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Posts tagged definition-6

New SpyParty video walkthrough sneaks around The Balcony, onto The Veranda

In case you didn't already know, SpyParty is being made by one dude -- ex-EA developer turned one-man indie studio, Chris Hecker. As we've been covering his game leading up to GDC, we asked if Hecker would perhaps give us a taste of the two new levels he'll be debuting at next week's show in vide...

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'The Incompetent Perfectionist': Inside SpyParty dev Chris Hecker's process

"When you're trying to do that perfect jewel, there's a kind of bar you have to hit. People argue that Jon [Blow, developer of Braid] could've shipped with the programmer art -- I mean, it won the IGF design competition. And I don't think so. I think the game design was the most important part, b...

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SpyParty playable at PAX East, two new levels viewable right now

Ready to get your psychological, one-on-one sleuthery on? Well, good, because Chris Hecker's bringing just that with him to PAX East this March, where his reverse Turing Test game SpyParty will be playable by attendees. Hecker revealed as much to us this afternoon when he shot over screens of two...

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Two new (super difficult) Spy Party maps in the works

Chris Hecker has updated the blog of his innovative Turing Test-turned-espionage thriller, Spy Party, with a look at two new maps he's been designing. Unlike the plain, rectangular "Ballroom" we've seen before, the new levels don't offer balanced gameplay. For instance, the "Balcony" map is a ...

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SpyParty dev details his Blizzard-inspired 'depth first' approach

Speaking to a packed room at New York University's Game Center last week, developer Chris Hecker -- a man perhaps best known for giving ... impassioned rants -- detailed his "depth first, accessibility later" approach to development of his latest project, SpyParty. The game is a twist on the Turi...

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