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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Uncharted 3's latest lab is 5-on-5 SMGs, riot shields, and grenades]]></title><link>http://www.joystiq.com/2012/07/25/uncharted-3s-latest-lab-is-5-on-5-smgs-riot-shields-and-grena/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/25/uncharted-3s-latest-lab-is-5-on-5-smgs-riot-shields-and-grena/</guid><comments>http://www.joystiq.com/2012/07/25/uncharted-3s-latest-lab-is-5-on-5-smgs-riot-shields-and-grena/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/07/25/uncharted-3s-latest-lab-is-5-on-5-smgs-riot-shields-and-grena/"><img alt="Uncharted 3's latest lab pits 5on5 with SMGS, grenades and riot shields" data-src-height="286" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/uncharted3lab.jpg" style="margin: 0px; border-width: 0px; border-style: solid;" /></a></div><a href="http://www.naughtydog.com/site/post/uncharted_3_the_lab_5_v_5_team_death_match_riot_shields_arm_micros_and_gren/">Naughty Dog has issued an update</a> to <a href="http://joystiq.com/game/uncharted-3"><em>Uncharted 3</em></a> with a brand new experimental Lab playlist to play around in. The playlist is going back to a 5v5 format, this time giving players a combination of riot shields, uzis, and grenades to carry out to the battlefield. Kickback and boosters are disabled, too, so it sounds like your best strategy is to be vicious: Shoot everything until you get close enough to stab them in the back.<br /><br />With this update, Naughty Dog also fixed an issue with DLC maps not showing up properly in the rotation, and there's <a href="http://www.naughtydog.com/site/post/uncharted_3_the_lab_5_v_5_team_death_match_riot_shields_arm_micros_and_gren/">a full rundown of what you'll see when</a> on the company blog. The developer also promises a full schedule for upcoming labs and events soon, as well as more news about <a href="https://www.facebook.com/photo.php?fbid=4157598185494&amp;set=a.3420885808145.2155788.1450170457">a new character</a> coming to the game (from a Sony contest) and other updates in the next patch, 1.13.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/25/uncharted-3s-latest-lab-is-5-on-5-smgs-riot-shields-and-grena/">Uncharted 3's latest lab is 5-on-5 SMGs, riot shields, and grenades</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Jul 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/25/uncharted-3s-latest-lab-is-5-on-5-smgs-riot-shields-and-grena/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20285469/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/25/uncharted-3s-latest-lab-is-5-on-5-smgs-riot-shields-and-grena/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deathmatch</category><category>experimental</category><category>gameplay</category><category>lab</category><category>labs</category><category>naughty-dog</category><category>patch-1.13</category><category>playlist</category><category>playstation</category><category>ps3</category><category>the-lab</category><category>uncharted</category><category>uncharted-3</category><category>uncharted-3-drakes-deception</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 25 Jul 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[Mega Man 8-bit Deathmatch demo now available to the public]]></title><link>http://www.joystiq.com/2010/07/08/mega-man-8-bit-deathmatch-demo-now-available-to-the-public/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/08/mega-man-8-bit-deathmatch-demo-now-available-to-the-public/</guid><comments>http://www.joystiq.com/2010/07/08/mega-man-8-bit-deathmatch-demo-now-available-to-the-public/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/07/08/mega-man-8-bit-deathmatch-demo-now-available-to-the-public/"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/gammegamandeathmatch530.jpg" /></a></div>
If your gut response to the <a href="http://www.joystiq.com/2009/11/30/mega-man-goes-to-8-bit-hell-in-doom-2-mod/">Mega Man 8-Bit Deathmatch mod</a> for <em>Doom 2</em> revealed last November was one of overwhelming desire, prepare to be <em>satisfied</em>. A demo for MM8BDM was <a href="http://cutstuff.net/blog/?p=2218">recently released</a> by its creator, Mike Hill, and is now downloadable for free through the mod's official website. <br />
<br />
The download comes with four pixelated maps, five character skins and over 10 different weapon attachments based on actual powers from the <em>Mega Man</em> series. Unfortunately, these weapons can be picked up from set locations on each map -- we're not sure we'll appreciate them as much as we did when we were forced to pry them from the cold, dead hands of a bested Robot Master.<br />
<br />
[Thanks, Nam-Ereh-Won]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/08/mega-man-8-bit-deathmatch-demo-now-available-to-the-public/">Mega Man 8-bit Deathmatch demo now available to the public</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Jul 2010 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/08/mega-man-8-bit-deathmatch-demo-now-available-to-the-public/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19544943/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/08/mega-man-8-bit-deathmatch-demo-now-available-to-the-public/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deathmatch</category><category>doom</category><category>doom-2</category><category>mega-man</category><category>mod</category><category>pc</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 08 Jul 2010 02:00:00 EST</pubDate></item><item><title><![CDATA[Preview: Crackdown 2]]></title><link>http://www.joystiq.com/2009/09/30/preview-crackdown-2/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/30/preview-crackdown-2/</guid><comments>http://www.joystiq.com/2009/09/30/preview-crackdown-2/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/crackdown2headerimgtgs2009580px.jpg" /></div>
A hands-on preview of <span style="font-style: italic;">Crackdown 2</span> at TGS last week came with a catch: deathmatch only. No matter how much potential for greatness a game might possess, it's hard to gauge its true character when limited to a boring multiplayer mode. That's not to say that my time with <em><a href="http://www.joystiq.com/tag/Crackdown-2/">Crackdown 2</a></em> was entirely boring -- <em>it wasn't</em> -- but simply playing the most generic mode of all didn't raise my enthusiasm beyond a mild passing interest.<br />
<br />
While I wasn't able to play the game's single-player campaign, I was shown a rough portion of it in action. Ruffian lead designer Steve Iannetta and producer James Cope showcased the game's new weapons and enemies (the mutated citizens of Pacific City that were simply referred to as "The Freaks"). Unlike the deathmatch portion of the preview session, this part <em>was</em> interesting.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/crackdown-2-tgs-2009-2/">Crackdown 2 (TGS 2009)</a></strong></p><a href="http://www.joystiq.com/photos/crackdown-2-tgs-2009-2/#2315179"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/crackdown2tgs11_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crackdown-2-tgs-2009-2/#2315182"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/crackdown2tgs13_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crackdown-2-tgs-2009-2/#2315189"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/crackdown2tgs12_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crackdown-2-tgs-2009-2/#2315190"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/crackdown2tgs14_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crackdown-2-tgs-2009-2/#2361592"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/crackdown2tgs1_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/09/30/preview-crackdown-2/" rel="bookmark">Continue reading <em>Preview: Crackdown 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/30/preview-crackdown-2/">Preview: Crackdown 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Sep 2009 16:16:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/09/30/preview-crackdown-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19173472/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/30/preview-crackdown-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>crackdown</category><category>crackdown-2</category><category>deathmatch</category><category>Microsoft</category><category>microsoft-game-studios</category><category>multiplayer</category><category>Riot-Act-2</category><category>ruffian</category><category>ruffian-games</category><category>Sandbox</category><category>tgs-2009</category><category>Xbox-360</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Wed, 30 Sep 2009 16:16:00 EST</pubDate></item><item><title><![CDATA[TGS 2009: Watch a Crackdown 2 deathmatch]]></title><link>http://www.joystiq.com/2009/09/25/tgs-2009-watch-a-crackdown-2-deathmatch/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/25/tgs-2009-watch-a-crackdown-2-deathmatch/</guid><comments>http://www.joystiq.com/2009/09/25/tgs-2009-watch-a-crackdown-2-deathmatch/#comments</comments><description><![CDATA[<div style="text-align: center;"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_b58e9402"><param name="movie" value="http://www.viddler.com/simple/b58e9402/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/b58e9402/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_b58e9402"></embed></object></div>
One of the biggest surprises to come out of <a href="http://www.joystiq.com/tag/TGS-2009/">TGS 2009</a> is the presence of <em><a href="http://www.joystiq.com/tag/Crackdown-2/">Crackdown 2</a></em> -- and it's playable! While the Ruffian Games developed sequel was only just <a href="http://www.joystiq.com/2009/06/01/crackdown-2-announced-for-xbox-360/">announced at E3</a>, Microsoft decided to let press in Tokyo step into an early build of the new Pacific City. Some textures were missing, and a few glitches popped up, but it was to be expected in what we were told was a game "roughly at 60 percent" complete.<br />
<br />
Stay tuned, we'll post our impressions soon, along with an interview with Ruffian lead designer Steve Iannetta. (Oh, and just in case you were wondering: <em>we mopped the floor</em> with the competition.)<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/crackdown-2-tgs-2009-2/">Crackdown 2 (TGS 2009)</a></strong></p><a href="http://www.joystiq.com/photos/crackdown-2-tgs-2009-2/#2315179"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/crackdown2tgs11_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crackdown-2-tgs-2009-2/#2315182"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/crackdown2tgs13_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crackdown-2-tgs-2009-2/#2315189"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/crackdown2tgs12_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crackdown-2-tgs-2009-2/#2315190"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/crackdown2tgs14_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crackdown-2-tgs-2009-2/#2361592"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/crackdown2tgs1_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/25/tgs-2009-watch-a-crackdown-2-deathmatch/">TGS 2009: Watch a Crackdown 2 deathmatch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 25 Sep 2009 10:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/09/25/tgs-2009-watch-a-crackdown-2-deathmatch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19173578/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/25/tgs-2009-watch-a-crackdown-2-deathmatch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>crackdown</category><category>crackdown-2</category><category>deathmatch</category><category>microsoft</category><category>microsoft-game-studios</category><category>multiplayer</category><category>Riot-Act-2</category><category>ruffian-games</category><category>Sandbox</category><category>tgs</category><category>tgs-2009</category><category>Xbox-360</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Fri, 25 Sep 2009 10:29:00 EST</pubDate></item><item><title><![CDATA[Joystiq hands-on: Uncharted 2's Deathmatch and Plunder multiplayer]]></title><link>http://www.joystiq.com/2009/04/27/joystiq-hands-on-uncharted-2s-deathmatch-and-plunder-multiplay/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/27/joystiq-hands-on-uncharted-2s-deathmatch-and-plunder-multiplay/</guid><comments>http://www.joystiq.com/2009/04/27/joystiq-hands-on-uncharted-2s-deathmatch-and-plunder-multiplay/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.joystiq.com/photos/uncharted-2-deathmatch-screens/1518714//full"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/unchartedmultimain1.jpg" alt="" /></a><br /><em><font size="1">Click to enlarge</font></em><br /></div>
<br />Joystiq recently attended a Sony Gamers Day event in Los Angeles, where we got hands-on time with a lot of upcoming titles that we can't speak about just yet. However, the event that capped off the day of gaming was our first hands-on time with a title that we know you're eager to see more of, along with a surprising (although not entirely unexpected) reveal: <a href="http://www.joystiq.com/tag/uncharted-2"><em>Uncharted 2: Among Thieves</em></a> has multiplayer. Not just any multiplayer, mind you, but <a href="http://www.joystiq.com/2009/04/27/joystiq-hands-on-uncharted-2-co-op-multiplayer/">three-player (!) co-op</a>, plus five-on-five Deathmatch and a mode called "Plunder." <br /><br />The good news? It rocks. Randy took a <a href="http://www.joystiq.com/2009/04/27/joystiq-hands-on-uncharted-2-co-op-multiplayer/">long look</a> at the co-op mode, but you couldn't pry me away from Deathmatch/Plunder with a crowbar. Read on to get the full rundown, including the weapons you'll be using, what Naughty Dog copied from <em>Call of Duty 4</em>, and why Plunder is much better than traditional Capture the Flag.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/uncharted-2-deathmatch-screens/">Uncharted 2: Multiplayer</a></strong></p><a href="http://www.joystiq.com/photos/uncharted-2-deathmatch-screens/#1518707"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/mp-drake-enemy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/uncharted-2-deathmatch-screens/#1518708"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/mp-enemies-sully_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/uncharted-2-deathmatch-screens/#1518709"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/mp-enemy-drake_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/uncharted-2-deathmatch-screens/#1518710"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/mp-enemy-grenadier_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/uncharted-2-deathmatch-screens/#1518711"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/mp-drake-run-n-gun-warzone_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/04/27/joystiq-hands-on-uncharted-2s-deathmatch-and-plunder-multiplay/" rel="bookmark">Continue reading <em>Joystiq hands-on: Uncharted 2's Deathmatch and Plunder multiplayer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/27/joystiq-hands-on-uncharted-2s-deathmatch-and-plunder-multiplay/">Joystiq hands-on: Uncharted 2's Deathmatch and Plunder multiplayer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 27 Apr 2009 12:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/04/27/joystiq-hands-on-uncharted-2s-deathmatch-and-plunder-multiplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1528587/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/27/joystiq-hands-on-uncharted-2s-deathmatch-and-plunder-multiplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deathmatch</category><category>multiplayer</category><category>plunder</category><category>Sony</category><category>uncharted</category><category>uncharted-2</category><category>uncharted-2-among-thieves</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Mon, 27 Apr 2009 12:01:00 EST</pubDate></item><item><title><![CDATA[Hands-on: Ratchet &amp; Clank's online multiplayer]]></title><link>http://www.joystiq.com/2007/02/05/hands-on-ratchet-and-clanks-online-multiplayer/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/05/hands-on-ratchet-and-clanks-online-multiplayer/</guid><comments>http://www.joystiq.com/2007/02/05/hands-on-ratchet-and-clanks-online-multiplayer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/tips/" rel="tag">Tips</a>, <a href="http://www.joystiq.com/category/ratchet-and-clank/" rel="tag">Ratchet and Clank</a></p><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/ratchetfight.jpg" /><br />I competed against various members of SCEA, High Impact Games, and other members of the press today in <em>Rachet &amp; Clank: Size Matters</em>' Infrastructure multiplayer mode. Having become comfortable with the controls in <a href="http://www.joystiq.com/2007/01/30/psp-fanboy-hands-on-ratchet-and-clank/">single-player</a> certainly helped the experience quite a bit, as I was raking up the kills, quickly becoming number one in the leaderboard (that position was unfortunately lost over time). The online interface is easy enough, and seems unchanged from the <a href="http://www.joystiq.com/2006/11/04/psp-fanboy-hands-on-ratchet-and-clank/">multiplayer beta</a> that I participated in months ago. However, there were a few glitches in the process: some games were simply impossible to join, unless it was through the game's Quick Game option. Also, typing messages in the chat room is quite a troublesome burden, simply because of the game's reliance on the PSP's default on-screen keyboard. I found it quite easy to accidentally disconnect from a room while chatting, so I opted out altogether.<br /><br />The actual online gameplay was smooth, and surprisingly responsive. There wasn't any noticeable lag, and the graphics were on par with the impressive single-player graphics. The weapons are varied, as they are in the story mode, and can be upgraded through secret power-ups scattered throughout the level. However, the variety in weapons reveals that the game might not be too well-balanced, as certain weapons easily outclass others. One game ended in quite a bit of frustration, due to a camping sniper. While these kind of problems are common with online multiplayer games, it was surprising, and somewhat distressing to see.<br /><br />Also, each game is limited to four players. After an hour of play time, I have to admit that this simply isn't enough to enjoy the multiplayer potential. Levels seem slightly too large for only four players, especially in objective-based modes, where you will only have one partner. Personally, I found the objectives of Iron Lombax mode to be unclear. It would've been helpful to have more guidance to the next objective, a la <em>Unreal Tournament</em>.<br /><br /><em>Ratchet &amp; Clank</em>'s online multiplayer is not going to redefine online gaming. However, it is still an impressive effort, especially for a portable system. It's nice to see the developers include such a solid, but imperfect, experience ... and have it playable worldwide via Infrastructure. You'll be able to log-in and fight when the game ships <a href="http://www.amazon.com/gp/product/B000G79XQO/102-6765249-8656907?ie=UTF8&amp;tag=prey0f&amp;linkCode=xm2&amp;camp=1789&amp;creativeASIN=B000G79XQO">next week</a>. Expect a complete PSP Fanboy review soon. And don't forget to read past the cut to see all the multiplayer modes available in the game.<p><a href="http://www.joystiq.com/2007/02/05/hands-on-ratchet-and-clanks-online-multiplayer/" rel="bookmark">Continue reading <em>Hands-on: Ratchet &amp; Clank's online multiplayer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/05/hands-on-ratchet-and-clanks-online-multiplayer/">Hands-on: Ratchet &amp; Clank's online multiplayer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Feb 2007 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/02/05/hands-on-ratchet-and-clanks-online-multiplayer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/748741/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/05/hands-on-ratchet-and-clanks-online-multiplayer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>clank</category><category>deathmatch</category><category>high impact</category><category>high impact games</category><category>HighImpact</category><category>HighImpactGames</category><category>infrastructure</category><category>multiplayer</category><category>online</category><category>ratchet</category><category>scea</category><category>size matters</category><category>SizeMatters</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 05 Feb 2007 19:00:00 EST</pubDate></item><item><title><![CDATA[Today's hottest game video: UT3]]></title><link>http://www.joystiq.com/2007/01/31/todays-hottest-game-video-ut3/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/31/todays-hottest-game-video-ut3/</guid><comments>http://www.joystiq.com/2007/01/31/todays-hottest-game-video-ut3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><em><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/ut_3_logo.jpg"  alt="" />Unreal Tournament <strike>2007</strike> 3</em>, in trailer form, earns our nod for today's video. We have our own, internal Joystiq tiffs about the <a href="http://www.penny-arcade.com/comic/1999/12/15">UT-versus-Quake debate</a> (this writer likes <em>UT</em>), and we're looking forward to this release to compare against the aging <span style="font-style: italic;">Quake 4</span>. This trailer, <a href="http://www.gametrailers.com/player.php?id=16551&amp;type=mov">also available in HD</a>, makes the <em>UT3</em> wait seem even longer. Must ... play ... soon.<br /><br />See the video after the break.<p><a href="http://www.joystiq.com/2007/01/31/todays-hottest-game-video-ut3/" rel="bookmark">Continue reading <em>Today's hottest game video: UT3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/31/todays-hottest-game-video-ut3/">Today's hottest game video: UT3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 31 Jan 2007 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/01/31/todays-hottest-game-video-ut3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/745522/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/31/todays-hottest-game-video-ut3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deathmatch</category><category>hottest video</category><category>HottestVideo</category><category>PC</category><category>PS3</category><category>Quake</category><category>trailer</category><category>Unreal Tournament</category><category>UnrealTournament</category><category>Xbox-360</category><dc:creator><![CDATA[Zack Stern]]></dc:creator><pubDate>Wed, 31 Jan 2007 00:00:00 EST</pubDate></item><item><title><![CDATA[Californians can celebrate Veteran's Day with Medal of Honor]]></title><link>http://www.joystiq.com/2006/11/08/californians-can-celebrate-veterans-day-with-medal-of-honor/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/08/californians-can-celebrate-veterans-day-with-medal-of-honor/</guid><comments>http://www.joystiq.com/2006/11/08/californians-can-celebrate-veterans-day-with-medal-of-honor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/medal-of-honor/" rel="tag">Medal of Honor</a></p><a href="http://www.gamepro.com/medalofhonor/"><img vspace="4" hspace="4" border="1" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/gameproheroes.jpg" /></a><br />If you live near Alameda, CA, you may want to check out GamePro's <em>Medal of Honor: Heroes</em> tournament. You don't need to have a copy of this <a href="http://www.joystiq.com/2006/10/26/metareview-medal-of-honor-heroes/">well-reviewed</a> PSP-exclusive WWII FPS, but you <em>do</em> need to bring your system. All participants will get a <strong>free copy of the game</strong> and a t-shirt, making this event totally worth your time. If you're able to survive the <a href="http://www.joystiq.com/2006/08/04/medal-of-honor-heroes-with-32-player-online-multiplayer/">32-player multiplayer matches</a>, and make it to the end of the tournament, you'll find yourself winning a subscription to GamePro (boo!), Shure E2-cn earphones (yay!), and more. If you're interested, head over to the <a href="http://www.gamepro.com/medalofhonor/">registration page</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/08/californians-can-celebrate-veterans-day-with-medal-of-honor/">Californians can celebrate Veteran's Day with Medal of Honor</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Nov 2006 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamepro.com/medalofhonor/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/08/californians-can-celebrate-veterans-day-with-medal-of-honor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/698176/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/08/californians-can-celebrate-veterans-day-with-medal-of-honor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alameda</category><category>california</category><category>deathmatch</category><category>fps</category><category>gamepro</category><category>medal of honor</category><category>MedalOfHonor</category><category>tournament</category><category>world war ii</category><category>WorldWarIi</category><category>wwii</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 08 Nov 2006 08:00:00 EST</pubDate></item><item><title><![CDATA[PSP Fanboy hands-on: Metal Gear Solid Portable Ops]]></title><link>http://www.joystiq.com/2006/10/15/psp-fanboy-hands-on-metal-gear-solid-portable-ops/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/15/psp-fanboy-hands-on-metal-gear-solid-portable-ops/</guid><comments>http://www.joystiq.com/2006/10/15/psp-fanboy-hands-on-metal-gear-solid-portable-ops/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/metal-gear-portable-ops/" rel="tag">Metal Gear: Portable Ops</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><p align="center"><script type="text/javascript" src="http://videogames.netscape.com/embed/425/XNAKNVOBHTSRFZZURVJM"></script></p>
A few steps away from <a href="http://www.joystiq.com/2006/10/14/psp-fanboy-interviews-sonic-rivals-yosuke-moriya/">Sega's booth</a> at <a href="http://www.joystiq.com/tag/digitallife">DigitalLife</a> was Konami's. I got a chance to talk to Matt Knoles, product manager for Konami, and play a few rounds of multiplayer from the upcoming <em>Metal Gear Solid: Portable Ops</em>. Although Matt couldn't reveal anything new to you guys, the ability to go hands-on with the game was exciting. Four PSPs engaged in the battle, and I got into the control scheme very quickly. It was relatively simple to move around, lock on and start firing away. It was a great deal of fun, but I worry that the multiplayer may be a bit too shallow. The gameplay was fun, easy to pick up, and graphically very impressive, but at the same time, it felt unrefined. It wasn't hard to find yourself fighting with the camera, and entering first-person view seemed to give you a distinct disadvantage in the game.<br /><br />I <a href="http://www.joystiq.com/2006/09/30/multiplayer-footage-from-mgs-portable-ops/">previously questioned</a> whether or not controlling the game using the PSP's analog nub would be effective. The answer is: yes. But, I think it will work <em>much</em> better in <em>Portable Ops</em>' <a href="http://www.joystiq.com/2006/10/08/portable-ops-crucial-to-metal-gear-solid-4-story/">crucial single player story</a> mode, where the pace should be slower, and the game should be... well, stealthier. A slower pace will certainly make the controls much more forgiving. However, the production values of the multiplayer game are so amazing, that I believe that the game should be quite amazing when it comes out in <a href="http://www.amazon.com/dp/B000HKMG14?tag=prey0f&amp;camp=0&amp;creative=0&amp;linkCode=as1&amp;creativeASIN=B000HKMG14&amp;adid=1REMCQ8MKTFQR0C8AFP7&amp;">December</a>.<br /><br /><img vspace="4" hspace="4" border="1" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/vd017.jpg" /><br /><em>The PSP met the <a href="http://en.wikipedia.org/wiki/Blue_screen_of_death">Blue Screen of Death</a> for this unfortunate player.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/15/psp-fanboy-hands-on-metal-gear-solid-portable-ops/">PSP Fanboy hands-on: Metal Gear Solid Portable Ops</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 15 Oct 2006 20:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/10/15/psp-fanboy-hands-on-metal-gear-solid-portable-ops/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/685266/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/15/psp-fanboy-hands-on-metal-gear-solid-portable-ops/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blue screen of death</category><category>BlueScreenOfDeath</category><category>controls</category><category>deathmatch</category><category>digital life</category><category>DigitalLife</category><category>konami</category><category>matt knoles</category><category>MattKnoles</category><category>metal gear solid</category><category>MetalGearSolid</category><category>mgs</category><category>multiplayer</category><category>portable ops</category><category>PortableOps</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sun, 15 Oct 2006 20:10:00 EST</pubDate></item><item><title><![CDATA[IGN editors fight to the death in Medal of Honor]]></title><link>http://www.joystiq.com/2006/10/15/ign-editors-fight-to-the-death-in-medal-of-honor/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/15/ign-editors-fight-to-the-death-in-medal-of-honor/</guid><comments>http://www.joystiq.com/2006/10/15/ign-editors-fight-to-the-death-in-medal-of-honor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/medal-of-honor/" rel="tag">Medal of Honor</a></p><a href="http://psp.ign.com/articles/738/738893p1.html"><img vspace="4" hspace="4" border="1" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/mohsky.jpg" /></a><br />Those jerks at <a href="http://psp.ign.com/articles/738/738893p1.html">IGN</a> think they're all fancy, being allowed to play the upcoming PSP-exclusive <em>Medal of Honor</em>'s <a href="http://www.joystiq.com/2006/08/05/medal-of-honor-qanda-confirms-online-play/">massive 32-player</a> Infrastructure multiplayer mode. Here's what they had to say:<br /><blockquote>"It actually runs well with the maximum number of people playing. EA hosted a 32 player deathmatch event for members of the press recently to prove just that. The process of signing in and getting started is simple and relatively pain free."</blockquote>Unfair. I wanted to be part of their party too! Well, it looks like us gamers have a lot to look forward to. According to IGN, the game featured a respectable framerate and very little lag, even with 30+ players in the match. The server did fail once during the test, so hopefully, EA will be able to work out all the kinks before the game ships in <a href="http://www.amazon.com/gp/product/B000HASW0I/104-1092350-5440728?ie=UTF8&amp;tag=prey0f&amp;linkCode=xm2&amp;camp=1789&amp;creativeASIN=B000HASW0I">less than two weeks</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/15/ign-editors-fight-to-the-death-in-medal-of-honor/">IGN editors fight to the death in Medal of Honor</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 15 Oct 2006 19:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://psp.ign.com/articles/738/738893p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/15/ign-editors-fight-to-the-death-in-medal-of-honor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/685081/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/15/ign-editors-fight-to-the-death-in-medal-of-honor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deathmatch</category><category>ea</category><category>electronic arts</category><category>ElectronicArts</category><category>ign</category><category>infrastructure</category><category>medal ofhonor</category><category>MedalOfhonor</category><category>multiplayer</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sun, 15 Oct 2006 19:05:00 EST</pubDate></item><item><title><![CDATA[Red Steel multiplayer details]]></title><link>http://www.joystiq.com/2006/10/11/red-steel-multiplayer-details/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/11/red-steel-multiplayer-details/</guid><comments>http://www.joystiq.com/2006/10/11/red-steel-multiplayer-details/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><p><a href="http://www.computerandvideogames.com/article.php?id=147472"><img id="vimage_1" alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/redsteel.jpg" align="right" vspace="4" border="1" /></a>Ubisoft has been kicking ass this year. In fact, they have been kicking so much ass that colossal EA is feeling a little <a href="http://www.joystiq.com/2006/10/06/ubisoft-vows-to-beat-ea/">threatened</a> by their presence.</p>
<p>One of the most impressive Ubi titles coming for Wii is <em>Red Steel</em>. Though we are all about those <a href="http://www.joystiq.com/2006/08/31/rabbids-to-rave-on-other-consoles-after-all/">cracked-out rabbids</a>, being a ninja is <em>way </em>cooler. Red Steel is looking to be one of the best Wii titles and we have the details on the multiplayer modes.</p>
<p>Multiplayer is divided into three separate modes aptly named:</p>
<ul>
    <li>Deathmatch </li>
    <li>Team Deathmatch </li>
    <li>Mission </li>
</ul>
<p>While Deathmatch and Team Deathmatch are pretty obvious, Mission mode is what has us most intrigued. During Mission mode, your Wiimote will ring like a phone. After answering it like you would a real phone, a voice tells you what you mission is and you must complete it before your rivals.</p>
<p>After receiving your objective, you will play a kind of hot-or-cold game. The Wiimote will beep as you begin the mission and will beep faster as you get closer to your target. Or, if you are far away from your target the beeping will slow down. This seems like it would be annoying, especially if you can't find your target. We still think, and hope, that it will raise tension in the game and make it more exciting.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/11/red-steel-multiplayer-details/">Red Steel multiplayer details</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Oct 2006 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=147472>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/11/red-steel-multiplayer-details/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/683235/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/11/red-steel-multiplayer-details/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deathmatch</category><category>guns</category><category>ninjas</category><category>nintendo wii</category><category>NintendoWii</category><category>pirates</category><category>red steel</category><category>red steel multiplayer</category><category>red steel wii</category><category>RedSteel</category><category>RedSteelMultiplayer</category><category>RedSteelWii</category><category>samurai</category><category>ubisoft</category><dc:creator><![CDATA[Nikki Inderlied]]></dc:creator><pubDate>Wed, 11 Oct 2006 16:00:00 EST</pubDate></item><item><title><![CDATA[Medal of Honor hype on IGN]]></title><link>http://www.joystiq.com/2006/10/07/medal-of-honor-hype-on-ign/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/07/medal-of-honor-hype-on-ign/</guid><comments>http://www.joystiq.com/2006/10/07/medal-of-honor-hype-on-ign/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/medal-of-honor/" rel="tag">Medal of Honor</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><a href="http://psp.ign.com/articles/737/737706p1.html"><img vspace="4" hspace="4" border="1" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/metalhonor.jpg" /></a><br />IGN has a huge blow-out on the upcoming PSP <em>Medal of Honor Heroes</em>. They have one written-by-a-marketing-team <a href="http://psp.ign.com/articles/737/737704p1.html">write-up</a> that features profiles of the in-game characters: <strike>Generic McAmerican,</strike> Jimmy Paterson, William Holt and John Baker. Snore... The other is an interview with the game's producer, Peter Choi. It very similar to a <a href="http://www.joystiq.com/2006/08/05/medal-of-honor-qanda-confirms-online-play/">previous interview</a>, but it's great to know that he understands some of the things PSP fans are looking for from a game:<br />
<ul>
    <li>32 player online (Infrastructure) multiplayer. I can't stress enough how awesome that sounds.</li>
    <li>"The game is also optimized to have very short load times, which is hugely important for gamers on-the-go." (Yes!)</li>
    <li>"User Hosted Server feature along with official EA Nation Server games, are both fully customizable and have very detailed leaderboards and stat tracking." (Yes!)</li>
</ul>
If all that hype wasn't enough for you, then you might want to check out the <a href="http://media.psp.ign.com/media/664/664936/vids_1.html">newest trailer</a> for the game. It looks a lot like the <a href="http://www.joystiq.com/2006/09/08/medal-of-honor-video-overload/">previous videos</a>, but with even sharper, prettier graphics.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/07/medal-of-honor-hype-on-ign/">Medal of Honor hype on IGN</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 07 Oct 2006 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://psp.ign.com/articles/737/737706p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/07/medal-of-honor-hype-on-ign/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/681071/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/07/medal-of-honor-hype-on-ign/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deathmatch</category><category>heroes</category><category>ign</category><category>infrastructure</category><category>interview</category><category>leaderboards</category><category>load times</category><category>LoadTimes</category><category>medal of honor</category><category>MedalOfHonor</category><category>multiplayer</category><category>peter choi</category><category>PeterChoi</category><category>server</category><category>stat tracking</category><category>stats</category><category>StatTracking</category><category>trailer</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sat, 07 Oct 2006 08:00:00 EST</pubDate></item><item><title><![CDATA[Multiplayer footage from MGS: Portable Ops]]></title><link>http://www.joystiq.com/2006/09/30/multiplayer-footage-from-mgs-portable-ops/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/30/multiplayer-footage-from-mgs-portable-ops/</guid><comments>http://www.joystiq.com/2006/09/30/multiplayer-footage-from-mgs-portable-ops/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/metal-gear-portable-ops/" rel="tag">Metal Gear: Portable Ops</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><a href="http://www.gametrailers.com/player.php?r=1&amp;type=wmv&amp;id=13639"><img vspace="4" hspace="4" border="1" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/evakilledmgs.jpg" /></a><br /><a href="http://www.gametrailers.com/player.php?r=1&amp;type=wmv&amp;id=13639">GameTrailers</a> has just posted a beautiful montage of scenes from <a href="http://www.joystiq.com/category/metal-gear-portable-ops/"><em>Metal Gear Solid: Portable Ops</em></a>' multiplayer mode. As expected, the graphics look sharp, and it appears the game will feature an abundance of gameplay modes and features. But, the video does show off some clunky gameplay; will controlling Snake via analog nub be as effective as I'm hoping it'll be? <em>Portable Ops</em> looks to hit our PSPs in <a href="http://www.amazon.com/dp/B000HKMG14?tag=prey0f&amp;camp=0&amp;creative=0&amp;linkCode=as1&amp;creativeASIN=B000HKMG14&amp;adid=1REMCQ8MKTFQR0C8AFP7&amp;">December</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/30/multiplayer-footage-from-mgs-portable-ops/">Multiplayer footage from MGS: Portable Ops</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 30 Sep 2006 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player.php?r=1&amp;type=wmv&amp;id=13639>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/30/multiplayer-footage-from-mgs-portable-ops/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/677384/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/30/multiplayer-footage-from-mgs-portable-ops/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deathmatch</category><category>gametrailers</category><category>headshot</category><category>infrastructure</category><category>metal gear solid</category><category>MetalGearSolid</category><category>mgs</category><category>multiplayer</category><category>portable ops</category><category>PortableOps</category><category>snake</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sat, 30 Sep 2006 15:00:00 EST</pubDate></item><item><title><![CDATA[Killzone to feature Infrastructure multiplayer, but not at launch]]></title><link>http://www.joystiq.com/2006/09/05/killzone-to-feature-infrastructure-multiplayer-but-not-at-launc/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/05/killzone-to-feature-infrastructure-multiplayer-but-not-at-launc/</guid><comments>http://www.joystiq.com/2006/09/05/killzone-to-feature-infrastructure-multiplayer-but-not-at-launc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/killzone/" rel="tag">Killzone</a></p><a href="http://www.worthplaying.com/article.php?sid=36824&amp;mode=thread&amp;order=0"><em><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/kzliberate.jpg" /></em></a><br />
<a href="http://www.joystiq.com/category/killzone/"><em>Killzone: Liberation</em></a> is one of the most anticipated games for the PSP. The shooter will feature <font color="#000000">six-player Ad-Hoc multiplayer modes including Deathmatch, Team Deathmatch,  Assault and Capture the Flag. Not bad. But more exciting is the potential for Infrastructure, which will be made as a downloadble upgrade a few weeks after the <a href="http://www.amazon.com/exec/obidos/ASIN/B000HNJ5WE/prey0f?creative=327641&amp;camp=14573&amp;adid=1P9SY9X09D7WC93FF0YA&amp;link_code=as1">game's release</a> on Halloween. In addition to multiplayer, two more maps will be released at that time <em>and</em> a new single player chapter, with four new missions. I'm assuming that it'll be good and free as the <a href="http://www.joystiq.com/2005/12/05/wipeout-pure-delta-pack-2-released/">downloadable content</a> in <a href="http://www.joystiq.com/category/wipeout-pure/"><em>Wipeout: Pure</em></a>.<br />
<br />
Even more exciting is knowing that downloads will be available throughout the year 2007 as well. Sweet!<br />
<br />
[Via <a href="http://www.worthplaying.com/article.php?sid=36824&amp;mode=thread&amp;order=0">Worth Playing</a>]<br />
</font><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/05/killzone-to-feature-infrastructure-multiplayer-but-not-at-launc/">Killzone to feature Infrastructure multiplayer, but not at launch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Sep 2006 23:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.worthplaying.com/article.php?sid=36824&amp;mode=thread&amp;order=0>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/05/killzone-to-feature-infrastructure-multiplayer-but-not-at-launc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/664395/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/05/killzone-to-feature-infrastructure-multiplayer-but-not-at-launc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ad-hoc</category><category>assault</category><category>capture the flag</category><category>CaptureTheFlag</category><category>deathmatch</category><category>downloadable</category><category>Guerrilla-Games</category><category>halloween</category><category>infrastructure</category><category>killzone</category><category>Killzone-Liberation</category><category>liberation</category><category>multiplayer</category><category>SCE</category><category>Shooter</category><category>Sony</category><category>Sony-Computer-Entertainment</category><category>Third-Person-Shooter</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 05 Sep 2006 23:15:00 EST</pubDate></item><item><title><![CDATA[Cannon Fodder announced]]></title><link>http://www.joystiq.com/2006/08/28/cannon-fodder-announced/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/28/cannon-fodder-announced/</guid><comments>http://www.joystiq.com/2006/08/28/cannon-fodder-announced/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/cannon-fodder/" rel="tag">Cannon Fodder</a></p><a href="http://psp.ign.com/articles/728/728278p1.html"><img vspace="4" hspace="4" border="1" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/cannonfod.jpg" /></a><br />The retro games keep on coming back. <a href="http://psp.ign.com/articles/728/728278p1.html">IGN has an exclusive</a> where they reveal the very first details and screenshots of Codemasters' upcoming game <em>Cannon Fodder</em>, a remake of the <a href="http://en.wikipedia.org/wiki/Cannon_Fodder">classic Commidore Amiga game</a>. But unlike most of the<a href="http://www.joystiq.com/tag/retro"> other retro games</a> that we've seen, this goes the extra mile and is a real <em>remake</em>: with new graphics and gameplay, updated for the current generation. You and a team of soldiers will fight it out on-foot and in vehicles, while being able to call air strikes and radar sweeps. The game will offer four player deathmatch and co-op modes.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/28/cannon-fodder-announced/">Cannon Fodder announced</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Aug 2006 09:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://psp.ign.com/articles/728/728278p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/28/cannon-fodder-announced/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/660101/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/28/cannon-fodder-announced/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amiga</category><category>cannon fodder</category><category>CannonFodder</category><category>co-op</category><category>commidore</category><category>deathmatch</category><category>ign</category><category>remake</category><category>retro</category><category>soldiers</category><category>war</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 28 Aug 2006 09:50:00 EST</pubDate></item></channel></rss>