Posts tagged demiurge 
Aliens: Colonial Marines for Wii U 'no longer in development'
The Wii U version of Aliens: Colonial Marines is game overed, man. "Sega can confirm that the Wii U SKU of Aliens: Colonial Marines is no longer in development," a company representative has informed Joystiq. Discomfort over the game's heartbeat rose this week after the title missed its first quart...
Aliens: Colonial Marines for Wii U misses launch window, Sega declines comment
The Wii U version of Aliens: Colonial Marines missed its first quarter launch window at the designated retail rendezvous point and its fate is currently in question. Gamespot asked Sega yesterday if there was a new debut date for the year's highest profile disaster (you're welcome, SimCity) for the...
Aliens: Colonial Marines Wii U version overseen by Shoot Many Robots studio
Don't count out that Wii U version of Aliens: Colonial Marines, despite Gearbox pushing its launch to an unknown spot beyond the 360/PS3/PC version's February 2013 date. Gearbox head Randy Pitchford says that Shoot Many Robots studio Demiurge Studios has been overseeing the Wii U version for the pa...
Shoot Many Robots through Steam April 6
Shoot Many Robots will be downloadable as a prime directive for humans using personal computers on April 6. Demiurge's co-op shoot-every-metal-thing-that-moves title will be available for $10, with an option to buy three copies of the game and receive the fourth for free. Steam-specific bonuses inc...
Shoot Many Robots dev holding 'Control Scheme Throwdown' at PAX East
Shoot Many Robots developer Demiurge will host a "Control Scheme Throwdown" at the upcoming PAX East. The throwdown is in response to feedback the studio received, which CEO Al Reed detailed in a blog post, arguing the merits of a twin-stick control scheme for the game over the single-stick method ...
Shoot Many Robots boots up launch media
If the title of Shoot Many Robots didn't make it expressly clear what the point of the game is, Demiurge has provided a video and some screens for the game's launch that will help those of you still not catching on. Let us know if you still have any questions....
Mass. Lt. Gov. wants game tax credits tied to job creation
Massachusetts is the fifth largest state for game industry employment in spite of better developer incentives in other states. Nearly 1,300 industry jobs exist in the Commonwealth, but a recent profile of Irrational Games by The Improper Bostonian covers how the state's grip on gaming could slip if...
Shoot Many Robots preview: What it says on the tin
Shoot Many Robots reminds me of classic 2D shooter Metal Slug, but with the addition of leveling and upgrade systems. Or it could be like a linear, 2D version of Borderlands -- beyond exhibiting a similar color palette, SMR's constantly popping out XP numbers and loot notices. Or maybe it's more ...
The many hats of Demiurge Studios
Shoot Many Robots is Boston-based Demiurge Studios' first original game, and my hands-on with it at GDC was the first time that anyone at the developer ever gave a press demo. Studio head Albert Reed was, unsurprisingly, excited to delve into the studio's origins. "We got our start doing mods for...
PAX East todo: It's not the Length, it's the Mirth (Game Length Versus Value)
With new forms of distribution for video games come new pricing models. Outlets like Apple's iOS App Store and digital distribution storefronts like Xbox Live Arcade and PSN are challenging the convention of $60 AAA retail titles, and complicating the already peculiar brand of calculus that gamer...
