><link>http://www.joystiq.com/2007/06/13/david-jaffe-returns-to-blogging-but-only-with-pictures/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/13/david-jaffe-returns-to-blogging-but-only-with-pictures/</guid><comments>http://www.joystiq.com/2007/06/13/david-jaffe-returns-to-blogging-but-only-with-pictures/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div align="center"><a href="http://criminalcrackdown.blogspot.com/2007/06/coming-soon.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/06/jaffemys1.jpg" /></a><br /></div>
After swearing off blogging over a month ago <a href="http://www.joystiq.com/2007/05/02/jaffe-swears-off-blogging-was-it-something-we-said/">for reasons unbeknownst to us</a> -- Jaffe's back! Wave your rollies in the sky and wave them side to side. Whoop, whoop! He returns to blogging with pictures and not words -- actually, not true, the title of the post is "<a href="http://criminalcrackdown.blogspot.com/2007/06/coming-soon.html">coming soon</a>". The post holds two pictures, the one you see above and one after the break. It's very avant-garde, what Jaffe is doing here; the pictures speak the words for us. It's blogging 2.0.<br /><br />What does it mean? Well, it's one man's struggle against words while probably showing his new office getting all fixed up. Or maybe they put gamers in the fishbowl off to the right side to observe their behavior, helping craft an optimal gaming experience. Obviously <a href="http://www.joystiq.com/search/?q=Jaffe">Jaffe</a> is building a mystery and carefully choosing what to reveal. Or he's just building an office. One or the other, we're pretty sure.<br /><br />
<div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/06/jaffemys2.jpg" /></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://criminalcrackdown.blogspot.com/2007/06/coming-soon.html>Read</a> | <a href="http://www.joystiq.com/2007/06/13/david-jaffe-returns-to-blogging-but-only-with-pictures/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/917712/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/06/13/david-jaffe-returns-to-blogging-but-only-with-pictures/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>blogging</category><category>davidjaffe</category><category>jaffe</category><category>pictures</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2007-06-13T23:00:00+00:00</dc:date></item><item><title>Joystiq Podcast 007 - Synergy edition (feat. Shawn Andrich and Dennis McCauley)</title><link>http://www.joystiq.com/2007/05/16/joystiq-podcast-007-synergy-edition-feat-shawn-andrich-and-d/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/16/joystiq-podcast-007-synergy-edition-feat-shawn-andrich-and-d/</guid><comments>http://www.joystiq.com/2007/05/16/joystiq-podcast-007-synergy-edition-feat-shawn-andrich-and-d/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><img width="225" vspace="4" hspace="4" height="181" border="1" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/05/joystiq-podcast-007.jpg" alt="" />Arriving fashionably late is the latest installment of the Joystiq Podcast, double-oh seven! No, it's not "Bond edition," it's "Synergy edition." Why synergy? When you combine guest host Shawn Andrich, of the popular <a href="http://www.gamerswithjobs.com/taxonomy/term/408">Gamers with Jobs Conference Call podcast</a>, with discussion of Jaffeton you can't help but feel the synergy. Roll in some discussion with <a href="http://www.gamepolitics.com/">GamePolitics</a> blogger -- and Joystiq columnist -- Dennis McCauley, and thinks get downright synergistic.<br /><br /> <strong>Get the podcast:<br /></strong>[<a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=215055576">iTunes</a>] Subscribe to the Joystiq Podcast directly in iTunes (MP3)<br /> [<a href="http://podcasts.joystiq.com/rss.xml">RSS</a>] Add the Joystiq Podcast feed to your RSS aggregator<br />[<a href="http://digg.com/podcasts/Joystiq">Digg</a>] Like the show? Digg it. <br />[<a href="http://www.joystiq.com/podcasts/Joystiq_Podcast_007.mp3">MP3</a>] Download the MP3 directly<br /><br /><strong>Hosts:</strong> Christopher Grant and Justin McElroy<br /><br /><strong>Guests:</strong> Shawn Andrich (<a href="http://www.gamerswithjobs.com/">Gamers with Jobs</a>) and Dennis McCauley (<a href="http://gamepolitics.com/">GamePolitics</a>)<br /><br /><strong>Music:</strong> "We Weren't Put Together" by <a href="http://myspace.com/davidsugar">David E. Sugar</a><a href="http://www.scattershot.org/powerups.htm"><br /></a><br /><strong>Program:</strong><br />0:01:30 - <em>Spider-Man 3</em> <a href="http://www.joystiq.com/2007/04/30/new-games-this-week-spider-man-3-edition/">synergy</a> ("who cleans up all that webbing?")<br />0:12:36 - Sony <a href="http://www.joystiq.com/2007/04/30/sony-explains-god-of-wars-dead-goat-antics/">goat of war II</a> ("red phone")<br />0:21:07 - <a href="http://www.joystiq.com/2007/05/03/rumor-playstation-update-less-than-18-months-away/">PlayStation 4 is coming</a> ("fourth dimension new chipset")<br />0:27:53 - <em>GTAIV</em> <a href="http://www.joystiq.com/2007/05/02/xbox-360-cant-handle-all-of-gta-iv/">"limited" on 360</a> ("it makes no qualitative difference")<br />0:33:38 - LucasArts' <a href="http://www.joystiq.com/2007/05/03/joystiq-impressions-fracture-ps3-360/"><em>Fracture</em></a> ("everybody's a miner")<br />0:41:00 - <a href="http://www.joystiq.com/2007/05/02/wii-games-to-blot-out-the-rising-sun-in-2007/">Wii release calendar</a> ("What're ya' buyin'?")<br />0:49:55 - Dennis McCauley on <a href="http://www.joystiq.com/2007/05/04/the-political-game-dangerous-times-for-gamers/">Clements High maps</a><br />1:03:48 - The Jaffeton (<strong><em>censored</em></strong>)<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/05/16/joystiq-podcast-007-synergy-edition-feat-shawn-andrich-and-d/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/892451/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/05/16/joystiq-podcast-007-synergy-edition-feat-shawn-andrich-and-d/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>davidjaffe</category><category>fracture</category><category>gtaIV</category><category>playstation4</category><category>spider-man3</category><enclosure url="http://www.joystiq.com/podcasts/Joystiq_Podcast_007.mp3" length="43341987" type="audio/mpeg"/><dc:creator>Christopher Grant</dc:creator><dc:date>2007-05-16T03:05:00+00:00</dc:date></item><item><title>Stop Calling All Cars, they're coming today</title><link>http://www.joystiq.com/2007/05/10/stop-calling-all-cars-theyre-coming-today/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/10/stop-calling-all-cars-theyre-coming-today/</guid><comments>http://www.joystiq.com/2007/05/10/stop-calling-all-cars-theyre-coming-today/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><img vspace="4" hspace="4" border="0" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/04/cac-goes-gold-425.jpg" alt="" /><br />David Jaffe's crackdown on criminals, epic games and disc-based content, <a href="http://www.joystiq.com/tag/callingallcars"><em>Calling All Cars</em></a>, will become available on the US <a href="http://www.joystiq.com/tag/psn">PlayStation Network</a> today. Having seen its fair share of <a href="http://www.joystiq.com/2007/05/01/jaffe-un-promises-calling-all-cars-delayed/">delays</a> and <a href="http://www.joystiq.com/2007/05/02/jaffe-swears-off-blogging-was-it-something-we-said/">drama</a>, the high-speed, cartoon cops 'n robbers clash is undoubtedly the PSN's biggest and most scrutinized release thus far. Engage in all the hootenanny, hijinks and <a href="http://www.joystiq.com/2007/05/01/jaffe-reviews-the-reviews-of-calling-all-cars/">hubbub</a> online for a $9.99 fee. <br /><br />[Via SCEA press release]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/05/10/stop-calling-all-cars-theyre-coming-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/893358/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/05/10/stop-calling-all-cars-theyre-coming-today/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Calling All Cars</category><category>CallingAllCars</category><category>David Jaffe</category><category>DavidJaffe</category><category>PSN</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2007-05-10T13:19:00+00:00</dc:date></item><item><title>God of War PSP images leaked</title><link>http://www.joystiq.com/2007/05/02/god-of-war-psp-images-leaked/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/02/god-of-war-psp-images-leaked/</guid><comments>http://www.joystiq.com/2007/05/02/god-of-war-psp-images-leaked/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.consolewars.de/generalpurpose/pictureviewer.php?id=50354&amp;cid=&amp;sid=&amp;rid=16307&amp;type=news&amp;redirect=%2Fnews%2Fnewsdisplay.php%3Fshowpage%3D%26idx%3D16307%23ganc#screenview"><img vspace="4" hspace="4" border="0" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/05/god-of-war-psp-egm.jpg"  alt="" /></a></div>
Looks like someone got their <em>Electronic Gaming Monthly</em> issue early and, as is customary it seems with every month's release, uploaded the juiciest scans online. The <a href="http://www.1up.com/do/minisite?cId=3158897">June 2007 issue</a>, on sale May 8, has a feature on <a href="http://www.joystiq.com/tag/godofwar"><em>God of War: Chains of Olympus</em></a> for PSP and German site <a href="http://www.consolewars.de/generalpurpose/pictureviewer.php?id=50354&amp;cid=&amp;sid=&amp;rid=16307&amp;type=news&amp;redirect=%2Fnews%2Fnewsdisplay.php%3Fshowpage%3D%26idx%3D16307%23ganc#screenview">consolewars.de</a> has the images in a nice gallery for us to peruse.<br /><br /><em>Chains of Olympus</em> is looking very pretty, though these scenes look similar to what we saw <a href="http://www.joystiq.com/2007/04/25/god-of-war-chains-of-olympus-revealed-free-umd-demo-offered/">in the trailer</a>. We can't wait to see how the action title translates in the forthcoming demo.<br /><br />[Via <a href="http://www.pspfanboy.com/2007/05/02/god-of-war-screenshots-leaked/">PSP Fanboy</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.consolewars.de/generalpurpose/pictureviewer.php?id=50354&amp;cid=&amp;sid=&amp;rid=16307&amp;type=news&amp;redirect=%2Fnews%2Fnewsdisplay.php%3Fshowpage%3D%26idx%3D16307%23ganc#screenview>Read</a> | <a href="http://www.joystiq.com/2007/05/02/god-of-war-psp-images-leaked/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/887431/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/05/02/god-of-war-psp-images-leaked/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>chains of olympus</category><category>ChainsOfOlympus</category><category>david jaffe</category><category>DavidJaffe</category><category>god of war</category><category>GodOfWar</category><dc:creator>Ross Miller</dc:creator><dc:date>2007-05-02T17:25:00+00:00</dc:date></item><item><title>Jaffe swears off blogging ... was it something we said?</title><link>http://www.joystiq.com/2007/05/02/jaffe-swears-off-blogging-was-it-something-we-said/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/02/jaffe-swears-off-blogging-was-it-something-we-said/</guid><comments>http://www.joystiq.com/2007/05/02/jaffe-swears-off-blogging-was-it-something-we-said/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/meta-about-joystiq/" rel="tag">Meta (about Joystiq)</a></p><img width="225" vspace="4" hspace="4" height="268" border="1" align="right" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/05/bee-friends-lolcat.jpg" />Dear David (can we call you David? We hope so ...),<br /><br />We could be very wrong, of course, but we're pretty sure the "unnamed" website that drove you to <a href="http://criminalcrackdown.blogspot.com/2007/05/thats-it-for-nowsee-you-soon.html">swear off blogging</a> was (the potentially <em>French</em>) Joystiq, and we think we know why.<br /><br />First, a discussion on <a href="http://www.joystiq.com/2007/05/01/jaffe-un-promises-calling-all-cars-delayed/">the simile</a> which we presume set you off: "Like a little girl struggling to keep her favorite doll out of the garage sale bin ..." Obviously, neither you nor we have ever been a little girl, but we imagine that it's pretty tough to part with something so dear. A garage sale bin -- though we can see the implications to a "bargain" bin -- is just the most likely way said little girl would be forced to give her precious friend away. Perhaps a better simile would have been, "Like an overprotective mother carting her still-suckling toddler to kindergarten for the first time," ... actually, you know what? Let's just forget about the similes for now and concentrate on what else we wrote.<br /><br />Before we scribble out "game journalist" from our photocopied business cards, we would like to note that we did read <a href="http://www.neogaf.com/forum/showpost.php?s=16c4aac3bdf3537bef0f4d443d833d93&amp;p=6257961&amp;postcount=62">your post on NeoGAF</a> and linked it. Twice. In fact, our entire post was written in response to yours, mentioning the rationale for postponing the game in the very first sentence: "to make some fixes and revise some of the criticisms." The entire second paragraph addresses those bug fixes, quotes your post on NeoGAF (see, told you we read it!) and then closes with a hopeful comment on the delay's reception (much like your post does). <br /><br />Now, we could take umbrage with your misreading of our post; we could point out the irony of you criticizing our lack of reading and research; we could even point out the irony of you misinterpreting our "little girl" simile and acting out like ... well, let's just forget about all that. We don't want to keep fighting! We just want to tell you that we like your candor, always have. In fact, in looking back at all that we've said about <a href="http://www.joystiq.com/tag/davidjaffe/">you and your projects</a>, we found it to be overwhelmingly positive (shared with you below). In short, don't give up blogging. And definitely don't give up blogging over a simple misunderstanding! The industry needs <em>more</em> candid developers eager to address their fans and critics alike, not one less.<br /><br />Love,<br /><br /><strike>The #!*?tards</strike> Your pals at Joystiq<br /><br /><br />__________________________<br /><br /><br />If you haven't already, read Mr. Jaffe's comment (helpfully <a href="http://www.cheapassgamer.com/forums/showthread.php?t=136567">Shaq-Fu'd out</a> by Cheap Ass Gamer). And then, a trip down memory lane:<br /><br /><a href="http://www.joystiq.com/2007/05/02/gauntlet-ii-comes-to-psn-for-sure-thursday/">--</a> "We do hope <span style="font-style: italic;">CAC</span> comes out better after getting the nip and tuck that Jaffe thinks it needs."<br /><a href="http://www.joystiq.com/2007/05/01/jaffe-reviews-the-reviews-of-calling-all-cars/">--</a> "Go ahead Dave, wear that heart on your sleeve, we still think you're a maverick. ... A maverick of caring."<br /><a href="http://www.joystiq.com/2007/03/23/calling-all-cars-on-the-run-from-march-release-date/">--</a> "Actually, we were looking forward to it, anxious to spend some serious time with another e-distributed title."<br /><a href="http://www.joystiq.com/2007/04/23/shed-a-tear-for-jaffes-heartland/">--</a> "We only wish there was another equally coveted, but less family-obligated designer to take his place [in developing a game similar to Heartland]."<br /><a href="http://www.joystiq.com/2006/09/27/jaffe-abandons-psp-releasing-quick-turnaround-ps3-title/">--</a> "In typical Jaffe fashion, the post explodes, in ALL CAPS, into an excited ramble, envisioning the future of games as 'SHORTER, LESS EXPENSIVE' projects, akin to the churn'em-out-style of old Warner Bros. cartoons. ... You have our attention. Now please deliver."<br /><a href="http://www.joystiq.com/2006/03/12/david-jaffe-blogger-extraordinaire-wru/">--</a> [Concerning the last time he quit blogging] "That's a right bummer, too, because he was an entertaining read."<br /><a href="http://www.joystiq.com/2006/10/20/jaffes-criminal-crackdown-could-be-a-hit-for-ps3-download-servi/">--</a> Headline: "Jaffe's Criminal Crackdown could be a hit for PS3 download service"<br /><a href="http://www.joystiq.com/2007/04/12/god-of-war-creator-would-have-left-blu-ray-out-of-ps3/">--</a> "One voice that certainly isn't afraid of biting the hand that feeds him is David Jaffe ... "<br /><a href="http://www.joystiq.com/2006/10/26/david-jaffe-compares-xbox-live-to-ashlee-simpson/">--</a> "David Jaffe is a fiery voice who's not afraid to speak his mind."<br /><a href="http://www.joystiq.com/2006/12/04/drunk-david-jaffe-desires-god-of-war-3/">--</a> " ... outspoken developer David Jaffe (<span style="font-style: italic;">Twisted Metal, God of War</span>) gave GameTrailers one of the most entertaining interviews we've seen in awhile."<br /><a href="http://www.joystiq.com/2007/01/31/david-jaffe-hates-focus-testing/">--</a> " ... but aspiring game developers could learn a lot from this manic entry."<br /><a href="http://www.joystiq.com/2005/10/21/david-jaffe-wants-new-game-to-make-you-cry/">--</a> "After the success of <em>God of War</em>, creator David Jaffe did not take path most traveled with developers and get to work right away on <em>God of War 2.</em>"<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/05/02/jaffe-swears-off-blogging-was-it-something-we-said/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/887107/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/05/02/jaffe-swears-off-blogging-was-it-something-we-said/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>callingallcars</category><category>davidjaffe</category><dc:creator>Christopher Grant</dc:creator><dc:date>2007-05-02T16:31:00+00:00</dc:date></item><item><title>Jaffe un-promises, Calling All Cars delayed</title><link>http://www.joystiq.com/2007/05/01/jaffe-un-promises-calling-all-cars-delayed/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/01/jaffe-un-promises-calling-all-cars-delayed/</guid><comments>http://www.joystiq.com/2007/05/01/jaffe-un-promises-calling-all-cars-delayed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><a href="http://www.neogaf.com/forum/showthread.php?t=153407&amp;page=2"><img vspace="4" hspace="4" border="0" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/05/cac-not-gold-damnit.jpg"  alt="" /></a></div>
Like a little girl struggling to keep her favorite doll out of the garage sale bin, <a href="http://www.joystiq.com/tag/davidjaffe">David</a> <a href="http://www.joystiq.com/tag/jaffe">Jaffe</a> is returning to the world of <a href="http://www.joystiq.com/tag/callingallcars"><em>Calling All Cars</em></a> to make some fixes and revise some of the criticisms the title received via <a href="http://www.joystiq.com/2007/05/01/jaffe-reviews-the-reviews-of-calling-all-cars/">reviews</a>, even after announcing that the title has <a href="http://www.joystiq.com/2007/04/27/calling-all-cars-is-done-due-out-may-3/">gone gold</a>, according to a post he left on the NeoGAF forums. The title, therefore, has been delayed for an unspecified time.<br /><br />The bug fixes concern network connection and voice chat issues. Jaffe apologizes, of course, and notes that the previously-mentioned release date was never official. ("Sony was kinda annoyed that I claimed 5/3 as release date," he said.) Would gamers have preferred the game be released on time with a patch promised at a later time? We're leaning towards no, given the importance of multiplayer in the game, although our opinions might sway depending on how long these two "key bugs" take to fix.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.neogaf.com/forum/showthread.php?t=153407&amp;page=2>Read</a> | <a href="http://www.joystiq.com/2007/05/01/jaffe-un-promises-calling-all-cars-delayed/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/886725/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/05/01/jaffe-un-promises-calling-all-cars-delayed/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>calling all cars</category><category>CallingAllCars</category><category>david jaffe</category><category>DavidJaffe</category><category>jaffe</category><category>ps network</category><category>psn</category><category>PsNetwork</category><dc:creator>Ross Miller</dc:creator><dc:date>2007-05-01T20:55:00+00:00</dc:date></item><item><title>Jaffe reviews the reviews of Calling All Cars</title><link>http://www.joystiq.com/2007/05/01/jaffe-reviews-the-reviews-of-calling-all-cars/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/01/jaffe-reviews-the-reviews-of-calling-all-cars/</guid><comments>http://www.joystiq.com/2007/05/01/jaffe-reviews-the-reviews-of-calling-all-cars/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><a href="http://criminalcrackdown.blogspot.com/2007/04/my-response-to-gamespot-and-reviews-in.html"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/04/calling-all-cars-art-225.jpg" /></a><a href="http://www.joystiq.com/tag/DavidJaffe/">David Jaffe</a> plays by his own rules, mister. So don't think you can go around town <a href="http://www.gamespot.com/ps3/action/callingallcars/review.html?om_act=convert&amp;om_clk=gssummary&amp;tag=summary;review">giving a 6.7</a> to <em><a href="http://www.joystiq.com/tag/CallingAllCars/">Calling All Cars</a> </em>and he won't have anything to say about it. <a href="http://criminalcrackdown.blogspot.com/2007/04/my-response-to-gamespot-and-reviews-in.html">Because he totally will</a>. In an admittedly pretty even-tempered blog response to Gamespot's middle-of-the-road score, Jaffe tries to explain why he thinks the problems that the site has with the game (lack of content, etc.) aren't really that big a deal.<br /><br />Jaffe's real beef is with the criteria by which his $10 game is being judged. He says he wanted to create "a trash talking fun ass time with your buddies," and feels like it's that goal on which the review should be based. (Surprising no one, Jaffe feels the game is between an 8 and 10 in this category.) But in the same breath (or is that keystroke?) he goes on to admit that it may not be fair for him to ask that. The post continues as an interesting, slightly schizophrenic, view into how a developer deals with watching their baby enter the world. Go ahead Dave, wear that heart on your sleeve, we still think you're a maverick. ... A maverick of <em>caring.</em><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://criminalcrackdown.blogspot.com/2007/04/my-response-to-gamespot-and-reviews-in.html>Read</a> | <a href="http://www.joystiq.com/2007/05/01/jaffe-reviews-the-reviews-of-calling-all-cars/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/886137/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/05/01/jaffe-reviews-the-reviews-of-calling-all-cars/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>callingallcars</category><category>davidjaffe</category><category>dlc</category><category>gamespot</category><category>ps3</category><dc:creator>Justin McElroy</dc:creator><dc:date>2007-05-01T11:45:00+00:00</dc:date></item><item><title>Calling All Cars is done, due out May 3</title><link>http://www.joystiq.com/2007/04/27/calling-all-cars-is-done-due-out-may-3/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/27/calling-all-cars-is-done-due-out-may-3/</guid><comments>http://www.joystiq.com/2007/04/27/calling-all-cars-is-done-due-out-may-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><a href="http://criminalcrackdown.blogspot.com/2007/04/gold-bitches.html"><img vspace="4" hspace="4" border="0" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/04/cac-goes-gold-425.jpg" alt="" /></a></div>
<a href="http://www.joystiq.com/tag/davidjaffe">David</a> <a href="http://www.joystiq.com/tag/jaffe">Jaffe</a> has announced on his design blog today that <a href="http://www.joystiq.com/tag/callingallcars"><em>Calling All Cars</em></a> (formerly <a href="http://www.joystiq.com/tag/criminalcrackdown"><em>Criminal Crackdown</em>)</a> has gone gold and is expected to hit the <a href="http://www.joystiq.com/tag/playstationnetwork">PlayStation Network</a> on May 3. The game had been previously delayed for focus testing and other minor tweaking, but it now seems that Jaffe is happy enough with the product to let it go.<br /><br />Has it been worth the wait? Reviews are slowly coming in, but <a href="http://ps3.ign.com/articles/783/783536p1.html">IGN</a> is calling it "Sony's first truly original, must-have title on the PlayStation Network" and claiming it bests just about everything on Xbox Live Arcade. Strong words; we'll see for ourselves next week.<br /><br />[Thanks, Pete]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://criminalcrackdown.blogspot.com/2007/04/gold-bitches.html>Read</a> | <a href="http://www.joystiq.com/2007/04/27/calling-all-cars-is-done-due-out-may-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/883959/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/04/27/calling-all-cars-is-done-due-out-may-3/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>calling all cars</category><category>CallingAllCars</category><category>david jaffe</category><category>DavidJaffe</category><category>jaffe</category><category>playstation network</category><category>PlaystationNetwork</category><category>ps network</category><category>psn</category><category>PsNetwork</category><dc:creator>Ross Miller</dc:creator><dc:date>2007-04-27T15:33:00+00:00</dc:date></item></channel></rss>