<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Antichamber chops half off its price, Starseed Pilgrim takes off on Steam]]></title><link>http://www.joystiq.com/2013/04/16/antichamber-chops-half-off-its-price-starseed-pilgrim-takes-off/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/16/antichamber-chops-half-off-its-price-starseed-pilgrim-takes-off/</guid><comments>http://www.joystiq.com/2013/04/16/antichamber-chops-half-off-its-price-starseed-pilgrim-takes-off/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/16/antichamber-chops-half-off-its-price-starseed-pilgrim-takes-off/"><img alt="Antichamber chops half off its price, Starseed Pilgrim takes off on Steam" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/antic.jpg" /></a></div><em><a href="http://www.joystiq.com/game/antichamber">Antichamber</a></em> is half off <a href="http://store.steampowered.com/app/219890/">on Steam</a> through April 18 at 4 p.m. PT, bringing the price of completely blowing your mind to $10.<i> </i>What a <em>steal</em>. <em>Antichamber</em> has already "<a href="http://www.joystiq.com/2013/03/26/antichamber-exponentially-recouped-dev-costs/">absolutely, exponentially</a>" made back its production costs for developer Alexander Bruce, but a Steam sale never hurt anyone.<br /><br />In more psychological Steam news, IGF nominee <a href="http://www.joystiq.com/2013/04/08/igf-design-nominee-starseed-pilgrim-lands-on-steam-on-april-16/"><em>Starseed Pilgrim</em></a> is <a href="http://store.steampowered.com/app/230980/">out now</a> to teach you how to tend the seeds of the universe. You little gardener, you. <em>Starseed Pilgrim</em> is $6, now and forever, for PC and Mac.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/16/antichamber-chops-half-off-its-price-starseed-pilgrim-takes-off/">Antichamber chops half off its price, Starseed Pilgrim takes off on Steam</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Apr 2013 22:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/16/antichamber-chops-half-off-its-price-starseed-pilgrim-takes-off/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20542798/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/16/antichamber-chops-half-off-its-price-starseed-pilgrim-takes-off/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alexander-bruce</category><category>antichamber</category><category>demruth</category><category>droqen</category><category>mac</category><category>pc</category><category>starseed-pilgrim</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 16 Apr 2013 22:45:00 EST</pubDate></item><item><title><![CDATA[Antichamber preview: Psycholudology]]></title><link>http://www.joystiq.com/2011/09/02/antichamber-preview-psycholudology/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/02/antichamber-preview-psycholudology/</guid><comments>http://www.joystiq.com/2011/09/02/antichamber-preview-psycholudology/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/02/antichamber-preview-psycholudology/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/gamantichamberup530.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
Trying to describe the hour I spent with Alexander Bruce's PAX 10 Finalist indie game, <em><a href="http://www.joystiq.com/game/antichamber">Antichamber</a>, </em>is going to be one of the most difficult descriptive feats I've ever attempted. I think that the big hang-up is that it's going to mean a lot of different things to a lot of different people: For me, my time with the game was all about learning the obscure rules of a universe with no immediate context; a game about second, then third, then fourth-guessing my own actions until I found a solution I was able to walk away from with just a modicum of satisfaction.<br />
<br />
For the person who took up the demo after me, it was about moving forward as quickly he could, attempting to adhere to an entirely pointless 90-minute time limit while ignoring all the lessons the game had to teach. Here's the thing: I'm not entirely sure either of us was playing it wrong.<p><a href="http://www.joystiq.com/2011/09/02/antichamber-preview-psycholudology/" rel="bookmark">Continue reading <em>Antichamber preview: Psycholudology</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/02/antichamber-preview-psycholudology/">Antichamber preview: Psycholudology</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Sep 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/02/antichamber-preview-psycholudology/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20032977/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/02/antichamber-preview-psycholudology/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>alexander-bruce</category><category>antichamber</category><category>demruth</category><category>indie</category><category>pax-10</category><category>pax-prime-2011</category><category>pc</category><category>puzzle</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 02 Sep 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Indie game 'Hazard: The Journey of Life' is now Antichamber]]></title><link>http://www.joystiq.com/2011/07/06/indie-game-hazard-the-journey-of-life-is-now-antichamber/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/06/indie-game-hazard-the-journey-of-life-is-now-antichamber/</guid><comments>http://www.joystiq.com/2011/07/06/indie-game-hazard-the-journey-of-life-is-now-antichamber/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/07/06/indie-game-hazard-the-journey-of-life-is-now-antichamber/"><img border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/antichamber76.jpg" vspace="0" /></a></center>
<em>Hazard: The Journey of Life</em>, by Alexander Bruce, is a super-abstract first-person exploration game, whose rules seem to constantly change. For example, a door might not lead to the same place twice, and a wall might be a door depending on how you look at it. And now, even the name has shifted -- to <a href="http://www.antichamber-game.com/"><em>Antichamber</em></a>, in advance of its commercial release ("when it's done").<br />
<br />
Speaking to Joystiq, Bruce explained the motivations behind the midstream re-christening, by way of explaining the evolution of the name and the game. "Hazard' was chosen back when I was first exploring the geometry system," he said, "and the game was all about killing players in an arena combat game, but eventually that idea died off, and I just kept calling anything related to the geometry system 'Hazard' because I was used to it." He began adding "philosophical" themes "about choices and metaphor" in 2009, at which point the "Journey of Life" subtitle came in.<br />
<br />
Now, he explained, the game is less about philosophy and more about "non-Euclidean space, non-physical geometry and massively toying with expectations in a meaningful way." <em>Antichamber</em> covers those angles better than <em>Hazard</em> did. "The game speaks for itself, so the name change is really just bringing it up to date with everything else that has changed."
<p>
</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/06/indie-game-hazard-the-journey-of-life-is-now-antichamber/">Indie game 'Hazard: The Journey of Life' is now Antichamber</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jul 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/06/indie-game-hazard-the-journey-of-life-is-now-antichamber/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19984672/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/06/indie-game-hazard-the-journey-of-life-is-now-antichamber/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alexander-bruce</category><category>antichamber</category><category>demruth</category><category>hazard-the-journey-of-life</category><category>indie</category><category>pc</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 06 Jul 2011 18:00:00 EST</pubDate></item></channel></rss>