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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Kinect can track Paranormal Activity in the home]]></title><link>http://www.joystiq.com/2012/09/27/kinect-can-track-paranormal-activity-in-the-home/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/27/kinect-can-track-paranormal-activity-in-the-home/</guid><comments>http://www.joystiq.com/2012/09/27/kinect-can-track-paranormal-activity-in-the-home/#comments</comments><description><![CDATA[<div style="text-align: center; "> <iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/m6vCXXn3XuM?wmode=opaque" width="530"></iframe><br /> <a class="hidden" href="http://www.joystiq.com/2012/09/27/kinect-can-track-paranormal-activity-in-the-home/"><img alt="Utilize Kinect to discover paranormal activity" data-src-height="291" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/para.png" /></a></div><br /><em>Paranormal Activity 4</em> comes out in October and looks to uphold the series' legacy of gritty camera work and terrifying jump-scare moments. As with its predecessors, <em>4</em> adds new reasons an otherwise normal house would have 24-hour demon-tracking technology in every room, including one piece of hardware that isn't out of place in a modern suburban home: Kinect.<br /><br />The latest trailer for <em>Paranormal Activity 4</em>, viewable above, shows the family in a darkened room explaining the projections of Kinect's tracking dots. <em>Creepy</em>. Later on the dots pick up something that isn't human, which is also pretty scary, we guess.<br /><br />Since Kinect is obviously the latest tech trend in ghost hunting, we expect to see it pop up on <em>Ghost Adventures</em> soon, alongside that audio box that spits out random words, that thing that analyzes "energy" in mysterious units and that guy who always gets sick. <em>Science</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/27/kinect-can-track-paranormal-activity-in-the-home/">Kinect can track Paranormal Activity in the home</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 27 Sep 2012 16:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/27/kinect-can-track-paranormal-activity-in-the-home/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20335309/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/27/kinect-can-track-paranormal-activity-in-the-home/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>demon</category><category>Demons</category><category>ghost</category><category>ghosts</category><category>kinect</category><category>paranormal-activity</category><category>paranormal-activity-4</category><category>spirits</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 27 Sep 2012 16:45:00 EST</pubDate></item><item><title><![CDATA[Diablo 3's biggest, baddest demon from sketch to final]]></title><link>http://www.joystiq.com/2012/03/09/diablo-3s-biggest-baddest-demon-from-sketch-to-final/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/09/diablo-3s-biggest-baddest-demon-from-sketch-to-final/</guid><comments>http://www.joystiq.com/2012/03/09/diablo-3s-biggest-baddest-demon-from-sketch-to-final/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/diablo3headerimg599pxwmed.jpg" vspace="4" /></div>Like the previous Diablo titles from Blizzard, there's <em>totally</em> a giant main boss named "Diablo" in <a href="http://www.joystiq.com/game/diablo-iii"><em>Diablo 3</em></a>. Surprise! And during <em>Diablo 3</em> art director Christian Lichtner's GDC 2012 track keynote, attendees were offered a look at the main baddie across his entire evolution. Second surprise: he looks terrifying!<p><a href="http://www.joystiq.com/2012/03/09/diablo-3s-biggest-baddest-demon-from-sketch-to-final/" rel="bookmark">Continue reading <em>Diablo 3's biggest, baddest demon from sketch to final</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/09/diablo-3s-biggest-baddest-demon-from-sketch-to-final/">Diablo 3's biggest, baddest demon from sketch to final</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Mar 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/09/diablo-3s-biggest-baddest-demon-from-sketch-to-final/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20189493/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/09/diablo-3s-biggest-baddest-demon-from-sketch-to-final/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>blizzard-entertainment</category><category>demon</category><category>demons</category><category>Diablo-3</category><category>gdc</category><category>gdc-2012</category><category>mac</category><category>pc</category><category>the-devil</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 09 Mar 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Kojima clarifies the 'ogre' in 'Project Ogre']]></title><link>http://www.joystiq.com/2012/02/24/kojima-clarifies-the-ogre-in-project-ogre/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/24/kojima-clarifies-the-ogre-in-project-ogre/</guid><comments>http://www.joystiq.com/2012/02/24/kojima-clarifies-the-ogre-in-project-ogre/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/24/kojima-clarifies-the-ogre-in-project-ogre/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/gamfoxenginepanel530.jpg" /></a></div>Slowly but surely, sparse details regarding Hideo Kojima's "Project Ogre" begin to coalesce in the dark, nebulous void of unannounced games. We already know that Project Ogre will be an <a href="http://www.joystiq.com/2011/12/21/kojimas-project-ogre-takes-place-in-an-open-world/">open world game with 100-plus hours of content</a>, and that it will be a "<a href="http://www.joystiq.com/2011/11/26/kojimas-project-ogre-will-be-different-but-not-anytime-soon/">very subdued experience</a>," but what that experience <em>actually is</em> has remained a mystery.<br /><br />We have learned, however, that Kojima's use of the word "Ogre" in the project's codename is literal, rather than figurative, and that the game will deal with actual ogres in some capacity, according to <a href="https://twitter.com/#!/Kojima_Hideo/status/172836368039415808">a tweet</a> translated by <a href="http://andriasang.com/con039/kojima_project_ogre/">Andriasang</a>. It's also interesting to note that the Japanese word for ogre, "oni," can also be translated to mean "devil" or "demon," so we may end up with one of those rather than an actual ogre. Our prediction is that this whole thing turns out to be a licensed <a href="http://en.wikipedia.org/wiki/Urusei_Yatsura">Urusei Yatsura</a> dating game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/24/kojima-clarifies-the-ogre-in-project-ogre/">Kojima clarifies the 'ogre' in 'Project Ogre'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Feb 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/24/kojima-clarifies-the-ogre-in-project-ogre/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20178950/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/24/kojima-clarifies-the-ogre-in-project-ogre/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>demon</category><category>devil</category><category>fox-engine</category><category>hideo-kojima</category><category>konami</category><category>ogre</category><category>oni</category><category>project-ogre</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Fri, 24 Feb 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Populous: Demon days]]></title><link>http://www.joystiq.com/2008/01/09/populous-demon-days/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/09/populous-demon-days/</guid><comments>http://www.joystiq.com/2008/01/09/populous-demon-days/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><div align="center"><a href="http://www.watch.impress.co.jp/game/docs/20080109/popu.htm"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/popu010908.jpg" /></a><br /></div>
In <a href="http://www.joystiq.com/2007/12/29/populous-trailer-rises-up-for-your-viewing-pleasure/"><em>Populous DS</em></a>, you do your society-building stuff as one of five elemental gods. Each god has a counterpart demon who comes by and gets all up in your business (which is civilization). These demons look similar to the player's god characters, but all evil and such. For example, the <a href="http://www.dengekionline.com/news/200711/12/img/n20071112_16_populous_05.jpg">plant goddess</a> looks like she's <em>dressed</em> in greenery, while the plant demon has all kinds of twisted tendrils and stuff coming out of her arms. The rest of the demons, similarly, look fit for inclusion on a Dio album cover.<br /><br />To combat these celestial jerks, and to help shape your land, your character has access to special elemental "miracles." These include earthquakes, gusts of wind, and even a mass growth of mushrooms that can be used to cure viruses.<br /><br />GAME Watch has character art of all the demons, along with screens that show the effects of the miracles. It's still <em>Populous,</em> so think more "the grid looking just like it always does, but some squares turn a different color" and less "amazing graphical effects."<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/09/populous-demon-days/">Populous: Demon days</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 Jan 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.watch.impress.co.jp/game/docs/20080109/popu.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/09/populous-demon-days/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1082343/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/09/populous-demon-days/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bullfrog</category><category>demon</category><category>ea</category><category>populous</category><category>simulation</category><category>strategy</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 09 Jan 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[Three-year-old's Tennis tantrum]]></title><link>http://www.joystiq.com/2007/05/26/three-year-olds-tennis-tantrum/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/26/three-year-olds-tennis-tantrum/</guid><comments>http://www.joystiq.com/2007/05/26/three-year-olds-tennis-tantrum/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/controller/" rel="tag">Controller</a></p><a href="http://www.belfasttelegraph.co.uk/news/local-national/article2581610.ece#"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/mini-mcenroe-nwf.jpg" align="right" vspace="4" border="1" /></a>Brian McConnell left his son, Adam, alone with a game of <em><a href="http://www.joystiq.com/tag/tennis">Wii Sports: Tennis</a></em> for only a few moments to fetch a drink, but that was all the time the little demon needed. Not even a <a href="http://www.joystiq.com/tag/strap">Wii remote strap</a> could've saved Brian's plasma TV once the three-year-old set his mind on avenging a lost match. <br /><br />Brian came back to the living room to find his &pound;1,000 television ruined, its 42-inch screen bashed by his Wiimote-wielding progeny. Queue up the <a href="http://www.joystiq.com/media/2007/05/darth_vader_nooo.jpg">darth_vader_nooo.jpg</a> images. <br /><br />The forgiving father let Adam off the hook with only a light lecture and a two-week Wii ban. That's a lot more lenient than the hanging, drawing, and quartering punishment one of our <em><a href="http://www.joystiq.com/2007/05/24/nintendadz-never-good-enough-for-you-edition/">NintenDadz</a></em> would've sought. <br /><br />[Via <a href="http://gaming.engadget.com/2007/05/25/wii-rage-turns-3-year-old-into-more-of-a-menace/">Engadget</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/26/three-year-olds-tennis-tantrum/">Three-year-old's Tennis tantrum</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 26 May 2007 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.belfasttelegraph.co.uk/news/local-national/article2581610.ece#>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/26/three-year-olds-tennis-tantrum/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/904341/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/26/three-year-olds-tennis-tantrum/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>broken</category><category>child</category><category>children</category><category>dad</category><category>demon</category><category>father</category><category>ireland</category><category>kid</category><category>kids</category><category>plasma</category><category>remote</category><category>screen</category><category>son</category><category>strap</category><category>television</category><category>tennis</category><category>tv</category><category>wii remote</category><category>wii sports</category><category>wii tennis</category><category>wiimote</category><category>WiiRemote</category><category>wiisports</category><category>WiiTennis</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Sat, 26 May 2007 13:45:00 EST</pubDate></item></channel></rss>